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Speed of combat

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  • mrcalhoumrcalhou Member UncommonPosts: 1,444

    Originally posted by Hyanmen

    Originally posted by mrcalhou

     I'm not that great with hand-eye coordination, but my brain works fast. It's not ADHD for me. I'm fully capable of paying attention to something. It's just that I don't need that much time. I recently took my chemistry praxis exam and we're given 2 hours for it. I finished it between 50 and 55 minutes. It had 100 questions. So, don't lump everyone into ADHD catagory because you're incapable of thinking as fast or reacting as fast as others.

    Of course because I don't think that slow combat is inferior to fast, I can't react as fast as you do. That's obviously what it has to mean.

     It was because you felt the need to label people that enjoy fast-paced games with ADHD, that prompted that remark.

    --------
    "Chemistry: 'We do stuff in lab that would be a felony in your garage.'"

    The most awesomest after school special T-shirt:
    Front: UNO Chemistry Club
    Back: /\OH --> Bad Decisions

  • HyanmenHyanmen Member UncommonPosts: 5,357

    Originally posted by GrayGhost79

    It does and your comments simply show you've never competed in any speed chess tournies. But thats ok because it's not for everyone :) some just need a slower pace and theres nothing wrong with that.

    I wonder if you've ever even tried. If you can win by thinking for <10seconds while your opponent can think up to 5 minutes, then I'll believe you. You won't win.

    Using LOL is like saying "my argument sucks but I still want to disagree".
  • HyanmenHyanmen Member UncommonPosts: 5,357

    Originally posted by mrcalhou

     It was because you felt the need to label people that enjoy fast-paced games with ADHD, that prompted that remark.

    No, those who are unable to enjoy slow paced combat because its "slow" are who have the ADHD. Stop twisting my words. I enjoy fast paced combat too.

    Using LOL is like saying "my argument sucks but I still want to disagree".
  • mrcalhoumrcalhou Member UncommonPosts: 1,444

    Originally posted by Hyanmen

    Originally posted by mrcalhou

     No. No. This is just wrong. Not everyone will make better decisions given more time. Some people simply do not need the extra time. For example, if I do not know something, no amount of time will allow me to learn it without some outside influence that is irrespective of time. Sometimes, people will not even think of a different solution to a problem until after they had had time to analyze the results of their attempt. Again, this is irrespective of the amount of time that they spend on a task.

    Everyone needs extra time. You can not make proper decisions in one second if you have more than few possibilities to consider. Everyone needs few seconds more. Human brain does not work fast enough except if you can just twitch it by pressing the same combination of skills you have memorized to your spine. 

     I think we will have to agree to disagree.

    --------
    "Chemistry: 'We do stuff in lab that would be a felony in your garage.'"

    The most awesomest after school special T-shirt:
    Front: UNO Chemistry Club
    Back: /\OH --> Bad Decisions

  • HyanmenHyanmen Member UncommonPosts: 5,357

    Originally posted by mrcalhou

     I think we will have to agree to disagree.

    Human brain disagrees.

    But ya, so be it.

    Using LOL is like saying "my argument sucks but I still want to disagree".
  • GrayGhost79GrayGhost79 Member UncommonPosts: 4,775

    Originally posted by Hyanmen

    Originally posted by GrayGhost79

    It does and your comments simply show you've never competed in any speed chess tournies. But thats ok because it's not for everyone :) some just need a slower pace and theres nothing wrong with that.

    I wonder if you've ever even tried. If you can win by thinking for <10seconds while your opponent can think up to 5 minutes, then I'll believe you. You won't win.

     Please reread my replys I've stated several times that I can play both chess and speed chess equally well. Just because I can play faster doesn't mean I can't play without the speed. It's just not as fun and it can be outright boring.

    Some people can think fast others can not and require extra time. A slow combat system can be a great equalizer for those that can't think on there feet so to speak and need that extra time to come up something on the spot. So don't get me wrong I understand the need for some for this kind of combat. But don't try to pass it off as something everyone needs.

    But in the end it boils down to this, I simply don't find the slow paced combat fun. If you engage in combat it should be about thinking on your feet not some turn based ok now you go type thing at least to me anyways. Sure slow and methodicle can insure less mistakes, doesn't mean it's fun.  With work I will be slow and methodicl, in play I simply want something enjoyable.

  • HyanmenHyanmen Member UncommonPosts: 5,357

    Originally posted by GrayGhost79

     Please reread my replys I've stated several times that I can play both chess and speed chess equally well. Just because I can play faster doesn't mean I can't play without the speed. It's just not as fun and it can be outright boring.

    Now then, could you do that the moment you started playing chess? You were immediately just as good with speed chess as with normal chess? I don't think so. 

    Nobody is a master of anything the first time they try it. The same way as you progress in this game the combat becomes faster, due to hastening spells and attack speed enhancing equipment. The combat is not same at the level cap as it is at the start.

    I hope you've heard of "learning curve".

    Using LOL is like saying "my argument sucks but I still want to disagree".
  • GrayGhost79GrayGhost79 Member UncommonPosts: 4,775

    Originally posted by Hyanmen

    Originally posted by GrayGhost79

     Please reread my replys I've stated several times that I can play both chess and speed chess equally well. Just because I can play faster doesn't mean I can't play without the speed. It's just not as fun and it can be outright boring.

    Now then, could you do that the moment you started playing chess? You were immediately just as good with speed chess as with normal chess? I don't think so. 

    Nobody is a master of anything the first time they try it. The same way as you progress in this game the combat becomes faster, due to hastening spells and attack speed enhancing equipment. The combat is not same at the level cap as it is at the start.

    I hope you've heard of "learning curve".

     So your saying it's another one of those.... "It may be boring now but it gets fun later if you can make it to the end" type of games? Sorry the journey is supposed to be fun, you shouldn't have to wait till towards the end of the journey to start seeing the fun. Arse backwards games are to numerous as is.

    And yes I have heard of "learning curve" but no where is it required that a game must be slow and borring so that people can learn. CO was fast paced and it was from the word go, Age of Conan same deal..... those both had there own learning curves. But for w'/e reason combat didn't need to be slow as molasses in order to learn it. Go figure huh.......

  • AldersAlders Member RarePosts: 2,207

      You're missing the point of spells and gear having to scale properly. You can't have insane fast paced attack speed at the start when gear may have 25% haste and spells another 30% later on. I'm using XI as an example as i have a feeling it will be similar. We have no info on levels past 20 so basically we don't know anything yet.

     

      Now the problem in XI was that you didn't really get any increase of attack speed until the 40's. Perhaps this time around they'll give us abilities and spells earlier and equally distribute them, rather than just at endgame. That's also the point of group based games as you can't go super crazy solo,  you need others.

  • pepsi1028pepsi1028 Member Posts: 471

    Not slow.  Just strategic :)

    †Pepsi1028†

    PEPSI!!!!!
    Get out of your box already...

  • eburneburn Member Posts: 740

    Originally posted by pepsi1028

    Not slow.  Just strategic :)

    Hopefully.

    There still a chance it could just be plain slow. It kept me from playing FFXI for too awlfully long.. (Got some dark night / ninja run and attack up deals.. The timers, the wait, travelling, all very slow. Again, that's being compared simply to 1st gen MMOs since WoW wasn't out yet.)

    If there's strategy involved then I'm game. If it's just slow for balance reasons or what not, I'd don't think that'd be enjoyable. I think really the AI is going to be the deciding factor on that. Are the mobs going to be varied this go around?

    I kill other players because they're smarter than AI, sometimes.

  • HyanmenHyanmen Member UncommonPosts: 5,357

    Originally posted by eburn

    Hopefully.

    There still a chance it could just be plain slow. It kept me from playing FFXI for too awlfully long.. (Got some dark night / ninja run and attack up deals.. The timers, the wait, travelling, all very slow. Again, that's being compared simply to 1st gen MMOs since WoW wasn't out yet.)

    If there's strategy involved then I'm game. If it's just slow for balance reasons or what not, I'd don't think that'd be enjoyable. I think really the AI is going to be the deciding factor on that. Are the mobs going to be varied this go around?

    Of course it could still be slow.

    But you won't be able to innovate anything if you don't take risks. I think it's something other developers should learn from SE. They at least try.

    Even if the system doesn't work as planned and is indeed, boring, it's good to know they at least had the balls to give it a go. Can't say that about most of the developers out there.

    Using LOL is like saying "my argument sucks but I still want to disagree".
  • Ichigo83Ichigo83 Member Posts: 86

    SE just stated they are changing the battle system up to make it faster in beta they ust throw something together in alpha so they could start teatsing the game sooner then later but it will be faster in beta then it was in alpha so stop crying over  the battle speed being to slow cuz its gonna be hellya faster then before so people stop whining about it and let SE do there job.

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  • svannsvann Member RarePosts: 2,230

    Originally posted by Ichigo83

    SE just stated they are changing the battle system up to make it faster in beta they ust throw something together in alpha so they could start teatsing the game sooner then later but it will be faster in beta then it was in alpha so stop crying over  the battle speed being to slow cuz its gonna be hellya faster then before so people stop whining about it and let SE do there job.

     Nice spin, but what they actually said is that they are trying to speed it up based on feedback that said it's too slow.  So to the people that spoke up - good job.  Right or wrong, its better to be honest about it.

  • DisdenaDisdena Member UncommonPosts: 1,093

    Originally posted by svann

    Originally posted by Ichigo83

    SE just stated they are changing the battle system up to make it faster in beta they ust throw something together in alpha so they could start teatsing the game sooner then later but it will be faster in beta then it was in alpha so stop crying over  the battle speed being to slow cuz its gonna be hellya faster then before so people stop whining about it and let SE do there job.

     Nice spin, but what they actually said is that they are trying to speed it up based on feedback that said it's too slow.  So to the people that spoke up - good job.  Right or wrong, its better to be honest about it.

    As was stated in another thread, the full text of the recent interview quotes Hiromichi Tanaka as saying: "Komoto told the testers before alpha started that the tempo of battle is something we’re looking at. When beta test starts, we will be implementing a completely different battle system, practically remade from the ground up. We weren’t planning on using the current battle system in the first place, but we didn’t want players to wait until beta, so we explained the situation and opened the test."

    So it's not just spin. At this stage of testing, S-E's main concern has been server stability. From the beginning, they had no plans to balance the speed of combat during the alpha, nor did they intend to release the game using the battle system from the alpha test. The alpha testers that have given feedback to S-E using the proper, private channels are doing a good job; the non-testers who are making judgements based off conjecture or leaked info, not so much.

    image
  • HyanmenHyanmen Member UncommonPosts: 5,357

    Originally posted by Disdena

    As was stated in another thread, the full text of the recent interview quotes Hiromichi Tanaka as saying: "Komoto told the testers before alpha started that the tempo of battle is something we’re looking at. When beta test starts, we will be implementing a completely different battle system, practically remade from the ground up. We weren’t planning on using the current battle system in the first place, but we didn’t want players to wait until beta, so we explained the situation and opened the test."

    So it's not just spin. At this stage of testing, S-E's main concern has been server stability. From the beginning, they had no plans to balance the speed of combat during the alpha, nor did they intend to release the game using the battle system from the alpha test. The alpha testers that have given feedback to S-E using the proper, private channels are doing a good job; the non-testers who are making judgements based off conjecture or leaked info, not so much.

    Ya, they didn't really decide to make a new combat system because of the feedback; they had it in mind even before the testing started.

    Using LOL is like saying "my argument sucks but I still want to disagree".
  • PalomidesPalomides Member Posts: 33

    Originally posted by toddze

    Ok think of this.

     

    If I just throw you into the middle of a game with a different UI at low levels how well do you think your going to play it? Your not going to know what your doing, its going to look slow, your low level, theres lack of skills. Use a little common sense people. 

    Personally, I think this sentiment of concern regarding combat speed is due in large part to what recently happened in Japan.  Apparently, a bunch of Japanese players, who are historically stalwart defenders of SE products, complained that combat is too slow in FF XIV.  When you have the rabid fans of a developer complaining about an aspect of the game, something is bound to be wrong there.  Couple that with the fact that yes, gameplay does appear to be very slow in the few videos we have seen, then you have some cause for some concern.

    Is that concern entirely speculative?  Of course.  The game is not in it's final form, and we have seen very little of what combat will look like., especially in later levels where combat usually picks up in MMOs.  That being said, the little bit we have seen might make you wonder if combat is too slow.  For me, I don't really care how long it takes to take down a mob, so much as what I am doing during that time - if it is an involved and engaging fight, then I really don't mind if it takes a while because it's fun.  But if it's a slow fight in which I am not doing much of anything, that kinda sounds boring to me.  Yeah early WoW fights are slow, but at least both you and the mob are auto attacking with relative frequency, and although your skills are limited, the cool downs aren't very long, thereby it's sorta engaging while you learn to play the game.  I'd also like to add that I happen to like the combat in FF XI - it was slow yes but timing and contemplation were required which made it fun, and at the same time I like Aion combat, it's well-paced and very engaging as well.

    I love SE products and no matter what I am likely to give FF XIV a go, but given some of the news surrounding combat and the little bit of combat I have seen, I too am kinda worried that it looks boring :( .  Hopefully it's not as bad as it looks and/or they will tweak it a great deal before release :)

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  • HyanmenHyanmen Member UncommonPosts: 5,357

    Originally posted by Palomides

    Personally, I think this sentiment of concern regarding combat speed is due in large part to what recently happened in Japan.  Apparently, a bunch of Japanese players, who are historically stalwart defenders of SE products, complained that combat is too slow in FF XIV.  When you have the rabid fans of a developer complaining about an aspect of the game, something is bound to be wrong there.  Couple that with the fact that yes, gameplay does appear to be very slow in the few videos we have seen, then you have some cause for some concern.

    DP: The alpha test started with the game at a rather unpolished state. How are the players taking this?



    NK: A lot of players have been pointing out the poor tempo of battle and the lack of explanation for parts of the game. We are trying to decide how write the explanations for beta and commercial release, so these are really helpful comments.



    HT: Komoto told the testers before alpha started that the tempo of battle is something we’re looking at. When beta test starts, we will be implementing a completely different battle system, practically remade from the ground up. We weren’t planning on using the current battle system in the first place, but we didn’t want players to wait until beta, so we explained the situation and opened the test.

     

    =/

    There's no point to discussing this aspect of the game anymore before the beta hits. 

    Using LOL is like saying "my argument sucks but I still want to disagree".
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