Why do I get the feeling he's deliberately baiting the community just to see posts like this appear on MMORPG.com?
~Miles "Tails" Prower out! Catch me if you can!
Hope not, that would not be professional...
Any publicity is good pubilicity no?
Anyhew my thoughts are
1) Good on you(CEO) for talking frankly, i guess a lot of game producers would love to say what he is saying but cannot due to their company polices.
2) No one take the trolls seriously and half of the trolls will play the game anyway.
3) There is no point taking issue with posters on an Internet forum, a lot of us spout alot of uniformed nonsense anyway.
4) Half of the people here that continously slate games, more so games that are coming from a small company like Star Vault should not really be members of MMORPG.com imho, they do not really have the best interest of the future of MMOs at heart.
5) Sandbox games are the ones that we like to see more of, there are enough themepark games out there, so continous trolling of games/producers that are making a serious effort to get such games to market should be applauded not trolled and actually MMORPG.com should do more to help these companies and deal a bit more harshly with trolls as they promised in the their increased moderation posts.
I gave the text that matters a bold tag. I find your fourth point to have been founded without reason. If anything, people who are willing to come to message boards and spend time stating the reasons they dislike something, or the specific reasons regarding why they find a product agreeable, have the interest of the MMO industry's future closest at heart. It's the users who consistently find every MMO they're currently playing "amazing" that are causing the genre harm. We need more people to evaluate the reasons they like something, or dislike something, and this information needs to be shared publicly, much like this forum already permits. After all, these developers don't learn anything from, "Hey, your game is great!" They learn from users pointing out their mistakes, because if we aren't happy, they aren't happy, and without us, they don't have a job (or maybe they do, they just won't make very much doing it).
"This is life! We suffer and slave and expire. That's it!" -Bernard Black (Dylan Moran)
actually i don't mind what he is saying. I would rather have a developer stick to their guns and say what they think instead of feeding us PR nonsense because someone may have his feelings hurt and make dozens of post on MMORPG.com claiming they are "unprofessional".
[Mod Edit]
the Evil Raider that outgears you and makes you cry for welfare epics on the forums.
Originally posted by hidden1 Numbers can be fudged, played with, and downright faked. In the end, when getting seedmoney from investors it comes down to showcasing your product (at that stage it should be at least a playable alpha, and it should be at a point where it's impressive looking).
You build your business plan before you actualy have a product, that is why it is caled a plan...
You are in full control of numbers you work with and your comment makes only little sense. As a developer, there is no reason to fake any data that only I will use and as an investor, I have wide variety of tools to verify them.
Clearly, not only does SV have no idea what is going on in the gaming industry, their ability to conduct either their business or game production in a professional way is clear to me. They seem to live in a delusional world of self-adoration.
I gave the text that matters a bold tag. I find your fourth point to have been founded without reason. If anything, people who are willing to come to message boards and spend time stating the reasons they dislike something, or the specific reasons regarding why they find a product agreeable, have the interest of the MMO industry's future closest at heart. It's the users who consistently find every MMO they're currently playing "amazing" that are causing the genre harm. We need more people to evaluate the reasons they like something, or dislike something, and this information needs to be shared publicly, much like this forum already permits. After all, these developers don't learn anything from, "Hey, your game is great!" They learn from users pointing out their mistakes, because if we aren't happy, they aren't happy, and without us, they don't have a job (or maybe they do, they just won't make very much doing it).
Numbers can be fudged, played with, and downright faked. In the end, when getting seedmoney from investors it comes down to showcasing your product (at that stage it should be at least a playable alpha, and it should be at a point where it's impressive looking).
You build your business plan before you actualy have a product, that is why it is caled a plan...
You are in full control of numbers you work with and your comment makes only little sense. As a developer, there is no reason to fake any data that only I will use and as an investor, I have wide variety of tools to verify them.
Believe it or not I helped pitch my friend's company's game concept to a few investment bankers, and 3 different corporations and he managed to get 500K off of the first meeting. We didn't need numbers, only needed a playable product that seemed to impress them. In the end it comes down to the showcasing of the product. He didn't need numbers to get the seedmoney in the end.
Believe it or not I helped pitch my friend's company's game concept to a few investment bankers, and 3 different corporations and he managed to get 500K off of the first meeting. We didn't need numbers, only needed a playable product that seemed to impress them. In the end it comes down to the showcasing of the product. He didn't need numbers to get the seedmoney in the end.
EDIT
Of course I do not believe you that someone just pulls off 500k without any word how and how his money will be spent and what the expected revenues and costs are.
Believe it or not I helped pitch my friend's company's game concept to a few investment bankers, and 3 different corporations and he managed to get 500K off of the first meeting. We didn't need numbers, only needed a playable product that seemed to impress them. In the end it comes down to the showcasing of the product. He didn't need numbers to get the seedmoney in the end.
No, of course I do not believe you that someone just pulls off 500k without any word how his money will be spent and deciding only on how the product looks like.
Okay fine, you don't believe me... but it happened. Maybe this is a rare case for all I know. Meh whatever, believe what you like.
Numbers can be fudged, played with, and downright faked. In the end, when getting seedmoney from investors it comes down to showcasing your product (at that stage it should be at least a playable alpha, and it should be at a point where it's impressive looking).
You build your business plan before you actualy have a product, that is why it is caled a plan...
You are in full control of numbers you work with and your comment makes only little sense. As a developer, there is no reason to fake any data that only I will use and as an investor, I have wide variety of tools to verify them.
Believe it or not I helped pitch my friend's company's game concept to a few investment bankers, and 3 different corporations and he managed to get 500K off of the first meeting. We didn't need numbers, only needed a playable product that seemed to impress them. In the end it comes down to the showcasing of the product. He didn't need numbers to get the seedmoney in the end.
You can con 'angel' investors or investment bankers to buy into a technology demo.
Try presenting that to a game publishing studio, who actually knows the ins and outs of the business. You'll be thrown out if you don't have a solid business plan. That is true for almost ANY software that requires financial backing.
Originally posted by hidden1 Okay fine, you don't believe me... but it happened. Maybe this is a rare case for all I know. Meh whatever, believe what you like.
No one believe this because it does not really happen.
The first question the potentional investor will have is: What do you need the money for?
Numbers can be fudged, played with, and downright faked. In the end, when getting seedmoney from investors it comes down to showcasing your product (at that stage it should be at least a playable alpha, and it should be at a point where it's impressive looking).
You build your business plan before you actualy have a product, that is why it is caled a plan...
You are in full control of numbers you work with and your comment makes only little sense. As a developer, there is no reason to fake any data that only I will use and as an investor, I have wide variety of tools to verify them.
Believe it or not I helped pitch my friend's company's game concept to a few investment bankers, and 3 different corporations and he managed to get 500K off of the first meeting. We didn't need numbers, only needed a playable product that seemed to impress them. In the end it comes down to the showcasing of the product. He didn't need numbers to get the seedmoney in the end.
You can con 'angel' investors or investment bankers to buy into a technology demo.
Try presenting that to a game publishing studio, who actually knows the ins and outs of the business. You'll be thrown out if you don't have a solid business plan. That is true for almost ANY software that requires financial backing.
My friend didn't con anyone. But I hear you, yeah a publishing studio is gonna be tougher to pitch, it's why he went for the investment bankers. But his other thought on that was that he wanted annonimity and more power over his seedmoney, and didn't like the idea of a "big brother" publisher looking/breathing over his companies shoulder, and didn't want to worry about sacrificing certain game mechanics due to some "marketting" deadlines that a puplishing studio might have in place... meh if he fails he fails, if he succeeds he succeeds, all I know is that he didn't con anyone as he was sincere about his game...
Anywho these post have derailed the OP a bit so I suppose we should all just stop while we're ahead.
Games should crash or burn based on their own merits. If the game is released in shoddy half-baked shaped don't expect people to support it. Sorry, but it is not the consumer that is repsonsible for the condition of your product at launch. If you need further funds to make the game more playable and presentable - go get funding!
What will be the "end of sandbox MMO's" will be companies who keep releasing unfinished products. They want players to wait six or seven years for all of their promised features to be available? That's like waiting for classic WoW to just be releasing KT40 now!
And MMO's, especially sandboxes, don't hinge on the success of this poorly release game. Fallen Earth is doing quite well, EVE is still picking up players and Ryzom has been resurrected, not to mention all of the other sandboxes that are in various stages of development. This guy's an ass. I will never buy a Star Vault product.
I think this gentleman has to get his act together.
It's like the second post I'm reading where they refer to the MMORPG.com website. And they don't make it very clear.
I mean, one thing is the users on this website and another thing is the staff, therefore he should be more careful with his statements.
MO might be a special project that needs help from the players, but they cannot bash the rest of players that don't/can't support them. If they choose to be the underdogs, they just be ready to take the heat.
Whew! After reading this, I don't agree with the CEO saying if you don't support his game, its the end of Sandbox games. And Starvault admits they are 6-7 years away from the game being completed.
That is what bothers me, he actually says its going to take 6 - 7 years to get all the complete features....
Just updated the OP to point that out.
if you read it again, his saying they WONT use that many years on it.
Whew! After reading this, I don't agree with the CEO saying if you don't support his game, its the end of Sandbox games. And Starvault admits they are 6-7 years away from the game being completed.
That is what bothers me, he actually says its going to take 6 - 7 years to get all the complete features....
Just updated the OP to point that out.
if you read it again, his saying they WONT use that many years on it.
Some Publishers want em to do just that
They want to make the game FASTER than 6-7 years!
He says they will not spend 6 - 7 years in develop to get full content.
Why do I get the feeling he's deliberately baiting the community just to see posts like this appear on MMORPG.com?
~Miles "Tails" Prower out! Catch me if you can!
Hope not, that would not be professional...
Any publicity is good pubilicity no?
Anyhew my thoughts are
1) Good on you(CEO) for talking frankly, i guess a lot of game producers would love to say what he is saying but cannot due to their company polices.
2) No one take the trolls seriously and half of the trolls will play the game anyway.
3) There is no point taking issue with posters on an Internet forum, a lot of us spout alot of uniformed nonsense anyway.
4) Half of the people here that continously slate games, more so games that are coming from a small company like Star Vault should not really be members of MMORPG.com imho, they do not really have the best interest of the future of MMOs at heart.
5) Sandbox games are the ones that we like to see more of, there are enough themepark games out there, so continous trolling of games/producers that are making a serious effort to get such games to market should be applauded not trolled and actually MMORPG.com should do more to help these companies and deal a bit more harshly with trolls as they promised in the their increased moderation posts.
I gave the text that matters a bold tag. I find your fourth point to have been founded without reason. If anything, people who are willing to come to message boards and spend time stating the reasons they dislike something, or the specific reasons regarding why they find a product agreeable, have the interest of the MMO industry's future closest at heart. It's the users who consistently find every MMO they're currently playing "amazing" that are causing the genre harm. We need more people to evaluate the reasons they like something, or dislike something, and this information needs to be shared publicly, much like this forum already permits. After all, these developers don't learn anything from, "Hey, your game is great!" They learn from users pointing out their mistakes, because if we aren't happy, they aren't happy, and without us, they don't have a job (or maybe they do, they just won't make very much doing it).
Want to know the only real problem with Mortal? The desync issue. They fix that , the game is fine.
Thats the one real problem with the game , the rest is just superficial.
And this, ladies and gentlemen, is why MMO developers / staff will continually avoid talking directly to players or going onto IRC to chat with the community. I'm sure he didn't suspect that a traitor would grab things he says and make him feel like he was "on the record" at all times.
Disclaimer: This is not a troll post and is not here to promote any negative energy. Although this may be a criticism, it is not meant to offend anyone. If a moderator feels the post is inappropriate, please remove it immediately before it is subject to consideration for a warning. Thank you.
Why do I get the feeling he's deliberately baiting the community just to see posts like this appear on MMORPG.com?
~Miles "Tails" Prower out! Catch me if you can!
Hope not, that would not be professional...
Any publicity is good pubilicity no?
Anyhew my thoughts are
1) Good on you(CEO) for talking frankly, i guess a lot of game producers would love to say what he is saying but cannot due to their company polices.
2) No one take the trolls seriously and half of the trolls will play the game anyway.
3) There is no point taking issue with posters on an Internet forum, a lot of us spout alot of uniformed nonsense anyway.
4) Half of the people here that continously slate games, more so games that are coming from a small company like Star Vault should not really be members of MMORPG.com imho, they do not really have the best interest of the future of MMOs at heart.
5) Sandbox games are the ones that we like to see more of, there are enough themepark games out there, so continous trolling of games/producers that are making a serious effort to get such games to market should be applauded not trolled and actually MMORPG.com should do more to help these companies and deal a bit more harshly with trolls as they promised in the their increased moderation posts.
I gave the text that matters a bold tag. I find your fourth point to have been founded without reason. If anything, people who are willing to come to message boards and spend time stating the reasons they dislike something, or the specific reasons regarding why they find a product agreeable, have the interest of the MMO industry's future closest at heart. It's the users who consistently find every MMO they're currently playing "amazing" that are causing the genre harm. We need more people to evaluate the reasons they like something, or dislike something, and this information needs to be shared publicly, much like this forum already permits. After all, these developers don't learn anything from, "Hey, your game is great!" They learn from users pointing out their mistakes, because if we aren't happy, they aren't happy, and without us, they don't have a job (or maybe they do, they just won't make very much doing it).
Want to know the only real problem with Mortal? The desync issue. They fix that , the game is fine.
Thats the one real problem with the game , the rest is just superficial.
After reading through this thread i remember why i stopped clicking mmorpg forum links. Nothing but trolls who have a) not played the game they are slagging off or b) hate it simply because its not WoW and does not pat them on the back for failing.
wow did you really troll WoW calling other people trolls?
funny you just used mmorpg to do what you put mmorpg down for go figure
I'd like to thank MikeB and the rest of the staff at MMORPG.COM for allowing this thread to remain open. The subject is very relevant to anyone considering Mortal Online and MMOs as a whole.
First: very poor quality video.... Second: you run at an aggressive mob with low HP , so ofcourse it instantly kills you.... Three: Rag Doll phsyics , so ofcourse the corpse is going to move when you nudge it. Four : Super Pig - Thats a Lag/Desync issue. Five: As i got bored of seeing the same problem and nothing new that your alluding to , it is ALL to do with desyc.
Animals skipping around is NOT desync, that problem was happening when they were saying they would fix the AI pathing.
I'd like to thank MikeB and the rest of the staff at MMORPG.COM for allowing this thread to remain open. The subject is very relevant to anyone considering Mortal Online and MMOs as a whole.
Yep, I want to thank MikeB also, this is probably the most interesting thread conversation so far.
First: very poor quality video.... Second: you run at an aggressive mob with low HP , so ofcourse it instantly kills you.... Three: Rag Doll phsyics , so ofcourse the corpse is going to move when you nudge it. Four : Super Pig - Thats a Lag/Desync issue. Five: As i got bored of seeing the same problem and nothing new that your alluding to , it is ALL to do with desyc.
Animals skipping around is NOT desync, that problem was happening when they were saying they would fix the AI pathing.
Comments
I gave the text that matters a bold tag. I find your fourth point to have been founded without reason. If anything, people who are willing to come to message boards and spend time stating the reasons they dislike something, or the specific reasons regarding why they find a product agreeable, have the interest of the MMO industry's future closest at heart. It's the users who consistently find every MMO they're currently playing "amazing" that are causing the genre harm. We need more people to evaluate the reasons they like something, or dislike something, and this information needs to be shared publicly, much like this forum already permits. After all, these developers don't learn anything from, "Hey, your game is great!" They learn from users pointing out their mistakes, because if we aren't happy, they aren't happy, and without us, they don't have a job (or maybe they do, they just won't make very much doing it).
"This is life! We suffer and slave and expire. That's it!" -Bernard Black (Dylan Moran)
actually i don't mind what he is saying. I would rather have a developer stick to their guns and say what they think instead of feeding us PR nonsense because someone may have his feelings hurt and make dozens of post on MMORPG.com claiming they are "unprofessional".
[Mod Edit]
the Evil Raider that outgears you and makes you cry for welfare epics on the forums.
You build your business plan before you actualy have a product, that is why it is caled a plan...
You are in full control of numbers you work with and your comment makes only little sense. As a developer, there is no reason to fake any data that only I will use and as an investor, I have wide variety of tools to verify them.
Clearly, not only does SV have no idea what is going on in the gaming industry, their ability to conduct either their business or game production in a professional way is clear to me. They seem to live in a delusional world of self-adoration.
This is purely my personal opinion.
I gave the text that matters a bold tag. I find your fourth point to have been founded without reason. If anything, people who are willing to come to message boards and spend time stating the reasons they dislike something, or the specific reasons regarding why they find a product agreeable, have the interest of the MMO industry's future closest at heart. It's the users who consistently find every MMO they're currently playing "amazing" that are causing the genre harm. We need more people to evaluate the reasons they like something, or dislike something, and this information needs to be shared publicly, much like this forum already permits. After all, these developers don't learn anything from, "Hey, your game is great!" They learn from users pointing out their mistakes, because if we aren't happy, they aren't happy, and without us, they don't have a job (or maybe they do, they just won't make very much doing it).
Good point, many people forget this.
You build your business plan before you actualy have a product, that is why it is caled a plan...
You are in full control of numbers you work with and your comment makes only little sense. As a developer, there is no reason to fake any data that only I will use and as an investor, I have wide variety of tools to verify them.
Believe it or not I helped pitch my friend's company's game concept to a few investment bankers, and 3 different corporations and he managed to get 500K off of the first meeting. We didn't need numbers, only needed a playable product that seemed to impress them. In the end it comes down to the showcasing of the product. He didn't need numbers to get the seedmoney in the end.
EDIT
Of course I do not believe you that someone just pulls off 500k without any word how and how his money will be spent and what the expected revenues and costs are.
No, of course I do not believe you that someone just pulls off 500k without any word how his money will be spent and deciding only on how the product looks like.
Okay fine, you don't believe me... but it happened. Maybe this is a rare case for all I know. Meh whatever, believe what you like.
You build your business plan before you actualy have a product, that is why it is caled a plan...
You are in full control of numbers you work with and your comment makes only little sense. As a developer, there is no reason to fake any data that only I will use and as an investor, I have wide variety of tools to verify them.
Believe it or not I helped pitch my friend's company's game concept to a few investment bankers, and 3 different corporations and he managed to get 500K off of the first meeting. We didn't need numbers, only needed a playable product that seemed to impress them. In the end it comes down to the showcasing of the product. He didn't need numbers to get the seedmoney in the end.
You can con 'angel' investors or investment bankers to buy into a technology demo.
Try presenting that to a game publishing studio, who actually knows the ins and outs of the business. You'll be thrown out if you don't have a solid business plan. That is true for almost ANY software that requires financial backing.
No one believe this because it does not really happen.
The first question the potentional investor will have is: What do you need the money for?
And try to answer that without any numbers...
You build your business plan before you actualy have a product, that is why it is caled a plan...
You are in full control of numbers you work with and your comment makes only little sense. As a developer, there is no reason to fake any data that only I will use and as an investor, I have wide variety of tools to verify them.
Believe it or not I helped pitch my friend's company's game concept to a few investment bankers, and 3 different corporations and he managed to get 500K off of the first meeting. We didn't need numbers, only needed a playable product that seemed to impress them. In the end it comes down to the showcasing of the product. He didn't need numbers to get the seedmoney in the end.
You can con 'angel' investors or investment bankers to buy into a technology demo.
Try presenting that to a game publishing studio, who actually knows the ins and outs of the business. You'll be thrown out if you don't have a solid business plan. That is true for almost ANY software that requires financial backing.
My friend didn't con anyone. But I hear you, yeah a publishing studio is gonna be tougher to pitch, it's why he went for the investment bankers. But his other thought on that was that he wanted annonimity and more power over his seedmoney, and didn't like the idea of a "big brother" publisher looking/breathing over his companies shoulder, and didn't want to worry about sacrificing certain game mechanics due to some "marketting" deadlines that a puplishing studio might have in place... meh if he fails he fails, if he succeeds he succeeds, all I know is that he didn't con anyone as he was sincere about his game...
Anywho these post have derailed the OP a bit so I suppose we should all just stop while we're ahead.
ciao for now...
Games should crash or burn based on their own merits. If the game is released in shoddy half-baked shaped don't expect people to support it. Sorry, but it is not the consumer that is repsonsible for the condition of your product at launch. If you need further funds to make the game more playable and presentable - go get funding!
What will be the "end of sandbox MMO's" will be companies who keep releasing unfinished products. They want players to wait six or seven years for all of their promised features to be available? That's like waiting for classic WoW to just be releasing KT40 now!
And MMO's, especially sandboxes, don't hinge on the success of this poorly release game. Fallen Earth is doing quite well, EVE is still picking up players and Ryzom has been resurrected, not to mention all of the other sandboxes that are in various stages of development. This guy's an ass. I will never buy a Star Vault product.
A witty saying proves nothing.
-Voltaire
I think this gentleman has to get his act together.
It's like the second post I'm reading where they refer to the MMORPG.com website. And they don't make it very clear.
I mean, one thing is the users on this website and another thing is the staff, therefore he should be more careful with his statements.
MO might be a special project that needs help from the players, but they cannot bash the rest of players that don't/can't support them. If they choose to be the underdogs, they just be ready to take the heat.
Peace.
That is what bothers me, he actually says its going to take 6 - 7 years to get all the complete features....
Just updated the OP to point that out.
if you read it again, his saying they WONT use that many years on it.
Some Publishers want em to do just that
They want to make the game FASTER than 6-7 years!
That is what bothers me, he actually says its going to take 6 - 7 years to get all the complete features....
Just updated the OP to point that out.
if you read it again, his saying they WONT use that many years on it.
Some Publishers want em to do just that
They want to make the game FASTER than 6-7 years!
He says they will not spend 6 - 7 years in develop to get full content.
Hope not, that would not be professional...
Any publicity is good pubilicity no?
Anyhew my thoughts are
1) Good on you(CEO) for talking frankly, i guess a lot of game producers would love to say what he is saying but cannot due to their company polices.
2) No one take the trolls seriously and half of the trolls will play the game anyway.
3) There is no point taking issue with posters on an Internet forum, a lot of us spout alot of uniformed nonsense anyway.
4) Half of the people here that continously slate games, more so games that are coming from a small company like Star Vault should not really be members of MMORPG.com imho, they do not really have the best interest of the future of MMOs at heart.
5) Sandbox games are the ones that we like to see more of, there are enough themepark games out there, so continous trolling of games/producers that are making a serious effort to get such games to market should be applauded not trolled and actually MMORPG.com should do more to help these companies and deal a bit more harshly with trolls as they promised in the their increased moderation posts.
I gave the text that matters a bold tag. I find your fourth point to have been founded without reason. If anything, people who are willing to come to message boards and spend time stating the reasons they dislike something, or the specific reasons regarding why they find a product agreeable, have the interest of the MMO industry's future closest at heart. It's the users who consistently find every MMO they're currently playing "amazing" that are causing the genre harm. We need more people to evaluate the reasons they like something, or dislike something, and this information needs to be shared publicly, much like this forum already permits. After all, these developers don't learn anything from, "Hey, your game is great!" They learn from users pointing out their mistakes, because if we aren't happy, they aren't happy, and without us, they don't have a job (or maybe they do, they just won't make very much doing it).
Want to know the only real problem with Mortal? The desync issue. They fix that , the game is fine.
Thats the one real problem with the game , the rest is just superficial.
[Mod Edit]
And this, ladies and gentlemen, is why MMO developers / staff will continually avoid talking directly to players or going onto IRC to chat with the community. I'm sure he didn't suspect that a traitor would grab things he says and make him feel like he was "on the record" at all times.
Disclaimer: This is not a troll post and is not here to promote any negative energy. Although this may be a criticism, it is not meant to offend anyone. If a moderator feels the post is inappropriate, please remove it immediately before it is subject to consideration for a warning. Thank you.
Want to know the only real problem with Mortal? The desync issue. They fix that , the game is fine.
Thats the one real problem with the game , the rest is just superficial.
Did you not see the video I posted? They have way more issues than desync/lag...
www.youtube.com/watch
Hope not, that would not be professional...
Any publicity is good pubilicity no?
Anyhew my thoughts are
1) Good on you(CEO) for talking frankly, i guess a lot of game producers would love to say what he is saying but cannot due to their company polices.
2) No one take the trolls seriously and half of the trolls will play the game anyway.
3) There is no point taking issue with posters on an Internet forum, a lot of us spout alot of uniformed nonsense anyway.
4) Half of the people here that continously slate games, more so games that are coming from a small company like Star Vault should not really be members of MMORPG.com imho, they do not really have the best interest of the future of MMOs at heart.
5) Sandbox games are the ones that we like to see more of, there are enough themepark games out there, so continous trolling of games/producers that are making a serious effort to get such games to market should be applauded not trolled and actually MMORPG.com should do more to help these companies and deal a bit more harshly with trolls as they promised in the their increased moderation posts.
I gave the text that matters a bold tag. I find your fourth point to have been founded without reason. If anything, people who are willing to come to message boards and spend time stating the reasons they dislike something, or the specific reasons regarding why they find a product agreeable, have the interest of the MMO industry's future closest at heart. It's the users who consistently find every MMO they're currently playing "amazing" that are causing the genre harm. We need more people to evaluate the reasons they like something, or dislike something, and this information needs to be shared publicly, much like this forum already permits. After all, these developers don't learn anything from, "Hey, your game is great!" They learn from users pointing out their mistakes, because if we aren't happy, they aren't happy, and without us, they don't have a job (or maybe they do, they just won't make very much doing it).
Want to know the only real problem with Mortal? The desync issue. They fix that , the game is fine.
Thats the one real problem with the game , the rest is just superficial.
After reading through this thread i remember why i stopped clicking mmorpg forum links. Nothing but trolls who have a) not played the game they are slagging off or b) hate it simply because its not WoW and does not pat them on the back for failing.
wow did you really troll WoW calling other people trolls?
funny you just used mmorpg to do what you put mmorpg down for go figure
Want to know the only real problem with Mortal? The desync issue. They fix that , the game is fine.
Thats the one real problem with the game , the rest is just superficial.
Did you not see the video I posted? They have way more issues than desync/lag...
www.youtube.com/watch
First: very poor quality video....
Second: you run at an aggressive mob with low HP , so ofcourse it instantly kills you....
Three: Rag Doll phsyics , so ofcourse the corpse is going to move when you nudge it.
Four : Super Pig - Thats a Lag/Desync issue.
Five: As i got bored of seeing the same problem and nothing new that your alluding to , it is ALL to do with desyc.
I'd like to thank MikeB and the rest of the staff at MMORPG.COM for allowing this thread to remain open. The subject is very relevant to anyone considering Mortal Online and MMOs as a whole.
I win!!! LOL@U
Animals skipping around is NOT desync, that problem was happening when they were saying they would fix the AI pathing.
Yep, I want to thank MikeB also, this is probably the most interesting thread conversation so far.
Animals skipping around is NOT desync, that problem was happening when they were saying they would fix the AI pathing.
I saw no skipping.