I think the votes speak for themself at this point, People dont want RMT.....sorry 5-6(you know WHO you are, now stop your Lobbying)
Those who read these forums may not want RMT, but visitors to this sight hardly represent the majority of players. So saying "People don't want RMT" is hardly an accurate statement. I was surprised that it was such a small majority that wants no RMT whatsoever.
However none of this voting changes the FACT that more people worldwide play games with RMT than those without.
But at least you can still say you're a rebel, and you're fighting "the system". Go get 'em!
Couldnt care less about it. It's my desicion to spend money on in game items if i want to.
I agree. I just dont want to play in the same game world as you if you do. Thats all.
i have no problem with RMT as long as the best ingame items need you to play the game for them!
Why? What happened to "It's my decision to spend money on in game items if i want to"?
So why cant I buy the best items too?
Those who read these forums may not want RMT, but visitors to this sight hardly represent the majority of players.
I agree...I think far more players would hate RMT than this poll would suggest. This site is RMT-friendly because it has ads pimping F2P games...many of which are RMT.
So saying "People don't want RMT" is hardly an accurate statement.
It is accurate based on what we have seen so far.
However none of this voting changes the FACT that more people worldwide play games with RMT than those without.
Not in the US, and probably not in Europe.
But at least you can still say you're a rebel, and you're fighting "the system".
Actually, we are not..."rebel" implies we are a minority. The poll (and the empirical evidence) demonstrates we are not (at least in the Western markets). Pro-RMT people are the "rebels".
Originally posted by Brain-dead However none of this voting changes the FACT that more people worldwide play games with RMT than those without. Not in the US, and probably not in Europe.
Recently Frogster announced on the E3 that Runes of Magic just hit the 1 Million subscriber mark in US/Europe. Or should we have a look on the current XFire ranking?
Recently Frogster announced on the E3 that Runes of Magic just hit the 1 Million subscriber mark in US/Europe.
The reason those numbers dont impress me is because they dont tell you how many are actually playing...just how many "registered".
By contrast, you can tell how many people are actually playing in P2P games via subscription numbers. No, I dont think 1 million people are actually playing Runes of Magic.
Recently Frogster announced on the E3 that Runes of Magic just hit the 1 Million subscriber mark in US/Europe. The reason those numbers dont impress me is because they dont tell you how many are actually playing...just how many "registered".
thats why I added the XFire stats actually -- its a tool that maps playtime after all
So far it looks like more than 50% of the voters do not want RMT at all. Will be interesting to continue to monitor this thread. Developers of MMOs should as well.
When I'm paying a subscription, they better not have RL bought items brought into the game. If I'm not paying a subscription, I'm not playing the game. Too many negatives to that model, in my opinion.
Tell me which game has no legal or illegal RMT at all. I don't think such a game exist.
So far it looks like more than 50% of the voters do not want RMT at all. Will be interesting to continue to monitor this thread. Developers of MMOs should as well.
Sure. It is not inconsistent with Yee 2005, which shows that 22% of players would participate in RMT. BTW, Yee 2005 is a general survey so probably game agnostic.
When I'm paying a subscription, they better not have RL bought items brought into the game. If I'm not paying a subscription, I'm not playing the game. Too many negatives to that model, in my opinion.
Tell me which game has no legal or illegal RMT at all. I don't think such a game exist.
Illegal transactions do not make it okay to put legal RMT in all games. I would rather take out player driven economy before RMT is added to a game I play.
So far it looks like more than 50% of the voters do not want RMT at all. Will be interesting to continue to monitor this thread. Developers of MMOs should as well.
Sure. It is not inconsistent with Yee 2005, which shows that 22% of players would participate in RMT. BTW, Yee 2005 is a general survey so probably game agnostic.
Over 50% of the people voting in this pole do not want any RMT in their games. So what if 20% would want RMT? If you alienate the 55% that do not want it in the game they are playing they will leave. It is okay in games designed for it, F2P. People who do not want it can avoid it. It doesn't need to be forced on every gamer. If P2P games have RMT is should be only on a few servers not all of them or they will lose customers that do not want it.
When I'm paying a subscription, they better not have RL bought items brought into the game. If I'm not paying a subscription, I'm not playing the game. Too many negatives to that model, in my opinion.
Tell me which game has no legal or illegal RMT at all. I don't think such a game exist.
Illegal transactions do not make it okay to put legal RMT in all games. I would rather take out player driven economy before RMT is added to a game I play.
I didn't say that. I am merely question Xasapis statement that "When I'm paying a subscription, they better not have RL bought items brought into the game". This obviously cannot be practically enforced since no developer is successful in preventing illegal RMT.
F2P with RMT doesnt bother me at all to tell the truth.......If people really feel they need to buy things from the item shop then its their money, let them do what they want.......I have never even looked at any items in an item shop so I have never been tempted to buy.....
I think that they are going in the right direction. RMT has its place. After all, variety is almost always a good thing. In my opinion the deep PvE games are fine with monthly subscriptions, because they usually take more time actually building a character. Being able to buy items with real money would take away from the feeling of accomplishment games like World of Warcraft or Lord of the Rings Online are meant to portray.
Games like Guild Wars and Warhammer Online would be fine with a restricted RMT pay basis because they are more PvP oriented where class balance and fast action are more important than getting very deep into the lore (to me) or dungeon/item/faction treadmills. The items you could buy would be trivial and would not affect gameplay or economy. They still have player progression, but the PvE is not really as deep as the above mentioned games because the focus is on player to player combat.
Complete RMT is fine for games where there is very little player to player combat and gear is of little importance in the first place. Games such as Spellborn or Hello Kitty ( sorry I don't have better examples, I tend to stay away from F2P RMT games) do have a place and they do serve thier purpose well in my opinion. I assume these games are more social with less combat and competition for resources. RMT items are more of a status symbol than anything else.
Games like Planetside or Huxley (and Guild Wars somehow even made it work) serve better being completely free to play. They are FPS with minor RPG elements. The focus is almost completley twitch based, and the classes (if any) and weapons are tightly balanced, such as in Team Fortress 2 or Counter Strike. Most of the traffic takes place on Peer to Peer servers, and players can search servers and filter them according to map, team size, etc. Most players who enjoy this genre are already used to playing for free, and would not pay any RMT or subscription fees in my opinion.
Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.
RMT kills the purpose of the games core. Why play the game if all you have to do is go to the games mall and buy the best of everything? It just makes no sense. Because what they've issentially done is turn the game into a huge chat room - think IMVU. RMT is bad.
I've asked this of several people and none have given an answer:
Of the hundreds of MMOs where RMT is part of the gameplay, can you list a few where all you have to do is go to the games mall and buy the best of everything?
Okay, so I mentioned Atlantica Online earlier, now for another the new Quickhit Football. You go to the shop to buy scouting reports on your next opponent, players for your team, plays for your team. Your real life checking account balance directly affects competition vs other players.
"Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..."
The poll will always show the majority of players be against RMT, but all MMO companies are moving towards it because they can, and they make more money that way. Kinda like politics, majority of americans can vote one way, but the government still will spend the other. They do it because they can, and they make money off doing it.
If the game is designed for RMT, then I have no problem with it, nor does it matter who does the selling, developer or player.
If the game is not supposed to have it, then I can agree that it should not be allowed and game developers should take every step to prosecute it out of the game world in fairness to the majority of the playerbase that does not want it in their game.
Whether they will or not is a subject for another thread.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I've voted for no RMTing in-game at all. Charge monthly fees, charge gameplay in hour plans, charge one-time for expansions, campaign and new areas, but items, in-game money, characters, item malls, these are definitely No-No for me.
Allow one and the others will spread and get worse, it's a simple matter of seeking more and more profit, and we're talking about REAL money sinks here.
So you guys that are voting no RMT ever are you then saying you are willing to pay 15 dollars a month for every single MMO??....You do realize about 90 percent of these games will never make it with that payment structure right??
RMT kill the economies in mmos. They ruined any hard work a player puts in to having anything. So I say to hell with the cash shops and run of the mill item mall mmos. I'd rather pay a monthly fee and get a better quality product, only time rmt is useful.
So you guys that are voting no RMT ever are you then saying you are willing to pay 15 dollars a month for every single MMO??....You do realize about 90 percent of these games will never make it with that payment structure right??
And for that I suggest MMOs stop with the monthly fee payments only, and start giving gameplans of hours or weeks and week-plans.
This is my suggestion table, obviously it can be way more tweaked.
Monthly Fee = $14.99
Weekly Fee = $6.99
14-hour plan (2hr/day for a week average) = $3.99
28-hour plan (4hr/day for a week average) = $5.99
56-hour plan (8hr/day for a week average) = $9.99
120-hour plan (4 hr/day for a month average) = $16.99
240-hour plan (8 hr/day for a month average) = $31.99
The average is just a suggestion on how to spend them, you would have these hours credited into your account for you to spend them as you wish, and they would never expire.
Trust me, there will be people using one of these plans to play for a whole year. And it allows us to enjoy as many P2P games as we want.
So you guys that are voting no RMT ever are you then saying you are willing to pay 15 dollars a month for every single MMO??....You do realize about 90 percent of these games will never make it with that payment structure right??
No, I voted that way because *I* won't play RMT games. Let games do whatever they want, and me do whatever I want.
RMT usually destroys the "fairness" of a game, in some cases only hurts it slightly. For games where fairness doesn't matter, which isn't what I'm looking for, RMT is fine.
Comments
Those who read these forums may not want RMT, but visitors to this sight hardly represent the majority of players. So saying "People don't want RMT" is hardly an accurate statement. I was surprised that it was such a small majority that wants no RMT whatsoever.
However none of this voting changes the FACT that more people worldwide play games with RMT than those without.
But at least you can still say you're a rebel, and you're fighting "the system". Go get 'em!
Couldnt care less about it. It's my desicion to spend money on in game items if i want to.
I agree. I just dont want to play in the same game world as you if you do. Thats all.
i have no problem with RMT as long as the best ingame items need you to play the game for them!
Why? What happened to "It's my decision to spend money on in game items if i want to"?
So why cant I buy the best items too?
Those who read these forums may not want RMT, but visitors to this sight hardly represent the majority of players.
I agree...I think far more players would hate RMT than this poll would suggest. This site is RMT-friendly because it has ads pimping F2P games...many of which are RMT.
So saying "People don't want RMT" is hardly an accurate statement.
It is accurate based on what we have seen so far.
However none of this voting changes the FACT that more people worldwide play games with RMT than those without.
Not in the US, and probably not in Europe.
But at least you can still say you're a rebel, and you're fighting "the system".
Actually, we are not..."rebel" implies we are a minority. The poll (and the empirical evidence) demonstrates we are not (at least in the Western markets). Pro-RMT people are the "rebels".
RMT = Taxation of virtual economies.
Recently Frogster announced on the E3 that Runes of Magic just hit the 1 Million subscriber mark in US/Europe. Or should we have a look on the current XFire ranking?
XFire Ranking:
World of Warcraft
Guild Wars
Silkroad Online F2P
Eve Online
CABAL Online F2P
Cabal Online F2P
The Lord of the Rings Online
Warhammer Online: Age of Reckoning
MapleStory F2P
Shaiya F2P
Metin 2 F2P
Runes of Magic F2P
Perfect World F2P
Wow...as of this post, almost 74% of the people responding want RMT restricted to trivial items only, or want no RMT at all.
Thats higher than I was expecting.
Recently Frogster announced on the E3 that Runes of Magic just hit the 1 Million subscriber mark in US/Europe.
The reason those numbers dont impress me is because they dont tell you how many are actually playing...just how many "registered".
By contrast, you can tell how many people are actually playing in P2P games via subscription numbers. No, I dont think 1 million people are actually playing Runes of Magic.
thats why I added the XFire stats actually -- its a tool that maps playtime after all
Two statements I always make that are 100% appropriate to this thread:
1) Play the way you want to play.
2) Nothing will stop a person with too much time and not enough money from striking a deal with a person with too much money and not enough time.
thats why I added the XFire stats actually -- its a tool that maps playtime after all
Where is xFire getting its data from? How does it know who is playing at a given time?
So far it looks like more than 50% of the voters do not want RMT at all. Will be interesting to continue to monitor this thread. Developers of MMOs should as well.
Tell me which game has no legal or illegal RMT at all. I don't think such a game exist.
Sure. It is not inconsistent with Yee 2005, which shows that 22% of players would participate in RMT. BTW, Yee 2005 is a general survey so probably game agnostic.
Tell me which game has no legal or illegal RMT at all. I don't think such a game exist.
Illegal transactions do not make it okay to put legal RMT in all games. I would rather take out player driven economy before RMT is added to a game I play.
Sure. It is not inconsistent with Yee 2005, which shows that 22% of players would participate in RMT. BTW, Yee 2005 is a general survey so probably game agnostic.
Over 50% of the people voting in this pole do not want any RMT in their games. So what if 20% would want RMT? If you alienate the 55% that do not want it in the game they are playing they will leave. It is okay in games designed for it, F2P. People who do not want it can avoid it. It doesn't need to be forced on every gamer. If P2P games have RMT is should be only on a few servers not all of them or they will lose customers that do not want it.
Tell me which game has no legal or illegal RMT at all. I don't think such a game exist.
Illegal transactions do not make it okay to put legal RMT in all games. I would rather take out player driven economy before RMT is added to a game I play.
I didn't say that. I am merely question Xasapis statement that "When I'm paying a subscription, they better not have RL bought items brought into the game". This obviously cannot be practically enforced since no developer is successful in preventing illegal RMT.
F2P with RMT doesnt bother me at all to tell the truth.......If people really feel they need to buy things from the item shop then its their money, let them do what they want.......I have never even looked at any items in an item shop so I have never been tempted to buy.....
I think that they are going in the right direction. RMT has its place. After all, variety is almost always a good thing. In my opinion the deep PvE games are fine with monthly subscriptions, because they usually take more time actually building a character. Being able to buy items with real money would take away from the feeling of accomplishment games like World of Warcraft or Lord of the Rings Online are meant to portray.
Games like Guild Wars and Warhammer Online would be fine with a restricted RMT pay basis because they are more PvP oriented where class balance and fast action are more important than getting very deep into the lore (to me) or dungeon/item/faction treadmills. The items you could buy would be trivial and would not affect gameplay or economy. They still have player progression, but the PvE is not really as deep as the above mentioned games because the focus is on player to player combat.
Complete RMT is fine for games where there is very little player to player combat and gear is of little importance in the first place. Games such as Spellborn or Hello Kitty ( sorry I don't have better examples, I tend to stay away from F2P RMT games) do have a place and they do serve thier purpose well in my opinion. I assume these games are more social with less combat and competition for resources. RMT items are more of a status symbol than anything else.
Games like Planetside or Huxley (and Guild Wars somehow even made it work) serve better being completely free to play. They are FPS with minor RPG elements. The focus is almost completley twitch based, and the classes (if any) and weapons are tightly balanced, such as in Team Fortress 2 or Counter Strike. Most of the traffic takes place on Peer to Peer servers, and players can search servers and filter them according to map, team size, etc. Most players who enjoy this genre are already used to playing for free, and would not pay any RMT or subscription fees in my opinion.
Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.
I've asked this of several people and none have given an answer:
Of the hundreds of MMOs where RMT is part of the gameplay, can you list a few where all you have to do is go to the games mall and buy the best of everything?
Okay, so I mentioned Atlantica Online earlier, now for another the new Quickhit Football. You go to the shop to buy scouting reports on your next opponent, players for your team, plays for your team. Your real life checking account balance directly affects competition vs other players.
"Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..."
Chavez y Chavez
The poll will always show the majority of players be against RMT, but all MMO companies are moving towards it because they can, and they make more money that way. Kinda like politics, majority of americans can vote one way, but the government still will spend the other. They do it because they can, and they make money off doing it.
That's the unfortunate and sad reality.
EQ1-AC1-DAOC-FFXI-L2-EQ2-WoW-DDO-GW-LoTR-VG-WAR-GW2-ESO
If the game is designed for RMT, then I have no problem with it, nor does it matter who does the selling, developer or player.
If the game is not supposed to have it, then I can agree that it should not be allowed and game developers should take every step to prosecute it out of the game world in fairness to the majority of the playerbase that does not want it in their game.
Whether they will or not is a subject for another thread.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I've voted for no RMTing in-game at all. Charge monthly fees, charge gameplay in hour plans, charge one-time for expansions, campaign and new areas, but items, in-game money, characters, item malls, these are definitely No-No for me.
Allow one and the others will spread and get worse, it's a simple matter of seeking more and more profit, and we're talking about REAL money sinks here.
So you guys that are voting no RMT ever are you then saying you are willing to pay 15 dollars a month for every single MMO??....You do realize about 90 percent of these games will never make it with that payment structure right??
RMT kill the economies in mmos. They ruined any hard work a player puts in to having anything. So I say to hell with the cash shops and run of the mill item mall mmos. I'd rather pay a monthly fee and get a better quality product, only time rmt is useful.
And for that I suggest MMOs stop with the monthly fee payments only, and start giving gameplans of hours or weeks and week-plans.
This is my suggestion table, obviously it can be way more tweaked.
Monthly Fee = $14.99
Weekly Fee = $6.99
14-hour plan (2hr/day for a week average) = $3.99
28-hour plan (4hr/day for a week average) = $5.99
56-hour plan (8hr/day for a week average) = $9.99
120-hour plan (4 hr/day for a month average) = $16.99
240-hour plan (8 hr/day for a month average) = $31.99
The average is just a suggestion on how to spend them, you would have these hours credited into your account for you to spend them as you wish, and they would never expire.
Trust me, there will be people using one of these plans to play for a whole year. And it allows us to enjoy as many P2P games as we want.
No, I voted that way because *I* won't play RMT games. Let games do whatever they want, and me do whatever I want.
RMT usually destroys the "fairness" of a game, in some cases only hurts it slightly. For games where fairness doesn't matter, which isn't what I'm looking for, RMT is fine.
Once upon a time....