Originally posted by geld EQ2 sucks because it's made for newbs. click here The same reason WoW sucks or any other EQ clones.
I aint half as eloquent as the writer is. But let's take the teleportation. If you remove teleportation completely, you enforce a simulation game with MMORPG limits. Peoples left games who lack teleportation, because they where tired to play a travelling simulation. Same apply with any other aspect.
Humans are about choices. If they have choices, options, the more the better.
- "Solo is, will always be, the main market. A MMORPG that succeed with little or no solo appeal is doing great considering they are ignoring the main player base.''
Point #4: Many players will think some poor design choices are good.
Teleportation in an overall sense is a bad idea. It eliminates several professions from the game, like travelling merchant and bandit. Also it severely hinders the hired guard profession. So you see, without teleportation (or at least easily accessible teleportation) the players have MORE choices. But because teleportation allows for instant gratification newbie players will think it's a good idea.
Point #3: Players judge all virtual worlds as a reflection of the one they first got into.
Another reason why many players want teleportation, it was present in their original game (eg. everquest) and since they look fondly on their first mmorpg they will want others to be similar, even if the features it had were bad for the game.
Point #2: Newbies won't play a virtual world that has a major feature they don't like.
This is the reason why most mmorpgs include things like teleportation. Because newbies will not play a game without it, and the game needs newbies because:
Point #1: Virtual worlds live or die by their ability to attract newbies
This formula is what is stopping the mmorpg genre from evolving. Which will eventually be it's downfall, unless games come out that break the mould.
*Signature*The Pessimist says the cup is half empty. The Optimist says the cup is half full. The Pragmatist says the cup is half full of air. The Engineer says the cup is operating at 50% capacity. The Psychologist says the cup is your mother. The Punk Kid also says the cup is your mother. The Cricket Player says his cup is definately full. Everyone knows that Pamela Andersons cups are full. The Defendant says it was like that when he found it. Me, I just ask the waitress for a refill.
Originally posted by BroodsteR These people who criticize Everquest 2 have no respect whatsoever to Art. This game is a masterpiece, really, just look at it, it was created from the heart of the developers.These people who make stupid unconstructive comments (eg it's boring) are just uneducated disrespectful people. Ignore them.I'm sure Everquest 2 is a great game =]
This sounds like you haven't even played the game yet. If that's the case, word of advice. STFU!!
I've devoted three weeks into it, and I find that three weeks to be generally wasted. Artsy as it may be, nice as it is to look at, that doesn't mean that it's going to make a great game. All those great graphics and the game just isn't that fun to play.
Any moron who's a gamer or a game programmer knows that fun is the first thing. SOE corprerate money sponges just can't seem to get this...
Have you seen swg dantoonie night sky shooting stars?
Fish that jump in the water and not (eat you but you can cook eat them and sell them), currents in the water that ripple,
Have you seen the theeds water falls ,that when the sun, hits it it sparkles like diamonds?
The Theeds Place that the stone work in the walls have art etchings pictures?Candles lights that casts shadows ,
The stained glass windows of the palace?
Weather changes in swg? Day night cycles where a player can acatuly see at night?
Fog rising in the sunrise? Trees/ leaves grass flowers blowing in the breezes?
Many playable planet areas that aren't zone locked, to players that are each interestingly different ?
When you have seen there and come back and look at eq 2 then you will understand why some of us are not as impressed because we have seen stunning before !
I loathe swg and it *isn't* nearly as pretty as eq2... I played swg for almost 6mo became a Master Archi, Merch, DE, BH, Tailor, Poli, etc etc etc. All said and done 12 of the 20something odd classes... and it all felt the same. Our entire city picked up and moved one point to another planet, still the same. SWG is far from stunning imo. Graphically and long term enjoyment wise I'd have to say EQ2 over SWG, SWG just feels.... bland and boring. Course i'd also have to say WOW over EQ2... even though it isn't as pretty as either game. Shrug, all in all it comes down to your playstyle and what you feel is important.
Any moron who's a gamer or a game programmer knows that fun is the first thing. SOE corprerate money sponges just can't seem to get this...
It is fun, it's just eq1 rehashed alot pretier with slightly different classes... and everyone's pretty getting bored by eq1. When SOE needed to inovate they followed the same pattern. It's not a bad game it's just lacking the innovation alot of us hoped to see.
Point #4: Many players will think some poor design choices are good. Point #3: Players judge all virtual worlds as a reflection of the one they first got into. Point #2: Newbies won't play a virtual world that has a major feature they don't like. Point #1: Virtual worlds live or die by their ability to attract newbies.
Most of the ideas he presents apply to simulation games and muds. Not nearly so well to mmorpgs. Muds have no real need of a teleportation spell. You enter e;e;e;e;e;e;e;e;e;s;s;s;s;se;u;n;n;n;n;n and you're there. Takes 30s. MMO games are another story, when it takes you 2h real time to do the equiv of the above command that's a problem... and a large portion of the reason teleportation exists. To make a mud the equiv of a mmo you'd have to put movement caps on it... perhaps one directional move per minute.
Honestly, I would say he's stuck in the realm of muds and never really went forward.
Basically, his points are largely illrelevent in my opinion. Shrug.
1:Theres no roleplay 2:The things you can do are so limited. 3:No pvp 4:The quests are tedious and bored and very pathetic. 5:The people is killing and killing all day i played it 2 days and i get bored.
1: My S.O. (I'm a power gamer not a roleplayer, she's a roleplayer) is in a guild on FV, she roleplays the entire time she plays (8hours usually)... she doesn't seem to have any trouble finding roleplayers. Course off the roleplay servers finding roleplay is like pulling teeth i'd imagine. Although, this is a problem every MMO suffers from after they leave beta). If you're interested in rp in freeport on FV try House D'arvok (sp?) or Whispers of the Damned.
2: As wide as you care to make them, quest, craft, kill, guild stuff, roleplay, etc
3: Some like it, some don't. Unless pvp is your thing or the converse, the inclusion or lack there of is hardly a game making or breaking point.
4: Some are, some aren't. I've had a few quests that are really fun, you are correct however, most of the quests are either fedex or kill quests, good example is the heritage quest for the jboots.
Well the point 5 talks about the things the players ussually do in EQ2 they only know how to kill monsters the 99 per cent of the game are hunting monsters all the time and the 1 per cent is roleplaying.
As someone who has cancelled their subscription (actually payment is due tomorrow, so technically it's active, but unplayed), I have some reasons why I think EQ2 "sucks".
But first off, it has the potential for not sucking. And I didn't think it sucked for the first 20 levels (I leveled equally as an armorer and priest/shaman/defiler from levels 1-25). Myself, I thought experience gain was too fast at these levels (and remains so now, where I'm level 34 defiler, 25 armorer).
2 months after release, armorers are still broken. The patch last week finally addressed a few of the bugs that have been in existance since beta. Unfortunately armorers are even more broken than they were (though it is finally possible to craft tier 4 medium armor - unable to do until last Thursday - your chance of dying while doing so rose from about 1% to about 75%, if you don't stop repeatedly and/or get extremely lucky. and creating a piece that is worth more than common quest/drops is about 5%). Will it be fixed eventually? Surely it will. But it's over 8 weeks since release, and one of the 9 crafting classes is completely broken, still. And other crafting classes have whole areas of items they still cannot make due to bugs.
Many of the desirable quests (Heritage, especially), are bugged to the point of not working, or require you to camp a spot for hours, or simply become uncompletable WHILE you are doing them (if you don't turn of XP gain) simply due to you outleveling it. No idea why named mobs that are in the game for the sole purpose to be quest completers are staged in the general dungeons AS WELL as on once a day or once a week spawn times, when this game uses so many instances. These are also the mobs that chase someone FOREVER when they're engaged, to the point that the person needs to leave the zone. Once their target is gone, they either stay where they are (often a good 10 minutes from where they're supposed to be, and where your quest tells you they should be - this happens in outdoor zones), or get lost in the wall or floor of the dungeon while returning, never to respawn until the daily server reboots. Many people's characters (that are doing betrayal) simply get stuck because of poor pathing/geometry or camping or poor physics.
Guilds are basically non-functional, aside from providing you with a guild tag and a guild chat, at present. The perks that are supposed to be there simply aren't (faction merchants sell only a torch to anyone at present), or bugged (the guild level 5 raid for Freeport guilds is still bugged and pretty much completable by one person at a time - I've done it four times and still need to do it, despite it being in an area where you need to be adventurer level 20-25 to get there (without reading EXTENSIVE spoilers), and the targets are only levels 15-17 (thus yielding no XP, no loot, and only 1 person per raid gets credit for this raid that requires 7 people minimum).
Most "worthwhile" quests require so many things to accomplish them, only those in a strong guild or the extremely lucky ever get them done, assuming the target for each step actually spawns while your camping it, you are the lucky group to lock the encounter, and the encounter goes off bug-free.
If you are looking for pretty much no content, but only fighting for adventure level gain (pure XPing), and don't mind forced grouping, EQ2 is pretty good, if not great. They've nailed this. I played quite extensively in the 2 months I played (barring 2 weeks total of not logging into my main due to frustration at timers, etc), but I do have a full-time job and did not take any time off to play (as well as attended all holiday functions with family and pretty much didn't "lose myself" in the game). I was the fourth person to reach level 33, on my server, of my class (defiler) while also leveling to 25 in armoring (the 5th to do so). And I didn't really "try" to powerlevel. Just grouped and fought. But the instant you branch out and look for the more content-oriented things (crafting, guilds for the benefits beyond having friends to chat/group with easily, heritage quests, or basically anything that is not pure XPing), it's simply not there yet.
There's not much consistantcy in the way things are done, either. Some instanced zones require all to have access, some require one person only. And some of these have changed (both ways) since release. Some named mobs (required for a quest advancement/completion) are on timers (and these timers vary from mob to mob), some are triggered, and some of those triggers don't work (and some work occasionally).
The game is pretty void of content and pretty buggy, once you step outside of pure XPing. For me, pure XPing gets dull rather quickly. Many of these bugs have existed for at least 3 months (and the game's only been out for 2 months), and there's no end in sight, yet they're already announcing paid Adventure Packs.
I have never played an SOE game before, so had no prior experience to draw on, but the service level has been pretty sad. The forums aren't all that great (search rarely works), the mods are pretty unhelpful, and addressing bugs via a message from anyone official is pretty rare (though after last week's disaster of a patch, it has picked up - probably trying to start to look like they care, as this patch was originally applied 3 weeks prior, to the day, and resulted in a rollback it was so poorly designed - and then when finally applied, it broke my artisan class and my quest journal a whole lot more than it helped). My experiences with EQ2 (plus the reports of others from other SOE games) has lead me to think that this will be my last SOE game.
My only online MMORPG experience has been with DragonRealms (text) for a few years, Asheron's Call (for about a year from release), and Ultima Online (quit within 30 days as it was not for me at it's state upon release). I came to this site to sort of guage the WoW reaction, seeing as I had planned on buying EQ2 and playing it for 4 months (1 free plus 3 more) through winter. The frustrations I experienced just have driven me away from it, unfortunately. It will probably be "ready" right around the time the first expansion hits the shelves, at least at the rate I've seen things fixed. That's when you'll likely see artisans balanced to the point of all being roughly equally useful and equally interdependant (horribly balanced at this point). I just can't see playing that long in the HOPES that the game will be good (though undoubtedly many will, and many others - especially those without real interests in things other than level gaining - will find no problems with the game now). But I can only go on my own experiences, and thus far they've not been good.
Sad to read Wish is gone. It looked promising. Mourning does, as well.
EQ2 doesn't suck, it's just that some people on here don't have the social abilities to play it lol. I play WoW too, and find that it is a much easier game, and fun, but the community is absolutely dreadful. Haven't met a decent person yet, just constant petty arguments and abuse being thrown around in chat.
I took a break from EQ2 because of 'broken' things, but have come back recently to find that they have fixed a lot, and also added more solo quests (which I love doing during the day). Does still need polishing though, but I think the huge amount of full servers, and constant adding of new ones, shows that is definitely not crap!
I have never played an SOE game before, so had no prior experience to draw on, but the service level has been pretty sad. The forums aren't all that great (search rarely works), the mods are pretty unhelpful, and addressing bugs via a message from anyone official is pretty rare (though after last week's disaster of a patch, it has picked up - probably trying to start to look like they care, as this patch was originally applied 3 weeks prior, to the day, and resulted in a rollback it was so poorly designed - and then when finally applied, it broke my artisan class and my quest journal a whole lot more than it helped). My experiences with EQ2 (plus the reports of others from other SOE games) has lead me to think that this will be my last SOE game.
Played EQ 1 alot, started june 2000. And from my experience, I think they'll fix the bugs but not all of them and they'll take time. I remember bugs with EQ1 that took years, yes YEARS to fix. If you ask me, their developper are 1)working on extension maybe 2) those $$ mini extension they talked about 3) fixing bugs/balance ==> unless there's a game exploit, game/item dupe etc, this is NEVER THEIR PRIORITY unless this is a major bug.
I also had my share of frustration. And about their custormer service, forget it. SOE's CS is well known to be one of the suckiest on the planet.
I also had my share of frustration. And about their custormer service, forget it. SOE's CS is well known to be one of the suckiest on the planet.
No, it hasn't changed.
Although, I do have to say, I'm glad they get *right* on the serious exploits like money dupes, etc. Those tend to ruin a games economy, ala uo. Shrug.
Originally posted by diegofrgc Hell, Im planning to play this game, but I see you hate this game very much. Why???? Any good reason? (fanboys restricted)
Originally posted by carrieb ... but the community is absolutely dreadful. Haven't met a decent person yet, just constant petty arguments and abuse being thrown around in chat.
I'm sure that's exaggerated (spelling? think I flunked on this one ) . It seems a little unbelievable that a whole community'd be rotten. You probably had the bad luck of encountering the battle.net players (one of my reasons not to play WoW )
------------------------------------------ Basil Fawlty: [to telephone operator] I've been trying to get through to the speaking clock... Well, it's engaged... Well, it's been engaged for ten minutes. How is this possible? My wife isn't talking to it.
------------------------------------------ Basil Fawlty: [to telephone operator] I've been trying to get through to the speaking clock... Well, it's engaged... Well, it's been engaged for ten minutes. How is this possible? My wife isn't talking to it.
Of the people i've met, most just ignore you entirely. The chat near if/storm/og during "kiddie" time (bout 2:30pm EST-1am EST) tends to be a bit juvi, but after 1am est its pretty quiet and reasonable. I've met a couple exceptional people and a few real idiots, but most, like i said just do their own thing.
Comments
I aint half as eloquent as the writer is. But let's take the teleportation. If you remove teleportation completely, you enforce a simulation game with MMORPG limits. Peoples left games who lack teleportation, because they where tired to play a travelling simulation. Same apply with any other aspect.
Humans are about choices. If they have choices, options, the more the better.
- "Solo is, will always be, the main market. A MMORPG that succeed with little or no solo appeal is doing great considering they are ignoring the main player base.''
Point #4: Many players will think some poor design choices are good.
Teleportation in an overall sense is a bad idea. It eliminates several professions from the game, like travelling merchant and bandit. Also it severely hinders the hired guard profession. So you see, without teleportation (or at least easily accessible teleportation) the players have MORE choices. But because teleportation allows for instant gratification newbie players will think it's a good idea.
Point #3: Players judge all virtual worlds as a reflection of the one they first got into.
Another reason why many players want teleportation, it was present in their original game (eg. everquest) and since they look fondly on their first mmorpg they will want others to be similar, even if the features it had were bad for the game.
Point #2: Newbies won't play a virtual world that has a major feature they don't like.
This is the reason why most mmorpgs include things like teleportation. Because newbies will not play a game without it, and the game needs newbies because:
Point #1: Virtual worlds live or die by their ability to attract newbies
This formula is what is stopping the mmorpg genre from evolving. Which will eventually be it's downfall, unless games come out that break the mould.
*Signature*The Pessimist says the cup is half empty. The Optimist says the cup is half full. The Pragmatist says the cup is half full of air. The Engineer says the cup is operating at 50% capacity. The Psychologist says the cup is your mother. The Punk Kid also says the cup is your mother. The Cricket Player says his cup is definately full. Everyone knows that Pamela Andersons cups are full. The Defendant says it was like that when he found it. Me, I just ask the waitress for a refill.
This sounds like you haven't even played the game yet. If that's the case, word of advice. STFU!!
I've devoted three weeks into it, and I find that three weeks to be generally wasted. Artsy as it may be, nice as it is to look at, that doesn't mean that it's going to make a great game. All those great graphics and the game just isn't that fun to play.
Any moron who's a gamer or a game programmer knows that fun is the first thing. SOE corprerate money sponges just can't seem to get this...
Broodster, while i appreciate you enjoy eq 2
Have you seen swg dantoonie night sky shooting stars?
Fish that jump in the water and not (eat you but you can cook eat them and sell them), currents in the water that ripple,
Have you seen the theeds water falls ,that when the sun, hits it it sparkles like diamonds?
The Theeds Place that the stone work in the walls have art etchings pictures?Candles lights that casts shadows ,
The stained glass windows of the palace?
Weather changes in swg? Day night cycles where a player can acatuly see at night?
Fog rising in the sunrise? Trees/ leaves grass flowers blowing in the breezes?
Many playable planet areas that aren't zone locked, to players that are each interestingly different ?
When you have seen there and come back and look at eq 2 then you will understand why some of us are not as impressed because we have seen stunning before !
I loathe swg and it *isn't* nearly as pretty as eq2... I played swg for almost 6mo became a Master Archi, Merch, DE, BH, Tailor, Poli, etc etc etc. All said and done 12 of the 20something odd classes... and it all felt the same. Our entire city picked up and moved one point to another planet, still the same. SWG is far from stunning imo. Graphically and long term enjoyment wise I'd have to say EQ2 over SWG, SWG just feels.... bland and boring. Course i'd also have to say WOW over EQ2... even though it isn't as pretty as either game. Shrug, all in all it comes down to your playstyle and what you feel is important.
Shadus
Shadus
It is fun, it's just eq1 rehashed alot pretier with slightly different classes... and everyone's pretty getting bored by eq1. When SOE needed to inovate they followed the same pattern. It's not a bad game it's just lacking the innovation alot of us hoped to see.
Shadus
Shadus
Most of the ideas he presents apply to simulation games and muds. Not nearly so well to mmorpgs. Muds have no real need of a teleportation spell. You enter e;e;e;e;e;e;e;e;e;s;s;s;s;se;u;n;n;n;n;n and you're there. Takes 30s. MMO games are another story, when it takes you 2h real time to do the equiv of the above command that's a problem... and a large portion of the reason teleportation exists. To make a mud the equiv of a mmo you'd have to put movement caps on it... perhaps one directional move per minute.
Honestly, I would say he's stuck in the realm of muds and never really went forward.
Basically, his points are largely illrelevent in my opinion. Shrug.
Shadus
Shadus
Everquest 2 isnt a great game,its a tedious very tedious game:
1:Theres no roleplay
2:The things you can do are so limited.
3:No pvp
4:The quests are tedious and bored and very pathetic.
5:The people is killing and killing all day i played it 2 days and i get bored.
dont play eq 2
1: My S.O. (I'm a power gamer not a roleplayer, she's a roleplayer) is in a guild on FV, she roleplays the entire time she plays (8hours usually)... she doesn't seem to have any trouble finding roleplayers. Course off the roleplay servers finding roleplay is like pulling teeth i'd imagine. Although, this is a problem every MMO suffers from after they leave beta). If you're interested in rp in freeport on FV try House D'arvok (sp?) or Whispers of the Damned.
2: As wide as you care to make them, quest, craft, kill, guild stuff, roleplay, etc
3: Some like it, some don't. Unless pvp is your thing or the converse, the inclusion or lack there of is hardly a game making or breaking point.
4: Some are, some aren't. I've had a few quests that are really fun, you are correct however, most of the quests are either fedex or kill quests, good example is the heritage quest for the jboots.
5: That doesn't even read like english.
Shadus
Shadus
That depends how YOU choose to play the game.
My girlfriend does nothing but roleplay. *shrug* She'll never be fifty but she has fun.
Shadus
Shadus
As someone who has cancelled their subscription (actually payment is due tomorrow, so technically it's active, but unplayed), I have some reasons why I think EQ2 "sucks".
But first off, it has the potential for not sucking. And I didn't think it sucked for the first 20 levels (I leveled equally as an armorer and priest/shaman/defiler from levels 1-25). Myself, I thought experience gain was too fast at these levels (and remains so now, where I'm level 34 defiler, 25 armorer).
2 months after release, armorers are still broken. The patch last week finally addressed a few of the bugs that have been in existance since beta. Unfortunately armorers are even more broken than they were (though it is finally possible to craft tier 4 medium armor - unable to do until last Thursday - your chance of dying while doing so rose from about 1% to about 75%, if you don't stop repeatedly and/or get extremely lucky. and creating a piece that is worth more than common quest/drops is about 5%). Will it be fixed eventually? Surely it will. But it's over 8 weeks since release, and one of the 9 crafting classes is completely broken, still. And other crafting classes have whole areas of items they still cannot make due to bugs.
Many of the desirable quests (Heritage, especially), are bugged to the point of not working, or require you to camp a spot for hours, or simply become uncompletable WHILE you are doing them (if you don't turn of XP gain) simply due to you outleveling it. No idea why named mobs that are in the game for the sole purpose to be quest completers are staged in the general dungeons AS WELL as on once a day or once a week spawn times, when this game uses so many instances. These are also the mobs that chase someone FOREVER when they're engaged, to the point that the person needs to leave the zone. Once their target is gone, they either stay where they are (often a good 10 minutes from where they're supposed to be, and where your quest tells you they should be - this happens in outdoor zones), or get lost in the wall or floor of the dungeon while returning, never to respawn until the daily server reboots. Many people's characters (that are doing betrayal) simply get stuck because of poor pathing/geometry or camping or poor physics.
Guilds are basically non-functional, aside from providing you with a guild tag and a guild chat, at present. The perks that are supposed to be there simply aren't (faction merchants sell only a torch to anyone at present), or bugged (the guild level 5 raid for Freeport guilds is still bugged and pretty much completable by one person at a time - I've done it four times and still need to do it, despite it being in an area where you need to be adventurer level 20-25 to get there (without reading EXTENSIVE spoilers), and the targets are only levels 15-17 (thus yielding no XP, no loot, and only 1 person per raid gets credit for this raid that requires 7 people minimum).
Most "worthwhile" quests require so many things to accomplish them, only those in a strong guild or the extremely lucky ever get them done, assuming the target for each step actually spawns while your camping it, you are the lucky group to lock the encounter, and the encounter goes off bug-free.
If you are looking for pretty much no content, but only fighting for adventure level gain (pure XPing), and don't mind forced grouping, EQ2 is pretty good, if not great. They've nailed this. I played quite extensively in the 2 months I played (barring 2 weeks total of not logging into my main due to frustration at timers, etc), but I do have a full-time job and did not take any time off to play (as well as attended all holiday functions with family and pretty much didn't "lose myself" in the game). I was the fourth person to reach level 33, on my server, of my class (defiler) while also leveling to 25 in armoring (the 5th to do so). And I didn't really "try" to powerlevel. Just grouped and fought. But the instant you branch out and look for the more content-oriented things (crafting, guilds for the benefits beyond having friends to chat/group with easily, heritage quests, or basically anything that is not pure XPing), it's simply not there yet.
There's not much consistantcy in the way things are done, either. Some instanced zones require all to have access, some require one person only. And some of these have changed (both ways) since release. Some named mobs (required for a quest advancement/completion) are on timers (and these timers vary from mob to mob), some are triggered, and some of those triggers don't work (and some work occasionally).
The game is pretty void of content and pretty buggy, once you step outside of pure XPing. For me, pure XPing gets dull rather quickly. Many of these bugs have existed for at least 3 months (and the game's only been out for 2 months), and there's no end in sight, yet they're already announcing paid Adventure Packs.
I have never played an SOE game before, so had no prior experience to draw on, but the service level has been pretty sad. The forums aren't all that great (search rarely works), the mods are pretty unhelpful, and addressing bugs via a message from anyone official is pretty rare (though after last week's disaster of a patch, it has picked up - probably trying to start to look like they care, as this patch was originally applied 3 weeks prior, to the day, and resulted in a rollback it was so poorly designed - and then when finally applied, it broke my artisan class and my quest journal a whole lot more than it helped). My experiences with EQ2 (plus the reports of others from other SOE games) has lead me to think that this will be my last SOE game.
My only online MMORPG experience has been with DragonRealms (text) for a few years, Asheron's Call (for about a year from release), and Ultima Online (quit within 30 days as it was not for me at it's state upon release). I came to this site to sort of guage the WoW reaction, seeing as I had planned on buying EQ2 and playing it for 4 months (1 free plus 3 more) through winter. The frustrations I experienced just have driven me away from it, unfortunately. It will probably be "ready" right around the time the first expansion hits the shelves, at least at the rate I've seen things fixed. That's when you'll likely see artisans balanced to the point of all being roughly equally useful and equally interdependant (horribly balanced at this point). I just can't see playing that long in the HOPES that the game will be good (though undoubtedly many will, and many others - especially those without real interests in things other than level gaining - will find no problems with the game now). But I can only go on my own experiences, and thus far they've not been good.
Sad to read Wish is gone. It looked promising. Mourning does, as well.
EQ2 doesn't suck, it's just that some people on here don't have the social abilities to play it lol. I play WoW too, and find that it is a much easier game, and fun, but the community is absolutely dreadful. Haven't met a decent person yet, just constant petty arguments and abuse being thrown around in chat.
I took a break from EQ2 because of 'broken' things, but have come back recently to find that they have fixed a lot, and also added more solo quests (which I love doing during the day). Does still need polishing though, but I think the huge amount of full servers, and constant adding of new ones, shows that is definitely not crap!
Played EQ 1 alot, started june 2000. And from my experience, I think they'll fix the bugs but not all of them and they'll take time. I remember bugs with EQ1 that took years, yes YEARS to fix. If you ask me, their developper are 1)working on extension maybe 2) those $$ mini extension they talked about 3) fixing bugs/balance ==> unless there's a game exploit, game/item dupe etc, this is NEVER THEIR PRIORITY unless this is a major bug.
I also had my share of frustration. And about their custormer service, forget it. SOE's CS is well known to be one of the suckiest on the planet.
Well, maybe things changed
[url=http://p
No, it hasn't changed.
Although, I do have to say, I'm glad they get *right* on the serious exploits like money dupes, etc. Those tend to ruin a games economy, ala uo. Shrug.
Shadus
Shadus
I'm sure that's exaggerated (spelling? think I flunked on this one ) . It seems a little unbelievable that a whole community'd be rotten. You probably had the bad luck of encountering the battle.net players (one of my reasons not to play WoW
)
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Basil Fawlty: [to telephone operator] I've been trying to get through to the speaking clock... Well, it's engaged... Well, it's been engaged for ten minutes. How is this possible? My wife isn't talking to it.
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Basil Fawlty: [to telephone operator] I've been trying to get through to the speaking clock... Well, it's engaged... Well, it's been engaged for ten minutes. How is this possible? My wife isn't talking to it.
Of the people i've met, most just ignore you entirely. The chat near if/storm/og during "kiddie" time (bout 2:30pm EST-1am EST) tends to be a bit juvi, but after 1am est its pretty quiet and reasonable. I've met a couple exceptional people and a few real idiots, but most, like i said just do their own thing.
Shadus
Shadus