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"YOU CAN'T" - not a good recipe for Win.

GrumpyMel2GrumpyMel2 Member Posts: 1,832

In entertainment venues, the words "You Can't" are not a good recipie for success. This is the core of why I think STO is going to be a huge dissappointment for many fans. Because of the genre we are dealing with, people are going to come into the game with  expectations to be able to do certain things.... when they find out this is not supported, there is going to be a huge let down factor.

To illustrate, imagine this hypothetical conversation between Cryptic and a potential fan.



Fan - "I'm so stoked, I'm finaly going to be able to play an MMO where I can be the Chief Engineer aboard a starship in the Trek universe".

Cyptic - "I'm sorry but you can't play the Chief Engineer, you MUST be the Captain of your ship."

Fan - "What about my freind Bob, we played the FASA rpg...and he liked to play the Captain and I liked playing the Engineer. If I have to be Captain what does he play aboard our ship?"

Cryptic - "You can't play aboard the same ship with Bob, every ship is crewed by only a single player who MUST be Captain...all other positions MUST be filled by NPC's".

Fan - "That stinks. Well can I at least invite Bob aboard to show him all the tinkering I've done with the engines down in Engineering?"

Cryptic - "Sorry but you can't. Players can't beam over to other players ships. The only Player that can be aboard your ship is. You."

Fan - " So I can't be the Chief Engineer and I can't invite anyone aboard my ship. So what do I do when I tinker with stuff down in Engineering. Do I have to take screenshots to send them to other players to show off Engineering aboard my ship."

Cryptic - "I'm sorry but there IS no Engineering aboard your ship....or rather I should say it's not represented in game.... none of the interior areas aboard your ship are represented....so you can't go there, show them to anyone or tinker with any of the equipment there."

FAN - "So what happens in a fight when my front shield goes down and I do a half-loop to put my aft shields to the enemy. If cant goto Engineering, how do I get my front shield-back online? Does my NPC Engineer do it for me automaticaly?"

Cryptic - "Uhm...you can't do a half-loop in this game... we only support WASD movement and an elevator function.... there is no pitch or roll control"

FAN - "So what happens when I loose my front shield facing? How can I quickly manuver my ship so that I'm not exposing a weakend shield."

Cryptic - "Oh Don't worry about that.... shield facings are irrelevant... you can instantly transfer power to any shield facing you want by pressing a button on your hot-bar."

FAN - "Shield facings are irrelevant....and I'm limited in the control of movement and positioning of my ship. So what determines victory in Space Combat?"

Cryptic - "Ah well, if you do more damage to your opponent then they have hit points...er, I mean shield energy and structural points. Then you win!"

FAN - "Uhm.....so where do tactics come into play?"

Cryptic - "Oh that's easy... Depending upon your class... and upon the Pets...er I mean Bridge Crew you have equiped during the fight....you have certain specials on your hot-bar that buff you or debuff your enemies or let you do more powerfull attacks.... just like in WOW.... for instance there is a Photon Torpedoes of Doom special attack you can get that lets you fire 40 torpedoes all at once!"

FAN - "Photon Torpedos of Doom.... specials....this is SCIENCE Fiction we are talking about, not Magic right??? Don't torpedo tubes have a certain built in rate of fire.... how can you explain how stuff like that is supposed to work?? "



Cryptic - "Oh....easy.... we don't"

 

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Comments

  • yavozerbyavozerb Member Posts: 34

    Cryptic - do you understand what i'm talking about?

    Fan - blah, blah blah, will it be fun?

    Cryptic -  yes

    Fans - :)

  • DevilXaphanDevilXaphan Member UncommonPosts: 1,144

    LOL.........the basic absence of any 3d movement in a space MMO is rediculous as any good space RTS game has this.

    I forsee not a lot of people playing this.

    image
  • yavozerbyavozerb Member Posts: 34

    man, it's "star trek" build it, and they will come.....

  • HepisodicHepisodic Member Posts: 328

     This game is gunna fail just like SGW did. Both of the 2 biggest hits on TV can't make a good MMO. Just utter failure.

    Veritas Vos Liberabit- The truth will set you free.

  • MMO_DoubterMMO_Doubter Member Posts: 5,056

    Yup. Tons of can't = lots of won't.

    Are all the MMO devs in competition to see who can screw up an IP the worst? Because it's clear they aren't trying to do them justice.

    "" Voice acting isn't an RPG element....it's just a production value." - grumpymel2

  • yavozerbyavozerb Member Posts: 34

    ah come on, you don't think if SGW would have been done as a sandbox skill based system, with some planets disignated as full loot pvp planets and planets that could be faction controlled to get guild bonus, crafting requiring resources from all over the galaxy to have a chance to craft best items...you don't think this would have been fun, of course this wasn't what they were makin, but the potential is there.... and to even group "star trek" with sgw is an injustice to their fans,,,man trekkies are fanatics, just give them their own bridge to sit in, it doesn't even need to be able to leave starport, they will sub :)

  • GrumpyMel2GrumpyMel2 Member Posts: 1,832
    Originally posted by yavozerb


    man, it's "star trek" build it, and they will come.....

     

    I'm betting that's just what the makers of Matrix Online said.

  • yavozerbyavozerb Member Posts: 34

    woah,,that was soe, and we all know they could screw up anything good :)

  • GrumpyMel2GrumpyMel2 Member Posts: 1,832
    Originally posted by yavozerb


    ah come on, you don't think if SGW would have been done as a sandbox skill based system, with some planets disignated as full loot pvp planets and planets that could be faction controlled to get guild bonus, crafting requiring resources from all over the galaxy to have a chance to craft best items...you don't think this would have been fun, of course this wasn't what they were makin, but the potential is there.... and to even group "star trek" with sgw is an injustice to their fans,,,man trekkies are fanatics, just give them their own bridge to sit in, it doesn't even need to be able to leave starport, they will sub :)

     

    StarGate Worlds problems at this point have little to do with game design decisions.... they have to do with financial mismanagement..... and picking a CEO and upper management staff with questionable business ethics (i.e. being sued by investors for fraud and misappropriation of funds is NOT a good sign.... Of course it should have come as a hint when one of the  chief underlings the guy appointed had already been bared for life from trading in securties in his home state for similar issues in the past.)

    STO made (IMO) alot of bad design decisions..... SGW is the legal/financial/business worlds version of an episode of the Jerry Springer show. It's so ugly.....as much as I disilke Cryptics decisions....I wouldn't even mention the two in the same breath.

  • KeyhKeyh Member Posts: 140
    Originally posted by yavozerb


    woah,,that was soe, and we all know they could screw up anything good :)

     

    SOE has enough stuff that you can blame them for without making stuff up. Nice try though.

     

    As for the Star Trek thing, I bring up the argument that hasn't been refuted by the multi-player crew group. How do you make each thing fun to play.

  • yavozerbyavozerb Member Posts: 34
    Originally posted by GrumpyMel2

    Originally posted by yavozerb


    ah come on, you don't think if SGW would have been done as a sandbox skill based system, with some planets disignated as full loot pvp planets and planets that could be faction controlled to get guild bonus, crafting requiring resources from all over the galaxy to have a chance to craft best items...you don't think this would have been fun, of course this wasn't what they were makin, but the potential is there.... and to even group "star trek" with sgw is an injustice to their fans,,,man trekkies are fanatics, just give them their own bridge to sit in, it doesn't even need to be able to leave starport, they will sub :)

     

    StarGate Worlds problems at this point have little to do with game design decisions.... they have to do with financial mismanagement..... and picking a CEO and upper management staff with questionable business ethics (i.e. being sued by investors for fraud and misappropriation of funds is NOT a good sign.... Of course it should have come as a hint when one of the  chief underlings the guy appointed had already been bared for life from trading in securties in his home state for similar issues in the past.)

    STO made (IMO) alot of bad design decisions..... SGW is the legal/financial/business worlds version of an episode of the Jerry Springer show. It's so ugly.....as much as I disilke Cryptics decisions....I wouldn't even mention the two in the same breath.

    so it sounds like your whole point is SGW could never have been a good ggame because cheyenne mountain ( i think that was their name) was a stupid company.  and i agree they were stupid and even the game they were makin would have been a failure, but if SGW would have been done as a sandbox skill based system, with some planets disignated as full loot pvp planets and planets that could be faction controlled to get guild bonus, crafting requiring resources from all over the galaxy to have a chance to craft best items it would have been a good game,,thats all i'm saying....nothing about company, or ceo's cousin that you may go to school with, i'm just talking about the game......it could have been good.

  • yavozerbyavozerb Member Posts: 34
    Originally posted by Keyh

    Originally posted by yavozerb


    woah,,that was soe, and we all know they could screw up anything good :)

     

    SOE has enough stuff that you can blame them for without making stuff up. Nice try though.

     

    As for the Star Trek thing, I bring up the argument that hasn't been refuted by the multi-player crew group. How do you make each thing fun to play.



     

    yup, getting back to star trek, man i have no idea how they can be made and still be fun, but hey i will wait and try it before i start saying "its gonna fail" so my whole point is i really think if done right you may not even notice the missing elements...if you are having "fun" in a game its really easy to miss or overlook the "wadda been nice" features of a game. so i say, i will wait till i can play it and check how it scores on my "fun" meter :)

  • GrumpyMel2GrumpyMel2 Member Posts: 1,832

    Oh yeah...I think StarGate is an awesome IP for an MMO. In many ways, with the Gate thing and visiting different worlds with a small team of experts....and combat playing a major role...it's the PERFECT setup for an MMO type game.

    I don't even think the design decisions that SGW made about the game itself (from what little I know of them) were that bad.... the train wreck there seems to be all on the management side.

    The problem with STO....in my opinion stems from the design team sitting down at the outset and rather then saying...

    "How do we figure out how to make a game that fits the Star Trek IP."

    They said....

    "How do we figure out how to make the Star Trek IP fit the type of game we're familiar with making."

     

    Therein lies the problem as far as I see it.

  • yavozerbyavozerb Member Posts: 34
    Originally posted by GrumpyMel2


    Oh yeah...I think StarGate is an awesome IP for an MMO. In many ways, with the Gate thing and visiting different worlds with a small team of experts....and combat playing a major role...it's the PERFECT setup for an MMO type game.
    I don't even think the design decisions that SGW made about the game itself (from what little I know of them) were that bad.... the train wreck there seems to be all on the management side.
    The problem with STO....in my opinion stems from the design team sitting down at the outset and rather then saying...
    "How do we figure out how to make a game that fits the Star Trek IP."
    They said....
    "How do we figure out how to make the Star Trek IP fit the type of game we're familiar with making."
     
    Therein lies the problem as far as I see it.

    heh, i think its more like: hey bill how much to make a really cool star trek game? (bill scribbles a large number down on a piece of paper and slides it across the table) Hmmm, bill how much to take that old fantasy game and make elves now look like federation ships, dwarves will be vulcan ships, and take humans and trolls out for our first expansion, turn trees into comets, rocks into far away stars, and bushes into suns (bill writes another number then slides the papaer again) This is the game we're making!!

     

    thus a new mmorpg is born

  • GrumpyMel2GrumpyMel2 Member Posts: 1,832
    Originally posted by Keyh

    Originally posted by yavozerb


    woah,,that was soe, and we all know they could screw up anything good :)

     

    SOE has enough stuff that you can blame them for without making stuff up. Nice try though.

     

    As for the Star Trek thing, I bring up the argument that hasn't been refuted by the multi-player crew group. How do you make each thing fun to play.

     

    It's already been refuted a thousands times already. Here is the thing "fun" while critical to a games success is a very subjective thing. Every person has a different view of what is fun. While there may, indeed, be no way to make being the Chief Engineer or Ships Doctor fun for YOU..... there are plenty of people who will enjoy that type of play.

    I could counter your question by asking "How do you make a game where every play is the Captain of a ship FUN for people who don't like to be in command???"

    Here is the thing Commanding a ship dictates a certain function and role and style of play.....and while different ships and different branches might allow for SLIGHTLY different experiences...the core of what you are doing is the same.

    It's kinda like having a game where (in standard fantasy MMO terms) RANGED DPS is the only role available to the player. Now a Wizard and a Hunter might be slightly different flavors of that Role and play slightly differently....but thier essentialy filling the same slot...and the style of play they offer has alot of similarties.  For guys who actualy like to play TANKS and Healers....that game is going to be pretty much a non-starter.

     

     

  • yavozerbyavozerb Member Posts: 34
    Originally posted by GrumpyMel2

    Originally posted by Keyh

    Originally posted by yavozerb


    woah,,that was soe, and we all know they could screw up anything good :)

     

    SOE has enough stuff that you can blame them for without making stuff up. Nice try though.

     

    As for the Star Trek thing, I bring up the argument that hasn't been refuted by the multi-player crew group. How do you make each thing fun to play.

     

    It's already been refuted a thousands times already. Here is the thing "fun" while critical to a games success is a very subjective thing. Every person has a different view of what is fun. While there may, indeed, be no way to make being the Chief Engineer or Ships Doctor fun for YOU..... there are plenty of people who will enjoy that type of play.

    I could counter your question by asking "How do you make a game where every play is the Captain of a ship FUN for people who don't like to be in command???"

    Here is the thing Commanding a ship dictates a certain function and role and style of play.....and while different ships and different branches might allow for SLIGHTLY different experiences...the core of what you are doing is the same.

    It's kinda like having a game where (in standard fantasy MMO terms) RANGED DPS is the only role available to the player. Now a Wizard and a Hunter might be slightly different flavors of that Role and play slightly differently....but thier essentialy filling the same slot...and the style of play they offer has alot of similarties.  For guys who actualy like to play TANKS and Healers....that game is going to be pretty much a non-starter.

     

     



     

    i bet it was about them sitting around saying we would like to include all those features but then release date would be 2011/12 but save those for a future expansion and release core game in 2010, but the key to this is if they do plan in the future to add it and design game to accept those updates easily later on, if they have no plans to ever add these features then current system would have to be revamped for an expansion...no cost effective

  • KeyhKeyh Member Posts: 140
    Originally posted by GrumpyMel2

    Originally posted by Keyh

    Originally posted by yavozerb


    woah,,that was soe, and we all know they could screw up anything good :)

     

    SOE has enough stuff that you can blame them for without making stuff up. Nice try though.

     

    As for the Star Trek thing, I bring up the argument that hasn't been refuted by the multi-player crew group. How do you make each thing fun to play.

     

    It's already been refuted a thousands times already. Here is the thing "fun" while critical to a games success is a very subjective thing. Every person has a different view of what is fun. While there may, indeed, be no way to make being the Chief Engineer or Ships Doctor fun for YOU..... there are plenty of people who will enjoy that type of play.

    I could counter your question by asking "How do you make a game where every play is the Captain of a ship FUN for people who don't like to be in command???"

    Here is the thing Commanding a ship dictates a certain function and role and style of play.....and while different ships and different branches might allow for SLIGHTLY different experiences...the core of what you are doing is the same.

    It's kinda like having a game where (in standard fantasy MMO terms) RANGED DPS is the only role available to the player. Now a Wizard and a Hunter might be slightly different flavors of that Role and play slightly differently....but thier essentialy filling the same slot...and the style of play they offer has alot of similarties.  For guys who actualy like to play TANKS and Healers....that game is going to be pretty much a non-starter.

     

     

     

    Saying "Other people have a different view of what is fun." is not an argument.  Here, I'll set up a skeleton

     

    What will the Captain do?

    What will the helm do?

    What will the Engineer do?

    What will the Doctor do?

    What will the tactical officer do?

     

    I'm sure that sitting around doing nothing for most of the playtime IS fun to a small percentage of people, but good luck selling it.

  • DanaDarkDanaDark Member Posts: 125

    You can only do so much. Period really.

    If they were to make a game EXACTLY like Star Trek, graphics and all... I could only imagine the developement time, the required playtime just to stay at a decent place in the game... etc.

    Sure, I'd love to be able to be a crewman on a ship for a guild... but I can see how it'd be difficult to make a game based on that idea. You'd pretty much have to make a game for each department, and even then, there's only so much you can do.  I am sure many would get bored VERY quickly with having only one very specific thing to do.

    What  is happening here is people are EXPECTING something from this game. You honestly goot no right to. It's kind of like going on a blind date, and EXPECTING her to have a specific waist size, a certain hair color, nice eyes, a good smile, and if she doesn't then by all the gods she's a monster and how dare this date ever happen.

    Just wait for official launch, try it out, and chances are it'll be alright. Additionally, there will surely be expansions and patches and such.

    And so long as an MMO has enough subs to pay for the costs of maintaining it, it will not fail. DO NOT think that an MMO has to have millions of players, be ranked #1, and set the standard for all games to follow in order to succeed. The reality is that those MMO days are OVER. A game can have less than a million players and still be just dandy.

    I personally look forward to giving STO a try. But then again, I am basing my desire to play based on what has been presented as the game, NOT what I think the game should be.

  • MMO_DoubterMMO_Doubter Member Posts: 5,056
    Originally posted by DanaDark


    What  is happening here is people are EXPECTING something from this game. You honestly goot no right to. It's kind of like going on a blind date, and EXPECTING her to have a specific waist size, a certain hair color, nice eyes, a good smile, and if she doesn't then by all the gods she's a monster and how dare this date ever happen.

    Wrong. Once they chose to make a Star Trek game, they took on the expectations of the fan base. They use the name to get attention for their game.

    It`s not going on a blind date, it`s going on a date with Jessica Alba. You have every right to certain expectations. You don`t expect her to show up in sweats, greasy hair, and wearing no make up.

    Okay,  I`d still go out with her -  but she`s JESSICA ALBA!

    "" Voice acting isn't an RPG element....it's just a production value." - grumpymel2

  • DanaDarkDanaDark Member Posts: 125

    They picked up Star Trek for the game yes, but that does not, in any way, mean they picked up the fans, and nor are they required to. Additionally, they have specifically stated that the game is to appeal to even non-ST fans.

    So long as you assume that game makers have to follow YOUR expectations, then you will always be disappointed.

    And I might add that I am a Star Trek fan, I can even go so far as say Im a Trekkie. And I say they are meeting my ideals for a decent ST MMO just fine. So, they do have fans on their side as well.

  • maskedweaselmaskedweasel Member LegendaryPosts: 12,195
    Originally posted by GrumpyMel2

    Originally posted by yavozerb


    man, it's "star trek" build it, and they will come.....

     

    I'm betting that's just what the makers of Matrix Online said.



     

    They were right!  I came, I looked around, waved a few times, and then left...   probably won't give STO the same satisfaction though.



  • grandpagamergrandpagamer Member Posts: 2,221
    Originally posted by DanaDark


    They picked up Star Trek for the game yes, but that does not, in any way, mean they picked up the fans, and nor are they required to. Additionally, they have specifically stated that the game is to appeal to even non-ST fans.
    So long as you assume that game makers have to follow YOUR expectations, then you will always be disappointed.
    And I might add that I am a Star Trek fan, I can even go so far as say Im a Trekkie. And I say they are meeting my ideals for a decent ST MMO just fine. So, they do have fans on their side as well.

    Ive been a fan of ST since the original series debuted in '67 and i will give this game a try. This is going to be a game set in the ST universe and that is as much as can be expected. Expecting everything that was in any series or any of the movies is unrealistic. Races and places yes,  thats it, anything else is a bonus. I too think playing a science officer or maybe a head of security would be cool but there is only so much that can be done and to do one thing another will be sacrificed. The money men involved will only pop for so much. Be realistic, as good as Peter Jackson's LOTR movies are there is a lot  of things left out  that is in the books and there will be a lot of ST stuff left out of this game as well. I guess one will either play what they offer up or not play.

  • RanyrRanyr Member UncommonPosts: 212
    Originally posted by GrumpyMel2


    In entertainment venues, the words "You Can't" are not a good recipie for success. This is the core of why I think STO is going to be a huge dissappointment for many fans. Because of the genre we are dealing with, people are going to come into the game with  expectations to be able to do certain things.... when they find out this is not supported, there is going to be a huge let down factor.
    To illustrate, imagine this hypothetical conversation between Cryptic and a potential fan.


    Fan - "I'm so stoked, I'm finaly going to be able to play an MMO where I can be the Chief Engineer aboard a starship in the Trek universe".
    Cyptic - "I'm sorry but you can't play the Chief Engineer, you MUST be the Captain of your ship."
    You, as a Captain, can choose to be an Engineer/Tactical/Science specialist. Voyager was one of my favorite Star Trek series and there were many times when Captain Janeway would go do engineering work because she was a scientist and engineer as well as Captain.
    Fan - "What about my freind Bob, we played the FASA rpg...and he liked to play the Captain and I liked playing the Engineer. If I have to be Captain what does he play aboard our ship?"
    Cryptic - "You can't play aboard the same ship with Bob, every ship is crewed by only a single player who MUST be Captain...all other positions MUST be filled by NPC's".
    People are saying this pretty generically all over when the truth is you cannot support a system where a player HAS to rely on others for advantages. Would it not be better if Bob captained a Science Vessel to accompany your Cruiser on a mission rather than Bob just messing with control panels inside your ship. I bet he feels more heroic contributing from his very own ship where he can still be an Engineer.
    Fan - "That stinks. Well can I at least invite Bob aboard to show him all the tinkering I've done with the engines down in Engineering?"
    Cryptic - "Sorry but you can't. Players can't beam over to other players ships. The only Player that can be aboard your ship is. You."
    It's been stated that they plan to create interiors where you can meet other players. Like Ten Forward.
    Fan - " So I can't be the Chief Engineer and I can't invite anyone aboard my ship. So what do I do when I tinker with stuff down in Engineering. Do I have to take screenshots to send them to other players to show off Engineering aboard my ship."
    Cryptic - "I'm sorry but there IS no Engineering aboard your ship....or rather I should say it's not represented in game.... none of the interior areas aboard your ship are represented....so you can't go there, show them to anyone or tinker with any of the equipment there."
    Champions Online has a form of Armory like World of Warcraft. There's no reason to suspect that there won't be one for ST:O either, for now at least.
    FAN - "So what happens in a fight when my front shield goes down and I do a half-loop to put my aft shields to the enemy. If cant goto Engineering, how do I get my front shield-back online? Does my NPC Engineer do it for me automaticaly?"
    Cryptic - "Uhm...you can't do a half-loop in this game... we only support WASD movement and an elevator function.... there is no pitch or roll control"
    When was the last time you really saw the starships doing loops consistently through any of the series? Star Trek is about Naval combat in space.  Just because you press a button to move shield energy from starboard to port doesn't mean your captain didn't give the command to say Tactical or Engineering to shunt energy from place to place. Sci-Fi is about fantasy and imagination!
    FAN - "So what happens when I loose my front shield facing? How can I quickly manuver my ship so that I'm not exposing a weakend shield."
    Cryptic - "Oh Don't worry about that.... shield facings are irrelevant... you can instantly transfer power to any shield facing you want by pressing a button on your hot-bar."
    You can turn your ship to present a better target to your enemy, don't know why you think it's irrelevant. Not all ships have equal shielding on all sides of the ship. Warp Nacelles weaken shielding where they are present so the aft of most ships the shields are weaker. Blockade running tactical ships have more armor plating and shielding on their bow to, well, run blockades. From what I've read these will be factors to take into account.
    FAN - "Shield facings are irrelevant....and I'm limited in the control of movement and positioning of my ship. So what determines victory in Space Combat?"
    Cryptic - "Ah well, if you do more damage to your opponent then they have hit points...er, I mean shield energy and structural points. Then you win!"
    Read above. Also, ships weaponry is usually fore and aft and not starboard and port. Meaning when a ship fires it must present it's bow or aft to the enemy to fire correctly. This will be present in combat in ST:O as well.
    FAN - "Uhm.....so where do tactics come into play?"
    Cryptic - "Oh that's easy... Depending upon your class... and upon the Pets...er I mean Bridge Crew you have equiped during the fight....you have certain specials on your hot-bar that buff you or debuff your enemies or let you do more powerfull attacks.... just like in WOW.... for instance there is a Photon Torpedoes of Doom special attack you can get that lets you fire 40 torpedoes all at once!"
    You're generalizing and not giving real information or facts. Also "Alpha Strikes*" do happen sometimes in the series.
    FAN - "Photon Torpedos of Doom.... specials....this is SCIENCE Fiction we are talking about, not Magic right??? Don't torpedo tubes have a certain built in rate of fire.... how can you explain how stuff like that is supposed to work?? "


    Cryptic - "Oh....easy.... we don't"
    You're drifting into silliness now.

     

     

    Since no one did one of these yet I figured I would. I am a Star Trek fan as well as a fan of Sci-Fi in general and a "veteran" MMO player.

    In quotes because this term is subjective.

    *An Alpha Strike is when all weapons are fired simultaneously or in quick succession at a target.

  • GestankfaustGestankfaust Member UncommonPosts: 1,989
    Originally posted by Hepisodic


     This game is gunna fail just like SGW did. Both of the 2 biggest hits on TV can't make a good MMO. Just utter failure.

     

    You are what you post....and you are....

     

    It's SWG not SGW.......and you can't post things just to be cool....you have to know what you are talking about....

     

    on both points....you fail

    "This may hurt a little, but it's something you'll get used to. Relax....."

  • CacolacoCacolaco Member UncommonPosts: 99

    I don't know what I think about this one so far. It doesn't look like a day 1 purchase. I'd want to try it first.

    In all honesty, while the OP's post might have been a little exaggerated, he really sums up how I feel about this one. It's too limited.

     

    Kirk said (actually, it was quoting something Spock said a lot) that he always like to think there were possibilities. So far, it looks like he would have been disappointed -all indications point to this game limitiing possibilities quite a bit...

    I'm just waiting for a F2P overhyped sandbox WoW clone with full PVP, epic raid bosses, instanced group content, and Crysis-quality graphics to come out. That, or something fun.

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