Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

player housing? wtf?

13

Comments

  • whatamidoingwhatamidoing Member Posts: 163
    Originally posted by Jerid13

    Originally posted by whatamidoing


    I'm not entirely sure the OP isn't just posting this to piss everyone off but either way I think he brought up an interesting and much needed "debate".
    Personally I come from the "younger generation" because I'm 19 years old, I'm not into RPing (on a serious level, maybe just to screw around, although it can be fun) and I haven't played many of the originial MMOs. I haven't played UO and the first wave of MMOs but I've played enough MMOs to know what I think is good and true to the original idea of an MMORPG. Throughout my endevours a few games I've tried that I've really liked have been L2, FFXI and SWG (pre-CU). Some of them had player housing (in one way or another), some had player owned cities/castles in L2's case. Of those you may never had the chance to own a town or castle or you didn't have to really pay attention to your house.
    The point I'm trying to make is MMOs have lost a significant level of immersion. As in you actually felt like you were a part of a world, you cared about your character (other than the fact that you've dedicated X amount of hours to it), there was stuff to do other than kill MOBs and get gear, you felt like you were part of a community and you interecated with other players for fun and/or because you liked to help out, etc.
    However, the recent crop of MMOs are so one-dimensional. It's really just a linear game with no "ending".
    In the end, it isn't just about player housing, it's about the experience of living in this world and enjoying teamwork and the people around you (not just because you're raiding for gear, it's more than that). Whether it is to role-play or not. Unfortunately that has been lost of late and MMORPGs have simply turned into just another game where the objective is to get through all the content, some of which you don't need other players, some requiring others because of a raid.
    So, you "older gamers" don't feel discouraged. There are others in my generation (im assuming im not the only one) that enjoy these "older generation" MMOs. Sorry for the length of the post/WOT btw haha.

     

    You're very well spoken, Thank you for your insightful and honest post! 

    I do agree, the level of MMO's ability to greab you and hold your facination with their story and or features seems to be going downword.

    I did play UO, from the 2nd age until EQ came out, this debate was made then and its still continuing today.

    EQ had no player housing, and mostly resembled today's WoW.  Many UO players protested the features of the game but ultaimtely decided they prefered 3d over "pseudo" 3d (Over head zelda ish).

    I really do think that EQ had a lot of good features that a game like UO could have benefited from, but no one ever molded the two concepts together very well.  A game that has both a high level of NPC interaction with Quest assited leveling and all the features that sandboxy people would be able to sit around and toy with for years, like Fishing (well thought out fishing) and Player Housing, all that stuff.

    They keep getting closer and closer to this though, perhaps in the next few years we'll see a really well polished game that has all the features both sides of the camp can enjoy.

    haha thanks that's indeed a good thing to strive for IMO.

     

    I think you make a good point though. I wasn't there to experience the UO/EQ debate but I can imagine people's feelings over the change in the genre and I don't think the situation is all that different from what we are discussing right now (hope that makes sense)...History does repeat itself afterall!

    I also agree with you here. UO is definitely what everyone seems to consider the cornerstone (for lack of better words) for a sandbox game and EQ is without a doubt the model for the "modern" MMO that we have today (although with some HUGE difference to WoW and all the others). And a molding of the two would be a great thing if done well.

    I think the problem lies in that the "modern" MMO and "sandbox" MMO are almost two different types of genres, and although a mixture of the two would be great (and that may be a game somebody like me would really enjoy since I don't know how much i'de prefer one extreme) I think that may be very hard to pull off and be pleasing for both types of gamers. Because although "sandbox" seems like a game that has everything, I think it is, as I said before, a more specific genre in itself. Hopefully what I'm saying makes sense.

    I guess to sum it up would be: games like EQ and especially WoW are really this different type of "MMO" than games like UO or SWG-preCU, almost two sub-genres within one genre labled MMORPG. And I do agree a blending of the two, done in an original and well thought out manner, would be the ultimate "MMO" (IMO) and something I would love to play.

    p.s. yes, we are probably closer than we think to this and finding a balance is the key, as it is with everything.

  • PatchDayPatchDay Member Posts: 1,641

    Very cool use of player housing btw for a fantasy universe

     

    Auction houses kill this sort of creativity. Removes the 'shopping' aspect from games which is something a lot of us do in real life (go to a shop and interact with other customers). Auction houses removes the social aspects. For instance, I enjoy going to gamestop or comic book stores and talk to others that share my passion

    But I guess others prefer to just order all their stuff online.

    Social vs Conveince? Would make a good game developer topic perhaps

     

  • jamizzle89jamizzle89 Member Posts: 30

    What is the issue with player housing? If you don't want to get involved with it, and it is part of a game you are playing, then the solution is simple; don't get involved! You won't be upsetting anyone..

     

    For me it adds immersion. Another dimension to the game; I liked how in SWG, there was a separate profession for people who wanted to play as Architects. Everyone has already said other bits i.e. you can decorate etc.

     

    But to the poster who said it promotes solo gameplay, you are wrong. That is a sweeping statement. As someone has already said, you need crafters for various things involved with housing, and its what you make of it. I'm pretty sure not everyone (if anyone at all) who owns a player house in an mmo retires to their player house and barricades themself inside it refusing to interact...

    Played: SWG, Tibia, WoW, Vanguard, AoC, WAR, LotRO, Guild Wars.

    Currently playing: Law Degree, American Football.

  • Balkin31Balkin31 Member UncommonPosts: 224
    Originally posted by charlesf


    Why is player housing so high up on the wish list of so called mmo players?
    Wtf r u supposed to do with housing...sit home and watch the fireplace...?
    Do u also want your very own cleanin biatch?
    MMO's should be about adventure, pvp stuff like that.
    Go out get your stuff, live in barracks while moving thru friendly zones, move fkin on...
    go play sims if u need housing...



     

    Well for one ya know all that crap that ya find deep down in the darkest depths of a dungeon? It would be nice to have someplace other than a bank slot to put it and or show it off...

     

  • AbrahmmAbrahmm Member Posts: 2,448
    Originally posted by Enforcer71

    Originally posted by Abrahmm

    Originally posted by charlesf


    haha i dont remember housing in Conan..i thot they were always on the move...isnt that what games are supposed to be? as said before if u need housing for immersion, u need to be looking for a diff kind of mmo, rather than expect the current crop of mmo's to provide you with housing.

     

    You are right, the current crop of MMOs don't provide housing. Also an odd coincidence that the current crop of MMOs completely suck.

    You are also right, I am looking for a different kind of MMO. I'm looking for the kind that requires an active brain. I'm looking for the kind that encourages social interaction. I'm looking for the kind that used to be made, before they started being massed produced for the inept masses. SWG had an awesome housing system(only one major flaw which was easily fixable if SOE was at all competant). Great game.

    I loved the housing and guild halls of SWG and people really went all out to make theirs look unique. Some were turned into shops with multiple merchants some just displaying rare items they collected and so on. I am so glad I took a lot of pictures of the housing in SWG, I never would of guessed housing would never be like that again.

     

    I totally agree. Some of the things people created in their houses was mind boggling and incredibly awesome. The only flaw I speak of is that SOE didn't implement some form of house packup for inactive accounts, which lead to a lot of ghost towns(more so because they drove so many people away). Fix that issue ans SWG housing was perfect.

    Tried: LotR, CoH, AoC, WAR, Jumpgate Classic
    Played: SWG, Guild Wars, WoW
    Playing: Eve Online, Counter-strike
    Loved: Star Wars Galaxies
    Waiting for: Earthrise, Guild Wars 2, anything sandbox.

  • warppwarpp Member Posts: 258
    Originally posted by Abrahmm

    Originally posted by warpp

    Originally posted by Abrahmm

    Originally posted by charlesf


    haha i dont remember housing in Conan..i thot they were always on the move...isnt that what games are supposed to be? as said before if u need housing for immersion, u need to be looking for a diff kind of mmo, rather than expect the current crop of mmo's to provide you with housing.

     

    You are right, the current crop of MMOs don't provide housing. Also an odd coincidence that the current crop of MMOs completely suck.

    You are also right, I am looking for a different kind of MMO. I'm looking for the kind that requires an active brain. I'm looking for the kind that encourages social interaction. I'm looking for the kind that used to be made, before they started being massed produced for the inept masses. SWG had an awesome housing system(only one major flaw which was easily fixable if SOE was at all competant). Great game.

    WTF are you talking about? VG has housing which is just as good as SWG housing,plus vast guild castles and villages of different types. You can load your house up with an immense number of items just like SWG,all in the real world and not instanced because there is no instances in VG.

     

    First, I wouldn't really call VG "current", it has been out for how long now? I'm talking more about the games released in the last 3-4 years or so.

    Second, I look for more in a game than just housing, but housing is a really big bonus. SWG still has the same housing it had before(in fact I think it may have just been upgraded a little), but I don't play that game any more because it's a hunk of crap. I also won't play VG because it is an SOE game, so I won't just out of principle.

    Are you serious,man you really don't know what you are talking about. First off,VG has been out  27 months and was released on the 15-2-2007,so where you get the idea that it's not current is beyond me. Second ,yeah SOE this and SOE that,blah blah blah,i played SWG and i played every other mmorpgf that SOE have had their hands on,starting with EQ1 right through to POTBS.

    SOE have messed some games up and i will be the first to admit that,but at the same time they are master at turning games around just like EQ2 when it first came out and now the same with VG,even though it wasnt SOE game in the first place,it was sigil who messed it up not SOE.

    Right you look for more in a mmorpg,that's good because so do i. I mentioned housing because that's what this thread is about but believe me when i say that VG has many many more things going for it. It's only comparison to WOW is that it has classes and levels and is a mmorpg but that would be true of 99% of mmorpg out today.

    What are you looking for because VG is as close as you are going to get to sandbox unless you play Darkfall. It's is as close to EQ1 as you can get,from the brilliant classes to the brilliant skills each class has. It has the best dungeons to date in a mmorpg except perhaps EQ1 .

    Crafting is the best of any mmorpg that has ever been made and that includes SWG( i don't say that lightly) it has ship building to brick making to house building and just to name a few. The world is vast and open with no instances so you really can enter a dungeon and meet other groups doing the same dungeon,just like EQ1.

    Corpse runs and xp lost,not as bad as eq1 but as close as you are going to get. Named mobs that really do drop rare and epic items and spawn from hours to days.

    The classes in VG are the best in any mmorpg oput at the moment( nothing like switching levitation on on my bard and running at supersonic speed just like in eq1). It has vast mountain ranges and deep under ground citys and dark places that are dangerous and fun.

    I can level up as a crafter and not even kill a mob but just be a merchant or i can level up diplomacy or i can just level up as an adventurer,or all 3. I can start 16 different toons and not do the same quests for any of the toons all the way to top level. There is no game on the market right now that offers the same exploration feeling as VG,you truley can get lost for hours on end.

    20 odd different mounts and that does not include fully controllable flying mounts. APW is a vast raiding dungeon that would fit most of WOW instances in that one dungeon.

    Overland raid bosses and ships that range from small to vast. The best weather system in a mmorpg to date.......................

    www.youtube.com/watch

    www.youtube.com/watch

    www.youtube.com/watch

    I could go on and on but i would not stop till morning with all the content VG has.

    PVP..yes VG has a FFA kill anyone and anybody including group add guildmates and loot there gold server,it's not very full because most people are on the PVE servers but it's just like EQ1 PVP servers.

    Yes you don't like SOE and you hold a grudge against SOE but by being silly you are missing out on a game that has not follow the easy mode like most of the mmorpg out today. There is solo content but you will need a group to really enjoy the game and reach your goals.

    Oh and the graphics are top notch and fishing is a great as well.

    Take a look at the DarkElf starting area.. oh if your thinking what class he is ,well he is a darkelf bard that plays musical intruments...for real..

    www.youtube.com/watch

    www.youtube.com/watch

    My english is not good so spelling are not all right...)

    You are doing yourself a dis service by not at least trying this game..

    The free trail is free so what have you got to lose,you wont be paying SOE anything..

    vanguard.station.sony.com/isleofdawn/     30 min download..you can come back here and tell me i am wrong.

    Jah Rasta For I.
    The Wicked Shall Fall..





    http://www.ethnic2020.com/images/Ebay/black-jesus.jpg

  • Wharg0ulWharg0ul Member Posts: 4,183

    if VG wasn't so buggy, glitchy, and stiff...I could get into it, probably. But it feels....odd...awkward.

    VG2??

    image

  • warppwarpp Member Posts: 258
    Originally posted by Wharg0ul


    if VG wasn't so buggy, glitchy, and stiff...I could get into it, probably. But it feels....odd...awkward.
    VG2??

    When was the last time you played it? it does not have that many bugs in it any more. You might get a little hitching when you go into the major cities but that 's only for a few seconds now. There are mmorpg out there now that have more bugs that VG by a mile.

    None of it is game breaking at all.

    Jah Rasta For I.
    The Wicked Shall Fall..





    http://www.ethnic2020.com/images/Ebay/black-jesus.jpg

  • Wharg0ulWharg0ul Member Posts: 4,183
    Originally posted by warpp

    Originally posted by Wharg0ul


    if VG wasn't so buggy, glitchy, and stiff...I could get into it, probably. But it feels....odd...awkward.
    VG2??

    When was the last time you played it? it does not have that many bugs in it any more. You might get a little hitching when you go into the major cities but that 's only for a few seconds now. There are mmorpg out there now that have more bugs that VG by a mile.

    None of it is game breaking at all.



     

    Like 6 months ago, I think. Even once the bugs are cleared up, I don't think that would compensate for the "stiff" feeling that it has.

    I might give it another shot once (if) I get tired of Spellborn.

    image

  • warppwarpp Member Posts: 258
    Originally posted by Wharg0ul

    Originally posted by warpp

    Originally posted by Wharg0ul


    if VG wasn't so buggy, glitchy, and stiff...I could get into it, probably. But it feels....odd...awkward.
    VG2??

    When was the last time you played it? it does not have that many bugs in it any more. You might get a little hitching when you go into the major cities but that 's only for a few seconds now. There are mmorpg out there now that have more bugs that VG by a mile.

    None of it is game breaking at all.



     

    Like 6 months ago, I think. Even once the bugs are cleared up, I don't think that would compensate for the "stiff" feeling that it has.

    I might give it another shot once (if) I get tired of Spellborn.

    They have had a charecter revamp since then,plus i don't really think they were that stiff. I think the movement was realistic and very good but that's just my opinion. You should download the free trail and give it another shot.

    I played TCOS and was in the beta for 15 months,it's a good game and has a good combat system once you get your head around the skilldeck system but the world is not as open as VG or as explorable.

    It's a good game though and it's free up to level 7 or have they changed that.

    Jah Rasta For I.
    The Wicked Shall Fall..





    http://www.ethnic2020.com/images/Ebay/black-jesus.jpg

  • Wharg0ulWharg0ul Member Posts: 4,183
    Originally posted by warpp

    Originally posted by Wharg0ul

    Originally posted by warpp

    Originally posted by Wharg0ul


    if VG wasn't so buggy, glitchy, and stiff...I could get into it, probably. But it feels....odd...awkward.
    VG2??

    When was the last time you played it? it does not have that many bugs in it any more. You might get a little hitching when you go into the major cities but that 's only for a few seconds now. There are mmorpg out there now that have more bugs that VG by a mile.

    None of it is game breaking at all.



     

    Like 6 months ago, I think. Even once the bugs are cleared up, I don't think that would compensate for the "stiff" feeling that it has.

    I might give it another shot once (if) I get tired of Spellborn.

    They have had a charecter revamp since then,plus i don't really think they were that stiff. I think the movement was realistic and very good but that's just my opinion. You should download the free trail and give it another shot.

    I played TCOS and was in the beta for 15 months,it's a good game and has a good combat system once you get your head around the skilldeck system but the world is not as open as VG or as explorable.

    It's a good game though and it's free up to level 7 or have they changed that.

    It still has the level 7 limited trial, yes.

     

    Love the game, just wish it had some of the niceties of say, a deeper crafting system and as pertains to this thread, player housing.

    I love the fact that the game doesn't hold your hand all the way though...the skilldeck, and combo system is nice...the lack of a gear dependency is a MAJOOR plus...it feels "old school" in a way.

    Anyway....gonna shut up now and avoid derailig the thread topic. Thanks for the VG info.

    image

  • TirgonTirgon Member Posts: 7

    Tried VG a few days ago, and although the game might be good, the animations are so bad, and in some cases missing, that I just couldt force myself to play it. I feel like controlling a omnidirectional vehicle detached from the ground. Try to move forward pressing W and D while you turn your toon to the left with your mouse, and you'll se what I mean.

  • charlesfcharlesf Member Posts: 52

    as asked previously, i didnt bring this up to piss anybody off,

    My point is that games being developed today are following a tested model (WOW) and hoping to cash in with a few improvements chucked in. there are no radically different games in development, which would thrown in a completely new theme into the mmo world.

    so what you have is a relevance/attention to features from the currently known set.

    Player housing has been thrown around pretty often, but i do not see it as being critical in a combat based mmo. If you do find housing, its coz the devs  love to throw you a carrot to pay for their dev costs (retail box sales) and keep their fingers crossed about profits (subs) while you mess around in your HOUSE.

  • GreygonGreygon Member Posts: 75
    Originally posted by charlesf


    as asked previously, i didnt bring this up to piss anybody off,
    My point is that games being developed today are following a tested model (WOW) and hoping to cash in with a few improvements chucked in. there are no radically different games in development, which would thrown in a completely new theme into the mmo world.
    so what you have is a relevance/attention to features from the currently known set.
    Player housing has been thrown around pretty often, but i do not see it as being critical in a combat based mmo. If you do find housing, its coz the devs  love to throw you a carrot to pay for their dev costs (retail box sales) and keep their fingers crossed about profits (subs) while you mess around in your HOUSE.



     

    Of course it's not critical...  but neither are different item skins, combat movement graphics, graphics as a whole, or different char. skins...  Should these not be in a game since they aren't "critical in a combat based MMO"?

    Player housing, like so many other features in todays MMO's, is an immersion factor.  If a game only had one character skin and one weapon skin and no armor could it still be a good game?  Yes...  Do these things add to the game play?  Of course they do...  Player housing is a very viable addition in any MMO.  It gives players a place to brag about, which is what so much of MMOs are about anyway.  It also adds many other options to how the devs work with several other "non-critical" things like storage, crafting, etc.

    Don't discourage Devs from making better games...  The more things like player housing they add the more a game is likely to succeed...  If you just want to run around and pk or PvP all the time go load Diablo II and have a blast...

     

     

  • paulscottpaulscott Member Posts: 5,613
    Originally posted by PatchDay

    Originally posted by paulscott

    Originally posted by PatchDay

    Originally posted by paulscott


    Play Wurmonline seriously for a month and you'll come to love housing. 
     
    Though I will admit housing DOES NOT make sense for nearly every game on the market.  None for "World of Everclone", and even only a little bit for even your niche games like Darkfall or EvE(atleast for most of the player base).

     

    Depends on what you consider 'housing'. Many EVE players live in POSes (player owned structures). You can setup guns to defend them, do research, park ships in them, refit, craftm mine minerals, etc. Even in high sec many are setup for researching prints

     

     

     

    EvE does indead have housing and better housing than most games,  however it's not something that affects a "good" majority of the players directly(on through market prices, and similar).

     

    sigh you obviously dont play EVE Online. Research slots in Empire are HARD to come by. It's a rare resource and the queues are many months. Thus, you need make deals with a POS owner to install your blueprint there to research

    Your post 100% untrue. POSes have an important impact on economy. Some crafters/inventors even predicted the market would crash once Goons messed up BoB because they were a major supplier of moon minerals, etc

    My total time on EvE is around 4 months, with huge breaks between those.   And 2 months somewhat recently. I also spent a lot of time in lowsec and even got lots of giggles convining people that my character isn't 2 years old because I took lots of breaks.

     

    Yes reasearch slots are nearly impossible to come by in high sec.   But that still doesn't affect a lot of the player base.

     

    There is also a MASSIVE difference between guild property and player property.   An even larger differeance between renting a research slot and player housing.

     

     

     

    I find it amazing that by 2020 first world countries will be competing to get immigrants.

  • PatchDayPatchDay Member Posts: 1,641
    Originally posted by paulscott

    Originally posted by PatchDay

    Originally posted by paulscott

    Originally posted by PatchDay

    Originally posted by paulscott


    Play Wurmonline seriously for a month and you'll come to love housing. 
     
    Though I will admit housing DOES NOT make sense for nearly every game on the market.  None for "World of Everclone", and even only a little bit for even your niche games like Darkfall or EvE(atleast for most of the player base).

     

    Depends on what you consider 'housing'. Many EVE players live in POSes (player owned structures). You can setup guns to defend them, do research, park ships in them, refit, craftm mine minerals, etc. Even in high sec many are setup for researching prints

     

     

     

    EvE does indead have housing and better housing than most games,  however it's not something that affects a "good" majority of the players directly(on through market prices, and similar).

     

    sigh you obviously dont play EVE Online. Research slots in Empire are HARD to come by. It's a rare resource and the queues are many months. Thus, you need make deals with a POS owner to install your blueprint there to research

    Your post 100% untrue. POSes have an important impact on economy. Some crafters/inventors even predicted the market would crash once Goons messed up BoB because they were a major supplier of moon minerals, etc

    My total time on EvE is around 4 months, with huge breaks between those.   And 2 months somewhat recently. I also spent a lot of time in lowsec and even got lots of giggles convining people that my character isn't 2 years old because I took lots of breaks.

     

    Yes reasearch slots are nearly impossible to come by in high sec.   But that still doesn't affect a lot of the player base.

     

    There is also a MASSIVE difference between guild property and player property.   An even larger differeance between renting a research slot and player housing.

     

     

     

     

     A single player can own a POS. It's not GUILD Property.   For all intents and purposes a POS is equivalent to a house. You can live in it. You own it. You pay rent for it. Others can dwell in it.

    The main difference between a POS and a player house in UO/Linkrealms is that you don't decorate them.

     

     If you think POSes dont effect a large playerbase then it is obvious you havent played the game long. Where do you think Moon minerals come from?

    Read this guide about T2 production please.

     

  • paulscottpaulscott Member Posts: 5,613
    Originally posted by PatchDay

    Originally posted by paulscott

    Originally posted by PatchDay

    Originally posted by paulscott

    Originally posted by PatchDay

    Originally posted by paulscott


    Play Wurmonline seriously for a month and you'll come to love housing. 
     
    Though I will admit housing DOES NOT make sense for nearly every game on the market.  None for "World of Everclone", and even only a little bit for even your niche games like Darkfall or EvE(atleast for most of the player base).

     

    Depends on what you consider 'housing'. Many EVE players live in POSes (player owned structures). You can setup guns to defend them, do research, park ships in them, refit, craftm mine minerals, etc. Even in high sec many are setup for researching prints

     

     

     

    EvE does indead have housing and better housing than most games,  however it's not something that affects a "good" majority of the players directly(on through market prices, and similar).

     

    sigh you obviously dont play EVE Online. Research slots in Empire are HARD to come by. It's a rare resource and the queues are many months. Thus, you need make deals with a POS owner to install your blueprint there to research

    Your post 100% untrue. POSes have an important impact on economy. Some crafters/inventors even predicted the market would crash once Goons messed up BoB because they were a major supplier of moon minerals, etc

    My total time on EvE is around 4 months, with huge breaks between those.   And 2 months somewhat recently. I also spent a lot of time in lowsec and even got lots of giggles convining people that my character isn't 2 years old because I took lots of breaks.

     

    Yes reasearch slots are nearly impossible to come by in high sec.   But that still doesn't affect a lot of the player base.

     

    There is also a MASSIVE difference between guild property and player property.   An even larger differeance between renting a research slot and player housing.

     

     

     

     

     A single player can own a POS. It's not GUILD Property.   For all intents and purposes a POS is equivalent to a house. You can live in it. You own it. You pay rent for it. Others can dwell in it.

    The main difference between a POS and a player house in UO/Linkrealms is that you don't decorate them.

     

     If you think POSes dont effect a large playerbase then it is obvious you havent played the game long. Where do you think Moon minerals come from?

    Read this guide about T2 production please.

     

     

    You're tossing in examples that wouldn't be guild property and examples that almost certainly would be.

    I find it amazing that by 2020 first world countries will be competing to get immigrants.

  • AbrahmmAbrahmm Member Posts: 2,448
    Originally posted by warpp

    Originally posted by Abrahmm

    Originally posted by warpp

    Originally posted by Abrahmm

    Originally posted by charlesf


    haha i dont remember housing in Conan..i thot they were always on the move...isnt that what games are supposed to be? as said before if u need housing for immersion, u need to be looking for a diff kind of mmo, rather than expect the current crop of mmo's to provide you with housing.

     

    You are right, the current crop of MMOs don't provide housing. Also an odd coincidence that the current crop of MMOs completely suck.

    You are also right, I am looking for a different kind of MMO. I'm looking for the kind that requires an active brain. I'm looking for the kind that encourages social interaction. I'm looking for the kind that used to be made, before they started being massed produced for the inept masses. SWG had an awesome housing system(only one major flaw which was easily fixable if SOE was at all competant). Great game.

    WTF are you talking about? VG has housing which is just as good as SWG housing,plus vast guild castles and villages of different types. You can load your house up with an immense number of items just like SWG,all in the real world and not instanced because there is no instances in VG.

     

    First, I wouldn't really call VG "current", it has been out for how long now? I'm talking more about the games released in the last 3-4 years or so.

    Second, I look for more in a game than just housing, but housing is a really big bonus. SWG still has the same housing it had before(in fact I think it may have just been upgraded a little), but I don't play that game any more because it's a hunk of crap. I also won't play VG because it is an SOE game, so I won't just out of principle.

    Are you serious,man you really don't know what you are talking about. First off,VG has been out  27 months and was released on the 15-2-2007,so where you get the idea that it's not current is beyond me. Second ,yeah SOE this and SOE that,blah blah blah,i played SWG and i played every other mmorpgf that SOE have had their hands on,starting with EQ1 right through to POTBS.

    SOE have messed some games up and i will be the first to admit that,but at the same time they are master at turning games around just like EQ2 when it first came out and now the same with VG,even though it wasnt SOE game in the first place,it was sigil who messed it up not SOE.

    Right you look for more in a mmorpg,that's good because so do i. I mentioned housing because that's what this thread is about but believe me when i say that VG has many many more things going for it. It's only comparison to WOW is that it has classes and levels and is a mmorpg but that would be true of 99% of mmorpg out today.

    What are you looking for because VG is as close as you are going to get to sandbox unless you play Darkfall. It's is as close to EQ1 as you can get,from the brilliant classes to the brilliant skills each class has. It has the best dungeons to date in a mmorpg except perhaps EQ1 .

    Crafting is the best of any mmorpg that has ever been made and that includes SWG( i don't say that lightly) it has ship building to brick making to house building and just to name a few. The world is vast and open with no instances so you really can enter a dungeon and meet other groups doing the same dungeon,just like EQ1.

    Corpse runs and xp lost,not as bad as eq1 but as close as you are going to get. Named mobs that really do drop rare and epic items and spawn from hours to days.

    The classes in VG are the best in any mmorpg oput at the moment( nothing like switching levitation on on my bard and running at supersonic speed just like in eq1). It has vast mountain ranges and deep under ground citys and dark places that are dangerous and fun.

    I can level up as a crafter and not even kill a mob but just be a merchant or i can level up diplomacy or i can just level up as an adventurer,or all 3. I can start 16 different toons and not do the same quests for any of the toons all the way to top level. There is no game on the market right now that offers the same exploration feeling as VG,you truley can get lost for hours on end.

    20 odd different mounts and that does not include fully controllable flying mounts. APW is a vast raiding dungeon that would fit most of WOW instances in that one dungeon.

    Overland raid bosses and ships that range from small to vast. The best weather system in a mmorpg to date.......................

    www.youtube.com/watch

    www.youtube.com/watch

    www.youtube.com/watch

    I could go on and on but i would not stop till morning with all the content VG has.

    PVP..yes VG has a FFA kill anyone and anybody including group add guildmates and loot there gold server,it's not very full because most people are on the PVE servers but it's just like EQ1 PVP servers.

    Yes you don't like SOE and you hold a grudge against SOE but by being silly you are missing out on a game that has not follow the easy mode like most of the mmorpg out today. There is solo content but you will need a group to really enjoy the game and reach your goals.

    Oh and the graphics are top notch and fishing is a great as well.

    Take a look at the DarkElf starting area.. oh if your thinking what class he is ,well he is a darkelf bard that plays musical intruments...for real..

    www.youtube.com/watch

    www.youtube.com/watch

    My english is not good so spelling are not all right...)

    You are doing yourself a dis service by not at least trying this game..

    The free trail is free so what have you got to lose,you wont be paying SOE anything..

    vanguard.station.sony.com/isleofdawn/     30 min download..you can come back here and tell me i am wrong.

    You are right, Vanguard is newer than I thought. I just remembered a SWG guildie playing it shortly after the fall of SWG, but he must have been playing in the beta.

    Beyond that, the rest is moot. SOE = No $$ from me. Simple as that.

    Tried: LotR, CoH, AoC, WAR, Jumpgate Classic
    Played: SWG, Guild Wars, WoW
    Playing: Eve Online, Counter-strike
    Loved: Star Wars Galaxies
    Waiting for: Earthrise, Guild Wars 2, anything sandbox.

  • PatchDayPatchDay Member Posts: 1,641

    Back on topic PaulScott  does establish an important point. Should we make a distinction between personal housing and guild housing/cities? 

     

    If we were to stick to purely personal housing I still say its a feature that's almost must have for me. I'd enjoy creating a shop like that link I posted earlier where players could come shop around. So say if I was a collector of dragon heads. So I go out and slay dragons and sell their heads. Would be interesting to setup this sort of shop where I market this housing decoration

     

    I guess housing is a wanted feature for 'creative' types like myself. I bet the OP probably could care less what his charatcer looks like. Myself, I can spend hours designing a costume (like city of heroes, etc)

  • KyleranKyleran Member LegendaryPosts: 44,063

    Runes of Magic has extremely useful player housing, shame that it was provided to suck cash out of the players. Would be great if a P2P game would incorporate similar housing features.

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • PatchDayPatchDay Member Posts: 1,641

    Can someone elaborate on how Runes of Magic handled housing? I guess I'll go see if I can huntdown a FAQ. will update this post if I see anything

  • paulscottpaulscott Member Posts: 5,613
    Originally posted by PatchDay


    Can someone elaborate on how Runes of Magic handled housing? I guess I'll go see if I can huntdown a FAQ. will update this post if I see anything

     

    http://www.youtube.com/watch?v=NlXO0TLpgpo

     

    Haven't played yet and probably won't for a while.   But it's a revealing video.   Doesn't look half bad for housing, even if EvE does mostly beat it in the housing aspect**.

     

    **non-instanced, compliementing every feature of the game.   Only downside is that EvE's housing is focused majorally on the grouping/corp aspects.   And when people are talking about housing ,I feel, they are mostly talking about the *individual* instead of the *big picture*.    I just want to make it clear where I was coming from.

    I find it amazing that by 2020 first world countries will be competing to get immigrants.

  • PatchDayPatchDay Member Posts: 1,641

    Not bad at all interesting how they integrated it into their gameplay. Yep I agree I would consider eve a much different animal... for future reference I won't bother mentioning it

  • ronan32ronan32 Member Posts: 1,418
    Originally posted by charlesf


    Why is player housing so high up on the wish list of so called mmo players?
    Wtf r u supposed to do with housing...sit home and watch the fireplace...?
    Do u also want your very own cleanin biatch?
    MMO's should be about adventure, pvp stuff like that.
    Go out get your stuff, live in barracks while moving thru friendly zones, move fkin on...
    go play sims if u need housing...

     

    obviously a member of the new generation of mmo players.

  • pinoyjesterpinoyjester Member Posts: 81

    In Atlantica Online they would also add a housing system in future patches...

    for the life of me i dont know why this is important (maybe for extra storage)...

    if this is an item mall add-on i think money is not best spent here

Sign In or Register to comment.