Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Gamescom Gameplay Videos + More!

13»

Comments

  • WSIMikeWSIMike Member Posts: 5,564
    Originally posted by Bellarion


    Im sure that SE will be taking feedback about what people who played those games at Gamescon thought.



    I'm sure they'll take feedback to get a general vibe of what people think of what they've seen so far overall. But not for specifics like "the Lalafell's animation has this weird glitch".

    It's one thing to note that the animations look quirky, so long as you realize that what you're looking at is not the final version of  the game. With how strong Wizardry's comments have been recently (both in this thread and another I read), it seems to me that they think it's somehow representative of how the retail game will be... and tha'ts not the case.

    Frankly, to me, for someone to think that SE would release to retail with such blatant issues is pretty ridiculous.

     

    "If you just step away for a sec you will clearly see all the pot holes in the road,
    and the cash shop selling asphalt..."
    - Mimzel on F2P/Cash Shops

    image

  • ApricothApricoth Member Posts: 44

     Keep tabs on FFXIV Core site. Zyuu is done for the night and it sounds like he has an interview with the producer. You guys still have a chance to present your questions!

  • spankybusspankybus Member UncommonPosts: 1,367

    Awesome, thanks!

     

    Please stop putting massive red logos right over the video, promoting your site. Its insanely annoying.

     

    Make an intro splash screen for that (or an exit screen) and don't obstruct the actual video, please.

     

    Thanks for posting them, even with the bright, supersized banner :-)

    Frank 'Spankybus' Mignone
    www.spankybus.com
    -3d Artist & Compositor
    -Writer
    -Professional Amature

  • BellarionBellarion Member Posts: 244
    Originally posted by spankybus


    Awesome, thanks!
     
    Please stop putting massive red logos right over the video, promoting your site. Its insanely annoying.
     
    Make an intro splash screen for that (or an exit screen) and don't obstruct the actual video, please.
     
    Thanks for posting them, even with the bright, supersized banner :-)



     

    Yah do an intro or exit, if ata ll possible, the "easy choice" of the pop up is slightly annoying.

     

    PS: To WSIMike , I do like Wizardrys passion,  Im sure he is just really excited about the game and even the smallest thing that looks bad at this stage  makes him think that maybe Squeenix is going to slip up, which he obviiouslu -like us- does not want to see. Patience is a virtue, for sure, but his passion will atleast always keep our hype balanced here in the forums. I appreciate the balance.

    WOOT
    www.eorzeapedia.com
    (Great FF14 source)

  • WSIMikeWSIMike Member Posts: 5,564
    Originally posted by Bellarion

    Originally posted by spankybus


    Awesome, thanks!
     
    Please stop putting massive red logos right over the video, promoting your site. Its insanely annoying.
     
    Make an intro splash screen for that (or an exit screen) and don't obstruct the actual video, please.
     
    Thanks for posting them, even with the bright, supersized banner :-)



     

    Yah do an intro or exit, if ata ll possible, the "easy choice" of the pop up is slightly annoying.

     

    PS: To WSIMike , I do like Wizardrys passion,  Im sure he is just really excited about the game and even the smallest thing that looks bad at this stage  makes him think that maybe Squeenix is going to slip up, which he obviiouslu -like us- does not want to see. Patience is a virtue, for sure, but his passion will atleast always keep our hype balanced here in the forums. I appreciate the balance.



    -shrug-



    I can appreciate being 'passionate'.



    I wouldn't call Wizardry's reactions in this thread, and in at least one other thread, as someone being "passionate".  I would say you're being a bit generous in that assessment...



    Just a few examples from this thread:

    Wizardry:

    "the HIT BOX.Notice in the DODO fight the Dodo and the player can actually move right inside of each other,HORRIBLE !,how could they get that right in FFXI and now botch it up?In FFXI it made combat more organized and would not allow for 5 or more players all standing on top of the NPC or mob,this looks like a step backwards in development."

    The game is still in an early Alpha stage and he's already declaring that they're "botching up" the collision detection (hit boxes)



    People pointed out that it's only in Alpha and things aren't going to be ironed out and polished completely at this stage... That's a reasonable and realistic assessment and should have been enough to cool him off... But no.. Wizardry wasn't going to be slowed down on his rampage...



    From a following post:

    "Sure they can fix the HITBOX,but why on earth ,LIKE I SAID,if you actually read my post PROPERLY,would they screw up the hit box and allow mobs and players to move into each other,after they got it right in FFXI and ALL the rest of their games?This is obviously a CHANGE they made,it has NOTHING to do with Alpha,please,i have heard that excuse a million times 



    He's obviously convinced that the "hit box" problem he sees is not an indication of an early Alpha build... but must be something intentional that SE's doing, and that it's "broken". He also seems to be mistaking Alpha with Beta.



    There's no other possibility that perhaps, he hasn't considered?



    Examples:

    - Maybe they can't simply copy-and-paste the collision code from XI straight into XIV as-is?

    - It hasn't occured to him that Crystal Tools is a brand-new technology and that collision code needs to be re-written from the ground up?

    - It hasn't occured to him that maybe they're using a different method of collision detection that isn't fully working?

    - It hasn't occured to him that maybe the collision will be just like in FFXI *when the collision code is complete* and all the kinks are worked out?



    He immediately assumes that somehow, because it worked properly in FFXI - as a released title - that it should automatically be the same in FFXIV *right now*, in its Alpha phase, potentially a year+ out from its release.  



    He goes off on a similar tangent about the animation and the reticule. It's suggested to him, by others and myself, that the quirks he's seeing are a natural part of the game being in Alpha (seriously, go watch any other game in Alpha stage and you'll see similar issues... it's not unique to FFXIV). Animations aren't complete or fine-tuned... movement code might still be quirky... graphics and art are likely place-holders...



    That's not good enough for Wizardry who continues with all cylinders blazing...



    He posts the following response:

    "What has ALPHA got to do with anything i mentioned?That dumb looking reticule will dissappear come release?Let me guess the CLEARITY was making those side to side jerky movements?"



    The irony of that response being that both of those items are probably the result of the game being in Alpha phase... I would bet a week's pay on it. Again.. the game is not polished or code-complete yet at that stage. He's jumping to conclusions, assuming they're correct and then dismissing any rational explanations he's given.



    You can call that "passion" if you want... I think it's irrational hysteria from someone who doesn't completely understand the nature of what they're looking at; who could do well to learn a bit about game development and what happens at each stage of the process... That's how I learned about it.

    Nothing wrong with him having critiques... I just think the guy needs to relax a bit.

     

     

    "If you just step away for a sec you will clearly see all the pot holes in the road,
    and the cash shop selling asphalt..."
    - Mimzel on F2P/Cash Shops

    image

  • KupoKupopoKupoKupopo Member Posts: 189

    I would have to agree that it is silly for someone to be complaining about collision detection (or "Hit Box" as Wizardry called it) based on Alpha footage.  However, I can understand the concern about some things remaining past the Alpha and Beta and ending up in the final product.

    I, for one, really hope they don't keep that reticule (or whatever it is).  But overall, I am really looking forward to this game!

  •  



    Originally posted by WSIMike

     

    I can appreciate being 'passionate'.

    I wouldn't call Wizardry's reactions in this thread, and in at least one other thread, as someone being "passionate".  I would say you're being a bit generous in that assessment...



     

    The only reason he does that is to get a rise out of you guys and it seems to be working. Reminds me of the famous Macbeth quote: "Life's but a walking shadow, a poor player that struts and frets his hour upon the stage, and then is heard no more: it is a tale told by an idiot, full of sound and fury, signifying nothing."

  • WSIMikeWSIMike Member Posts: 5,564
    Originally posted by Sixpax


     

    Originally posted by WSIMike
     
    I can appreciate being 'passionate'.
    I wouldn't call Wizardry's reactions in this thread, and in at least one other thread, as someone being "passionate".  I would say you're being a bit generous in that assessment...

     

    The only reason he does that is to get a rise out of you guys and it seems to be working. Reminds me of the famous Macbeth quote: "Life's but a walking shadow, a poor player that struts and frets his hour upon the stage, and then is heard no more: it is a tale told by an idiot, full of sound and fury, signifying nothing."



    Well, I was responding to Bellarion in that post, explaining why I (and, it seems, others) found Wiz's posts to be over-the-top, and that it's a bit more than simply being "passionate" about the game. As for whether someone says something to get a rise out of people... that might well be his reason... or he's easily riled up over things he doesn't fully understand, and us explaining it to him would - or should anyway - help alleviate the concerns.

     

    "If you just step away for a sec you will clearly see all the pot holes in the road,
    and the cash shop selling asphalt..."
    - Mimzel on F2P/Cash Shops

    image

  • WSIMikeWSIMike Member Posts: 5,564
    Originally posted by Apricoth


     Exclusive Interview is up with Mr. Tanaka - enjoy the read!
    http://www.ffxivcore.com/index.php?/topic/484-exclusive-interview-with-ffxiv-producer-hiromichi-tanaka/



    Excellent interview!



    Some great questions there... really got to most of the things the players are discussing and want to know, and I'm sure there's more in the questions that couldn't be answered due to time constraints.



    I love how jumping is one of the first things asked lol. No jumping... but possibly climbing and swimming in the future. Works just fine for me.



    I really like what I read in there... I can't think of anything, in fact, that disappoints me at all.



    Seamless!



    Here's a thought about the class system... Could it be, you think, that there will be "titles" (as mentioned in the bit about Samurai) that are unlocked through leveling some combination of skills that - true to SE - will be left for the players to figure out? For example... they'll tell us about some of the more "obvious" ones... like Gladiator, etc... But there will be others that will be left to the players to figure out on their own by experimenting, etc. -shrug- just a thought.



    Also.. I *hope* they keep some form of xp loss - or something like it - in there.



    All in all.. very, very good job. I'm really eager to see the rest of it.

     

    "If you just step away for a sec you will clearly see all the pot holes in the road,
    and the cash shop selling asphalt..."
    - Mimzel on F2P/Cash Shops

    image

  • ZorakGhostalZorakGhostal Member Posts: 122

    Guildleaves being some kind of instanced makes me wonder a bit... it wouldn't feel very FF to me if you were soloing *and* in your own instance...

     

    I'm thinking you're on the right track WSIMike about the "class" system. We will probably gain skills in many different areas and then when we have the right combination of skills we unlock the "paladin" title or whatever it is. Question is will it just be a title or will it open up more abilities? I'm thinking it will have to be more then just a title and in that sense I think the titles will act as the "job" system in the end.

     

    I'd like to see exp loss as well, but they already stated that it would be much less then in XI... that's fine but it has to be a significant enough amount to matter, I've played some games where the loss is so low that it's just an annoyance and not enough to add any danger/excitement. If they aren't going to make it a real threat then might as well not even have it... who knows.

  • Proximo521Proximo521 Member UncommonPosts: 283
    Originally posted by WSIMike

    Originally posted by Apricoth


     Exclusive Interview is up with Mr. Tanaka - enjoy the read!
    http://www.ffxivcore.com/index.php?/topic/484-exclusive-interview-with-ffxiv-producer-hiromichi-tanaka/



    Excellent interview!



    Some great questions there... really got to most of the things the players are discussing and want to know, and I'm sure there's more in the questions that couldn't be answered due to time constraints.



    I love how jumping is one of the first things asked lol. No jumping... but possibly climbing and swimming in the future. Works just fine for me.



    I really like what I read in there... I can't think of anything, in fact, that disappoints me at all.



    Seamless!



    Here's a thought about the class system... Could it be, you think, that there will be "titles" (as mentioned in the bit about Samurai) that are unlocked through leveling some combination of skills that - true to SE - will be left for the players to figure out? For example... they'll tell us about some of the more "obvious" ones... like Gladiator, etc... But there will be others that will be left to the players to figure out on their own by experimenting, etc. -shrug- just a thought.



    Also.. I *hope* they keep some form of xp loss - or something like it - in there.



    All in all.. very, very good job. I'm really eager to see the rest of it.

     



     

    I agree! Very intuitive questions there and they were about the specifics of the game. I love how they elaborated on the on the classes and how it resembled the Final Fantasy Tatics system. That was a very good question!

    I'm curious about how advancing in your jobs works. Like will it be a FF Tactics style? Once you've mastered certain skills in a certain job, you unlock another?

    It will be slightly different from Final Fantasy Tactics system. You will be gaining abilities by leveling up your skills, but, its not the same as Final Fantasy Tactics. So if you're having a high skill in something it doesnt mean the other one is going to be lower. if you grow in one skill and it gets high, you can still level up your other skills high.

    All in all I was very pleased about this interview and it shined some light on some things that were in question. Keep up the great work FFXIVCore! 

    image

  • BureykuBureyku Member Posts: 488
    Originally posted by WSIMike

    Originally posted by Apricoth


     Exclusive Interview is up with Mr. Tanaka - enjoy the read!
    http://www.ffxivcore.com/index.php?/topic/484-exclusive-interview-with-ffxiv-producer-hiromichi-tanaka/



    Excellent interview!



    Some great questions there... really got to most of the things the players are discussing and want to know, and I'm sure there's more in the questions that couldn't be answered due to time constraints.



    I love how jumping is one of the first things asked lol. No jumping... but possibly climbing and swimming in the future. Works just fine for me.



    I really like what I read in there... I can't think of anything, in fact, that disappoints me at all.



    Seamless!



    Here's a thought about the class system... Could it be, you think, that there will be "titles" (as mentioned in the bit about Samurai) that are unlocked through leveling some combination of skills that - true to SE - will be left for the players to figure out? For example... they'll tell us about some of the more "obvious" ones... like Gladiator, etc... But there will be others that will be left to the players to figure out on their own by experimenting, etc. -shrug- just a thought.



    Also.. I *hope* they keep some form of xp loss - or something like it - in there.



    All in all.. very, very good job. I'm really eager to see the rest of it.

     

     

    Couldn't have said it better myself.

  • BellarionBellarion Member Posts: 244

    I am very pleased by what I read. So many of my own hopes for the game have been realised. :D

    Slightly worried only by how much SE seems to be thinking of adding every thing that WOW fans like. But hey, maybe thats a good thing. So far really impressed with SE's controll of their game and its dynamics, so I am sure if they add something WOW like they will make it their own and better.

     

     

    WOOT
    www.eorzeapedia.com
    (Great FF14 source)

  • WSIMikeWSIMike Member Posts: 5,564
    Originally posted by ZorakGhostal


    Guildleaves being some kind of instanced makes me wonder a bit... it wouldn't feel very FF to me if you were soloing *and* in your own instance...



    The impression I've gotten is that Guildleves will act as just one form of content; something akin to Assault or BCNMs in FFXI. Each takes place in its own "instanced" arena/area and you get a group (or solo, if possible) and do whatever is required. 



    I don't think it's going to be the entirety of content the game will provide. I'm sure there will be normal world-quests, major story arcs akin to missions in FFXI, etc. I think the Guildleves are intended to be part of the "short-term content" SE's been speaking about in FFXIV. That's my take on it, anyway.
    I *will* say that I hope the world quests will have something more of an incentive to complete - some kind of reward that will make people feel they're worth doing. People in FFXI didn't do quests much, outside of the ones you have to do or those that provide good rewards to sell (scrolls, spells, etc). I personally really like doing the quests in FFXI, as I enjoy the storylines and the challenges they provide (some of them are pretty tough for a "normal quest"). Thing is, if you can't get people to help out because the reward isn't worth it to them, it's kinda difficult to get them done. So, hopefully there will be more incentive to do quests in FFXIV.
    I'm thinking you're on the right track WSIMike about the "class" system. We will probably gain skills in many different areas and then when we have the right combination of skills we unlock the "paladin" title or whatever it is. Question is will it just be a title or will it open up more abilities? I'm thinking it will have to be more then just a title and in that sense I think the titles will act as the "job" system in the end.



    That would be neat... "unlocking" a class provides special abilities that can only be learned/used while playing that role. That could be cool.
     I'd like to see exp loss as well, but they already stated that it would be much less then in XI... that's fine but it has to be a significant enough amount to matter, I've played some games where the loss is so low that it's just an annoyance and not enough to add any danger/excitement. If they aren't going to make it a real threat then might as well not even have it... who knows.



    Yeah. Personally, I don't think xp loss in FFXI is that bad, either. Even at around 75, you can get back lost xp in short order if you're in a good party, or now even by doing a campaign or two. I might be a bit desensitized to it, having played Lineage 2 whose xp loss can take days to get back at the higher levels, but FFXI's never seemed that bad to me.



    That said, yeah.. IMO, if you're going to introduce a penalty, make it more than just a slap on the wrist or people (as has been demonstrated in other MMOs with lesser penalties) will see death as nothing serious and, perhaps, as a way to get around easier (see: graveyard skipping in WoW, dying in AoC, etc...). If dying is being used as a convenient way to travel at higher levels, then there's something wrong.

     

    "If you just step away for a sec you will clearly see all the pot holes in the road,
    and the cash shop selling asphalt..."
    - Mimzel on F2P/Cash Shops

    image

  • TheNitewolfTheNitewolf Member Posts: 102
    Originally posted by nob1e


    Great to see some actual gameplay footage. I'll be more interested when/if these videos get translated and I can actually understand what the point was for SE to show off these clips. I doubt very much that it was to show off the awesome combat.

     

    the guy didn't say anything we haven't heard/read before. actually you can be thankful if you didn't understand him, he was talking in a rather "wanna-be hip" way as well as occasionally messing up.

    My Signature

  • BellarionBellarion Member Posts: 244

    Fingers crossed they keep dying similar to FF11.

    WOOT
    www.eorzeapedia.com
    (Great FF14 source)

  • WSIMikeWSIMike Member Posts: 5,564

     Just read something interesting at an updated interview at ffxivcore.com that relates to the question of whether or not the perceived issues in the demo are a serious problem, or merely indicative of the game being in an early Alpha stage as explained by a few of us here...



    This bit pretty much sums it up:



    - At present how much of the game is complete?

    Tanaka: The game is only around 40-50% complete at this stage, and the alpha here pretty much has everything removed that isn't essential to displaying the Guildleave system. The focus here at GamesCom was to show the Guildleave and how it works as well as how it delivers quests to the player. The initial quests shown here are fairly easy taking only around 15 minutes but this isn't how it will always be. There will be quests with different levels of difficulty and time requirements. On top of this, there will also be monster all over trying to get in the way of your missions!



    So... as was explained, the game still has a long way to go and the quirks seen in the demos are an indication of that... nothing more.



     

     

    "If you just step away for a sec you will clearly see all the pot holes in the road,
    and the cash shop selling asphalt..."
    - Mimzel on F2P/Cash Shops

    image

  • Dewm1Dewm1 Member Posts: 27

     

    ^^^

    Great info, thanks for putting that up.

     

    Man I can't wait for this game to come out, looks to be epic.

Sign In or Register to comment.