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WoW, the epic fail

tauraktaurak Member Posts: 174

5 years later...

I remember at release when we were promised hero CLASSES that were supposed to be hard to obtain, and meaningful. 5 years later, we have one imbalanced as hell hero class that totally sucks.

The honor system was a joke, now replaced by the arena system that is more of a joke. Arena is exploitable on multiple levels, class combinations > skill and all that kinda stuff. Some class combinations have absolutely no chance regardless of skill, that is not how a meaningful PvP system that gives rewards as good as these ones should work.

Think how pissed people would be if their prescious raids just wouldn't work without 5 of your 20 people being hunters or something dumb like that.

 

Raids, if you call thm raids...

These raids are not raids.

I can rant on for years about this. A raid dungeon is not something that you should be able to walk into and clear the place on your first week. I don't care if there is a heroic mode, you shouldn't be able to clear it the first week even on easy mode.

What is the point? People are getting so used to being handfed easy epics that it has ruined the MMORPG community, not just in WoW, but now people expect easy mode whiney baby carebear crap in every game. It makes me sick. I would like to see HARD raids, you know like when you kill the mob you are like damn that was a fight, and you feel good about winning. Onyxia and Molten Core were great at release. They were hard. From then on it just got so easy that it was boring.

 

I don't play this game anymore, it bores me to tears, the only reason I'm posting this is because the millions of subscribers that play this boring game are getting bored, and I don't want to see the other developers shoot for the carebear crowd and try to make a new MMORPG marketed at these types.

Gamers don't want their hands held, we want a challenge. WoW kiddies can get free epics from blizzard.

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Comments

  • xbellx777xbellx777 Member Posts: 716

    woot woot

  • rpg123rpg123 Member UncommonPosts: 71

    That's a lot of words that can be summarized in two letters: QQ

    image
  • HepisodicHepisodic Member Posts: 328
    Originally posted by taurak


    5 years later...
    I remember at release when we were promised hero CLASSES that were supposed to be hard to obtain, and meaningful. 5 years later, we have one imbalanced as hell hero class that totally sucks.
    The honor system was a joke, now replaced by the arena system that is more of a joke. Arena is exploitable on multiple levels, class combinations > skill and all that kinda stuff. Some class combinations have absolutely no chance regardless of skill, that is not how a meaningful PvP system that gives rewards as good as these ones should work.
    Think how pissed people would be if their prescious raids just wouldn't work without 5 of your 20 people being hunters or something dumb like that.
     
    Raids, if you call thm raids...
    These raids are not raids.
    I can rant on for years about this. A raid dungeon is not something that you should be able to walk into and clear the place on your first week. I don't care if there is a heroic mode, you shouldn't be able to clear it the first week even on easy mode.
    What is the point? People are getting so used to being handfed easy epics that it has ruined the MMORPG community, not just in WoW, but now people expect easy mode whiney baby carebear crap in every game. It makes me sick. I would like to see HARD raids, you know like when you kill the mob you are like damn that was a fight, and you feel good about winning. Onyxia and Molten Core were great at release. They were hard. From then on it just got so easy that it was boring.
     
    I don't play this game anymore, it bores me to tears, the only reason I'm posting this is because the millions of subscribers that play this boring game are getting bored, and I don't want to see the other developers shoot for the carebear crowd and try to make a new MMORPG marketed at these types.
    Gamers don't want their hands held, we want a challenge. WoW kiddies can get free epics from blizzard.

     

    This ^^ 

     

    Nice read, and I know your pain. 

    Veritas Vos Liberabit- The truth will set you free.

  • SinviperSinviper Member Posts: 169

    Sadly the greatness of Onyxia will soon be destroyed as she's coming back. Knowing what crap wow has turned into over the years (Once a great game I played for 3 years) it'll be some easy mobe, horrible peice of crap raid boss.

    Originally posted by --Name edited out--


    EX-PRO PLAYER IN WOW HERE.THIS GAME IS GOOD! TRUST ME IM USED TO BE THE BEST IN WOW BUT JUST A N00B IN AION. ITS CHALLENGEING , TRY IT!


    [Sigh, watch out guys, this dude's pro.]

  • tyorketyorke Member Posts: 46

    i dont play wow but i agree with you

     

    < Thank god I am atheist

  • ShiymmasShiymmas Member UncommonPosts: 587
    Originally posted by rpg123


    That's a lot of words that can be summarized in two letters: QQ

     

    Can't expect much more than that on the WoW forums.

     

    Personally, 100% agree with OP.  The overlap of WoW mentality into other games sucks ass.  Worse are the players who attempt new games that are more difficult who then cry about that fact or perpetually ask obscenely stupid questions whose answers stare them in the face for those with common sense.  People want their rewards for little/no effort, and they want them now.  It's a mentality borne from WoW, and more specifically its recent expansions.  That game kicked ass at release, and was somewhat bearable in BC.  These days, you see its effects far too often.

    "The power of accurate observation is commonly called cynicism by those who have not got it."
    George Bernard Shaw


    “What is a cynic? A man who knows the price of everything and the value of nothing.”
    Oscar Wilde

  • FortencFortenc Member Posts: 427

    Despite this just being a QQ thread it's not really a troll thread, so yay, and sadly I agree with most of these statements.

     

    WoW was so fresh when it came out.  It made you feel excited to run through Durotar for the first time (Or Elwynn, or anywhere else) and see the creatures, the art style, the story and the progression.

     

    At max level (60 vanilla) it was as if you had opened a jar of chaos and challenge.  Even normal instances required semi-competent groups (Scholomance, anybody?) and raids had a thing called progression.  You would try to see what worked, learn from your mistakes and move forward.  I was on Shattered Hand US and it was, for a time, the most advanced raiding server out there.  Still it was new and exciting to see who cleared what boss and brought back bragging rights.  This still exists to a point, but the fact that the 25-man Hardmode Trial of the Grand Crusader was beaten, what, the first day it was released?  By more than a few guilds?  That's not really progression any more, just the beginning of a long session of farming.  By the time the last boss of an instance had been beaten in Vanilla there was a new one ready and the mechanics were both punishing and interesting.

    Above is a raid QQ, I know.  Not everyone wanted things this way and many are happy with how things are.  I might be, too, if it wasn't for..

     

    PvP.  In my mind it had several incarnations and several deaths.  The rough starter incarnation when people had to grind to Warlord and Grand Marshal was tough and was just an honor grind, but the actual PvP behind the scenes here was the greatest WoW has ever known.  Servers fought against their own enemies and you knew who you were fighting.  You had allies and you had your nemesis.  There were people who everybody knew and avoided.  People who everybody ganged up against.  It felt like real battles and you would see them out in the world later.  This died with cross-server BGs and battlegrounds were never the same to me again.

    The second incarnation was in BC with PvP tiers.  This, however, was quickly ruined by arenas that, even until today, are so unbalanced week-by-week (and unfixably so) due to random buffs and nerfs that you must have one of every class at maximum level if you wish to stand a chance week-to-week.  And unless you're really good arenas don't want to be played.. you'll just lose face if you try, so do just the minimum and then sit in Dalaran.

    Above is the PvP QQ, I know.  Not everyone agrees with me and many are happy with arenas.  I might be, too, if it wasn't for..

     

    The molding broccoli effect.  The same magic that entranced us WoWees and former WoWees has seeped into the soil and turned to mold.  Nothing new is fresh save for some early expansion material, likely due to the engine and the way the game plays.  It isn't bad, no, it's probably still the best MMO mechanics and engine out there for most.  It's just old.  It's dated.  It's the same thing it was at level 1 except with new abilities that fluctuate in usefulness.

     

    I would recommend WoW to any first-time MMO player in a heartbeat.  But I cannot recommend it to myself no matter how much I want to.

     

    Promises have been broken and the community has completely fallen apart.  A game is it's community, and WoW's community is deteriorating every second I type.

    I must prepare its burial before it is too rotten to touch.

    Thank you if you read all this 'Histoires of the World of Warcraft' entry, and see you in another game.

    Objectivity is delivered with a lack of personality made for the mainstream but never used for the mainstream.

  • dplagiusdplagius Member Posts: 8

    LoL, awesome!

  • SinviperSinviper Member Posts: 169

    Thanks taurak, good read.

    Originally posted by --Name edited out--


    EX-PRO PLAYER IN WOW HERE.THIS GAME IS GOOD! TRUST ME IM USED TO BE THE BEST IN WOW BUT JUST A N00B IN AION. ITS CHALLENGEING , TRY IT!


    [Sigh, watch out guys, this dude's pro.]

  • ThomasN7ThomasN7 87.18.7.148Member CommonPosts: 6,690

    The more people who continue to support this type of game then the mmo genre will never change.

    30
  • TisiphoneTisiphone Member Posts: 486

    I fear the developers will always look at the dollar signs and fail to see what we actually want (and do not want) in a game, anymore. Nice read.

    image
    image

  • blackhawk432blackhawk432 Member UncommonPosts: 138
    Originally posted by rpg123


    That's a lot of words that can be summarized in two letters: QQ

     

    Nuff said?

  • djazzydjazzy Member Posts: 3,578

    I will only speak in regards to raiding difficulty but the fights have become more involved and challenging. However, along with that the player base has become more game knowledgable on raiding and the mechanics of the game. The only way to really stop progressive guilds from not completing a new raid is to impliment articial raid blocks (pre nerf C'thun). There isn't much that the developers can do to slow the progression down in raiding, as far as boss mechanics and such, except make the boss unkillable.

  • haratuharatu Member UncommonPosts: 409

    When the lore begins to be carved up into mash is when you know the game has turned sour. 

  • braamerbraamer Member UncommonPosts: 88

    I agree OP. I played for 4+ years, starting in open beta. I finally quit when I realized the game just had gotten too easy and boring. I think the game was ruined when battlegrounds came out because world PvP died just to introduce a boring grind.

  • MorgarenMorgaren Member UncommonPosts: 397

    I agree, but at the same time I kinda understand why blizzard did it, use to in vanilla wow 1-2% of the community actually saw end game raid content. (I read that somewhere, if someone has a link to numbers I'd like to see it) but regardless if it wasn't that low, it was a severe minority of the population.

    Now I know that they spent more than 1% of the income being generated on the development of the end game content. If I were them I'd want more people to be able to see what was being worked on. I think that is one of the contributing factors to the decline in complexity.

    but hey all things evolve or become extinct right?

  • BolshevikftwBolshevikftw Member Posts: 6
    Originally posted by Fortenc


    At max level (60 vanilla) it was as if you had opened a jar of chaos and challenge.  Even normal instances required semi-competent groups (Scholomance, anybody?) and raids had a thing called progression.  You would try to see what worked, learn from your mistakes and move forward.  I was on Shattered Hand US and it was, for a time, the most advanced raiding server out there.  Still it was new and exciting to see who cleared what boss and brought back bragging rights.  This still exists to a point, but the fact that the 25-man Hardmode Trial of the Grand Crusader was beaten, what, the first day it was released?  By more than a few guilds?  That's not really progression any more, just the beginning of a long session of farming.  By the time the last boss of an instance had been beaten in Vanilla there was a new one ready and the mechanics were both punishing and interesting.
    Above is a raid QQ, I know.  Not everyone wanted things this way and many are happy with how things are.  I might be, too, if it wasn't for..
     
    PvP.  In my mind it had several incarnations and several deaths.  The rough starter incarnation when people had to grind to Warlord and Grand Marshal was tough and was just an honor grind, but the actual PvP behind the scenes here was the greatest WoW has ever known.  Servers fought against their own enemies and you knew who you were fighting.  You had allies and you had your nemesis.  There were people who everybody knew and avoided.  People who everybody ganged up against.  It felt like real battles and you would see them out in the world later.  This died with cross-server BGs and battlegrounds were never the same to me again.
    The second incarnation was in BC with PvP tiers.  This, however, was quickly ruined by arenas that, even until today, are so unbalanced week-by-week (and unfixably so) due to random buffs and nerfs that you must have one of every class at maximum level if you wish to stand a chance week-to-week.  And unless you're really good arenas don't want to be played.. you'll just lose face if you try, so do just the minimum and then sit in Dalaran.
    Above is the PvP QQ, I know.  Not everyone agrees with me and many are happy with arenas.  I might be, too, if it wasn't for..
     
    The molding broccoli effect.  The same magic that entranced us WoWees and former WoWees has seeped into the soil and turned to mold.  Nothing new is fresh save for some early expansion material, likely due to the engine and the way the game plays.  It isn't bad, no, it's probably still the best MMO mechanics and engine out there for most.  It's just old.  It's dated.  It's the same thing it was at level 1 except with new abilities that fluctuate in usefulness.
     
    I would recommend WoW to any first-time MMO player in a heartbeat.  But I cannot recommend it to myself no matter how much I want to.
     
    Promises have been broken and the community has completely fallen apart.  A game is it's community, and WoW's community is deteriorating every second I type.
    I must prepare its burial before it is too rotten to touch.
    Thank you if you read all this 'Histoires of the World of Warcraft' entry, and see you in another game.

    You obviously didn't play that much pre-bc, since the content was generally cleared in a decent amount of time, although not as quick as Trial of the Grand Crusader (partly due to the lack of trash in the instance etc).

    Cross server BGs helped the pvp scene on most servers, particularly on the Alliance side of things where long queues prohibited people from playing more games.  While it sucks not having the rivalries as we did back then, I wouldn't trade fast queues for it. 

    While arenas have not been the best lately, more and more classes/specs are able to do OK in them at the very least.  While season 3 was without a doubt the best in my books, I can't say that they are that bad today...good? eh, mediocre at best I would guess.  However, arenas do help throw in an addition thing to do in WoW, and are not as monotonous as bg farming is.  Cataclysm will help push more towards the BG experience more people want, but I suppose people such as you will just QQ about it then also.  

    Your idea about the game being old and outdated is pretty funny, especially the part about everything being the same as "level one".  If you have played any other MMOs you would realize that what you are QQing about here, is pretty much the basis of the game, I am unsure what you would want to add to the game to replace it, because I am unable to think of anything to fix said "issue".  Also...your analogy is horrible.

    Promises have indeed been broken, but what can you do?  It isn't as if this is the first time a developer/company has not been able to follow through in all of their plans.  As much as we would like some of these things to come into place, it is not as easy as you would think, due to the amount of work they have to do in order to add these little tid bits here and there, as well as develop content so that people will not QQ as much, unless it pertains to people other than themselves clearing content. 

    I am quite unsure why you would prepare wow's burial, it isn't as if it is dying.  In the next bit WoTLK will probably be launched in China which would help facilitate new subscribers, and then eventually Cataclysm will be here before you know it, and all of those people who say WoW is dieing, etc, will flock back just like they did in BC/WOTLK...

  • googajoob7googajoob7 Member Posts: 866

    In terms of subsciptions WoW is still a success but i do agree with the OP .Blizzard seams to have a policey of aiming this game more and more at the casual player with the result that its alienating the long term players . Ultimatly these long term players are the ones you need to keep . Whats been sacrificed is people no longer feel an investement in a character because most things in the game are all too easy to obtain . The way the expansions have been handled have made with level rises make anything achieved in the previous two years redundant . So why spend two years in a game only to have it wiped out . World of Warcraft has a great core game but it is unfortunatly run by a company that seams to be making mistake after mistake . I m coming to the end of what will most likely be the last month i play WoW and i doubt even a Cataclysm will bring me back . Because to me it seams to offer more of the same without tackling the issues that are leading me to quit.

  • xersentxersent Member Posts: 613

    This is where they need to learn from the HNM bosses in FFXI , not all of them are on easy mode and if u dont do it right your stuffed , so all down to tactics.

    image

  • drbaltazardrbaltazar Member UncommonPosts: 7,856

     op come play eq2 

    or even better eq1

  • FortencFortenc Member Posts: 427

    I don't know why you bothered to create an account or create a new account just to criticize what I blatantly pointed out as my opinions, Bolshevikftw.  Almost all of the assumptions that you made about me are incorrect as are what you actually offer as statements.  Your opinions contrasting to mine are fine, so I won't say a word about that.

    And finally, WoW is not dead and will not be dead for a long time.  The community is, in my mind, dead, as is the game itself to -me-.  I don't doubt many people will flock back for Cataclysm.  But as for the old-school players, just like with every major patch, the line to get into servers will go from a 700 line to no wait.  C'est la vie.

    Quick notes-

    It took Drama 3-6 months after WoW had launched to kill Ragnaros.

    3 months after release of BWL for the first downing of Nefarion?  May be shorter, that one was the shortest I think.

    3-4 months after AQ for C'thun to die but he was 'the wall'.

    And then very few guilds ever managed to get even close to KT back in ol' Naxx.

     

    As for PvP, yes cross-server BGs were a good thing for wait times but the enmity that server BGs fostered were worth it for me.  As I said, this is all my damn opinion so I miss fighting Thunderclap Skeletor :(

     

    There is no way to -fix- the 'old' feeling of WoW and they shouldn't fix it.  Some of us are just feeling it, and to us the wonder of being level 1 for the first time, level 32 in Stranglethorn for the first time.. it's gone, and it isn't coming back.

    Objectivity is delivered with a lack of personality made for the mainstream but never used for the mainstream.

  • ElsaboltsElsabolts Member RarePosts: 3,476

    Op just take a break and say go canoning take some time off come back when new expansion comes out.

    Jihad works both ways

    " Life Liberty and the Pursuit of Those Who  Would Threaten It "
                                            MAGA
  • ThradarThradar Member Posts: 949

    WOW isn't the only epic fail mmo.  WOW just made it popular to play a game that focuses on giving you imaginary "things," where the more things you have the better you are.

    Now all the mmos that seem to come out emphasize getting cool things to drape on your character while content, story, lore, balance, you name it take a back seat.

    This isn't the type of mmo I wanted to play when I started playing WoW back in 2004...when exploring Darkshore, Stranglethorn Vale, etc was itself epic.  Did anyone care about "things" you were accumulating back then?  Doubt it.

    Now every time a new mmo comes out we have a generation of players asking:  How's endgame?  How are the raids?  Is there lots of cool uber looking gear?  Hardly anyone asks:  Is the world immersive?  Is there an underlying storyline driving my character's action forward?

    Yeah...most post-WOW mmos suck, not just WOW.

  • ScalebaneScalebane Member UncommonPosts: 1,883

    Its good to let your feelings out and not hold things in, its bad games get to people like this :/

    image

    "The great thing about human language is that it prevents us from sticking to the matter at hand."
    - Lewis Thomas

  • 0tter0tter Member UncommonPosts: 226

    Most of these posts complaining about WoW are borderline ridiculous.  Many of you guys admit to playing the game for years and find yourselves bored and blame the game.  Maybe you're bored because you've been playing that one game for so long, it's just time to move on.  If you do leave, I'm sure Blizzard is more then satisfied with the hundreds of dollars you gave them for the priviledge of playing the game you so despise.  WoW is the perfect mmorpg in my opinion.   It's a casual mmorpg, yes, which seems to be a big problem for some people.  I keep hearing about how they've made it too easy.  Well, it's proabably not that easy to people who can't spend 8+ hours a day playing a game.  You hardcore gamers spend so much time learning every aspect of an mmorpg, learning the ratios, percentages of this or that, how this effects that when worn on....bah, you take all the simple fun out of a game.  Eh, maybe it's time to crack open a book, or just go outside for a while...I know I can use some fresh air.

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