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What is a Carebear?

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  • WraithoneWraithone Member RarePosts: 3,806

    Originally posted by huge_froglok


    There has been some confusion here about the exact meaning of the term carebear, so I will clarify it.


    A carebear is someone who is anti pure PvP. 


    A PvE'r can be a carebear, and a PvPer can be a carebear.


     


    People who are anti pure PvP.  This means that they dont want PvP that has no restrictions. 


    For instance, they think that a level 1 in their town should be protected from a level 60. 


    They think it should be impossible for PvP to occur when the numbers are not even.  God forbid someone ever 2v1'd someone. 


     


    Most likely, these carebears are the product of playing a PvP server and getting PKed once.  Instead of accepting their loss and moving on, they decided to pack up shop and head to a carebear server.  Most normal PvP players accept a loss regardless of the disadvantages etc. or any other excuses.  But the carebears, no.  They think there should be special rules protecting everyone from other people. 


    And if you think this is a joke I'm not joking.  PvP nowadays is so far from real PvP it is sickening.  All those hardcore GM's and Gladiators from WoW would normally be on the PvE servers in EQ because the PvP servers were the penal colonies.  You have to be really hardened to play there.


    [Mod Edit]


     


    I'm a CareBear, and damn proud of it. ^^  A CareBear is someone who will not tolerate ganking and griefing, and thus will not support games that allow(or encourage) those practices.  Its been demonstrated that there are many more of us CareBears in the western markets, than PvP types. Thats not to say that all PvP'ers are gankers and/or griefers. But by their toleration of those play styles, they are responsible for niche/failed games or Dev's having to change their rule sets to protect their business model(look at the evolution of Concord in Eve Online as an example). If not for groups like the Goonies, whose motto is something like "We don't want to ruin the game, we just want to ruin *your* game".  Such things wouldn't be necessary.

    "If you can't kill it, don't make it mad."
  • BertiauxBertiaux Member Posts: 122

    Originally posted by Joker2240


    Do you guys even know how long the word "carebear" been in the mmo industry or how it got into the mmo scene? I will give 50 kudos point to whoever knows this answer.


    So in other words, you have no idea and you want someone to explain it to you...

    image

  • Joker2240Joker2240 Member Posts: 664

    Originally posted by Bertiaux

    Originally posted by Joker2240


    Do you guys even know how long the word "carebear" been in the mmo industry or how it got into the mmo scene? I will give 50 kudos point to whoever knows this answer.


    So in other words, you have no idea and you want someone to explain it to you...


    ooohhh no. I know how it got into the mmo scene, if I did not know why would I ask this question? I mean I would end up believing anything. You could say carebear came from WoW or some stupid thing like that (which it did not it came before WoW). SO, yeah... I believe that in order for you to call someone a carebear you have to know how it came to be.

  • BertiauxBertiaux Member Posts: 122

    Originally posted by Joker2240

    Originally posted by Bertiaux


    Originally posted by Joker2240


    Do you guys even know how long the word "carebear" been in the mmo industry or how it got into the mmo scene? I will give 50 kudos point to whoever knows this answer.


    So in other words, you have no idea and you want someone to explain it to you...


    ooohhh no. I know how it got into the mmo scene, if I did not know why would I ask this question? I mean I would end up believing anything. You could say carebear came from WoW or some stupid thing like that (which it did not it came before WoW). SO, yeah... I believe that in order for you to call someone a carebear you have to know how it came to be.


    Well, then I'll give you my guess, since I've been playing MMOs for a very, very long time (started with The Realm and Meridian 59).


    The first time I ever heard the word "carebear" (other than the 80's cartoon) was the name of a guild in Ultima Online who were a bunch of annoying PKers. If I remember correctly, their "bad behavior" was one of the reasons Trammel eventually became a reality and ruined UO. Of course, it may not be the first reference in MMO gaming, but its the first one I remember.

    image

  • Joker2240Joker2240 Member Posts: 664

    Originally posted by Bertiaux

    Originally posted by Joker2240


    Originally posted by Bertiaux


    Originally posted by Joker2240


    Do you guys even know how long the word "carebear" been in the mmo industry or how it got into the mmo scene? I will give 50 kudos point to whoever knows this answer.


    So in other words, you have no idea and you want someone to explain it to you...


    ooohhh no. I know how it got into the mmo scene, if I did not know why would I ask this question? I mean I would end up believing anything. You could say carebear came from WoW or some stupid thing like that (which it did not it came before WoW). SO, yeah... I believe that in order for you to call someone a carebear you have to know how it came to be.


    Well, then I'll give you my guess, since I've been playing MMOs for a very, very long time (started with The Realm and Meridian 59).


    The first time I ever heard the word "carebear" (other than the 80's cartoon) was the name of a guild in Ultima Online who were a bunch of annoying PKers. If I remember correctly, their "bad behavior" was one of the reasons Trammel eventually became a reality and ruined UO. Of course, it may not be the first reference in MMO gaming, but its the first one I remember.


    Yup, that is the first time I can remember also. You get 50 kudos points! Though I think it is crazy that they were the reason that trammel came to be. I just don't believe that.

  • BertiauxBertiaux Member Posts: 122

    Originally posted by Joker2240

    Originally posted by Bertiaux


    Originally posted by Joker2240


    Originally posted by Bertiaux


    Originally posted by Joker2240


    Do you guys even know how long the word "carebear" been in the mmo industry or how it got into the mmo scene? I will give 50 kudos point to whoever knows this answer.


    So in other words, you have no idea and you want someone to explain it to you...


    ooohhh no. I know how it got into the mmo scene, if I did not know why would I ask this question? I mean I would end up believing anything. You could say carebear came from WoW or some stupid thing like that (which it did not it came before WoW). SO, yeah... I believe that in order for you to call someone a carebear you have to know how it came to be.


    Well, then I'll give you my guess, since I've been playing MMOs for a very, very long time (started with The Realm and Meridian 59).


    The first time I ever heard the word "carebear" (other than the 80's cartoon) was the name of a guild in Ultima Online who were a bunch of annoying PKers. If I remember correctly, their "bad behavior" was one of the reasons Trammel eventually became a reality and ruined UO. Of course, it may not be the first reference in MMO gaming, but its the first one I remember.


    Yup, that is the first time I can remember also. You get 50 kudos points!


    No kidding? Ha! I guess my alzhiemer's hasn't fully kicked in yet image

    image

  • inBOILinBOIL Member Posts: 669


    Gamers play games,carebears play toys.

    Generation P

  • WraithoneWraithone Member RarePosts: 3,806

    Originally posted by Joker2240

    Originally posted by Bertiaux


    Originally posted by Joker2240


    Originally posted by Bertiaux


    Originally posted by Joker2240


    Do you guys even know how long the word "carebear" been in the mmo industry or how it got into the mmo scene? I will give 50 kudos point to whoever knows this answer.


    So in other words, you have no idea and you want someone to explain it to you...


    ooohhh no. I know how it got into the mmo scene, if I did not know why would I ask this question? I mean I would end up believing anything. You could say carebear came from WoW or some stupid thing like that (which it did not it came before WoW). SO, yeah... I believe that in order for you to call someone a carebear you have to know how it came to be.


    Well, then I'll give you my guess, since I've been playing MMOs for a very, very long time (started with The Realm and Meridian 59).


    The first time I ever heard the word "carebear" (other than the 80's cartoon) was the name of a guild in Ultima Online who were a bunch of annoying PKers. If I remember correctly, their "bad behavior" was one of the reasons Trammel eventually became a reality and ruined UO. Of course, it may not be the first reference in MMO gaming, but its the first one I remember.


    Yup, that is the first time I can remember also. You get 50 kudos points! Though I think it is crazy that they were the reason that trammel came to be. I just don't believe that.


    It wasn't just them. It was the combined ganking and griefing that lead to Trammel.  As I stated, the Dev's of many such games eventually have to protect their business model.

    "If you can't kill it, don't make it mad."
  • DrunkWolfDrunkWolf Member RarePosts: 1,701

    Originally posted by Wraithone

    Originally posted by Joker2240


    Originally posted by Bertiaux


    Originally posted by Joker2240


    Originally posted by Bertiaux


    Originally posted by Joker2240


    Do you guys even know how long the word "carebear" been in the mmo industry or how it got into the mmo scene? I will give 50 kudos point to whoever knows this answer.


    So in other words, you have no idea and you want someone to explain it to you...


    ooohhh no. I know how it got into the mmo scene, if I did not know why would I ask this question? I mean I would end up believing anything. You could say carebear came from WoW or some stupid thing like that (which it did not it came before WoW). SO, yeah... I believe that in order for you to call someone a carebear you have to know how it came to be.


    Well, then I'll give you my guess, since I've been playing MMOs for a very, very long time (started with The Realm and Meridian 59).


    The first time I ever heard the word "carebear" (other than the 80's cartoon) was the name of a guild in Ultima Online who were a bunch of annoying PKers. If I remember correctly, their "bad behavior" was one of the reasons Trammel eventually became a reality and ruined UO. Of course, it may not be the first reference in MMO gaming, but its the first one I remember.


    Yup, that is the first time I can remember also. You get 50 kudos points! Though I think it is crazy that they were the reason that trammel came to be. I just don't believe that.


    It wasn't just them. It was the combined ganking and griefing that lead to Trammel.  As I stated, the Dev's of many such games eventually have to protect their business model.


     not totally true, in Asherons Call they Devs pretty much left Darktide alone. that server is FFA PVP with looting and death penalty. the server policed itself and it still thrives even today after 10 years.


    after reading so many posts on here its kind of dissturbing how many people really have no clue what so ever how a real PVP server works. there is alot of guessing it seems or maybe there is really that many people who rage quit after the first time they got killed or somthing, i dunno.


    I have heard the word carebear since the first days i was playing AC and i pretty much figure the word can be used in many ways. i normally would think of sombody as a Carebear if they were constantly bitching about pvp. to me if you cant handle getting ganked or killed in pvp then stay off pvp servers. go complain about them and the players who like them on the forums like a good carebear.

  • camp11111camp11111 Member Posts: 602


    Care Bears are a set of characters created by American Greetings in 1981 for use on greeting cards. The original artwork for the cards was painted by artist Elena Kucharik. In 1983, Kenner turned the Care Bears into plush teddy bears.


    Each bear comes in a different color and has a specialized insignia on its belly that represents its duty and personality. This insignia was known as their "tummy symbol." However, the movie Care Bears: Oopsy Does It! renamed them "belly badges". Adding to the Care Bear family are the "Care Bear Cousins", which feature a lion, monkey, penguin, rabbit, and other such animals created in the same style as the teddy bears.

    Want a real mmorpg? Play WOW with experience turned off mode and be Pve_Pvp King at any level without a rat race.

  • KostKost Member CommonPosts: 1,975

    Originally posted by camp11111


    Care Bears are a set of characters created by American Greetings in 1981 for use on greeting cards. The original artwork for the cards was painted by artist Elena Kucharik. In 1983, Kenner turned the Care Bears into plush teddy bears.


    Each bear comes in a different color and has a specialized insignia on its belly that represents its duty and personality. This insignia was known as their "tummy symbol." However, the movie Care Bears: Oopsy Does It! renamed them "belly badges". Adding to the Care Bear family are the "Care Bear Cousins", which feature a lion, monkey, penguin, rabbit, and other such animals created in the same style as the teddy bears.


    Win.

  • AxehiltAxehilt Member RarePosts: 10,504

    Originally posted by inBOIL


    Gamers play games,carebears play toys.


    It's the reverse.


    Toys are objects of play.


    Games are a structured form of play.


    Non-carebears emphasize a lack of rules. A lack of structured play.  Their games are a lot more Toy than typical games.


    (This isn't intended as a dig against the non-carebears.  There are plenty of perfectly acceptable toys, like sports cars.  It's mostly in PVP that toys become less interesting forms of play.)

    "What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver

  • WraithoneWraithone Member RarePosts: 3,806

    Originally posted by DrunkWolf

    Originally posted by Wraithone


    Originally posted by Joker2240


    Originally posted by Bertiaux


    Originally posted by Joker2240


    Originally posted by Bertiaux


    Originally posted by Joker2240


    Do you guys even know how long the word "carebear" been in the mmo industry or how it got into the mmo scene? I will give 50 kudos point to whoever knows this answer.


    So in other words, you have no idea and you want someone to explain it to you...


    ooohhh no. I know how it got into the mmo scene, if I did not know why would I ask this question? I mean I would end up believing anything. You could say carebear came from WoW or some stupid thing like that (which it did not it came before WoW). SO, yeah... I believe that in order for you to call someone a carebear you have to know how it came to be.


    Well, then I'll give you my guess, since I've been playing MMOs for a very, very long time (started with The Realm and Meridian 59).


    The first time I ever heard the word "carebear" (other than the 80's cartoon) was the name of a guild in Ultima Online who were a bunch of annoying PKers. If I remember correctly, their "bad behavior" was one of the reasons Trammel eventually became a reality and ruined UO. Of course, it may not be the first reference in MMO gaming, but its the first one I remember.


    Yup, that is the first time I can remember also. You get 50 kudos points! Though I think it is crazy that they were the reason that trammel came to be. I just don't believe that.


    It wasn't just them. It was the combined ganking and griefing that lead to Trammel.  As I stated, the Dev's of many such games eventually have to protect their business model.


     not totally true, in Asherons Call they Devs pretty much left Darktide alone. that server is FFA PVP with looting and death penalty. the server policed itself and it still thrives even today after 10 years.


    after reading so many posts on here its kind of dissturbing how many people really have no clue what so ever how a real PVP server works. there is alot of guessing it seems or maybe there is really that many people who rage quit after the first time they got killed or somthing, i dunno.


    I have heard the word carebear since the first days i was playing AC and i pretty much figure the word can be used in many ways. i normally would think of sombody as a Carebear if they were constantly bitching about pvp. to me if you cant handle getting ganked or killed in pvp then stay off pvp servers. go complain about them and the players who like them on the forums like a good carebear.


    But in AC, you had the non PvP servers like Thisele Down(the one I was on for years). Everyone on Darktide was there by choice.  That makes a rather large difference. In many of these games, there isn't a PvE server. Thus if you wish to play the game you have to put up with ganking and griefing. Less and less people are willing to tolerate that these days. Not to mention that back when AC1 was first running, there were much fewer choices in terms of other games to play.  As for your last, I could just as well say, "Its your own fault that there are so few FFA sand box games these days, now go complain on the forums about the new limitations like a good ganker/griefer"... imageimage

    "If you can't kill it, don't make it mad."
  • skyexileskyexile Member CommonPosts: 692

    Yea I sure bet all the hardcore "pure" pvpers are looking for those level 1s to gank to prove how awesome they are.


    SKYeXile
    TRF - GM - GW2, PS2, WAR, AION, Rift, WoW, WOT....etc...
    Future Crew - High Council. Planetside 1 & 2.

  • DrunkWolfDrunkWolf Member RarePosts: 1,701

    Originally posted by Wraithone

    Originally posted by DrunkWolf


    Originally posted by Wraithone


    Originally posted by Joker2240


    Originally posted by Bertiaux


    Originally posted by Joker2240


    Originally posted by Bertiaux


    Originally posted by Joker2240


    Do you guys even know how long the word "carebear" been in the mmo industry or how it got into the mmo scene? I will give 50 kudos point to whoever knows this answer.


    So in other words, you have no idea and you want someone to explain it to you...


    ooohhh no. I know how it got into the mmo scene, if I did not know why would I ask this question? I mean I would end up believing anything. You could say carebear came from WoW or some stupid thing like that (which it did not it came before WoW). SO, yeah... I believe that in order for you to call someone a carebear you have to know how it came to be.


    Well, then I'll give you my guess, since I've been playing MMOs for a very, very long time (started with The Realm and Meridian 59).


    The first time I ever heard the word "carebear" (other than the 80's cartoon) was the name of a guild in Ultima Online who were a bunch of annoying PKers. If I remember correctly, their "bad behavior" was one of the reasons Trammel eventually became a reality and ruined UO. Of course, it may not be the first reference in MMO gaming, but its the first one I remember.


    Yup, that is the first time I can remember also. You get 50 kudos points! Though I think it is crazy that they were the reason that trammel came to be. I just don't believe that.


    It wasn't just them. It was the combined ganking and griefing that lead to Trammel.  As I stated, the Dev's of many such games eventually have to protect their business model.


     not totally true, in Asherons Call they Devs pretty much left Darktide alone. that server is FFA PVP with looting and death penalty. the server policed itself and it still thrives even today after 10 years.


    after reading so many posts on here its kind of dissturbing how many people really have no clue what so ever how a real PVP server works. there is alot of guessing it seems or maybe there is really that many people who rage quit after the first time they got killed or somthing, i dunno.


    I have heard the word carebear since the first days i was playing AC and i pretty much figure the word can be used in many ways. i normally would think of sombody as a Carebear if they were constantly bitching about pvp. to me if you cant handle getting ganked or killed in pvp then stay off pvp servers. go complain about them and the players who like them on the forums like a good carebear.


    But in AC, you had the non PvP servers like Thisele Down(the one I was on for years). Everyone on Darktide was there by choice.  That makes a rather large difference. In many of these games, there isn't a PvE server. Thus if you wish to play the game you have to put up with ganking and griefing. Less and less people are willing to tolerate that these days. Not to mention that back when AC1 was first running, there were much fewer choices in terms of other games to play.  As for your last, I could just as well say, "Its your own fault that there are so few FFA sand box games these days, now go complain on the forums about the new limitations like a good ganker/griefer"... imageimage


     " In many of these games, there isn't a PvE server. "    ( what games are you talking about ?? the only one i can think of is Darkfall )


    and your comment on few FFA games being the fault of ganker/griefers is funny. i already accept the fact that there are few games like that because most people who play MMO games would rather be safe to act how ever they want without consequence. thats why there is less PVP games and more Carebear games, because Carebear games bring home more money ( see wow ).


    I would love for a game that can manage FFA  PVP server and PVE servers different from each other. its the same game but the servers dont affect each other when it comes to nerfs and such.


    so if somthing is made for PVE and works nice for the questers out there but is to OP in PVP when they nerf it on the PVP server it doesnt affect the PVE guys. yeah in a perfect world that would be cool, but i doubt it will ever happen.

  • WraithoneWraithone Member RarePosts: 3,806

    Originally posted by DrunkWolf

    Originally posted by Wraithone


    Originally posted by DrunkWolf


    Originally posted by Wraithone


    Originally posted by Joker2240


    Originally posted by Bertiaux


    Originally posted by Joker2240


    Originally posted by Bertiaux


    Originally posted by Joker2240


    Do you guys even know how long the word "carebear" been in the mmo industry or how it got into the mmo scene? I will give 50 kudos point to whoever knows this answer.


    So in other words, you have no idea and you want someone to explain it to you...


    ooohhh no. I know how it got into the mmo scene, if I did not know why would I ask this question? I mean I would end up believing anything. You could say carebear came from WoW or some stupid thing like that (which it did not it came before WoW). SO, yeah... I believe that in order for you to call someone a carebear you have to know how it came to be.


    Well, then I'll give you my guess, since I've been playing MMOs for a very, very long time (started with The Realm and Meridian 59).


    The first time I ever heard the word "carebear" (other than the 80's cartoon) was the name of a guild in Ultima Online who were a bunch of annoying PKers. If I remember correctly, their "bad behavior" was one of the reasons Trammel eventually became a reality and ruined UO. Of course, it may not be the first reference in MMO gaming, but its the first one I remember.


    Yup, that is the first time I can remember also. You get 50 kudos points! Though I think it is crazy that they were the reason that trammel came to be. I just don't believe that.


    It wasn't just them. It was the combined ganking and griefing that lead to Trammel.  As I stated, the Dev's of many such games eventually have to protect their business model.


     not totally true, in Asherons Call they Devs pretty much left Darktide alone. that server is FFA PVP with looting and death penalty. the server policed itself and it still thrives even today after 10 years.


    after reading so many posts on here its kind of dissturbing how many people really have no clue what so ever how a real PVP server works. there is alot of guessing it seems or maybe there is really that many people who rage quit after the first time they got killed or somthing, i dunno.


    I have heard the word carebear since the first days i was playing AC and i pretty much figure the word can be used in many ways. i normally would think of sombody as a Carebear if they were constantly bitching about pvp. to me if you cant handle getting ganked or killed in pvp then stay off pvp servers. go complain about them and the players who like them on the forums like a good carebear.


    But in AC, you had the non PvP servers like Thisele Down(the one I was on for years). Everyone on Darktide was there by choice.  That makes a rather large difference. In many of these games, there isn't a PvE server. Thus if you wish to play the game you have to put up with ganking and griefing. Less and less people are willing to tolerate that these days. Not to mention that back when AC1 was first running, there were much fewer choices in terms of other games to play.  As for your last, I could just as well say, "Its your own fault that there are so few FFA sand box games these days, now go complain on the forums about the new limitations like a good ganker/griefer"... imageimage


     " In many of these games, there isn't a PvE server. "    ( what games are you talking about ?? the only one i can think of is Darkfall )


    and your comment on few FFA games being the fault of ganker/griefers is funny. i already accept the fact that there are few games like that because most people who play MMO games would rather be safe to act how ever they want without consequence. thats why there is less PVP games and more Carebear games, because Carebear games bring home more money ( see wow ).


    I would love for a game that can manage FFA  PVP server and PVE servers different from each other. its the same game but the servers dont affect each other when it comes to nerfs and such.


    so if somthing is made for PVE and works nice for the questers out there but is to OP in PVP when they nerf it on the PVP server it doesnt affect the PVE guys. yeah in a perfect world that would be cool, but i doubt it will ever happen.


    Aion comes to mind as one of the most recent examples of that... I'd be playing it myself if they had PvE servers.  The other is a natural result of market dynamics. MMO's cost millions to produce. There is much more money to be made in theme park games, than FFA full loot gankfests. Thus, fewer such games get produced. Why is there much less money in such(gankfests)? Because a *lot* of people simply will not tolerate games that allow(or encourage) ganking and griefing these days.

    "If you can't kill it, don't make it mad."
  • huge_froglokhuge_froglok Member Posts: 135

    Originally posted by Axehilt

    Originally posted by inBOIL


    Gamers play games,carebears play toys.


    It's the reverse.


    Toys are objects of play.


    Games are a structured form of play.


    Non-carebears emphasize a lack of rules. A lack of structured play.  Their games are a lot more Toy than typical games.


    (This isn't intended as a dig against the non-carebears.  There are plenty of perfectly acceptable toys, like sports cars.  It's mostly in PVP that toys become less interesting forms of play.)


     


    Yeah, we all know how structured games are, especially MMORPGs.  I mean you log in and it's so structured, because there isn't freedom of choice or anything in an MMORPG.  It's not like you can just walk in and move around freely and do whatever you want.. Oh wait you can


    Non-carebears emphasize real games that allow freedom, while carebears want the company to protect everyone from everything.


    Carebears want to take away your right to do anything, because they can't handle it. 


    They can't handle PvP, so they say to turn it off, or to put it in certain zones, or to restrict it to certain levels, or to remove penalties for dying in PvP.




    Carebears are exactly like casuals are, except carebears are focused on PvP. 


    Casuals are basically PvE carebears, always whining about how PvE content is too tough and they can't invest time in leveling and the raids take too long and the zones do not drop enough loot etc.


    Either way, I don't like Carebears or Casuals.  They are both whiners and are ruining the genre.  I don't want a dumbed down PvP OR PvE system because of them. 


    If these people had their way, they would have an MMORPG where you could do nothing except talk to other players in towns and do your tradeskills.  There would be any PVE or PVP in their MMORPG, because they dont have more than 5 minutes to play MMORPGs and its unfair to put content in the game that they can't do in that period of time

  • Damage99Damage99 Member UncommonPosts: 202

    Originally posted by huge_froglok

    Originally posted by Soliloquyx


     


    Your guild saying "Time to raid TOV" and another guild showing up and fighting over it.  NPCs are predictable, players aren't, making the game more interesting.

     


     


    In your example, is TOV Temple of Veeshan?  ahh good times....

  • BertiauxBertiaux Member Posts: 122

    Originally posted by huge_froglok

    Originally posted by Axehilt


    Originally posted by inBOIL


    Gamers play games,carebears play toys.


    It's the reverse.


    Toys are objects of play.


    Games are a structured form of play.


    Non-carebears emphasize a lack of rules. A lack of structured play.  Their games are a lot more Toy than typical games.


    (This isn't intended as a dig against the non-carebears.  There are plenty of perfectly acceptable toys, like sports cars.  It's mostly in PVP that toys become less interesting forms of play.)


     


    Yeah, we all know how structured games are, especially MMORPGs.  I mean you log in and it's so structured, because there isn't freedom of choice or anything in an MMORPG.  It's not like you can just walk in and move around freely and do whatever you want.. Oh wait you can


    Non-carebears emphasize real games that allow freedom, while carebears want the company to protect everyone from everything.


    Carebears want to take away your right to do anything, because they can't handle it. 


    They can't handle PvP, so they say to turn it off, or to put it in certain zones, or to restrict it to certain levels, or to remove penalties for dying in PvP.




    Carebears are exactly like casuals are, except carebears are focused on PvP. 


    Casuals are basically PvE carebears, always whining about how PvE content is too tough and they can't invest time in leveling and the raids take too long and the zones do not drop enough loot etc.


    Either way, I don't like Carebears or Casuals.  They are both whiners and are ruining the genre.  I don't want a dumbed down PvP OR PvE system because of them. 


    If these people had their way, they would have an MMORPG where you could do nothing except talk to other players in towns and do your tradeskills.  There would be any PVE or PVP in their MMORPG, because they dont have more than 5 minutes to play MMORPGs and its unfair to put content in the game that they can't do in that period of time


    You do realize that YOU are WHINING, right? 

    image

  • TalinTalin Member UncommonPosts: 923


    Carebears are a saturday morning cartoon about sexually confused bears with colorful emblems on their chests and special powers.


     


    They are known to eat trolls for breakfast.

  • ElikalElikal Member UncommonPosts: 7,912


    Carebear: a person with still normal emotional and social capacities.

    People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert

  • TheExplorerTheExplorer Member Posts: 43


    Griefers, Trolls and Gankers are like politicians. Carebears are like citizens.

    Row, row, row your mouse, gently across the screen. Merrily, merrily, merrily, merrily, life is but a dream.

  • WraithoneWraithone Member RarePosts: 3,806

    Originally posted by huge_froglok

    Originally posted by Axehilt


    Originally posted by inBOIL


    Gamers play games,carebears play toys.


    It's the reverse.


    Toys are objects of play.


    Games are a structured form of play.


    Non-carebears emphasize a lack of rules. A lack of structured play.  Their games are a lot more Toy than typical games.


    (This isn't intended as a dig against the non-carebears.  There are plenty of perfectly acceptable toys, like sports cars.  It's mostly in PVP that toys become less interesting forms of play.)


     


    Yeah, we all know how structured games are, especially MMORPGs.  I mean you log in and it's so structured, because there isn't freedom of choice or anything in an MMORPG.  It's not like you can just walk in and move around freely and do whatever you want.. Oh wait you can


    Non-carebears emphasize real games that allow freedom, while carebears want the company to protect everyone from everything.


    Carebears want to take away your right to do anything, because they can't handle it. 


    They can't handle PvP, so they say to turn it off, or to put it in certain zones, or to restrict it to certain levels, or to remove penalties for dying in PvP.




    Carebears are exactly like casuals are, except carebears are focused on PvP. 


    Casuals are basically PvE carebears, always whining about how PvE content is too tough and they can't invest time in leveling and the raids take too long and the zones do not drop enough loot etc.


    Either way, I don't like Carebears or Casuals.  They are both whiners and are ruining the genre.  I don't want a dumbed down PvP OR PvE system because of them. 


    If these people had their way, they would have an MMORPG where you could do nothing except talk to other players in towns and do your tradeskills.  There would be any PVE or PVP in their MMORPG, because they dont have more than 5 minutes to play MMORPGs and its unfair to put content in the game that they can't do in that period of time


     


    I could say much the same about some PvP types. Always moaning and complaining that because of their ganking and griefing that the Dev's have imposed restrictions to protect their business model.  The fact is that a large majority of players(translates to much more profit potential) do NOT want to play games that allow(or encourage...) ganking and/or griefing.  Now that may annoy certain types, but thats one of the major reasons there are fewer sand box type games these days.  Of course such types then howl like banshees when their bad behavior results in restrictions, but thats simply the nature of the beast.


    Take it as you will. I do not like gankers or griefers. Both types are the scum of the earth, and get their jollies by attempting to ruin other peoples play sessions.  The fact that many Dev's eventually impose restrictions on their slimy activities to protect their business model(look at the evolution of Concord in Eve Online as just one example) should tell one that  there is damn little profit to be had from allowing(or encouraging it).  

    "If you can't kill it, don't make it mad."
  • huge_froglokhuge_froglok Member Posts: 135


    Carebears are wimps

  • WraithoneWraithone Member RarePosts: 3,806

    Originally posted by TheExplorer


    Griefers, Trolls and Gankers are like politicians. Carebears are like citizens.


     


    All of whom eventually get lynched(or serious restrictions are placed on their activities) when the CareBears are pushed far enough... ^^

    "If you can't kill it, don't make it mad."
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