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So can someone tell me exactly what a HARDCORE MMORPG is? I mean a good well thought out definition and maybe an example. Last time I remember something being marked as HARDCORE is the permanent character death on Diablo 2 and I doubt people want permanent death on an MMO. So give a few key components to a Hardcore MMO and provide an example or 2. Much appreciated.
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Too lazy to write out all the features but two exmaples would be darkfall and EVE.
Hardcore = stinging penalty for failure or sloppy gameplay
That about sums it up.
Games that offer lots of great content,thats my defnition of a hardcore game...
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Opposite of WoW
How about we let the English language decide the definition for us.
Ready? Here we go.....
From the thefreedictionary.com (I believe #1 fits the bill).
hard-core also hard·core (härdkôr, -kr)
adj.
1. Intensely loyal; die-hard: a hard-core secessionist; a hard-core golfer.
2. Stubbornly resistant to improvement or change: hard-core poverty.
3. Extremely graphic or explicit: hard-core pornography.
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No such thing, sorry.
However, the douchebag crowd with their bad attitude and limited social skills like to fancy themselves as "hardcore", but that's about it.
Everyone defines hardcore differently. A Hardcore MMORPG usually has to do with a long drawn out grind, painstakingly low progression or advancement, harsh death penalties, and anything created to generally create a rigid or unforgiving atmosphere. In gameplay that could be a full-loot system, or a game that utilizes permadeath.
On the flipside you have Hardcore MMORPG players, which is usually defined by themselves and sometimes others that paint that into the derogatory sense that these players "Rush" to max level, purposely PK, intentionally grind endlessly for gear, spend countless hours that others cannot afford to do, or any variations that would deem their behavior above and beyond the casual.
Anything that requires the lack of a life.
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lol I was thinking this but it looks like you beat me to it.
I'm not here to complete my forum PVP dailies.
2 word!
harsh
extreme
that define hardcore!
pvp less then 1000 per map isnt really taken seriously
no death penalty=carebare
etc.etc.etc
like i say
HARSH
EXTREME
Too many definitions of Hardcore out there, just like there is for MMORPG.
A lot of people claim that DarkFall or EVE are hardcore, mainly because of death Penality I guess, though personally I don't really find those games "hardcore", to me it's more of a normal setting.
For me, Hardcore is when the game is SO HARD that I'm really using all I can to win. But I love this.... on the other hand, this is probably what killed the MMO genre for me, no MMO on the market that meets such requirements. Which is also why I don't see DarkFall of EVE as hardcore at all....hell both games are very accessible and most of the players actually claiming these games to be hardcore have not played neither of them before.....or at least that's what I think.
That said, I don't NEED an MMO to be Hardcore for me to play the MMO, but it must at least be challenging to some extent. I really hate Easy-Mode MMOs.
only mmo ive ever played that i consider hardcore would be lineage2.. Played that for about 5 years.,im so used to that gameplay that now every mmo i try seems to easy for me or it doesn';t take long enought o get max lvl.
Must agree with this simple and straight definition for what hardcore means.
A hardcore player would be someone that plays the game alot, far more than the average player.
A hardcore game is one that when you **** up you get a harsh punishment for doing so. For instance early on in SWG being a Jedi was the embodiment of hardcore. You had to play long and grueling hours to just become one then you played long and grueling hours to grind the char up. All the time being hunted by other players (bounty hunters) who if killed you you lost a shit load of XP maybe a week to a months worth of grinding each death.
You had to be a hardcore player and playing a jedi was considered hardcore because of the extreme grind and extreme punishment for screwing up or just being killed by a superior foe. Jedi had all of these elements and was the embodiment in my opinion of hardcore gameplay.
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A game that's about the trip, not the destination.
Any game in which successful completion or demonstration of skill requires a significant investment of both time and effort on the part of the player.
for me there dosnt exist something called hardcore, its eather good or bad.. theres no social status in playing games anyways so why bother overdoing it!
http://en.wikipedia.org/wiki/Hardcore
There is no such thing like hardcore MMORPG!
Ok if such thing have to be defined it must be something that is oposing to mainstream I think!
Where themepark games try to hide that they are copying WOW, games like Mortal Online and Darkfall make no attempt to hide their inspiration
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Wow, can't really improve on this definition. Simple, direct, and right to the point. (adding it to my sig)
What remains open for interpretation is what does a player consider a stinging penalty.
I've seen posters on this forum claim that even being able to die once is not desireable, as they are the "hero' and hero's supposedly never die.
Others find resurrecting with a minor penalty in gold or time acceptable, others want to see you lose your gear, and in the extreme, some folks think your character should be deleted from the game world.
Sometimes people equate harsh grinds as hardcore, but I don't, that's more of a test in perseverance IMO, but does nothing to contribute to the game being hardcore or not.
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Hardcore is a largely useless and malleable term, used to mean a variety of things to a variety of people.
To some, any non-casual game is hardcore.
To others, any RPG is casual.
I try to avoid using the term except when forced for brevity's sake. Even then, most of the time I use it I feel half-obligated to actually write out whatever the hell concept I'm trying to convey when I use it, since it's such a vague word.
Games like I Wanna Be The Guy have a very small death penalty, yet it's hard not to call it hardcore because it's extremely difficult.
So the definition tossed around by a few people in this thread doesn't really hold much weight. An extremely difficult MMORPG with weak death penalty would probably be considered hardcore. An extremely easy MMORPG with permadeath wouldn't be hardcore, because almost nobody would ever fail.
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A hardcore MMO is something that has loss of gear or permanent death, 'hardcore' MMO's are pretty much a dead genre.
personally i think the most hardcore mmos actually are sosical and adult games like: Second life and red light central, simply because of the real life money currency!
A real "Hardcore" game would uppon the character's death, fire taser darts at you via the "XtremeTaseMod 3000 (Don't tase Me Bro Edition)". The game would also deduct money from your bank account for every 5 min that go by without a PVP kill, and then drunk dial your girl friend. Just how I see it anway. :-)
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2. a personal view, attitude, or appraisal.
Anyone that considers any videogame to be hardcore, or any videogame player to be hardcore needs to be dragged out of their computer chair, and mercilessly beaten.
Most of the people that bitch about games not being hardcore, or casual players, or carebears, or any of that shit, are the people that get pissed off that anyone can accomplish what they have accomplished, but in a lot less time.
Endless grinds and death penalties don't equate to a measure of skill, they equate to a measure of how much bullshit you are willing to put up with to get from point A to point B.
I recently quit playing Aion, not because it was difficult, not because I couldn't deal with the PvP, but because I find grinding to be boring as piss and lost interest. Kinda the same reason I quit playing LIneage 2. Had nothing to do with difficulty, it had to do with interest.
WoW, as many people have stated ad nauseum, is far from hardcore. Yet you log into any capital on any server at any given time and you will find bitching about casual players. This is a game where you could easily gain at least 2 levels a day in a minimum amount of time back when it was "hard". And there are still "hardcore" players in this game.
Hardcore has no place in videogaming. Hardcore has no place in most sports, short of combat sports. Now that is hardcore. Training your ass off, through injuries, putting your body through hell, just to get in a ring with another person who has done the same thing, all with the possibility of not only losing, but sustaining severe bodily injury on top of it. THAT is hardcore.
I highly enjoy MMORPGs, and have spent a good deal of time playing them, much more that the average "casual" player. I would never go so far as to call myself "hardcore".
Seriously, people need to gain some fucking perspective.