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Counter argument to: Is RMT Inevitable? (Buying items the anti-game)

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  • <Mod Edit>

     

    --- back on task; i see the flaws and the bad repercussions of RMT, it is as simple dont play if you dont like it. One avenue to explore is the collected involvement of the community to change the way RMT is viewed; rather than an a oh item mall. make it into extra benefits for those who wish to spend their money and further improve the game.. assuming the said company actually used those profits to enhance the overall game play.

    the advertising in games as an alternative to RMT is starting to be applied in various games, and they do work.

    P2P with limited RMT imo is fine with the institutions i set forth in my replies.

    F2P .. cant run a server on donations alone, in my experience alot of F2P games attract the curious more than the long term --> (WarRock) if they invested in better anti-hacks and created a more intuitive market system id be happy to continue playing ater beta- but when we were told in mid process that it was going to have RMT for items rather than weapon expansion in terms of linear attributes a good portion left, myself included.

     

    RMT isnt soley the anti-game .. its how it is approached and handled that can make or break everything.

  • qombiqombi Member UncommonPosts: 1,170

     Guild Wars the optimal example on how a F2P game should be. I have always respected Guild Wars for there business model. Then you have game producers like Sony Online Entertainment attempting to charge people a subcription fee + virtual item shops. Very greedy company and they are cheating their customers by doing this. Guild Wars has a wonderful model for extra income that games like Everquest could have borrowed instead of the farse real life cash for items is.

    Games are meant to be played. Buying virtual items with cash without playing the game to get them goes against what games are about. You play games because of the game play. Buying items has nothing to do with gaming, it is the opposite of gaming. Instead Guild Wars has the right idea. To produce more income they offer you smaller chunks of content in mini expansion packs. They are selling more gameplay which is what games are. I will not pay for some virtual item by swiping a credit card. I am after the experience of obtaining items, that is why I play games. I will however pay for mini expansions. 

    There are so many better ways to make more income than virtual items for sale for real life cash. That isn't gaming. I went over a few more in an earlier post such as selling ad space on the login page to the game or on zone loading screens. Sell merchandise that relates to your game, toys, books, etc. Offer paid services such as character transfers, account merges, character renames, or/and raise subcription prices if that is what it takes to make your game profitable.

  • lorddeomonlorddeomon Member Posts: 10
    Originally posted by Scot


    It seems to me lorddeomon having done it all in his MMO past wants to do it all now in less time, this is real have your cake and eat it territory. If you can’t now spend the time play Battlefield 2 or something where you can just jump into the end game.
    Arakazi makes a nice comparison, in solo games we decide to play at different levels of difficulty. You could do this on a MMO (population problems permitting), the easy server could have RMT’s etc.
    One thing we really need to remember is who is driving the MMO world towards RMT’s? It is not the player base, so few support it, nor the devs they build game worlds not fiscal models. This is being driven by the marketing and finance divisions. They don’t have our best interests at heart, I would not expect them to, they are there to make money. But when making money changes the character and style of our beloved genre I gnash my teeth at them ((hopelfully good looking ones :) )).



     

    Where did i say i wanted to jump into the end game?  did you even read my post? obviously not otherwise you wouldnt have responded with that response.  try reading posts before you respond, i stated no where in any part of my response that i wanted end game items, actually if you had read my post you would see i stated the exact opposite.  How would me taking the time to level a guy to the limit, purchasing the occasional low end piece of gear or run of the mill gear at lvl cap to prevent people like you from keeping me out of raids be having my cake and eating it to?  your the ones that hold people back. not me.  and if buying some run of the mill items allows them to get invited to guilds and groups and raids, there is nothing you can say that would make me agree with your blatant holding back other players.

    And btw if you had read my post i earned 98% of what i got, but i had lots of time to do  it.  some people do not, and shouldnt be penalized plain and simple.  its not about whether a game is for you or it isnt, only idiots say that crap, if you like a game, then you like a game.  its that simple.  let you uber leet players get your uber leet gear, and leave the people who are casual players alone and let them enjoy the game.  you people are like game nazi's, you hold people back, and ruin there gaming experience.  And for what? the gear they could buy wont be even close to the epic stuff you have so why QQ about it?  only reason i can think is so you can keep them on the lower end of the totem pole so you can keep your percieved "respect" that you earned something.  lol is all i can say right now.

  • lorddeomonlorddeomon Member Posts: 10
    Originally posted by eyeswideopen

    Originally posted by Axxar


    There's nothing inherently wrong with RMT. If you don't like that a game uses RMT, play one of the many others that don't. It's not illegal to use an RMT-based model, so the only argument you have against it is "I don't like it, therefore it is wrong". I don't like RMT either, so I simply avoid games where it's a necessity (I don't care whether there's an RMT system for fluff items).



     

    The problem is, most of those in favor of RMT that I've seen post so far ( Lorddeomon for one )generally figure they are entitled to this in every game. They want every game to be RMT or they sit and try to justify buying gold and items from farmers, instead of going out and playing the games that already have RMT.

    If a game is made from the outset with RMT, I'm fine with that. I just don't play it.

    These assholes join a game without RMT and think they are entitled to have it adjusted their way, either by the devs or through rule breaking means, just because they "don't have time to play".

    are you serious? your so stupid you already probably play games with some sort of rmt already. and you have proly benefitted from it at one time or another, with name changes, server moves, char customizations.  i mean really where did i say anything about entitlement?  i never said people were entitled to buy gear or gold, i said people are entitled to have a chance to play the full game for which they pay.  Do you disagree?  i said that people who dont have time to put as many hours as losers such as yourself shouldnt be penalized by fellow players such as yourself for a game you both pay for.  Thats what i said people are entitled to.  If and i am saying IF that means they should be allowed to purchase items or gold (or not) then there isnt any harm.  not one single person on theis entire thread has stated a single point of how rmt would be bad.  other then to say QQ they shouldnt allow it.  not one of you. 

     

    If someone enjoys the game they play why should the leave because of time constraints?   Thats the stupidest thing i have ever heard

    And its assholes like you that think you have the right to hold people back and prevent them from enjoying all aspects of the game because they dont have the time you do to accomplish as much.   say what ya want but bottom line is they have AS MUCH right to play as you.  And if there being held back then these games should step in and fix it, whether by rmt or another means.

  • eyeswideopeneyeswideopen Member Posts: 2,414
    Originally posted by lorddeomon

    Originally posted by eyeswideopen

    Originally posted by Axxar


    There's nothing inherently wrong with RMT. If you don't like that a game uses RMT, play one of the many others that don't. It's not illegal to use an RMT-based model, so the only argument you have against it is "I don't like it, therefore it is wrong". I don't like RMT either, so I simply avoid games where it's a necessity (I don't care whether there's an RMT system for fluff items).



     

    The problem is, most of those in favor of RMT that I've seen post so far ( Lorddeomon for one )generally figure they are entitled to this in every game. They want every game to be RMT or they sit and try to justify buying gold and items from farmers, instead of going out and playing the games that already have RMT.

    If a game is made from the outset with RMT, I'm fine with that. I just don't play it.

    These assholes join a game without RMT and think they are entitled to have it adjusted their way, either by the devs or through rule breaking means, just because they "don't have time to play".

    are you serious? your so stupid you already probably play games with some sort of rmt already. and you have proly benefitted from it at one time or another, with name changes, server moves, char customizations.  i mean really where did i say anything about entitlement?  i never said people were entitled to buy gear or gold, i said people are entitled to have a chance to play the full game for which they pay.  Do you disagree?  i said that people who dont have time to put as many hours as losers such as yourself shouldnt be penalized by fellow players such as yourself for a game you both pay for.  Thats what i said people are entitled to.  If and i am saying IF that means they should be allowed to purchase items or gold (or not) then there isnt any harm.  not one single person on theis entire thread has stated a single point of how rmt would be bad.  other then to say QQ they shouldnt allow it.  not one of you.  

    Nope, no name changes, server moves, blah, blah, blah. So I don't think I've benefited from RMT. Nice try though. And people do have the chance to play the full game they pay for. It's just going to take their casual playing ass longer to do it because they, and you apparently, are too stupid to look beforehand and say "I'd really like to play this game, but I don't have the time to commit. So I'll play something else".

     

    If someone enjoys the game they play why should the leave because of time constraints?   Thats the stupidest thing i have ever heard

    They knew the time constraints beforehand. They agreed to those constraints when the paid their money. So boo hoo, they weren't smart enough to realize playing one or two hours a day won't make them as strong as playing 3 or 4.

    And its assholes like you that think you have the right to hold people back and prevent them from enjoying all aspects of the game because they dont have the time you do to accomplish as much.   say what ya want but bottom line is they have AS MUCH right to play as you.  And if there being held back then these games should step in and fix it, whether by rmt or another means.

    If the game does not have RMT, and did not have RMT when they joined, then they are not being held back by anything other than their own stupidity of playing a game they had no time for in the first place. So sorry, little fella, but you lose.



     

    -Letting Derek Smart work on your game is like letting Osama bin Laden work in the White House. Something will burn.-
    -And on the 8th day, man created God.-

  • lorddeomonlorddeomon Member Posts: 10
    Originally posted by eyeswideopen

    Originally posted by lorddeomon

    Originally posted by eyeswideopen

    Originally posted by Axxar


    There's nothing inherently wrong with RMT. If you don't like that a game uses RMT, play one of the many others that don't. It's not illegal to use an RMT-based model, so the only argument you have against it is "I don't like it, therefore it is wrong". I don't like RMT either, so I simply avoid games where it's a necessity (I don't care whether there's an RMT system for fluff items).



     

    The problem is, most of those in favor of RMT that I've seen post so far ( Lorddeomon for one )generally figure they are entitled to this in every game. They want every game to be RMT or they sit and try to justify buying gold and items from farmers, instead of going out and playing the games that already have RMT.

    If a game is made from the outset with RMT, I'm fine with that. I just don't play it.

    These assholes join a game without RMT and think they are entitled to have it adjusted their way, either by the devs or through rule breaking means, just because they "don't have time to play".

    are you serious? your so stupid you already probably play games with some sort of rmt already. and you have proly benefitted from it at one time or another, with name changes, server moves, char customizations.  i mean really where did i say anything about entitlement?  i never said people were entitled to buy gear or gold, i said people are entitled to have a chance to play the full game for which they pay.  Do you disagree?  i said that people who dont have time to put as many hours as losers such as yourself shouldnt be penalized by fellow players such as yourself for a game you both pay for.  Thats what i said people are entitled to.  If and i am saying IF that means they should be allowed to purchase items or gold (or not) then there isnt any harm.  not one single person on theis entire thread has stated a single point of how rmt would be bad.  other then to say QQ they shouldnt allow it.  not one of you.  

    Nope, no name changes, server moves, blah, blah, blah. So I don't think I've benefited from RMT. Nice try though. And people do have the chance to play the full game they pay for. It's just going to take their casual playing ass longer to do it because they, and you apparently, are too stupid to look beforehand and say "I'd really like to play this game, but I don't have the time to commit. So I'll play something else".

     

    If someone enjoys the game they play why should the leave because of time constraints?   Thats the stupidest thing i have ever heard

    They knew the time constraints beforehand. They agreed to those constraints when the paid their money. So boo hoo, they weren't smart enough to realize playing one or two hours a day won't make them as strong as playing 3 or 4.

    And its assholes like you that think you have the right to hold people back and prevent them from enjoying all aspects of the game because they dont have the time you do to accomplish as much.   say what ya want but bottom line is they have AS MUCH right to play as you.  And if there being held back then these games should step in and fix it, whether by rmt or another means.

    If the game does not have RMT, and did not have RMT when they joined, then they are not being held back by anything other than their own stupidity of playing a game they had no time for in the first place. So sorry, little fella, but you lose.



     



     

    well i am pretty sure your a liar about whether you have ever used those services, and for the record, you stated you wouldnt play a game that offered any kind of rmt but you clearly do if you know what they are.  here is the copy from your post " If a game is made from the outset with RMT, I'm fine with that. I just don't play it."   so keep being a hippocrit if you wish.

    secondaly you realy are a moron cuz i have yet to see a single game say anything about time commitments.  so how would they know?  YEA  thought so, moron try thinking before you post.  no game says anything about how long you will have to commit to be competitive stupid NONE.  wake up and smell what your shoveling.

    And yes you are holding people back, i see it everyday.  dont deny it. dont blame it on some fictional time element you claim is listed somewhere on the boxes.  its assholes like you that ruin these games.



    dont bother posting anymore since you clearly have no clue about what your talking about.  A person has to BUY THE GAME  and play for a while to find out how long the commitment would be, you see where i said he has to BUY THE GAME?  thats money spent, he has no clue if leveling is a cake walk like in daoc, or extremly difficult like in vanguard.  NO IDEA so got anything other stupid comments?

     

    sorry you lose.

  • IhmoteppIhmotepp Member Posts: 14,495
    Originally posted by Manarix

    Originally posted by zymurgeist


    I really don't think RMT will ever take over the market. Because ultimately there will always be a market for good games and RMT games are never good for people who don't use the cash shop and "cosmetic optional items" don't bring in enough cash per player on a continuing basis. The kind of warpage that RMT does to game mechanics prevent them from being good gaes for the majority who will not pay.



     

    The amount of RMT games popping up lately has got me worried. What strikes me even more is that they seem to be doing very well; apparently i am the amongst the happy few that thinks that using a credit card to buy the fast way to glory, is not the idea of fun.

    I can only hope that you are right.

     

    I don't think the RMT games take away from the P2P market, they just expand the RMT market.

    If there's a lack of good P2P games, it's not because there are a LOT of RMT games.

    Same goes for people requesting other types of gameplay. If you want a sandbox type game, the fact that WoW has 11 million subs is not what's causing a lack of sandbox games.

    An analogy might be, I'm a vegetarian and I'd like to see more vegetarian restuarants (I'm not, it's an example). The fact that there are lots of Outback Steakhoues opening up is not what's causing a lack of vegetarian restuarants.

    image

  • ScotScot Member LegendaryPosts: 24,484

    Lorddeomon, if you spent as much time doing some proper levelling as you do posting here you would not need to buy items. :) Clearly this thread has been a choice one for you to vent your anger at all us ‘Nazi’s’ holding you back.

    Unfortunately after your last couple of posts I can’t take your arguments seriously any more.

    Traurig, verlieren Sie!

  • OrthedosOrthedos Member Posts: 1,771
    Originally posted by qombi

    Originally posted by beauturkey


    If you are paying 15 dollars a month, you are paying for in game content.
    It is the exact same thing, except with RMT you can choose more specifically where your money goes. It's not the "anti-game." 
     
     Beau

     

    Exactlly with the sub fee you are paying for ALL the content but if the devs are needing money they need to release it in booster packs with some gamplay to get the items. RMT isn't no way similar to gameplay. Games are the gameplay. RMT is not the exact same thing as 15/month sub fee. The sub fee allows you to access the game content where you PLAY the game, items are just the icing after you had your fun gaming. RMT has no gameplay to it. You are swiping a credit card for a digital item. 

    Obtaining items without playing the game = anti-game  How is that not correct? You are doing the opposite from playing which is what a game is to obtain the item? You are swiping a credit card.

    Now, me personally I buy games to play them. I enjoy fun game mechanics and the challenges they bring. It is a fun diversion, which is what games are. The items are neat but the truly fun came from obtaining the items. I wouldn't buy a chess game and pay someone to play it. I wouldn't buy a model car and pay someone to put it together. I wouldn't play football and instead of playing just purchase the trophy.



     

    Why do developers "need to" do business the way you dictate them?  You run the show?  You own the business?

    You as a customer have all the rights not to patronise a business you do not approve.  That is the limit of your power.  The developer has all the freedom to price his services or products, you have no say in it, until you buy enough shares in the company to have a say.

    The other customers does not "need to" follow your stand on this issue.  Each and everyone of us owns our own wallet and use it the way we feel like.

    "RMT isn't no way similar to gameplay. Games are the gameplay" you said.  That is meaningless.  What is gameplay?  Using an undefined term to explain away RMT?  Not very convincing.

    Now you buy (subscribe I guess) a game to enjoy the gameplay, and items are neat but only the end results of your fun.  Good.  Then why the outburst about RMT.  Someone else use RMT to obtain what he wants, you go about playing your own game.  Mind your own business.  You won't want to pay someone to play a chess ... blah blah blah, so what?  No one dictates how you go about your way, so stop trying to tell others how to play their game.

  • OrthedosOrthedos Member Posts: 1,771
    Originally posted by Zorndorf

    Originally posted by beauturkey


    If you are paying 15 dollars a month, you are paying for in game content.
    It is the exact same thing, except with RMT you can choose more specifically where your money goes. It's not the "anti-game." 
     
     Beau



     

    The only way I would accept RMT if there was a fixed limit. Say 10 dollars a month (so UNDER a subs price).

    I hear some people pay 100's of Euros on RMT based games per month.

    That's silly and it even makes those games non playable for most gamers.

    What's the use of wearing shiny armour or a mount when all you did was giving your credit card.

    In the short run these games bring in a lot of cash, but in the long run they dig their own grave.

     



     

    I sense the jealousy sentiment here.

    You said what is the use of wearing a shiny armor, exactly.  Its useless, so why do you bother bickering here?

    As for the "silly" comment, why do you need to call them silly?  Frankly how they spend their money is none of your business.  I play the game I like, and so long as I still like it, I play.  The moment I have doubts I log out, the longer I have doubts, the more likely I stop sub.  Is that not simply enough.  Why does it need to be earth shaking?  Its a game, not an issue of national security.

  • OrthedosOrthedos Member Posts: 1,771
    Originally posted by Zlayer77


    RMT is beyond horribal. here are the reasons why:
    1, Gives unfair advantage to people who have more IRL cash  So the advantage should be given to be people who stays online 24/7?  So it is in the interest of who to encourage 24/7?  Medical supplies company?  Emergency wards?
    2, Gives a fast lane for people who dosent actually have time to play. they can become as good as those who spend hours grinding for thier gear.  So you mean we should penalize those who have less than 24/7 to play, or in other word, you keep saying that 24/7 monitor campers need to be decorated by the president for their loyalty to their computer chairs?
    3, Takes away the statisfaction that comes from accomplishing things.  Whose satisfaction?  Yours?  I don't care.
    4, Works best on kidds, who often are impatient, impulsive and lack the willpower to resist the temptation.  So your scheme works best on those who do not intend to contribute to society, live on welfare and spend all their time on the computer.  While we tax payers work, pay tax to fund you kind of 24/7, and we need to worship you b/c you go on sick leave and play 24/7?  Impressive theory.
    5, Makes weak people spend to mush money ( that they should have spent on more inportant things) many could in the end become in debt. As they spend thier last penny on virtual items.  Spending too much money is weak but spending too much time is strong?
    6,  Have a high risk of making people lose controll of how mush they spend a month, If you have a monthly fee, you know exacly how mush you will pay.  How about a high risk of people losing control of their health by not eating and shitting?
    7, Its just one step above selling ingame money for IRL cash, honestly, the lines become blured when 0 and 1 become worth money.  Opinion, what line to draw, who draw the line, for what purpose?
    A general Boycott off all RMT transaction games is a needed stand that we as a gameing comunity should do, towards the devs that think they can push this shit on us.  You can boycott all you want, but you have yet a case to convince people.  I do not feel that RMT is an issue, so long as the game is fun to play.
    This is captialism at its worst.....



     

    You have reversed the focus, you are checking RMT as a measurement of gameplay, instead of the gameplay itself.

  • MagiclightMagiclight Member Posts: 29
    Originally posted by Arakazi

    Originally posted by LynxJSA

    Originally posted by Ozmodan



    Zoom, his point just flew over your head.  Maybe you should sit down, read and think before commenting.
    There are a lot of us who enjoy playing a game where getting items, status, skills, etc. requires some work.  The thought that someone else can whip out a credit card and purchase it pretty much mocks all that effort.  That is the reason that RMT will be a success for the "I want it now" generation, but will fail with the rest of us.

     

    Which is how some item malls are, but not all. Actually, the MMOs where that is the situation are a rather small percentage of the F2P market. You and the OP seem to be looking at an implementation of it that you don't care for, and dismissing all psosibilities based on your personal dislike for one particular model.

    I keep my Wife's account stocked with cash in the marketplace so that whenever she wants to buy a pet for her house or a new cosmetic suit, she can. That makes the game fun for her and doesn't affect any gameplay.  Now, in a game like Voyage Century, which presents the scenario that both you and the OP have issue with, I agree with the two of you as far as it being something I don't care for, HOWEVER... I'm not about to condemn a playstyle that I don't care for since it is entirely a matter of personal preference. I just don't play MMOs with that feature.

    If buying your way through a game is the intended design of the game and a legitimate feature of it, where is the problem? If it's not your cup of tea, don't play it, but to condemn the game or the people that enjoy it seems excessive.

    Think of it this way - it takes the people that want to buy their way through a game a legitimate place to do it, which means there's less of a chance they will be illegally doing it in the game you're playing.

     

     

     

    I see your point. But this creates a two classes of players, one who buys his way through the game and the other who works his way through the game. Where is the fairness in that?



     

    A game is just a game. And each game has its own rules. If anyone do not like it, dont play it. Simple as that, right? Why is there so much discrimination? It is just too childish and immature. Most people didnt even know that in a F2P game, the majority of the players are actually non playing. The few that pay for it is no different than a P2P custumer that did not login because his allowances were cutted. After all, no1 say you cant pay for WOW. You can buy WOW items and gold for real cash too. So, does it make WOW...fair? Then all items should be make untradeable...and please remove that soul/spellbind nonsense to ensure fairness.

    Instead, the OP should change to why P2P is good.

     

  • Zlayer77Zlayer77 Member Posts: 826
    Originally posted by zaxxon23


    You have entirely too much bias in your rebuttal.  In fact, this is much less an argument than a bit of a rant.  It's clear you're against rmt, and that is just fine.  But your argument completely ignores simple facts such as the massive existing rmt market (which would be even higher were it legitimized) and the very basic fact that any mmo is already "unfair" due to vaying degress of available time to play a game (having more time to play a mmo is just as unbalancing as purchasing items).  You must recognize that your opinion does not speak for the majority of mmo gamers.  How could you possibly expect game developers to take you seriously when they're staring at a 2 billion / year rmt market?  It's clear that many gamers have no issue at all with rmt.



     

    I dident know you could think like this...

    I like this one quote; Having more time to play a mmo is just as unbalancing as purchasing items... HAHAHA are you mad!

    I must ask you why are you even playing mmos you look to be having to mush stuff to sort out in IRL.. and the people who spend so mush time ingames do have to sacrifice other aspects of thiere lives trust me.

    Having no issues with RMT is the same as not having any Issues with anything that dosent concern you. You have enough real life cash to think this is an exellent idee as it will work out great for YOU. you have no regards that it might destroy the lifes of people prone to addictions, they will spend way to mush money on thiere games. Your post Reeks of YOU, YOU and ME ME ME, you sire are a selfish person.. and I hope the RMT market treats you well

  • DracisDracis Member Posts: 434

    One thing both sides are forgetting is this: eventually RMT items will be taxed. Not only here in the US, but other countries have thought of the same thing.

    I don't care if you buy items, etc if it enhances your gameplay and doesn't interfere in mine, but that goes all the back to the beginning fo this thread with te good/bad RMT. Just remember, if you're buying those items now, eventually you might be taxed on them and no, not just sales tax.

    Just becareful of what you wish for, you just might get it, and more you didn't want.

  • Zlayer77Zlayer77 Member Posts: 826
    Originally posted by Orthedos

    Originally posted by Zlayer77


    RMT is beyond horribal. here are the reasons why:
    1, Gives unfair advantage to people who have more IRL cash  So the advantage should be given to be people who stays online 24/7?  So it is in the interest of who to encourage 24/7?  Medical supplies company?  Emergency wards?
    Sadly for you If I play football or swim all day the risk is im going to do it better then you.. and no amount of IRL money will help you. You have to put in the time. For instance I live in a northen European country and I earn an okey living, I could put in 500$ a month in gaming and my wallet wouldent even get a dent. That would give me a serious advantage over other players. You think this is fair gamplay??
    Example from a IRL point of view.. I want my favorit team to win in football, so I pay billions of dollars to get the best players on the team. Now I have world class players on my team and the other once in the league have to make due with local tallent. My team would win every cup in my country. As the players would be better then our national team. What would happen is people would lose interest as the winner has allready been decided.
    Example 2 I play alot of chess, on a stopage clock would it be fair if I could pay to get more time then my opponent?
    Form a capitalist point of view RMT is the dream come true, Cash is king, putting in an effort or working for something means nothing as long as I can get what I want when I want it, By using my GOLD card.
    2, Gives a fast lane for people who dosent actually have time to play. they can become as good as those who spend hours grinding for thier gear.  So you mean we should penalize those who have less than 24/7 to play, or in other word, you keep saying that 24/7 monitor campers need to be decorated by the president for their loyalty to their computer chairs?
    You just sound envious here, yes OFC you will get penalized if you dont play as mush its simple logic. If you dont have the time to invest in an online game mabe you should not be playing them? The fact is that many of the people who play 24/7 will find that money to pay for the needed gear. As if you open up the RMT market they will probably get the loot that you the casual player, who likes to cut corners wants, and they will sell it to you for IRL Cash. 
    The Hardcore gamers will only benefit from RMT transactions, it will probably make more of them able to make a living playing games.
    The people that will get effected are the once that arnt hardcore, that gets told IF you dont buy this sword or this armour you wont be able to go on this raid with the guild etc. 
    24/7 gamers will not get effected they will only benefit, but the avrage player will be forced to pay for items if he wants to play the game. This is not good and not fun trust me. 
    3, Takes away the statisfaction that comes from accomplishing things.  Whose satisfaction?  Yours?  I don't care.
    I think its fun to work for something and get a reward afterwards. The hole reason im playing the game is to explore the conent. Im guessing you play for other reasons??
    4, Works best on kidds, who often are impatient, impulsive and lack the willpower to resist the temptation.  So your scheme works best on those who do not intend to contribute to society, live on welfare and spend all their time on the computer.  While we tax payers work, pay tax to fund you kind of 24/7, and we need to worship you b/c you go on sick leave and play 24/7?  Impressive theory.
    Once again the RMT is the 24/7 gamers dream come true. He will spend all day playing and get the needed stuff and then sell it to you when you get back from work. RMT games still have dropes you know. Entropida universe is a perfect example where everything ingame cost money. And guess what the 24/7 players are making a living IRL playing it.
    I think you got it mixed up to be honest im talking about the potential disaster of little kidds getting exploited in these kinds of games. There have allready been a few cases where parents dident know there kidds where using the phone bill to pay for ingame items. And when they found out, they had a shit load of debt to pay.
    The hole modle of RMT transactions is to make you pay alot more money then you intended to spend. These companies wants to make money you know.
    And the 24/7 gamers are appluding this shit, more people to take advantage off. Dont think for a second that the no lifers wont still get the upper hand on you in a RMT game. its the gamers like you and me that will get the end of the stick. As we will be forced to pay more IRL money to keep up. IF you cant see this im sorry.
    5, Makes weak people spend to mush money ( that they should have spent on more inportant things) many could in the end become in debt. As they spend thier last penny on virtual items.  Spending too much money is weak but spending too much time is strong?
    Once again you miss my hole point. If you have a set fee every month people wont spend money they dont have. Its like those micro loans the credit companies came up with. It will be to tempting for the avrage gamer not to get that shine sword for 15$
    And once again the 24/7 gamers wont get effected as they have all day to grind out that sword, and then make a fast buck selling it to you when you get back from work.
    The people who will get effected are those that are to weak and to impatient, to wait or work for thiere items.
    6,  Have a high risk of making people lose controll of how mush they spend a month, If you have a monthly fee, you know exacly how mush you will pay.  How about a high risk of people losing control of their health by not eating and shitting?
    Here you go again. Do you think that RMT was invented to stop the 24/7 gamer? and let you play on his lvl.. you wont ever be able to compeat against the no lifers. As they will spend all day playing a game you Now as a casual will be foreced to pay extra money to even be able to play.
    Im sorry but I think you have gotten this backwards. RMT was not and is not a way of evening out the play field betwen casuals and hardcore. Its a way for the Companies that make these games to make more IRL money.
    I have played a few and trust me they do not even out anything. They just make you, if you are a casual spend more of your hard earnd money om virtiual goods. That come the end of the day are WORTH NOTHING.....
    7, Its just one step above selling ingame money for IRL cash, honestly, the lines become blured when 0 and 1 become worth money.  Opinion, what line to draw, who draw the line, for what purpose?
    You know that programing is 1 and 0 right? so now you are paying a company Real money to get 1 and 0, kinda stupid when you think about it like that.
    A general Boycott off all RMT transaction games is a needed stand that we as a gameing comunity should do, towards the devs that think they can push this shit on us.  You can boycott all you want, but you have yet a case to convince people.  I do not feel that RMT is an issue, so long as the game is fun to play.
    How good for you... for me its a moral thing, it sickens me to the core that multinational companies do all they can to exploit the hell out of things.
    This is captialism at its worst.....



     

    You have reversed the focus, you are checking RMT as a measurement of gameplay, instead of the gameplay itself.



     

    OMG man what RMT company do you work for...

  • OrthedosOrthedos Member Posts: 1,771
    Originally posted by Zlayer77


     
    You have reversed the focus, you are checking RMT as a measurement of gameplay, instead of the gameplay itself.



     

    OMG man what RMT company do you work for...

     

    While I do not care about RMT, I do not support, actually I strongly object to buying from gold farmers.  I consider only the developer as the only valid acceptable RMT seller.  PERIOD.

    Gold farmers are hackers.  Thieves.  NO dealing with them.

  • IhmoteppIhmotepp Member Posts: 14,495

    I know analogies can be hard to follow or flawed, but try this one.

    We are climbing a mountain.

    We meet at the top of the mountain. There is no way in the Universe to get to the top, except to do it one step at a time, all the way up. Now, we look at each other, and we know we have both taken every step up the mountain. Do I care, or do you, if one of us got there quicker? Do I care if you got there in a week, and it took me 6 months? No. I know, that either way, you went through every encounter I did to get there regardless of the time taken (think of this as content).

    So, in this case we don't measure by SPEED we measure by foot steps taken to reach the top. No matter how quickly I do it or how slowly you do it, or vice a versa, we know one thing, there's no way to avoid those footsteps, they have to be taken. This is want makes us equal, the amount of footsteps we have taken, NOT THE SPEED at which we take them.

    Now, imagine there is a helicopter that can give you a lift up the side of the mountain if you feel like taking a break from climbing now and then.

    We reach the top of the mountain. Did you take the same footsteps I did, or did you ride in the Helicopter? Did you ride part of the way, most of the way, only a little bit of the way? How can this be perceived as equal on any level?

    RMT lets you skip content. P2P means you MUST do the content, no matter how fast or slow.

    Thats' what we like about P2P instead of RMT, knowing everyone has to do the same content, no matter how fast or how slow.

    Need to kill 1,000 mobs to get to level 5? There is no shortcut, you MUST kill 1,000 mobs. I don't care if you do it in one sitting of 8 hours, or 30 minutes a day, either way IT"S STILL 1,000 MOBS! 

    With RMT, take an XP potion. Maybe you killed 900 Mobs, maybe 500, maybe only 100. Who knows?

    image

  • yigaelyigael Member Posts: 42
    Originally posted by Orthedos

    Originally posted by Zlayer77


     
    You have reversed the focus, you are checking RMT as a measurement of gameplay, instead of the gameplay itself.



     

    OMG man what RMT company do you work for...

     

    While I do not care about RMT, I do not support, actually I strongly object to buying from gold farmers.  I consider only the developer as the only valid acceptable RMT seller.  PERIOD.

    Gold farmers are hackers.  Thieves.  NO dealing with them.

    This sounds like a very good idea!! I would definately consider buying gold from the actual game itself if its available. Developers, get the hint???

    image

  • AbrahmmAbrahmm Member Posts: 2,448

    A game is a game for a reason. Everything I can achieve, get, create, and destroy should be done by playing the game. Swiping a credit card is not playing the game, it is skipping the game. I think it's terrible if key things in the game are available for real life money, and I think it is even worst if necessary things are ONLY available for real life money. If this genre is heading down the road of RMT, it will be a genre without me.

    Tried: LotR, CoH, AoC, WAR, Jumpgate Classic
    Played: SWG, Guild Wars, WoW
    Playing: Eve Online, Counter-strike
    Loved: Star Wars Galaxies
    Waiting for: Earthrise, Guild Wars 2, anything sandbox.

  • Zlayer77Zlayer77 Member Posts: 826
    Originally posted by Abrahmm


    A game is a game for a reason. Everything I can achieve, get, create, and destroy should be done by playing the game. Swiping a credit card is not playing the game, it is skipping the game. I think it's terrible if key things in the game are available for real life money, and I think it is even worst if necessary things are ONLY available for real life money. If this genre is heading down the road of RMT, it will be a genre without me.



     

    Quoted for the truth. Im happy not everyoen has gone and lost thiere minds on theses boards. There are still some sane people left

  • Zlayer77Zlayer77 Member Posts: 826
    Originally posted by yigael

    Originally posted by Orthedos

    Originally posted by Zlayer77


     
    You have reversed the focus, you are checking RMT as a measurement of gameplay, instead of the gameplay itself.



     

    OMG man what RMT company do you work for...

     

    While I do not care about RMT, I do not support, actually I strongly object to buying from gold farmers.  I consider only the developer as the only valid acceptable RMT seller.  PERIOD.

    Gold farmers are hackers.  Thieves.  NO dealing with them.

    This sounds like a very good idea!! I would definately consider buying gold from the actual game itself if its available. Developers, get the hint???



     

    You can buy ISK(money) in EVE from the developers. I dont mind this there modle works fine as alot of people can play for free as they sell there ingame money for GMT cards. Its made to stop gold farmers.

    But YOU DO NOT HAVE TO BUY ISK TO COMPEAT... most RMT games make it so you have to buy the goods to stay competetive. As they want to earn more money. This is exploiting the consumer and is down right EVIL .  All you FOOOLS that want RMT go and play a F2P Korean grind game and see how fun it will be.

    I think you will change your mind RMT is not in our best interest as consumers its a dirty game to make us give companies more of our hard earnd money. And alot of them a targeted towards childrean.. Its just sick that many of you feel this could be a good thing.

  • LynxJSALynxJSA Member RarePosts: 3,334
    Originally posted by Zlayer77

    I think you will change your mind RMT is not in our best interest as consumers its a dirty game to make us give companies more of our hard earnd money. And alot of them a targeted towards childrean.. Its just sick that many of you feel this could be a good thing.

     

    85% of the players in most F2P games spend little or no 'hard earned money' on the game. This means that most F2P players spend LESS of their 'hard earned money' per month than your average subscription gamer.

    -- Whammy - a 64x64 miniRPG 
    RPG Quiz - can you get all 25 right? 
    FPS Quiz - how well do you know your shooters?  
  • Zlayer77Zlayer77 Member Posts: 826
    Originally posted by Ihmotepp


    I know analogies can be hard to follow or flawed, but try this one.
    We are climbing a mountain.
    We meet at the top of the mountain. There is no way in the Universe to get to the top, except to do it one step at a time, all the way up. Now, we look at each other, and we know we have both taken every step up the mountain. Do I care, or do you, if one of us got there quicker? Do I care if you got there in a week, and it took me 6 months? No. I know, that either way, you went through every encounter I did to get there regardless of the time taken (think of this as content).
    So, in this case we don't measure by SPEED we measure by foot steps taken to reach the top. No matter how quickly I do it or how slowly you do it, or vice a versa, we know one thing, there's no way to avoid those footsteps, they have to be taken. This is want makes us equal, the amount of footsteps we have taken, NOT THE SPEED at which we take them.
    Now, imagine there is a helicopter that can give you a lift up the side of the mountain if you feel like taking a break from climbing now and then.
    We reach the top of the mountain. Did you take the same footsteps I did, or did you ride in the Helicopter? Did you ride part of the way, most of the way, only a little bit of the way? How can this be perceived as equal on any level?
    RMT lets you skip content. P2P means you MUST do the content, no matter how fast or slow.
    Thats' what we like about P2P instead of RMT, knowing everyone has to do the same content, no matter how fast or how slow.
    Need to kill 1,000 mobs to get to level 5? There is no shortcut, you MUST kill 1,000 mobs. I don't care if you do it in one sitting of 8 hours, or 30 minutes a day, either way IT"S STILL 1,000 MOBS! 
    With RMT, take an XP potion. Maybe you killed 900 Mobs, maybe 500, maybe only 100. Who knows?



     

    could not have said this better myself... thanx Ihmotep, this is also a side effect of an RMT game, Unfair advantage to those that are lazy, and dont want to play fair....

    THink the point of WHY RMT games should be avoided att all cost have been clearly stated by all sane member of these boards.

  • BlackWatchBlackWatch Member UncommonPosts: 972

    If RMT is done by the company that owns the game, then it 'might' be a better situation.

    SOE tried this and it didn't work that well for them, tbh.

    RMT should NOT be done by 3rd party companies, imho.  If so, they should fork over cash to the game company for increased support costs as well as the fact that they are making money off of handling property owned by said gaming company.  There are billions of dollars out there being made by companies other than those that made the games... imagine what new content and improvements in customer support would be available to legit paying players IF those funds were in the hands of the gaming companies.

     

    image

  • Zlayer77Zlayer77 Member Posts: 826
    Originally posted by LynxJSA

    Originally posted by Zlayer77

    I think you will change your mind RMT is not in our best interest as consumers its a dirty game to make us give companies more of our hard earnd money. And alot of them a targeted towards childrean.. Its just sick that many of you feel this could be a good thing.

     

    85% of the players in most F2P games spend little or no 'hard earned money' on the game. This means that most F2P players spend LESS of their 'hard earned money' per month than your average subscription gamer.



     

    Give me real figures and documented facts before you blurt out numbers my friend. If RMT would be a less lucrative game modle then monthly fees, dont you think most developers would use the later lolz?

    I dont have any numbers so I cant say this or that about what actually generates more cash to the devs.

    But I know that the RMT modle is made to milk people out of there money. From a buisness point of you ( i do stuff like this IRL) the RMT modle if done right looks to be alot more lucrative. If I personaly was a Dev i WOULD USE THE RMT MODLE. This is not a good thing, I make alot of money on lazy consumers in IRL and that is why im saying, RMT is bad for you all, but hey if you want it then im not gona stop you.

    Its actually kinda fun, I thought more would vocaly Object, but the gaming companies are smart. Why lose cash on ebay to farmers when you can get the same stupid people to buy the stuff Rigth from the game haha

    In the end you will decide if you think bying 0,1,0,0,0,1 is worth it. Dont forget to tell you kidds that sorry you have no college found becacuse daddy spent all his money buying virtual items online, THAT ARE NOW WORTH NOTHING hahaha

     

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