Bioware did not do Witcher. Witcher was solely developed by studio CD Project situated in Polland - IT Has nothing to do with Bioware, apart from the engine license.
That's true, though I would say there was a high amount of Bioware influence in their design. I'd even say the story telling rivals the quality found in Bioware's RPGs.
When I say they got influence I'm not just referring to how the engine works, being BW's engine it's no surprise it's similar.
I'm referring to the way in which the story is presented. As well as the importance of strong characters and story telling in the overall game. Their plot twists and character development was very similar to Bioware's. Not bad for an upstart that basically came out of no where to make one hell of a game.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Bioware did not do Witcher. Witcher was solely developed by studio CD Project situated in Polland - IT Has nothing to do with Bioware, apart from the engine license.
That's true, though I would say there was a high amount of Bioware influence in their design. I'd even say the story telling rivals the quality found in Bioware's RPGs.
When I say they got influence I'm not just referring to how the engine works, being BW's engine it's no surprise it's similar.
I'm referring to the way in which the story is presented. As well as the importance of strong characters and story telling in the overall game. Their plot twists and character development was very similar to Bioware's. Not bad for an upstart that basically came out of no where to make one hell of a game.
The Witcher was a series of novels long before the game was made, I doubt they needed to think *that* hard on presenting a story.
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Bioware did not do Witcher. Witcher was solely developed by studio CD Project situated in Polland - IT Has nothing to do with Bioware, apart from the engine license.
That's true, though I would say there was a high amount of Bioware influence in their design. I'd even say the story telling rivals the quality found in Bioware's RPGs.
When I say they got influence I'm not just referring to how the engine works, being BW's engine it's no surprise it's similar.
I'm referring to the way in which the story is presented. As well as the importance of strong characters and story telling in the overall game. Their plot twists and character development was very similar to Bioware's. Not bad for an upstart that basically came out of no where to make one hell of a game.
The Witcher was a series of novels long before the game was made, I doubt they needed to think *that* hard on presenting a story.
I'm aware of that, however the way in which they incorporated that story was excellent, that's all I am saying. You can have a great story and background yet completely fail to deliver it in a context that flows well, as well as sucks the player in. They hit the high mark in the manner they fed that story to you, as well as the pacing of that story, and the rest of the game.
Edit- to add that's not even including the the quality of voice acting and game play that was found inside that game. There are many ways they could have failed in what they were trying to do, they were able to succeed.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Do you mean via dialogue trees or through the directorial sense behind cutscenes? Both were ok imo.... the Triss character pissed me off to no end though.
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Do you mean via dialogue trees or through the directorial sense behind cutscenes? Both were ok imo.... the Triss character pissed me off to no end though.
I'm referring to the overall presentation, which would include all of the above.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
A lot of you here seem to like action RPGs, not true RPGs like Dragon Age and Baldur's Gate.
But luckily, BioWare realizes this and is making their MMOs combat fast paced and "tight" so it feels like an action game for you guys since you're not truly RPG gamers but generic action adventure gamers.
Honestly, I didn't want another Star Wars MMO. I'll be damned if Bioware is going to have any others, though. Either way, whether it passes or fails, the big BW doesn't strike me as the kind of company to want to take the risk more than once.
A lot of you here seem to like action RPGs, not true RPGs like Dragon Age and Baldur's Gate.
I fail to see the difference as they are all RPGs, and if I had to go down the road you're going, I would call shenanigans on those not being "true RPGs" for the lack of being turn-based.
See? I can play that game too.
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A lot of you here seem to like action RPGs, not true RPGs like Dragon Age and Baldur's Gate.
But luckily, BioWare realizes this and is making their MMOs combat fast paced and "tight" so it feels like an action game for you guys since you're not truly RPG gamers but generic action adventure gamers.
Dragon Age is action RPG-lite in fact. Stop fooling yourself. 90% of Dragon Age is combat, 9% are cut-scenes and 1% are loading screens. There's no puzzles, no gameplay decisions, no actual story content apart from the obvious Tolkien Ripoff with united races against the great evil.
A lot of you here seem to like action RPGs, not true RPGs like Dragon Age and Baldur's Gate.
I fail to see the difference as they are all RPGs, and if I had to go down the road you're going, I would call shenanigans on those not being "true RPGs" for the lack of being turn-based.
I'd honestly see Baldur's Gate as more of a "true RPG" in comparison to games like Tales of Vesperia, turn-based or not.
However, I also know that action RPGs refer to games like Mass Effect, Kingdom Hearts, and the upcoming Nier where all action is...well...actiony.
Action RPGs are, in fact, not true RPGs. They often allow for little real immersion, focus on the action as opposed to the story, and in general just take away all the great things that people loved about classic RPGs like Ultima, Wasteland, the Gold Box, etc.
Action RPGs are, in fact, not true RPGs. They often allow for little real immersion...
Says you.
All I am hearing from the lot here is semantics.
How many "action RPGs" allow you to truly make something of yourself? Hell, out of all of them, what percentage really lets you affect your status in the world by a whole lot?
Fable comes to mind as one of the more in-depth "action RPGs" that is nonetheless, not an RPG.
The Elder Scrolls comes to mind as an "action RPG" that succeeds to still be an RPG.
How many "action RPGs" allow you to truly make something of yourself?
What kind of question is that?
Mass Effect 1&2
Jade Empire
Daggerfall
Crystalis
Adventures of the Little Ninja Bros.
... I could go on, really no point to it though, since you'll just disagree.
I did fix that post. :P
In any case, what I more meant was: how many of them really allow you to grab hold of the world and contort it based on your actions and not only based on events that are placed in the same place in the plot every go round?
EDIT: You know what. I really have no idea how to explain it. All I'm saying is there's a huge RPG thing missing in action RPGs. Companies are too focused on making it a good action game to make it a good RPG, too.
In any case, what I more meant was: how many of them really allow you to grab hold of the world and contort it based on your actions and not only based on events that are placed in the same place in the plot every go round?
So by that logic, the original Final Fantasy / Dragon Quest weren't RPGs because the story never changes based on choices?
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In any case, what I more meant was: how many of them really allow you to grab hold of the world and contort it based on your actions and not only based on events that are placed in the same place in the plot every go round?
So by that logic, the original Final Fantasy / Dragon Quest weren't RPGs because the story never changes based on choices?
Read the edit. I lack the words I need to explain this.
All I have to say is that these newer Bioware RPG's have so very little in common with the 'true' RPG's of the past. I'm talking about Eye of the Beholder, Wizardry, Might & Magic, Lands of Lore, Dark Sun, and plenty of others right up to The Temple of Elemental Evil. The new Bioware style is so far removed from that old style, I have been baffled by why anyone can consider DA to be old-school. What you're seeing from Bioware is candy-coated hand-holding 'choose your own adventure' themepark RPG's. You're given lots of choices that are all equally right. You're given a big world, but you can't stray off the path. You have a story, but its their story, not your story.
All I have to say is that these newer Bioware RPG's have so very little in common with the 'true' RPG's of the past. I'm talking about Eye of the Beholder, Wizardry, Might & Magic, Lands of Lore, Dark Sun, and plenty of others right up to The Temple of Elemental Evil. The new Bioware style is so far removed from that old style, I have been baffled by why anyone can consider DA to be old-school. What you're seeing from Bioware is candy-coated hand-holding 'choose your own adventure' themepark RPG's. You're given lots of choices that are all equally right. You're given a big world, but you can't stray off the path. You have a story, but its their story, not your story.
All I have to say is that these newer Bioware RPG's have so very little in common with the 'true' RPG's of the past. I'm talking about Eye of the Beholder, Wizardry, Might & Magic, Lands of Lore, Dark Sun, and plenty of others right up to The Temple of Elemental Evil. The new Bioware style is so far removed from that old style, I have been baffled by why anyone can consider DA to be old-school. What you're seeing from Bioware is candy-coated hand-holding 'choose your own adventure' themepark RPG's. You're given lots of choices that are all equally right. You're given a big world, but you can't stray off the path. You have a story, but its their story, not your story.
If you are given or have a role to play in a game then it's an RPG. All this nonsense about how a true RPG doesn't hold your hand is well, erm bollocks. Immersion can be provided in many different ways and whether you like it or not, Bioware's method of doing so is highly successful.
All I have to say is that these newer Bioware RPG's have so very little in common with the 'true' RPG's of the past. I'm talking about Eye of the Beholder, Wizardry, Might & Magic, Lands of Lore, Dark Sun, and plenty of others right up to The Temple of Elemental Evil. The new Bioware style is so far removed from that old style, I have been baffled by why anyone can consider DA to be old-school. What you're seeing from Bioware is candy-coated hand-holding 'choose your own adventure' themepark RPG's. You're given lots of choices that are all equally right. You're given a big world, but you can't stray off the path. You have a story, but its their story, not your story.
You run a pretty thick range of what you consider a "true RPG". Wizardry was a rogue-like, Lands of Lore was an FMV action-RPG, Dark Sun was a turn-based RPG, Might and Magic was basically a crappy Daggerfall/Ravenloft (in my opinion)... again, the only thing stringing these together as what you consider "true RPGs" is your nostalgia.
See above statement I made to the other guy.
Otherwise it seems you have to make a character from scratch to be a true RPG - even if the story treats you the *same way* each and every time you play it. This was still not the case with Lands of Lore, so I have no idea what you're smoking.
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Originally posted by GTwander Wizardry was a rogue-like, Lands of Lore was an FMV action-RPG, Dark Sun was a turn-based RPG, Might and Magic was basically a crappy Daggerfall/Ravenloft (in my opinion)... again, the only thing stringing these together as what you consider "true RPGs" is your nostalgia.
Wizardys was rogue-likes,Lands of Lore was action game,Might and Magics were basically crappy Daggerfall??
Comments
That's true, though I would say there was a high amount of Bioware influence in their design. I'd even say the story telling rivals the quality found in Bioware's RPGs.
When I say they got influence I'm not just referring to how the engine works, being BW's engine it's no surprise it's similar.
I'm referring to the way in which the story is presented. As well as the importance of strong characters and story telling in the overall game. Their plot twists and character development was very similar to Bioware's. Not bad for an upstart that basically came out of no where to make one hell of a game.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
That's true, though I would say there was a high amount of Bioware influence in their design. I'd even say the story telling rivals the quality found in Bioware's RPGs.
When I say they got influence I'm not just referring to how the engine works, being BW's engine it's no surprise it's similar.
I'm referring to the way in which the story is presented. As well as the importance of strong characters and story telling in the overall game. Their plot twists and character development was very similar to Bioware's. Not bad for an upstart that basically came out of no where to make one hell of a game.
The Witcher was a series of novels long before the game was made, I doubt they needed to think *that* hard on presenting a story.
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Now Playing: Skyrim, Wurm Online, Tropico 4
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That's true, though I would say there was a high amount of Bioware influence in their design. I'd even say the story telling rivals the quality found in Bioware's RPGs.
When I say they got influence I'm not just referring to how the engine works, being BW's engine it's no surprise it's similar.
I'm referring to the way in which the story is presented. As well as the importance of strong characters and story telling in the overall game. Their plot twists and character development was very similar to Bioware's. Not bad for an upstart that basically came out of no where to make one hell of a game.
The Witcher was a series of novels long before the game was made, I doubt they needed to think *that* hard on presenting a story.
I'm aware of that, however the way in which they incorporated that story was excellent, that's all I am saying. You can have a great story and background yet completely fail to deliver it in a context that flows well, as well as sucks the player in. They hit the high mark in the manner they fed that story to you, as well as the pacing of that story, and the rest of the game.
Edit- to add that's not even including the the quality of voice acting and game play that was found inside that game. There are many ways they could have failed in what they were trying to do, they were able to succeed.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Do you mean via dialogue trees or through the directorial sense behind cutscenes? Both were ok imo.... the Triss character pissed me off to no end though.
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I'm referring to the overall presentation, which would include all of the above.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
A lot of you here seem to like action RPGs, not true RPGs like Dragon Age and Baldur's Gate.
But luckily, BioWare realizes this and is making their MMOs combat fast paced and "tight" so it feels like an action game for you guys since you're not truly RPG gamers but generic action adventure gamers.
Bioware's doing more than one MMO? With what?
Honestly, I didn't want another Star Wars MMO. I'll be damned if Bioware is going to have any others, though. Either way, whether it passes or fails, the big BW doesn't strike me as the kind of company to want to take the risk more than once.
I fail to see the difference as they are all RPGs, and if I had to go down the road you're going, I would call shenanigans on those not being "true RPGs" for the lack of being turn-based.
See? I can play that game too.
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Dragon Age is action RPG-lite in fact. Stop fooling yourself. 90% of Dragon Age is combat, 9% are cut-scenes and 1% are loading screens. There's no puzzles, no gameplay decisions, no actual story content apart from the obvious Tolkien Ripoff with united races against the great evil.
REALITY CHECK
I fail to see the difference as they are all RPGs, and if I had to go down the road you're going, I would call shenanigans on those not being "true RPGs" for the lack of being turn-based.
I'd honestly see Baldur's Gate as more of a "true RPG" in comparison to games like Tales of Vesperia, turn-based or not.
However, I also know that action RPGs refer to games like Mass Effect, Kingdom Hearts, and the upcoming Nier where all action is...well...actiony.
Action RPGs are, in fact, not true RPGs. They often allow for little real immersion, focus on the action as opposed to the story, and in general just take away all the great things that people loved about classic RPGs like Ultima, Wasteland, the Gold Box, etc.
Says you.
All I am hearing from the lot here is semantics.
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Says you.
All I am hearing from the lot here is semantics.
How many "action RPGs" allow you to truly make something of yourself? Hell, out of all of them, what percentage really lets you affect your status in the world by a whole lot?
Fable comes to mind as one of the more in-depth "action RPGs" that is nonetheless, not an RPG.
The Elder Scrolls comes to mind as an "action RPG" that succeeds to still be an RPG.
What kind of question is that?
Mass Effect 1&2
Jade Empire
Daggerfall
Fable 1 & 2
Crystalis
Faxanadu
River City Ransom (yes, it's an RPG, kinda - it rocks either way)
Adventures of the Little Ninja Bros.
... I could go on, really no point to it though, since you'll just disagree.
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What kind of question is that?
Mass Effect 1&2
Jade Empire
Daggerfall
Crystalis
Adventures of the Little Ninja Bros.
... I could go on, really no point to it though, since you'll just disagree.
I did fix that post. :P
In any case, what I more meant was: how many of them really allow you to grab hold of the world and contort it based on your actions and not only based on events that are placed in the same place in the plot every go round?
EDIT: You know what. I really have no idea how to explain it. All I'm saying is there's a huge RPG thing missing in action RPGs. Companies are too focused on making it a good action game to make it a good RPG, too.
I do hope you are right in this one,I really do.
Generation P
So by that logic, the original Final Fantasy / Dragon Quest weren't RPGs because the story never changes based on choices?
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So by that logic, the original Final Fantasy / Dragon Quest weren't RPGs because the story never changes based on choices?
Read the edit. I lack the words I need to explain this.
That's because you don't know what makes a game a "true RPG" beyond how fuzzy the memories are behind it.
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All I have to say is that these newer Bioware RPG's have so very little in common with the 'true' RPG's of the past. I'm talking about Eye of the Beholder, Wizardry, Might & Magic, Lands of Lore, Dark Sun, and plenty of others right up to The Temple of Elemental Evil. The new Bioware style is so far removed from that old style, I have been baffled by why anyone can consider DA to be old-school. What you're seeing from Bioware is candy-coated hand-holding 'choose your own adventure' themepark RPG's. You're given lots of choices that are all equally right. You're given a big world, but you can't stray off the path. You have a story, but its their story, not your story.
If you want to make a story, write a book.
Yes ,the game plays you,you are not playing the game.
Generation P
If you are given or have a role to play in a game then it's an RPG. All this nonsense about how a true RPG doesn't hold your hand is well, erm bollocks. Immersion can be provided in many different ways and whether you like it or not, Bioware's method of doing so is highly successful.
You run a pretty thick range of what you consider a "true RPG". Wizardry was a rogue-like, Lands of Lore was an FMV action-RPG, Dark Sun was a turn-based RPG, Might and Magic was basically a crappy Daggerfall/Ravenloft (in my opinion)... again, the only thing stringing these together as what you consider "true RPGs" is your nostalgia.
See above statement I made to the other guy.
Otherwise it seems you have to make a character from scratch to be a true RPG - even if the story treats you the *same way* each and every time you play it. This was still not the case with Lands of Lore, so I have no idea what you're smoking.
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Wizardys was rogue-likes,Lands of Lore was action game,Might and Magics were basically crappy Daggerfall??
thats cool,and Sally Spectra is hot.
Generation P
I have no idea who that is, but thanks for the worthless rundown.
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