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dungeon finder = hiring henchmen

2

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  • FunballFunball Member Posts: 62
    Originally posted by Tobias3

    Originally posted by Funball

    Originally posted by glofish

    Originally posted by arenasb


    After thinking about it I think criticizing the Dungeon Finder is the wrong tactic. What is at the root of the problem are badges. That is why you see people wanting to do these instances as speed runs.

     

    the dungeon finder is the real evil - it is like high fructose corn syrup. Superficially it seems just something good: sweet that is cheap - but its cheapness, availability and people's needs for more and more ruins everything.

     

    MMOS used to be about a social experience - the dungeon finder ruins this -

     

    Quite frankly, you don't know what the fuck you're talking about.  Have you even experienced the LFG tool?  I'm running heroics up until 1am last night, meeting and talking with people I'd -never- have met otherwise, from all across my battlegroup.  Most of my guild was asleep, and we had been doing guild raids yesterday evening.   If that's not social, then what the fuck is?  

    The LFG tool has ruined *nothing*, but just refueled the whine engine of all the douchebags here. 

    Actually in reality, MMOs used to be about being social, then quests that give exp, instances, and lack of downtime happened. There are no social dungeons anymore because its all instances and you never run into anyone. Now this new LFG tool, is sort of two things. 

    On one end, its an abomination to the MMORPG name, making the game more like Diablo or an FPS with match making than an MMO where you run around and find people to group with and have a blast.

    But on the flip side, it took a game like WoW, the epitome of no social interaction, all solo content focus, and gave people a tool to join random groups and meet new people. 

     

    Now, this is NOT how an MMO should be, popping into a random instance and never seeing someone again. In the old days you would meet people in the game world (something most MMOs forget to program now) or in a dungeon (before they were instanced, and when they were still good) and you'd hunt with them. Due to the lack of stupid follow the glowing arrow quests, you were free to hunt where you pleased and could run through an entire dungeon doing what you wanted, and still get good experience, and because there was down time every once and a while, people would actually talk to eachother. This is how I met most of my long term online friends, in old MMOs. Have made only ONE in new MMOs. That, and being in a group shortened down time considerably, again encouraging people to do it. 

     

    So anyway, horrible mechanic, but took a solo game and added a small sliver of social experience.

    Lovely essay.  Have you tried it?  Have you actually, you know, played WoW in the past month or so?

  • Tobias3Tobias3 Member Posts: 81
    Originally posted by Funball

    Originally posted by Tobias3

    Originally posted by Funball

    Originally posted by glofish

    Originally posted by arenasb


    After thinking about it I think criticizing the Dungeon Finder is the wrong tactic. What is at the root of the problem are badges. That is why you see people wanting to do these instances as speed runs.

     

    the dungeon finder is the real evil - it is like high fructose corn syrup. Superficially it seems just something good: sweet that is cheap - but its cheapness, availability and people's needs for more and more ruins everything.

     

    MMOS used to be about a social experience - the dungeon finder ruins this -

     

    Quite frankly, you don't know what the fuck you're talking about.  Have you even experienced the LFG tool?  I'm running heroics up until 1am last night, meeting and talking with people I'd -never- have met otherwise, from all across my battlegroup.  Most of my guild was asleep, and we had been doing guild raids yesterday evening.   If that's not social, then what the fuck is?  

    The LFG tool has ruined *nothing*, but just refueled the whine engine of all the douchebags here. 

    Actually in reality, MMOs used to be about being social, then quests that give exp, instances, and lack of downtime happened. There are no social dungeons anymore because its all instances and you never run into anyone. Now this new LFG tool, is sort of two things. 

    On one end, its an abomination to the MMORPG name, making the game more like Diablo or an FPS with match making than an MMO where you run around and find people to group with and have a blast.

    But on the flip side, it took a game like WoW, the epitome of no social interaction, all solo content focus, and gave people a tool to join random groups and meet new people. 

     

    Now, this is NOT how an MMO should be, popping into a random instance and never seeing someone again. In the old days you would meet people in the game world (something most MMOs forget to program now) or in a dungeon (before they were instanced, and when they were still good) and you'd hunt with them. Due to the lack of stupid follow the glowing arrow quests, you were free to hunt where you pleased and could run through an entire dungeon doing what you wanted, and still get good experience, and because there was down time every once and a while, people would actually talk to eachother. This is how I met most of my long term online friends, in old MMOs. Have made only ONE in new MMOs. That, and being in a group shortened down time considerably, again encouraging people to do it. 

     

    So anyway, horrible mechanic, but took a solo game and added a small sliver of social experience.

    Lovely essay.  Have you tried it?  Have you actually, you know, played WoW in the past month or so?

    Um, what? Did I not just clearly demonstrate what the tool is good for? I've also demonstrated that this is just a bandaid fix, not a real social feature. 

  • htiger23htiger23 Member Posts: 113
    Originally posted by Tobias3

    Originally posted by Funball

    Originally posted by glofish

    Originally posted by arenasb


    After thinking about it I think criticizing the Dungeon Finder is the wrong tactic. What is at the root of the problem are badges. That is why you see people wanting to do these instances as speed runs.

     

    the dungeon finder is the real evil - it is like high fructose corn syrup. Superficially it seems just something good: sweet that is cheap - but its cheapness, availability and people's needs for more and more ruins everything.

     

    MMOS used to be about a social experience - the dungeon finder ruins this -

     

    Quite frankly, you don't know what the fuck you're talking about.  Have you even experienced the LFG tool?  I'm running heroics up until 1am last night, meeting and talking with people I'd -never- have met otherwise, from all across my battlegroup.  Most of my guild was asleep, and we had been doing guild raids yesterday evening.   If that's not social, then what the fuck is?  

    The LFG tool has ruined *nothing*, but just refueled the whine engine of all the douchebags here. 

    Actually in reality, MMOs used to be about being social, then quests that give exp, instances, and lack of downtime happened. There are no social dungeons anymore because its all instances and you never run into anyone. Now this new LFG tool, is sort of two things. 

    On one end, its an abomination to the MMORPG name, making the game more like Diablo or an FPS with match making than an MMO where you run around and find people to group with and have a blast.

    But on the flip side, it took a game like WoW, the epitome of no social interaction, all solo content focus, and gave people a tool to join random groups and meet new people. 

     

    Now, this is NOT how an MMO should be, popping into a random instance and never seeing someone again. In the old days you would meet people in the game world (something most MMOs forget to program now) or in a dungeon (before they were instanced, and when they were still good) and you'd hunt with them. Due to the lack of stupid follow the glowing arrow quests, you were free to hunt where you pleased and could run through an entire dungeon doing what you wanted, and still get good experience, and because there was down time every once and a while, people would actually talk to eachother. This is how I met most of my long term online friends, in old MMOs. Have made only ONE in new MMOs. That, and being in a group shortened down time considerably, again encouraging people to do it. 

     

    So anyway, horrible mechanic, but took a solo game and added a small sliver of social experience.



     

    First of all, your comments are all opinions...which is great...but they are just that...opinions.  You speak as if you are laying down the facts, but they are not.

     

    Second, your argument about WoW not being social is a complete load of crap.  I don't know what kind of server you play on, but my tiny server of Nesingwary has leveling guilds, social/casual guilds, raiding guilds, and a couple "hard-er core" raiding guilds. 

     

    I know my guildmates more now due to the LFG tool because people are all leveling and gearing alts.  This last weekend, for example, I ran random dungeons with the same group of 4-5 (1 left after about 1.5 hours) for about 3 hours.  People didn't want to do this before because it took so long to fly to each dungeon.  We're talking roughly 30 minutes of travel time for those 3 hours of dungeons.

     

    Remove the bitterness from your posts, re-examine the new LFG tool, and then form some opinions about it.  If you still do not like it, please form rational arguments explaining your reasoning.  Currently, all your posts come off as are kicking and screaming from a small child.

  • PalebanePalebane Member RarePosts: 4,011
    Originally posted by Tobias3

    Originally posted by Funball

    Originally posted by glofish

    Originally posted by arenasb


    After thinking about it I think criticizing the Dungeon Finder is the wrong tactic. What is at the root of the problem are badges. That is why you see people wanting to do these instances as speed runs.

     

    the dungeon finder is the real evil - it is like high fructose corn syrup. Superficially it seems just something good: sweet that is cheap - but its cheapness, availability and people's needs for more and more ruins everything.

     

    MMOS used to be about a social experience - the dungeon finder ruins this -

     

    Quite frankly, you don't know what the fuck you're talking about.  Have you even experienced the LFG tool?  I'm running heroics up until 1am last night, meeting and talking with people I'd -never- have met otherwise, from all across my battlegroup.  Most of my guild was asleep, and we had been doing guild raids yesterday evening.   If that's not social, then what the fuck is?  

    The LFG tool has ruined *nothing*, but just refueled the whine engine of all the douchebags here. 

    Actually in reality, MMOs used to be about being social, then quests that give exp, instances, and lack of downtime happened. There are no social dungeons anymore because its all instances and you never run into anyone. Now this new LFG tool, is sort of two things. 

    On one end, its an abomination to the MMORPG name, making the game more like Diablo or an FPS with match making than an MMO where you run around and find people to group with and have a blast.

    But on the flip side, it took a game like WoW, the epitome of no social interaction, all solo content focus, and gave people a tool to join random groups and meet new people. 

     

    Now, this is NOT how an MMO should be, popping into a random instance and never seeing someone again. In the old days you would meet people in the game world (something most MMOs forget to program now) or in a dungeon (before they were instanced, and when they were still good) and you'd hunt with them. Due to the lack of stupid follow the glowing arrow quests, you were free to hunt where you pleased and could run through an entire dungeon doing what you wanted, and still get good experience, and because there was down time every once and a while, people would actually talk to eachother. This is how I met most of my long term online friends, in old MMOs. Have made only ONE in new MMOs. That, and being in a group shortened down time considerably, again encouraging people to do it. 

     

    So anyway, horrible mechanic, but took a solo game and added a small sliver of social experience.



     

    The system promotes and helps group play. You can still do quests out in the world. You can still gather materials and do tradeskills, you can still use the Auction Hall. You can still run to the dungeons or fly there or whatever you want to do before you queue for an instance.

     

    You can play the damn game any way you want to and the LFD tool does not inhibit this at all. You can still talk to other players, make friends, go to the tavern and drink some stout. The LFD tool does nothing to inhibit you from doing anything you would normally do in the game at all. It simply helps players find groups faster.

     

    Edit: well, I suppose there is less players to gank on PvP servers now, so that may be taken as a negative by some.

    Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.

  • Tobias3Tobias3 Member Posts: 81
    Originally posted by htiger23

    Originally posted by Tobias3

    Originally posted by Funball

    Originally posted by glofish

    Originally posted by arenasb


    After thinking about it I think criticizing the Dungeon Finder is the wrong tactic. What is at the root of the problem are badges. That is why you see people wanting to do these instances as speed runs.

     

    the dungeon finder is the real evil - it is like high fructose corn syrup. Superficially it seems just something good: sweet that is cheap - but its cheapness, availability and people's needs for more and more ruins everything.

     

    MMOS used to be about a social experience - the dungeon finder ruins this -

     

    Quite frankly, you don't know what the fuck you're talking about.  Have you even experienced the LFG tool?  I'm running heroics up until 1am last night, meeting and talking with people I'd -never- have met otherwise, from all across my battlegroup.  Most of my guild was asleep, and we had been doing guild raids yesterday evening.   If that's not social, then what the fuck is?  

    The LFG tool has ruined *nothing*, but just refueled the whine engine of all the douchebags here. 

    Actually in reality, MMOs used to be about being social, then quests that give exp, instances, and lack of downtime happened. There are no social dungeons anymore because its all instances and you never run into anyone. Now this new LFG tool, is sort of two things. 

    On one end, its an abomination to the MMORPG name, making the game more like Diablo or an FPS with match making than an MMO where you run around and find people to group with and have a blast.

    But on the flip side, it took a game like WoW, the epitome of no social interaction, all solo content focus, and gave people a tool to join random groups and meet new people. 

     

    Now, this is NOT how an MMO should be, popping into a random instance and never seeing someone again. In the old days you would meet people in the game world (something most MMOs forget to program now) or in a dungeon (before they were instanced, and when they were still good) and you'd hunt with them. Due to the lack of stupid follow the glowing arrow quests, you were free to hunt where you pleased and could run through an entire dungeon doing what you wanted, and still get good experience, and because there was down time every once and a while, people would actually talk to eachother. This is how I met most of my long term online friends, in old MMOs. Have made only ONE in new MMOs. That, and being in a group shortened down time considerably, again encouraging people to do it. 

     

    So anyway, horrible mechanic, but took a solo game and added a small sliver of social experience.



     

    First of all, your comments are all opinions...which is great...but they are just that...opinions.  You speak as if you are laying down the facts, but they are not.

     

    Second, your argument about WoW not being social is a complete load of crap.  I don't know what kind of server you play on, but my tiny server of Nesingwary has leveling guilds, social/casual guilds, raiding guilds, and a couple "hard-er core" raiding guilds. 

     

    I know my guildmates more now due to the LFG tool because people are all leveling and gearing alts.  This last weekend, for example, I ran random dungeons with the same group of 4-5 (1 left after about 1.5 hours) for about 3 hours.  People didn't want to do this before because it took so long to fly to each dungeon.  We're talking roughly 30 minutes of travel time for those 3 hours of dungeons.

     

    Remove the bitterness from your posts, re-examine the new LFG tool, and then form some opinions about it.  If you still do not like it, please form rational arguments explaining your reasoning.  Currently, all your posts come off as are kicking and screaming from a small child.

    How does a LFG tool that teleports you to a random dungeon help you know your guildies better? Also you say the game is social because it has guilds, well what you're describing it seems to me more like an FPS or Diablo than an MMORPG. 

    In an MMO, you interact with everyone, you need everyone, it encourages you to interact with others because the game is more fun and easier that way. WoW is designed around the solo player, so there is no real need to seek anyone else out until you get to the stupid raiding end game. 

    As for palling around in dungeons with your guild, you're still just "getting to know" people you ALREADY KNOW. You aren't meeting any new people, you're playing with the same people you'd be playing with anyway. And if you did end up with a random group of people in a "dungeon" (instance), well you're gonna forget them 2 seconds after you leave because you never really met them, you just got dropped on top of them and had to deal. 

  • PalebanePalebane Member RarePosts: 4,011
    Originally posted by Tobias3

    Originally posted by htiger23

    Originally posted by Tobias3

    Originally posted by Funball

    Originally posted by glofish

    Originally posted by arenasb


    After thinking about it I think criticizing the Dungeon Finder is the wrong tactic. What is at the root of the problem are badges. That is why you see people wanting to do these instances as speed runs.

     

    the dungeon finder is the real evil - it is like high fructose corn syrup. Superficially it seems just something good: sweet that is cheap - but its cheapness, availability and people's needs for more and more ruins everything.

     

    MMOS used to be about a social experience - the dungeon finder ruins this -

     

    Quite frankly, you don't know what the fuck you're talking about.  Have you even experienced the LFG tool?  I'm running heroics up until 1am last night, meeting and talking with people I'd -never- have met otherwise, from all across my battlegroup.  Most of my guild was asleep, and we had been doing guild raids yesterday evening.   If that's not social, then what the fuck is?  

    The LFG tool has ruined *nothing*, but just refueled the whine engine of all the douchebags here. 

    Actually in reality, MMOs used to be about being social, then quests that give exp, instances, and lack of downtime happened. There are no social dungeons anymore because its all instances and you never run into anyone. Now this new LFG tool, is sort of two things. 

    On one end, its an abomination to the MMORPG name, making the game more like Diablo or an FPS with match making than an MMO where you run around and find people to group with and have a blast.

    But on the flip side, it took a game like WoW, the epitome of no social interaction, all solo content focus, and gave people a tool to join random groups and meet new people. 

     

    Now, this is NOT how an MMO should be, popping into a random instance and never seeing someone again. In the old days you would meet people in the game world (something most MMOs forget to program now) or in a dungeon (before they were instanced, and when they were still good) and you'd hunt with them. Due to the lack of stupid follow the glowing arrow quests, you were free to hunt where you pleased and could run through an entire dungeon doing what you wanted, and still get good experience, and because there was down time every once and a while, people would actually talk to eachother. This is how I met most of my long term online friends, in old MMOs. Have made only ONE in new MMOs. That, and being in a group shortened down time considerably, again encouraging people to do it. 

     

    So anyway, horrible mechanic, but took a solo game and added a small sliver of social experience.



     

    First of all, your comments are all opinions...which is great...but they are just that...opinions.  You speak as if you are laying down the facts, but they are not.

     

    Second, your argument about WoW not being social is a complete load of crap.  I don't know what kind of server you play on, but my tiny server of Nesingwary has leveling guilds, social/casual guilds, raiding guilds, and a couple "hard-er core" raiding guilds. 

     

    I know my guildmates more now due to the LFG tool because people are all leveling and gearing alts.  This last weekend, for example, I ran random dungeons with the same group of 4-5 (1 left after about 1.5 hours) for about 3 hours.  People didn't want to do this before because it took so long to fly to each dungeon.  We're talking roughly 30 minutes of travel time for those 3 hours of dungeons.

     

    Remove the bitterness from your posts, re-examine the new LFG tool, and then form some opinions about it.  If you still do not like it, please form rational arguments explaining your reasoning.  Currently, all your posts come off as are kicking and screaming from a small child.

    How does a LFG tool that teleports you to a random dungeon help you know your guildies better? Also you say the game is social because it has guilds, well what you're describing it seems to me more like an FPS or Diablo than an MMORPG. 

    In an MMO, you interact with everyone, you need everyone, it encourages you to interact with others because the game is more fun and easier that way. WoW is designed around the solo player, so there is no real need to seek anyone else out until you get to the stupid raiding end game. 

    As for palling around in dungeons with your guild, you're still just "getting to know" people you ALREADY KNOW. You aren't meeting any new people, you're playing with the same people you'd be playing with anyway. And if you did end up with a random group of people in a "dungeon" (instance), well you're gonna forget them 2 seconds after you leave because you never really met them, you just got dropped on top of them and had to deal. 



     

    What you describe here is the way WoW has been for a long time now. The LFD tool is a solution for low-level players not using older dungeons, or not being able to use them. Beyond that, it has done very little to affect WoW in genral at all. So you can be pissed off that WoW has changed for the worse, but the LFD tool is not to blame for that in the slightest.

    Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.

  • nariusseldonnariusseldon Member EpicPosts: 27,775

    How does a LFG tool that teleports you to a random dungeon help you know your guildies better? Also you say the game is social because it has guilds, well what you're describing it seems to me more like an FPS or Diablo than an MMORPG.

    It does not but i don't need to know my guildies better because i already know them quite well.

    What it does is to eliminate non-fun parts (shouting in trade, travelling to a dungeon) which makes the GAME better.

    And yes, it is more like Diablo .. which is superior and no nosense in this regard. MMORPG should learn from Diablo and it looks like Blizzard is smart enough to do so.

    And btw, this new dungeon finder is highly popular. I don't think i would want to go back to the old ways.

  • MMO-ManiacMMO-Maniac Member Posts: 176

    I don't understand the problem.

    Dungeon Finder has worked like this for me:

    My main was in raid poor gear, not awesome. I ran dungeon finder groups, with guildies, or with random folks, and geared up. Now I'm a steady raiding member of my guild, very awesome.

    I run some dailies and queue up for a random. Being dps, this gets me some daily questing and a heroic, very fun...and awesome.

    Raid raid raid, whew, need something different today, nothing on the raid calender.

    Bust out my old lvl 20 rogue. Check quest log, get to area, queue for random.

    Questing, questing, questing, DING random group time. Awesome.

    A few runs later, lvl 25, awesome. I got some blues and some upgrade greens, and had alot of fun and met a few new friends.

    Where's the problem? I've had fun, met people and grouped and soloed and did raids with my main.

    The problem is with you.

  • HedeonHedeon Member UncommonPosts: 997
    Originally posted by MMO-Maniac


    I don't understand the problem.
    Dungeon Finder has worked like this for me:
    My main was in raid poor gear, not awesome. I ran dungeon finder groups, with guildies, or with random folks, and geared up. Now I'm a steady raiding member of my guild, very awesome.
    I run some dailies and queue up for a random. Being dps, this gets me some daily questing and a heroic, very fun...and awesome.
    Raid raid raid, whew, need something different today, nothing on the raid calender.
    Bust out my old lvl 20 rogue. Check quest log, get to area, queue for random.
    Questing, questing, questing, DING random group time. Awesome.
    A few runs later, lvl 25, awesome. I got some blues and some upgrade greens, and had alot of fun and met a few new friends.
    Where's the problem? I've had fun, met people and grouped and soloed and did raids with my main.
    The problem is with you.

     

    whole problem right there with MMOs of today...not that MMOs were ever NOT about gear...but now its ALL about gear. Instances being over used, make it go from a good tool to a wrecking the MMO world thing.....each to their own tho, would guess its a great mechanic for WoW.  even if find it fun ppl call it "new" since its been in FPS games, multiplayer part for the past 10 years or so.

     

    its all just my personal preferences. but MMOs shouldnt be about fast instances and fast gained gear....no "epic" feel about that.

  • ZorgoZorgo Member UncommonPosts: 2,254
    Originally posted by glofish


    The dungeon finder is probably the worst thing that came to MMOS.


    You are put together with 4 "henchmen" like individuals - for whom you are the the henchman  - the instance difficulty is nerfed to accomodate these henchmen - there is no need for a plan, discussions, no pulling, no strategy - everything is dumbed down to the lowest possible denominator

     
    - here is what you do: use   two keys attack 1 and attack 2 (or one key if you happen to be a druid tank - swipe) - then rush through in 10 minutes - then redoit again. You never get to know anyone - form any type of relationship - you are one faceless henchman - but hey you can run the same dungeon a huge number of times!

     
    you know what is next? computer generated bots that you can play with even when your internet connection is down.


     

    Yeah it was better before when you had next to zero possibility of ever seeing a dungeon before you were 80. I like games where they have a shit load of content completely unavailable to a player simply because most have already leveled their toon. What could be more immersive than content you never get to see?

    Now I am forced into essentially any instance I want to play in the world within 15 minutes and it makes me long for the days when I would sit in Ironforge for hours and hours trying to assemble a group for Gnomeregan - now that was fantastic gameplay.

    And to further - you forgot to mention how they removed your ability to form groups in the old way- I hear its a permaban for putting your own group together......

    ------------------------------------------------------------------------------------------------

    *I'm convinced that some people pay their monthly subs because they've never had more fun in their lives than the endless ability their game gives them to complain about absolutely nothing*

  • ZorgoZorgo Member UncommonPosts: 2,254
    Originally posted by Hedeon



     

    whole problem right there with MMOs of today...not that MMOs were ever NOT about gear...but now its ALL about gear. Instances being over used, make it go from a good tool to a wrecking the MMO world thing.....each to their own tho, would guess its a great mechanic for WoW.  even if find it fun ppl call it "new" since its been in FPS games, multiplayer part for the past 10 years or so.

     

    its all just my personal preferences. but MMOs shouldnt be about fast instances and fast gained gear....no "epic" feel about that.

    Well, it's a good thing that the dungeon finder is player controlled then. If it isn't your personal preference there is no obligation to push the button.

    There is no mechanic in the 3.3 patch that prevents you from playing the game as you always have. <--re-read that.

    You may say, 'but everyone is using the dungeon finder' - then the question becomes, is your real problem that most people enjoy a feature that you don't, or  is the question, do you feel obligated to do what 'everyone' is doing?

  • Cbdragon1Cbdragon1 Member Posts: 48
    Originally posted by Funball

    Originally posted by glofish

    Originally posted by arenasb


    After thinking about it I think criticizing the Dungeon Finder is the wrong tactic. What is at the root of the problem are badges. That is why you see people wanting to do these instances as speed runs.

     

    the dungeon finder is the real evil - it is like high fructose corn syrup. Superficially it seems just something good: sweet that is cheap - but its cheapness, availability and people's needs for more and more ruins everything.

     

    MMOS used to be about a social experience - the dungeon finder ruins this -

     

    Quite frankly, you don't know what the fuck you're talking about.  Have you even experienced the LFG tool?  I'm running heroics up until 1am last night, meeting and talking with people I'd -never- have met otherwise, from all across my battlegroup.  Most of my guild was asleep, and we had been doing guild raids yesterday evening.   If that's not social, then what the fuck is?  

    The LFG tool has ruined *nothing*, but just refueled the whine engine of all the douchebags here. Now I'm sure one of the "hardcore MMO vets" here will get sand in his pussy and run to the mods to report me, but oh well.  Most of the opinions I see on here are just flat-out retarded, yours included.

     "hardcore MMO vets" know what MMO's are REALLY about.  Sitting around talking and joking and "having a blast together," similar to a tea-party (the victorian type, not the teabagger type).  

     

    Second Life is that way --->

     

     

  • nariusseldonnariusseldon Member EpicPosts: 27,775

    its all just my personal preferences. but MMOs shouldnt be about fast instances and fast gained gear....no "epic" feel about that.

     

    There you go .. that is your problem. You are different than the millions of players who love the new tool.

  • Model192Model192 Member UncommonPosts: 62

    The game is shit now with the new patch. Equivalent to any Korean grinder. You've all been tricked.

  • ZorgoZorgo Member UncommonPosts: 2,254
    Originally posted by Model192


    The game is shit now with the new patch. Equivalent to any Korean grinder. You've all been tricked.

     

    If you think that you are obligated to push the dungeon finder button, rather than continuing to play the game the way you enjoy, then I submit that you are the one that has been tricked.

  • glofishglofish Member UncommonPosts: 346
    Originally posted by Zorgo

    If you think that you are obligated to push the dungeon finder button, rather than continuing to play the game the way you enjoy,...

     

    It is not that simple as you put it. You cannot form a group the "old" way nobody wants to do that because now

    you are  penalized for trying to play that way. You will have 5% less damage, 5%  less healing and 5% less health, you will get less loot and less XP  ... so how do you figure that one can play the same way?

  • zethcarnzethcarn Member UncommonPosts: 1,558

    This just in - 5 man dungeons are not the meat of WoW.  They are just used to level up & gear up to prepare for the real challenge - raiding.  For this it's better to have your friends then complete strangers.  Just think of 5 mans as your training grounds & it's a hell of lot more entertaining then soloing to max level. 

  • PocahinhaPocahinha Member UncommonPosts: 550

    wow getting worst each patch since the first expansion..its a pathetic game now...made for handicaps

  • RavenRaven Member UncommonPosts: 2,005
    Originally posted by glofish

    Originally posted by Zorgo

    If you think that you are obligated to push the dungeon finder button, rather than continuing to play the game the way you enjoy,...

     

    It is not that simple as you put it. You cannot form a group the "old" way nobody wants to do that because now

    you are  penalized for trying to play that way. You will have 5% less damage, 5%  less healing and 5% less health, you will get less loot and less XP  ... so how do you figure that one can play the same way?

     

    Yeah so hmmm people think the LFD system is better? Maybe its you thats the problem. You are not PENALIZED as you put it, you just get less rewards, penalized would imply that you get less than what you were previously getting when in fact that hasnt changed at all if you are happy with the "old" way then you are not being penalized you are receiving exactly the same, just people that use the LFD (ie. ppl that want to use it and like it) get an extra reward for using it.

    If you dont want to use the system then dont use it, find a group of people that want it the old way, if there arent enough ppl then the majority has spoken and it was the right move from Blizz if everyone was that outraged by it then more ppl would be doing it the "old" way.

    I like challenging content and for one loved some of the stuff they did in TBC with pre-requirements for raids etc.. making it more exclusive and difficult to get into for a while but I also applaud them for lowering the entry and difficulty after a while (AKA nerfing) so ppl can do it, besides the obvious outgear you get, this to me is a good strategy, if the content is getting outdated start making it more accessible to people, this is exactly what happened with the LFD, and this is not just for end game 5 man but leveling ones as well, now people can actually play a big chunk of the game they were not able to do before, NO ONE apart from ppl that get boosted was doing classic instances, most ppl didnt even set foot on an instance until the top level, now everyone is doing instances ALL of them, how can this be a bad thing ppl experiencing more content I dunno.

    image

  • ZorgoZorgo Member UncommonPosts: 2,254
    Originally posted by Zorndorf

    Originally posted by glofish

    Originally posted by Zorgo

    If you think that you are obligated to push the dungeon finder button, rather than continuing to play the game the way you enjoy,...

     

    It is not that simple as you put it. You cannot form a group the "old" way nobody wants to do that because now

    you are  penalized for trying to play that way. You will have 5% less damage, 5%  less healing and 5% less health, you will get less loot and less XP  ... so how do you figure that one can play the same way?



     

    Huh? Explain please and show me the great knowledge you have.... :)))

    .... I must be playing a complete other game then....



     

    Apparently he thinks that the dungeon finder is bad, but he isn't strong enough to resist the 5% bonuses and play the way he used to.

    But what is really frightening is that he doesn't realize he could form a group from his own server - the traditional way - and then hit the random dungeon finder and still the the bonuses. This should be acceptable, in that the argument against it is 'random folks you don't know from your own server is good, but random folks from other servers destroys the game'. So by forming his own group, he gets random folks from his own server, which should be good, plus the xp bonus....well maybe you put it better.....

    Huh?

  • decoy26517decoy26517 Member Posts: 313

    your logic is seriously flawed.

    "World of Warcraft is the perfect implementation of this genre." - Hilmar Petursson. CEO of CCP.

  • glofishglofish Member UncommonPosts: 346
    Originally posted by Zorgo 
    Apparently he thinks that the dungeon finder is bad, but he isn't strong enough to resist the 5% bonuses and play the way he used to.

    It is not about me but the rewards and the way people are trained to react.

     



    They now get more rewards from grouping with strangers, good luck putting together a group the "old" way.

     

    Today I had someone ask in party chat very nicely to help him go to the lower level of the Sunken Temple to kill an optional boss for a quest. The rest of the group simply hearted out after the main boss kill without saying a word ... there you have your new group mechanics...

  • r0hitr0hit Member Posts: 64
    Originally posted by rav3n2

    Originally posted by glofish

    Originally posted by Zorgo

    If you think that you are obligated to push the dungeon finder button, rather than continuing to play the game the way you enjoy,...

     

    It is not that simple as you put it. You cannot form a group the "old" way nobody wants to do that because now

    you are  penalized for trying to play that way. You will have 5% less damage, 5%  less healing and 5% less health, you will get less loot and less XP  ... so how do you figure that one can play the same way?

     

    Yeah so hmmm people think the LFD system is better? Maybe its you thats the problem. You are not PENALIZED as you put it, you just get less rewards, penalized would imply that you get less than what you were previously getting when in fact that hasnt changed at all if you are happy with the "old" way then you are not being penalized you are receiving exactly the same, just people that use the LFD (ie. ppl that want to use it and like it) get an extra reward for using it.

    If you dont want to use the system then dont use it, find a group of people that want it the old way, if there arent enough ppl then the majority has spoken and it was the right move from Blizz if everyone was that outraged by it then more ppl would be doing it the "old" way.

    I like challenging content and for one loved some of the stuff they did in TBC with pre-requirements for raids etc.. making it more exclusive and difficult to get into for a while but I also applaud them for lowering the entry and difficulty after a while (AKA nerfing) so ppl can do it, besides the obvious outgear you get, this to me is a good strategy, if the content is getting outdated start making it more accessible to people, this is exactly what happened with the LFD, and this is not just for end game 5 man but leveling ones as well, now people can actually play a big chunk of the game they were not able to do before, NO ONE apart from ppl that get boosted was doing classic instances, most ppl didnt even set foot on an instance until the top level, now everyone is doing instances ALL of them, how can this be a bad thing ppl experiencing more content I dunno.

    ^ Exactly what he said. 

    Before the new LFG tool if you were leveling you could forget about going to any dungeons, unless you had friends who could run you through them. Now i can experience these dungeons again with players the same level as me. Reliving this content is soo much fun, i was afraid when my pala got to level 70 i would have to grind loads to get level up but thanks to the new cross realm LFG tool i can ACUTALLy got a group for these dungeons, same with me rogue level 22 i am actually doing BFD etc.

    I dont see why you are flaming the system, it brings life back to the old dungeons and maens new players will be able to experience what the first wow players could (old dungeons) instead of having to wait hours to find a group etc etc. 

     

    Yes yes, it sucks that at tend game you can do lots of randoms and get loads of badges etc. I dont see why this sucks, it means people can finally gear up to meet standards, and its blizzards way of helping crap players become good. 

    This is what will happen:

    CRAP plater with CRAP gear

    Crap players grinds days of randoms

    Crap player with good gear

    Good player takes piss out of CRAP player for not doing as much dmg as they should with gear

    CRAP player researches rotations/talents

    CRAP player implements this into the game

    CRAP player reaches top of RECOUNT

    CRAP player is not average/good player.

     

    . :)

    image

  • Cbdragon1Cbdragon1 Member Posts: 48

    I love the dungeon finder.  I actually did Ragefire for the first time because I was able to get a group which had never happened before.  I was able to do Shadowfang Keep for the first time since '05.  I also disagree with the idea that it hinders socialization.  While in Shadowfang Keep there was a warlock in our group who was playing on a trial account and the entire group chimed in at various points letting him know facts about the game and his class, which stats to look for on gear and what is considered appropriate when using the need/greed roll system.  This is example is entirely anecdotal but so is any example showing the downside of the dungeon finder. 

     

    The idea that the old system of NO ONE DOING dungeons while leveling is somehow better or somehow superior to the dungeon finder is idiotic.  I am certain I would not have been able to get one single group while leveling to level 22 under the old system, all I would have been doing is solo questing.  Instead, with the dungeon finder, I ran Deadmines four times, Ragefire once, Shadowfang once, and Blackfathom deep once.  I was able to get almost all "blue" gear for my orc hunter, and got an awesome cloak (of the bandit) from the dungeon finder reward system.  People are free to hate the system (or the entire game) but I think it has been a truly inspired addition as have everyone I have spoken to in game about the dungeon finder.

  • lisubablisubab Member Posts: 670

    The single argument to dismiss all the disguntle is simple.

    With the new tool as an option, you can still do everything you have done before.  As you did before.  The new tool does not change anything of the past.  You can always ignore the new LFG button and play as if it does not exist.

    But you cannot, b/c you come here with an agenda, to complain about nothing.

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