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Fantastic Game

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  • elockeelocke Member UncommonPosts: 4,335


    Originally posted by Zinzan
    Originally posted by GrumpyMel2
    Originally posted by Recker
    Originally posted by elocke  

    Originally posted by Creovex
    This game has made some great strides and keeps getting better and better each patch. Sure people will knock this or that, but all in all, those who find games like WoW boring and repeative, at least the concepts and gameplay in here make you think less like your playing a standard MMO and more like your playing a tactical space sim. Give it a try for a month before you just bash. You would be surprised at the changes and improvements.
     
    I'm just going to ask a simple question, for I would really like to understand where you are coming from on this game and what it offers. What do you feel you are getting with the monthly fee?
    Personally, I don't see it being anywhere near ANY mmorpg in terms of depth, content growth, etc. to validate paying a monthly fee of $15. Now, I may come back to the game six months to a year from now to see if that has changed, but the core gameplay is not an mmorpg. I would have been far happier to buy this game now if there was no monthly subscription, like Guild Wars.


    Did you read any of the quest? Their is your depth( i would have like voices too) but i can read so meh. Content growth umm game not released growth too come, they already said 2 more factions to come + klingon pve content 30-45 days away. Validation made. Core hum how to reply???? Agreed in some aspects its not ( too instanced for my taste)(will require team play later on in pve). Can probably solo the game, where is the fun in that. Game could use voice function like Global Agenda, so that you talk to people you instance with randomly, that is of course if you didnt turn that off so as not to be bothered when doing pve. If you did turn that off well guess what ITS YOUR FAULT FOR IT FEELING LIKE A SINGLE PLAYER GAME THEN ISNT IT.


    Personaly, I thought their quest writing was a very weak point. Not that they didn't TRY in that regards...I can see that they did...but thier writers just don't seem very talented. Compared to another MMO built off of a popular IP ... LOTRO.... where the quest writing absolutely rocks.  It felt more like I was playing the cartoon show version of Star Trek.
     
     
     
     
     
     

     
    Yeah, it is pretty poorly written. Often the text is so dull it's probably not even worth reading and i only click the green options now, after reading the whole conversation a few times, it's pointles twaddle usually.


    Exactly. I feel pity for those that think this is good writing. They don't have a clue as to what good writing looks like and are easily fooled into enjoying a game like this. I hope they get what want, but from my viewpoint, they are getting ripped off. Sucker born every minute I suppose, and boy did this game really grab a whole slew of them.

  • CreovexCreovex Member Posts: 14
    Originally posted by nWoLonewulf


    I think this best sums it up for me:


    Space combat: C
    Pros:
    - Textures and lighting effects are alright.

    - The combat is somewhat entertaining
    Cons:
    - The ship cannot be controlled in true 3D, this system right now resembles more to a submarine game.

    - There is no physics is space

    - There are no collissions with objects. You ram an enemy, and all that happens that you both stop in front of eachother.

    - Each system is the same, few object thrown into a colorful background, with one / zero planet. There are no solar systems, planets to visit, nothing. Elite 2 in 1993 featured hundreds of explorable solar systems with real planets, asteroid belts, etc.

    - The space map (area map) is horrible, there are no mission objectives shown, sometimes you just fly for 5 minutes to find where to go.
    Ground combat: D
    Pros:
    - Sometimes it can be fun
    Cons:
    - Animations are gimped

    - There is no physics in the ground combat either

    - There is no friendly fire, you cannot endanger your teammates

    - There is no challenge in ground combat - besides when it's bugged, and the selected away team does not spawn

    - Enemies shoot through walls and objects

    - Some missions are totally pointless, for example: You have to run around searching for some medical equipments. After 15 minutes i realized that they are some door-like objects laying on the ground?

    - Close quarter combat is horrible

    - Your teammates usually stuck when you have to use turbolifts, even they are on follow

    - You can dodge, jump and evade shots. Only problem is you don't have to, because even if you play like rambo, the teammates just heal you to full health / shields in matter of seconds

    - Same with the kits, weapons and upgrades, they simply does not matter. I can use the stock weapons and stock shields, still can finish any mission
    Interface: C
    Pros:
    - It's easy to use, it takes little time to get accustomed to icons, and their functions

    - With the latest patch, it looks alright: functional but not ugly

    - I like how you can control the shields, and the ship resources in different situations

    - Mission interface (Quests) is alright
    Cons:
    - Sector and area map is horrible

    - I'd prefer a graphical version of system list, now it's immersion is close to zero

    - On galaxy map your icon always points 'north'. If you figure out which cluster and system to go, you have to change views to position yourself

    - Inventory management is F---. How it is possible, that you have X number of inventory slots, but a pencil and a deflector dish is taking the same amount of space in it?

    There should be a 'personal inventory' - which is almost infinite, since you store your stuff in your ship - XXV. century, transportation, hello? - and a 'ship equipment' inventory,

    what is limited to those items that you upgrade your ship with. You don't want to carry a ship-size weapon system to an away mission

    - How it is possible that you can even exchange full ship systems _in combat_, with a few clicks, still there is a ship management NPC in SOL base?

    - How it is possible, that equipment doesn't wear off? What kind of economy will this game have after everyone is full of unneeded items?

    - Selling, buying, upgrading equipment is clumsy, hard to use.

    - Item descriptions are useless. Might be my personal problem, but i don't know what those stats are, i usually vote for the one with more +stats than the other.

    HINT: Please list all REAL WORLD physics MMOs. Last I checked, in WoW the wind was factored in for shooting arrows, right? (sarcasim)

    I have to wonder if you have played it in the last 2 weeks? This post reminds me of someone with a low dollar machine who is making arguements based on their A) playing with the minimum spec machine, B) skipped the tutorials and C) is hoping they bring back "The Matrix Online".

     

    Space Combat RETORTS:

    - Great graphics. Compared to most other MMOs, this is a step up. Try playing on maxed out, I doubt you would make the comments you have about graphics.

    - Yes, the poster is right, you do move up and down and around like a submarine. Funny, isn't that how NASA simulates space? He is right that they did add an artificial friction to cause a slow down in movement to HELP gamers. If you had real space physics, people would be bitching about always running into things.

    -There are collisions, they just don't factor in. It was designed for ease of play, not for straight realism. But while they eased up on accidental collisions, they expanded on explosion effects. Warp Core explosions anyone? Go ahead and run into wrecks, when they blow up, your gonna feel it. It also encourages users to move away from ships as they are blowing apart. (just like Star Trek II)

    - Each system is not similar. I don't think this poster has been out of the starter quadrant.

    - The space map is great. Those of use who did the Tutorial and paid attention learned how to do things and the quickest methods. Your lack of paying attention and jumping into things is what is causing you issue in the Warp Map. Graphically this is a very impressive place to be. They designed this fantastically in my eyes. There are some tweaks that are needed but overall it's a great solution for  the "how do you handle warp travel" question.

    some missed features:

    -auto joining groups

    - fleet actions (starbase 24 for starters)

    - Instancing based on population.... ever get annoyed being blocked in at the AH back in Orgimmar back in WoW.... yeah there is no issues like that here.

    - Unique ship designs, you can customize your ship not to be like everyone else. You can choose to use the stock model if you perfer but it allows for quick and easy modifications.

    - No loot whoring... need I say more?

    - Ability to group with all levels and tiers and still complete missions.

    - You have a crew, so YES you can have (just like in the movies), the crew switching out weapons, etc.... (remember the sensor probe on the torpedo in Star Trek VI? Or what about Enterprise the series, where they were putting phaser banks online while in combat???)

    - Bridge Officers, you can level them like a sidekick. If you read up on them, on away missions or on the bridge, you get to level not only yourself but also these additional characters. Who else has a leveling system this complex for the "pets"? (Star Wars Galaxies old Creature Handler?)

    ...this is just a starter list (will edit and add when I have more time), I advise you to go over to the www.startrekonline.com forums and read over and watch videos on this game to get a better feel. Yes there are things that need improving but overall, the best thing about this game is it doesn't feel like just the same model MMO. No trolls, no "class dictates all your experiences", no real emphasis on grinding levels. If you learn to play it, you will have some fun. I know plenty of "NO"BOIs changing their tune after last week.

    And if your bashing this game because you want SWTOR to do better, realize that the bridge officer idea is being hijacked by SWTOR in the form of allies/sidekicks. Isn't anyone else board with Wizards/Trolls/Knights etc? This may not be completely unique, but it's fashioned in just a manner that makes it stick out. (kinda like how Eve sticks out)



    NOTE: I have no personal agenda with this game. Nobody I know, related or otherwise is attached in any form to this game. I have played and beta'd most MMOs since 2000. 

    Make your decision either way, but some people like  this game, I just didn't see many people posting it here.

  • SurethSureth Member UncommonPosts: 69

    Everyone's entitled to their own opinion in this thread, be it for or against the game. However, let's keep this thread civil and cut out the personal attacks and get back to the topic at hand, shall we? :]

    image

  • neorandomneorandom Member Posts: 1,681

     to add on about the mistakes you guys have made in your trolling of sto, at levels 21 and up you get ramming speed, when you use ramming speed and collide with enemy vessels you will cause massive kinetic damage, as ramming speed disables the ships safety protocols.  if everyones shields are up its just silly, but knock a shield out and ram a guy and hes going to die, if your shield is also taken down, you die with him hehe, still very satisfieing to pop in a fire fight you wouldnt win otherwise.

    on max the games graphics in space are like age of conans maxed graphics in the nudey bar, orgasmicly good.

    with a high def audio card and speakers/headset worthy of a high def audio card the games soundtrack and effects are also the best ive heard since age of conan.  they went the extra mile on this one folks.

  • rodingorodingo Member RarePosts: 2,870

    I could imagine how many people would be pissed in EVE if it had collision detection. So many ships would be destroyed just from warping through planets, space stations or asteroids. Imagine just pulling out of dock for the first time in your shiny new battleship just to end up rear ending some clown that's just sitting outside the station, or to have some arse-hat rear end your ship becuase you weren't fast enough out of the station. 

    Now that I think about it, I would play EVE IF they added collision detection and they made an insurance agent type profession

    "If I offended you, you needed it" -Corey Taylor

  • CreovexCreovex Member Posts: 14
    Originally posted by neorandom


     to add on about the mistakes you guys have made in your trolling of sto, at levels 21 and up you get ramming speed, when you use ramming speed and collide with enemy vessels you will cause massive kinetic damage, as ramming speed disables the ships safety protocols.  if everyones shields are up its just silly, but knock a shield out and ram a guy and hes going to die, if your shield is also taken down, you die with him hehe, still very satisfieing to pop in a fire fight you wouldnt win otherwise.
    on max the games graphics in space are like age of conans maxed graphics in the nudey bar, orgasmicly good.
    with a high def audio card and speakers/headset worthy of a high def audio card the games soundtrack and effects are also the best ive heard since age of conan.  they went the extra mile on this one folks.

    I am glad someone else had at least played the game and gotten to experience some of the experiences I have. Especially maxed out game graphics.

  • BrenelaelBrenelael Member UncommonPosts: 3,821
    Originally posted by ktanner3

    Originally posted by Zinzan


    Quite simple for me, it's fun to play. I see no reason to justify this to anyone, others who enjoy the game will play and have fun as well, while the trolls have fun bashing the game on any forum/blog/media they can find to anyone who will listen.
    Everyone wins :)



     

    QFT.

    I couldn't agree with this more also. I judge a game by 1 simple premise, is it fun? To me that answer is yes... I do have fun playing STO. Do I have issues with some of the things that are or aren't in the game? Sure I do but that doesn't change the fact that I had fun playing the beta and will play it at launch. How long I continue to play will be highly dependent on when the game stops being fun for me. Will that be in a month? 6 months? a year? ... I don't know at this point nor do I care quite frankly.

     

    Bren

    while(horse==dead)
    {
    beat();
    }

  • For me the game is fun and different, going to be nice to be in on the beginning of an MMO again.

    I know not everyone enjoys STO - hope they have fun in whatever game they choose to play.

  • GrumpyMel2GrumpyMel2 Member Posts: 1,832
    Originally posted by Brenelael

    Originally posted by ktanner3

    Originally posted by Zinzan


    Quite simple for me, it's fun to play. I see no reason to justify this to anyone, others who enjoy the game will play and have fun as well, while the trolls have fun bashing the game on any forum/blog/media they can find to anyone who will listen.
    Everyone wins :)



     

    QFT.

    I couldn't agree with this more also. I judge a game by 1 simple premise, is it fun? To me that answer is yes... I do have fun playing STO. Do I have issues with some of the things that are or aren't in the game? Sure I do but that doesn't change the fact that I had fun playing the beta and will play it at launch. How long I continue to play will be highly dependent on when the game stops being fun for me. Will that be in a month? 6 months? a year? ... I don't know at this point nor do I care quite frankly.

     

    Bren

    Bren,

    I absolutely agree with your premise. Whether a person enjoys a game or not is really the only true measure of value for an entertainment product. The thing about that is.... "fun" is a very subjective measure....one persons fun is another persons horror show. Without knowing a great deal about the individuals tastes and why they found it fun...it doesn't provide any particular useful information about whether YOU will find the game fun as well..... which is what anyone who hasn't already tried the game will really want to know.

    So I find posts that are generaly the equivalent of  "This game is awesome" or "This game sux" without any further elaboration as to why to be kinda pointless. It's kinda like posting "I like vanilla" ......... I mean that's great, and it's perfectly fine that a person does...but what's the point posting that on a discussion board?  There is not really much room to discuss anything there.... about all you'll get is another person with different tastes coming along posting "vanilla sux".

    No one should feel obligated to have to justify why they like what they like.....but if a person wants to engage in a usefull discussion about a game (this IS a discussion board after-all) it helps to actualy provide some more details about what they liked/didn't like about the product.

    From my perspective, I had a fair amount of information about STO before I went into OB.... so I went in with very low expectations. I was actualy pleasantly surprised once I played a little bit.... they put together a better game then I thought they would going in.... I still don't think it was a very good game....but it wasn't horrible either. I had some fun....but I just can't see it being worth the price of a subscription. I can't see myself playing STO often enough to be worth the cost of a monthly fee.

    It would make a good candidate for something like a Station Pass (IMO), though..... or maybe some sort of "Pay as you go model".... so if you ended up playing only a couple of hours a week.... rather then paying like $15 a month for unlimited play.... you could opt to pay 25 cents an hour or something like that.... which would cover only the amount of hours that you actualy ended up playing..... which in my case, I couldn't see being much more then a few hours a month....after the first little bit.

    I wonder if publishers would consider a model like that....there certainly are some downsides to it.... but it would also be a way to get some revenue from gamers that were undecided about your product...and weren't convinced that they would be playing it enough to make a subscription worthwhile....but still might play it a little if offered. Of course, they'd have to price it so that a monthly sub would be a good value purchase for anyone that played on anything more then a very casual basis... or give some other perk for subbing.

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

  • barezzbarezz Member UncommonPosts: 147

    There are two common things that I see keep coming up in these kinds of threads.

    #1:  It's BETA

    #2:  No MMO launch is ever good.

    For point #1:  I would agree with this completly and totally if the game was in beta and planned on launching a couple of months down the road.  However here are the facts for STO.  Closed beta was a series of playtests, usually twice a week and usually for 3-5 hours at a time.  Granted that there were a couple of Closed Beta weekend events, but in all I would say that total playtime for the closed beta was probably something like 2 continious weeks.  That does not take into account that there were many patching issues and performance issues that kept people from playing the first couple of tests.

    Now Open Beta began on 1/12, and ran until 1/26.  That seems less of an Beta to me and more of a stress test.  There were still perfomance issues and bugs being found, and they were also trying to balance combat difficulty at this point.  A lot of what is in the game feels shallow and rushed, like a rough draft.

    The point is, that is STO was launching in a few months I would feel more confident.  However I feel that largely what you saw on January 12th is what the game will be on Febuary 2nd. 

    Now point #2.  Even if that was the case, and all MMO's launch badly, I ask this, why the hell do we allow it?  We are the consumers, the ones playing the monthly sub.  We joke about what a bad launch AoC had.  People look back at the poor launch that Anarchy Online had.  My personal favorite is the "old timers" that come down off the mountain to tell us how Everquest's launch was terrible "back in the day."  Good lord, MMO launches have been bad since EQ, and we just accept that?

    Now that is not entirely the case.  I hold LOTRO as a shining example of a game that not only had an effective beta but also a good launch.  It is granted that there amy be a few issues at launch with perfomances or odd bugs that come up.  It is also granted that certain balance issues not apprent in even the best beta test can suddenly become apprent after launch.  However we're not talking about this, we are talking about a game launching with large holes and issues with the intent of being filled in later.  The latest STO State of the Game address talks about how the Live game is about filling in game content and adding new systems.  And it should be about adding new and moving forward, not about adding what should have been further developed at launch. 

  • dadowndadown Member UncommonPosts: 210

    I had great hope for this to be my next great game, but after playing in beta, it became clear that this is just another average space game with a ST veneer. I had fun the first 3 days until the novelty wore off, but then bugs and lack of variety reduced the fun factor a lot. I was happy to see the patch in beta improve several things and if they continue to improve like this after release, maybe in 6 months it will be worth another look.

    So what didn't I like?

    First, it didn't feel very space like. It was more like swimming around in a big lake, not the vastness of mostly empty space. The planets are mostly big rubber balls that you bounce off of if you get too close.. Why not have a warning that you are approaching to close and the heat shields will fail if you enter the atmosphere? Why can you only beam down to a planet if you have a mission there and even then, you are confined to a small boxed area? Why do all weapons have the same range?

    Where is the crafting? Why can't we mine asteroids and manufacture things? Variety is what keeps a game interesting. Look at SWG or Eve Online for a well done crafting system. E&B also had good crafting.

    The market for trading is very limited in features. Why no sort by price? Look at Eve Online for a great market system.

    Earth and Beyond was probably closest to STO in look and feel. It didn't have ground missions, but the space part felt similar. E&B had a nice crafting system and a much more realistic way of moving between star systems. E&B was also in better shape when it released (I was in beta for a whole year). Yet it was shut down 2 years after release. Unless STO significantly improves, I doubt that it will last that long because it is NOT a fantastic game by any stretch of the imagination.

  • TookyGTookyG Warhammer Online CorrespondentMember UncommonPosts: 1,115

    My question is, will the supporters of this game think it's so fantastic when they introduce a paid 3 or 4 level quest chain like they're doing with CO--A game that is also woefully under-filled with content.

    Until you cancel your subscription, you are only helping to continue the cycle of mediocrity.

  • RavenmaneRavenmane Member Posts: 246

    Thanks Creo for the post.  I'm glad I'm not the only one who thinks highly of this game.  I am currently waiting for head start to open up tomorrow and apparently my game has already shipped (since my bank account has the amount pending from gamestop.com which isn't supposed to charge till the game ships).  Hope you enjoy it as much as I have.

    "If at first you don't succeed, excessive force is probably the answer."
  • BrenelaelBrenelael Member UncommonPosts: 3,821
    Originally posted by GrumpyMel2

    Originally posted by Brenelael

    Originally posted by ktanner3

    Originally posted by Zinzan


    Quite simple for me, it's fun to play. I see no reason to justify this to anyone, others who enjoy the game will play and have fun as well, while the trolls have fun bashing the game on any forum/blog/media they can find to anyone who will listen.
    Everyone wins :)



     

    QFT.

    I couldn't agree with this more also. I judge a game by 1 simple premise, is it fun? To me that answer is yes... I do have fun playing STO. Do I have issues with some of the things that are or aren't in the game? Sure I do but that doesn't change the fact that I had fun playing the beta and will play it at launch. How long I continue to play will be highly dependent on when the game stops being fun for me. Will that be in a month? 6 months? a year? ... I don't know at this point nor do I care quite frankly.

     

    Bren

    Bren,

    I absolutely agree with your premise. Whether a person enjoys a game or not is really the only true measure of value for an entertainment product. The thing about that is.... "fun" is a very subjective measure....one persons fun is another persons horror show. Without knowing a great deal about the individuals tastes and why they found it fun...it doesn't provide any particular useful information about whether YOU will find the game fun as well..... which is what anyone who hasn't already tried the game will really want to know.

    So I find posts that are generaly the equivalent of  "This game is awesome" or "This game sux" without any further elaboration as to why to be kinda pointless. It's kinda like posting "I like vanilla" ......... I mean that's great, and it's perfectly fine that a person does...but what's the point posting that on a discussion board?  There is not really much room to discuss anything there.... about all you'll get is another person with different tastes coming along posting "vanilla sux".

    No one should feel obligated to have to justify why they like what they like.....but if a person wants to engage in a usefull discussion about a game (this IS a discussion board after-all) it helps to actualy provide some more details about what they liked/didn't like about the product.

    From my perspective, I had a fair amount of information about STO before I went into OB.... so I went in with very low expectations. I was actualy pleasantly surprised once I played a little bit.... they put together a better game then I thought they would going in.... I still don't think it was a very good game....but it wasn't horrible either. I had some fun....but I just can't see it being worth the price of a subscription. I can't see myself playing STO often enough to be worth the cost of a monthly fee.

    It would make a good candidate for something like a Station Pass (IMO), though..... or maybe some sort of "Pay as you go model".... so if you ended up playing only a couple of hours a week.... rather then paying like $15 a month for unlimited play.... you could opt to pay 25 cents an hour or something like that.... which would cover only the amount of hours that you actualy ended up playing..... which in my case, I couldn't see being much more then a few hours a month....after the first little bit.

    I wonder if publishers would consider a model like that....there certainly are some downsides to it.... but it would also be a way to get some revenue from gamers that were undecided about your product...and weren't convinced that they would be playing it enough to make a subscription worthwhile....but still might play it a little if offered. Of course, they'd have to price it so that a monthly sub would be a good value purchase for anyone that played on anything more then a very casual basis... or give some other perk for subbing.

    Fair enough. Although I too believe that 'what is fun' is highly subjective and I can only speak for myself I will give it a shot.

     

    I really liked the ship combat and the way that positioning, maneuvering and shield manipulation was just as important as how big your weapons were. I like being able to swap out different combos of Weapons/shields/consoles on the fly to see what works best for you. Also I liked the fact that the particular 'shiny' loot was somewhat rare so when you did get a special piece of gear for your ship or avatar it seemed more 'epic' in a way(This is something severely lacking in newer MMO as purple and greens drop from almost every mob). 

     

    I also liked the fast pace nature of the ground combat although I did feel it needs some serious improvements. I still had fun on the away missions and the variety of locations is pretty staggering. I did see some duplication especially with ship interiors but they were nicely broken up by a lot of differing planetscapes in between. I also liked the fact that it didn't 'hand hold' you nearly as much as most games in the post WoW era do. There was no big glowing arrow over your head telling you exactly where to go and you actually had to look for stuff on your own. This actually gave me fond memories of EQ back when it was still good(The days before Luclin/PoP).

     

    I loved the auto grouping features and the fleet/encounter open missions. The fact that you could fly in at any time and be a part of a somewhat epic battle with other players is great. The auto grouping feature was good too as it made some of the harder missions more fun to be playing with others all working toward a common goal. This was touched on in CO but STO got it absolutely right on the money.

     

    Now for the not so good...

     

    The social aspects of the game leave a whole lot to be desired. For one integrated voice chat I would think would be a no-brainer for a game like STO. There is just so much going on in space combat that there is no way a person without 3 hands could play and type messages at the same time. Also they really need more social activities at places like Earth Space Dock, Vulcan, Risa, K7, DS9 and so forth. Even if it was just some stupid little mini-games that you could play against an AI or Human player would have been a nice touch and given people a real reason to visit these places.

     

    The Iconic planets need much bigger maps with missions and such you can do there. Just the fact that you can't even beam down to Earth was a huge oversight on Cryptic's part. These places are just small maps with absolutely no reason to go there after you visit them once as there is absolutely nothing to do on any of them.

     

    Ground combat needs improvement. Just a cover mechanic would add a lot to the feel and flow of it. Although I do like the BO AI for skills and such their pathing is absolutely horrible. I don't now how many times I would be half way through an away mission and realize I was one person short because they were hung up on a doorway or a rock back near the beam in spot.

     

    The last thing is the Klingon faction is seriously unfinished. After playing the Fed side till level 10 or so I found it very difficult being immersed in my Klingon character. I tried but there was very little 'Klingon' about it. I didn't play my Klingon after they did the UI patch so it may have improved somewhat but the faction is still severely lacking in content just the same. This is probably STOs greatest shortcoming and I'm sure they will get torn apart by many professional reviewers over this after launch.

     

    Overall I had a very enjoyable experience playing and do look forward to launch. They will get my business for a while at least. They had better finish the game however and not try any of the nickle 'n dime crap they are pulling with CO or I will be out of there fairly quick. I'll admit I'm fairly leery of Cryptic after the crap they pulled with CO a couple of days ago so I'll be watching them closely from this point on.

     

    Bren

    while(horse==dead)
    {
    beat();
    }

  • Nov8trNov8tr Member UncommonPosts: 107

    Personally I like the game a great deal and am enjoying playing it. Yes I played the entire beta around 12 hours or more a day. I think the Space combat is great, I give it a 9. The ground combat is good, not as good as space but still good. I give it a 8. The graphics, sounds, etc are awesome as I have a really nice system that lets me just max out any game I play. I am not happy with the current "crafting" system, but that may change, who knows. I will say once again as I have in the past. A VERY VERY EASY solution, if you like a game, play it. If you don't like it, don't play it. Don't bother to come here and flame/bash everyone who likes a game, because I will ignore you. I will make up MY OWN mind thank you. I expect you to do the same. That said, have fun at whatever game you play. I am playing this one because I like it.

    I'm old not dead. (Nov8tr is pronounced innovator)

  • dadowndadown Member UncommonPosts: 210

    I was puzzled why some people think the game play in STO is great, but then I realized that if you haven't experienced something better, you wouldn't realize what it is lacking (if you've never tasted steak, hamburger might seem great). Having played about half a dozen games with combat in space (some weren't MMOs), I know what kind of things are possible in a space based game, so I was disappointed in what I experienced in beta.

    For those that are enjoying it, I hope the fun lasts for you. Maybe they will make enough improvements to keep it interesting for you. I'll give it another try later this year to see if its changed enough to make it worthwhile for me.

  • WagenManWagenMan Member UncommonPosts: 13
    Originally posted by Zinzan


    Quite simple for me, it's fun to play. I see no reason to justify this to anyone, others who enjoy the game will play and have fun as well, while the trolls have fun bashing the game on any forum/blog/media they can find to anyone who will listen.
    Everyone wins :)

    Zinzan is officially my hero. You have elevated yourself with a simple wisdom that escapes most people.

    Me?  I hate this game, but I hate rap too.... I also hate raspberries. 

  • FearGXFearGX Member Posts: 317

    What is Star Trek??

  • LasastardLasastard Member Posts: 604
    Originally posted by WagenMan

    Originally posted by Zinzan


    Quite simple for me, it's fun to play. I see no reason to justify this to anyone, others who enjoy the game will play and have fun as well, while the trolls have fun bashing the game on any forum/blog/media they can find to anyone who will listen.
    Everyone wins :)

    Zinzan is officially my hero. You have elevated yourself with a simple wisdom that escapes most people.

    Me?  I hate this game, but I hate rap too.... I also hate raspberries. 

     

    But you don't go on a music forum and open a topic 'I hate rap' only to then complain about people that have a different opinion. I think the main problem is that this is a discussion forum, so if you open a topic to state your opinion, you have to be prepared to elaborate on your reasoning (why do you hate rap, where is it lacking, etc). STO has recieved some harsh criticism, but I would like to point out that there have been a number of people who have argued quite calmly what, in their opinion, the flaws of the game are. This is NOT trolling - just to make that clear.

    Not liking STO is not a reason for not coming to these boards, because Star Trek is a much-loved IP and Cryptic, as a developer, has some responsiblity towards the IP and it's fans when they attempt to make an MMO out of it. It's all cool if someone likes the game, but I, as many others, would like to hear some coherent arguments as to what it is they like, where they think the game excells, how the game relates to the IP, what game mechanics are well-done, and which are not.

  • artemisentr4artemisentr4 Member UncommonPosts: 1,431

    I personally enjoy the game. I played in CB and OB. It has problems, but the bottom line is that I have fun everytime I log in. I can''t say that about a lot of the other MMO's I play any more.

     

     

    The biggest problem Cryptic made with STO is the first 10 levels. They made a 20 hour tutorial. Every player is  close to the same until you get your first real ship at level 11. Missions are bland at the start because they are trying to teach players the game. I think they went overboard with this because of the fact that many ST fans are not MMO players. But it was a big mistake and leaves a bad impression for the experienced MMO paleyrs.

     

     

    The game gets better the longer you play. Things get more complcated with your Captain skills and Choice of Bridge Officer skills as well as choice of ship class. Now with the new larger group fleet actions and end game raid-i-sodes they call them. The game will have more to do at end game. As well as Klingon PvE getting addresed in the next 45 days or so.

     

     

    The bottom line is that the game is very fun for me. I can not speak for anyone else, but I will be there for a long time.

     

    “How many people long for that "past, simpler, and better world," I wonder, without ever recognizing the truth that perhaps it was they who were simpler and better, and not the world about them?”
    R.A.Salvatore

  • Maverz290Maverz290 Member Posts: 447

    I like this game because it's fun. It could use abit more depth, but nothing in this world of life is one hundred percent without need of improvement. Just give it time, it'll shape up nice.

    Longing for Skyrim, The Old Republic and Mass Effect 3

  • EATtheDEADEATtheDEAD Member Posts: 207

    my best friend is beta testing STO, said it was awful and told me all the reasons why.

     

    the one that made me laugh the most: your starship will bounce off a planet it runs into like a bumper.

    --------------------------------------
    Peace is a lie, there is only passion.
    Through passion, I gain strength.
    Through strength, I gain power.
    Through power, I gain victory.
    Through victory, my chains are broken.
    The force shall free me.
    -the Sith code

  • DrachasorDrachasor Member Posts: 2,678
    Originally posted by EATtheDEAD


    my best friend is beta testing STO, said it was awful and told me all the reasons why.
     
    the one that made me laugh the most: your starship will bounce off a planet it runs into like a bumper.

    They could have done some cool stuff based on the shows (even if they didn't allow collisions with planets).  Go into the right type of atmosphere or part of the atmosphere and it becomes much, much harder for your ship to be detected;  maneuvers near stars and causing solar flares, heat/radiation damage to the shields/hull, and so forth; and other neat environmental interactions.  Instead you can't even fly from a planet to its star without going through instances, and forget all environmental effects.  Oh well.

  • BlurrBlurr Member UncommonPosts: 2,155

    Totally agree, it's a fantastic game and the most fun MMO out there.

    Some people get too wrapped up in the forum wars and forget these games are supposed to be about enjoying them and having fun.

    Play the game and enjoy it, simple as that.

    "Because it's easier to nitpick something than to be constructive." -roach5000

  • RydesonRydeson Member UncommonPosts: 3,852
    Originally posted by Blurr


    Totally agree, it's a fantastic game and the most fun MMO out there.
    Some people get too wrapped up in the forum wars and forget these games are supposed to be about enjoying them and having fun.
    Play the game and enjoy it, simple as that.

     

    And some play the game and HATE it..    It works both ways :)

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