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I remember wondering in 2008 about which game - AOC or WAR - would be the greatest success. At first it looked like AOC was going to be the clear loser after a poor launch.
I guess now that AOC has a big expansion coming out and WAR is basically in maintenance mode, AOC has come from behind in this match-up. I have to give Funcom props for pulling a 180 in terms of gameplay and stability.
BTW I'm not currently playing either game but I'm seriously considering coming back for the expansion.
Comments
I called this 2 years ago and knew it would come to pass. AOC was the best MMO then and it certainly is now
True. I was excited about both and played both at launch. I am glad I'm not a gambling man, cause I would have lost my money betting on Warhammer.
"Never met a pack of humans that were any different. Look at the idiots that get elected every couple of years. You really consider those guys more mature than us? The only difference between us and them is, when they gank some noobs and take their stuff, the noobs actually die." - Madimorga
I haven't been back to see AOC since I left about 3 months or so after lauch, probably should consider giving it another go, because I liked it back then, just didn't like seeing all the people leaving.
Going back to WAR, isn't going to happen.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Wow... that comment would make more of an impression - also the 9.3 you gave Conan in a 'rereview' - if you didn't give Hello Kitty Online a 11 in your sig ?!? (wtf ??)
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
What!!! Everyone knows that Hello Kitty Online will be THE WoW killer. Just a few of the reasons it will be beyond Epic:
HKO will be full loot PvP and characters will have 20+ cry emotes to use when you steal their stuff.
HKO will have NO instances. There is nowhere safe from HK of course.
HKO will have epic L00t. Have you even seen the pics of the Happy Happy Go Die Die Two Handed Swords?
HKO will have leet character customization options...well as long as you don't mind that all your characters have to have 1. tails 2. cat ears 3. giant eyes....otherwise you can totally make them look how you want.
HKO will have graphics the likes of which we have never seen - specifically 300 shades of pink!!! HKO will have Shader model 5.
HKO will have epic story lines, but they are optional for those of you that like sandbox-style. Also, the missions will all have voice overs, even if they are in totally incomprehensible engrish.
P.S. I really love Japanese culture and Japanese people. I know my sarcasm might hint otherwise. I just have an asian girlfriend that has overdosed me on Hello Kitty junk.
"Never met a pack of humans that were any different. Look at the idiots that get elected every couple of years. You really consider those guys more mature than us? The only difference between us and them is, when they gank some noobs and take their stuff, the noobs actually die." - Madimorga
i'v always thought AoC was a better game then War. the only question was wether War could de-throne WoW since they are both aimed at casual mmo player and they are very similar games.
AoC was always the elite mmo that was graphically stunning for it's time and, wile fun to play, very hard to master. an mmo aimed more at the hard core players willing to spend the big bucks for the high end comps and practice those combos endlessly untill they got them perfect.
War was more of the "next WoW" with better graphics sort of mmo. maybe that's why it never did much, too much like WoW without the depth of gameplay. it never found a niche for it'self.
now that AoC has eliminated most of the stability and performance issues and has added quite a bit of content it's really beginnig to shine as what it should be : a grait mmo not to be missed.
Oh, lol! Now I understand
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
Both are good alternatives to WoW. The only two in my opinion when it comes to the swords and sorcery type games. It helps that both have really great PvP. I'm more than likely going to keep my subscription open for both.
Warhammer and AoC are pretty even....Warhammer is much more PvP orientated why AoC is mostly PvE now but they have been pretty much even for a long time and it is doubtfull the expansion will be much more than a short term boost to AoC.
Yeah AoC will get a bump for an expansion but how long will it last? it will be dependent on how much content the expansion has as well as will there be future development. It is wrong to say either of these two games is a success by any measure. AoC's 4 American servers and Warhammer's 6 American servers along with heavy reported financial losses in both games show that.
Right now there is a holy trinity in MMOs...WoW, then LOTRO for PvE and Aion for PvP and it doesn't seem like the expansion is doing so well I guess we will see tommorow and then in 1 month as this expansion needs to raise the subscriber base not just having subscribers that don't log in start playing again AND keep players longer..
Funcom has reviewed all of its assets relevant for
impairment testing. This process has led to
recognition of an impairment loss of around
3,1 MUSD for Age of Conan due to a decrease in
numbers of subscribers for the game. Funcom Q4 10 report.
http://forums.ageofconan.com/showpost.php?p=2926123&postcount=7 500 mains/alts on Tyranny in past 30 days - instead of merge servers let's open a new PvP server, again! http://forums-eu.ageofconan.com/showthread.php?t=106427
No offense but beating WAR is kinda like beating Corkey from Life goes on.
Considering the place held by both games this isn't something I would really be bragging about if I was Funcom.......
ROTFL at Jotull
but yeah, to call this game Fantastic is like calling Twilight the Godfather of vampire movies....
I read somewhere that they were going to focus on modifications of Shrines of Bori and implementing the towers PvP after RotGS release (plus required bug patches), based upon what part of Shrines worked and what not; personally, I think on some servers for some periods of time it has caused exciting PvP clashes, but the system as it is now is too open for abuse. And as had been said on this forum elsewhere, provide several options and people will choose the path of least resistance.
About the RotGS: yes, I'm curious too, if this release will be better than the AoC launch, and less buggy. The content as seen (and heard) so far seems attractive and won't be the problem for a long while I think. I guess the upcoming week or two will be interesting. On a sidenote: what will you be doing with your sig after these two weeks, will you change it or keep it the same? ;-)
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
I change my sig often but usualy don't have one...I steal from other thread's thesis.
The wait and see PvP will become great is a bit old after two years and then an expansion with zero PvP focus. At the core, it seems the head developers don't want players to kill each other do to, well um in WoW we called it QQing on the forums after getting ganked. But the peacfull no penalties no inciting of PvP seems to be a core value and probably because they don't wish to upset casual PvP players.
So yeah the question is how much content in PvE, I guess we will find out...I miss back in the day EQ 1 where if an expansion came out it was 40+ hours a week of stuff for almost a year and that was excluding the %^&( blocked stuff, that was just competing with other guilds for raid mobs on farming then 6 or so month later we got to do the rest of the expansion after a %&#$ blocked bug got fixed, the sheer volume is what I miss from MMOs 10 years ago.
Warhammer did PvP but they needed a cut and paste from their game DoAC which sadly didn't happen, if it did then it would be competitive. I will say the PvE public quests where very well done encounters but way to much focus on leveling, just like AoC.
Funcom has reviewed all of its assets relevant for
impairment testing. This process has led to
recognition of an impairment loss of around
3,1 MUSD for Age of Conan due to a decrease in
numbers of subscribers for the game. Funcom Q4 10 report.
http://forums.ageofconan.com/showpost.php?p=2926123&postcount=7 500 mains/alts on Tyranny in past 30 days - instead of merge servers let's open a new PvP server, again! http://forums-eu.ageofconan.com/showthread.php?t=106427
Yeah, I liked EQ expansions as "Ruins of Kunark" and "Scars of Velious" too, it was content that could keep you busy for months and months in a stretch :-)
WAR seemed in theory as the ideal PvP warfare game, but in reality it hasn't worked out as many hoped. I liked the concept of public quests though as you can see in WAR and Champions Online. If I read it correct GW2 will take public quest system a step further.
About AoC PvP, those reasons don't seem to fit: compared to other MMO's like Aion, WAR, or WoW, I don't see that much difference, they all share the same of not losing something essential when defeated. I found the article to which I referred earlier (source is here )
This is the response of game director Sirrion end of April about exactly these concerns:
'There has been a lot of PVP content over the last two years, most recently the Shrines, which we very much consider PVP content. You are free to disagree, and even to dislike the feature, it doesn't mean that it wasn't done. There is a big difference between 'There has been no new PVP content' and 'There is no new PVP content that I personally like'
We do take adding content for all our players very seriously. However any given individual fetaure cannot be all things to all people. The Shrines are unpopular amongst some players because they allow for PVP rewards to be earnt without forcing people to fight. i.e. they reward players for activity in a PVP environment. It provides a setting in which players can engage in meaningful PVP, and there we are satisfied that the feature works. Now, can it be improved? For sure, and, as we have said all along, we will look at this after the expansion. Remember this feature was brought forward from after the expansion to before, because you guys asked for that to happen, this feature was requested.
Our goal was to add meaningful PVP objectives in the open world setting of the Border Kingdom and the Shrines do provide that.
Now, when player adapt and find the place of least resistence in some cases, that opinion shifts slightly and I fully recognise some of you feel that PVP should only be about killing, or ganking, each other, and that should be the only rewarded part of PVP combat. There we disagree slightly in that we feel it is appropriate that players can be rewarded for completing an objective in a PVP environment. Remember, you have the power to stop them if you really object to it!
Of course is there room for improvement in the feature to make it more engaging, and less open to players choosing not to fight each other and just go for the path of least resistance. There definitely is, and again, as has now been repeated many times, we will definitely look at that and make any changes we think are appropriate after the expansion.
The expansion though is our focus right now. It is what the team are working on, in particular in these last few weeks before launch. Yes, the focus of the expansion is PVE game-play, we have never hidden that, and neither do we feel the need to apologise for it. It is the addition we feel is the most important for the game at this stage in it's development. That doesn't mean in the slightest that we don't also consider PVP to be a part of the game. However when we look at what the game needed, and the current market, we focused resources on the expansion to provide the extra content for players to enjoy.
So has PVP had the same amount of time dedicated to it? No, it hasn't, no denying that. Of course inherently PVP is system based and doesn't have the content production overhead of PVE content so some disparity is to be expected there, but we did feel it was important to add all the features in the expansion...or we wouldn't have done it that way!
That doesn't make it a conspiracy against PVP players though! Everyone here wants exactly the same as you guys, to have the most enjoyable, fun and successful game as we possibly can. We fully understand some of you don't care for PVE content, maybe even resent it, but we wouldn't do it unless we thought it was right for the game overall. We don't consider that viewpoint to be representative of the majority.
We will add PVP features in the future just as we will add new PVE content. An important part of that is in finding the right ways to introduce objectives and more meaningful PVP combat that isn't just running around randomly fighting each other. (of course if enough people wanted that purely we could also consider an instance or area just for that if we felt people would actually use it)...so it really isn't the case of any prejudice against PVP, as always it's just about priorities, resources and additions. Once the expansion is out and the post-launch updates are done, then the situation will be a little different, since as we will have just added a LOT of new content, it will be much easier to also find some more time for additional PVP features a little more often. Cross-server mini-games, new maps, guild alliances, Tower objectives are on the list of things we will look at after the expansion. So you can rest assured, the PVP side of things will be considered as well!'
People may not agree with everything Sirrion writes (I didn't for some parts) or be sceptic about the PvP content they're working on, but it does show that PvP is on their mind, that they have a plan for it, and they intend to take time for it after the RotGS release. What this will bring, well, no one can predict that, guess we'll have to see.
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
WOW! OMG Its Protus_AOC!! I remember your posts on the AOC forums back when it was released. I attempted to play the game at launch and it was one of the biggest disappointments I have ever encountered in a game.
I only wish they had kept it in development longer and put Craig Morrisson in charge sooner.
I played for one month at launch, got to 50 on my bear shaman and quit when it became clear just how unfinished the game was at that time.
I don't know if I can forgive funcom.
Can't really compare the two.
AoC - PvE game with PvP tacked on
WAR - PvP game with PvE tacked on
AoC focuses on awesome GFX and PvE where as WAR focuses on casual PvP with RvR. So you really are comparing apples to oranges.
My gaming blog
You forgot Eve. Aion is for casual PvP where as you have Eve for hardcore PvP.
My gaming blog
Nearly every aspect of EVE Online is PVP in some form. I love that game.
I like AOC a lot, I also find the combat adds a decent level of strategy to pvp. Still this above is spot on. WAR and AOC should have never really been compared to each other IMO. As they really have little in common.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
I just resubbed myself, having not played since a couple of months after launch.
I highly suggest that you check it out, if only for something to do for a couple of months. It's changed a LOT. Runs very nicely for me now, and actually feels like a finished product
The only type of games that have more PvP compared to AoC are FPS ones. ( on PvP servers )
Futilez[Do You Have What It Takes ?]
Hey, Dark Age of Camelot, Warhammer Online, Eve Online, Darkfall, Shadowbane, and Ultima Online called, they want to remind you they have far more PvP than AoC.
I like WAR more since I'm a more PvP oriented player... it has more options, although I'm not subscribed atm, just playing the unlimited trial, although I might subscribe sometime again.
I recently subscribed to AoC again just to play the HoX, but I havnt been logging in that much. I don't like AoC's PvP. If they made it so you didn't have to stand still for combos to go off it would be a lot better.
For a MMO to survive and prosper it has to evolve constantly. The most succsessful MMOs does that. WoW, EVE and Lotro. Funcom realises this and since they are an independent developer they really had no choice but to listen to the public and develop AoC into what it is today. Funcom analysed why people left and have been fixing one issue after the other. As far as I can read from these forums AoC is being classified as an awesome PVE game, while it is still lacking in PVP.
Sadly WAR has never had this focus and management. While AoC had a very steep fall and reached rock bottom just a couple of months after launch, WAR has slowly deteriorated and is probably still deteriorating.
AoC was turned around a long time ago and has had a very long way before reaching todays high quality status.
Originally posted by BishopB:
Are a lot of the trolls just angry kids with old gaming hardware?
A victory is a victory.
The sad thing is that the game would have been huge if they only released in in good shape instead of the buggy game with little content it was.
If I have the time later today I will resub.