LOL!!! Ummm... because Eve HAS NO SKILL CAP? Think before you type.
EVE also doesn't have specific career paths. So having skill caps is pointless.
So you're agreeing with me that bringing up the 3 person limitation in Eve is in no way a parallel to a another game that has 3 slots, and:
1. Limits what skills are available to you based on class.
2. Is now going to limit the amount of skills you have in that class.
?
Truth be told, Eve would do just fine with only ONE character slot. I suppose some people might use the alts for spying. That's about it. But STO is entirely a different story.
3 player slots and 3 different career paths with skill cap.. so whats wrong here? gives more variety in builds and groups. or am i missing something here? otherwise everyone will have same kind of builds and everyone will be flying all type of ships.
Anybody that thinks this is a radical change, needs to seriously step back and look again. The game has NOT changed radically, only the way you play it changed.
You wanted Captains with unlimited skills, sorry but that just wont work. You still ship skill points and weapon skill points, only the Captains skill points are capped.
This does not gimp you at all. In fact they did you a favor, so you dont get bored as you rush to max level as fast as you can.
Anybody that thinks this is a radical change, needs to seriously step back and look again. The game has NOT changed radically, only the way you play it changed. You wanted Captains with unlimited skills, sorry but that just wont work. You still ship skill points and weapon skill points, only the Captains skill points are capped. This does not gimp you at all. In fact they did you a favor, so you dont get bored as you rush to max level as fast as you can.
Thank you. This game isn't meant for power levelers in the first place. If that is their thing, then they need to go back to World of Warcraft.
Anybody that thinks this is a radical change, needs to seriously step back and look again. The game has NOT changed radically, only the way you play it changed. You wanted Captains with unlimited skills, sorry but that just wont work. You still ship skill points and weapon skill points, only the Captains skill points are capped. This does not gimp you at all. In fact they did you a favor, so you dont get bored as you rush to max level as fast as you can.
Thank you. This game isn't meant for power levelers in the first place. If that is their thing, then they need to go back to World of Warcraft.
Yes, it is meant for people who want to pay 15 bucks a month, additional money for character slots, and additional money for respecs and then only play casually. Oh, and you best not mind the lack of content either.
When Cryptic adds the ability for players to unlock a Q and you start seeing hundreds of Qs dominating PVP, then you can start making a SOE comparison.
When Cryptic adds the ability for players to unlock a Q and you start seeing hundreds of Qs dominating PVP, then you can start making a SOE comparison.
For the love of MMO's don't give them any ideas, there already charging people $240 to unlock a Borg. With an idea like that they will likely try and charge $500 for a Q.
LOL!!! Ummm... because Eve HAS NO SKILL CAP? Think before you type.
EVE also doesn't have specific career paths. So having skill caps is pointless.
So you're agreeing with me that bringing up the 3 person limitation in Eve is in no way a parallel to a another game that has 3 slots, and:
1. Limits what skills are available to you based on class.
2. Is now going to limit the amount of skills you have in that class.
?
Truth be told, Eve would do just fine with only ONE character slot. I suppose some people might use the alts for spying. That's about it. But STO is entirely a different story.
3 player slots and 3 different career paths with skill cap.. so whats wrong here? gives more variety in builds and groups. or am i missing something here? otherwise everyone will have same kind of builds and everyone will be flying all type of ships.
Please PLAY the game before you make comments like this.
You have 2 slots. You get another when you unlock Klingons. And that's assuming they never plan to add Romulans, Borg, etc.
Most AAA MMO's allow you some means to experience nearly every bit of their character content one way or another. Most do it by having several servers with 4-8 toons each.
STO is, for login purposes, ONE server. That means 2 feds, 1 Klingon... EVER. Unless you buy character slots.
Kinda reminds me of that movie, Meet the Robinsons, where the various creatures the villain "hires" tell him, "I'm not really sure you thought this plan through"...
I'm particularly annoyed tonite as I just ran the STO briar patch mission. It has a BRILLIANT concept that's bugged all to H. Then you get to the ground mission and you can't get your npc's to actually WALK DOWN A RAMP to the bad guys. This, 2 weeks from release.
Would probably make the game impossible to balance if they didn't cap the skill points. If everyone could switch effortlessly to the fotm ship the game would just suck. This month cruisers are best in pvp, so everyone plays cruisers. Oh and only use skill X. You have that one right? Of course you do! Next month we all fly escorts cause they got a buff, and don't forget to spam skill Y. Yeh that wouldn't be good at all.
Would probably make the game impossible to balance if they didn't cap the skill points. If everyone could switch effortlessly to the fotm ship the game would just suck. This month cruisers are best in pvp, so everyone plays cruisers. Oh and only use skill X. You have that one right? Of course you do! Next month we all fly escorts cause they got a buff, and don't forget to spam skill Y. Yeh that wouldn't be good at all.
Tim, we agree on a great many things, but not this. Assuming having every skill makes you king of the world(it doesn't), how does this unbalance PvP with other players who have the same opportunities?
Would probably make the game impossible to balance if they didn't cap the skill points. If everyone could switch effortlessly to the fotm ship the game would just suck. This month cruisers are best in pvp, so everyone plays cruisers. Oh and only use skill X. You have that one right? Of course you do! Next month we all fly escorts cause they got a buff, and don't forget to spam skill Y. Yeh that wouldn't be good at all.
Oddly enough it would be much easier to balance if everyone could have every skill. You balance one template and you've balanced them all lol. No players build would have a decided advantage over any other because there all the same. With everyone having the exact same skills you actually have a chance of achieving balance.
But hey thanks for playing lol, sadly just like your "STO is releasing with enough content" opinion this one just doesn't pan out well lol.
LOL!!! Ummm... because Eve HAS NO SKILL CAP? Think before you type.
EVE also doesn't have specific career paths. So having skill caps is pointless.
So you're agreeing with me that bringing up the 3 person limitation in Eve is in no way a parallel to a another game that has 3 slots, and:
1. Limits what skills are available to you based on class.
2. Is now going to limit the amount of skills you have in that class.
?
Truth be told, Eve would do just fine with only ONE character slot. I suppose some people might use the alts for spying. That's about it. But STO is entirely a different story.
3 player slots and 3 different career paths with skill cap.. so whats wrong here? gives more variety in builds and groups. or am i missing something here? otherwise everyone will have same kind of builds and everyone will be flying all type of ships.
Please PLAY the game before you make comments like this.
You have 2 slots. You get another when you unlock Klingons. And that's assuming they never plan to add Romulans, Borg, etc.
Most AAA MMO's allow you some means to experience nearly every bit of their character content one way or another. Most do it by having several servers with 4-8 toons each.
STO is, for login purposes, ONE server. That means 2 feds, 1 Klingon... EVER. Unless you buy character slots.
Kinda reminds me of that movie, Meet the Robinsons, where the various creatures the villain "hires" tell him, "I'm not really sure you thought this plan through"...
I'm particularly annoyed tonite as I just ran the STO briar patch mission. It has a BRILLIANT concept that's bugged all to H. Then you get to the ground mission and you can't get your npc's to actually WALK DOWN A RAMP to the bad guys. This, 2 weeks from release.
Figuring out different builds to meet your specifications adds to the complexity and depth of the game, if they are all the same then the game becomes bland, as I said.
Also, you are not forced into powergrinding or picking a "cookie cutter" build, in fact by limiting the points you are by default encouraged to pick according to your preferred style. Furthermore, while you're leveling you're only going to get so many skill points anyway so you're above point is somewhat...moot.
Finally, that's the beauty of a game with choices in how you level (like this one), you don't have to have the same experience leveling up a second time that you did the first.
You load yourself out according to how you want to play, and in that regard you're forced down a playstyle. Limiting the skill points that people can get simply stops everybody from being the same and completely maxed out, which would turn the game completely bland.
LOL!!! Ummm... because Eve HAS NO SKILL CAP? Think before you type.
EVE also doesn't have specific career paths. So having skill caps is pointless.
So you're agreeing with me that bringing up the 3 person limitation in Eve is in no way a parallel to a another game that has 3 slots, and:
1. Limits what skills are available to you based on class.
2. Is now going to limit the amount of skills you have in that class.
?
Truth be told, Eve would do just fine with only ONE character slot. I suppose some people might use the alts for spying. That's about it. But STO is entirely a different story.
3 player slots and 3 different career paths with skill cap.. so whats wrong here? gives more variety in builds and groups. or am i missing something here? otherwise everyone will have same kind of builds and everyone will be flying all type of ships.
Please PLAY the game before you make comments like this.
You have 2 slots. You get another when you unlock Klingons. And that's assuming they never plan to add Romulans, Borg, etc.
Most AAA MMO's allow you some means to experience nearly every bit of their character content one way or another. Most do it by having several servers with 4-8 toons each.
STO is, for login purposes, ONE server. That means 2 feds, 1 Klingon... EVER. Unless you buy character slots.
Kinda reminds me of that movie, Meet the Robinsons, where the various creatures the villain "hires" tell him, "I'm not really sure you thought this plan through"...
I'm particularly annoyed tonite as I just ran the STO briar patch mission. It has a BRILLIANT concept that's bugged all to H. Then you get to the ground mission and you can't get your npc's to actually WALK DOWN A RAMP to the bad guys. This, 2 weeks from release.
Figuring out different builds to meet your specifications adds to the complexity and depth of the game, if they are all the same then the game becomes bland, as I said.
Also, you are not forced into powergrinding or picking a "cookie cutter" build, in fact by limiting the points you are by default encouraged to pick according to your preferred style. Furthermore, while you're leveling you're only going to get so many skill points anyway so you're above point is somewhat...moot.
Finally, that's the beauty of a game with choices in how you level (like this one), you don't have to have the same experience leveling up a second time that you did the first.
You load yourself out according to how you want to play, and in that regard you're forced down a playstyle. Limiting the skill points that people can get simply stops everybody from being the same and completely maxed out, which would turn the game completely bland.
That's NOT what you said. Anyway...
If you limit advancement by anything, you are creating a cookie cutter community by default, and if you don't, you create a monarchy; so a balance is necessary. Understanding competition is paramount here. Following sports helps in understanding this but you don't have to to know... folks always seek the likeliest path to victory.
THIS is why PVP has always failed in MMO's. People will rarely attack when they are at a disadvantage or on even ground in most cases. By creating an absolute ceiling, you eliminate this. And by providing OPTIONS to people that have lost, you open things up even further.
THIS is why Eve works, among other things. And Eve doesn't have to tether its players. No matter how long they've been around, you hop in a ship, you're limited to the capabilities of that ship. And it WORKS in that game.
STO... to me, as a developed machine, it's not even thinking about that, anymore.
At this point, they've clearly set the limits to coincide with how they want more money than a $50 box and a $15/month subscription. If you want to feed that beast, go right ahead. Me... don't sound so good.
I thought I would find the same "OH NOEZ SKILL CAPS!" idiocy on the MMORPG forums when I saw the shitstorm of morons at the STO ones. You did not disappoint.
Ironically, the STO has more in common with the borg than they think, as apparently they will not be satisfied until every single player has the exact same stats, look, skills, and everything else, as somehow having to make choices instead of just blanket maxing everything is "bad" and magically "diverse with plenty of options"....somehow....?
I thought I would find the same "OH NOEZ SKILL CAPS!" idiocy on the MMORPG forums when I saw the shitstorm of morons at the STO ones. You did not disappoint. Ironically, the STO has more in common with the borg than they think, as apparently they will not be satisfied until every single player has the exact same stats, look, skills, and everything else, as somehow having to make choices instead of just blanket maxing everything is "bad" and magically "diverse with plenty of options"....somehow....?
On it's own it really isn't a problem. Combined with the limited char slots and Cryptics item mall with additional char slots and retcons it tends to peeve people off. Especially combined with the fact this news did not come until after at least some bought there life time subs. This was made worse by the fact the news was not shared with the STO community but rather a 3rd party site. Hence why there are still some that seem to have no clue as to whats going on and stating "Where are you getting this information from, they've never said anything like that".
If you need anything else explained just give me a holler as I am more than happy to enlighten
I thought I would find the same "OH NOEZ SKILL CAPS!" idiocy on the MMORPG forums when I saw the shitstorm of morons at the STO ones. You did not disappoint. Ironically, the STO has more in common with the borg than they think, as apparently they will not be satisfied until every single player has the exact same stats, look, skills, and everything else, as somehow having to make choices instead of just blanket maxing everything is "bad" and magically "diverse with plenty of options"....somehow....?
You should try reading some of the thread before you make silly comments like this.
The problem is not that they are now having skill caps.
The problem is skill caps + 2 characters Slots (3 with Klingons) + Unclear Skill Choices + Paying for Respecs and more Slots + 1 Server
All of those put together make a very ugly situation for people playing the game, particularly more casual players. You can't know what skills are good, because the skill descriptions are vague. If you make a mistake or several mistakes, then you are stuck paying for it FOREVER unless you fork over real cash. You also can't experience all the gameplay unless you fork over more microtransaction money (so you can have AT LEAST 4 slots, and even then that doesn't cover multiple specs of the same class by any means). Oh, and if you want to try out something new with your skills, you better be prepared to pay cash for it, and pay twice if it doesn't work.
Oh, and originally they promised they'd keep coming out with new skills so that you couldn't be capped in everything, so everyone would NOT be the same if they removed caps. What would happen is that mistakes wouldn't hurt you nearly as badly and you wouldn't have to pay Cryptic to correct them.
Frankly, however good people think this game is, I don't think anyone can make a valid argument for being charged 15 bucks a month and then having to fork over money for respecing and to experience all gameplay. No other subscription MMO does that, and STO is certainly not as good as a lot of the other high class MMOs out there that only charge a monthly fee.
I thought I would find the same "OH NOEZ SKILL CAPS!" idiocy on the MMORPG forums when I saw the shitstorm of morons at the STO ones. You did not disappoint. Ironically, the STO has more in common with the borg than they think, as apparently they will not be satisfied until every single player has the exact same stats, look, skills, and everything else, as somehow having to make choices instead of just blanket maxing everything is "bad" and magically "diverse with plenty of options"....somehow....?
You should try reading some of the thread before you make silly comments like this.
The problem is not that they are now having skill caps.
The problem is skill caps + 2 characters Slots (3 with Klingons) + Unclear Skill Choices + Paying for Respecs and more Slots + 1 Server
All of those put together make a very ugly situation for people playing the game, particularly more casual players. You can't know what skills are good, because the skill descriptions are vague. If you make a mistake or several mistakes, then you are stuck paying for it FOREVER unless you fork over real cash. You also can't experience all the gameplay unless you fork over more microtransaction money (so you can have AT LEAST 4 slots, and even then that doesn't cover multiple specs of the same class by any means). Oh, and if you want to try out something new with your skills, you better be prepared to pay cash for it, and pay twice if it doesn't work.
Oh, and originally they promised they'd keep coming out with new skills so that you couldn't be capped in everything, so everyone would NOT be the same if they removed caps. What would happen is that mistakes wouldn't hurt you nearly as badly and you wouldn't have to pay Cryptic to correct them.
Frankly, however good people think this game is, I don't think anyone can make a valid argument for being charged 15 bucks a month and then having to fork over money for respecing and to experience all gameplay. No other subscription MMO does that, and STO is certainly not as good as a lot of the other high class MMOs out there that only charge a monthly fee.
Devs have confirmed they will be adding more slots, that will fix it. They have also said there will be a respec available, that you wont have to pay for, but ya it is limited to one I think.
So, unless your changing your skill constantly, it shouldnt be a problem.
I thought I would find the same "OH NOEZ SKILL CAPS!" idiocy on the MMORPG forums when I saw the shitstorm of morons at the STO ones. You did not disappoint. Ironically, the STO has more in common with the borg than they think, as apparently they will not be satisfied until every single player has the exact same stats, look, skills, and everything else, as somehow having to make choices instead of just blanket maxing everything is "bad" and magically "diverse with plenty of options"....somehow....?
You should try reading some of the thread before you make silly comments like this.
The problem is not that they are now having skill caps.
The problem is skill caps + 2 characters Slots (3 with Klingons) + Unclear Skill Choices + Paying for Respecs and more Slots + 1 Server
All of those put together make a very ugly situation for people playing the game, particularly more casual players. You can't know what skills are good, because the skill descriptions are vague. If you make a mistake or several mistakes, then you are stuck paying for it FOREVER unless you fork over real cash. You also can't experience all the gameplay unless you fork over more microtransaction money (so you can have AT LEAST 4 slots, and even then that doesn't cover multiple specs of the same class by any means). Oh, and if you want to try out something new with your skills, you better be prepared to pay cash for it, and pay twice if it doesn't work.
Oh, and originally they promised they'd keep coming out with new skills so that you couldn't be capped in everything, so everyone would NOT be the same if they removed caps. What would happen is that mistakes wouldn't hurt you nearly as badly and you wouldn't have to pay Cryptic to correct them.
Frankly, however good people think this game is, I don't think anyone can make a valid argument for being charged 15 bucks a month and then having to fork over money for respecing and to experience all gameplay. No other subscription MMO does that, and STO is certainly not as good as a lot of the other high class MMOs out there that only charge a monthly fee.
Devs have confirmed they will be adding more slots, that will fix it. They have also said there will be a respec available, that you wont have to pay for, but ya it is limited to one I think.
So, unless your changing your skill constantly, it shouldnt be a problem.
Oh Cryptic will give you reasons to change your skills fairly often. They did with CO and it took around a month of moaning to receive the first free retcon to fix our toons after Cryptic broke them.
Already canceled my preorder before this, but seeing an e-mail from Cryptic asking for Lifetime Subs, and now this. I'm thinking more and more that I dodged a bullet. Throughout Closed Beta and now, I get the increasing feeling that Cryptic employees are totally detached from reality and have no idea what the heck is going on.
It's funny how many people are flying off the handle over stuff that is untrue, or spreading misinformation. Please folks, get facts before you flip out.
"Because it's easier to nitpick something than to be constructive." -roach5000
Originally posted by TheAbomb Devs have confirmed they will be adding more slots, that will fix it. They have also said there will be a respec available, that you wont have to pay for, but ya it is limited to one I think. So, unless your changing your skill constantly, it shouldnt be a problem.
How many slots?
A respec available? One!? Do you honestly think a single respec actually addresses the issue at all? One respec allows a player to learn what works and what doesn't and fix their mistakes? One respec allows them to experiment with alternate builds? One respec allows them to fix an accidental click? One respec doesn't come close to addressing the problem.
It's funny how many people are flying off the handle over stuff that is untrue, or spreading misinformation. Please folks, get facts before you flip out.
Maybe you could actually make a constructive post rather than vaguely state there are non-facts being stated without specifying what precisely you are talking about.
If there actually is a bunch of misinformation in this thread, then your post does nothing to correct that misinformation.
Edit: Huh, though I guess it IS easier to do what you did instead of being constructive, eh?
It's funny how many people are flying off the handle over stuff that is untrue, or spreading misinformation. Please folks, get facts before you flip out.
Maybe you could actually make a constructive post rather than vaguely state there are non-facts being stated without specifying what precisely you are talking about.
If there actually is a bunch of misinformation in this thread, then your post does nothing to correct that misinformation.
Edit: Huh, though I guess it IS easier to do what you did instead of being constructive, eh?
You mean like the fact that we get 3 character slots, not 2? The fact that we don't know whether respecs will have a paid option, and how easy they'll be able to get in-game. That microtransactions have been a known part of the game since day 1?
"Because it's easier to nitpick something than to be constructive." -roach5000
It's funny how many people are flying off the handle over stuff that is untrue, or spreading misinformation. Please folks, get facts before you flip out.
Maybe you could actually make a constructive post rather than vaguely state there are non-facts being stated without specifying what precisely you are talking about.
If there actually is a bunch of misinformation in this thread, then your post does nothing to correct that misinformation.
Edit: Huh, though I guess it IS easier to do what you did instead of being constructive, eh?
You mean like the fact that we get 3 character slots, not 2? The fact that we don't know whether respecs will have a paid option, and how easy they'll be able to get in-game. That microtransactions have been a known part of the game since day 1?
3 or 2 is not a big difference, and you get a third once you unlock Klingons. I don't see how that changes much. Considering there are no respecs at all in the game at the moment and CO had paid respecs, it is quite reasonable to think they will appear as a paid option. One person on here said the Devs said everyone would get one respec for free (as a counter to you'd have to pay), though I'm waiting on a link from him. And no one has said microtransaction is a new bit of info in the last few days, best I can tell, but the OP did say transactions for respecs and slots seemed likely (which is a specific thing about microtransactions, and not saying they are new to the game).
So really, where are the parts that are untrue? 2 characters slots is truth until you unlock Klingons, after that, as many have said, it is 3. No one seems to think that makes a big difference though. Doesn't sound like you are saying that paying for respecs is unlikely and you certainly aren't saying you know it won't be that way. It is certainly true they aren't talking about these things, which is what the OP was getting at, they aren't mentioning how respecs are done or how you get character slots (other than a life-time sub). Probably because saying you have to pay to get them would turn people off.
So do you honestly think there won't be paid respecs in the game? (That seems to be the only possible real issue of contention you could have with what's being said). I doubt you have any idea how respecs will actually work, and given how CO works I doubt they'll be that easy to get. If they were easy to get, then there'd be no reason to pay for them for one. That limits how easily people can try out creative builds and fix mistakes among other things, and that's a non-trivial issue.
Oh Cryptic will give you reasons to change your skills fairly often. They did with CO and it took around a month of moaning to receive the first free retcon to fix our toons after Cryptic broke them.
And at least there rethinking the char slots.
a month? i did only play CO the free month and under that time i had 3-4 free retcon.
Benjamin Franklin wrote the best quote to use for MMOs in development. Believe none of what you hear and half of what you see.
Comments
LOL!!! Ummm... because Eve HAS NO SKILL CAP? Think before you type.
EVE also doesn't have specific career paths. So having skill caps is pointless.
So you're agreeing with me that bringing up the 3 person limitation in Eve is in no way a parallel to a another game that has 3 slots, and:
1. Limits what skills are available to you based on class.
2. Is now going to limit the amount of skills you have in that class.
?
Truth be told, Eve would do just fine with only ONE character slot. I suppose some people might use the alts for spying. That's about it. But STO is entirely a different story.
3 player slots and 3 different career paths with skill cap.. so whats wrong here? gives more variety in builds and groups. or am i missing something here? otherwise everyone will have same kind of builds and everyone will be flying all type of ships.
Anybody that thinks this is a radical change, needs to seriously step back and look again. The game has NOT changed radically, only the way you play it changed.
You wanted Captains with unlimited skills, sorry but that just wont work. You still ship skill points and weapon skill points, only the Captains skill points are capped.
This does not gimp you at all. In fact they did you a favor, so you dont get bored as you rush to max level as fast as you can.
Thank you. This game isn't meant for power levelers in the first place. If that is their thing, then they need to go back to World of Warcraft.
Currently Playing: World of Warcraft
Thank you. This game isn't meant for power levelers in the first place. If that is their thing, then they need to go back to World of Warcraft.
Yes, it is meant for people who want to pay 15 bucks a month, additional money for character slots, and additional money for respecs and then only play casually. Oh, and you best not mind the lack of content either.
When Cryptic adds the ability for players to unlock a Q and you start seeing hundreds of Qs dominating PVP, then you can start making a SOE comparison.
Currently Playing: World of Warcraft
For the love of MMO's don't give them any ideas, there already charging people $240 to unlock a Borg. With an idea like that they will likely try and charge $500 for a Q.
LOL!!! Ummm... because Eve HAS NO SKILL CAP? Think before you type.
EVE also doesn't have specific career paths. So having skill caps is pointless.
So you're agreeing with me that bringing up the 3 person limitation in Eve is in no way a parallel to a another game that has 3 slots, and:
1. Limits what skills are available to you based on class.
2. Is now going to limit the amount of skills you have in that class.
?
Truth be told, Eve would do just fine with only ONE character slot. I suppose some people might use the alts for spying. That's about it. But STO is entirely a different story.
3 player slots and 3 different career paths with skill cap.. so whats wrong here? gives more variety in builds and groups. or am i missing something here? otherwise everyone will have same kind of builds and everyone will be flying all type of ships.
Please PLAY the game before you make comments like this.
You have 2 slots. You get another when you unlock Klingons. And that's assuming they never plan to add Romulans, Borg, etc.
Most AAA MMO's allow you some means to experience nearly every bit of their character content one way or another. Most do it by having several servers with 4-8 toons each.
STO is, for login purposes, ONE server. That means 2 feds, 1 Klingon... EVER. Unless you buy character slots.
Kinda reminds me of that movie, Meet the Robinsons, where the various creatures the villain "hires" tell him, "I'm not really sure you thought this plan through"...
I'm particularly annoyed tonite as I just ran the STO briar patch mission. It has a BRILLIANT concept that's bugged all to H. Then you get to the ground mission and you can't get your npc's to actually WALK DOWN A RAMP to the bad guys. This, 2 weeks from release.
Would probably make the game impossible to balance if they didn't cap the skill points. If everyone could switch effortlessly to the fotm ship the game would just suck. This month cruisers are best in pvp, so everyone plays cruisers. Oh and only use skill X. You have that one right? Of course you do! Next month we all fly escorts cause they got a buff, and don't forget to spam skill Y. Yeh that wouldn't be good at all.
Tim, we agree on a great many things, but not this. Assuming having every skill makes you king of the world(it doesn't), how does this unbalance PvP with other players who have the same opportunities?
Oddly enough it would be much easier to balance if everyone could have every skill. You balance one template and you've balanced them all lol. No players build would have a decided advantage over any other because there all the same. With everyone having the exact same skills you actually have a chance of achieving balance.
But hey thanks for playing lol, sadly just like your "STO is releasing with enough content" opinion this one just doesn't pan out well lol.
LOL!!! Ummm... because Eve HAS NO SKILL CAP? Think before you type.
EVE also doesn't have specific career paths. So having skill caps is pointless.
So you're agreeing with me that bringing up the 3 person limitation in Eve is in no way a parallel to a another game that has 3 slots, and:
1. Limits what skills are available to you based on class.
2. Is now going to limit the amount of skills you have in that class.
?
Truth be told, Eve would do just fine with only ONE character slot. I suppose some people might use the alts for spying. That's about it. But STO is entirely a different story.
3 player slots and 3 different career paths with skill cap.. so whats wrong here? gives more variety in builds and groups. or am i missing something here? otherwise everyone will have same kind of builds and everyone will be flying all type of ships.
Please PLAY the game before you make comments like this.
You have 2 slots. You get another when you unlock Klingons. And that's assuming they never plan to add Romulans, Borg, etc.
Most AAA MMO's allow you some means to experience nearly every bit of their character content one way or another. Most do it by having several servers with 4-8 toons each.
STO is, for login purposes, ONE server. That means 2 feds, 1 Klingon... EVER. Unless you buy character slots.
Kinda reminds me of that movie, Meet the Robinsons, where the various creatures the villain "hires" tell him, "I'm not really sure you thought this plan through"...
I'm particularly annoyed tonite as I just ran the STO briar patch mission. It has a BRILLIANT concept that's bugged all to H. Then you get to the ground mission and you can't get your npc's to actually WALK DOWN A RAMP to the bad guys. This, 2 weeks from release.
Figuring out different builds to meet your specifications adds to the complexity and depth of the game, if they are all the same then the game becomes bland, as I said.
Also, you are not forced into powergrinding or picking a "cookie cutter" build, in fact by limiting the points you are by default encouraged to pick according to your preferred style. Furthermore, while you're leveling you're only going to get so many skill points anyway so you're above point is somewhat...moot.
Finally, that's the beauty of a game with choices in how you level (like this one), you don't have to have the same experience leveling up a second time that you did the first.
You load yourself out according to how you want to play, and in that regard you're forced down a playstyle. Limiting the skill points that people can get simply stops everybody from being the same and completely maxed out, which would turn the game completely bland.
LOL!!! Ummm... because Eve HAS NO SKILL CAP? Think before you type.
EVE also doesn't have specific career paths. So having skill caps is pointless.
So you're agreeing with me that bringing up the 3 person limitation in Eve is in no way a parallel to a another game that has 3 slots, and:
1. Limits what skills are available to you based on class.
2. Is now going to limit the amount of skills you have in that class.
?
Truth be told, Eve would do just fine with only ONE character slot. I suppose some people might use the alts for spying. That's about it. But STO is entirely a different story.
3 player slots and 3 different career paths with skill cap.. so whats wrong here? gives more variety in builds and groups. or am i missing something here? otherwise everyone will have same kind of builds and everyone will be flying all type of ships.
Please PLAY the game before you make comments like this.
You have 2 slots. You get another when you unlock Klingons. And that's assuming they never plan to add Romulans, Borg, etc.
Most AAA MMO's allow you some means to experience nearly every bit of their character content one way or another. Most do it by having several servers with 4-8 toons each.
STO is, for login purposes, ONE server. That means 2 feds, 1 Klingon... EVER. Unless you buy character slots.
Kinda reminds me of that movie, Meet the Robinsons, where the various creatures the villain "hires" tell him, "I'm not really sure you thought this plan through"...
I'm particularly annoyed tonite as I just ran the STO briar patch mission. It has a BRILLIANT concept that's bugged all to H. Then you get to the ground mission and you can't get your npc's to actually WALK DOWN A RAMP to the bad guys. This, 2 weeks from release.
Figuring out different builds to meet your specifications adds to the complexity and depth of the game, if they are all the same then the game becomes bland, as I said.
Also, you are not forced into powergrinding or picking a "cookie cutter" build, in fact by limiting the points you are by default encouraged to pick according to your preferred style. Furthermore, while you're leveling you're only going to get so many skill points anyway so you're above point is somewhat...moot.
Finally, that's the beauty of a game with choices in how you level (like this one), you don't have to have the same experience leveling up a second time that you did the first.
You load yourself out according to how you want to play, and in that regard you're forced down a playstyle. Limiting the skill points that people can get simply stops everybody from being the same and completely maxed out, which would turn the game completely bland.
That's NOT what you said. Anyway...
If you limit advancement by anything, you are creating a cookie cutter community by default, and if you don't, you create a monarchy; so a balance is necessary. Understanding competition is paramount here. Following sports helps in understanding this but you don't have to to know... folks always seek the likeliest path to victory.
THIS is why PVP has always failed in MMO's. People will rarely attack when they are at a disadvantage or on even ground in most cases. By creating an absolute ceiling, you eliminate this. And by providing OPTIONS to people that have lost, you open things up even further.
THIS is why Eve works, among other things. And Eve doesn't have to tether its players. No matter how long they've been around, you hop in a ship, you're limited to the capabilities of that ship. And it WORKS in that game.
STO... to me, as a developed machine, it's not even thinking about that, anymore.
At this point, they've clearly set the limits to coincide with how they want more money than a $50 box and a $15/month subscription. If you want to feed that beast, go right ahead. Me... don't sound so good.
I thought I would find the same "OH NOEZ SKILL CAPS!" idiocy on the MMORPG forums when I saw the shitstorm of morons at the STO ones. You did not disappoint.
Ironically, the STO has more in common with the borg than they think, as apparently they will not be satisfied until every single player has the exact same stats, look, skills, and everything else, as somehow having to make choices instead of just blanket maxing everything is "bad" and magically "diverse with plenty of options"....somehow....?
Bans a perma, but so are sigs in necro posts.
EAT ME MMORPG.com!
On it's own it really isn't a problem. Combined with the limited char slots and Cryptics item mall with additional char slots and retcons it tends to peeve people off. Especially combined with the fact this news did not come until after at least some bought there life time subs. This was made worse by the fact the news was not shared with the STO community but rather a 3rd party site. Hence why there are still some that seem to have no clue as to whats going on and stating "Where are you getting this information from, they've never said anything like that".
If you need anything else explained just give me a holler as I am more than happy to enlighten
You should try reading some of the thread before you make silly comments like this.
The problem is not that they are now having skill caps.
The problem is skill caps + 2 characters Slots (3 with Klingons) + Unclear Skill Choices + Paying for Respecs and more Slots + 1 Server
All of those put together make a very ugly situation for people playing the game, particularly more casual players. You can't know what skills are good, because the skill descriptions are vague. If you make a mistake or several mistakes, then you are stuck paying for it FOREVER unless you fork over real cash. You also can't experience all the gameplay unless you fork over more microtransaction money (so you can have AT LEAST 4 slots, and even then that doesn't cover multiple specs of the same class by any means). Oh, and if you want to try out something new with your skills, you better be prepared to pay cash for it, and pay twice if it doesn't work.
Oh, and originally they promised they'd keep coming out with new skills so that you couldn't be capped in everything, so everyone would NOT be the same if they removed caps. What would happen is that mistakes wouldn't hurt you nearly as badly and you wouldn't have to pay Cryptic to correct them.
Frankly, however good people think this game is, I don't think anyone can make a valid argument for being charged 15 bucks a month and then having to fork over money for respecing and to experience all gameplay. No other subscription MMO does that, and STO is certainly not as good as a lot of the other high class MMOs out there that only charge a monthly fee.
You should try reading some of the thread before you make silly comments like this.
The problem is not that they are now having skill caps.
The problem is skill caps + 2 characters Slots (3 with Klingons) + Unclear Skill Choices + Paying for Respecs and more Slots + 1 Server
All of those put together make a very ugly situation for people playing the game, particularly more casual players. You can't know what skills are good, because the skill descriptions are vague. If you make a mistake or several mistakes, then you are stuck paying for it FOREVER unless you fork over real cash. You also can't experience all the gameplay unless you fork over more microtransaction money (so you can have AT LEAST 4 slots, and even then that doesn't cover multiple specs of the same class by any means). Oh, and if you want to try out something new with your skills, you better be prepared to pay cash for it, and pay twice if it doesn't work.
Oh, and originally they promised they'd keep coming out with new skills so that you couldn't be capped in everything, so everyone would NOT be the same if they removed caps. What would happen is that mistakes wouldn't hurt you nearly as badly and you wouldn't have to pay Cryptic to correct them.
Frankly, however good people think this game is, I don't think anyone can make a valid argument for being charged 15 bucks a month and then having to fork over money for respecing and to experience all gameplay. No other subscription MMO does that, and STO is certainly not as good as a lot of the other high class MMOs out there that only charge a monthly fee.
Devs have confirmed they will be adding more slots, that will fix it. They have also said there will be a respec available, that you wont have to pay for, but ya it is limited to one I think.
So, unless your changing your skill constantly, it shouldnt be a problem.
You should try reading some of the thread before you make silly comments like this.
The problem is not that they are now having skill caps.
The problem is skill caps + 2 characters Slots (3 with Klingons) + Unclear Skill Choices + Paying for Respecs and more Slots + 1 Server
All of those put together make a very ugly situation for people playing the game, particularly more casual players. You can't know what skills are good, because the skill descriptions are vague. If you make a mistake or several mistakes, then you are stuck paying for it FOREVER unless you fork over real cash. You also can't experience all the gameplay unless you fork over more microtransaction money (so you can have AT LEAST 4 slots, and even then that doesn't cover multiple specs of the same class by any means). Oh, and if you want to try out something new with your skills, you better be prepared to pay cash for it, and pay twice if it doesn't work.
Oh, and originally they promised they'd keep coming out with new skills so that you couldn't be capped in everything, so everyone would NOT be the same if they removed caps. What would happen is that mistakes wouldn't hurt you nearly as badly and you wouldn't have to pay Cryptic to correct them.
Frankly, however good people think this game is, I don't think anyone can make a valid argument for being charged 15 bucks a month and then having to fork over money for respecing and to experience all gameplay. No other subscription MMO does that, and STO is certainly not as good as a lot of the other high class MMOs out there that only charge a monthly fee.
Devs have confirmed they will be adding more slots, that will fix it. They have also said there will be a respec available, that you wont have to pay for, but ya it is limited to one I think.
So, unless your changing your skill constantly, it shouldnt be a problem.
Oh Cryptic will give you reasons to change your skills fairly often. They did with CO and it took around a month of moaning to receive the first free retcon to fix our toons after Cryptic broke them.
And at least there rethinking the char slots.
Already canceled my preorder before this, but seeing an e-mail from Cryptic asking for Lifetime Subs, and now this. I'm thinking more and more that I dodged a bullet. Throughout Closed Beta and now, I get the increasing feeling that Cryptic employees are totally detached from reality and have no idea what the heck is going on.
It's funny how many people are flying off the handle over stuff that is untrue, or spreading misinformation. Please folks, get facts before you flip out.
"Because it's easier to nitpick something than to be constructive." -roach5000
How many slots?
A respec available? One!? Do you honestly think a single respec actually addresses the issue at all? One respec allows a player to learn what works and what doesn't and fix their mistakes? One respec allows them to experiment with alternate builds? One respec allows them to fix an accidental click? One respec doesn't come close to addressing the problem.
Btw, mind sharing the links to this?
Maybe you could actually make a constructive post rather than vaguely state there are non-facts being stated without specifying what precisely you are talking about.
If there actually is a bunch of misinformation in this thread, then your post does nothing to correct that misinformation.
Edit: Huh, though I guess it IS easier to do what you did instead of being constructive, eh?
Maybe you could actually make a constructive post rather than vaguely state there are non-facts being stated without specifying what precisely you are talking about.
If there actually is a bunch of misinformation in this thread, then your post does nothing to correct that misinformation.
Edit: Huh, though I guess it IS easier to do what you did instead of being constructive, eh?
You mean like the fact that we get 3 character slots, not 2? The fact that we don't know whether respecs will have a paid option, and how easy they'll be able to get in-game. That microtransactions have been a known part of the game since day 1?
"Because it's easier to nitpick something than to be constructive." -roach5000
Maybe you could actually make a constructive post rather than vaguely state there are non-facts being stated without specifying what precisely you are talking about.
If there actually is a bunch of misinformation in this thread, then your post does nothing to correct that misinformation.
Edit: Huh, though I guess it IS easier to do what you did instead of being constructive, eh?
You mean like the fact that we get 3 character slots, not 2? The fact that we don't know whether respecs will have a paid option, and how easy they'll be able to get in-game. That microtransactions have been a known part of the game since day 1?
3 or 2 is not a big difference, and you get a third once you unlock Klingons. I don't see how that changes much. Considering there are no respecs at all in the game at the moment and CO had paid respecs, it is quite reasonable to think they will appear as a paid option. One person on here said the Devs said everyone would get one respec for free (as a counter to you'd have to pay), though I'm waiting on a link from him. And no one has said microtransaction is a new bit of info in the last few days, best I can tell, but the OP did say transactions for respecs and slots seemed likely (which is a specific thing about microtransactions, and not saying they are new to the game).
So really, where are the parts that are untrue? 2 characters slots is truth until you unlock Klingons, after that, as many have said, it is 3. No one seems to think that makes a big difference though. Doesn't sound like you are saying that paying for respecs is unlikely and you certainly aren't saying you know it won't be that way. It is certainly true they aren't talking about these things, which is what the OP was getting at, they aren't mentioning how respecs are done or how you get character slots (other than a life-time sub). Probably because saying you have to pay to get them would turn people off.
So do you honestly think there won't be paid respecs in the game? (That seems to be the only possible real issue of contention you could have with what's being said). I doubt you have any idea how respecs will actually work, and given how CO works I doubt they'll be that easy to get. If they were easy to get, then there'd be no reason to pay for them for one. That limits how easily people can try out creative builds and fix mistakes among other things, and that's a non-trivial issue.
a month? i did only play CO the free month and under that time i had 3-4 free retcon.
Benjamin Franklin wrote the best quote to use for MMOs in development.
Believe none of what you hear and half of what you see.
I find it interesting to see how far some players go in accepting this kind of behaviour of a MMO company.
Its quite understandable to be pissed off about fundamental changes like these,changed right AFTER you bought a lifetime sub or preordered.
I dont believe for a second that Cryptic couldnt have mentioned this earlier