Like any good MMORPG this game will need a very big world. In this case the land of Dominaria. This world was the starting area for the card game and I believe that should stay the same for this MMORPG.
For this game to really feel like Magic The Gathering it would need to be based on a Skill system not a Class system like other MMO's. With a skill system one could truly design a character that would feel like its one of a kind. Having the ability to mix and match what skills and colors you want. Also would give players who mix and match more specialized spells that are multi-colored. And with a skill system you could unlearn skills and learn new untill you find the right mix for you.
Anyone who has played the card game knows the differences between a players creature. Some have a very high toughness others have high power and a few have powerfull spells or abilitys.
In this MMO some things would have to be different from the card game. As a player you would not get to summon a legend to fight for you. Instead you would become the legend that does the fighting. For anyone who knows some of the storys that the card game is based on or have read any of the books they know what I'm talking about.
Players would be able to chose how they want to fight. One could sit back and summon a few creatures to fight for him or learn how to cast a lighting bolt. All of the choices would be up to the player and what kind of style of play they like.
Areas of advancement for the character could be broken down into a few categories.
1) The body of the charater would be one of the first areas for improvement.
You could chose from a very large field of skills in many different categories. For instance Health, Strength, Mind and others.
2) Magic would have a very large selection for categories such as Sorcery, Summoning, Enchantments, Healing, Curses. All of the different areas would change for the different colors and what they teach. For instance Red is well known for direct damage spells and would have alot of fireball spells while blue would have counter spells. All of the different colors would follow the same path and change based on what they are known for.
3) Combat would follow the same style the different colors would have new skills that you could learn. For instance white is known for having first strike and in MMO tearms would translate into fast speed. Every color would have some of the basics but would all be very different.
If a Magic the Gathering MMO was made right it could could easily be one of the best games ever made just because it is a great IP.
If made right a mtg game could really have some potential. I just fear that they would try to milk it for as much money as possible, and it would become the biggest cash shop mmo ever made. If they make it pay to play with no means of buying cards other than an in game auction house where people can sell and trade I would be interested. I do think that they would try to figure out a way to try and sell spells and abilities to the players though like they do with the regular card game.
While I am fine with buying card packs and collecting the real cards, I do not enjoy paying for extra things like that in my online games. Pay to play or I sadly will not play. Thats just my opinion though, as I know a lot of people like free to play games and buying things to get powerful. I am just not one of those people.
I believe MMO's spend too much time and money investing in established IP's. It usually means the game is a theme park style game and it's entire purpose is to indulge yourself into a strict and confined atmosphere. I play MMO's for the community and the flexibility in what I can do to shape the game.
Because there's more money in the current model in which you buy packs to play online, and the current model is more stable than a traditional MMO setting.
Totally agree with this... Besides, it would be much better to spent your money on the things which you can really hold on to.. not on a virtual world... *Very unstable
Because there's more money in the current model in which you buy packs to play online, and the current model is more stable than a traditional MMO setting.
Totally agree with this... Besides, it would be much better to spent your money on the things which you can really hold on to.. not on a virtual world... *Very unstable
Obv that doesn't apply to MTG for their growing success with MTG:O. The accessability of MTG:O outweighs the physical value of the cards
MMORPG.com columnist Justin Webb focuses his sights this week on Wizards of the Coast's Magic IP and why we haven't seen an MMO version of it yet.
The journey to bring the Magic: the Gathering game online has been a bumpy one. The Microprose “Shandalar” game was a promising start. In this 1997 PC game (and its two sequels), players ventured across a large 2D landscape in search of the planeswalker Azarkon. Monsters were killed by defeating them at Magic. New cards for your deck could be found from NPCs, stores, and as loot from monsters. Players could also fight their way through dungeons, trying to get to the final boss while managing their health between fights (kinda like an instance). There were rudimentary attempts at character progressions, deck building, inventory, gold, towns, etc. Players couldn’t play in the world together, but there was a multiplayer matchmaking option where players could duel online. The best bit was that you could play with all the old power cards. Sounds quite MMO-ish in places, right?
You know, I honestly do not believe Wizards of the Coast would want a MMO since it would hurt its current card industry. As proof I give you Wizard 101. Wizard101 is a very successful mmorpg that incorporates a card combat system. including buffs, debuffs, powerful attacks cards that act like artifacts. shields, creature cards. In all aspects the card system for Wizard101 is very similar to Magic the gathering. In fact one could only make a assertion that Wizard101 was inspired by MTG.
I do not believe we will ever see a MTG MMORPG. Unless perhaps they follow a similar pay as you go system like Wizard101.. They already have that kind of system for the card game online.
You know, I honestly do not believe Wizards of the Coast would want a MMO since it would hurt its current card industry. As proof I give you Wizard 101. Wizard101 is a very successful mmorpg that incorporates a card combat system. including buffs, debuffs, powerful attacks cards that act like artifacts. shields, creature cards. In all aspects the card system for Wizard101 is very similar to Magic the gathering. In fact one could only make a assertion that Wizard101 was inspired by MTG.
I do not believe we will ever see a MTG MMORPG. Unless perhaps they follow a similar pay as you go system like Wizard101.. They already have that kind of system for the card game online.
Well as for me, it will still depend on the pricing hopefully it will be cheaper compared to the real ones.
I read all these posts focusing on the cards themselves. What you are forgetting is there is a very rich world full of wonders that would be perfect for an MMO.
Each expansion in the card game has it's own story line and setting. I'm thinking numerous expansions here. Or many intertwining worlds through teh realm of the planeswalkers.
Look past the rules of the card games and read into the lore. This is something I have been wanting to see for a long long time. They just need to do it correctly, hell....take it to blizzard and let them have the license. They would at least do it justice.
Hell the card game could even be put into the game as an in game shop. To where you could "duel" other players for gold or other goods that you as players would be willing to put up. Forget using summons, pets, or whatever to play the game. Create your own character, pick a class / color combination. And become a part of the MTG World!
Originally posted by KryalisEssentially letting the players "play" as one a member of one of the factions presented in each block (there tends to be thematic or color aligned factions each time out) and just encountering the major players in the world as it's normal residents would.
Hell yes.
5-way faction warfare. Black, blue, white, green and red, probably based on Dominaria (which has plenty of factions to side with for each color).
WoW was about as far away from the RTS that bears its name as possible, and its done pretty well. I think the lore and world possibilities in Magic could do the same thing for a 'traditional' fantasy MMO. I'd play it, used to love the card game.
Comments
My idea for a MTG MMO would be this
Like any good MMORPG this game will need a very big world. In this case the land of Dominaria. This world was the starting area for the card game and I believe that should stay the same for this MMORPG.
For this game to really feel like Magic The Gathering it would need to be based on a Skill system not a Class system like other MMO's. With a skill system one could truly design a character that would feel like its one of a kind. Having the ability to mix and match what skills and colors you want. Also would give players who mix and match more specialized spells that are multi-colored. And with a skill system you could unlearn skills and learn new untill you find the right mix for you.
Anyone who has played the card game knows the differences between a players creature. Some have a very high toughness others have high power and a few have powerfull spells or abilitys.
In this MMO some things would have to be different from the card game. As a player you would not get to summon a legend to fight for you. Instead you would become the legend that does the fighting. For anyone who knows some of the storys that the card game is based on or have read any of the books they know what I'm talking about.
Players would be able to chose how they want to fight. One could sit back and summon a few creatures to fight for him or learn how to cast a lighting bolt. All of the choices would be up to the player and what kind of style of play they like.
Areas of advancement for the character could be broken down into a few categories.
1) The body of the charater would be one of the first areas for improvement.
You could chose from a very large field of skills in many different categories. For instance Health, Strength, Mind and others.
2) Magic would have a very large selection for categories such as Sorcery, Summoning, Enchantments, Healing, Curses. All of the different areas would change for the different colors and what they teach. For instance Red is well known for direct damage spells and would have alot of fireball spells while blue would have counter spells. All of the different colors would follow the same path and change based on what they are known for.
3) Combat would follow the same style the different colors would have new skills that you could learn. For instance white is known for having first strike and in MMO tearms would translate into fast speed. Every color would have some of the basics but would all be very different.
If a Magic the Gathering MMO was made right it could could easily be one of the best games ever made just because it is a great IP.
If made right a mtg game could really have some potential. I just fear that they would try to milk it for as much money as possible, and it would become the biggest cash shop mmo ever made. If they make it pay to play with no means of buying cards other than an in game auction house where people can sell and trade I would be interested. I do think that they would try to figure out a way to try and sell spells and abilities to the players though like they do with the regular card game.
While I am fine with buying card packs and collecting the real cards, I do not enjoy paying for extra things like that in my online games. Pay to play or I sadly will not play. Thats just my opinion though, as I know a lot of people like free to play games and buying things to get powerful. I am just not one of those people.
I believe MMO's spend too much time and money investing in established IP's. It usually means the game is a theme park style game and it's entire purpose is to indulge yourself into a strict and confined atmosphere. I play MMO's for the community and the flexibility in what I can do to shape the game.
Totally agree with this... Besides, it would be much better to spent your money on the things which you can really hold on to.. not on a virtual world... *Very unstable
Totally agree with this... Besides, it would be much better to spent your money on the things which you can really hold on to.. not on a virtual world... *Very unstable
Obv that doesn't apply to MTG for their growing success with MTG:O. The accessability of MTG:O outweighs the physical value of the cards
Read Why No Magic: The Gathering MMO?
You know, I honestly do not believe Wizards of the Coast would want a MMO since it would hurt its current card industry. As proof I give you Wizard 101. Wizard101 is a very successful mmorpg that incorporates a card combat system. including buffs, debuffs, powerful attacks cards that act like artifacts. shields, creature cards. In all aspects the card system for Wizard101 is very similar to Magic the gathering. In fact one could only make a assertion that Wizard101 was inspired by MTG.
I do not believe we will ever see a MTG MMORPG. Unless perhaps they follow a similar pay as you go system like Wizard101.. They already have that kind of system for the card game online.
I do not believe we will ever see a MTG MMORPG. Unless perhaps they follow a similar pay as you go system like Wizard101.. They already have that kind of system for the card game online.
Well as for me, it will still depend on the pricing hopefully it will be cheaper compared to the real ones.
2 Words....
HELL YES!
I read all these posts focusing on the cards themselves. What you are forgetting is there is a very rich world full of wonders that would be perfect for an MMO.
Each expansion in the card game has it's own story line and setting. I'm thinking numerous expansions here. Or many intertwining worlds through teh realm of the planeswalkers.
Look past the rules of the card games and read into the lore. This is something I have been wanting to see for a long long time. They just need to do it correctly, hell....take it to blizzard and let them have the license. They would at least do it justice.
Hell the card game could even be put into the game as an in game shop. To where you could "duel" other players for gold or other goods that you as players would be willing to put up. Forget using summons, pets, or whatever to play the game. Create your own character, pick a class / color combination. And become a part of the MTG World!
Nuff said!
http://www.petitiononline.com/mtgp2009/petition.html
My MTG MMORPG Petition
Oh and just imagine taking a raid of characters through a dungeon to face Nicol Bolas......or a Shivan Dragon...how about a Crimson Hellkite?
Take your band of players into the Howling Mines to face the legions of goblins and their goblin king.
Seriously this game would be the end all be all of fantasy based MMO's.
http://www.petitiononline.com/mtgp2009/petition.html
My MTG MMORPG Petition
Hell yes.
5-way faction warfare. Black, blue, white, green and red, probably based on Dominaria (which has plenty of factions to side with for each color).
Fighting over Thran artifacts... Hmm.
Playing: WF
Played: WoW, GW2, L2, WAR, AoC, DnL (2005), GW, LotRO, EQ2, TOR, CoH (RIP), STO, TSW, TERA, EVE, ESO, BDO
Tried: EQ, UO, AO, EnB, TCoS, Fury, Ryzom, EU, DDO, TR, RF, CO, Aion, VG, DN, Vindictus, AA
I would really like to know who we would have to convince that this would be an very good game and that it should be made.
WoW was about as far away from the RTS that bears its name as possible, and its done pretty well. I think the lore and world possibilities in Magic could do the same thing for a 'traditional' fantasy MMO. I'd play it, used to love the card game.
Warhammer fanatic since '85.
Because I am in such big favor of this idea I have created an online petition. If you wish please sign!
MTG MMMORPG ONLINE PETITION
SIGN SIGN SIGN!
http://www.petitiononline.com/mtgp2009/petition.html
My MTG MMORPG Petition