Thank goodness there are no instances. I gave up on them in that failure, STO. I want a persistent world.
Yea.. cuz creating a game that encompasses an entire galaxy quadrant in a single persistent environment is totally feasible...
Even if it was... don't you think about 90% of players would complain that they have to spend hours of travel time in-game to get from one end of the galaxy to the other?
STO is a rare game in which instancing is actually a necessary evil given the size of the world being played in. AoC or WAR are better games to complain about instancing... I find it totally unnecessary in both games.
Never argue with an idiot. He will drag you down to his level, then beat you with experience.
Thank goodness there are no instances. I gave up on them in that failure, STO. I want a persistent world.
Yea.. cuz creating a game that encompasses an entire galaxy quadrant in a single persistent environment is totally feasible...
Eve.
Even if it was... don't you think about 90% of players would complain that they have to spend hours of travel time in-game to get from one end of the galaxy to the other?
Fast travel, such as teleportation (wormholes for STO?), which is the route Earthrise is taking, can solve that issue.
STO is a rare game in which instancing is actually a necessary evil given the size of the world being played in. AoC or WAR are better games to complain about instancing... I find it totally unnecessary in both games.
Agreed on that. War would have been much better without the battlegrounds and more developed open field RvR.
I'll concede that Eve is doing a good job in its own regard, however the difference between Eve and STO has to do with lore. Eve has the advantage of creating an entirely new world using its own lore, so things in its world can be wherever they want it to be.
In STO, the storyine, and thus the places in the game, must adhere to Star Trek lore. The Romulan empire must be this many light years from the Terran System, the Klingon empire needs to be this big, etc. In between these areas are basically desolate areas of space that have nothing of interest in them, and without instancing it would be alot of empty nothing.
Eve can create a more sandbox feel by keeping things in (relative) close proximity, or by filling up "empty space" with new encounters.
Never argue with an idiot. He will drag you down to his level, then beat you with experience.
When I read the title of this thread I crapped a brick thinking news had come out that the game is instanced. Thankfully that is not the case, but I don't know what to do with the brick now.
Current: None Played: WoW, CoX, SWG, LotRO, EVE, AoC, VG, CO, Ryzom, DF, WAR Tried: Lineage2, Dofus, EQ2, CoS, FE, UO, Wurm, Wakfu Future: The Repopulation, ArcheAge, Black Desert, EQN
Yeah, I too hate games like AoC and STO for their excessive use of instantiation. Great that Earthrise won't feature instances. I can't wait to play it!
But I couldn't figure out whether the game will be instanced and if so, how?..
Crap, bro, you scared me with that title. Insert a "?" since you have a question I came running in here thinking **...nnooooooo.."
Glad nothing has changed. Instances suck, break-up fluid and immersive game-play unnecessarily, and the concept has been grossly over-used and abused from its original intent.
OT sry but Eve was mentioned- Eve is going to have some instancing in the future in Incarna expac: the part you get off your ships and do non combat quests on spacestations
I dont think instancing is bad if done right like say a player is on a different island or continent whats wrong with it? shouldnt be able to communicate at such a long range anyways unless they put some ingame tech similar to balackberies or cell phones =p
If the instanced area is large then I think it's ok. I didn't have much problem with GW or TR, but AoC was so small and had too many "walls". I hope this game have large areas.
o.O It is seamless.... The whole island is one large single instanced area pretty much. The only way to tell you have left a area or a node is by the terrane changes, which will hopefully be subtle and not all sudden go from lots of trees and mountains to desert....
The thing I like about seamless worlds is that you actually feel part of a bigger world and pvp fights can stretch across the entire island without people who want to escape just go to an other instance.
i remember reading on the Earthrise forums that it would take 2 hours to cross the island walking. This is assuming there is nothing in the way as well(ie mobs, mountains, gorges etc).
i remember reading on the Earthrise forums that it would take 2 hours to cross the island walking. This is assuming there is nothing in the way as well(ie mobs, mountains, gorges etc).
Actually, it was 2 hours while constantly sprinting the whole time (which isn't possible).
If the instanced area is large then I think it's ok. I didn't have much problem with GW or TR, but AoC was so small and had too many "walls". I hope this game have large areas.
o.O It is seamless.... The whole island is one large single instanced area pretty much. The only way to tell you have left a area or a node is by the terrane changes, which will hopefully be subtle and not all sudden go from lots of trees and mountains to desert....
The thing I like about seamless worlds is that you actually feel part of a bigger world and pvp fights can stretch across the entire island without people who want to escape just go to an other instance.
Thats great!
I also like when it is seamless in a MMO's. Fallen Earth also have open world, but that game look terrible and the population is so low that it feels like a singel player game.
When I look at this game it have much better looking world, you have deserts, jungle, huge city with modern style and not like Fallen Earth with it's Cowboy style even if the game take place around year 2054 (did the virus turn back time?).
But I couldn't figure out whether the game will be instanced and if so, how?..
Crap, bro, you scared me with that title. Insert a "?" since you have a question I came running in here thinking **...nnooooooo.."
Glad nothing has changed. Instances suck, break-up fluid and immersive game-play unnecessarily, and the concept has been grossly over-used and abused from its original intent.
haha sorry about that m8 .. My bad :b.. But on the other hand, you must feel really good now that you know it isen't instanced
dude seriously, never ever scared me like this again
oh well, know what? if only MHS will implement a player housing that is also "NON Instanced", hell, i will rate this game higher than SW:TOR or even FFXIV
i know i know, these 3 isnt even out or in Beta yet, but seriously, on paper, with all these information, ER is the most MMO im looking foward to beside FFXIV
oh well, know what? if only MHS will implement a player housing that is also "NON Instanced", hell, i will rate this game higher than SW:TOR or even FFXIV
Non-instanced player housing would be awesome and really keep with the seamless world that MHS has been working so hard to accomplish. I am really looking forward to them releasing information about player housing after the initial release of the game.
However I am kinda skeptical about non-instanced housing coming to be in such an island such as Enterra. As territorial is a huge part of the island it would be really hard to separate ownership of territory and the players houses. Without some sort of grieving.
ok, its a non instanced Housing and people are afraid that there will be a lot of grieving
but then it will not be destroyable and you can lock your house, so if enemies from other faction want to break into your house, it requires the scientist's tool or maybe a hacking tool, the higher your hacking skills are, the better, and the owner can also purchase a security system that isn't that easy to break
kinda like Face of Mankind, you can break into the Police Department's safe and stuffs, kinda cool imo
i think it's a interesting idea to implement this into the already seamless world
i know it will be hard on develpment, and realistically, i dont think MHS will implement this, unless in the next expansion if demand are high, well just time will tell
Originally posted by TweFoju yeah i was thinking like ok, its a non instanced Housing and people are afraid that there will be a lot of grieving but then it will not be destroyable and you can lock your house, so if enemies from other faction want to break into your house, it requires the scientist's tool or maybe a hacking tool, the higher your hacking skills are, the better, and the owner can also purchase a security system that isn't that easy to break kinda like Face of Mankind, you can break into the Police Department's safe and stuffs, kinda cool imo i think it's a interesting idea to implement this into the already seamless world i know it will be hard on develpment, and realistically, i dont think MHS will implement this, unless in the next expansion if demand are high, well just time will tell
Housing will not happen in contested areas, that's for sure, as everthing will be destroyable in player-build bases, but the base-building itself.
So if there will be housing sometime in the future, then it'll be in the cities, and instanced appartments, rather then open houses.
ok, its a non instanced Housing and people are afraid that there will be a lot of grieving
but then it will not be destroyable and you can lock your house, so if enemies from other faction want to break into your house, it requires the scientist's tool or maybe a hacking tool, the higher your hacking skills are, the better, and the owner can also purchase a security system that isn't that easy to break
kinda like Face of Mankind, you can break into the Police Department's safe and stuffs, kinda cool imo
i think it's a interesting idea to implement this into the already seamless world
i know it will be hard on develpment, and realistically, i dont think MHS will implement this, unless in the next expansion if demand are high, well just time will tell
Housing will not happen in contested areas, that's for sure, as everthing will be destroyable in player-build bases, but the base-building itself.
So if there will be housing sometime in the future, then it'll be in the cities, and instanced appartments, rather then open houses.
Why not though? Why restrict the sandbox nature of the game? If MHS does not restrict these kind of these people will come. MHS has also stated that they are trying to keep the game instanced free. They should allow open houses and allow people to lock their apartment doors. However I think it would be really cool that people will have to lock it themselves or something. Like if they forget to lock it people can just walk in and steal their crap. Hacking/lock picking would be an other AWESOME addition.
none of this has been talked about by the devs. All we know is that they are not going to put in housing at launch but will add it later on either by expansion or patch. So, lets keep the creative juices flowing here.
ok, its a non instanced Housing and people are afraid that there will be a lot of grieving
but then it will not be destroyable and you can lock your house, so if enemies from other faction want to break into your house, it requires the scientist's tool or maybe a hacking tool, the higher your hacking skills are, the better, and the owner can also purchase a security system that isn't that easy to break
kinda like Face of Mankind, you can break into the Police Department's safe and stuffs, kinda cool imo
i think it's a interesting idea to implement this into the already seamless world
i know it will be hard on develpment, and realistically, i dont think MHS will implement this, unless in the next expansion if demand are high, well just time will tell
Housing will not happen in contested areas, that's for sure, as everthing will be destroyable in player-build bases, but the base-building itself.
So if there will be housing sometime in the future, then it'll be in the cities, and instanced appartments, rather then open houses.
Why not though? Why restrict the sandbox nature of the game? If MHS does not restrict these kind of these people will come. MHS has also stated that they are trying to keep the game instanced free. They should allow open houses and allow people to lock their apartment doors. However I think it would be really cool that people will have to lock it themselves or something. Like if they forget to lock it people can just walk in and steal their crap. Hacking/lock picking would be an other AWESOME addition.
none of this has been talked about by the devs. All we know is that they are not going to put in housing at launch but will add it later on either by expansion or patch. So, lets keep the creative juices flowing here.
Why restrict the sandbox nature? Because a 100% sandbox isn't even a game, go check out Second Life. Completely unrestricted would mean houses could clog up any of the areas where people should be questing, fighitng, etc. Maybe they could be part of a guild's base or something.
But isn't this completely off-topic? Besides, the name of this thread could give the wrong impression.
Comments
No, the game world is seamless, meaning no instances.
No instances, end of story.
Thank goodness there are no instances. I gave up on them in that failure, STO. I want a persistent world.
Yea.. cuz creating a game that encompasses an entire galaxy quadrant in a single persistent environment is totally feasible...
Even if it was... don't you think about 90% of players would complain that they have to spend hours of travel time in-game to get from one end of the galaxy to the other?
STO is a rare game in which instancing is actually a necessary evil given the size of the world being played in. AoC or WAR are better games to complain about instancing... I find it totally unnecessary in both games.
Never argue with an idiot. He will drag you down to his level, then beat you with experience.
Yea.. cuz creating a game that encompasses an entire galaxy quadrant in a single persistent environment is totally feasible...
Eve.
Even if it was... don't you think about 90% of players would complain that they have to spend hours of travel time in-game to get from one end of the galaxy to the other?
Fast travel, such as teleportation (wormholes for STO?), which is the route Earthrise is taking, can solve that issue.
STO is a rare game in which instancing is actually a necessary evil given the size of the world being played in. AoC or WAR are better games to complain about instancing... I find it totally unnecessary in both games.
Agreed on that. War would have been much better without the battlegrounds and more developed open field RvR.
I'll concede that Eve is doing a good job in its own regard, however the difference between Eve and STO has to do with lore. Eve has the advantage of creating an entirely new world using its own lore, so things in its world can be wherever they want it to be.
In STO, the storyine, and thus the places in the game, must adhere to Star Trek lore. The Romulan empire must be this many light years from the Terran System, the Klingon empire needs to be this big, etc. In between these areas are basically desolate areas of space that have nothing of interest in them, and without instancing it would be alot of empty nothing.
Eve can create a more sandbox feel by keeping things in (relative) close proximity, or by filling up "empty space" with new encounters.
Never argue with an idiot. He will drag you down to his level, then beat you with experience.
When I read the title of this thread I crapped a brick thinking news had come out that the game is instanced. Thankfully that is not the case, but I don't know what to do with the brick now.
Current: None
Played: WoW, CoX, SWG, LotRO, EVE, AoC, VG, CO, Ryzom, DF, WAR
Tried: Lineage2, Dofus, EQ2, CoS, FE, UO, Wurm, Wakfu
Future: The Repopulation, ArcheAge, Black Desert, EQN
Yeah, I too hate games like AoC and STO for their excessive use of instantiation. Great that Earthrise won't feature instances. I can't wait to play it!
Crap, bro, you scared me with that title. Insert a "?" since you have a question I came running in here thinking **...nnooooooo.."
Glad nothing has changed. Instances suck, break-up fluid and immersive game-play unnecessarily, and the concept has been grossly over-used and abused from its original intent.
OT sry but Eve was mentioned- Eve is going to have some instancing in the future in Incarna expac: the part you get off your ships and do non combat quests on spacestations
http://www.massively.com/2010/03/14/gdc10-torfi-frans-olafsson-gives-details-on-tyrannis-incarna-a/
I dont think instancing is bad if done right like say a player is on a different island or continent whats wrong with it? shouldnt be able to communicate at such a long range anyways unless they put some ingame tech similar to balackberies or cell phones =p
If the instanced area is large then I think it's ok. I didn't have much problem with GW or TR, but AoC was so small and had too many "walls".
I hope this game have large areas.
[Earthrise ss in my profile][Coming out Q2 2010]
o.O It is seamless.... The whole island is one large single instanced area pretty much. The only way to tell you have left a area or a node is by the terrane changes, which will hopefully be subtle and not all sudden go from lots of trees and mountains to desert....
The thing I like about seamless worlds is that you actually feel part of a bigger world and pvp fights can stretch across the entire island without people who want to escape just go to an other instance.
i remember reading on the Earthrise forums that it would take 2 hours to cross the island walking. This is assuming there is nothing in the way as well(ie mobs, mountains, gorges etc).
Actually, it was 2 hours while constantly sprinting the whole time (which isn't possible).
o.O It is seamless.... The whole island is one large single instanced area pretty much. The only way to tell you have left a area or a node is by the terrane changes, which will hopefully be subtle and not all sudden go from lots of trees and mountains to desert....
The thing I like about seamless worlds is that you actually feel part of a bigger world and pvp fights can stretch across the entire island without people who want to escape just go to an other instance.
Thats great!
I also like when it is seamless in a MMO's. Fallen Earth also have open world, but that game look terrible and the population is so low that it feels like a singel player game.
When I look at this game it have much better looking world, you have deserts, jungle, huge city with modern style and not like Fallen Earth with it's Cowboy style even if the game take place around year 2054 (did the virus turn back time?).
I hope this game turn out great!
[Earthrise ss in my profile][Coming out Q2 2010]
In WOW they made every possible player influence impossible through all theat instances. Screw that, I like real persistent worlds.
Crap, bro, you scared me with that title. Insert a "?" since you have a question I came running in here thinking **...nnooooooo.."
Glad nothing has changed. Instances suck, break-up fluid and immersive game-play unnecessarily, and the concept has been grossly over-used and abused from its original intent.
haha sorry about that m8 .. My bad :b.. But on the other hand, you must feel really good now that you know it isen't instanced
Isn't doing jumps in EVE kinda like zoning? Or can you actually fly from any point to another within the whole world manually without jumps?
Zoning isn't the same thing as instancing. Any game will have to use some form of zoning, sometimes they pull it off so that you don't always notice.
dude seriously, never ever scared me like this again
oh well, know what? if only MHS will implement a player housing that is also "NON Instanced", hell, i will rate this game higher than SW:TOR or even FFXIV
i know i know, these 3 isnt even out or in Beta yet, but seriously, on paper, with all these information, ER is the most MMO im looking foward to beside FFXIV
So What Now?
Non-instanced player housing would be awesome and really keep with the seamless world that MHS has been working so hard to accomplish. I am really looking forward to them releasing information about player housing after the initial release of the game.
However I am kinda skeptical about non-instanced housing coming to be in such an island such as Enterra. As territorial is a huge part of the island it would be really hard to separate ownership of territory and the players houses. Without some sort of grieving.
yeah i was thinking like
ok, its a non instanced Housing and people are afraid that there will be a lot of grieving
but then it will not be destroyable and you can lock your house, so if enemies from other faction want to break into your house, it requires the scientist's tool or maybe a hacking tool, the higher your hacking skills are, the better, and the owner can also purchase a security system that isn't that easy to break
kinda like Face of Mankind, you can break into the Police Department's safe and stuffs, kinda cool imo
i think it's a interesting idea to implement this into the already seamless world
i know it will be hard on develpment, and realistically, i dont think MHS will implement this, unless in the next expansion if demand are high, well just time will tell
So What Now?
Housing will not happen in contested areas, that's for sure, as everthing will be destroyable in player-build bases, but the base-building itself.
So if there will be housing sometime in the future, then it'll be in the cities, and instanced appartments, rather then open houses.
Why not though? Why restrict the sandbox nature of the game? If MHS does not restrict these kind of these people will come. MHS has also stated that they are trying to keep the game instanced free. They should allow open houses and allow people to lock their apartment doors. However I think it would be really cool that people will have to lock it themselves or something. Like if they forget to lock it people can just walk in and steal their crap. Hacking/lock picking would be an other AWESOME addition.
none of this has been talked about by the devs. All we know is that they are not going to put in housing at launch but will add it later on either by expansion or patch. So, lets keep the creative juices flowing here.
Why restrict the sandbox nature? Because a 100% sandbox isn't even a game, go check out Second Life. Completely unrestricted would mean houses could clog up any of the areas where people should be questing, fighitng, etc. Maybe they could be part of a guild's base or something.
But isn't this completely off-topic? Besides, the name of this thread could give the wrong impression.