Sorry, off-topic but what does IP stand for in gaming sense? I only know In Progress or Internet Protocol. I've seen it used a few times in replies but not quite sure what to make of it
Sorry, off-topic but what does IP stand for in gaming sense? I only know In Progress or Internet Protocol. I've seen it used a few times in replies but not quite sure what to make of it
Intellectual Property.
Originally posted by GTwander:
How are you an MMO? Or any of us for that matter?
I say we strike all users from the site for not being MMOs.
Sorry, off-topic but what does IP stand for in gaming sense? I only know In Progress or Internet Protocol. I've seen it used a few times in replies but not quite sure what to make of it
Intellectual Property. Meaning, the setting the game is based in, in this case.
Interesting read, but I was surprised at the comment about a lifespan of 7 years. UO and many others have gone well past that, and even EVE looks like it will be still growing at the 7 year mark, wonder why they chose to limit themselves like that? (maybe from a return on investment perspective?)
I think it's more of a response to potential investors that may not understand the differance between investing in a console game with an emphisas on the individual (where outside of the initial boom sales will probably not increase) and a large scale MMO that has the potential to draw in more players as it grows and gains noteriety. I don't think he's saying "Seven years and we're done" here. To be fair I think it must be hard to pitch MMO's to serious investors now: Hellgate flopped, Tabula Rasa did as well, and many Big name IP's that should have (in theory) generated massive amounts of players such as AOC and WAR have dwindled significantly since launchday hype. And of course there's always the elephant in the room (Blizz) that one has to contend with.
Originally posted by GTwander:
How are you an MMO? Or any of us for that matter?
I say we strike all users from the site for not being MMOs.
If you want an example of their work - pick up Darksiders, yes it's basically Zelda/Kain meets a slower NG/GoW/DMC, however it's a damn fun game never the less.. First off we know it's not a MMOFPS, it's a 'classic' MMO, so yea throw in the 'wow clone' comments now considering thats like calling any burger a 'macdonals clone', only two real things we need to hope for - it's NOT faction based, if they're looking at WAR thats notes on how faction pvp on mass DOESN'T work and more focus is put on the guild vs guild combat (making sure 'guilds' can only be one race - ala lore) and secondly the game puts more focus on open world NOT instanced content (it's allowed to be hubbed), so things 'matter' and change in game (planet control is a good idea). 40k Online yea may not be 'totally different' to what we see now, but as long as it's kinda like WAR but a whole lot more meaning and reason to fight behind it - i don't mind.
All this info, cite your sources please, I want to read these articles.
Originally posted by GTwander:
How are you an MMO? Or any of us for that matter?
I say we strike all users from the site for not being MMOs.
If you want an example of their work - pick up Darksiders, yes it's basically Zelda/Kain meets a slower NG/GoW/DMC, however it's a damn fun game never the less.. First off we know it's not a MMOFPS, it's a 'classic' MMO, so yea throw in the 'wow clone' comments now considering thats like calling any burger a 'macdonals clone', only two real things we need to hope for - it's NOT faction based, if they're looking at WAR thats notes on how faction pvp on mass DOESN'T work and more focus is put on the guild vs guild combat (making sure 'guilds' can only be one race - ala lore) and secondly the game puts more focus on open world NOT instanced content (it's allowed to be hubbed), so things 'matter' and change in game (planet control is a good idea). 40k Online yea may not be 'totally different' to what we see now, but as long as it's kinda like WAR but a whole lot more meaning and reason to fight behind it - i don't mind.
All this info, cite your sources please, I want to read these articles.
That's awesome, I really just hadn't read that article before. I'd heard a ton of rumors in the past few years but nothing as substantive as that. I wasn't trying to call you out, I just had not seen any concrete info like that yet.
Still though, that article is almost two years old by now and is fairly sparse on info. I wonder how/if their agenda has changed by now.
Originally posted by GTwander:
How are you an MMO? Or any of us for that matter?
I say we strike all users from the site for not being MMOs.
I have to admit I was mildly disappointed when they announce it would not be an MMO FPS. Vehicle combat is a massive part of the 40 K universe and I'm not sure an MMORPG can do it justice considering how poorly the market leader implemented it (wow vehicle combat).
That's awesome, I really just hadn't read that article before. I'd heard a ton of rumors in the past few years but nothing as substantive as that. I wasn't trying to call you out, I just had not seen any concrete info like that yet.
Still though, that article is almost two years old by now and is fairly sparse on info. I wonder how/if their agenda has changed by now.
Aye it's fine - much like DDO and WAR I'm like a moth to a flame when new info comes in, but yea it's a little old but I hope unlike TR Vigil don't change their minds every 6 months and 'revamp' the game each time and never really give us a fully thought out idea, but thats what E3 is going to be for, to nail down the offical groundwork of the game
I'm also hoping for a more 'fps' combat system I mean 80% of the units in 40k have some form of ranged as their an attack as well as melee, but even STO 'isn't' a MMOFPS but the gound combat does allow for at least phaser 'fps' control with the mouse, so it still 'could work' either way.
Sorry, off-topic but what does IP stand for in gaming sense? I only know In Progress or Internet Protocol. I've seen it used a few times in replies but not quite sure what to make of it
I have to admit I was mildly disappointed when they announce it would not be an MMO FPS. Vehicle combat is a massive part of the 40 K universe and I'm not sure an MMORPG can do it justice considering how poorly the market leader implemented it (wow vehicle combat).
Actally overall Blizzard did an 'ok' job of it, if you factor in Auto Assult as an exple of bad design, just that in blizzard's case it's a bad idea to have the driver do both drive and fire it's a tad hard to do both better then 'fine'
Aye it's fine - much like DDO and WAR I'm like a moth to a flame when new info comes in, but yea it's a little old but I hope unlike TR Vigil don't change their minds every 6 months and 'revamp' the game each time and never really give us a fully thought out idea, but thats what E3 is going to be for, to nail down the offical groundwork of the game I'm also hoping for a more 'fps' combat system I mean 80% of the units in 40k have some form of ranged as their an attack as well as melee, but even STO 'isn't' a MMOFPS but the gound combat does allow for at least phaser 'fps' control with the mouse, so it still 'could work' either way.
Agreed on the FPS part, I think it can be done well (and even if done mediocrely this IP could certainly carry it). though to cut out ranged altogether and have an entire game of Tyranid Warriors would be... interesting.
Originally posted by GTwander:
How are you an MMO? Or any of us for that matter?
I say we strike all users from the site for not being MMOs.
Interesting read, but I was surprised at the comment about a lifespan of 7 years. UO and many others have gone well past that, and even EVE looks like it will be still growing at the 7 year mark, wonder why they chose to limit themselves like that? (maybe from a return on investment perspective?)
I think it's more of a response to potential investors that may not understand the differance between investing in a console game with an emphisas on the individual (where outside of the initial boom sales will probably not increase) and a large scale MMO that has the potential to draw in more players as it grows and gains noteriety. I don't think he's saying "Seven years and we're done" here. To be fair I think it must be hard to pitch MMO's to serious investors now: Hellgate flopped, Tabula Rasa did as well, and many Big name IP's that should have (in theory) generated massive amounts of players such as AOC and WAR have dwindled significantly since launchday hype. And of course there's always the elephant in the room (Blizz) that one has to contend with.
Very much so. If you want to see a room full of investors go all starry eyed and start throwing TRUCK loads of money at you, intone the mystical phrase; "Its just like World of Warcraft"...
If you want an example of their work - pick up Darksiders, yes it's basically Zelda/Kain meets a slower NG/GoW/DMC, however it's a damn fun game never the less.. First off we know it's not a MMOFPS, it's a 'classic' MMO, so yea throw in the 'wow clone' comments now considering thats like calling any burger a 'macdonals clone', only two real things we need to hope for - it's NOT faction based, if they're looking at WAR thats notes on how faction pvp on mass DOESN'T work and more focus is put on the guild vs guild combat (making sure 'guilds' can only be one race - ala lore) and secondly the game puts more focus on open world NOT instanced content (it's allowed to be hubbed), so things 'matter' and change in game (planet control is a good idea). 40k Online yea may not be 'totally different' to what we see now, but as long as it's kinda like WAR but a whole lot more meaning and reason to fight behind it - i don't mind.
I think something that would work would be a faction system similar to what you find in fallen earth.
I agree 100% with the rest of your post though.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
A PVP fest which will draw the same crowd as every other PVP game in the last ten years, and almost guarantee a short lived product that no one will be happy with.
Or the can give it heavy RPG bent and Model it after Dark Heresy or Inquisitor. Start you out as a Sergeant or Commander, and Give you Space marine. Chaos/ Tau whatever faction you are pets, have a deep storyline with PVP battles you can jump into any time, multiple factions (Tau Orc Eldar Chaos Empire) Readable Land Raiders Tanks and speeders.
Or they can make it a MMORTS
I would choose 2 but that's just me.. at least Mythic won't mess it up like the Did Warhammer.
This sword here at my side dont act the way it should Keeps calling me its master, but I feel like its slave Hauling me faster and faster to an early, early grave And it howls! it howls like hell!
I would think that studios would learn that having only two sides in an MMO leads to stale PvP that gets old far too quickly, but they keep cropping up. For example, DAOC is often lauded for it's amazing RvR, and then they made two-faction WAR, which quickly devolved into a boring tug-of-war.
There are a TON of different armies in WH40k. Let's see that represented with unique sides in a battle for control of the galaxy. That is my one and only plea for this game.
One thing that will be a deal-breaker for me: Two-Faction System I would think that studios would learn that having only two sides in an MMO leads to stale PvP that gets old far too quickly, but they keep cropping up. For example, DAOC is often lauded for it's amazing RvR, and then they made two-faction WAR, which quickly devolved into a boring tug-of-war. There are a TON of different armies in WH40k. Let's see that represented with unique sides in a battle for control of the galaxy. That is my one and only plea for this game. Prax
Obviously they think they can pull this off. I've often thought WAR40K would make an excellent MMO. Now..not so sure. There are so many factions, Humans, Chaos..whatevers, Eldar and Dark Eldar (elves), Orks, aliens. And each side has their normal troops and their big guns. Take the humans (good guys). Basic foot soldiers, Commissars, Space Marines, penal troops (really just normal foot soldiers tapped for death in combat). Who wouldn't go Space Marines? If they dumb the SMs down, you loose a big chunk of the game.
There is plenty of space related combat but most combat is ground based. And most often (in the books) done in squads, companies and battalions of entities. How is that going to be pulled off?
For some reason, I see this MMO being a WAR40K setting but a SWG mechanic (polished and newer but otherwise similar).
Comments
Sorry, off-topic but what does IP stand for in gaming sense? I only know In Progress or Internet Protocol. I've seen it used a few times in replies but not quite sure what to make of it
Make Khorne playable, that's all I'm saying.
Originally posted by GTwander:
How are you an MMO? Or any of us for that matter?
I say we strike all users from the site for not being MMOs.
Intellectual Property.
Originally posted by GTwander:
How are you an MMO? Or any of us for that matter?
I say we strike all users from the site for not being MMOs.
Intellectual Property. Meaning, the setting the game is based in, in this case.
EDIT: Dang, Neo beat me to it
BLOOD FOR THE BLOOD GOD!!!
and good luck to the creators,i hope this Warhammer dont follow the steps of the current cousin cose it would sure will fail
I think it's more of a response to potential investors that may not understand the differance between investing in a console game with an emphisas on the individual (where outside of the initial boom sales will probably not increase) and a large scale MMO that has the potential to draw in more players as it grows and gains noteriety. I don't think he's saying "Seven years and we're done" here. To be fair I think it must be hard to pitch MMO's to serious investors now: Hellgate flopped, Tabula Rasa did as well, and many Big name IP's that should have (in theory) generated massive amounts of players such as AOC and WAR have dwindled significantly since launchday hype. And of course there's always the elephant in the room (Blizz) that one has to contend with.
Originally posted by GTwander:
How are you an MMO? Or any of us for that matter?
I say we strike all users from the site for not being MMOs.
All this info, cite your sources please, I want to read these articles.
Originally posted by GTwander:
How are you an MMO? Or any of us for that matter?
I say we strike all users from the site for not being MMOs.
All this info, cite your sources please, I want to read these articles.
Which 'sources' are you reffering to?
Theres plently of 'first details' articles out there comfriming it's not a MMOFPS, but still have cover/flanking etc (a kin to TR): http://www.eurogamer.net/articles/first-warhammer-40k-mmo-details - theres one
Near the end of this one theres a wee bit of info stating it's larger scale combat then WAR (thus hinting they HAVE taken notes on it): http://www.eurogamer.net/articles/warhammer-40k-mmo-to-be-unveiled-at-e3 - which one can hope they try to advoid WAR's flaws
And heres the review of Darksiders from GT.com: http://www.gametrailers.com/video/review-darksiders/60496 - Vigil Games' current title
Bring on the WARRRRGGHH!
Which 'sources' are you reffering to?
Theres plently of 'first details' articles out there comfriming it's not a MMOFPS, but still have cover/flanking etc (a kin to TR): http://www.eurogamer.net/articles/first-warhammer-40k-mmo-details - theres one
Near the end of this one theres a wee bit of info stating it's larger scale combat then WAR (thus hinting they HAVE taken notes on it): http://www.eurogamer.net/articles/warhammer-40k-mmo-to-be-unveiled-at-e3 - which one can hope they try to advoid WAR's flaws
And heres the review of Darksiders from GT.com: http://www.gametrailers.com/video/review-darksiders/60496 - Vigil Games' current title
That's awesome, I really just hadn't read that article before. I'd heard a ton of rumors in the past few years but nothing as substantive as that. I wasn't trying to call you out, I just had not seen any concrete info like that yet.
Still though, that article is almost two years old by now and is fairly sparse on info. I wonder how/if their agenda has changed by now.
Originally posted by GTwander:
How are you an MMO? Or any of us for that matter?
I say we strike all users from the site for not being MMOs.
I have to admit I was mildly disappointed when they announce it would not be an MMO FPS. Vehicle combat is a massive part of the 40 K universe and I'm not sure an MMORPG can do it justice considering how poorly the market leader implemented it (wow vehicle combat).
Which 'sources' are you reffering to?
Theres plently of 'first details' articles out there comfriming it's not a MMOFPS, but still have cover/flanking etc (a kin to TR): http://www.eurogamer.net/articles/first-warhammer-40k-mmo-details - theres one
Near the end of this one theres a wee bit of info stating it's larger scale combat then WAR (thus hinting they HAVE taken notes on it): http://www.eurogamer.net/articles/warhammer-40k-mmo-to-be-unveiled-at-e3 - which one can hope they try to advoid WAR's flaws
And heres the review of Darksiders from GT.com: http://www.gametrailers.com/video/review-darksiders/60496 - Vigil Games' current title
That's awesome, I really just hadn't read that article before. I'd heard a ton of rumors in the past few years but nothing as substantive as that. I wasn't trying to call you out, I just had not seen any concrete info like that yet.
Still though, that article is almost two years old by now and is fairly sparse on info. I wonder how/if their agenda has changed by now.
Aye it's fine - much like DDO and WAR I'm like a moth to a flame when new info comes in, but yea it's a little old but I hope unlike TR Vigil don't change their minds every 6 months and 'revamp' the game each time and never really give us a fully thought out idea, but thats what E3 is going to be for, to nail down the offical groundwork of the game
I'm also hoping for a more 'fps' combat system I mean 80% of the units in 40k have some form of ranged as their an attack as well as melee, but even STO 'isn't' a MMOFPS but the gound combat does allow for at least phaser 'fps' control with the mouse, so it still 'could work' either way.
Bring on the WARRRRGGHH!
In this context I suspect Intellectual Property.
Actally overall Blizzard did an 'ok' job of it, if you factor in Auto Assult as an exple of bad design, just that in blizzard's case it's a bad idea to have the driver do both drive and fire it's a tad hard to do both better then 'fine'
Bring on the WARRRRGGHH!
Agreed on the FPS part, I think it can be done well (and even if done mediocrely this IP could certainly carry it). though to cut out ranged altogether and have an entire game of Tyranid Warriors would be... interesting.
Originally posted by GTwander:
How are you an MMO? Or any of us for that matter?
I say we strike all users from the site for not being MMOs.
I think it's more of a response to potential investors that may not understand the differance between investing in a console game with an emphisas on the individual (where outside of the initial boom sales will probably not increase) and a large scale MMO that has the potential to draw in more players as it grows and gains noteriety. I don't think he's saying "Seven years and we're done" here. To be fair I think it must be hard to pitch MMO's to serious investors now: Hellgate flopped, Tabula Rasa did as well, and many Big name IP's that should have (in theory) generated massive amounts of players such as AOC and WAR have dwindled significantly since launchday hype. And of course there's always the elephant in the room (Blizz) that one has to contend with.
Very much so. If you want to see a room full of investors go all starry eyed and start throwing TRUCK loads of money at you, intone the mystical phrase; "Its just like World of Warcraft"...
Man I hope this turns out well, this game along with guild wars 2 are the only ones on my watch list.
I think something that would work would be a faction system similar to what you find in fallen earth.
I agree 100% with the rest of your post though.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Just trying to figure out how they can do this.
I would choose 2 but that's just me.. at least Mythic won't mess it up like the Did Warhammer.
This sword here at my side dont act the way it should
Keeps calling me its master, but I feel like its slave
Hauling me faster and faster to an early, early grave
And it howls! it howls like hell!
Wooohooooo!
Yahaaaaa!!
Here it iiiiiiis!!!
So happy!
*jumps everywhere*
PLEASE let it not be another themepark, linear, instanced, casual regurgitated crap.
At the very least, give it some depth!
My gaming blog
One thing that will be a deal-breaker for me:
Two-Faction System
I would think that studios would learn that having only two sides in an MMO leads to stale PvP that gets old far too quickly, but they keep cropping up. For example, DAOC is often lauded for it's amazing RvR, and then they made two-faction WAR, which quickly devolved into a boring tug-of-war.
There are a TON of different armies in WH40k. Let's see that represented with unique sides in a battle for control of the galaxy. That is my one and only plea for this game.
Prax
Obviously they think they can pull this off. I've often thought WAR40K would make an excellent MMO. Now..not so sure. There are so many factions, Humans, Chaos..whatevers, Eldar and Dark Eldar (elves), Orks, aliens. And each side has their normal troops and their big guns. Take the humans (good guys). Basic foot soldiers, Commissars, Space Marines, penal troops (really just normal foot soldiers tapped for death in combat). Who wouldn't go Space Marines? If they dumb the SMs down, you loose a big chunk of the game.
There is plenty of space related combat but most combat is ground based. And most often (in the books) done in squads, companies and battalions of entities. How is that going to be pulled off?
For some reason, I see this MMO being a WAR40K setting but a SWG mechanic (polished and newer but otherwise similar).
We can only hope.
Can you explain what you mean by "SWG mechanic"? I'm not sure I follow.
this would be my first MMO since i got quit WoW 2 years ago. kinda excited to see this
Please don't let this suck.