I have to admit. You picked 10 mmo's, not a "top 10" mmo's. So, there has to be some forgiveness intended. UO, of course is a staple, no I never played the game, and I am glad I didn't, but it seems every 2009 account on MMO is a "pre-trammel" player, whatever that means.
Darkfall, has two servers...each "able to handle up to 10,000 players at once". Conclusion, there are less than 20k subs. If this rocks your boat, well done. In the definition of vaporware, DF nailed it for years. Then it released, and not only did people get a game that did not add up to the website feature list, they got a months long wait just to buy into beta. Darkfall does have a place in history although. By creating 8 years of hype, and being better than DnL, and making people wait for donuts, you might just be able to fund a 2nd server considering the economy in Greece.
Sims online...Released in 2002. Second Life was released in 2003. Which company exerted more control over the user, and which is still...Right...for better or worse, sl.
No Final Fantasy? I think it also released on a console? Major props for a mmo...
EvE...Not my game. Well done...
SWG. In historic respects, as this article comments on, I would like swg to be known for something other than the NGE, but no chance of that happening. I remember crafting, profession choice, (open) housing, the cantina, hospitals, interdependence. even politics...good times.
Toontown...guess they have a point...DnD...way to turn a failure (not a bad game), into a....
EQ, I go nothing. WoW...both deserve to be here...One lead to the other.
Played (more than a month): SWG, Second Life, Tabula Rasa, Lineage 2, Everquest 2, EvE, MxO, Ryzom.
SWG. In historic respects, as this article comments on, I would like swg to be known for something other than the NGE, but no chance of that happening. I remember crafting, profession choice, (open) housing, the cantina, hospitals, interdependence. even politics...good times.
I also would have liked to see more positives and firsts about SWG than how it screwed it's own subscribers. While a mention of the NGE is the core of what made SWG important to the industry's history, including a description of what was good about the game before the CU/NGE would better explain why no one wants to follow in SWG's footsteps.
I am, however, glad that SWG and the CU/NGE debacle and the lessons learned from it were not swept under the carpet. If WoW best shows devs what works at #1, SWG showed them the quickest way to lose a large playerbase at #2.
Asherons Call - The first MMORPG, and arguably the only one, that succesfuklly implemented a skill based system with open FFA PvP environment on the Darktide server not mentioned? Ridicilous. Just shows that Jon is not the least interested in PvP. Darkfall?? ROFL, its a joke considering Asherons Call was released years earlier and was way better at the time.
WAR - A WoW clone but it had two features that made it stand out. The possibility to level, as fast, in PvP as in PvE (arguably faster) and Public Quests deserves a mention.
Yet another sign that this site puts little value in properly implemented PvP and is focused in brainless PvE raiding with PvP as an afterthought.
Darkfall, has two servers...each "able to handle up to 10,000 players at once". Conclusion, there are less than 20k subs. If this rocks your boat, well done. In the definition of vaporware, DF nailed it for years. Then it released, and not only did people get a game that did not add up to the website feature list, they got a months long wait just to buy into beta. Darkfall does have a place in history although. By creating 8 years of hype, and being better than DnL, and making people wait for donuts, you might just be able to fund a 2nd server considering the economy in Greece.
No. 10.000 max concurrent players translates to anywhere from 50-100.000 max subscribers. The general formula for an established MMORPG is that 10-20% of max subscribers equals max concurrent players.
So, if Darkfall servers supports 20.000 concurrent players, then it supports a max of around 150.000 subscribers. However that is the maximum capacity and the actual subscriber base is probably much lower.
A good indication of that is Eve wich has a peak concurrent players of around 25.000 (which suggests the max concurrent is atleast 30.000) and it has 300.000 subscribers.
However for your other points I agree. Darkfail is a huge dissapointment considering all the hype.
Nice article and I can imagine that it was tough to make a top 10. I dont agree with darkfall online to be in the top 10 though. Would rather replace it with Dark Ages of Camelot, Anarchy Online or Guild Wars.
Given the overall direction of mmo's atm I think I would have included ff because when all mmo's are multi platform it will be seen as the first.
As the first 3dmmo I would consider meridian but then thats more natural progression than inovation and real impact, if they hadn't done someone else would have. I would love to have PS on my list but that would probably be more fitting to WWIIOL as the only 2 real mmofps's and that it seems we are about to have many more in the near future, also that they push the tech boundaries in different ways to other mmo's.
I don't think I would have included The Sims as tbh I didn't even know there was a Sims online. The reason geiven, that it showed a good ip is not enough for a hit mmo, simply hasn't been learnt and therefor had no influence at all, they still all think a good licence is a right to print money.
I also wouldn't have had toontown, as again it had no influence at all, searching for a different demographic isn't making a place in history it's common sence and revenue searching, it hasn't had an impact imo. Also probably wouldn't have had CoH for the same reason, but a bit more understandable given that many more hero games are now coming through.
Good list overall.
----- The person who is certain, and who claims divine warrant for his certainty, belongs now to the infancy of our species.
Asherons Call - The first MMORPG, and arguably the only one, that succesfuklly implemented a skill based system with open FFA PvP environment on the Darktide server not mentioned? Ridicilous. Just shows that Jon is not the least interested in PvP. Darkfall?? ROFL, its a joke considering Asherons Call was released years earlier and was way better at the time. WAR - A WoW clone but it had two features that made it stand out. The possibility to level, as fast, in PvP as in PvE (arguably faster) and Public Quests deserves a mention. Yet another sign that this site puts little value in properly implemented PvP and is focused in brainless PvE raiding with PvP as an afterthought.
I understand your points and I too probably would have included AO. The article is about impact on history though, not having a unique feature first, how many games since WAR have PvP leveling or public quests, which now I think about it I'm not sure were new in WAR, their implementation may have been different but those features were in previous games.
As for the PvP vs PvE comment I'm not sure I follow as you are critising him having DF on the list in the very same sentance?
----- The person who is certain, and who claims divine warrant for his certainty, belongs now to the infancy of our species.
UO, of course is a staple, no I never played the game, and I am glad I didn't, but it seems every 2009 account on MMO is a "pre-trammel" player, whatever that means.
Trammel was a copy of the original world, "Felucca", and was a "no-pk" zone. Pre-Trammel there was just Felucca, where full free for all PVP with full looting was allowed. Although Trammel was an exact copy of Felucca, you could portal between the two, and each had their own House space (so you could "plant" a house in one zone and it wouldnt appear in the other). After the introduction of the non-pvp zone, players would "trick" people into Felucca, using disguised portals, and then "mug" them on the other side.
"When people don't know much about something, they tend to fill in the blanks the way they want them to be filled in. They are almost always disappointed." - Will Wright
Not underestimated, but I dont see that it has had any impact on history of mmorpg's.
It had quite a bit of subscribers, still have some.
Game was decent I think (never played), but it has not changed history in any way as I know or see it.
If you removed Lotr online from history, history would in general still play out as it has now.
While, if you didnt have UO (Possibly Meridian59 as well, forgot to mention that earlier) we would never see EQ, and without EQ we probably would never have seen WoW.
These games shaped the history significantly, and each of these games made the next game possible.
Darkfall has a place in history as being the biggest POS to launch since Dark and Light..
Whoever plays it and actually enjoys it (if that's even possible) better enjoy it while it lasts because it's a total Ghost town already for a MMO in terms of population.. it will be dead and cancelled by this time next year..
So how many big developers are lining your pockets, Mr. Wood? I would beg to differ on many of your suggestions, who really did nothing incredible but just continued to clone ideas from other sources.
DDO's item shop is anything but innovative. Asian markets have shown this to be an acceptable model for YEARS now. If anything it should be credited as the only game to actually bring d20 rules to the table, not for it's marketing strategy. If you wanted to find the father of F2P, you should have looked to Tibia, a little isometric 2D gem from some company in Germany I think, Cipsoft. I remember playing that one when there were a whopping 89 people online on one server, now they've grown to EVE proportions all through offering free content. The best part? THEY'VE BEEN DOING IT FOR ABOUT 13 YEARS NOW.
However if you insist on placing games by monetary success, why not look at the players and their success? Second Life (a game I hate, but yes, innovative) proved that people could make serious amounts of money in these virtual worlds, effectively blurring the line between real and online "lives". Pretty crazy, and the sim game you choose to mention is SimsOnline?
EVE deserves a MUCH higher place on the list due to it's sandbox style system and offline training. I don't care for the game myself, but its longevity and growth over time speak for themselves. It's a phenomenon, you either get it or you don't. But if you do, it's apparently one of the most rewarding gaming experiences out there. At least my buddy swears by it.
I have never seen a bigger failure in a top 10 list...
Anarchy Online INTRODUCED instancing, now a staple of the genre, how the fuck is Darkfall even worth a mention? A shitty game that ACTUALLY came out?
Really? Thats all it took to get on the list? REALLY???
I'm no EQ fan, but EQ should really be #1 for starting the whole show (yeah I know it wasn't the first, but it really made the MMO a viable market) and considering WoW is EQ on training wheels... yeah, WoW gets #2 for expanding the market, but there is not a damn innovation in the game. Though it could be said that ANY game (AO brought instancing, and then came respecing, etc etc) that came out after EQ and had a new feature EQ patched it in with an Xpac,,, borglike in its efficiency.
SWG, its worth a footnote because of the epic fail, but another game that brought nothing to the genre.
How could you not mention Shadowbane? A persistent world, the FIRST real PvP MMO, and NO MMO SINCE has ever even touched what it was like to build a city in SB... for shame!
This is definitely of the "new school" of MMO's, with little depth, less insight, and no historical perspective.
Of all that is written, I love only what a person has written with his own blood. -Nietzsche
Look - besides actually launching Darkfall did something that was never done before - it was not carebear and it was sandbox- and its sticking to its guns getting better all the damn time.
UO - careberised to the lowerst common denominator (did it progress over time like EVE and DF is - absolutely not)
Asheron's Call - my favorite game of all time, but besides Darktide carebear. Turbine never gave a damn about PVP and DT, only white servers. (did it progress over time like EVE and DF is - absolutely not)
LOTRO - ok so what exactly did it all do. We had the same types of quests years ago, without the shiny graphics. What exactly have they done or will they do that will be setting apart - jack crap - (did it progress over time like EVE and DF is - absolutely not)
I can go on and on, and even though I would put AC on that list because of well deserved merits, DF has its spot in history, perhaps not nr6 but it has to be on there.
Look - besides actually launching Darkfall did something that was never done before - it was not carebear and it was sandbox- and its sticking to its guns getting better all the damn time. UO - careberised to the lowerst common denominator (did it progress over time like EVE and DF is - absolutely not) Asheron's Call - my favorite game of all time, but besides Darktide carebear. Turbine never gave a damn about PVP and DT, only white servers. (did it progress over time like EVE and DF is - absolutely not) LOTRO - ok so what exactly did it all do. We had the same types of quests years ago, without the shiny graphics. What exactly have they done or will they do that will be setting apart - jack crap - (did it progress over time like EVE and DF is - absolutely not)
I can go on and on, and even though I would put AC on that list because of well deserved merits, DF has its spot in history, perhaps not nr6 but it has to be on there.
This is an undeniable and irrefutable fact!
I guess that you never played lotor so dont talk your crap here.
you can always "go on and on" cuz its easy with craps to be told.
Look - besides actually launching Darkfall did something that was never done before - it was not carebear and it was sandbox- and its sticking to its guns getting better all the damn time. UO - careberised to the lowerst common denominator (did it progress over time like EVE and DF is - absolutely not) Asheron's Call - my favorite game of all time, but besides Darktide carebear. Turbine never gave a damn about PVP and DT, only white servers. (did it progress over time like EVE and DF is - absolutely not) LOTRO - ok so what exactly did it all do. We had the same types of quests years ago, without the shiny graphics. What exactly have they done or will they do that will be setting apart - jack crap - (did it progress over time like EVE and DF is - absolutely not)
I can go on and on, and even though I would put AC on that list because of well deserved merits, DF has its spot in history, perhaps not nr6 but it has to be on there.
This is an undeniable and irrefutable fact!
I guess that you never played lotor so dont talk your crap here.
you can always "go on and on" cuz its easy with craps to be told.
I have played their trial, so I know first hand what Im talking about. Perhaps I didnt max level but I read up on it on various articles around here. Besides I believe LOTRO is the best PVE game besides Vanguard so not that im knocking it.
Fact is tho LOTRO cannot have a higher place in history than Darkfall, absolutely not. Its the same ol same ol and we all should know it
I agree with a lot of the list, and I am happy to see at least one of the early days of MMO's...but I have to say I feel there are some which should not be excluded. Meridian59 the FIRST 3D mmo I mean thats kinda a big deal. this is the first MMO as we know them today. Terra: Battle for the Outlands - this is a game which sadly doesn't get much notice anymore. Released in 1996 (Before Ultima). Why does it deserve a spot? Make a list of what you would like to see in an MMO today, chances are Terra already did it - think EVE but on a planet, with tanks, and existed way beforehand...it was the pre-eve. The biggest reason though, is its fan base...it is a game which was pretty much thrown away by a company who suddenly decided to "go in a different direction", even though it was doing incredibly well for its time. The rights were eventually bought by players who fixed the game back to how it originally played (after another company had messed with it). And get this, you can still play it. What other MMO can you say has run from 1996 until today? Sure its had its falls, even almost went completely dead a few times, but the players refused to give up on it. I also would have liked to see Guild Wars on the list. first non-subscription, non-microtransaction mmo. may not have WoW numbers, but it was still extremely successful and managed to keep a lot of its main player base for quite awhile. Also, it is a completely instanced mmo, and graphically-wise it was at the top when it came out. To those saying final fantasy... not sure about that one, yes it has done well and has a large player base, but it is also only for a very niche audience...aka fans of the series. It didn't really affect the mmo industry as a whole. And I must note, Phantasy Star Online was released on the Dreamcast, Windows, the Gamecube, and Xbox, and then the later PSUniverse was on the ps2 making it the first multiconsole before FFXI (though you can argue it wasn't quite a full mmo). anyways, thats my 2 cents
EDIT: Because someone mentioned it...Terra was also the FIRST to actually have a live team as characters in game, to allow players to actually affect the world and its lore with their actions - actually, when the game came out, it didn't really have any story, the story was added later based on the game world and its players' actions. Like how EVE works...two guilds have a massive battle, that was added to the history of the world. The lore that could be found on the site was actually written by a player.
I am glad someone mentioned MERIDIAN59 and Terra.
First MMOs at least 3D ones were from the Sci-fi genre. There were almost many other projects begining at those early years, which unfortunatelly I have entirely forgoten their names, than never made it past the initial developer stages. Too bad the investors never believed in them. Most of them Sci-fi too. MMO world would be entirely different today if some people believed in their vision.
Darkfall is launched recently, how can you say its subscription numbers will have an equal development such as EVE. this is something we only can see in 2-3 years.
My first reply...haven't read the rest. I have to admit. You picked 10 mmo's, not a "top 10" mmo's. So, there has to be some forgiveness intended. UO, of course is a staple, no I never played the game, and I am glad I didn't, but it seems every 2009 account on MMO is a "pre-trammel" player, whatever that means. Darkfall, has two servers...each "able to handle up to 10,000 players at once". Conclusion, there are less than 20k subs. If this rocks your boat, well done. In the definition of vaporware, DF nailed it for years. Then it released, and not only did people get a game that did not add up to the website feature list, they got a months long wait just to buy into beta. Darkfall does have a place in history although. By creating 8 years of hype, and being better than DnL, and making people wait for donuts, you might just be able to fund a 2nd server considering the economy in Greece.
Greece is in the euro zone like the whole EU is and the EU has the euro currency which is, was, and will be much much better than the dollar, so no fears there.
Love it or HATE it, SWG is Number 2 , Its been Number 2 for quite some time due to its double doody dummy Down of the CU and the NGE. SOE achieves the number 2 position for making some of the biggest mistakes in MMO gaming history outranking its Flagship 3rd ranked Everquest.
You have to respect the rating as far as MMORPG.com goes. Due to the upheaval that SOE brought upon itself with the previously mention changes brought 100s of thousands new posters and lurkers to this site in an effort to make some sense in the now infamous, fubarstic mismanagement of the well known space franchise.
the nge has been more influential than just alerting developers than a complete overhaul to an existing mmo is a bad decision.
the nge has also contributed to the perception that sandbox games are inferior to or cant compete with the wow model and as such we have seen a long period of themepark, wow-clone games. ironically pre-cu could have been the leader of sandbox games given its star wars title if they had just fixed the bugs in the game. today that role and the hope of seeing more sandbox games lies with EVE online, developed by a much smaller studio.
still, its only fair that WoW occupies the first spot.
not sure i agree with darkfall though. i dont see how a game which surprised people by launching is enough to be of any impact to the mmo world.
Comments
My first reply...haven't read the rest.
I have to admit. You picked 10 mmo's, not a "top 10" mmo's. So, there has to be some forgiveness intended. UO, of course is a staple, no I never played the game, and I am glad I didn't, but it seems every 2009 account on MMO is a "pre-trammel" player, whatever that means.
Darkfall, has two servers...each "able to handle up to 10,000 players at once". Conclusion, there are less than 20k subs. If this rocks your boat, well done. In the definition of vaporware, DF nailed it for years. Then it released, and not only did people get a game that did not add up to the website feature list, they got a months long wait just to buy into beta. Darkfall does have a place in history although. By creating 8 years of hype, and being better than DnL, and making people wait for donuts, you might just be able to fund a 2nd server considering the economy in Greece.
Sims online...Released in 2002. Second Life was released in 2003. Which company exerted more control over the user, and which is still...Right...for better or worse, sl.
No Final Fantasy? I think it also released on a console? Major props for a mmo...
EvE...Not my game. Well done...
SWG. In historic respects, as this article comments on, I would like swg to be known for something other than the NGE, but no chance of that happening. I remember crafting, profession choice, (open) housing, the cantina, hospitals, interdependence. even politics...good times.
Toontown...guess they have a point...DnD...way to turn a failure (not a bad game), into a....
EQ, I go nothing. WoW...both deserve to be here...One lead to the other.
Played (more than a month): SWG, Second Life, Tabula Rasa, Lineage 2, Everquest 2, EvE, MxO, Ryzom.
Tried: WoW, Shadowbane, Anarchy Online, Everquest, WWII Online, Planetside
Beta: Lotro, Tabula Rasa, WAR.
I also would have liked to see more positives and firsts about SWG than how it screwed it's own subscribers. While a mention of the NGE is the core of what made SWG important to the industry's history, including a description of what was good about the game before the CU/NGE would better explain why no one wants to follow in SWG's footsteps.
I am, however, glad that SWG and the CU/NGE debacle and the lessons learned from it were not swept under the carpet. If WoW best shows devs what works at #1, SWG showed them the quickest way to lose a large playerbase at #2.
Asherons Call - The first MMORPG, and arguably the only one, that succesfuklly implemented a skill based system with open FFA PvP environment on the Darktide server not mentioned? Ridicilous. Just shows that Jon is not the least interested in PvP. Darkfall?? ROFL, its a joke considering Asherons Call was released years earlier and was way better at the time.
WAR - A WoW clone but it had two features that made it stand out. The possibility to level, as fast, in PvP as in PvE (arguably faster) and Public Quests deserves a mention.
Yet another sign that this site puts little value in properly implemented PvP and is focused in brainless PvE raiding with PvP as an afterthought.
My gaming blog
No. 10.000 max concurrent players translates to anywhere from 50-100.000 max subscribers. The general formula for an established MMORPG is that 10-20% of max subscribers equals max concurrent players.
So, if Darkfall servers supports 20.000 concurrent players, then it supports a max of around 150.000 subscribers. However that is the maximum capacity and the actual subscriber base is probably much lower.
A good indication of that is Eve wich has a peak concurrent players of around 25.000 (which suggests the max concurrent is atleast 30.000) and it has 300.000 subscribers.
However for your other points I agree. Darkfail is a huge dissapointment considering all the hype.
My gaming blog
Nice article and I can imagine that it was tough to make a top 10. I dont agree with darkfall online to be in the top 10 though. Would rather replace it with Dark Ages of Camelot, Anarchy Online or Guild Wars.
Mostly rubbish, and poor research.
I dont think you spent enough time and effort to make your list.
Games that served history no purpose is mentioned, while games that made great mmo history isnt mentioned at all.
There are really alot of games that are better than some of the titles mentioned here.
Sims online, toontown shouldnt be mentioned at all.
City of Heroes is maybe at 10, didnt make enough history to make such high place as 7.
Darkfall released this year and mention"what might possibly be its biggest surprise." - This is history, not future history we are discussing, right?
Star wars galaxies should be before UO and EQ imho.
Games that deserve to be mentioned are
AO, Daoc, second life, lineage, final fantasy
You should read this article and edit your article after: http://en.wikipedia.org/wiki/History_of_massively_multiplayer_online_games
Please do a better job next time!
Overall nice list.
Given the overall direction of mmo's atm I think I would have included ff because when all mmo's are multi platform it will be seen as the first.
As the first 3dmmo I would consider meridian but then thats more natural progression than inovation and real impact, if they hadn't done someone else would have. I would love to have PS on my list but that would probably be more fitting to WWIIOL as the only 2 real mmofps's and that it seems we are about to have many more in the near future, also that they push the tech boundaries in different ways to other mmo's.
I don't think I would have included The Sims as tbh I didn't even know there was a Sims online. The reason geiven, that it showed a good ip is not enough for a hit mmo, simply hasn't been learnt and therefor had no influence at all, they still all think a good licence is a right to print money.
I also wouldn't have had toontown, as again it had no influence at all, searching for a different demographic isn't making a place in history it's common sence and revenue searching, it hasn't had an impact imo. Also probably wouldn't have had CoH for the same reason, but a bit more understandable given that many more hero games are now coming through.
Good list overall.
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The person who is certain, and who claims divine warrant for his certainty, belongs now to the infancy of our species.
I think the surprise being refered to was the game being realsed at all, that is history.
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The person who is certain, and who claims divine warrant for his certainty, belongs now to the infancy of our species.
I understand your points and I too probably would have included AO. The article is about impact on history though, not having a unique feature first, how many games since WAR have PvP leveling or public quests, which now I think about it I'm not sure were new in WAR, their implementation may have been different but those features were in previous games.
As for the PvP vs PvE comment I'm not sure I follow as you are critising him having DF on the list in the very same sentance?
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The person who is certain, and who claims divine warrant for his certainty, belongs now to the infancy of our species.
"When people don't know much about something, they tend to fill in the blanks the way they want them to be filled in. They are almost always disappointed." - Will Wright
Why is lord of the ring so underestimated ?
Grady
Not underestimated, but I dont see that it has had any impact on history of mmorpg's.
It had quite a bit of subscribers, still have some.
Game was decent I think (never played), but it has not changed history in any way as I know or see it.
If you removed Lotr online from history, history would in general still play out as it has now.
While, if you didnt have UO (Possibly Meridian59 as well, forgot to mention that earlier) we would never see EQ, and without EQ we probably would never have seen WoW.
These games shaped the history significantly, and each of these games made the next game possible.
Darkfall has a place in history as being the biggest POS to launch since Dark and Light..
Whoever plays it and actually enjoys it (if that's even possible) better enjoy it while it lasts because it's a total Ghost town already for a MMO in terms of population.. it will be dead and cancelled by this time next year..
So how many big developers are lining your pockets, Mr. Wood? I would beg to differ on many of your suggestions, who really did nothing incredible but just continued to clone ideas from other sources.
DDO's item shop is anything but innovative. Asian markets have shown this to be an acceptable model for YEARS now. If anything it should be credited as the only game to actually bring d20 rules to the table, not for it's marketing strategy. If you wanted to find the father of F2P, you should have looked to Tibia, a little isometric 2D gem from some company in Germany I think, Cipsoft. I remember playing that one when there were a whopping 89 people online on one server, now they've grown to EVE proportions all through offering free content. The best part? THEY'VE BEEN DOING IT FOR ABOUT 13 YEARS NOW.
However if you insist on placing games by monetary success, why not look at the players and their success? Second Life (a game I hate, but yes, innovative) proved that people could make serious amounts of money in these virtual worlds, effectively blurring the line between real and online "lives". Pretty crazy, and the sim game you choose to mention is SimsOnline?
EVE deserves a MUCH higher place on the list due to it's sandbox style system and offline training. I don't care for the game myself, but its longevity and growth over time speak for themselves. It's a phenomenon, you either get it or you don't. But if you do, it's apparently one of the most rewarding gaming experiences out there. At least my buddy swears by it.
Just a few observations.
I have never seen a bigger failure in a top 10 list...
Anarchy Online INTRODUCED instancing, now a staple of the genre, how the fuck is Darkfall even worth a mention? A shitty game that ACTUALLY came out?
Really? Thats all it took to get on the list? REALLY???
I'm no EQ fan, but EQ should really be #1 for starting the whole show (yeah I know it wasn't the first, but it really made the MMO a viable market) and considering WoW is EQ on training wheels... yeah, WoW gets #2 for expanding the market, but there is not a damn innovation in the game. Though it could be said that ANY game (AO brought instancing, and then came respecing, etc etc) that came out after EQ and had a new feature EQ patched it in with an Xpac,,, borglike in its efficiency.
SWG, its worth a footnote because of the epic fail, but another game that brought nothing to the genre.
How could you not mention Shadowbane? A persistent world, the FIRST real PvP MMO, and NO MMO SINCE has ever even touched what it was like to build a city in SB... for shame!
This is definitely of the "new school" of MMO's, with little depth, less insight, and no historical perspective.
Of all that is written, I love only what a person has written with his own blood. -Nietzsche
LoL at the Darkfall haters.
Look - besides actually launching Darkfall did something that was never done before - it was not carebear and it was sandbox- and its sticking to its guns getting better all the damn time.
UO - careberised to the lowerst common denominator (did it progress over time like EVE and DF is - absolutely not)
Asheron's Call - my favorite game of all time, but besides Darktide carebear. Turbine never gave a damn about PVP and DT, only white servers. (did it progress over time like EVE and DF is - absolutely not)
LOTRO - ok so what exactly did it all do. We had the same types of quests years ago, without the shiny graphics. What exactly have they done or will they do that will be setting apart - jack crap - (did it progress over time like EVE and DF is - absolutely not)
I can go on and on, and even though I would put AC on that list because of well deserved merits, DF has its spot in history, perhaps not nr6 but it has to be on there.
This is an undeniable and irrefutable fact!
I guess that you never played lotor so dont talk your crap here.
you can always "go on and on" cuz its easy with craps to be told.
I guess that you never played lotor so dont talk your crap here.
you can always "go on and on" cuz its easy with craps to be told.
I have played their trial, so I know first hand what Im talking about. Perhaps I didnt max level but I read up on it on various articles around here. Besides I believe LOTRO is the best PVE game besides Vanguard so not that im knocking it.
Fact is tho LOTRO cannot have a higher place in history than Darkfall, absolutely not. Its the same ol same ol and we all should know it
lol darkfall will always have place in history.
like most controversial darkfail game ever.
You are just a hater dude - im done arguing with you
I am glad someone mentioned MERIDIAN59 and Terra.
First MMOs at least 3D ones were from the Sci-fi genre. There were almost many other projects begining at those early years, which unfortunatelly I have entirely forgoten their names, than never made it past the initial developer stages. Too bad the investors never believed in them. Most of them Sci-fi too. MMO world would be entirely different today if some people believed in their vision.
Greece is in the euro zone like the whole EU is and the EU has the euro currency which is, was, and will be much much better than the dollar, so no fears there.
Love it or HATE it, SWG is Number 2 , Its been Number 2 for quite some time due to its double doody dummy Down of the CU and the NGE. SOE achieves the number 2 position for making some of the biggest mistakes in MMO gaming history outranking its Flagship 3rd ranked Everquest.
You have to respect the rating as far as MMORPG.com goes. Due to the upheaval that SOE
brought upon itself with the previously mention changes brought 100s of thousands new posters and lurkers to this site in an effort to make some sense in the now infamous, fubarstic mismanagement of the well known space franchise.
Unaware of the Jestor?
http://about.me/JestorRodo/
Friends enjoy his classic Vblog - https://www.facebook.com/GoodOldReliableNathan
the nge has been more influential than just alerting developers than a complete overhaul to an existing mmo is a bad decision.
the nge has also contributed to the perception that sandbox games are inferior to or cant compete with the wow model and as such we have seen a long period of themepark, wow-clone games. ironically pre-cu could have been the leader of sandbox games given its star wars title if they had just fixed the bugs in the game. today that role and the hope of seeing more sandbox games lies with EVE online, developed by a much smaller studio.
still, its only fair that WoW occupies the first spot.
not sure i agree with darkfall though. i dont see how a game which surprised people by launching is enough to be of any impact to the mmo world.