I don't know if the flagging system is complete. I haven't had a single person even attempt to do what you described.
I have tried to do it to others.
I'm confident it won't be a problem. The only way for someone to do this is to get in front of there melee swing. And it's hard as hell to do so.
You can't do it with magic.
Not gonna happen with archery. (Arrows move to fast. You can't see them.) You don't go red on one kill either.
You need 5.
It would take someone doing this to you, and you killing them 5 times to go red. Not likely to happen. The other day this guy runs up to me while I'm mining and hits me with his sword. I take off for safety; then realize the guy hit me for like 3 damage. WTF. Why am i running?
I turn around we get into it. Fight lasted a bit, neither of us was doing any damage. Neither of us had any training.
Guy comes over and shoots the dude in the head, and it explodes.
I guarded his gear till he got back.
I tell him my axe isn't for shit (starter axe), and run off to make a mace, along with a bow, and I collected some reagents.
I came back out and then hit the guy.
Several times in the face with my bow. I then cast a simple, low damage water spell that drops him to his knees. I didn't kill him.
He gets up, heals, and I beat him back to his knees with my mace. Twice.
I didn't just beat the guy.
I put him on his knees. At my mercy. Death is an option.
It is nice that you had a leisurely fight and plenty of time to decide whether or not to kill your opponent. However, I don't think your scenario would work out when you and your friends are battling another guild that has hired some " blues " to give you guys murder counts.
I wouldn't doubt this problem could easily be solved if players didn't actually die when their health reached zero, but are instead rendered unconscious. The game could then give players the option to perform a " finishing skill " that would kill their opponent and allow them to loot.
Is it even possible to test that theory right now?
No.
Then you're speculating.
Its not speculation. People already exploit the flagging system to kill with impunity and to call guards on people. Putting stat loss in that, forming up a group of blues and getting people to hit you with magic (aoes, spells that aren't instant hit cheeze mode), arrows (steping between the intended target and the attacker), or melee die give muder token = gg.
It will happen becuase every flagging system in every game is exploited in a similar manner.
I don't know if the flagging system is complete. I haven't had a single person even attempt to do what you described.
I have tried to do it to others.
I'm confident it won't be a problem. The only way for someone to do this is to get in front of there melee swing. And it's hard as hell to do so.
You can't do it with magic.
Not gonna happen with archery. (Arrows move to fast. You can't see them.) You don't go red on one kill either.
You need 5.
It would take someone doing this to you, and you killing them 5 times to go red. Not likely to happen. The other day this guy runs up to me while I'm mining and hits me with his sword. I take off for safety; then realize the guy hit me for like 3 damage. WTF. Why am i running?
I turn around we get into it. Fight lasted a bit, neither of us was doing any damage. Neither of us had any training.
Guy comes over and shoots the dude in the head, and it explodes.
I guarded his gear till he got back.
I tell him my axe isn't for shit (starter axe), and run off to make a mace, along with a bow, and I collected some reagents.
I came back out and then hit the guy.
Several times in the face with my bow. I then cast a simple, low damage water spell that drops him to his knees. I didn't kill him.
He gets up, heals, and I beat him back to his knees with my mace. Twice.
I didn't just beat the guy.
I put him on his knees. At my mercy. Death is an option.
It is nice that you had a leisurely fight and plenty of time to decide whether or not to kill your opponent. However, I don't think your scenario would work out when you and your friends are battling another guild that has hired some " blues " to give you guys murder counts.
I wouldn't doubt this problem could easily be solved if players didn't actually die when their health reached zero, but are instead rendered unconscious. The game could then give players the option to perform a " finishing skill " that would kill their opponent and allow them to loot.
Is it even possible to test that theory right now?
No.
Then you're speculating.
Its not speculation. People already exploit the flagging system to kill with impunity and to call guards on people. Putting stat loss in that, forming up a group of blues and getting people to hit you with magic (aoes, spells that aren't instant hit cheeze mode), arrows (steping between the intended target and the attacker), or melee die give muder token = gg.
It will happen becuase every flagging system in every game is exploited in a similar manner.
I've been in beta since block A.
I play rather frequently.
I've spent a LOT of time at Kranesh, the lawless town.
I have NEVER had a single person EVER exploit the flaging system.
There has NEVER been a single post in the beta forums about people exploiting the flagging system.
And people will post every little thing they think is an exploit.
I'm sorry, but this last one Xpiher is complete BS.
I don't know if the flagging system is complete. I haven't had a single person even attempt to do what you described.
I have tried to do it to others.
I'm confident it won't be a problem. The only way for someone to do this is to get in front of there melee swing. And it's hard as hell to do so.
You can't do it with magic.
Not gonna happen with archery. (Arrows move to fast. You can't see them.) You don't go red on one kill either.
You need 5.
It would take someone doing this to you, and you killing them 5 times to go red. Not likely to happen. The other day this guy runs up to me while I'm mining and hits me with his sword. I take off for safety; then realize the guy hit me for like 3 damage. WTF. Why am i running?
I turn around we get into it. Fight lasted a bit, neither of us was doing any damage. Neither of us had any training.
Guy comes over and shoots the dude in the head, and it explodes.
I guarded his gear till he got back.
I tell him my axe isn't for shit (starter axe), and run off to make a mace, along with a bow, and I collected some reagents.
I came back out and then hit the guy.
Several times in the face with my bow. I then cast a simple, low damage water spell that drops him to his knees. I didn't kill him.
He gets up, heals, and I beat him back to his knees with my mace. Twice.
I didn't just beat the guy.
I put him on his knees. At my mercy. Death is an option.
It is nice that you had a leisurely fight and plenty of time to decide whether or not to kill your opponent. However, I don't think your scenario would work out when you and your friends are battling another guild that has hired some " blues " to give you guys murder counts.
I wouldn't doubt this problem could easily be solved if players didn't actually die when their health reached zero, but are instead rendered unconscious. The game could then give players the option to perform a " finishing skill " that would kill their opponent and allow them to loot.
Is it even possible to test that theory right now?
No.
Then you're speculating.
Its not speculation. People already exploit the flagging system to kill with impunity and to call guards on people. Putting stat loss in that, forming up a group of blues and getting people to hit you with magic (aoes, spells that aren't instant hit cheeze mode), arrows (steping between the intended target and the attacker), or melee die give muder token = gg.
It will happen becuase every flagging system in every game is exploited in a similar manner.
I don't think you unerstand the combat in MO. It is not like DF or an FPS. There is a delay between swings. You have to hold down the mouse button then let go when you want. It is not a click and swing type of combat. It will be more difficult to do what you are suggesting than you think.
GvG will not be a problem if they implement the territory flag and or enemy guild flag. Also there is a hidden criminal flag for blues that have ever commited a crime. It will only change apon death. That is a blue flag to everyone but the person with the HC flag. An HC can not give out murder points. If they do bring blues, there would have to be a lot of blues. It takes 5 murder points to go red with a countdown timer on each. So each player would have to kill more than 5 blues. That would be a waste to bring that many non combat players. With your GvG example, guilds will not care about the flag if they have a city with crafters. No need to ever go to an NPC city.
The only players this could be a problem with are the solo crafter/PvErs that collect materials near NPC cities. But how will you get a crafter to hit a blue if they don't PvP? How will you get a solo PvEer to attack you first if you are blue? The MO combat style will make if more difficult than you think.
How many people long for that "past, simpler, and better world," I wonder, without ever recognizing the truth that perhaps it was they who were simpler and better, and not the world about them? R.A.Salvatore
When the server isn't lagged all to hell, combat is much more fluid.
The past weekend was especially horrible. Monday morning they rebooted the server with a new config, and it ran flawlessy in the morning and early afternoon my time. I played from 9am-1pm US EST time. I don't think that combat is "slow".
It's slower then I think people expect from FPV. Think of a game like Oblivion, or Dark Messiah. You can attack about as fast as you can click the button. No real need to think, to plan, and no time to. Early on combat is much slower.
You've not developed any.
With developed strength and dex combat speeds up. You can use heavier weapons that deal more damage, and can be swung faster.
It's even possible to craft weapons that can be swung every second.
Exactly how many times should I need to click the mouse button while fighting? When you get out of middle school, and get into some real fights, you learn that it's not the guy that swung the most that won.
It's the one not on his ass.
That's the dif. between Darkfall, and Mortal Online's combat. There is no game, that I have ever played, that does combat the way that MO does it.
It's dif.
It's kind of like a mashup of UO/EQ style combat, and an FPS.
It's got the twitch aspects of FPS, but requires a level of thinking and strategy. BTW,
DARKFALL'S MOVEMENT IS SLOWER THEN MORTAL ONLINES. I'm not sure were you're getting your info from on statloss.
What you mean to say is.
If 10 guys hit the same individual, and that individual dies within X amount of time, then each of the 10 guys that hit him gets a murder token.
Not one guy gets 10. Statloss isn't in.
No one knows how it's going to work. You're speculating.
And people exploited the flagging system non stop in DF.
The dif. is that the flagging system doesn't mean squat in DF, unless you need to go into an NPC city, wich you don't for the most part. Being red in DF means nothing. I spend most of my time red. And calling DF a "good PvP" game is debatable.
I don't know if the flagging system is complete. I haven't had a single person even attempt to do what you described.
I have tried to do it to others.
I'm confident it won't be a problem. The only way for someone to do this is to get in front of there melee swing. And it's hard as hell to do so.
You can't do it with magic.
Not gonna happen with archery. (Arrows move to fast. You can't see them.) You don't go red on one kill either.
You need 5.
It would take someone doing this to you, and you killing them 5 times to go red. Not likely to happen. The other day this guy runs up to me while I'm mining and hits me with his sword. I take off for safety; then realize the guy hit me for like 3 damage. WTF. Why am i running?
I turn around we get into it. Fight lasted a bit, neither of us was doing any damage. Neither of us had any training.
Guy comes over and shoots the dude in the head, and it explodes.
I guarded his gear till he got back.
I tell him my axe isn't for shit (starter axe), and run off to make a mace, along with a bow, and I collected some reagents.
I came back out and then hit the guy.
Several times in the face with my bow. I then cast a simple, low damage water spell that drops him to his knees. I didn't kill him.
He gets up, heals, and I beat him back to his knees with my mace. Twice.
I didn't just beat the guy.
I put him on his knees. At my mercy. Death is an option.
It is nice that you had a leisurely fight and plenty of time to decide whether or not to kill your opponent. However, I don't think your scenario would work out when you and your friends are battling another guild that has hired some " blues " to give you guys murder counts.
I wouldn't doubt this problem could easily be solved if players didn't actually die when their health reached zero, but are instead rendered unconscious. The game could then give players the option to perform a " finishing skill " that would kill their opponent and allow them to loot.
Is it even possible to test that theory right now?
No.
Then you're speculating.
Its not speculation. People already exploit the flagging system to kill with impunity and to call guards on people. Putting stat loss in that, forming up a group of blues and getting people to hit you with magic (aoes, spells that aren't instant hit cheeze mode), arrows (steping between the intended target and the attacker), or melee die give muder token = gg.
It will happen becuase every flagging system in every game is exploited in a similar manner.
I've been in beta since block A.
I play rather frequently.
I've spent a LOT of time at Kranesh, the lawless town.
I have NEVER had a single person EVER exploit the flaging system.
There has NEVER been a single post in the beta forums about people exploiting the flagging system.
And people will post every little thing they think is an exploit.
I'm sorry, but this last one Xpiher is complete BS.
Just because it hasn't happened in beta, or people haven;t complained about it, since the flagging system has been used to turn people gray for guard support, doesn't mean it won't happen.
I've played the game, I know how the combat system works it slow on purpose to make it more tactical, it doesn't mean these exploits wont be used. People will use blues to mingle in with their red group to get people to flag themselves during group battle. And GvG is more than territory fighting, it will be fighting for resource which may not be attached to a guild's territory. Those will be the times that this is used the most, or fighting in open field were territory isn't taken yet.
Comments
It is nice that you had a leisurely fight and plenty of time to decide whether or not to kill your opponent. However, I don't think your scenario would work out when you and your friends are battling another guild that has hired some " blues " to give you guys murder counts.
I wouldn't doubt this problem could easily be solved if players didn't actually die when their health reached zero, but are instead rendered unconscious. The game could then give players the option to perform a " finishing skill " that would kill their opponent and allow them to loot.
Is it even possible to test that theory right now?
No.
Then you're speculating.
Its not speculation. People already exploit the flagging system to kill with impunity and to call guards on people. Putting stat loss in that, forming up a group of blues and getting people to hit you with magic (aoes, spells that aren't instant hit cheeze mode), arrows (steping between the intended target and the attacker), or melee die give muder token = gg.
It will happen becuase every flagging system in every game is exploited in a similar manner.
Games:
Currently playing:Nothing
Will play: Darkfall: Unholy Wars
Past games:
Guild Wars 2 - Xpiher Duminous
Xpiher's GW2
GW 1 - Xpiher Duminous
Darkfall - Xpiher Duminous (NA) retired
AoC - Xpiher (Tyranny) retired
Warhammer - Xpiher
It is nice that you had a leisurely fight and plenty of time to decide whether or not to kill your opponent. However, I don't think your scenario would work out when you and your friends are battling another guild that has hired some " blues " to give you guys murder counts.
I wouldn't doubt this problem could easily be solved if players didn't actually die when their health reached zero, but are instead rendered unconscious. The game could then give players the option to perform a " finishing skill " that would kill their opponent and allow them to loot.
Is it even possible to test that theory right now?
No.
Then you're speculating.
Its not speculation. People already exploit the flagging system to kill with impunity and to call guards on people. Putting stat loss in that, forming up a group of blues and getting people to hit you with magic (aoes, spells that aren't instant hit cheeze mode), arrows (steping between the intended target and the attacker), or melee die give muder token = gg.
It will happen becuase every flagging system in every game is exploited in a similar manner.
I've been in beta since block A.
I play rather frequently.
I've spent a LOT of time at Kranesh, the lawless town.
I have NEVER had a single person EVER exploit the flaging system.
There has NEVER been a single post in the beta forums about people exploiting the flagging system.
And people will post every little thing they think is an exploit.
I'm sorry, but this last one Xpiher is complete BS.
It is nice that you had a leisurely fight and plenty of time to decide whether or not to kill your opponent. However, I don't think your scenario would work out when you and your friends are battling another guild that has hired some " blues " to give you guys murder counts.
I wouldn't doubt this problem could easily be solved if players didn't actually die when their health reached zero, but are instead rendered unconscious. The game could then give players the option to perform a " finishing skill " that would kill their opponent and allow them to loot.
Is it even possible to test that theory right now?
No.
Then you're speculating.
Its not speculation. People already exploit the flagging system to kill with impunity and to call guards on people. Putting stat loss in that, forming up a group of blues and getting people to hit you with magic (aoes, spells that aren't instant hit cheeze mode), arrows (steping between the intended target and the attacker), or melee die give muder token = gg.
It will happen becuase every flagging system in every game is exploited in a similar manner.
I don't think you unerstand the combat in MO. It is not like DF or an FPS. There is a delay between swings. You have to hold down the mouse button then let go when you want. It is not a click and swing type of combat. It will be more difficult to do what you are suggesting than you think.
GvG will not be a problem if they implement the territory flag and or enemy guild flag. Also there is a hidden criminal flag for blues that have ever commited a crime. It will only change apon death. That is a blue flag to everyone but the person with the HC flag. An HC can not give out murder points. If they do bring blues, there would have to be a lot of blues. It takes 5 murder points to go red with a countdown timer on each. So each player would have to kill more than 5 blues. That would be a waste to bring that many non combat players. With your GvG example, guilds will not care about the flag if they have a city with crafters. No need to ever go to an NPC city.
The only players this could be a problem with are the solo crafter/PvErs that collect materials near NPC cities. But how will you get a crafter to hit a blue if they don't PvP? How will you get a solo PvEer to attack you first if you are blue? The MO combat style will make if more difficult than you think.
How many people long for that "past, simpler, and better world," I wonder, without ever recognizing the truth that perhaps it was they who were simpler and better, and not the world about them?
R.A.Salvatore
^ this guy
It is nice that you had a leisurely fight and plenty of time to decide whether or not to kill your opponent. However, I don't think your scenario would work out when you and your friends are battling another guild that has hired some " blues " to give you guys murder counts.
I wouldn't doubt this problem could easily be solved if players didn't actually die when their health reached zero, but are instead rendered unconscious. The game could then give players the option to perform a " finishing skill " that would kill their opponent and allow them to loot.
Is it even possible to test that theory right now?
No.
Then you're speculating.
Its not speculation. People already exploit the flagging system to kill with impunity and to call guards on people. Putting stat loss in that, forming up a group of blues and getting people to hit you with magic (aoes, spells that aren't instant hit cheeze mode), arrows (steping between the intended target and the attacker), or melee die give muder token = gg.
It will happen becuase every flagging system in every game is exploited in a similar manner.
I've been in beta since block A.
I play rather frequently.
I've spent a LOT of time at Kranesh, the lawless town.
I have NEVER had a single person EVER exploit the flaging system.
There has NEVER been a single post in the beta forums about people exploiting the flagging system.
And people will post every little thing they think is an exploit.
I'm sorry, but this last one Xpiher is complete BS.
Just because it hasn't happened in beta, or people haven;t complained about it, since the flagging system has been used to turn people gray for guard support, doesn't mean it won't happen.
I've played the game, I know how the combat system works it slow on purpose to make it more tactical, it doesn't mean these exploits wont be used. People will use blues to mingle in with their red group to get people to flag themselves during group battle. And GvG is more than territory fighting, it will be fighting for resource which may not be attached to a guild's territory. Those will be the times that this is used the most, or fighting in open field were territory isn't taken yet.
Games:
Currently playing:Nothing
Will play: Darkfall: Unholy Wars
Past games:
Guild Wars 2 - Xpiher Duminous
Xpiher's GW2
GW 1 - Xpiher Duminous
Darkfall - Xpiher Duminous (NA) retired
AoC - Xpiher (Tyranny) retired
Warhammer - Xpiher