I suspect that EA is taking the line since they haven't made any money on this game yet (although I suspect that it is running an operating profit) they are not going to invest any more cash.
Which is a shame as T1 is rocking with players, and straw poll of players indicates that most are seriously thinking about subscribing.
What is needed now is a bit of vision; two new races, and a bit of good repeatable PvE (doable with solos), and I think that games subs will start to take off.
Having had a break of a few months playing Eve it is good to back. I have been filling in a few classes that I didn't get to play before (Shadow Warrior and Knight) in T1. The new player experience is good, along with the instructional audios. Public quests really work now, start playing one and by the time you have cleared the first stage (unually doable solo) bingo - players appear thanks the magic of the map showing active PQ.
Scenarios and battleground (PvP lakes) were never bust but again a helpful War report lets you know where to go. I have mixed feeling about the current proposed reduction in scenarios. I agree that they have pulled some of the harder to get into scenarios, but it does fell like a bit of dumb down to me.
As always end game content could do with a bit of attention, but for the new player LoTD is definately going to keep them busy for awhile, and captial city invasions has seen measurable improvements (although I haven't done one y et).
So will EA (Mythic) expand the game? I hope so, as an expansion is just what the game needs right now. Currently they have a working skeleton, but they need a bit for meat on the bones for a game that will have players subbing in their 100,000s.
So what exactly is Mythic working on right now? Both of their titles are in maintenance mode. Are there any other games they are planning on developing?
mm! isnt EA working insane hours to bring this game to asia?hence the why they look so silent !i went in there and if you follow all advice from the graphic tutor to all the other stuff war is nice
i had issue (graphic)when i was with my nvidia but with ati (5770)i think there arent many game that looks this good.
and the fact it has the endless trial feature make this game as good as all game out there
I enjoyed the RvR action, but the problem always was in ORvR that if 1 side had a population advantage, the other side was essentially screwed, resulting in them logging off and just making the population imbalance even worse, and as a result they had to consolidate servers.
Add to this that initially the classes were imbalanced (BW bomb groups decimated everything).
What made it frustrating is that Mythic staff acknowledged this challenge but believed that they could adapt quickly to a shift in population balance. The reality is that they never did adapt, and populations collapsed and the server merging was inevitable.
So, a 3rd faction may have saved this game from the beginning, it will never be implemented at this point given the cost of doing so and the amount of gameplay disruption. I think all MMO producers are loath to make significant changes like that after Star Wars.
If you continue to play WAR, just take it for what it is and wait for a 3+ faction RvR game to come out eventually. What dumbfounds me is why they don't just re-implement DAOC back to pre-ToA, old-frontiers and see how many people show up. It wouldn't cost much to install old-code on a server and sell the subs.
So what exactly is Mythic working on right now? Both of their titles are in maintenance mode. Are there any other games they are planning on developing?
No they're not. WAR is releasing in Asia, the released a major patch in November and are constantly working on changes on the game.
You can experience this yourself if you start playing WAR. You can still find open RvR raids in every Tier, which is mainly due to Mythics constant updates and efforts to condensate game experience.
So no, WAR isn't on life support and I'm pretty sure it has the potential to regain players, they are doing the right things there. And no, I'm not currently subbed to the game but I always keep an eye on the game because I think the endgame ruined the experience, otherwise it was great fun.
So what exactly is Mythic working on right now? Both of their titles are in maintenance mode. Are there any other games they are planning on developing?
No they're not. WAR is releasing in Asia, the released a major patch in November and are constantly working on changes on the game.
You can experience this yourself if you start playing WAR. You can still find open RvR raids in every Tier, which is mainly due to Mythics constant updates and efforts to condensate game experience.
So no, WAR isn't on life support and I'm pretty sure it has the potential to regain players, they are doing the right things there. And no, I'm not currently subbed to the game but I always keep an eye on the game because I think the endgame ruined the experience, otherwise it was great fun.
Mythic hasn't, but EA has tossed most of their eggs into another basket hoping that SWTOR becomes the WOW killer that they are looking for.
Sure, they'll release WAR in other markets hoping its more popular there than it was the first go around but you won't see a ton of new content being added other than in small dribs that are supported by the revenues the game currently brings in.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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I thought about resubbing too. But it's also strange that there is nothing like "we're working on a great content patch, wait a bit!" or "new expansionc inc!" or "incredible stuff on the horizont!". That is kinda weird.... Also most MMORPGs give me something when I resub. Some items, free days, experience bonus or whatever. WAR doesn't. Why not, don't they want me back?
They just recently released a fairly big patch condensing scenario gameplay, adding and altering endgame O-RvR and fixing some long-wanted issues with the classes.
I mentioned the patch in November particularly because it introduced BIG things like a global chat (finally), killed a real tedium-monster in endgame (the fortresses) and made capturing cities easier and less complicated.
They are adding new incentives for PvP action all the time (which is a good thing imo).
I won't say 'wow, they are pouring out content left and right' - They aren't; but they are making huge changes to the core structure of the game and have constantly turned it into a good direction over the last 8 months or so. And it shows in 'felt' sub numbers, meaning that you actually run into and play with more and more people compared to the deserted life-support game of spring 2009.
I'm pretty fed up with WoW right now and I love the Warhammer Universe, so I'm willing to give this a try, especially since Mark Jacobs is gone. I bought the game at release and played only two weeks. At least now, they have all the classes they should have had at launch.
"Soloists and those who prefer small groups should never have to feel like they''re the ones getting the proverbial table scraps, as it were." - Scott Hartsman, Senior Producer, Everquest II "People love groups. Its a fallacy that people want to play solo all the time." - Scott Hartsman, Executive Producer, Rift
Kind of think land of the dead was their last straw. I do not think they totally gave up on it but it seems basically on auto pilot right now. There are no major announcements or anything. Funcom at least really tried to turn around AOC over a long period of time. They have the expansion coming out. They also have extra luck with the movie which should really reinvigorate their player base.
EA is not a company that works well with what makes MMO works well. They want insane juiced up profits with little investment like they get with their sports games. MMOs are a long term battle back and forth and require a lot of constant funding.
The design of Warhammer also just seems like crap. 3 separate battle fields segregated by tiers with two factions. just spreads out the population too much. Then it also leaves the odd question where the hell do you go from there. Warhammer just seems like crappy game design.
I'm pretty fed up with WoW right now and I love the Warhammer Universe, so I'm willing to give this a try, especially since Mark Jacobs is gone. I bought the game at release and played only two weeks. At least now, they have all the classes they should have had at launch.
I can say this: It's a MUCH better game now than it was at launch. It has almost the same content, but the ironed out most of the flaws.
I'm pretty fed up with WoW right now and I love the Warhammer Universe, so I'm willing to give this a try, especially since Mark Jacobs is gone. I bought the game at release and played only two weeks. At least now, they have all the classes they should have had at launch.
I can say this: It's a MUCH better game now than it was at launch. It has almost the same content, but the ironed out most of the flaws.
I'm seeing that. Now if I could just figure out which of my characters I want to play. I'm prone to Destruction, but there's a big part of me that wants to be the underdog.I do miss the RP servers, though.
"Soloists and those who prefer small groups should never have to feel like they''re the ones getting the proverbial table scraps, as it were." - Scott Hartsman, Senior Producer, Everquest II "People love groups. Its a fallacy that people want to play solo all the time." - Scott Hartsman, Executive Producer, Rift
They just recently released a fairly big patch condensing scenario gameplay, adding and altering endgame O-RvR and fixing some long-wanted issues with the classes. I mentioned the patch in November particularly because it introduced BIG things like a global chat (finally), killed a real tedium-monster in endgame (the fortresses) and made capturing cities easier and less complicated. They are adding new incentives for PvP action all the time (which is a good thing imo). I won't say 'wow, they are pouring out content left and right' - They aren't; but they are making huge changes to the core structure of the game and have constantly turned it into a good direction over the last 8 months or so. And it shows in 'felt' sub numbers, meaning that you actually run into and play with more and more people compared to the deserted life-support game of spring 2009. M
I don't necessarily agree these two are related. The server pops have been pretty much fine ever since the last mergers, before that they weren't (which was halfway during those core changes you're speaking of), and I don't see any evidence of the pop making a re-surge since then because of the changes either.
If anything it may have stabilized it, but then I think most people around on those last few servers are probably mostly the types to stick it out with Mythic anyway.
I do agree with you the game has improved quite a bit since launch.I don't necessarily agree the current scenario changes are 'for the better'. Rather it seems a measure to deal with low pops, focusing them into several scenario's, and using the remainder so they can cycle them as 'fresh content' over the weekends. They're basically reshuffling and recycling their old content to keep the game fresh. In some ways that does refresh the game, but not all of it is necessarily positive.
The game hasn't seen any real content additions since LotD over half a year ago and since the new content has basically consisted of taking out the fortresses, which in the process made the city captures a trivial thing which has made people tire of doing it, and now taking out 18 of the 24 scenario's, reducing them to 6 basics which is likely to make people tire of those relatively quickly as well, possibly worsened by the people who already don't want to be in there but now might feel compelled because it is the primary measure of getting PvP weapons. (costs are still up in the air but it's going to take a while even if they halve the current costs on test)
I'm pretty fed up with WoW right now and I love the Warhammer Universe, so I'm willing to give this a try, especially since Mark Jacobs is gone. I bought the game at release and played only two weeks. At least now, they have all the classes they should have had at launch.
I can say this: It's a MUCH better game now than it was at launch. It has almost the same content, but the ironed out most of the flaws.
I'm seeing that. Now if I could just figure out which of my characters I want to play. I'm prone to Destruction, but there's a big part of me that wants to be the underdog.I do miss the RP servers, though.
Sword Master used to be a kick ass allrounder who could take on almost any 1 vs. 1, deal damage while staying healable and tank if respecced and equipped.
I'd recommend playing a tank any day, destro side would be a chosen. Even more after some recent nerfs to the AoE/stun disaster in endgame.
Taking away the boring SCs btw is imo a good move. Nordenwatch and Phoenix Gate were always fun and highly appreciated SCs in the community. Making them available for all tiers is a really good move. While giving Khaine's and Tor Anroc the axe is also wise, those two were mainly zerg fests with heavy balancing issues towards certain classes (and yes, I played a tank)...
It took me a couple of weeks to figure out that this game was the most boring game I'd ever played. I mean, really, entire expanses that stretch on forever with no one around, the same tired go-nowhere pvp arenas, keeps that might have 1 to 2 players defenders in proximity. Who designed that piece of crap anyway?
Hmm. I don't know, my experiences with WAR have been the opposite of the poster above me - I find the game to be bursting with people across all tiers, especially on the Badlands server where I play during primetime or weekend hours.
Also - endless expanses of area? I thought WAR had one of the smallest and most easily traveled world's in an MMO - the entire system is designed around getting you right into the action, as quickly as possible.
I LOVE WAR! And I hope it continues to do well. With the scenarios system and the "Call to Arms" feature they added, there's really no reason NOT to try the game - especially with the endless free trial.
Hmm. I don't know, my experiences with WAR have been the opposite of the poster above me - I find the game to be bursting with people across all tiers, especially on the Badlands server where I play during primetime or weekend hours. Also - endless expanses of area? I thought WAR had one of the smallest and most easily traveled world's in an MMO - the entire system is designed around getting you right into the action, as quickly as possible. I LOVE WAR! And I hope it continues to do well. With the scenarios system and the "Call to Arms" feature they added, there's really no reason NOT to try the game - especially with the endless free trial.
Yeah and if you put enough of those smallest areas together, it's a pretty large expanse. Seriously, level 25-35, I leveled in areas that might see 1 or 2 people in a 2-3 hour period. That's just not acceptable. I suppose if they've combined about half the servers together that they had at release it would be bursting with players but a month after release, that game was dead. I didn't even want to get into the insane class imbalances but that game had some of the worst I'd ever seen.
For me, WAR worked as a game in that it seemed bug free to me which was surprising but the one thing I'm really sick of is joining a game and finding out that it has to be nurtured for a year before it's actually fun to play over long periods.
Hmm. I don't know, my experiences with WAR have been the opposite of the poster above me - I find the game to be bursting with people across all tiers, especially on the Badlands server where I play during primetime or weekend hours. Also - endless expanses of area? I thought WAR had one of the smallest and most easily traveled world's in an MMO - the entire system is designed around getting you right into the action, as quickly as possible. I LOVE WAR! And I hope it continues to do well. With the scenarios system and the "Call to Arms" feature they added, there's really no reason NOT to try the game - especially with the endless free trial.
Yeah and if you put enough of those smallest areas together, it's a pretty large expanse. Seriously, level 25-35, I leveled in areas that might see 1 or 2 people in a 2-3 hour period. That's just not acceptable. I suppose if they've combined about half the servers together that they had at release it would be bursting with players but a month after release, that game was dead. I didn't even want to get into the insane class imbalances but that game had some of the worst I'd ever seen.
For me, WAR worked as a game in that it seemed bug free to me which was surprising but the one thing I'm really sick of is joining a game and finding out that it has to be nurtured for a year before it's actually fun to play over long periods.
You must not have played recently. Plenty of people online all over the place now. Play on Badlands or Iron Rock you will see.
Owner/Admin of GodlessGamer.com - Gaming news and reviews for the godless.
WAR's doing fine. Play on Badlands or Iron Rock if you want but those servers have too many people imo. They need to add another server :X
They are not even half way where they need in population 500-600 at peak of population per faction is not too many people I would rather see them have 2000 per side. 500-600 per faction is playable, but more people would bring more fun.
People is what is needed for RvR, no servers need added if anything they need to merge Volkmar and Gorfang and allow people to choose where they want their destro or order to be located.
Owner/Admin of GodlessGamer.com - Gaming news and reviews for the godless.
Hmm. I don't know, my experiences with WAR have been the opposite of the poster above me - I find the game to be bursting with people across all tiers, especially on the Badlands server where I play during primetime or weekend hours. Also - endless expanses of area? I thought WAR had one of the smallest and most easily traveled world's in an MMO - the entire system is designed around getting you right into the action, as quickly as possible. I LOVE WAR! And I hope it continues to do well. With the scenarios system and the "Call to Arms" feature they added, there's really no reason NOT to try the game - especially with the endless free trial.
Yeah and if you put enough of those smallest areas together, it's a pretty large expanse. Seriously, level 25-35, I leveled in areas that might see 1 or 2 people in a 2-3 hour period. That's just not acceptable. I suppose if they've combined about half the servers together that they had at release it would be bursting with players but a month after release, that game was dead. I didn't even want to get into the insane class imbalances but that game had some of the worst I'd ever seen.
For me, WAR worked as a game in that it seemed bug free to me which was surprising but the one thing I'm really sick of is joining a game and finding out that it has to be nurtured for a year before it's actually fun to play over long periods.
Your one point:
"Seriously, level 25-35, I leveled in areas that might see 1 or 2 people in a 2-3 hour period."
I can claim the same thing for Aion or WoW - on certain servers, at certain times, in certain areas - WOW! The exact same thing occurs - you can level in areas that see almost no activity. Why? Because a lot of the activity is clustered around specific areas.
This occurs in *every* MMO. People find the areas they assume are "best" - highest reward for lowest risk from a psychological point of view - and then they occupy them.
I also don't have a problem with class balance in WAR. There are some tweaks that can be made but by and large, I'd say that the system functions pretty darned well - depending on your class, you can do some things well but not everything well. Are there "gimped" classes? The Shadow Warrior comes to mind, but what game doesn't have a class people complain is "gimped" in some way? Especially a PvP game. Lordy.
Well I tried the endless WAR trial on the NA website and played an Archmage and it was so much fun I never even bothered which much of the quests.
Just gained a few levels via questing and went into that Tier 1 thing (where factions fight each other) and it was so much fun. So i bought the EU version and hope to play it more often. Just love jumping into the game and healing people being attacked from the oposite faction, hope they don't give up on it.
Well I tried the endless WAR trial on the NA website and played an Archmage and it was so much fun I never even bothered which much of the quests.
Just gained a few levels via questing and went into that Tier 1 thing (where factions fight each other) and it was so much fun. So i bought the EU version and hope to play it more often. Just love jumping into the game and healing people being attacked from the oposite faction, hope they don't give up on it.
Welcome, glad you like it and have joined the WAR efforts!
Owner/Admin of GodlessGamer.com - Gaming news and reviews for the godless.
Comments
I suspect that EA is taking the line since they haven't made any money on this game yet (although I suspect that it is running an operating profit) they are not going to invest any more cash.
Which is a shame as T1 is rocking with players, and straw poll of players indicates that most are seriously thinking about subscribing.
What is needed now is a bit of vision; two new races, and a bit of good repeatable PvE (doable with solos), and I think that games subs will start to take off.
Having had a break of a few months playing Eve it is good to back. I have been filling in a few classes that I didn't get to play before (Shadow Warrior and Knight) in T1. The new player experience is good, along with the instructional audios. Public quests really work now, start playing one and by the time you have cleared the first stage (unually doable solo) bingo - players appear thanks the magic of the map showing active PQ.
Scenarios and battleground (PvP lakes) were never bust but again a helpful War report lets you know where to go. I have mixed feeling about the current proposed reduction in scenarios. I agree that they have pulled some of the harder to get into scenarios, but it does fell like a bit of dumb down to me.
As always end game content could do with a bit of attention, but for the new player LoTD is definately going to keep them busy for awhile, and captial city invasions has seen measurable improvements (although I haven't done one y et).
So will EA (Mythic) expand the game? I hope so, as an expansion is just what the game needs right now. Currently they have a working skeleton, but they need a bit for meat on the bones for a game that will have players subbing in their 100,000s.
So what exactly is Mythic working on right now? Both of their titles are in maintenance mode. Are there any other games they are planning on developing?
Currently Playing: DAOC Uthgard
Previously Played: UO, DAOC, Shadowbane, AC2, SWG, Horizons, COX, WOW, EQ2, LOTRO, AOC, WAR, Vanguard, Rift, SWTOR, ESO, GW2.
mm! isnt EA working insane hours to bring this game to asia?hence the why they look so silent !i went in there and if you follow all advice from the graphic tutor to all the other stuff war is nice
i had issue (graphic)when i was with my nvidia but with ati (5770)i think there arent many game that looks this good.
and the fact it has the endless trial feature make this game as good as all game out there
I enjoyed the RvR action, but the problem always was in ORvR that if 1 side had a population advantage, the other side was essentially screwed, resulting in them logging off and just making the population imbalance even worse, and as a result they had to consolidate servers.
Add to this that initially the classes were imbalanced (BW bomb groups decimated everything).
What made it frustrating is that Mythic staff acknowledged this challenge but believed that they could adapt quickly to a shift in population balance. The reality is that they never did adapt, and populations collapsed and the server merging was inevitable.
So, a 3rd faction may have saved this game from the beginning, it will never be implemented at this point given the cost of doing so and the amount of gameplay disruption. I think all MMO producers are loath to make significant changes like that after Star Wars.
If you continue to play WAR, just take it for what it is and wait for a 3+ faction RvR game to come out eventually. What dumbfounds me is why they don't just re-implement DAOC back to pre-ToA, old-frontiers and see how many people show up. It wouldn't cost much to install old-code on a server and sell the subs.
I would resub both of my DAOC accounts in a heartbeat if an Origins/Classic server was released. I doubt it will ever happen though.
Currently Playing: DAOC Uthgard
Previously Played: UO, DAOC, Shadowbane, AC2, SWG, Horizons, COX, WOW, EQ2, LOTRO, AOC, WAR, Vanguard, Rift, SWTOR, ESO, GW2.
No they're not. WAR is releasing in Asia, the released a major patch in November and are constantly working on changes on the game.
You can experience this yourself if you start playing WAR. You can still find open RvR raids in every Tier, which is mainly due to Mythics constant updates and efforts to condensate game experience.
So no, WAR isn't on life support and I'm pretty sure it has the potential to regain players, they are doing the right things there. And no, I'm not currently subbed to the game but I always keep an eye on the game because I think the endgame ruined the experience, otherwise it was great fun.
M
No they're not. WAR is releasing in Asia, the released a major patch in November and are constantly working on changes on the game.
You can experience this yourself if you start playing WAR. You can still find open RvR raids in every Tier, which is mainly due to Mythics constant updates and efforts to condensate game experience.
So no, WAR isn't on life support and I'm pretty sure it has the potential to regain players, they are doing the right things there. And no, I'm not currently subbed to the game but I always keep an eye on the game because I think the endgame ruined the experience, otherwise it was great fun.
M
not really an indicator for frequent updates ..
Mythic hasn't, but EA has tossed most of their eggs into another basket hoping that SWTOR becomes the WOW killer that they are looking for.
Sure, they'll release WAR in other markets hoping its more popular there than it was the first go around but you won't see a ton of new content being added other than in small dribs that are supported by the revenues the game currently brings in.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I thought about resubbing too. But it's also strange that there is nothing like "we're working on a great content patch, wait a bit!" or "new expansionc inc!" or "incredible stuff on the horizont!". That is kinda weird.... Also most MMORPGs give me something when I resub. Some items, free days, experience bonus or whatever. WAR doesn't. Why not, don't they want me back?
Let's play Fallen Earth (blind, 300 episodes)
Let's play Guild Wars 2 (blind, 45 episodes)
They just recently released a fairly big patch condensing scenario gameplay, adding and altering endgame O-RvR and fixing some long-wanted issues with the classes.
I mentioned the patch in November particularly because it introduced BIG things like a global chat (finally), killed a real tedium-monster in endgame (the fortresses) and made capturing cities easier and less complicated.
They are adding new incentives for PvP action all the time (which is a good thing imo).
I won't say 'wow, they are pouring out content left and right' - They aren't; but they are making huge changes to the core structure of the game and have constantly turned it into a good direction over the last 8 months or so. And it shows in 'felt' sub numbers, meaning that you actually run into and play with more and more people compared to the deserted life-support game of spring 2009.
M
I'm pretty fed up with WoW right now and I love the Warhammer Universe, so I'm willing to give this a try, especially since Mark Jacobs is gone. I bought the game at release and played only two weeks. At least now, they have all the classes they should have had at launch.
"Soloists and those who prefer small groups should never have to feel like they''re the ones getting the proverbial table scraps, as it were." - Scott Hartsman, Senior Producer, Everquest II
"People love groups. Its a fallacy that people want to play solo all the time." - Scott Hartsman, Executive Producer, Rift
Kind of think land of the dead was their last straw. I do not think they totally gave up on it but it seems basically on auto pilot right now. There are no major announcements or anything. Funcom at least really tried to turn around AOC over a long period of time. They have the expansion coming out. They also have extra luck with the movie which should really reinvigorate their player base.
EA is not a company that works well with what makes MMO works well. They want insane juiced up profits with little investment like they get with their sports games. MMOs are a long term battle back and forth and require a lot of constant funding.
The design of Warhammer also just seems like crap. 3 separate battle fields segregated by tiers with two factions. just spreads out the population too much. Then it also leaves the odd question where the hell do you go from there. Warhammer just seems like crappy game design.
I can say this: It's a MUCH better game now than it was at launch. It has almost the same content, but the ironed out most of the flaws.
I can say this: It's a MUCH better game now than it was at launch. It has almost the same content, but the ironed out most of the flaws.
I'm seeing that. Now if I could just figure out which of my characters I want to play. I'm prone to Destruction, but there's a big part of me that wants to be the underdog. I do miss the RP servers, though.
"Soloists and those who prefer small groups should never have to feel like they''re the ones getting the proverbial table scraps, as it were." - Scott Hartsman, Senior Producer, Everquest II
"People love groups. Its a fallacy that people want to play solo all the time." - Scott Hartsman, Executive Producer, Rift
I don't necessarily agree these two are related. The server pops have been pretty much fine ever since the last mergers, before that they weren't (which was halfway during those core changes you're speaking of), and I don't see any evidence of the pop making a re-surge since then because of the changes either.
If anything it may have stabilized it, but then I think most people around on those last few servers are probably mostly the types to stick it out with Mythic anyway.
I do agree with you the game has improved quite a bit since launch.I don't necessarily agree the current scenario changes are 'for the better'. Rather it seems a measure to deal with low pops, focusing them into several scenario's, and using the remainder so they can cycle them as 'fresh content' over the weekends. They're basically reshuffling and recycling their old content to keep the game fresh. In some ways that does refresh the game, but not all of it is necessarily positive.
The game hasn't seen any real content additions since LotD over half a year ago and since the new content has basically consisted of taking out the fortresses, which in the process made the city captures a trivial thing which has made people tire of doing it, and now taking out 18 of the 24 scenario's, reducing them to 6 basics which is likely to make people tire of those relatively quickly as well, possibly worsened by the people who already don't want to be in there but now might feel compelled because it is the primary measure of getting PvP weapons. (costs are still up in the air but it's going to take a while even if they halve the current costs on test)
I can say this: It's a MUCH better game now than it was at launch. It has almost the same content, but the ironed out most of the flaws.
I'm seeing that. Now if I could just figure out which of my characters I want to play. I'm prone to Destruction, but there's a big part of me that wants to be the underdog. I do miss the RP servers, though.
Sword Master used to be a kick ass allrounder who could take on almost any 1 vs. 1, deal damage while staying healable and tank if respecced and equipped.
I'd recommend playing a tank any day, destro side would be a chosen. Even more after some recent nerfs to the AoE/stun disaster in endgame.
Taking away the boring SCs btw is imo a good move. Nordenwatch and Phoenix Gate were always fun and highly appreciated SCs in the community. Making them available for all tiers is a really good move. While giving Khaine's and Tor Anroc the axe is also wise, those two were mainly zerg fests with heavy balancing issues towards certain classes (and yes, I played a tank)...
M
It took me a couple of weeks to figure out that this game was the most boring game I'd ever played. I mean, really, entire expanses that stretch on forever with no one around, the same tired go-nowhere pvp arenas, keeps that might have 1 to 2 players defenders in proximity. Who designed that piece of crap anyway?
Hmm. I don't know, my experiences with WAR have been the opposite of the poster above me - I find the game to be bursting with people across all tiers, especially on the Badlands server where I play during primetime or weekend hours.
Also - endless expanses of area? I thought WAR had one of the smallest and most easily traveled world's in an MMO - the entire system is designed around getting you right into the action, as quickly as possible.
I LOVE WAR! And I hope it continues to do well. With the scenarios system and the "Call to Arms" feature they added, there's really no reason NOT to try the game - especially with the endless free trial.
Yeah and if you put enough of those smallest areas together, it's a pretty large expanse. Seriously, level 25-35, I leveled in areas that might see 1 or 2 people in a 2-3 hour period. That's just not acceptable. I suppose if they've combined about half the servers together that they had at release it would be bursting with players but a month after release, that game was dead. I didn't even want to get into the insane class imbalances but that game had some of the worst I'd ever seen.
For me, WAR worked as a game in that it seemed bug free to me which was surprising but the one thing I'm really sick of is joining a game and finding out that it has to be nurtured for a year before it's actually fun to play over long periods.
Yeah and if you put enough of those smallest areas together, it's a pretty large expanse. Seriously, level 25-35, I leveled in areas that might see 1 or 2 people in a 2-3 hour period. That's just not acceptable. I suppose if they've combined about half the servers together that they had at release it would be bursting with players but a month after release, that game was dead. I didn't even want to get into the insane class imbalances but that game had some of the worst I'd ever seen.
For me, WAR worked as a game in that it seemed bug free to me which was surprising but the one thing I'm really sick of is joining a game and finding out that it has to be nurtured for a year before it's actually fun to play over long periods.
You must not have played recently. Plenty of people online all over the place now. Play on Badlands or Iron Rock you will see.
Owner/Admin of GodlessGamer.com - Gaming news and reviews for the godless.
WAR's doing fine. Play on Badlands or Iron Rock if you want but those servers have too many people imo. They need to add another server :X
Purpose in life is not to gain things, but experience. - Rover64dd
They are not even half way where they need in population 500-600 at peak of population per faction is not too many people I would rather see them have 2000 per side. 500-600 per faction is playable, but more people would bring more fun.
People is what is needed for RvR, no servers need added if anything they need to merge Volkmar and Gorfang and allow people to choose where they want their destro or order to be located.
Owner/Admin of GodlessGamer.com - Gaming news and reviews for the godless.
Yeah and if you put enough of those smallest areas together, it's a pretty large expanse. Seriously, level 25-35, I leveled in areas that might see 1 or 2 people in a 2-3 hour period. That's just not acceptable. I suppose if they've combined about half the servers together that they had at release it would be bursting with players but a month after release, that game was dead. I didn't even want to get into the insane class imbalances but that game had some of the worst I'd ever seen.
For me, WAR worked as a game in that it seemed bug free to me which was surprising but the one thing I'm really sick of is joining a game and finding out that it has to be nurtured for a year before it's actually fun to play over long periods.
Your one point:
"Seriously, level 25-35, I leveled in areas that might see 1 or 2 people in a 2-3 hour period."
I can claim the same thing for Aion or WoW - on certain servers, at certain times, in certain areas - WOW! The exact same thing occurs - you can level in areas that see almost no activity. Why? Because a lot of the activity is clustered around specific areas.
This occurs in *every* MMO. People find the areas they assume are "best" - highest reward for lowest risk from a psychological point of view - and then they occupy them.
I also don't have a problem with class balance in WAR. There are some tweaks that can be made but by and large, I'd say that the system functions pretty darned well - depending on your class, you can do some things well but not everything well. Are there "gimped" classes? The Shadow Warrior comes to mind, but what game doesn't have a class people complain is "gimped" in some way? Especially a PvP game. Lordy.
Well I tried the endless WAR trial on the NA website and played an Archmage and it was so much fun I never even bothered which much of the quests.
Just gained a few levels via questing and went into that Tier 1 thing (where factions fight each other) and it was so much fun. So i bought the EU version and hope to play it more often. Just love jumping into the game and healing people being attacked from the oposite faction, hope they don't give up on it.
Welcome, glad you like it and have joined the WAR efforts!
Owner/Admin of GodlessGamer.com - Gaming news and reviews for the godless.