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WOW has become Guild Wars

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  • BadSpockBadSpock Member UncommonPosts: 7,979

    When I stopped playing WoW a few months ago, this was my typical day -

    1. Queue up dungeon finder tool on my Hunter/Shaman/Druid alts and run the same dungeon 4-5 times in a row.

    Before that I was still on my 80 Paly-

    1. Daily quests - repeat the same 5-6 quests every day to grind reputation and make money.

    2. Farm resources - fly the same pattern through Icrecrown mining until I got too bored or hit some arbitrary goal like 5 stacks.

    3. Queue the dungeon finder tool and lol-aoe-tank everything for badges and thusly gear upgrades.

    4. PvP in Wintergrasp every 2 hours or so.

    5. Try and get into pugs for Ony, Vault of Archevon.

    And before that, I was leveling my Paladin with the recruit a friend system, using my girlfriends account and my brother's account playing 3 accounts at the same time-

    1. Bring all 3 characters to dungeon X, put my and my gf's characters on auto follow, AoE clear the instance on my brother's rougue

    2. Then once I got my Paly to 60, I grinded through quests from 60-80 non-stop using Bind on Account Hierloom items to speed things up.

    And before that, when I was still raiding on my Warrior -

    1. Daily quests - repeat the same 5-6 quests every day to grind reputation and make money.

    2. Farm resources - fly the same pattern through Icecrown mining until I got too bored or hit some arbitrary goal like 5 stacks.

    3. Pug the daily heroic quest for badges.

    4. PvP in Wintergrasp when it popped up.

    5. Spend 4-6 hours banging my head against a wall trying to teach terrible players how to read web sites, pay attention to what the F they are doing, and moderate between whining bitches who fought over pixels and status.

     

    Is that what a MMO is suppos to be?

  • SwampRobSwampRob Member UncommonPosts: 1,003

    Originally posted by Bruise187

    Seems like when they first came out everyone complained that GW wasn't and MMO because of the instancing/PVP instancing. The Towns were just hubs to get a grp togethere. Hasn't WOW taken this now to the same degree? GW was set n town and get grp go to dungeon or pvp area. WOW has become set in town and wait for grp to be teleported to the instance/BG. So does this mean that WOW can now be not considered and MMO because of the all the instancing?

     First off, instancing is waaaay better than spawn-camping, kill stealing etc.

    To the title of this post, if Wow ever lets me hire competant mercenaries that I can outfit and use to complete dungeons solo, I'll resign in a heartbeat.   

  • KilmarKilmar Member UncommonPosts: 844

    Originally posted by Axehilt

    It's because nobody wants to waste their time.

    Traveling to a dungeon to join a group there is a waste of time -- there's no gameplay to the travel, and the dungeon itself is what people want to participate in.

    People also want to participate in "roaming a dangerous wilderness" and it's fair criticism to note that few games provide this activity.

    The problem is if a designer thinks both activities are fun to all players, and forces the dungeon players to deal with the wilderness-roaming gameplay in order to get to the dungeon.  At that point, the dungeon players feel it's a waste of their time to deal with the lackluster gameplay in order to get to the gameplay they really want.

     

    Running the same dungeons are a waste of time. Why not handing out loot directly...

  • AxehiltAxehilt Member RarePosts: 10,504

    Originally posted by Kilmar

    Originally posted by Axehilt

    It's because nobody wants to waste their time.

    Traveling to a dungeon to join a group there is a waste of time -- there's no gameplay to the travel, and the dungeon itself is what people want to participate in.

    People also want to participate in "roaming a dangerous wilderness" and it's fair criticism to note that few games provide this activity.

    The problem is if a designer thinks both activities are fun to all players, and forces the dungeon players to deal with the wilderness-roaming gameplay in order to get to the dungeon.  At that point, the dungeon players feel it's a waste of their time to deal with the lackluster gameplay in order to get to the gameplay they really want.

     

    Running the same dungeons are a waste of time. Why not handing out loot directly...

     


    That already exists and it (Progress Quest) isn't played as much as WOW.  But I suppose you were just being trollish...

    "What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver

  • KilmarKilmar Member UncommonPosts: 844

    Originally posted by Axehilt

    Originally posted by Kilmar

    Originally posted by Axehilt

    It's because nobody wants to waste their time.

    Traveling to a dungeon to join a group there is a waste of time -- there's no gameplay to the travel, and the dungeon itself is what people want to participate in.

    People also want to participate in "roaming a dangerous wilderness" and it's fair criticism to note that few games provide this activity.

    The problem is if a designer thinks both activities are fun to all players, and forces the dungeon players to deal with the wilderness-roaming gameplay in order to get to the dungeon.  At that point, the dungeon players feel it's a waste of their time to deal with the lackluster gameplay in order to get to the gameplay they really want.

     

    Running the same dungeons are a waste of time. Why not handing out loot directly...

     

     

     



    That already exists and it (Progress Quest) isn't played as much as WOW.  But I suppose you were just being trollish...

     

     As much as you do :)

  • EbonyflyEbonyfly Member Posts: 255

    I can see what the OP is getting and in a way its true but I don't think the comparison between Guild Wars and WoW is entirely fair.

    WoW is basically an open world game but its 5 or 6 years old now so naturally players have grown tired of making the same journeys over and over again. So although the increased options for teleporting straight into instances does harm the open world it's partly a reflection of what players want from a game that's been around a while.

    There was a thread recently about scrapping levels and it seems to me Guild Wars was in some ways ahead of its time because it is a kind of distilled MMO, concentrating entirely on the instanced content that a lot of players find the most fun. Still, there are also plenty of players who prefer the open world style of MMO. 

  • SkiperSkiper Member Posts: 18

    To me an mmo now-a-days, should have a choice of dificulty on everything and it should also have a choice of either queueing in or traveling, becuase ppl get tired either way, wasting time traveling or bored and want to do more then just queue. but also have an ever growing world where one could venture in to.

    Questing could be made more enjoyable by allowing a choice of dificulty, where you could get gear, that you would actually use. They should also have alternate  choices on regular quests  for each area, that way you could avoid exasperation from continuously doing the same exact quests over and over again on different characters.

    I would not compare GW with WOW, WOW is at a much higher lvl of quality when it comes to freedom of movement and environment. GW is better then LotR but still like it, in the sense, like someone else discribed it, like an online theme park, lol

    I don't play WOW any more, becuase i got to exasperated with the grinding, too much of it and also, i loved pvping and exploring, well i had explored all on both factions and pvping has become more gear dependent, then on skill and add to that more stunning and snaring in the BGs, made it too frostrating. I got mad and deleted everything, lol. I have, at times regreted it but then again, because it all had become a never ending grind, i am glad i did.

    Skipper

  • TorikTorik Member UncommonPosts: 2,342

    Originally posted by happyiksar



    Originally posted by Remles



    Not really. The problem with Guild Wars, at least for me, was the the world felt empty. You'd quest and never see another player. That was because the world was instanced. WoW has instances, yes, but most of the game is played in the world where you can bump into other people (whether you want to or not).

     

    Yeah, name one zone in the "World" that has NPCs who drop loot you'd actually wear.

    That's what I thought

     

    The World in "WoW" is only useful for navigating to instances.

     

    An MMORPG where there is only one of a given zone, that would be really amazing to me.

    If all you really care about in the game is getting the loot then you should consider that maybe MMORPGs are not the genre of games for you?

    The LFD system specificly allows me to go out and do stuff in the world while being queued for a random dungeon.  I definetly spent less time sitting in town now then I used to when finding a group required you to scan the trade chat in Dalaran. 

  • LansidLansid Member UncommonPosts: 1,097

    Originally posted by chrisel



    @ OP:

    You have NO clue whatsoever.

    Comparing GW to WoW is just wrong. GW is not even an MMO, and STILL you compare them 2 games. It would be more suitable to compare AoC to GW, since both games has taken the instancing thing to the extreme; I think even both of them games have capped the cities at 50 players? No matter the amount, the instancing in both Age of Conan and in Guild Wars is GAME breaking & ruining the immersive feeling. The instancing in World of Warcraft is made so you feel it is natural. I dont ever think ANY part of WoW as 'instanced', cause Blizzard have made that right.

    Instancing in Guild Wars & Age of Conan is epic fail. Just like this thread.

    1/10

    Kthxbai.

    CATACLYSM IS GOING TO ROCK!!!! THE WORLD EXPLODES CHANGING EVERYTHING!

     

    NO WAI THAT ARE GUILD WARS! NVM LOL!

    "There is only one thing of which I am certain, and that's nothing is certain."

  • ShastraShastra Member Posts: 1,061

    Originally posted by Bruise187



    Seems like when they first came out everyone complained that GW wasn't and MMO because of the instancing/PVP instancing. The Towns were just hubs to get a grp togethere. Hasn't WOW taken this now to the same degree? GW was set n town and get grp go to dungeon or pvp area. WOW has become set in town and wait for grp to be teleported to the instance/BG. So does this mean that WOW can now be not considered and MMO because of the all the instancing?

    Finally players are gettins a chance to finish group content instead of sitting doing nothing except for spamming LFG in channels. that is a bad thing how?

  • GorillaGorilla Member UncommonPosts: 2,235

    One of the things that disapointed me witH WoW was when they killed off open world pvp with battlegrounds. Does that count as yes?

  • Cik_AsalinCik_Asalin Member Posts: 3,033

    Originally posted by Bruise187



    Seems like when they first came out everyone complained that GW wasn't and MMO because of the instancing/PVP instancing. The Towns were just hubs to get a grp togethere. Hasn't WOW taken this now to the same degree? GW was set n town and get grp go to dungeon or pvp area. WOW has become set in town and wait for grp to be teleported to the instance/BG. So does this mean that WOW can now be not considered and MMO because of the all the instancing?

    Very astute observation. 

  • faxnadufaxnadu Member UncommonPosts: 940

    Originally posted by gauge2k3



    Originally posted by xaldraxius

    Fast and easy is how the new generation of MMO players like their games and the developers are listening. Next thing you know you'll start getting raid gear for just logging in.

    This

    idd

     

    also, who wants to sit down on the comp days to an end to have a change to taste some raid gear anyway,

    best just get the ability to chose one you want everytime you log in =P

  • Musket-SquidMusket-Squid Member UncommonPosts: 386

    Originally posted by chrisel

    @ OP:

    You have NO clue whatsoever.

    Comparing GW to WoW is just wrong. GW is not even an MMO, and STILL you compare them 2 games. It would be more suitable to compare AoC to GW, since both games has taken the instancing thing to the extreme; I think even both of them games have capped the cities at 50 players? No matter the amount, the instancing in both Age of Conan and in Guild Wars is GAME breaking & ruining the immersive feeling. The instancing in World of Warcraft is made so you feel it is natural. I dont ever think ANY part of WoW as 'instanced', cause Blizzard have made that right.

    Instancing in Guild Wars & Age of Conan is epic fail. Just like this thread.

    1/10

    Kthxbai.

    I must be on to something here if it strike this fanbois nerve. WOW has not taken instancing to the extrem? You don't have to even walk to the instance anymore. So you feel pretty immersed in the game setting in one of the Cap Qing for your instance and the feels natural to you? You owe me points on your scale (Babied up for friendlier more carebear world). OK? thanks and bye.

    Don't respond anymore please. We get Deleted from reading Deleted posts. 

    How many delicate flowers have you met in Counterstrike?

    I got a case of beer and a chainsaw waiting for me at home after work.

  • XiaokiXiaoki Member EpicPosts: 4,050


    Originally posted by heerobya
    When I stopped playing WoW a few months ago, this was my typical day -
    Is that what a MMO is suppos to be?

    That schedule and play style is one that you developed and one that you chose.

    WoW and its game systems did not force that play style onto you, nor did the other players.

    That play style is entirely your fault. You could have done more, you could have done something else. But, no, you didnt.

    But its easier to just blame WoW isnt it?

  • JuJutsuJuJutsu Member Posts: 331

    Originally posted by xaldraxius

     




    Originally posted by Bruise187

    Seems like when they first came out everyone complained that GW wasn't and MMO because of the instancing/PVP instancing. The Towns were just hubs to get a grp togethere. Hasn't WOW taken this now to the same degree? GW was set n town and get grp go to dungeon or pvp area. WOW has become set in town and wait for grp to be teleported to the instance/BG. So does this mean that WOW can now be not considered and MMO because of the all the instancing?



     

    Fast and easy is how the new generation of MMO players like their games and the developers are listening. Next thing you know you'll start getting raid gear for just logging in.

     Yeah, same thing happened with automobiles. Back in the day you had to crank them to start and you had to shift gears manually. Then the new generation came along and they wanted battery powered starts and automatic transmissions...really dumbed down autos. Ditto computers, back in the day you had command lines and a dos prompt then the manufacturers dumbed them down with a graphic interface. What a shame. These 'new generations' just screw stuff up. Back to the past!

  • MoretrinketsMoretrinkets Member Posts: 730

    Players will play the game they way they want to play it. I re-subed for a month to just PvP with my level 80 rogue in BGs and in open world. I have noticed there are some areas in Azeroth/Kalimdor that are more crowded than others, so what? If people want all continents to be crowded like the busy streets of New York city, ain't gonna happen.  Need a quest to be done in the middle of nowhere?  You still can ask on the chat. Perhaps your server has a low population at the time you log in?

    The LFG tool should have been introduced long time ago, imo. For those that don't play MMOs like a single player game, this LFG tool is great. No more spamming on chat, spend lees time in forming groups. It was not fun to travel from one continent to another and find out one the players left (sometimes 2 or 3), then wait more time for someone, and if you already started had to go back OUTSIDE to the meeting stone to summon, the better way was through warlocks portals but you don't group with them all the time. And the list goes on and on. Blizzard is on the right track.

     

  • Frostbite05Frostbite05 Member, Newbie CommonPosts: 1,880

    Wonder if the OP actually played Guildwars cause frankly there is no similarity at all. 

  • Player_420Player_420 Member Posts: 686

    yeh I agree with Frostbite, GW is a much more solid game with just as much content - but its how all MMO's should be - full price box, F2P + x packs

    I play all ghame

  • OriousOrious Member UncommonPosts: 548

    Originally posted by JuJutsu



    Originally posted by xaldraxius

     




    Originally posted by Bruise187

    Seems like when they first came out everyone complained that GW wasn't and MMO because of the instancing/PVP instancing. The Towns were just hubs to get a grp togethere. Hasn't WOW taken this now to the same degree? GW was set n town and get grp go to dungeon or pvp area. WOW has become set in town and wait for grp to be teleported to the instance/BG. So does this mean that WOW can now be not considered and MMO because of the all the instancing?



     

    Fast and easy is how the new generation of MMO players like their games and the developers are listening. Next thing you know you'll start getting raid gear for just logging in.

     Yeah, same thing happened with automobiles. Back in the day you had to crank them to start and you had to shift gears manually. Then the new generation came along and they wanted battery powered starts and automatic transmissions...really dumbed down autos. Ditto computers, back in the day you had command lines and a dos prompt then the manufacturers dumbed them down with a graphic interface. What a shame. These 'new generations' just screw stuff up. Back to the past!

    Are you serious? An mmo is not a car or a job or LIFE. Your credibility is forfeit. People play games for challenging fun and now games are just fun with no challenge. This is the point. Hardwork can be fun. Games are ONLY giving people more accessibility with less time. ALL players can gain in an mmo if they just spend the time and hardwork playing. If they don't have enough time and don't want to work for rewards, they're in the wrong genre. Except now ... it's becoming the right genre.

    Life is full of challenges that hurt... you don't want to break your arm on a crank and miss out on work for weeks. You don't want to rely on a slide rule when a computer can map out finite element analysis on your structures.

    image

  • SovrathSovrath Member LegendaryPosts: 32,963

    Originally posted by Orious

     

    Are you serious? An mmo is not a car or a job or LIFE. Your credibility is forfeit. People play games for challenging fun and now games are just fun with no challenge. This is the point. Hardwork can be fun. Games are ONLY giving people more accessibility with less time. ALL players can gain in an mmo if they just spend the time and hardwork playing. If they don't have enough time and don't want to work for rewards, they're in the wrong genre. Except now ... it's becoming the right genre.

    Life is full of challenges that hurt... you don't want to break your arm on a crank and miss out on work for weeks. You don't want to rely on a slide rule when a computer can map out finite element analysis on your structures.

    I don't think everyone plays for challenging fun.

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    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • camp11111camp11111 Member Posts: 602

    Originally posted by Orious

    Originally posted by JuJutsu

     Yeah, same thing happened with automobiles. Back in the day you had to crank them to start and you had to shift gears manually. Then the new generation came along and they wanted battery powered starts and automatic transmissions...really dumbed down autos. Ditto computers, back in the day you had command lines and a dos prompt then the manufacturers dumbed them down with a graphic interface. What a shame. These 'new generations' just screw stuff up. Back to the past!

    Are you serious? An mmo is not a car or a job or LIFE. Your credibility is forfeit. People play games for challenging fun and now games are just fun with no challenge. This is the point. Hardwork can be fun. Games are ONLY giving people more accessibility with less time. ALL players can gain in an mmo if they just spend the time and hardwork playing. If they don't have enough time and don't want to work for rewards, they're in the wrong genre. Except now ... it's becoming the right genre.

    Life is full of challenges that hurt... you don't want to break your arm on a crank and miss out on work for weeks. You don't want to rely on a slide rule when a computer can map out finite element analysis on your structures.

     The problem is: you do not need to run the interface or play the soft way. You have the choice.

    You can very much still play wow in every old way you want it.

    Do a dungeon and go ... on foot (who needs flying, who needs a summoning stone, who needs a portal) ... to the entrance.

    You do the hard work : climb manually over the tops of those mountains, stretch your path throughout the 3 continents  and pass along the Outland planet, then slip into the entrance.

    An average of only 3 to 4 hours on foot should do the tric: np... you choose.

    You can dine and shelter along the way in the many inns you'll meet.

    What's stopping you from doing it? It is all just an option and "time consuming" in every way.

    Just like I level in PVE with experience shut down (only do levels through PvP).

    The hard way man ! Show off the hard work ! I can do it, so can you ! Don't be a softy...

    Want a real mmorpg? Play WOW with experience turned off mode and be Pve_Pvp King at any level without a rat race.

  • Rockgod99Rockgod99 Member Posts: 4,640

    Originally posted by camp11111



    Originally posted by Orious


    Originally posted by JuJutsu

     Yeah, same thing happened with automobiles. Back in the day you had to crank them to start and you had to shift gears manually. Then the new generation came along and they wanted battery powered starts and automatic transmissions...really dumbed down autos. Ditto computers, back in the day you had command lines and a dos prompt then the manufacturers dumbed them down with a graphic interface. What a shame. These 'new generations' just screw stuff up. Back to the past!

    Are you serious? An mmo is not a car or a job or LIFE. Your credibility is forfeit. People play games for challenging fun and now games are just fun with no challenge. This is the point. Hardwork can be fun. Games are ONLY giving people more accessibility with less time. ALL players can gain in an mmo if they just spend the time and hardwork playing. If they don't have enough time and don't want to work for rewards, they're in the wrong genre. Except now ... it's becoming the right genre.

    Life is full of challenges that hurt... you don't want to break your arm on a crank and miss out on work for weeks. You don't want to rely on a slide rule when a computer can map out finite element analysis on your structures.

     The problem is: you do not need to run the interface or play the soft way. You have the choice.

    You can very much still play wow in every old way you want it.

    Do a dungeon and go ... on foot (who needs flying, who needs a summoning stone, who needs a portal) ... to the entrance.

    You do the hard work : climb manually over the tops of those mountains, stretch your path throughout the 3 continents  and pass along the Outland planet, then slip into the entrance.

    An average of only 3 to 4 hours on foot should do the tric: np... you choose.

    You can dine and shelter along the way in the many inns you'll meet.

    What's stopping you from doing it? It is all just an option and "time consuming" in every way.

    Just like I level in PVE with experience shut down (only do levels through PvP).

    The hard way man ! Show off the hard work !

    This wouldn't work for me. See I leveled in WoW the real way, On a pvp server. When we traveled to instances we fought the other faction. Sure I could travel the long way on my own but if noone else does it kind of defeats the purpose of living in a harsh faction torn world with danger around every corner.

    Im sure you could understand where im coming from.

    image

    Playing: Rift, LotRO
    Waiting on: GW2, BP

  • camp11111camp11111 Member Posts: 602

    Originally posted by Rockgod99

    This wouldn't work for me. See I leveled in WoW the real way, On a pvp server. When we traveled to instances we fought the other faction. Sure I could travel the long way on my own but if noone else does it kind of defeats the purpose of living in a harsh faction torn world with danger around every corner.

    Im sure you could understand where im coming from.

     Like I said in the same thread above: it is a myth that the world is empty.

    Too many things are needed in that world. Wow is much more than a tool. it is a living economy.

    I was sick travelling and hunting down the Elders a month ago throughout Azeroth and the basic of the economy are - amongst others - the gathering professions.

    So no problem in finding those places. Some are more populated than others. It depends mostly on the season and flair of the month in crafting goods.

    Just like the real world: heavy populated main cities, a lot of activity in what is hot on the market and some dire places where only the "gold diggers" search for the old rare mines to make money.

    Nothing changed, only the speed to group up for dungeon crawling was enhanced. All the rest is still there and hugely played (from solo quests to weekly Raiding etc).

    Want a real mmorpg? Play WOW with experience turned off mode and be Pve_Pvp King at any level without a rat race.

  • Moya.baMoya.ba Member Posts: 48

    the world may not be "empty" but you will just meet people doing some popular daily or somebody flying by gathering stuff. In the days of classic WoW it was not like that : / the world was living with people traveling to dungeons, people grinding...open pvp raids and even those guys just gathering stuff..at least you could see them because they weren't flying around.

     

    @OP can't compare those 2 games

    Sorry for my english ;)

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