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General: Wishes for EverQuest III - Pt. 1: Norrath

124

Comments

  • Nightbringe1Nightbringe1 Member UncommonPosts: 1,335

    Vanguard has everything I would ask for in EQ3

    Except the game was all but destroyed by a catastrophic launch image

     

    If they could put everything Vanguard has in a Norrath setting I would be there. As is, I'm thinking about reactivating my Vanguard account for the summer.

    Any fool can criticize, condemn and complain and most fools do.
    Benjamin Franklin

  • VirgoThreeVirgoThree Member UncommonPosts: 1,198

    Originally posted by Arcken

    They should do a PREquel, and let us choose to be races unavailable in the past, like gnolls, or goblins. Maybe have it set when humans are young, and elves still pretty much rule the world.

    They did do a prequel that was afew hundred years in the past. That was EQOA.

  • ZibooZiboo Member UncommonPosts: 158

    Great topic!!!!

    Seems to be a common thread as many of us want more realistic (I hate to say that but more hardship?) in travel, open instances, not quick NPC respawns, immersive lore, great graphics and music, etc. 

     

    Wish List for an EQ3 - prequel or future IDC!  

    1.  Less zoning and less instancing (dungeons)

    2.  Player crafted goods sold to merchants that resell them in cities/towns - no AH or Broker - maybe a board to see what's for sale in player housing, but goods could be sold to merchants in cities/towns that players could buy.  Think go to the Leatherwork or Blacksmith in Butcher Block or Qeynos, to see what he has for sale.

    3. Meaningful trade/crafting - farmer grows materials for cooking.  Animal tamer can tame mounts or vanity pets.  Carpenters can build housing.

    4.  Housing that is more customizable.  How many rooms, layout, stairs, open areas - they cost but you design the layout, decor

    5.  Customizable characters - really customizable.  AoC has one of the best I've seen so far.

    6.  Content that is solo friendly as well as content that is group and raid necessary.  Raiding should be 25+ people and be hard!  

    7.  If there are warring factions.  Attack each other for goodness sake!  Qeynos and Freeport hate each other so why no open warfare you could join in?  Even the PvP adverse would (I hope) defend their city!  You join in your flagged for PvP even on PvE server.  These could be small to a major one randomly or purposely.

    8.  NO insta-travel.  Mage/druid ports or else take the FEW flying mounts or boats or walk.  I hate EQ2 go anywhere easy now system.  Convenient yes but hate it anyway.

    9.  I do love the voice questing with NPC's but a few cut-scenes or WoW like mini movies are fun - not alot but for the 'big stuff' would be nice

    10.  I did like the idea - no love the idea of if I wipe out the bandit camp. they have to rebuild not respawn on top of me!  I hate when you do a quest and the NPC dies or is saved and then 2 seconds later its start over.

    11.  Day-night on a 3-4 hour rotation.  Weather effects - horrific storms that can cause damage.

    12. If I have to bring 10 pig heads back for a quest then 10 pigs should drop a head each!  Not kill 25+.

    The list could definitely go on!!

     

     

     

     

     

     

     

    Proud member of Hammerfist Clan Gaming Community.

    Currently playing: RIFT, EQ2, WoW, LoTRO
    Retired: Warhammer, AoC, EQ
    Waiting: SWToR & GW2

  • gavvinggavving Member Posts: 51

    The post about a vassal/sidekick/exemplar system is dead on.  Any MMO that comes out that doesn't have this is killing themselves.  While it put limits on game designs, the ability to group with any of your friends no matter their 'level' is awesome if done correctly. 

    Also Vanguard is very much like what EQ3 could/should be.  It has great class balance, good design, just limited by an engine that wasn't designed for MMOs, and by SoE's lack of effort in expanding it.

  • shadout00shadout00 Member Posts: 253

    Originally posted by gavving

    The post about a vassal/sidekick/exemplar system is dead on.  Any MMO that comes out that doesn't have this is killing themselves.  While it put limits on game designs, the ability to group with any of your friends no matter their 'level' is awesome if done correctly. 

    Also Vanguard is very much like what EQ3 could/should be.  It has great class balance, good design, just limited by an engine that wasn't designed for MMOs, and by SoE's lack of effort in expanding it.

    I agree. Playing Vanguard at launch was horrid I admit, but it also made me relive some EQ1 moments.

    Vanguard is a great game and should be the basis of the next big MMO, whatever it is by whomever. Just don't suck at launch.

  • ComplicationComplication Member Posts: 209

    looking through all these replies id have to say the most repeated wishes are:

    NO INSTANCING/ZONING

    NO INSTA TRAVEL, give wiz/druid importance back

    NIGHT/DAY SHIFTS

    OLD WORLD CONTINENTS BACK

    BOAT RIDES ACTUALLY BEING BOAT RIDES

    MASSIVE RAIDS

    VAH SHIR BACK

    and last but not least BURN SOE TO ASHES (ok i made that one up, but it should be on the wish list)

  • toddzetoddze Member UncommonPosts: 2,150

    1 world with instanced zones? screw that. Only 1 cicumstance that I find instances usefull is for a personal story only. no instances of main game content should be used. That is the worst game feature every made. A well thought out game doesnt need instances other than for a personal story.

    Waiting for:EQ-Next, ArcheAge (not so much anymore)
    Now Playing: N/A
    Worst MMO: FFXIV
    Favorite MMO: FFXI

  • sadeyxsadeyx Member UncommonPosts: 1,555

    Everquest 3?...  thats Vanguard isnt it?

  • WSIMikeWSIMike Member Posts: 5,564

    Originally posted by Bannne

    9. Mid to top end graphics, let WOW and SWTOR have the low end graphics, EQ3 will be a niche game.

    Careful what you wish for. They tried that "top end graphics" approach with EQ2 and ended up with a game that not many - including people with top end systems (for the time) couldn't play on more than medium to low settings, without it becoming a slideshow (Port Qeynos... ugh). That, of course, kinda defeated the purpose of high end graphics in the first place. They depended *too much* on high end graphics for EQ2, and it cost them players who *wanted* to play, but couldn't get it to run smoothly enough to do so. I personally think they should practice a bit more restraint in that. High end graphics should enhance the look of the game... they shouldn't carry or define it.

    So... while not necessarily having a "painterly" style to them (which both SWTOR and WoW have, in their own way), I think what you might be getting at is a more realistic and detailed art style... That can be achieved without going "high end" on the graphics... It just requires more detailed artwork from the artists.

    "If you just step away for a sec you will clearly see all the pot holes in the road,
    and the cash shop selling asphalt..."
    - Mimzel on F2P/Cash Shops

    image

  • IllyssiaIllyssia Member UncommonPosts: 1,507

    Originally posted by XKhallusX

    Originally posted by SwampRob

    A soloable endgame alternative.   A method that allows someone any non-pvp way to get the best loot without being forced to group to do so.

    Of course, this is what I'm looking for in every MMO.    And the search continues...

     

    play a singleplayer game and stop trying to ruin this genre for those who do enjoy grouping. the second M is for multiplayer and that doesn't mean "I see other players as i run to my next solo quest".

     

    as for what i would love to see in eq:next (er eq3) ...

    more sandboxy

    less instances

    more of an open class system (think SWG pre-cu)

    a pure player economy

    meaningful yet consensual PVP (think RVR from DAOC)

    very little zoning

    How can someone who wants to mainly solo in an mmo ruin it for group players? I think one possibility, and one that Blizzard put into WoW's expansion Rise of the Lich King, was to have solo cut scenes and instances and NPCs acting with your solo character to give the story sequence a raid-like feel. You know I just feel that if that type of idea was developed a little further you could have a perfectly feasible PvE solo end-game.

  • depaindepain Member Posts: 263

    I'd want the game to be much more grand in terms of world size, e.g., SWG style housing (done right), etc.

    As far as the story is concerned, I'd like a prequel to EverQuest 1.

  • AmatheAmathe Member LegendaryPosts: 7,630

    What I want is EQ1 with better graphics and a few other modernizations.

     

    What I will probaly get is World of Warcraft set in Norrath with RMT, cash shops, and micro-transactions.

     

    And I'll be lucky if I get that. I may end up with some silly social media game.

     

    EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests

  • BannneBannne Member Posts: 244

    Originally posted by WSIMike

    Originally posted by Bannne



    9. Mid to top end graphics, let WOW and SWTOR have the low end graphics, EQ3 will be a niche game.

    Careful what you wish for. They tried that "top end graphics" approach with EQ2 and ended up with a game that not many - including people with top end systems (for the time) couldn't play on more than medium to low settings, without it becoming a slideshow (Port Qeynos... ugh). That, of course, kinda defeated the purpose of high end graphics in the first place. They depended *too much* on high end graphics for EQ2, and it cost them players who *wanted* to play, but couldn't get it to run smoothly enough to do so. I personally think they should practice a bit more restraint in that. High end graphics should enhance the look of the game... they shouldn't carry or define it.

    So... while not necessarily having a "painterly" style to them (which both SWTOR and WoW have, in their own way), I think what you might be getting at is a more realistic and detailed art style... That can be achieved without going "high end" on the graphics... It just requires more detailed artwork from the artists.

    You did notice that i actually said "mid to top end graphics" you do know what mid  graphics means,don't you.

  • ShastraShastra Member Posts: 1,061

    For EQ3 i would like to see a character creator and level of customization like COH, CO and APB.

  • MyskMysk Member Posts: 982

    Here are some responses that I typed while reading the article:

    ---

     







    I actually kind of like your idea of a globe.  That would make for a very interesting “collector’s edition”.  However, I wonder how this would work with expansions.  They’re known for adding land masses to EQ.  It would still be pretty darn cool either way, though; it could even add to its sentimental value if it becomes outdated by future expansions.

    The one server idea is a very good one.  That only makes sense.  The “merge” button is a great idea.  There have been numerous times when I’ve been partied in other MMOs and there’s confusion as to which instance we’re meeting in.  Certainly doesn’t help when there’s a 3 minute timer to switch between instances.  In my opinion, this is the primary way that instancing should be used (which is to say, not being abused).

    I don’t know about player made towns.  They turn into ghost towns eventually, so they could become sources of content both with and without players present.  How so?  Some sort of upkeep would be required.  Not maintaining the town could cause the appearance of the town to slowly be replaced with crumbling versions of whatever is there, and then rubble, and then nada.  Crumbled versions of towns could even become spawn areas for wild life, undead, or other local mobs, and could be “reclaimed” by players to provide a base (with a small resource boost) to redevelop the area.

    The two tiered crafting system that you describe would be “abused” in that people would first max the skill with the one-click version of recipes.  There would need to be a separate progression for each tier, with the second, more difficult crafting tier automatically dumping a sizable amount of experience into the normal tier level (upon successful completion of the more difficult items).  Experience gain for the “normal” tier should not be slow or “grindy” without leveling the more difficult second tier, but if you can make the “Uber Version Short Sword” then certainly you can make the “Short Sword”.

  • neonwireneonwire Member Posts: 1,787

    Originally posted by AcidWave

     


    I'd like to find my way back to Norrath! Please bring back the original EQ geography and cities. EQ2 was a "fail" for me just because I couldn't find my favourite EQ spots in EQ 2. Some continuity please! I am willing to forget EQ 2 ever existed.

    Yep I totally agree. I hated the way they totally trashed Norrath in EQ2. The original game was so much better.

    The OP said "You can combat this by having a small number of capital cities and making them the only locations which cater to certain activities"

    Ermm. NO! Really really really crap idea! This is something I absolutely hated about EQ2. In the original game myself and a friend used to play as two dwarven brothers who started the game in the dwarven city Kaladim. It really added a hell of a lot to the feeling of identity we had with our characters to be surrounded by our dwarven kinsmen right from the start. We really got into the roleplaying spirit in that game. Dwarven players would gather in the dwarven taverns and quaff dwarven ale while boasting about dwarven exploits. Meanwhile other races would begin in their respective racial cities elsewhere in the game world. If I decided I wanted to play as an ogre I would get a totally different area of the world to begin exploring in. It was awesome! Players of different races would travel for miles to visit other cities. It really felt like a world.

    What does EQ2 offer? A dwarven district in the city of Gaynos, the land where all the fluffy people live. Pop next door to visit the elves. Take a quick stroll to chat to the halflings. Wander round the corner to see where all the humans live. WTF?! Join the good city or the evil city. What a joke! They did finally get round to adding a few more starter areas but they are still an insignificant shadow of what the original game offered.

    The OP kind of cancelled himself out by saying "How to find other players to level up with then? For a start, I'd do away with servers except for one obviously. That's right, one server to rule them all."

    So if its all on one server then there is no need to have a limited number of capital cities. We can have the original world from EQ1 back right? Afterall it worked perfectly fine back then (and there were loads of servers in EQ1) so why should it be a problem now, especially if it was on a single server?

    I think for EQ3 they should whip up some daft plot that involves all the shattered lands coming back together again and call it "The Mending". Yep sure its totally silly but then EQ2 is totally silly anyway so why would it matter. Like Acidwave said we can just pretend that EQ2 never happened. Bring back the glory days of EQ1 where dwarves can be real dwarves and dont have to drink watered down barbarian brews and listen to poncy harp music from the pointy eared tree huggers next door! Aye!!!!!

  • neonwireneonwire Member Posts: 1,787

    Originally posted by depain

    I'd want the game to be much more grand in terms of world size, e.g., SWG style housing (done right), etc.

    As far as the story is concerned, I'd like a prequel to EverQuest 1.

     A prequel to EverQuest 1? Hmmm. Thats actually a really good idea. I like the sound of that.

  • trahetrahe Member UncommonPosts: 41

    I hate prequels.  What I want is...


    1. A totally new world to explore and discover.  A huge world with various climates and geography.

    2. Cities that are alive with players and NPCs. 

    3. Housing and Shops for my characters.  I want to have an apartment in a city and a shop in the merchant district, both with real door fronts, not instanced from a single door.  I want the ability to put a house anywhere I want, even against the city's outer wall.  I want housing choices including a cave, a tower or a boat.

    4. Transportation options.  I want a wheelbarrow to push my stuff around, or a fallen team member's body.  I want a wagon with an ox pulling it.  I want a gypsy wagon to live in.  I want a barge to haul myself and material around.  I want a flying mount to soar through the clouds!

    5. The ability to hire NPC help.  Have you met my beautiful red headed companion?  She doesn't talk much but she follows me around and gets herself into trouble.  She even sits near me or lays in bed with me.  Did you visit my shop?  Was that sales person I hired nice to you?  Did they greet you when you came into the shop?  Hold on, don't get up.. my man servant will fetch you something to drink.  Oh them?  That's the band!  Yea, I hired a band to follow me around and play mood music.  You should hear them when I'm battling!  Epic!!

    6. A child.  When I meet the right woman I want to be able to create a child that ages and eventually becomes a new character slot for me.  I want to live forever through my children.  I want them to be a combination of "things" from me and the mother.

    7. Consequences for my actions.  Oh look... each time I die I get closer to that door over there.  Well, I'll just keep dying until I'm at the door!!  You mean I can get home fast if I fall off this cliff?  Sounds stupid but if it works, what the heck.  Oh, you want me to run toward those bad guys so they chase me away from where they are standing and then you'll attack one of them while the others beat me to a pulp then return to where they were?  Then you'll ressurect me and we'll do it again until the number of bad guys is more manageable?  Ok, thanks for letting me hang with you guys, I'll do it.

    8. Social options.  I like solving puzzles on my own.  I like defeating bad guys on my own.  But I play a MMO to meet and hang out with people.  I don't want to group with them so that we rush around defeating creatures then split up once the quest is done.  Where's the fun in that?  Things are moving too quick for me to get to know them and share stories.  Give me ways to socialize with people. 

    9. Furniture that works.  If I see a bench, chair, couch or wall that I want to sit on... I want to sit on it!  I do not want to sit on the floor with my legs crossed.  I do not want to sit down with my legs thrust off to the side. 

    10. The ability to create.  I want to add to the world.  I do not want to play years in the same place, looking at the same things that I can never affect.  I would like to be able to flatten the ground, dig a hole, dig a cave, plant trees, plant shrubs, plant a garden, build a free form house, create a port, construct ships, cook food, burn down a dead NPC's house and build a garden on the spot.

    Uhmmm, that's about it. 
  • AshrealAshreal Member UncommonPosts: 42

    Originally posted by Zyrena

    EQ1 with AoC or FE graphics, I'd be sold.

    I miss the community of EQ... back in the day, if you were a jerk, you either rerolled or became a loner because people wouldn't tolerate you.  People respected other players for the most part. People took pride in their guild and their accomplishments. And to think, all of this before Team Speak or Vent... 100 man raids and no voice communications, imagine that...


     

     Amen to that!  I moved from EQ1 to EQ2 solely for the graphics and the friends that also made the move after release.  I still miss all my other friends who never made the move and are still playing EQ1.  To this day my necromancer is still in a guild even though I haven't logged into EQ1 in over a year.

    The feeling of community that you got with EQ1 was legendary, all other games paled by comparison to include WoW.  Don't get me wrong WoW has it's merits but most of what's good about it came from things that were implemented in EQ1.  WoW chat makes most people turn the chat channels off because the chatter and arguments people get into is just stupid.

    Anyway, although I solely play EQ II now, I still get a pang of nostalgia when a new expansion comes out that makes references to old EQ 1 lore.  And I am sad to say that I'm usually disappointed shortly after the release because the expansion didn't live up to my expectations of lore.  Sentinel's fate is probably the only expansion in EQ II that even comes close to the old lore of the game.

    I would like to see a return of class wise:


    • Old school bards, you know the ones that you actually had to pay attention to how you twisted your songs for maximum effectiveness of a group?...  no mashing buttons allowed my friends you really have to know how to play the game!

    • Old school necromancers, fear kiting was a wonderful thing and made soloing as a necromancer so enjoyable and really defined the class instead of making necros a caster clone. (bring back the DoTs, snares, fear, and disease spells the way they used to be)

    • Old school druids, port anyone? Kiting...

    • Bring the old Shaman class back, and the druid, keep the fury class ditch the warden class.

    • Bring the old Paladin class back, two handed polearm wielders, godly against undead, equal to an SK in damage output.

    • Make the berserker a true berserker, no shield and wield two weapons (usually axes)

    • Ditch the guardian tag and make the class Warrior again for both factions evil and good.

    • Make the wizard a wizard again, give them portals and max their Direct Damage spells like they used to be.

    • Make the illusionist back to the enchanter class with all the associated old school spells.

    Now for the game in general:

    • Bring back the wide open spaces for levelling and hunting that allowed you to either group without running over the top of another group, or to fear kite or agro kite mobs if you are soloing (druid, bard, necromancer, magician classes).

    • Ditch the Plane of Knowledge expansion and Never EVER bring it back, that was the deal breaker for me in EQ 1 things started going downhill from there, the instanced auction house was the straw that broke the camel's back.

    • Bring back the super fun zones like, Befallen, Karnor's Castle, etc (the newer versions in EQII are icky....icky...icky to someone who ran those same zones in EQ1.

    • Create new zones for the content that you want to add for the higher end grouping/raiding.

    • Create server wide battles (sleeper anyone) that take multiple guilds... yes multiple guilds to defeat.

    I like what one person said about trains as well, it taught people to quickly behave or get run over.  If you found a person was constantly stealing your pulls, well you just grabbed a bunch of mobs dropped them on top of the person a couple of times (think meat grinder).  That other player quickly learned acceptable behavior or found themselves left out in the cold.


     


    That being said players need to realize that companies can't grant every player wish and that some of the burden for behavior, and playstyle should and must fall squarely on the players shoulders.  So having SoE go back to their roots in EQ1 with the planning phase would bring back that niche market of die hard EverQuest players (both Eq1 and EQII) that have been waiting albiet impatiently for their beloved game to be once again all they know it can be.

    Ashreal D'Synn - Shadowlover & Death's handmaiden

  • WSIMikeWSIMike Member Posts: 5,564

    Originally posted by Bannne

    Originally posted by WSIMike


    Originally posted by Bannne



    9. Mid to top end graphics, let WOW and SWTOR have the low end graphics, EQ3 will be a niche game.

    Careful what you wish for. They tried that "top end graphics" approach with EQ2 and ended up with a game that not many - including people with top end systems (for the time) couldn't play on more than medium to low settings, without it becoming a slideshow (Port Qeynos... ugh). That, of course, kinda defeated the purpose of high end graphics in the first place. They depended *too much* on high end graphics for EQ2, and it cost them players who *wanted* to play, but couldn't get it to run smoothly enough to do so. I personally think they should practice a bit more restraint in that. High end graphics should enhance the look of the game... they shouldn't carry or define it.

    So... while not necessarily having a "painterly" style to them (which both SWTOR and WoW have, in their own way), I think what you might be getting at is a more realistic and detailed art style... That can be achieved without going "high end" on the graphics... It just requires more detailed artwork from the artists.

    You did notice that i actually said "mid to top end graphics" you do know what mid  graphics means,don't you.

    Yes, I do know what "mid to top end graphics" means.  I didn't attack you or your statement at all in my post, nor did I speak condescendingly to you... So, your  snarky, rhetorical jab was completely unnecessary.  Don't be so thin-skinned.

    That said...

    At the time, what SOE considered "mid-end" graphics even in EQ2's settings were still too much of a draw on otherwise capable systems and the game didn't look nearly as good as what people expected. They aimed too high for their "high end" and it trickled down from there. By the time most people got the settings to where the game was playable, it looked like crap. So, my statement stands. They would be better off going a bit less "high tech" and focus more on detailed art to establish the game's look.

     

    Now, try not to take that personally if you can help it.

    "If you just step away for a sec you will clearly see all the pot holes in the road,
    and the cash shop selling asphalt..."
    - Mimzel on F2P/Cash Shops

    image

  • ChicagoCubChicagoCub Member UncommonPosts: 381


  • VesaviusVesavius Member RarePosts: 7,908

    It amazes me that EQ3 even has any interest tbh...

    I would have thought the nostalic old crowd would have no trust or love for SOE, based on previous track record, and the F2P ruined new crowd would hate everything the title represents (at least traditionally).

    Does anyone, really, at this point think SOE wouldnt yet further debase the EQbrand by making it a shallow solo ez mode themepark with a cash shop bolted on?

    Eh? What do you mean they already did that?

    WTF do we need another one for then?

  • ReigarReigar Member Posts: 6

    Originally posted by fyerwall

    Originally posted by Abraxos

    Originally posted by Laughing-man

    Originally posted by Celestian

     




    Originally posted by Bannne

    My wish for EQ3

    1. No instances.

    2. Vast open world like Vanguard.

    3. The world to be made whole again.

    4. The Moon aka Luclin to be made whole again.

    5. I want my freaking Val Shar Beastlord Back.

    6. I want my Black Skinned Erudite back.

    7. Yup i know people will say "what" well i want the Bazzaar back without the lag.

    9. Mid to top end graphics, let WOW and SWTOR have the low end graphics, EQ3 will be a niche game.

    10. I want community to be bought back into mmorpg, if it means mana breaks and corpse runs then so be it.

    11. I want instant travel to be wiped out, yes let a Wizard or a Druid provide those services it brings community together.

    12. It can't get here quick enough.




     

    Yeah um, Vanguard tried all that and flooperoonies.

    I seriously hope SoE has a better plan than most of you guys do.

     

     

    Vanguard also had little to no name recognition. I remember Everquest Commercials on TV, never saw one for Vanguard. You cannot blame that games failure on its choices in game design, it simply had a bad release and got no hype. That and a lot of people didn't really like the character models.

     Vanguard also had a ton more problems. The twelve points above are great. VG failed so no one bothers to look at it for newer games but it had some good ideas. Unfortunately McQuaid and company sat on their duffs until the last six months of development and Microsoft kicked 'em to the curb to be picked up by SOE and shoved in the corner.  VG's failure was in the management  and the total lack of QA not the game idea. Most people know that if VG had done half of what it promised that it would've been a success and it would be considered the spiritual successor to EQ1. A bunch of people stood by that desire for another EQ but to be bigger and graphically enhanced but neither EQII nor VG did it for them. That fanbase is still out there. Not sure if SOE will listnen to us or go for some console like game with a cash store. I hope for Banne's vision for the EQ III.

    Aye, VG was a great idea.

    Problem is Microsoft bailed on the game because Sigil was missing deadlines and progress was really slow. Sigil tried to save the game by going to SOE, but it was just too late and they were running out of time. I think Smed and the rest of SOE saw the potential in VG but at the same time didn't want to have an outside title in their lineup that would challenge their own EQ games.

    So I think SOE let VG slide to where it is while using it as a test bed to see what they could do to improve the game as well as make it friendlier to the masses without scaring away its base. If EQ Next happened to copy a LOT of VG, I wouldnt be suprised (in fact I would probably welcome as many others would).

    EQ needs to be a massive world with more emphasis on exploration, challenge and character development that isnt strictly tied to 'uber epics'. 


     

     I agree but, why you got to attack "uber epics" lol jk

     

    I really hope that there is a new EQ and that its a lot like VG, VG would have been an awsome game if it had not bombed like it did at launch.

  • Loke666Loke666 Member EpicPosts: 21,441

    Originally posted by Reigar

     

     I agree but, why you got to attack "uber epics" lol jk

    I really hope that there is a new EQ and that its a lot like VG, VG would have been an awsome game if it had not bombed like it did at launch.

    Agreed, but with a little more work on the world (I mean the lore behind the world to clarify). There are also a few other stuff that could be better but generally is VG pretty good.

    And it is good netiquette to clear out older quotes when you post a reply, keeps the forum tidy.

  • DoomsDay01DoomsDay01 Member UncommonPosts: 783

    I to want the old EQ to be revamped. I want the slow paced combat. I want the trains to zone. I want zone lines. I want distinct zones like EQ1 had. I want the conjuror to be a conjuror again, not a half assed necro. Most of all, I want the FEAR to be brought back to the game. There is really only 3 things I do not want returned from EQ1. Hell levels, I never liked them. And no freaking meditation window blocking out the screen. I have to say that one was the worst. Playing for 6 hours at a time and only seeing 5 seconds of a fight and back to meditating just got old,big time. And the third thing is no freaking spell drops. They should be able to be bought off the vendor and thats it. No variations to be crafted, none of that crap. Just let me buy my spells and enjoy my class.

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