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I've just seen new magazine advertising of AoC and massive siege battles and as I play the game I feel like Funcom don't know what they are talking about. Currently siege mechanism is totally broken.
I know there has been some people having nice experience and I once had such as well but only one siege was playable out of 20, and it certainly shouldnt be like that, and it was playable only because of the lack of casters just to test AoE theory of lag.
Zones still crash especially on populated servers.
Sieges = all about Casters, there is no place for melee at all, they cannot execute combo and even if they do the dmg output is laghuable.
The best group setup for siege is ToS, PoM, 3 Demos, 1 Necro and it's impossible to win against two raids created with those classes.
Every siege that has more than 30 casters is unplayable lagfest and if people are smart they will bring casters because people want to win.
Another problem is attacking guild being able to lock defenders inside the inner walls of battlekeep and prevent any kind of defense. Defending guilds just standing there and waiting for attackers to bomb battlekeep so the siege will finish because they are unable to go out of the inner walls to fight back.
I like the game and would like to see more people playing it but don't like the fact that most issues is still there after one year of game being live.
Comments
Me and my guild stopped doing sieges altogether. Sieges were supposed to be this awesome endgame content but they are a joke.
I'm not seeing how this is broken other than merely being just opinion. I'm not saying you're right or wrong here but I'm not seeing eye-to-eye on that one.
Glen ''Famine'' Swan
Senior Assistant Community Manager - Funcom
I only had 1 siege under my belt and we lost due to issues with lag.
classes are un-balanced.
lack of content
endgame is a joke
made by failcom.
I think I understand where the OP is coming from. I just tried the free trial and got to lvl 36 before it ended. I attended one siege and it was decent to say the best. I do know that the classes are unbalanced and will continue to be because of this reason. Combos do not work. Melee classes are gimped when it comes to that. Casters are easy mode since it doesn't take much skill to root, snare, and kill. I was actually chasing a lvl 28 necro around for a good 10 minutes because I couldn't get a combo off. I am also aware that if you put that into a massive siege scenario, it equals unfair gameplay
Sieges as they are today do need a lot of tuning, The biggest issue I had with the sieges I been in is the lag itself, making playing a combo class close to impossible at times. Ranger is possible to play, but I don't dare drag my barb into close combat when I am able to only finish off half the combo's
Possible fixes to the sieges could be limiting the classes allowed to siege to a max pr class. As we have seen on Fury there is on alliance that only brings casters and while this is the ultimate setup it also seems to be the biggest issue behind the lag. If the sieges didn't have the lag I'm pretty sure they would be loads of fun.
The fact that on some BK's you can lock the defenders inside the keep by damageing the gates etc is a bug that should be looked into. If not I will easy see that several guilds will start doing this and then again there isn't really a point in defending the bk at all. It shouldn't be possible to lock people inside the keep and attack the Keep itself from any other attack point then the ones inside the inner wall.
Playing: Battlefield - Bad company (Xbox360) Arma2, DFO (PC)
On my radar: TSW, MO
MMO's played: SWG (pre cu/cu), WoW, AoC, WAR, DFO, Planetside
MMO's that I have tested: Lotro, L2, Aion, Ryzom
Maybe you Funcom guys should listen to us customers more? You should take all critizism seriously, no matter how strange that critizism sounds to you.
[Mod Edit]
There is no false advertising.
Sieging is working. It's the PVP itself that is totally broken! Big difference.
Casters have been OP in PVP since launch, while soldiers (especially guardians) have been gimped.
All because of the excessive CC casters have and the total lack of proper anti-CC for soldiers. The ones that designed the classes this way should have been fired long ago!
The diehard PVP'ers call this game Age of Casters for a good reason. Shame Funcom never got the hint and done something about it!
I hardly bother PVP'ing with my Guardian as it's completely pointless and more a sheer frustration. Nothing fun about being constantly stunlocked by casters and almost oneshotted to death! Over and over and over and over and over.
It's that I enjoy the PVE aspect of the game a lot, otherwise I would have thrown the AoC box in the bonfire long ago.
It's just a shame Funcom fails misserably at fixing this mess in PVP.
But then again... Mythic fails just as much with WAR.
It's just sad that from the western MMO's World of Warcraft offers the best and most balanced PVP experience. /puke
Cheers
Maybe you Funcom guys should listen to us customers more? You should take all critizism seriously, no matter how strange that critizism sounds to you.
[Mod Edit]
I'm not defending bad gameplay mechanics; but listening to the playerbase to a limited degree is what developers with any type of sense do.
[Mod Edit]
and the strange thing is lineage2 got away with that 5years+
i agree with some of the above post that devs should not feverishly hang on the words of the community but i wonder why you see in so many interviews that the devs themselves play the game yet some games are hardly any fun at all if your on the wrong class.
if your bored, visit my blog at:
http://craylon.wordpress.com/ dealing with the look of mmos with the nvidia 3d vision glasses
Ugh, when are you all just going to admit it already? The seige system was and is still terrible. I quit the game due to so many issues, unbalanced classes aka demo and tos killing everything in sight, god awful lag during seiges, hacking issues (at launch, unaware of the state of this now.), lack of content. The game had soooo much potential and it is such a bummer to see you guys are still denying things, or think people are just talking about their "opinion" It really is time you guys start taking all criticism to heart. And NO its not my pc that just cant handle it, Im running a very good rig. I wish you would spend more time working on the game then you did on these forums lol, or maybe actually listen to everyone. The game is beautiful and if it got fixed up I would be back to play in a heartbeat, but besides technical issues, that have been fixed, there still seems to not be much progress, although im interested to see how this rpg patch is.
Playing:Vanguard, Firefall
Waiting for: TESO
Ugh, when are you all just going to admit it already?
This is a good question. I cannot see Funcom be a success until they start to listen to customers. Too many MMO developers out there today think customers as "whiny kids" and this is why they fail. Blizzard listens to customers and WoW has 11 million subscribers. Enough said.
When a customers says some part of the game is broken and developers representative says that customer is delusional, it makes me cry inside.
Lets put it this way, the sieges are great in itself. However, the pvp as some have said isn't there. MMO's are starting to put some tough CC abilities out there and it's making the experience unbearable. Put that plus when a caster can run around and your stuck swinging your sword/mace or whatever and hopefully you'll hit something.
Ugh, when are you all just going to admit it already?
This is a good question. I cannot see Funcom be a success until they start to listen to customers. Too many MMO developers out there today think customers as "whiny kids" and this is why they fail. Blizzard listens to customers and WoW has 11 million subscribers. Enough said.
When a customers says some part of the game is broken and developers representative says that customer is delusional, it makes me cry inside.
You have a good point, however......most of the complaining *is* coming from "whiny kids". I see so many complaints about so many games which don't seem to have any basis in fact, they're just gripes because a particular game didn't play exactly like some player wanted it to.
So now the gaming companies have to wade through piles of invalid complaints to find the ones that are valid and in fact need to be repaired. And I've seen plenty of games through out the years that were ruined by a company responding to complaints that were from a vocal minority that spammed every available forum to voice their petty complaints ( DAoC is a great example of this, the devs never could get the various classes balanced and they responded to players griping.......and it killed the game for many players ).
Ugh, when are you all just going to admit it already?
This is a good question. I cannot see Funcom be a success until they start to listen to customers. Too many MMO developers out there today think customers as "whiny kids" and this is why they fail. Blizzard listens to customers and WoW has 11 million subscribers. Enough said.
When a customers says some part of the game is broken and developers representative says that customer is delusional, it makes me cry inside.
The so called whiny kids do fail on one thing tho, very few of them manages to give constructive feedback. Most of them resort to this type of feedback "OMG Funcom fails, their developers are retarded that cannot see nerfing the tos is bad"This isn't constructive and funcom should never bother with that type of critic against them. This is a game rated 18+ so I do expect that the players atleast are able to express themself in a constructive way if they want too, but many of them don't seem to want that.
There has been several constructive threads where funcom have been talking and things have changed due to these threads, if you don't like a thing in a game the best way is to let them know, but for the love of anything you hold holy do it in a constructive way. If your communication to Funcom is childish flaming and namecalling then you cannot expect them to listen to you.
Oh and trust me on one thing WoW is like Titanic it has hit a Ice berg and will suffer from it. Blizzard have done a lot of things correct, they have also managed to scare many of the players away from the game. By making the game too easy and raid encounters to take close to no effort it won't be fun in the long run.
Playing: Battlefield - Bad company (Xbox360) Arma2, DFO (PC)
On my radar: TSW, MO
MMO's played: SWG (pre cu/cu), WoW, AoC, WAR, DFO, Planetside
MMO's that I have tested: Lotro, L2, Aion, Ryzom
This is a good question. I cannot see Funcom be a success until they start to listen to customers. Too many MMO developers out there today think customers as "whiny kids" and this is why they fail. Blizzard listens to customers and WoW has 11 million subscribers. Enough said.
When a customers says some part of the game is broken and developers representative says that customer is delusional, it makes me cry inside.
The so called whiny kids do fail on one thing tho, very few of them manages to give constructive feedback. Most of them resort to this type of feedback "OMG Funcom fails, their developers are retarded that cannot see nerfing the tos is bad"This isn't constructive and funcom should never bother with that type of critic against them. This is a game rated 18+ so I do expect that the players atleast are able to express themself in a constructive way if they want too, but many of them don't seem to want that.
There has been several constructive threads where funcom have been talking and things have changed due to these threads, if you don't like a thing in a game the best way is to let them know, but for the love of anything you hold holy do it in a constructive way. If your communication to Funcom is childish flaming and namecalling then you cannot expect them to listen to you.
Oh and trust me on one thing WoW is like Titanic it has hit a Ice berg and will suffer from it. Blizzard have done a lot of things correct, they have also managed to scare many of the players away from the game. By making the game too easy and raid encounters to take close to no effort it won't be fun in the long run.
I really hate this term "constructive feedback" so many people love to use.
We are not game developers. It's not our job to write a 100 page essay on "What is wrong with Age of Conan and how to fix it". It's the job of the developer to find out what's wrong and fix it.
If 100k players say: "Dark Templar sucks monkey balls!", it might not sound very "constructive" but all the information you need is right there. They are saying they think Dark Templar is weak compared to other classes. When you get feedback like this, do you ignore it because it's not constructive? No. You happily take the feedback and improve the game.
Might be better to give some reasons why you think they suck monkey balls. You don't go to the doctor and say Im sick and when he ask your symptoms you say I don't know your the doctor make me better.
A lot of players have given some really good constructive feedback over the past year since launch about the issues with Dark Templars and Guardians in PVP.
Nothing, but absolutely nothing has been done with it.
Only the usual bull answer of that all feedback has been sent to the development team. Yeah right. Sorry tho, but after a year that monkey doesn't fly anymore.
Cheers
I was in a guild that had 3rd keep on my server.
I only played for a few weeks - then there were all kind of bugs.
Gaps between walls, posibility to go through tower corners, having 24 players on screen was causimg frame drop to 1-2 fps, not to mention 2 groups of 48 players fighting eachother, even on monster machines, there were no vendors in guild cities or keeps, no siege machines, sieges were unplayable then.
Item stats were not working, crafting system was broken, there were no economy in game, things advertised on the box of the game were not there (dx10, buddy pass, etc.). It might have changed, but i doubt it. Failcom was lying to us all the time, i don't see why out of a sudden they would start to act otherwise.
We started with about 400 people in guild, 2 months after the launch 13 people stayed in guild... does it says how good the game was?
I advise you to stay away from this game as far as you can. Sure Tortage is/was fun, but then you go outside and it's totally different. Notice, how they are giving trials now and the scenario repeats. You start with fairly polished Tortage, you seem to be getting fun game, you buy it and then you get disappointed. They are not giving chance to old players to try "new improved AoC" for a reason - it's still broken and fucked up.
http://www.teraonline.info.pl Polski Poradnik Gry Tera Online
You're basing your opinion on the state of the game almost one year ago. The game has seen major improvements since then.
I too stopped playing the game couple of months after release, i returned around 2 months ago and I've seen that many things have been fixed.
And they will give a chance to old players to try the game again once patch 1.5 is delivered to live servers since that addresses some issues like itemization, crafting, gems, stats, etc.
With this I'm not saying the game is perfect, far from that, but what game is?
Sieges definitely aren't working the way they were portrayed, but to call them broken defies logic as they are being played on almost a daily basis. At least on the server I play.
They need to made to work smoother though, and with the all over improvements that has been implemented since the change in management took place, I'm rather optimistic.
"nerf rock, paper is working as intended."
- Scissors.
Head Chop
This is a good question. I cannot see Funcom be a success until they start to listen to customers. Too many MMO developers out there today think customers as "whiny kids" and this is why they fail. Blizzard listens to customers and WoW has 11 million subscribers. Enough said.
When a customers says some part of the game is broken and developers representative says that customer is delusional, it makes me cry inside.
The so called whiny kids do fail on one thing tho, very few of them manages to give constructive feedback. Most of them resort to this type of feedback "OMG Funcom fails, their developers are retarded that cannot see nerfing the tos is bad"This isn't constructive and funcom should never bother with that type of critic against them. This is a game rated 18+ so I do expect that the players atleast are able to express themself in a constructive way if they want too, but many of them don't seem to want that.
There has been several constructive threads where funcom have been talking and things have changed due to these threads, if you don't like a thing in a game the best way is to let them know, but for the love of anything you hold holy do it in a constructive way. If your communication to Funcom is childish flaming and namecalling then you cannot expect them to listen to you.
Oh and trust me on one thing WoW is like Titanic it has hit a Ice berg and will suffer from it. Blizzard have done a lot of things correct, they have also managed to scare many of the players away from the game. By making the game too easy and raid encounters to take close to no effort it won't be fun in the long run.
I really hate this term "constructive feedback" so many people love to use.
We are not game developers. It's not our job to write a 100 page essay on "What is wrong with Age of Conan and how to fix it". It's the job of the developer to find out what's wrong and fix it.
If 100k players say: "Dark Templar sucks monkey balls!", it might not sound very "constructive" but all the information you need is right there. They are saying they think Dark Templar is weak compared to other classes. When you get feedback like this, do you ignore it because it's not constructive? No. You happily take the feedback and improve the game.
This is the biggest piece of crap I have seen every yes it's the developers job to find the problems and fix them. However if you as a player feel that something isn't correct you can help them by teling them what you find to be wrong, and if you have a suggestion on what could be done to improve it then you can help them by telling them this.
Your example with the DT is a funny one, if 100K says the DT sucks monkey ball that really explain nothing other then the fact DT is a class nobody like.
1) Why doesn't people like it?
2) Is it something wrong with the abilities?
3) Too much/little magic?
4) Too much/little focus on melee?
5) Not enough DPS? Not enough CC? Not enough survivability?
These are questions if I were a developer I would ask myself, so where do you start to work with it? Do you remake the entire class or focus on improving abilities and skills? Maybe you should just delete the class if no one likes it?
If however half the people who said DT sucks moneky balls also add reasons for why they feel it is a bad class you suddenly have eased the workload of the developers, now they know what to focus on, they know what is it that majority don't like. THis makes it way easier for developers to decide on how can they improve the class, rather then hope the changes they do actually is the correct ones.
http://www.dummies.com/how-to/content/giving-constructive-feedback.html
That pretty much explains what and how to give constructive feedback. Players always want funcom to fix the issues as fast as possible, but if a player says that he has OOM errors but don't bother telling funcom what he did at the time when the OOM error happened how can they easy find the issue? The more specific information we as players can give to a developer the better it is for us, it simply means that they will be able to fix the problem faster. It's a win-win situation, sadly not all players seems to understand this.
Playing: Battlefield - Bad company (Xbox360) Arma2, DFO (PC)
On my radar: TSW, MO
MMO's played: SWG (pre cu/cu), WoW, AoC, WAR, DFO, Planetside
MMO's that I have tested: Lotro, L2, Aion, Ryzom
I love it when people come and try to tell us how bad the game is and basing their opinion on what they experiencing around launch and shortly after launch.
Yes stat's didn't work at a time, but that was fixed.
Crafting has been improved
Buddy pass has been around for ages
Dx10 is there as a test version for people wanting to try it out.
But yeah clearly funcom lies all the time, after all you know this better then everyone else since you haven't played the game for what 6 months ++?
Playing: Battlefield - Bad company (Xbox360) Arma2, DFO (PC)
On my radar: TSW, MO
MMO's played: SWG (pre cu/cu), WoW, AoC, WAR, DFO, Planetside
MMO's that I have tested: Lotro, L2, Aion, Ryzom
From what i have been reading here and on the main fourms it looks like the main problem with sieges is that the melee chars can't get close to the casters and some refer the game to "Age Of Casters". And that casters are OP.
If this is indeed the problem then it is not the end of the world as AOC is not the only game that has melee fighters and casters, all that needs to be done is to implement whatever makes it work in the 1001 other fantasy rpgs that have melee and casters.
This is a good question. I cannot see Funcom be a success until they start to listen to customers. Too many MMO developers out there today think customers as "whiny kids" and this is why they fail. Blizzard listens to customers and WoW has 11 million subscribers. Enough said.
When a customers says some part of the game is broken and developers representative says that customer is delusional, it makes me cry inside.
The so called whiny kids do fail on one thing tho, very few of them manages to give constructive feedback. Most of them resort to this type of feedback "OMG Funcom fails, their developers are retarded that cannot see nerfing the tos is bad"This isn't constructive and funcom should never bother with that type of critic against them. This is a game rated 18+ so I do expect that the players atleast are able to express themself in a constructive way if they want too, but many of them don't seem to want that.
There has been several constructive threads where funcom have been talking and things have changed due to these threads, if you don't like a thing in a game the best way is to let them know, but for the love of anything you hold holy do it in a constructive way. If your communication to Funcom is childish flaming and namecalling then you cannot expect them to listen to you.
Oh and trust me on one thing WoW is like Titanic it has hit a Ice berg and will suffer from it. Blizzard have done a lot of things correct, they have also managed to scare many of the players away from the game. By making the game too easy and raid encounters to take close to no effort it won't be fun in the long run.
I really hate this term "constructive feedback" so many people love to use.
We are not game developers. It's not our job to write a 100 page essay on "What is wrong with Age of Conan and how to fix it". It's the job of the developer to find out what's wrong and fix it.
If 100k players say: "Dark Templar sucks monkey balls!", it might not sound very "constructive" but all the information you need is right there. They are saying they think Dark Templar is weak compared to other classes. When you get feedback like this, do you ignore it because it's not constructive? No. You happily take the feedback and improve the game.
This is the biggest piece of crap I have seen every yes it's the developers job to find the problems and fix them. However if you as a player feel that something isn't correct you can help them by teling them what you find to be wrong, and if you have a suggestion on what could be done to improve it then you can help them by telling them this.
Your example with the DT is a funny one, if 100K says the DT sucks monkey ball that really explain nothing other then the fact DT is a class nobody like.
1) Why doesn't people like it?
2) Is it something wrong with the abilities?
3) Too much/little magic?
4) Too much/little focus on melee?
5) Not enough DPS? Not enough CC? Not enough survivability?
These are questions if I were a developer I would ask myself, so where do you start to work with it? Do you remake the entire class or focus on improving abilities and skills? Maybe you should just delete the class if no one likes it?
If however half the people who said DT sucks moneky balls also add reasons for why they feel it is a bad class you suddenly have eased the workload of the developers, now they know what to focus on, they know what is it that majority don't like. THis makes it way easier for developers to decide on how can they improve the class, rather then hope the changes they do actually is the correct ones.
http://www.dummies.com/how-to/content/giving-constructive-feedback.html
That pretty much explains what and how to give constructive feedback. Players always want funcom to fix the issues as fast as possible, but if a player says that he has OOM errors but don't bother telling funcom what he did at the time when the OOM error happened how can they easy find the issue? The more specific information we as players can give to a developer the better it is for us, it simply means that they will be able to fix the problem faster. It's a win-win situation, sadly not all players seems to understand this.
And once again you fail to understand my point.. geez.. this is hopeless.
I'm not saying "Dark Templar sucks!" is the right way to give feedback. Of course it would be better if all players gave this so called "constructive feedback" and wrote a 100 page academic essay on the subject. Unfortunately most casual players have a life and a job and they don't have the time or energy to write pages and pages of "constructive feedback". They just say how they feel about the game, without over-analysing it.
What I AM saying is that developers shouldn't IGNORE feedback no matter how "uncostructive" it is. You are right when you say "Dark Templar sucks monkey balls!" does not explain much. When developers hears this feedback he THEN finds out what the real problem is. But if he has an attitude that this was not "constructive feedback" and totally IGNORES the feedback, then he just made a HUGE mistake.
Dark Templar is a good example on how Funcom doesn't listen to community. People complained about how weak Dark Templar was since launch. I know this because I was one of those people. Yet Funcom did nothing. Patch after patch I waited to see how they have buffed Dark Templar but it never happened. Why do you think that is? Maybe they didn't get enough "constructive feedback"?
This is a good question. I cannot see Funcom be a success until they start to listen to customers. Too many MMO developers out there today think customers as "whiny kids" and this is why they fail. Blizzard listens to customers and WoW has 11 million subscribers. Enough said.
When a customers says some part of the game is broken and developers representative says that customer is delusional, it makes me cry inside.
The so called whiny kids do fail on one thing tho, very few of them manages to give constructive feedback. Most of them resort to this type of feedback "OMG Funcom fails, their developers are retarded that cannot see nerfing the tos is bad"This isn't constructive and funcom should never bother with that type of critic against them. This is a game rated 18+ so I do expect that the players atleast are able to express themself in a constructive way if they want too, but many of them don't seem to want that.
There has been several constructive threads where funcom have been talking and things have changed due to these threads, if you don't like a thing in a game the best way is to let them know, but for the love of anything you hold holy do it in a constructive way. If your communication to Funcom is childish flaming and namecalling then you cannot expect them to listen to you.
Oh and trust me on one thing WoW is like Titanic it has hit a Ice berg and will suffer from it. Blizzard have done a lot of things correct, they have also managed to scare many of the players away from the game. By making the game too easy and raid encounters to take close to no effort it won't be fun in the long run.
I really hate this term "constructive feedback" so many people love to use.
We are not game developers. It's not our job to write a 100 page essay on "What is wrong with Age of Conan and how to fix it". It's the job of the developer to find out what's wrong and fix it.
If 100k players say: "Dark Templar sucks monkey balls!", it might not sound very "constructive" but all the information you need is right there. They are saying they think Dark Templar is weak compared to other classes. When you get feedback like this, do you ignore it because it's not constructive? No. You happily take the feedback and improve the game.
This is the biggest piece of crap I have seen every yes it's the developers job to find the problems and fix them. However if you as a player feel that something isn't correct you can help them by teling them what you find to be wrong, and if you have a suggestion on what could be done to improve it then you can help them by telling them this.
Your example with the DT is a funny one, if 100K says the DT sucks monkey ball that really explain nothing other then the fact DT is a class nobody like.
1) Why doesn't people like it?
2) Is it something wrong with the abilities?
3) Too much/little magic?
4) Too much/little focus on melee?
5) Not enough DPS? Not enough CC? Not enough survivability?
These are questions if I were a developer I would ask myself, so where do you start to work with it? Do you remake the entire class or focus on improving abilities and skills? Maybe you should just delete the class if no one likes it?
If however half the people who said DT sucks moneky balls also add reasons for why they feel it is a bad class you suddenly have eased the workload of the developers, now they know what to focus on, they know what is it that majority don't like. THis makes it way easier for developers to decide on how can they improve the class, rather then hope the changes they do actually is the correct ones.
http://www.dummies.com/how-to/content/giving-constructive-feedback.html
That pretty much explains what and how to give constructive feedback. Players always want funcom to fix the issues as fast as possible, but if a player says that he has OOM errors but don't bother telling funcom what he did at the time when the OOM error happened how can they easy find the issue? The more specific information we as players can give to a developer the better it is for us, it simply means that they will be able to fix the problem faster. It's a win-win situation, sadly not all players seems to understand this.
And once again you fail to understand my point.. geez.. this is hopeless.
I'm not saying "Dark Templar sucks!" is the right way to give feedback. Of course it would be better if all players gave this so called "constructive feedback" and wrote a 100 page academic essay on the subject. Unfortunately most casual players have a life and a job and they don't have the time or energy to write pages and pages of "constructive feedback". They just say how they feel about the game, without over-analysing it.
How do I misunderstand your point when this is what you wrote?
I quote;
I really hate this term "constructive feedback" so many people love to use.
We are not game developers. It's not our job to write a 100 page essay on "What is wrong with Age of Conan and how to fix it". It's the job of the developer to find out what's wrong and fix it.
Thing is that you misunderstand the basic concept of constructive feedback. Constructive feedback isn't to write a essay about what is wrong. Constructive feedback is to explain what is wrong in as few words as possible. No one wants to read a 10 page essay about why DT sucks, it can be described in few words. Or if you have a OOM error you simply write what you were doing when it happened. You don't have to write a huge text just to explain what you feel is wrong. an example for DT could be like this;
As few words as possible but that explains what you find bad/wrong with the class. Developers can't read people's mind and usually they have lots of work piled up that are waiting for them, so it's easuer for them to prioritize the things that are easy and faster to change. If they don't have enough feedback that fully tells them about the issues a class have it's easier to focus on other class issues where they have more data and a better picture on how to fix it.
What I AM saying is that developers shouldn't IGNORE feedback no matter how "uncostructive" it is. You are right when you say "Dark Templar sucks monkey balls!" does not explain much. When developers hears this feedback he THEN finds out what the real problem is. But if he has an attitude that this was not "constructive feedback" and totally IGNORES the feedback, then he just made a HUGE mistake.
I doubt they ignore the feedback they get, but neither will it be classified as any important feedback as it doesn't tell them anyhting about what's bad other then the "famous" example you made with DT sucks monkey balls. They register that people dislike DT's and start looking into what they can do to fix it, but if you the player who plays a DT wants things to speed up you can help them by making the feedback as good as possible. you don't have to spend hours and hours on writing it either, just tell them what parts of the class you don't like.
Dark Templar is a good example on how Funcom doesn't listen to community. People complained about how weak Dark Templar was since launch. I know this because I was one of those people. Yet Funcom did nothing. Patch after patch I waited to see how they have buffed Dark Templar but it never happened. Why do you think that is? Maybe they didn't get enough "constructive feedback"?
The last months since before patch 1.04 funcom have stated they won't do any class balance before patch 1.05 simply because patch 1.05 will be a huge change to many classes. Many classes felt like the DT that their class didn't get enough love. Then again it does seem like DT's in Patch 1.05 will be quite good. Why they didn't fix it before we can only guess the reasons for, maybe they had no clear opinion on what they wanted to do with it? Maybe they were lazy? Nobody know's other then the developers themself.
Playing: Battlefield - Bad company (Xbox360) Arma2, DFO (PC)
On my radar: TSW, MO
MMO's played: SWG (pre cu/cu), WoW, AoC, WAR, DFO, Planetside
MMO's that I have tested: Lotro, L2, Aion, Ryzom