Read as: "Game is not finished. We will get to it in the future. We need monthly income to do this. Please pay for an incomplete game in hopes that it will be completed in the future."
"Hope" and "potential" are what the fans used, now Starvault is actually saying it now. That is sad...
The fans want the game really hardcore that's why there is no global chat or any maps in the game.
Weird. I mean, I can see how people could dislike maps like the ones in Age of Conan, that show your position, facing, and big yellow cross-hatched areas where the quest objectives are. I myself was pretty disappointed when I realized how dumbed down the exploration in AoC was going to be. But there's a long way between that and no map at all. For example, the treasure maps in Sid Meier's Pirates, (not the big map, the little scraps you could buy off the guys in the tavern) -- if all the maps were like that and had to be bought, and didn't track you like a TomTom, that would seem pretty hardcore to me. Apparently not hardcore enough.
So I guess they understand their fanbase a lot better than I do. To come back to the real point of this thread, maybe they also know they have a core playerbase of masochists so brutal that they'll pay to play this thing after a only couple more days worth of "polishing". Who knows? I guess I don't.
Weird. I mean, I can see how people could dislike maps like the ones in Age of Conan, that show your position, facing, and big yellow cross-hatched areas where the quest objectives are. I myself was pretty disappointed when I realized how dumbed down the exploration in AoC was going to be. But there's a long way between that and no map at all. For example, the treasure maps in Sid Meier's Pirates, (not the big map, the little scraps you could buy off the guys in the tavern) -- if all the maps were like that and had to be bought, and didn't track you like a TomTom, that would seem pretty hardcore to me. Apparently not hardcore enough. So I guess they understand their fanbase a lot better than I do. To come back to the real point of this thread, maybe they also know they have a core playerbase of masochists so brutal that they'll pay to play this thing after a only couple more days worth of "polishing". Who knows? I guess I don't.
They are going for a more "realistic approach" to the game. Realism in this case apparently means that even though your character has grown up in this village and is now 30 years old, he has no idea where anything is in town.. or nearby and must "explore" to find everything. There is also no compass in game and no navigatable points like a NorthStar to get your bearings.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Even though I think on launch day, the main title movie intro should in fact be the full 5 min intro squence of the Muppet Show, with commetary introduction and help guide done by the 2 old geezers in the theatre box, Waldorf and the other one (lol).
I bought the game this morning, looking foreward to seeing how this all rolls out post launch.
MEH its like an hours wage, and I think the entertainment I will get, will far out strip that.
On a serious note I do want to see first hand where this is going to go, made that mistake with Vanguard and when I finaly stopped listening to the forums and tried it, I actually found for me a brillant game, you just needed a good rig, tech knowledge, favourable wind, a priest and a rabbits foot to run it well in its infancy, which reminds me alot of MO.
Its incomplete alot, its way way to niched for its own good and is being run by people with next to no experience, MAN this is going to be a blast, I found the OB to be very entertaining in the same way that I have a collection of 1950,s B movies, oh and every low budget zombie movie ever made.
Entertainment is such a personnel thing, some people even like having nails hammered through their testicles, so with that in mind MO has a chance.
(DISCLAIMER NO REAL TESTICLES WHERE HURT IN THE MAKING OF THIS POST)
Weird. I mean, I can see how people could dislike maps like the ones in Age of Conan, that show your position, facing, and big yellow cross-hatched areas where the quest objectives are. I myself was pretty disappointed when I realized how dumbed down the exploration in AoC was going to be. But there's a long way between that and no map at all. For example, the treasure maps in Sid Meier's Pirates, (not the big map, the little scraps you could buy off the guys in the tavern) -- if all the maps were like that and had to be bought, and didn't track you like a TomTom, that would seem pretty hardcore to me. Apparently not hardcore enough. So I guess they understand their fanbase a lot better than I do. To come back to the real point of this thread, maybe they also know they have a core playerbase of masochists so brutal that they'll pay to play this thing after a only couple more days worth of "polishing". Who knows? I guess I don't.
They are going for a more "realistic approach" to the game. Realism in this case apparently means that even though your character has grown up in this village and is now 30 years old, he has no idea where anything is in town.. or nearby and must "explore" to find everything. There is also no compass in game and no navigatable points like a NorthStar to get your bearings.
There are points in the game that you can use for navigation. There's no doubt that it's easy to get turned around out there when you travel away from towns but that's part of the fun. I'm not going to lie. There have been times when I've been running/riding from one place to another and wished for a map but I definitely get a nice feeling when I finally find the place I was looking for. I feel like I actually accomplished something. I haven't had that feeling in a while.
i am enjoying a lot Closed and Open beta in MO, as kruler said entretainment is very subective, personally i liked the way the game is done, no global chat, no wishper, no map (landmarks ftw), no lvls at all, no instatravel, localbank, realistic lore and graphics (metalurgy is reallity based), minimum info so u have to figure and test the rest.
I mean who wants another mmorpg cliche?, u have plenty and many still to come, this does not need to be the way u want to so it can succed , there is more ppl; and some of them have learned to dont give a fuk what a bunch of 18 yold "reviewers" have to say; mostly when most of these ppl gived up after less than 10 hours of gameplay (ask comunity for help , .,but work for that too, show u took time to figure urself like all ,. no ones likes spoonfeed noobs), personally im happy that wont have to meet them ingame.
Other hand, i have readed some foundated criticism, wich we most agree, tech problems that i can not understand such as design problems and engine issues, and i can positively say some bugs are really anoying same as lag and desync, and launching so early may hurt this game badly. But, SV seems to be working hard on the game, way more than any other Beta i have been involved in, fortunatelly they listen to the base (wich is also worried about this early launch ofc) and i hope they keep the good work as untill now; what is sure is that they are forced to release otherwise the game should stay in beta another month at least.
I hope too they dont come read forums like this very often as they will get sick of all the trash and lies ppl like to spread.
Weird. I mean, I can see how people could dislike maps like the ones in Age of Conan, that show your position, facing, and big yellow cross-hatched areas where the quest objectives are. I myself was pretty disappointed when I realized how dumbed down the exploration in AoC was going to be. But there's a long way between that and no map at all. For example, the treasure maps in Sid Meier's Pirates, (not the big map, the little scraps you could buy off the guys in the tavern) -- if all the maps were like that and had to be bought, and didn't track you like a TomTom, that would seem pretty hardcore to me. Apparently not hardcore enough. So I guess they understand their fanbase a lot better than I do. To come back to the real point of this thread, maybe they also know they have a core playerbase of masochists so brutal that they'll pay to play this thing after a only couple more days worth of "polishing". Who knows? I guess I don't.
In point of fact the plan is something very similar to what you describe for Pirates, although I don't know the current status of that.
Mats Perrson: There are maps you can buy (or craft/find), essentially pieces of parchment/papers with ink on them. These parchments will not show you your (or other players) position. And most of them probably won't be entirely accurate or up-to-date.
Quote:
- do the player see a ingame compass in the HUD?
No, not unless you have a very good inherited sense of direction, or train your spelunking/orientation skills, or enhance your senses magically. Otherwise you'll have to buy/craft a compass, and that will probably be a real item, not a virtual HUD-thing.
I played the game for some months, and at its current state i find it completely enjoyable, at least in the crafting business.
I think it got to a point where paying for it is ACCEPTABLE.
My only biff is it tries too hard to look pompously realistic and epic. It should try less realism and more style.
Infact, i don't think peopel even CARE about the gameplay when the game launches, first of all they play something they like for its visuals. IF the game looks good and FEELS good while you play, you WILL buy it even tho it has no features.
IF MO fails, it's just because it looks A BIT awkward, not because it doesn't have all professions. So Starvault should use their remaining money to hire an artist.
I played the game for some months, and at its current state i find it completely enjoyable, at least in the crafting business. I think it got to a point where paying for it is ACCEPTABLE. My only biff is it tries too hard to look pompously realistic and epic. It should try less realism and more style. Infact, i don't think peopel even CARE about the gameplay when the game launches, first of all they play something they like for its visuals. IF the game looks good and FEELS good while you play, you WILL buy it even tho it has no features. IF MO fails, it's just because it looks A BIT awkward, not because it doesn't have all professions. So Starvault should use their remaining money to hire an artist.
I agree. The art isn't that bad but its semi bland. I think there is a lot of people who find the game enjoyable including the 30+ that play everyday in my guild. The cities are never empty so I am only assuming others enjoy the game as well. Everyone here hatin on this game is either a DFO player or just don't have anything else important to do in life.
Originally posted by rlmccoy1987 Originally posted by Slapshot1188 You know what's great... on the official forums today someone asked when the game was going to release. Some people said it was listed as Q1 which meant the next 2 weeks or so. A Mod locked the thread and wrote a snarky comment about how those people were trolls and were trying to mislead new players.
ROFL
Well.. lets see if the same people, who said there was no way that MO would release in Q1 because SV was going to fix everything, come back and admit their mistakes and maybe now give a realistic assessment of the fate of the game.
I saw a post on the MO forums where the fan was saying "I garuntee it will not release this brokne" (he spelled that bad :P ) Help me find it.
Maybe the poster was being sarcastic, I'm betting that's it.
Originally posted by Loke666 Hmm, why am I getting a Deja vú feeling? Vanguard all over again. SV, please don't release the game until it is ready, you will loose a lot of players otherwise. WAR, AoC, DFO and many others did that mistake, you should have realized by now that releasing a game too early will only cost more money than fixing it up and release it when it is ready.
Hmm, why am I getting a Deja vú feeling? Vanguard all over again.
SV, please don't release the game until it is ready, you will loose a lot of players otherwise. WAR, AoC, DFO and many others did that mistake, you should have realized by now that releasing a game too early will only cost more money than fixing it up and release it when it is ready.
You ALL realize that due to their size as a company they could not get as large of a development fund as they initially wanted? They, quite simply, are OUT OF MONEY to develope the game any further.
They MUST launch or they WILL die. I'd prefer them to launch and linger on improving the game to a prestine gem than have this game fall to death and doom.
-Faded
The Theory of Conservative Conservation of Ignorant Stupidity: Having a different opinion must mean you're a troll.
Originally posted by Fadedbomb You ALL realize that due to their size as a company they could not get as large of a development fund as they initially wanted? They, quite simply, are OUT OF MONEY to develope the game any further. They MUST launch or they WILL die. I'd prefer them to launch and linger on improving the game to a prestine gem than have this game fall to death and doom.-Faded
You're forgetting the fact that if they don't meet a certain number of subs to keep the game a float, the game will "fall to death and doom" anyhow. Launching isn't a -MUST-, it's their last resort from what it looks like - which isn't a good thing.
I highly doubt (speculation from what has been seen) they will have enough "niche" players to keep this game up unless they get extra funding from somewhere.
You're forgetting the fact that if they don't meet a certain number of subs to keep the game a float, the game will "fall to death and doom" anyhow. Launching isn't a -MUST-, it's their last resort from what it looks like - which isn't a good thing. I highly doubt (speculation from what has been seen) they will have enough "niche" players to keep this game up unless they get extra funding from somewhere.
The breakeven number we were told was 13,000 subs.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
You're forgetting the fact that if they don't meet a certain number of subs to keep the game a float, the game will "fall to death and doom" anyhow. Launching isn't a -MUST-, it's their last resort from what it looks like - which isn't a good thing. I highly doubt (speculation from what has been seen) they will have enough "niche" players to keep this game up unless they get extra funding from somewhere.
The breakeven number we were told was 13,000 subs.
They've only sold 11000 pre-orders and how many of those do you think will subscribe come April? I don't see a rush for copies come launch.
Comments
"Hope" and "potential" are what the fans used, now Starvault is actually saying it now. That is sad...
The fans want the game really hardcore that's why there is no global chat or any maps in the game.
Weird. I mean, I can see how people could dislike maps like the ones in Age of Conan, that show your position, facing, and big yellow cross-hatched areas where the quest objectives are. I myself was pretty disappointed when I realized how dumbed down the exploration in AoC was going to be. But there's a long way between that and no map at all. For example, the treasure maps in Sid Meier's Pirates, (not the big map, the little scraps you could buy off the guys in the tavern) -- if all the maps were like that and had to be bought, and didn't track you like a TomTom, that would seem pretty hardcore to me. Apparently not hardcore enough.
So I guess they understand their fanbase a lot better than I do. To come back to the real point of this thread, maybe they also know they have a core playerbase of masochists so brutal that they'll pay to play this thing after a only couple more days worth of "polishing". Who knows? I guess I don't.
They are going for a more "realistic approach" to the game. Realism in this case apparently means that even though your character has grown up in this village and is now 30 years old, he has no idea where anything is in town.. or nearby and must "explore" to find everything. There is also no compass in game and no navigatable points like a NorthStar to get your bearings.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
just get the lagg fixed and i like it!
Even though I think on launch day, the main title movie intro should in fact be the full 5 min intro squence of the Muppet Show, with commetary introduction and help guide done by the 2 old geezers in the theatre box, Waldorf and the other one (lol).
I bought the game this morning, looking foreward to seeing how this all rolls out post launch.
MEH its like an hours wage, and I think the entertainment I will get, will far out strip that.
On a serious note I do want to see first hand where this is going to go, made that mistake with Vanguard and when I finaly stopped listening to the forums and tried it, I actually found for me a brillant game, you just needed a good rig, tech knowledge, favourable wind, a priest and a rabbits foot to run it well in its infancy, which reminds me alot of MO.
Its incomplete alot, its way way to niched for its own good and is being run by people with next to no experience, MAN this is going to be a blast, I found the OB to be very entertaining in the same way that I have a collection of 1950,s B movies, oh and every low budget zombie movie ever made.
Entertainment is such a personnel thing, some people even like having nails hammered through their testicles, so with that in mind MO has a chance.
(DISCLAIMER NO REAL TESTICLES WHERE HURT IN THE MAKING OF THIS POST)
They are going for a more "realistic approach" to the game. Realism in this case apparently means that even though your character has grown up in this village and is now 30 years old, he has no idea where anything is in town.. or nearby and must "explore" to find everything. There is also no compass in game and no navigatable points like a NorthStar to get your bearings.
There are points in the game that you can use for navigation. There's no doubt that it's easy to get turned around out there when you travel away from towns but that's part of the fun. I'm not going to lie. There have been times when I've been running/riding from one place to another and wished for a map but I definitely get a nice feeling when I finally find the place I was looking for. I feel like I actually accomplished something. I haven't had that feeling in a while.
http://www.twitch.tv/got_game_tv/ (livestream)
The War Z Shenanigans(youtube)
DayZ FUNTIME!
Mortal Online Vids
l-li there
Nice post Kruler,
i am enjoying a lot Closed and Open beta in MO, as kruler said entretainment is very subective, personally i liked the way the game is done, no global chat, no wishper, no map (landmarks ftw), no lvls at all, no instatravel, localbank, realistic lore and graphics (metalurgy is reallity based), minimum info so u have to figure and test the rest.
I mean who wants another mmorpg cliche?, u have plenty and many still to come, this does not need to be the way u want to so it can succed , there is more ppl; and some of them have learned to dont give a fuk what a bunch of 18 yold "reviewers" have to say; mostly when most of these ppl gived up after less than 10 hours of gameplay (ask comunity for help , .,but work for that too, show u took time to figure urself like all ,. no ones likes spoonfeed noobs), personally im happy that wont have to meet them ingame.
Other hand, i have readed some foundated criticism, wich we most agree, tech problems that i can not understand such as design problems and engine issues, and i can positively say some bugs are really anoying same as lag and desync, and launching so early may hurt this game badly. But, SV seems to be working hard on the game, way more than any other Beta i have been involved in, fortunatelly they listen to the base (wich is also worried about this early launch ofc) and i hope they keep the good work as untill now; what is sure is that they are forced to release otherwise the game should stay in beta another month at least.
I hope too they dont come read forums like this very often as they will get sick of all the trash and lies ppl like to spread.
In point of fact the plan is something very similar to what you describe for Pirates, although I don't know the current status of that.
Mats Perrson: There are maps you can buy (or craft/find), essentially pieces of parchment/papers with ink on them. These parchments will not show you your (or other players) position. And most of them probably won't be entirely accurate or up-to-date.
Quote:
- do the player see a ingame compass in the HUD?
No, not unless you have a very good inherited sense of direction, or train your spelunking/orientation skills, or enhance your senses magically. Otherwise you'll have to buy/craft a compass, and that will probably be a real item, not a virtual HUD-thing.
http://www.mortalonline.com/forums/6222-navigating-mortal-online.html
I played the game for some months, and at its current state i find it completely enjoyable, at least in the crafting business.
I think it got to a point where paying for it is ACCEPTABLE.
My only biff is it tries too hard to look pompously realistic and epic. It should try less realism and more style.
Infact, i don't think peopel even CARE about the gameplay when the game launches, first of all they play something they like for its visuals. IF the game looks good and FEELS good while you play, you WILL buy it even tho it has no features.
IF MO fails, it's just because it looks A BIT awkward, not because it doesn't have all professions. So Starvault should use their remaining money to hire an artist.
the best blog of the net
Its not like SV has anything to lose, they had already lost all but the fanbotz.
THIS IS GOING TO BE FUN!!!
Can't wait for the REAL reviews!!!
I win!!! LOL@U
Eurogamer will give the game a 1/10 or less...
lol, so you need to type in text commands to use skills O_o?
Yup, same for commanding your pet.
lol, do they at least have a spell check?
March on! - Lets Invade Pekopon
I agree. The art isn't that bad but its semi bland. I think there is a lot of people who find the game enjoyable including the 30+ that play everyday in my guild. The cities are never empty so I am only assuming others enjoy the game as well. Everyone here hatin on this game is either a DFO player or just don't have anything else important to do in life.
[ Mod Edit ]
I saw a post on the MO forums where the fan was saying "I garuntee it will not release this brokne" (he spelled that bad :P ) Help me find it.
Maybe the poster was being sarcastic, I'm betting that's it.
LOL I dont think its a good idea to release a game that is not even 70 % finished. It will lose alot of subs.
Believe in Starvault! This will be the best game ever made!
I can't tell if you're being sarcastic, or you really mean it...
LOL I dont think its a good idea to release a game that is not even 70 % finished. It will lose alot of subs.
Believe in Starvault! This will be the best game ever made!
I can't tell if you're being sarcastic, or you really mean it...
You will never know
There is a lot of quality non trolling posts on the past few pages.....
Truth has been spoken.
Truth has been spoken.
/agree
You almost got me...
I win!!! LOL@U
Bad move. Darkfall released way too early and are struggling to keep afloat with around 20k subs. Seems like Mortal Online is headed the same way.
You ALL realize that due to their size as a company they could not get as large of a development fund as they initially wanted? They, quite simply, are OUT OF MONEY to develope the game any further.
They MUST launch or they WILL die. I'd prefer them to launch and linger on improving the game to a prestine gem than have this game fall to death and doom.
-Faded
The Theory of Conservative Conservation of Ignorant Stupidity:
Having a different opinion must mean you're a troll.
You're forgetting the fact that if they don't meet a certain number of subs to keep the game a float, the game will "fall to death and doom" anyhow. Launching isn't a -MUST-, it's their last resort from what it looks like - which isn't a good thing.
I highly doubt (speculation from what has been seen) they will have enough "niche" players to keep this game up unless they get extra funding from somewhere.
The breakeven number we were told was 13,000 subs.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
The breakeven number we were told was 13,000 subs.
They've only sold 11000 pre-orders and how many of those do you think will subscribe come April? I don't see a rush for copies come launch.
This poll shows 60% of the people voting wont buy/subscibe to MO in its current state. www.mortalonline.com/forums/36938-poll-will-you-buy-subscribe-mo-its-current-state.html
So we're down to 4400... This isn't counting those preorders that have walked away entirely or received refunds.
Seems SV is at least 10000 players short.
I win!!! LOL@U