My point is that buying virtual items for real life cash is not a playstyle. Swiping a credit card and getting an item without actually playing the game is just obtaining virtual items without the game part. I will not condemn a playstyle but RMT isn't a playstyle at all it is the anti-game.
It is not a playstyle for you. It is for others. Why doyou object to those people having a game that they find fun?
How do you label RMT a gamestyle I am curious? You are not playing you are swiping a card. I really don't know how to say it clearer. That isn't playing a game so therefore it is impossible to label it a playstyle.
The thing is, many monthly fee games are designed for people who basically have no lives. Sure, in theory, everyone who pays $15 a month can experience everything in the game, but in practice, a fairly large chunk is only for those that play 12 hours a day or more (I wish I were kidding about this). RMT games offer an alternative to those that actually have a job or something. They can substitute $$$ for time. And if you are one of those that has no life, you can probably play for free and sell the stuff to the people with $$$.
Why give your money for that garbage? Would it not be better to play a game that you do have time for? You should wait for a company that provides the game you are wanting. Not play a game that is a large time sink you do not have time for therefore buy their digital items.
Really it isn't logical. The more you support games you do not have time for or do not want to spend much time on the more they will produce them. Buying items doesn't buy you game play time, you are only buying items and cheating yourself. Games are meant to be played. Unfun games that you find are that long and/or boring that you have to buy the items should lead you to the conclusion this isn't the game for me and quit it. That is what I do when I play a game that isn't fun to me. Afterall that is what the game is meant for, to be played and have fun.
If the game design is so poor that you have to go and buy parts of the game to enjoy it, then I say it's time to move along. It is really simple.
I've changed my mind, I want all games to have RMT! But lets not stop at the usual experience potions and stamina and magic buffs... no that's for dogs! No I want to be able to buy EVERY item, I mean why raid for that for set of armor? Christ I have to join a guild and make friends for that and heaven forbid play the game. I SAY NO MORE! With my credit card with its bonus stamina of +9 (but -7 intelligence ) I deserve better, if I want an epic sword I pay for it, epic armor? Hell yeah baby my credit rating pwns!! But wait I'm not the right level..... Hah! No problem after all my credit card its the shitz! I'm not some poor person with a bad credit rating that grinds away for hours at a time to achieve some goal. I say to them get a better job failing that hope for a communist revolution, because even in the virtual world it don't matter how good you are or how hard you try its how deep your pockets are. So quit moaning like ….like some loud and... noisy and get a job, log in and spend! /Sarcasm off
yea i guess its better to alienate players who cannot spend as much time since clearly you believe even though they pay there money they are not entitled to enjoy the entire content of the game. because people i assume like you hold them back. because they dont have hours on end to camp stuff, or raid for stuff so therefore they are second class players and dont deserve to enjoy the game they pay for.
in that case to make it balanced and fair there gonna get rid of all loot, levels aa's mls whatever your game of choice has. that way its all static content everyone has the same sword, same armor same level same skills so that way everyone can enjoy the game they pay for. but i bet you would complain about that as well.
your right.
/sarcasm off.
I don't believe it is necessary to spend over 10 hours a week on a game to get the most out of it. I mean most MMOs will be around for years so you have a long time to explore the content, it took me over a year to cap my everquest avatar. Just because some players are not patient enough does not justify RMT unbalancing the game. And what about those who have money and time to spend on a game.
Well your wrong, just look at the game you mentioned, eq, if you didnt spend atleast 10 hours a day when it was launched it took you forever to level, the hell levels alone could take 10 hours. for 1 level. and prolly more. yes they did fix it but not for a long time. add in how long the average raid was? what 8 hours? and if you died omg it could take forever. i remember spending 17 hours in hate plane trying to get our corpses and finally breaking down and asking another guild to come and help. how can someone spend 5 hours a week and still be competitive? people dont wanna play games for 5 years, before they can compete. by then there is prolly a game out there or coming out they want to try. and they have wasted there money for the past year or 2 because they couldnt experience the current game due to time limitations.
Sorry but playtime HUGELY affects what players can get done. And again your asking them to suffer penalties because of it. its not right.
Boohoo i have no time to play this game i need to buy xyz item or gold or whatever. Well maybe this game ISN'T for you but for the people who can spent 12 hours or whatever on it. Maybe you should find another game that cares for people with not enough time or has every damn item for sale so you can max your level and get every item from day 1. If you don't have time for that game don't play it but leave the rest of us who have the time to enjoy it and do something else with your time. Do you guys when/if you buy single games go look up cheats and hacks so you can see the ending right away because you don't have time to play?
boo hoo maybe they should limit your playtime to what we can afford to play. we pay the same money, so therefore we should have the right to balance. all games should make a limit of 5 hours a week. and we should NEVER have to leave a game that we pay for. its people like you that ruin the game cuz you have no life living with your parents, are prolly in school have no gf, but people like me that work 10 hours a day, have kids and a wife a home and tons of responsibility you will prolly never know . why should i have to move off a game i enjoy because you crybabies want your uberness? buying stuff ingame will not offset the economy, it wont artifically boost poor players as long as its regulated, you shouldnt be able to buy t8.5 stuff in wow, but you should be able to buy stuff to allow you to go on raids that all horrible gamers and people such as yourself that constantly say no to average players for raids.
or how about tihs, if a person plays less then 10 hours a week they should allow him to play for free, but if someone plays more then 10 hours a week they should have to foot double the monthly fee? You prevent the average joe player from playing so therefore you should have to foot his fee. cuz in reality its your fault he cannot do things in these games. not his.
And also i should NEVER have to leave a game because my play time is holding me back, not EVER. i have the right to choose what i want to play and i shouldnt EVER be penalized for it.
Yea, there is no such thing as a video game with an item shop. The moment an item shop is added it is no longer a game, just a mere disposable income contest.
Would you watch a basketball game if the coach of either team could get 3 points added to his team's scoreboard for 5 bucks any time he wanted? We wouldn't even have basketball players. Watching a game of basketball would basically consist of a 1 minute boardroom meeting in which the owners of every team would have an auction for the trophy.
That's the kind of garbage that plagues the real world. We play video games to get AWAY from the real world. It's not rocket science.
"It is in your nature to do one thing correctly; Before me, you rightfully tremble. But, fear is not what you owe me. You owe me awe." ~Francis Dolarhyde
Yea, there is no such thing as a video game with an item shop. The moment an item shop is added it is no longer a game, just a mere disposable income contest. Would you watch a basketball game if the coach of either team could get 3 points added to his team's scoreboard for 5 bucks any time he wanted? We wouldn't even have basketball players. Watching a game of basketball would basically consist of a 1 minute boardroom meeting in which the owners of every team would have an auction for the trophy. That's the kind of garbage that plagues the real world. We play video games to get AWAY from the real world. It's not rocket science.
so your comparing professional basketball players to average joe video gamers? thats hilarious. using your analogy if the coach of team A had a professional team he coached but (and here is the part you missed) coach B had just average everyday people on his team who would win? we both know that answer. by using your analogy your saying everyone that plays mmo's is the best at what they do, which isnt true. some are better then others due to play times. The funny thing is when you see games like that pro's vs. joes the joes actually do get bonuses to even it out. but your sayin that in a game you shouldnt. your analogy is badly flawed. and you should relthink it. clearly everyone in the nba is the best in the game even if there team sucks. the clippers or knicks would absolutely annihilate a team of just everyday ordinary people.
The garbage that plauges the world is people thinking there better then others, which is what you seem to want more of in video games. thats what plagues the real world. people want to get away from that in games as you say. but people like you dont allow them to. even in the game there second class citizens. why is that right? are you condoning racism then? i mean if you feel that way about a game why wouldnt you feel it about real life as you say in your post?
I cannot believe people really think RMT’s in a F2P help balance the MMO levelling wise. Supposedly because in a P2P those who play more gain more. They play more so they gain more, what’s wrong with that?
The idea RMT’s help balance a F2P is laughable. I pay as much as you and then I play more, where is your balance then?
Oh and yes, we are condoning racism because we don’t like RMT’s in games….just where do they get these guys from?
I cannot believe people really think RMT’s in a F2P help balance the MMO levelling wise. Supposedly because in a P2P those who play more gain more. They play more so they gain more, what’s wrong with that? The idea RMT’s help balance a F2P is laughable. I pay as much as you and then I play more, where is your balance then? Oh and yes, we are condoning racism because we don’t like RMT’s in games….just where do they get these guys from?
the same place you seem to come from, where do you have the right to hold others back? if you wanna play more and gain more DO IT, but dont begrudge people that dont have your free time the right to enjoy the ENTIRE game as you do. That is a childish whiny attitude. explain to me how they dont have the right to enjoy the stuff you do? why do you get to sit in judgement of them and decide what they can and cannot do? i see it all the time looking for GEARED tank, or GEARED this or that, or i see "recruiting GEARED experienced people for guild" why do you have the right to hold them back? do they not pay the same money you do? do they not have the opportunity to play the same game you do? but you begrudge them that. and its wrong. and only a moron didnt follow my racism post. did you miss the anology the guy i responded to used? about what the real world is like? obvously you missed the whole point.
and instead of just saying why you dont understand why people think that would help leveling wise. all i can say is your crazy if you dont think twinks have an easier time leveling. they CLEARLY do. so dont go saying you dont understand how that will help lol where do you come from.
A game company made a game that isn't for you. A game that it needs time that you don't have. Instead of not playing the game, you pay for it and cry for something you knew BEFORE you buy the game. You don't have enough time on your hands you have two options. You will advance slower or you play something else. No one is trying to make you leave the game. It is your own view of not getting enough value for the money you pay for it that makes you want to leave.
You then continue your ranting about how you have job, wife, kids, 2 mortgages and a mother in law to feed while i am someone who leave with my parents and have no gf or jobe (without of course having any evidence for your claims) implying that i am less important than you. You continue about wow stuff lol. I don't play wow. I tried it and didn't like it that much so i am not one of those horrible horrible people who are hurting your feelings by not taking you into their raids. I don't have time for scheduled raiding so i do play another game for 3 years now that i enjoy a lot and it is casual friendly. Yes you can log in for 1 hour and get a piece of the best armor in game. Yes it took me a lot longer to finish my armor or whatnot than someone who can play 12 hours but so what? I still enjoyed it and i still contributed to my teams in pvm and pvp just fine without it. Another important difference. Armor isn't obsolete every 6 months. Some of the best pieces in game are 3 - 4 years old and you mix max them with newer armor. Public raids. Yes they happen all time. Anyone can join and i mean anyone over some level. You won't be kicked for your armor unless you are obviously afk the whole time. I could go on and on but you get the picture so as i said in my previous post find a game that suits your playing habits.
"i have the right to choose what i want to play and i shouldnt EVER be penalized for it."
People throw the i have a right card without actually knowing wtf they talk about. The company who owns the product gives you the "right" to use it as they see fit and under their own terms and they can terminate that "right" for a number of reason all written in the EULA that you agree when you play that game. Besides that you don't have shit. You can again choose not to play the game if you don't like it.
You want a discount for playing more? Email the game company don't tell me and act like i am the bad person that is holding you back. I am not making financial decisions for game companies.
PS. If those horrible people won't raid with casuals like you, why don't you casual people make a raid between you? What is stoping you?
lorddeomon. A game company made a game that isn't for you. A game that it needs time that you don't have. Instead of not playing the game, you pay for it and cry for something you knew BEFORE you buy the game. You don't have enough time on your hands you have two options. You will advance slower or you play something else. No one is trying to make you leave the game. It is your own view of not getting enough value for the money you pay for it that makes you want to leave. You then continue your ranting about how you have job, wife, kids, 2 mortgages and a mother in law to feed while i am someone who leave with my parents and have no gf or jobe (without of course having any evidence for your claims) implying that i am less important than you. You continue about wow stuff lol. I don't play wow. I tried it and didn't like it that much so i am not one of those horrible horrible people who are hurting your feelings by not taking you into their raids. I don't have time for scheduled raiding so i do play another game for 3 years now that i enjoy a lot and it is casual friendly. Yes you can log in for 1 hour and get a piece of the best armor in game. Yes it took me a lot longer to finish my armor or whatnot than someone who can play 12 hours but so what? I still enjoyed it and i still contributed to my teams in pvm and pvp just fine without it. Another important difference. Armor isn't obsolete every 6 months. Some of the best pieces in game are 3 - 4 years old and you mix max them with newer armor. Public raids. Yes they happen all time. Anyone can join and i mean anyone over some level. You won't be kicked for your armor unless you are obviously afk the whole time. I could go on and on but you get the picture so as i said in my previous post find a game that suits your playing habits. "i have the right to choose what i want to play and i shouldnt EVER be penalized for it." People throw the i have a right card without actually knowing wtf they talk about. The company who owns the product gives you the "right" to use it as they see fit and under their own terms and they can terminate that "right" for a number of reason all written in the EULA that you agree when you play that game. Besides that you don't have shit. You can again choose not to play the game if you don't like it. You want a discount for playing more? Email the game company don't tell me and act like i am the bad person that is holding you back. I am not making financial decisions for game companies. PS. If those horrible people won't raid with casuals like you, why don't you casual people make a raid between you? What is stoping you?
Great post I enjoyed reading it. I am curious what game you have been playing as well.
I created this thread stating I will not participate in RMT games but I feel I should offer suggestions to devs out there of things I feel personally would be better ways of making extra money without taking away from why we play games in the first place, to play them.
1. Sell advertisement space on the game login page.
2. Charge money for character transfers, name changes, race changes, gender changes, account merges.
3. Sell mini content packs. Maybe 3 - 10 dollars each with a small dungeon, new zone, etc. every few months.
4. Raise subscription fees to 16 - 20 dollars.
5. Sell toys, board games, card games, other merchandise with the game trademark.
6. Sell advertisment space on zone load, instance load screens.
Those are just some ideas. There are plenty of routes you can explore that doesn't affect the gameplay. If anything why are there not RMT servers and non RMT servers. At least the players would have a choice.
you know its funny, you claim a game isnt made for you when game companys do not make games for certain people. They may have target audiences, i.e hello kitty for children and age of conan for adults. games are not designed for people who have hours on end to play vs. people who dont have time. While your post is inteligently written i must disagree with your conclusion. i have played eq, world of warcraft, age of conan dark age of camelot. were my biggest ones. and i did state in a prior post that i am a hardcore gamer. i play for 10 hours plus a week. but now that i am older have more responsibilities i find that time dwindling. not by choice but by circumstances of life. Currently i play world of warcraft, i am personally waiting for star trek online and/star wars the old republic. with that said those games are not being designed for specific types of gamers. there being made for target audiences simmiliar to movies.
Its inevitable that those games will almost guaranteed give an advantage to people who play more. and i dont have a problem with that. i have stated that there is no reason gamers cannot achieve, explore and commit to that game. a rmt system that is properly set up will have absolutely no effect on economy or the game. i have said in a previous post they should never allow players to purchase the top of the line gear. but i dont see why there would be an issue of people buying gear that will make them "useable" in a group. its to bad you dont play wow or i could give you a better example. maybe you played eq, i quit shortly after velious, i had 3 well equipped chars. but i saw on numerous occasions players who wanted more but were held back by guilds and other players. i learned then that it was unfair. i dont believe they shoula been able to purchase primal weapons, or even planes gear. but why couldnt they purchase stuff like the fbss? how would that have ruined the economy, or made there char more powerful then they deserved? there were a number of greater items with haste that they would still have extremly limited access to. so where is the issue? everyone assumes that if someone wants to buy a game item its prolly some epic end game item. it doesnt have to be. and it shouldnt. that way the achievers can still earn there uberness.
Actually most armor is obsolete in 6-9 mos. and you rarely mix and match. atleast in the case of wow, my 70 chars are wearing the best avaialbe from burning crusade, but my 80's from wrath of the lich king are wearing near top armor and its significantly better.
And your right, maybe people such as me throw out the "rights" card to much, but explain to me why 80% of games after launch make it (in some cases) significantly easier? eq originally had the hell levels i believe 30,35,40,45. then they went to 60 levels, making 50-60 hell levels. but they changed them all. why is that? the game was designed like that. so why did they change? because they knew it was holding back the casual gamer.
Why did daoc after launch have such a huge xp loss when you died? and what could be considered a lack of quests? now they have instances that you can literally level a char for 1 -50 in a few days. it took me over a month played at launch to get to 50 and since i have left they made it even easier, now they have quests that give you 20% xp per quest and there repeatable. 20 frickin percent!! why is that? because they realized that the casual gamer was being left behind. why did they limit the number of realm points high rr chars could get but greatly increased the realm points lower rr chars could get? becasue they got tired of seeing a single 8 man group of high rr guys kill 45 chars because there just so easily outgunned. and dont have the realm ranks. so i must disagree with what you said about how games are supposedly made. Because more then just those 2 games have made drastic changes to infact attempt to help the casual gamer.
And the truly sad part is that when it happend in both games the hardcore gamers cried foul like you wouldnt believe. Why you ask? because they know longer had the advantage they always have in games like this and they left. there are far more casual gamers in this market then hardcore gamers. somehow i doubt they target them. i do believe they make there games so that there is years of content, but its not for hardcore gamers, and most games end up doing something to help the casual gamer. the problem is they usually wait to long after the casual gamers leave like what happend to daoc. the casual guys left, first months later they made it easier making the hardcores go crazy and quit. and i bet most games do the same thing, its just games like wow made it easier before people got fet up and left.
As i have said before bottom liine is people who want to earn top end gear can, no one is stopping them, no one. but they shouldnt stand in the way of people who dont have there time from getting ok-decent gear, notice i didnt say uber or epic. or even great gear. but gear that will make them competititve. until you play wow and get to level 80 and see how difficult it truly is to get in on raids you wont understand what i am talking about.
Oh and the reason a bunch of average joes cannot do a raid by them selves is they lack the experience since they cannot attend raids. no one knows how the encounter goes, or they dont know the best way to play there class. and yes its a sad fact but a full raid of less then great gear wont succeed. so how are they supposed to compete if every time they try to raid and die and get nothing no loot, no gear, no experience, how are they supposed to enjoy the full game? Its simple they cannot.
1. Sell advertisement space on the game login page. 2. Charge money for character transfers, name changes, race changes, gender changes, account merges. 3. Sell mini content packs. Maybe 3 - 10 dollars each with a small dungeon, new zone, etc. every few months. 4. Raise subscription fees to 16 - 20 dollars. 5. Sell toys, board games, card games, other merchandise with the game trademark. 6. Sell advertisment space on zone load, instance load screens. Those are just some ideas. There are plenty of routes you can explore that doesn't affect the gameplay. If anything why are there not RMT servers and non RMT servers. At least the players would have a choice.
SOE have already everything 'cept 1,4 & 6, and in the first case it is just because they use it themselves for that purpose. Raising the fee would bleed them of subs, don't tell Smedly number 6 or he will do it.
As I see it P2P games could offer a RMT server without monthly fees also as long as they keep it away from my server, everybody happy.
I think people miss my point about good RMT and bad RMT and just want to boycott RMT in general. Do you know that RMT is used in most P2P games too? Are you going to boycott those? RMT is optional and should remain OPTIONAL, it shouldn't ever feel necessary. I might be naive, but I think a game that solely uses good RMT could work and just because it hasn't been done to great success to F2P games currently doesn't mean it won't work in the future. RMT used in P2P games currently: 1. Paid Server Transfers 2. Paid Cosmetic Changes (WoW's gender/face/hair change feature). 3. Minigames (I believe both FFXI and the original EQ has paid for minigames, and although it's not quite RMT WoW's TCG is similar). 4. DLC Expansions Are you going to boycott EVERY game that uses any form of these? You are going to be boycotting the majority of the MMO games (and console too, since they use DLC content that can give you an edge) in the future then. Don't rule out RMT entirely just yet because F2P companies that rely on it for their income are just using bad forms of it.
Very good post. It seems a lot of people are busy hating on a misconception rather than trying to understand the various incarnations and applications of microtransactions that exist.
-- Whammy - a 64x64 miniRPG - RPG Quiz - can you get all 25 right? - FPS Quiz - how well do you know your shooters?
How would everyone feel if a game like WoW or EQ2 ranked their server like Easy - Normal - hardcore - insane. etc?
giantsquidRunes of Magic CorrespondentMemberPosts: 118
Originally posted by qombi
I hope some read this and step back and think about what games are and how buying items goes against everything I game is meant to be. It is hard to believe a writer for a game site would agree with the practice of RMT considering the journey to the items in games is the game itself. Take this away and you are left with only items and no game. I will not play a game that sells item for cash because that just ruins the game for me. I buy games to play them not swipe my credit card to obtain items. The item isn't what I am ultimately after. Obtaining the item is what the game is about and you will never get the same satisfaction having the item unless you did so. Actually if you think about these companies are cheating you with RMT and you are letting them get away with it. Think about it for a moment. What makes a video game a video game? Gameplay. You judge a video game on whether or not the content is fun. Have you ever went to the store and bought a new video game based on what digital items were in it? You probably did not. Now would you feel cheated if you purchased this new game/expansion at the store and got home there wasn't any game to it, no content you could play. What you got was some digital items, without any gameplay. Does that sound fun? With RMT that is exactly what you are allowing game companies to do. Sell you video game without the actually video game. You are not getting the game experience you are only getting the end result the item. Getting an item via a credit card does not make a game. The game is the content. If they want me to purchase video game content, I best be getting some game. If they need extra money they need to sell little small booster packs of small chunks of content that RESULTS in getting the items be it cosmetic etc. I am not interested in swiping my card for some digital item, I want the experience of getting that item. They really should be ashamed to sell items without any game to it. That is some poor gameplay and isn't worth your time. I would pay five - ten dollars for a new little dungeon but I will not pay for a digital decoration for my sword (Looking at you Everquest) via swiping my credit card with no game along with it. I will say it again digital items do not make a game, content does that you can PLAY. If I got that decoration for rewards in a new small dungeon I would gladly except mini expansion packs.
Using Runes of Magic as an example, you can completely remove the item mall. And you'd still be left with the game, the whole game and nothing but the game.
You have to see balance and understand the business model. You can have balance in a free game, or a game with a monthly fee. They just might go about it differently.
As for Runes of Magic's Item Mall: It simply sells things that let speed up the game. There is nothing obtainable in the game that you cannot get by playing for free. There's daily resets, exp boosts, etc...
On a long enough timeline, everything dies. Devs just cannot keep up with the ferocious appetites of MMO players who race to high lvl in a week or two then complain(only because they get bored) that there's not enough content.
It seems to me lorddeomon having done it all in his MMO past wants to do it all now in less time, this is real have your cake and eat it territory. If you can’t now spend the time play Battlefield 2 or something where you can just jump into the end game.
Arakazi makes a nice comparison, in solo games we decide to play at different levels of difficulty. You could do this on a MMO (population problems permitting), the easy server could have RMT’s etc.
One thing we really need to remember is who is driving the MMO world towards RMT’s? It is not the player base, so few support it, nor the devs they build game worlds not fiscal models. This is being driven by the marketing and finance divisions. They don’t have our best interests at heart, I would not expect them to, they are there to make money. But when making money changes the character and style of our beloved genre I gnash my teeth at them ((hopelfully good looking ones )).
Another important difference. Armor isn't obsolete every 6 months. Some of the best pieces in game are 3 - 4 years old and you mix max them with newer armor. Public raids. Yes they happen all time. Anyone can join and i mean anyone over some level. You won't be kicked for your armor unless you are obviously afk the whole time. I could go on and on but you get the picture so as i said in my previous post find a game that suits your playing habits.
I agree with most of the points you make but this is just incorrect in most cases. In WoW (and almost any MMO with raiding after it) your gear is going to get replaced the moment an expansion comes out. If you are wearing the best raiding gear from the previous expansion you'll replace it by the time you start running heroics in the new max level. If you were wearing non-raiding gear it will be replaced immediately. If you were wearing raiding gear you picked up on casual raids it will be replaced immediately also. There are no useful items that carry over for years in WoW. Items that might have carried over like some of the nifty engineering trinkets and armor were level capped so they couldn't be used in the expansion.
This wasn't the case in EQ were there were certain pieces of equipment that had such nice effects (particularly some of the epic weapons) that they would at least remain in your bag for years. Times are changing though and games need a huge incentive for gamers to buy the expansion (replace all your gear with more powerful gear - nobody buys expansions just for the content anymore). I quit around mid LDoN, but from what I heard even EQ started getting ridiculous with the expansion pack gear and items were no longer lasting as long as they used to.
Also while public raids are much more common now because the current raiding content in WoW is much easier, back in the days public raiding might be difficult to start on certain servers. I was on one of the largest pop servers in WoW (second highest I believe) and public raiding was very active (even had public raids doing full BWL and most of AQ40 before TBC came out); however to get in on these raids you had to have decent gear. They weren't casual friendly at all: if you didn't have the gear requirements you were booted, if you didn't have a friend who was in whatever hardcore raiding guild was leading it you were booted, if you screwed up once and someone noticed you were booted, etc. I'd imagine that lower population servers would have even more issues.
It's also really difficult to get enough casuals together, organized, and playing long enough to do raids (at least back in the days). The truely casual pick up groups generally stuck to the smaller 10/20 man instances (Karazhan and ZG) and rarely fully cleared them.
You have entirely too much bias in your rebuttal. In fact, this is much less an argument than a bit of a rant. It's clear you're against rmt, and that is just fine. But your argument completely ignores simple facts such as the massive existing rmt market (which would be even higher were it legitimized) and the very basic fact that any mmo is already "unfair" due to vaying degress of available time to play a game (having more time to play a mmo is just as unbalancing as purchasing items). You must recognize that your opinion does not speak for the majority of mmo gamers. How could you possibly expect game developers to take you seriously when they're staring at a 2 billion / year rmt market? It's clear that many gamers have no issue at all with rmt.
Missed the whole point. Buying virtual items without actually playing isn't a game. Just because there is a big market for it doesn't make it gameplay. If everybody is doing it argument doesn't make it valid. You also miss the whole point of what a game is. You are worrying about how to maximize your time versus money shows this. Buying items does not make a game, getting the items is the game. If you feel it is unfun to get some items in a game or do not have enough time to play a game to get items then you would be doing yourself a favor by not doing it. That is like saying you want the trophy for playing football but do not have the time to play it so you just purchase the trophy. Does that make sense?
Also when you do buy items you only encourage developers to produce the same timesinks in their games that you do not have time for or do not find fun. Then you get in the whole circle of skipping what you are paying for again the gameplay to obtain items with swiping of a credit card. My argument is RMT isn't a gameplay style. RMT is the anti-game. You are paying to bypass what the game is, gameplay to obtain some virtual item. The experience of getting the item is what the game is, not actually having the item. If you buy it you will never have that satisfaction. Same goes for gold. If it requires too much good to get items in a game and you didn't purchase gold, the devs would either lose subscribers or change how much gold it took to buy said item.
The game itself is the gameplay you skip that you have nothing.
Your bias is showing again. You are arguing on the basis of your opinion, not on the basis of fact. Your defintion of fun does not equal someone else's definition of fun. The sooner you realize this the better off you will be in life. Many people find it much more fun to buy some gear and kill mobs faster than to kill mobs slower to find the equipment. Yes, it does defeat in many ways the purpose of the game, but that is not the point here. The point is that people find different things to be fun. RMT may "ruin" the game for you, and for someone else RMT may be the one factor that keeps them playing and having fun. It's not up to you to judge whether that is right or wrong, and it's most certainly not up to you to decide what's fun for someone els
I might find it fun to steal your car; that doesnt mean people cant judge me for it or oppose me. Your fun to buy your way into a RMT game might eventually kill the market. And that matters to me.
Currently playing browser games. Waiting for Albion Online, Citadel of Sorcery and Camelot Unchained. Played: almost all MMO pre 2007
I really don't think RMT will ever take over the market. Because ultimately there will always be a market for good games and RMT games are never good for people who don't use the cash shop and "cosmetic optional items" don't bring in enough cash per player on a continuing basis. The kind of warpage that RMT does to game mechanics prevent them from being good gaes for the majority who will not pay.
The amount of RMT games popping up lately has got me worried. What strikes me even more is that they seem to be doing very well; apparently i am the amongst the happy few that thinks that using a credit card to buy the fast way to glory, is not the idea of fun.
I can only hope that you are right.
Currently playing browser games. Waiting for Albion Online, Citadel of Sorcery and Camelot Unchained. Played: almost all MMO pre 2007
There's nothing inherently wrong with RMT. If you don't like that a game uses RMT, play one of the many others that don't. It's not illegal to use an RMT-based model, so the only argument you have against it is "I don't like it, therefore it is wrong". I don't like RMT either, so I simply avoid games where it's a necessity (I don't care whether there's an RMT system for fluff items).
Its a cultural thing.....The east (asians) really like the mini malls and rmt......most dont do subs over there.....alot play in cafes so it works for them....but for the west we like to sub and earn our items in game.....sony and others have been trying for awhile now to bring both together here in the west.....greedy little beggars.
There's nothing inherently wrong with RMT. If you don't like that a game uses RMT, play one of the many others that don't. It's not illegal to use an RMT-based model, so the only argument you have against it is "I don't like it, therefore it is wrong". I don't like RMT either, so I simply avoid games where it's a necessity (I don't care whether there's an RMT system for fluff items).
The problem is, most of those in favor of RMT that I've seen post so far ( Lorddeomon for one )generally figure they are entitled to this in every game. They want every game to be RMT or they sit and try to justify buying gold and items from farmers, instead of going out and playing the games that already have RMT.
If a game is made from the outset with RMT, I'm fine with that. I just don't play it.
These assholes join a game without RMT and think they are entitled to have it adjusted their way, either by the devs or through rule breaking means, just because they "don't have time to play".
-Letting Derek Smart work on your game is like letting Osama bin Laden work in the White House. Something will burn.- -And on the 8th day, man created God.-
If a game is made from the outset with RMT, I'm fine with that. I just don't play it.
congrats now stop trying to dis a game me and 10 others are creating when you dont even inquire or ask what the hell its about or the flow of dynamics much less what engine we are using.. it costs more than you make in a year.
nice change in thinking arsehat; Realmcrafter .. lol i applaud you again at not even inquiring. me i asked the question of the gold in RMT role so no dipstick. i know full well wtf the topic is about and gold buying/selling IS A RMT thing because 1) i buy virtual curency with my real money.
wow holy shi-skies its RMT. and i ve played AoC compared to launch and now. its FAAAAR better than it once was.
also no my game isnt built on realmshi-. instead of assuming and making yourself look like a trolling retard i suggest you stfu.
*pertaining to your continuation on "poor people" it was a header statement and not ONCE did i continue on that thought after wards. is it not simple logic if you cant afford it, dont fricken buy it and complain about how your on the edge? de de dee !!!!
PS: My ENTIRE posting here beyond reiterations to you, were about the second RMT market of gold selling and buying, it is a valid and widely know market. i threw it into the discussion because we are on the subject of RMT. and look if you read you would have seen the actual working changes that are presented. hell do that to items and who really gives a crap. SOMEONE SOMEWHERE. will always buy it; wouldnt you rather the company benefited from it? dipshit gtfo
Comments
It is not a playstyle for you. It is for others. Why doyou object to those people having a game that they find fun?
How do you label RMT a gamestyle I am curious? You are not playing you are swiping a card. I really don't know how to say it clearer. That isn't playing a game so therefore it is impossible to label it a playstyle.
Why give your money for that garbage? Would it not be better to play a game that you do have time for? You should wait for a company that provides the game you are wanting. Not play a game that is a large time sink you do not have time for therefore buy their digital items.
Really it isn't logical. The more you support games you do not have time for or do not want to spend much time on the more they will produce them. Buying items doesn't buy you game play time, you are only buying items and cheating yourself. Games are meant to be played. Unfun games that you find are that long and/or boring that you have to buy the items should lead you to the conclusion this isn't the game for me and quit it. That is what I do when I play a game that isn't fun to me. Afterall that is what the game is meant for, to be played and have fun.
If the game design is so poor that you have to go and buy parts of the game to enjoy it, then I say it's time to move along. It is really simple.
yea i guess its better to alienate players who cannot spend as much time since clearly you believe even though they pay there money they are not entitled to enjoy the entire content of the game. because people i assume like you hold them back. because they dont have hours on end to camp stuff, or raid for stuff so therefore they are second class players and dont deserve to enjoy the game they pay for.
in that case to make it balanced and fair there gonna get rid of all loot, levels aa's mls whatever your game of choice has. that way its all static content everyone has the same sword, same armor same level same skills so that way everyone can enjoy the game they pay for. but i bet you would complain about that as well.
your right.
/sarcasm off.
I don't believe it is necessary to spend over 10 hours a week on a game to get the most out of it. I mean most MMOs will be around for years so you have a long time to explore the content, it took me over a year to cap my everquest avatar. Just because some players are not patient enough does not justify RMT unbalancing the game. And what about those who have money and time to spend on a game.
Well your wrong, just look at the game you mentioned, eq, if you didnt spend atleast 10 hours a day when it was launched it took you forever to level, the hell levels alone could take 10 hours. for 1 level. and prolly more. yes they did fix it but not for a long time. add in how long the average raid was? what 8 hours? and if you died omg it could take forever. i remember spending 17 hours in hate plane trying to get our corpses and finally breaking down and asking another guild to come and help. how can someone spend 5 hours a week and still be competitive? people dont wanna play games for 5 years, before they can compete. by then there is prolly a game out there or coming out they want to try. and they have wasted there money for the past year or 2 because they couldnt experience the current game due to time limitations.
Sorry but playtime HUGELY affects what players can get done. And again your asking them to suffer penalties because of it. its not right.
boo hoo maybe they should limit your playtime to what we can afford to play. we pay the same money, so therefore we should have the right to balance. all games should make a limit of 5 hours a week. and we should NEVER have to leave a game that we pay for. its people like you that ruin the game cuz you have no life living with your parents, are prolly in school have no gf, but people like me that work 10 hours a day, have kids and a wife a home and tons of responsibility you will prolly never know . why should i have to move off a game i enjoy because you crybabies want your uberness? buying stuff ingame will not offset the economy, it wont artifically boost poor players as long as its regulated, you shouldnt be able to buy t8.5 stuff in wow, but you should be able to buy stuff to allow you to go on raids that all horrible gamers and people such as yourself that constantly say no to average players for raids.
or how about tihs, if a person plays less then 10 hours a week they should allow him to play for free, but if someone plays more then 10 hours a week they should have to foot double the monthly fee? You prevent the average joe player from playing so therefore you should have to foot his fee. cuz in reality its your fault he cannot do things in these games. not his.
And also i should NEVER have to leave a game because my play time is holding me back, not EVER. i have the right to choose what i want to play and i shouldnt EVER be penalized for it.
Yea, there is no such thing as a video game with an item shop. The moment an item shop is added it is no longer a game, just a mere disposable income contest.
Would you watch a basketball game if the coach of either team could get 3 points added to his team's scoreboard for 5 bucks any time he wanted? We wouldn't even have basketball players. Watching a game of basketball would basically consist of a 1 minute boardroom meeting in which the owners of every team would have an auction for the trophy.
That's the kind of garbage that plagues the real world. We play video games to get AWAY from the real world. It's not rocket science.
"It is in your nature to do one thing correctly; Before me, you rightfully tremble. But, fear is not what you owe me. You owe me awe." ~Francis Dolarhyde
so your comparing professional basketball players to average joe video gamers? thats hilarious. using your analogy if the coach of team A had a professional team he coached but (and here is the part you missed) coach B had just average everyday people on his team who would win? we both know that answer. by using your analogy your saying everyone that plays mmo's is the best at what they do, which isnt true. some are better then others due to play times. The funny thing is when you see games like that pro's vs. joes the joes actually do get bonuses to even it out. but your sayin that in a game you shouldnt. your analogy is badly flawed. and you should relthink it. clearly everyone in the nba is the best in the game even if there team sucks. the clippers or knicks would absolutely annihilate a team of just everyday ordinary people.
The garbage that plauges the world is people thinking there better then others, which is what you seem to want more of in video games. thats what plagues the real world. people want to get away from that in games as you say. but people like you dont allow them to. even in the game there second class citizens. why is that right? are you condoning racism then? i mean if you feel that way about a game why wouldnt you feel it about real life as you say in your post?
I cannot believe people really think RMT’s in a F2P help balance the MMO levelling wise. Supposedly because in a P2P those who play more gain more. They play more so they gain more, what’s wrong with that?
The idea RMT’s help balance a F2P is laughable. I pay as much as you and then I play more, where is your balance then?
Oh and yes, we are condoning racism because we don’t like RMT’s in games….just where do they get these guys from?
the same place you seem to come from, where do you have the right to hold others back? if you wanna play more and gain more DO IT, but dont begrudge people that dont have your free time the right to enjoy the ENTIRE game as you do. That is a childish whiny attitude. explain to me how they dont have the right to enjoy the stuff you do? why do you get to sit in judgement of them and decide what they can and cannot do? i see it all the time looking for GEARED tank, or GEARED this or that, or i see "recruiting GEARED experienced people for guild" why do you have the right to hold them back? do they not pay the same money you do? do they not have the opportunity to play the same game you do? but you begrudge them that. and its wrong. and only a moron didnt follow my racism post. did you miss the anology the guy i responded to used? about what the real world is like? obvously you missed the whole point.
and instead of just saying why you dont understand why people think that would help leveling wise. all i can say is your crazy if you dont think twinks have an easier time leveling. they CLEARLY do. so dont go saying you dont understand how that will help lol where do you come from.
lorddeomon.
A game company made a game that isn't for you. A game that it needs time that you don't have. Instead of not playing the game, you pay for it and cry for something you knew BEFORE you buy the game. You don't have enough time on your hands you have two options. You will advance slower or you play something else. No one is trying to make you leave the game. It is your own view of not getting enough value for the money you pay for it that makes you want to leave.
You then continue your ranting about how you have job, wife, kids, 2 mortgages and a mother in law to feed while i am someone who leave with my parents and have no gf or jobe (without of course having any evidence for your claims) implying that i am less important than you. You continue about wow stuff lol. I don't play wow. I tried it and didn't like it that much so i am not one of those horrible horrible people who are hurting your feelings by not taking you into their raids. I don't have time for scheduled raiding so i do play another game for 3 years now that i enjoy a lot and it is casual friendly. Yes you can log in for 1 hour and get a piece of the best armor in game. Yes it took me a lot longer to finish my armor or whatnot than someone who can play 12 hours but so what? I still enjoyed it and i still contributed to my teams in pvm and pvp just fine without it. Another important difference. Armor isn't obsolete every 6 months. Some of the best pieces in game are 3 - 4 years old and you mix max them with newer armor. Public raids. Yes they happen all time. Anyone can join and i mean anyone over some level. You won't be kicked for your armor unless you are obviously afk the whole time. I could go on and on but you get the picture so as i said in my previous post find a game that suits your playing habits.
"i have the right to choose what i want to play and i shouldnt EVER be penalized for it."
People throw the i have a right card without actually knowing wtf they talk about. The company who owns the product gives you the "right" to use it as they see fit and under their own terms and they can terminate that "right" for a number of reason all written in the EULA that you agree when you play that game. Besides that you don't have shit. You can again choose not to play the game if you don't like it.
You want a discount for playing more? Email the game company don't tell me and act like i am the bad person that is holding you back. I am not making financial decisions for game companies.
PS. If those horrible people won't raid with casuals like you, why don't you casual people make a raid between you? What is stoping you?
Great post I enjoyed reading it. I am curious what game you have been playing as well.
I created this thread stating I will not participate in RMT games but I feel I should offer suggestions to devs out there of things I feel personally would be better ways of making extra money without taking away from why we play games in the first place, to play them.
1. Sell advertisement space on the game login page.
2. Charge money for character transfers, name changes, race changes, gender changes, account merges.
3. Sell mini content packs. Maybe 3 - 10 dollars each with a small dungeon, new zone, etc. every few months.
4. Raise subscription fees to 16 - 20 dollars.
5. Sell toys, board games, card games, other merchandise with the game trademark.
6. Sell advertisment space on zone load, instance load screens.
Those are just some ideas. There are plenty of routes you can explore that doesn't affect the gameplay. If anything why are there not RMT servers and non RMT servers. At least the players would have a choice.
you know its funny, you claim a game isnt made for you when game companys do not make games for certain people. They may have target audiences, i.e hello kitty for children and age of conan for adults. games are not designed for people who have hours on end to play vs. people who dont have time. While your post is inteligently written i must disagree with your conclusion. i have played eq, world of warcraft, age of conan dark age of camelot. were my biggest ones. and i did state in a prior post that i am a hardcore gamer. i play for 10 hours plus a week. but now that i am older have more responsibilities i find that time dwindling. not by choice but by circumstances of life. Currently i play world of warcraft, i am personally waiting for star trek online and/star wars the old republic. with that said those games are not being designed for specific types of gamers. there being made for target audiences simmiliar to movies.
Its inevitable that those games will almost guaranteed give an advantage to people who play more. and i dont have a problem with that. i have stated that there is no reason gamers cannot achieve, explore and commit to that game. a rmt system that is properly set up will have absolutely no effect on economy or the game. i have said in a previous post they should never allow players to purchase the top of the line gear. but i dont see why there would be an issue of people buying gear that will make them "useable" in a group. its to bad you dont play wow or i could give you a better example. maybe you played eq, i quit shortly after velious, i had 3 well equipped chars. but i saw on numerous occasions players who wanted more but were held back by guilds and other players. i learned then that it was unfair. i dont believe they shoula been able to purchase primal weapons, or even planes gear. but why couldnt they purchase stuff like the fbss? how would that have ruined the economy, or made there char more powerful then they deserved? there were a number of greater items with haste that they would still have extremly limited access to. so where is the issue? everyone assumes that if someone wants to buy a game item its prolly some epic end game item. it doesnt have to be. and it shouldnt. that way the achievers can still earn there uberness.
Actually most armor is obsolete in 6-9 mos. and you rarely mix and match. atleast in the case of wow, my 70 chars are wearing the best avaialbe from burning crusade, but my 80's from wrath of the lich king are wearing near top armor and its significantly better.
And your right, maybe people such as me throw out the "rights" card to much, but explain to me why 80% of games after launch make it (in some cases) significantly easier? eq originally had the hell levels i believe 30,35,40,45. then they went to 60 levels, making 50-60 hell levels. but they changed them all. why is that? the game was designed like that. so why did they change? because they knew it was holding back the casual gamer.
Why did daoc after launch have such a huge xp loss when you died? and what could be considered a lack of quests? now they have instances that you can literally level a char for 1 -50 in a few days. it took me over a month played at launch to get to 50 and since i have left they made it even easier, now they have quests that give you 20% xp per quest and there repeatable. 20 frickin percent!! why is that? because they realized that the casual gamer was being left behind. why did they limit the number of realm points high rr chars could get but greatly increased the realm points lower rr chars could get? becasue they got tired of seeing a single 8 man group of high rr guys kill 45 chars because there just so easily outgunned. and dont have the realm ranks. so i must disagree with what you said about how games are supposedly made. Because more then just those 2 games have made drastic changes to infact attempt to help the casual gamer.
And the truly sad part is that when it happend in both games the hardcore gamers cried foul like you wouldnt believe. Why you ask? because they know longer had the advantage they always have in games like this and they left. there are far more casual gamers in this market then hardcore gamers. somehow i doubt they target them. i do believe they make there games so that there is years of content, but its not for hardcore gamers, and most games end up doing something to help the casual gamer. the problem is they usually wait to long after the casual gamers leave like what happend to daoc. the casual guys left, first months later they made it easier making the hardcores go crazy and quit. and i bet most games do the same thing, its just games like wow made it easier before people got fet up and left.
As i have said before bottom liine is people who want to earn top end gear can, no one is stopping them, no one. but they shouldnt stand in the way of people who dont have there time from getting ok-decent gear, notice i didnt say uber or epic. or even great gear. but gear that will make them competititve. until you play wow and get to level 80 and see how difficult it truly is to get in on raids you wont understand what i am talking about.
Oh and the reason a bunch of average joes cannot do a raid by them selves is they lack the experience since they cannot attend raids. no one knows how the encounter goes, or they dont know the best way to play there class. and yes its a sad fact but a full raid of less then great gear wont succeed. so how are they supposed to compete if every time they try to raid and die and get nothing no loot, no gear, no experience, how are they supposed to enjoy the full game? Its simple they cannot.
SOE have already everything 'cept 1,4 & 6, and in the first case it is just because they use it themselves for that purpose. Raising the fee would bleed them of subs, don't tell Smedly number 6 or he will do it.
As I see it P2P games could offer a RMT server without monthly fees also as long as they keep it away from my server, everybody happy.
Very good post. It seems a lot of people are busy hating on a misconception rather than trying to understand the various incarnations and applications of microtransactions that exist.
- RPG Quiz - can you get all 25 right?
- FPS Quiz - how well do you know your shooters?
How would everyone feel if a game like WoW or EQ2 ranked their server like Easy - Normal - hardcore - insane. etc?
Using Runes of Magic as an example, you can completely remove the item mall. And you'd still be left with the game, the whole game and nothing but the game.
You have to see balance and understand the business model. You can have balance in a free game, or a game with a monthly fee. They just might go about it differently.
As for Runes of Magic's Item Mall: It simply sells things that let speed up the game. There is nothing obtainable in the game that you cannot get by playing for free. There's daily resets, exp boosts, etc...
On a long enough timeline, everything dies. Devs just cannot keep up with the ferocious appetites of MMO players who race to high lvl in a week or two then complain(only because they get bored) that there's not enough content.
Just One MMOre
It seems to me lorddeomon having done it all in his MMO past wants to do it all now in less time, this is real have your cake and eat it territory. If you can’t now spend the time play Battlefield 2 or something where you can just jump into the end game.
Arakazi makes a nice comparison, in solo games we decide to play at different levels of difficulty. You could do this on a MMO (population problems permitting), the easy server could have RMT’s etc.
One thing we really need to remember is who is driving the MMO world towards RMT’s? It is not the player base, so few support it, nor the devs they build game worlds not fiscal models. This is being driven by the marketing and finance divisions. They don’t have our best interests at heart, I would not expect them to, they are there to make money. But when making money changes the character and style of our beloved genre I gnash my teeth at them ((hopelfully good looking ones )).
I agree with most of the points you make but this is just incorrect in most cases. In WoW (and almost any MMO with raiding after it) your gear is going to get replaced the moment an expansion comes out. If you are wearing the best raiding gear from the previous expansion you'll replace it by the time you start running heroics in the new max level. If you were wearing non-raiding gear it will be replaced immediately. If you were wearing raiding gear you picked up on casual raids it will be replaced immediately also. There are no useful items that carry over for years in WoW. Items that might have carried over like some of the nifty engineering trinkets and armor were level capped so they couldn't be used in the expansion.
This wasn't the case in EQ were there were certain pieces of equipment that had such nice effects (particularly some of the epic weapons) that they would at least remain in your bag for years. Times are changing though and games need a huge incentive for gamers to buy the expansion (replace all your gear with more powerful gear - nobody buys expansions just for the content anymore). I quit around mid LDoN, but from what I heard even EQ started getting ridiculous with the expansion pack gear and items were no longer lasting as long as they used to.
Also while public raids are much more common now because the current raiding content in WoW is much easier, back in the days public raiding might be difficult to start on certain servers. I was on one of the largest pop servers in WoW (second highest I believe) and public raiding was very active (even had public raids doing full BWL and most of AQ40 before TBC came out); however to get in on these raids you had to have decent gear. They weren't casual friendly at all: if you didn't have the gear requirements you were booted, if you didn't have a friend who was in whatever hardcore raiding guild was leading it you were booted, if you screwed up once and someone noticed you were booted, etc. I'd imagine that lower population servers would have even more issues.
It's also really difficult to get enough casuals together, organized, and playing long enough to do raids (at least back in the days). The truely casual pick up groups generally stuck to the smaller 10/20 man instances (Karazhan and ZG) and rarely fully cleared them.
I think the RMT game is not fair, so I won't play it.
If you think the P2P game is not fair, don't play it.
Missed the whole point. Buying virtual items without actually playing isn't a game. Just because there is a big market for it doesn't make it gameplay. If everybody is doing it argument doesn't make it valid. You also miss the whole point of what a game is. You are worrying about how to maximize your time versus money shows this. Buying items does not make a game, getting the items is the game. If you feel it is unfun to get some items in a game or do not have enough time to play a game to get items then you would be doing yourself a favor by not doing it. That is like saying you want the trophy for playing football but do not have the time to play it so you just purchase the trophy. Does that make sense?
Also when you do buy items you only encourage developers to produce the same timesinks in their games that you do not have time for or do not find fun. Then you get in the whole circle of skipping what you are paying for again the gameplay to obtain items with swiping of a credit card. My argument is RMT isn't a gameplay style. RMT is the anti-game. You are paying to bypass what the game is, gameplay to obtain some virtual item. The experience of getting the item is what the game is, not actually having the item. If you buy it you will never have that satisfaction. Same goes for gold. If it requires too much good to get items in a game and you didn't purchase gold, the devs would either lose subscribers or change how much gold it took to buy said item.
The game itself is the gameplay you skip that you have nothing.
Your bias is showing again. You are arguing on the basis of your opinion, not on the basis of fact. Your defintion of fun does not equal someone else's definition of fun. The sooner you realize this the better off you will be in life. Many people find it much more fun to buy some gear and kill mobs faster than to kill mobs slower to find the equipment. Yes, it does defeat in many ways the purpose of the game, but that is not the point here. The point is that people find different things to be fun. RMT may "ruin" the game for you, and for someone else RMT may be the one factor that keeps them playing and having fun. It's not up to you to judge whether that is right or wrong, and it's most certainly not up to you to decide what's fun for someone els
I might find it fun to steal your car; that doesnt mean people cant judge me for it or oppose me. Your fun to buy your way into a RMT game might eventually kill the market. And that matters to me.
Currently playing browser games. Waiting for Albion Online, Citadel of Sorcery and Camelot Unchained.
Played: almost all MMO pre 2007
The amount of RMT games popping up lately has got me worried. What strikes me even more is that they seem to be doing very well; apparently i am the amongst the happy few that thinks that using a credit card to buy the fast way to glory, is not the idea of fun.
I can only hope that you are right.
Currently playing browser games. Waiting for Albion Online, Citadel of Sorcery and Camelot Unchained.
Played: almost all MMO pre 2007
There's nothing inherently wrong with RMT. If you don't like that a game uses RMT, play one of the many others that don't. It's not illegal to use an RMT-based model, so the only argument you have against it is "I don't like it, therefore it is wrong". I don't like RMT either, so I simply avoid games where it's a necessity (I don't care whether there's an RMT system for fluff items).
Its a cultural thing.....The east (asians) really like the mini malls and rmt......most dont do subs over there.....alot play in cafes so it works for them....but for the west we like to sub and earn our items in game.....sony and others have been trying for awhile now to bring both together here in the west.....greedy little beggars.
The problem is, most of those in favor of RMT that I've seen post so far ( Lorddeomon for one )generally figure they are entitled to this in every game. They want every game to be RMT or they sit and try to justify buying gold and items from farmers, instead of going out and playing the games that already have RMT.
If a game is made from the outset with RMT, I'm fine with that. I just don't play it.
These assholes join a game without RMT and think they are entitled to have it adjusted their way, either by the devs or through rule breaking means, just because they "don't have time to play".
-Letting Derek Smart work on your game is like letting Osama bin Laden work in the White House. Something will burn.-
-And on the 8th day, man created God.-
congrats now stop trying to dis a game me and 10 others are creating when you dont even inquire or ask what the hell its about or the flow of dynamics much less what engine we are using.. it costs more than you make in a year.
nice change in thinking arsehat; Realmcrafter .. lol i applaud you again at not even inquiring. me i asked the question of the gold in RMT role so no dipstick. i know full well wtf the topic is about and gold buying/selling IS A RMT thing because 1) i buy virtual curency with my real money.
wow holy shi-skies its RMT. and i ve played AoC compared to launch and now. its FAAAAR better than it once was.
also no my game isnt built on realmshi-. instead of assuming and making yourself look like a trolling retard i suggest you stfu.
*pertaining to your continuation on "poor people" it was a header statement and not ONCE did i continue on that thought after wards. is it not simple logic if you cant afford it, dont fricken buy it and complain about how your on the edge? de de dee !!!!
PS: My ENTIRE posting here beyond reiterations to you, were about the second RMT market of gold selling and buying, it is a valid and widely know market. i threw it into the discussion because we are on the subject of RMT. and look if you read you would have seen the actual working changes that are presented. hell do that to items and who really gives a crap. SOMEONE SOMEWHERE. will always buy it; wouldnt you rather the company benefited from it? dipshit gtfo
gtfo kid your kind isnt welcome
Please don't fill this thread with hateful post. I created this thread to express my view on RMT.