"-Mobs stood still, a few patrolled around but they were pretty much all in groups and standing still waiting to be slaughtered."
I saw this in the vids of the demo play from E3 and it caught my attention and now this article confirms it, MOB's have little to no aggro range it seems. You can walk right up to a MOB and stand there and it'll do nothing until you attack it. ::yawn:: Watch some of the demo play and you'll see this occur. So much for immersion.
Wow, out of that WHOLE fing article of positive stuff you took the 1 negative?
Maybe the starting areas have low aggro so that new players have time to get acclimated? Maybe they have aggro turned off so that players dont die needlessly when experiencing the game at E3?
Face it you hate this game and only ever focus on the negatives.
Facts we have from e3:
Open world with seemless loading
Open world PvP
Instanced PvP
Personal Starships with mass effect 2 style galexy map
When I see something good I'll give kudos. Until that time...I can only give opinions on things I find questionable or down right bad. So far I am not impressed with this AAA game - in the least. I wish I felt different I really do, but sadly BioWare has given me nothing that allows me to say - kudos. I do not praise a game for half-arsed game mechanics or poor animation and artwork. Sorry if my opinion does not match yours. I expect better from BioWare. It isn't happening.
If only your opinion mattered.
Wouldn't playing one of the games you do like be a better practice than trolling boards for games you have no interest in?
You're right my opinion dosn't matter...neither does yours...maybe we should just never comment on an MMORPG ever again. For good or bad - right?
You're right...BioWare will make boatloads and we'll be stuck with a crappy game that is just a rehash of all the things we found boring and unfun in previous games. Let BioWare prove me wrong.
I usually lurk these forums but some of this stuff is just crazy!
You say that "WE" found boring then you say its just your opinion. So are you speaking for youself are putting words into millions of other gamers mouths? Because clearly most people DON'T find this stuff boring just look at WoW.
Unless you have actually played the game you have no idea what it's about. The only information you have are the articles from those that have played it. Furthermore, the game is probably a year away and your worrying about agro range? really? yeah a successful company like Bioware that has given us some of the better games in recent memory (Baldur's gate 1 & 2, NWN, KOTOR, Mass effect) are going to just have mobs stand there, get killed and have no agro range...um...ok...because that makes total sense considering the talent they have working for them
Innovation doesn't sell, plain and simple. They aren't throwing millions and millions of dollars at this game to make it please the hardcore audiance. They want as many subscriptions as possible which means it has to have things the average or dare i say here *gulp*...casual fans...can pick up, understand and play. Looking for something different? Go play EVE, want hardcore? go play Darkfall because it sounds like this game isn't for you so just move along.
My opinion in context. You just took it out of context. Nice. As for the what we found boring. We as in a vast majority of gamers find fed-x and kill X-numer of x boring...do you think that you'll never encounter these types of quest in ToR? Really? OK. Cool. No I will not drink the same cool-aid. I stopped drinking it long ago. ^_^
You need to wise your opinion is just that so don't include me in the we. Some of the recent playtesting pointed out how the quest giving in TOR is pretty innovative , again I will let you go find the info you seem to be lacking to post objective views.
Using a basic example of gameplay to say all games are just boring is pretty pathetic and lazy. I guess you will never play an MMO again , unless you are a hypocrit.
Not sure you will be missed at all, I guess your new MMO is posting in these forumns don't think you are doing too well.
Oh and nobody here has to prove you wrong do they.
________________________________________________________ Sorcery must persist, the future is the Citadel
You're right...BioWare will make boatloads and we'll be stuck with a crappy game that is just a rehash of all the things we found boring and unfun in previous games. Let BioWare prove me wrong.
I usually lurk these forums but some of this stuff is just crazy!
You say that "WE" found boring then you say its just your opinion. So are you speaking for youself are putting words into millions of other gamers mouths? Because clearly most people DON'T find this stuff boring just look at WoW.
Unless you have actually played the game you have no idea what it's about. The only information you have are the articles from those that have played it. Furthermore, the game is probably a year away and your worrying about agro range? really? yeah a successful company like Bioware that has given us some of the better games in recent memory (Baldur's gate 1 & 2, NWN, KOTOR, Mass effect) are going to just have mobs stand there, get killed and have no agro range...um...ok...because that makes total sense considering the talent they have working for them
Innovation doesn't sell, plain and simple. They aren't throwing millions and millions of dollars at this game to make it please the hardcore audiance. They want as many subscriptions as possible which means it has to have things the average or dare i say here *gulp*...casual fans...can pick up, understand and play. Looking for something different? Go play EVE, want hardcore? go play Darkfall because it sounds like this game isn't for you so just move along.
My opinion in context. You just took it out of context. Nice. As for the what we found boring. We as in a vast majority of gamers find fed-x and kill X-numer of x boring...do you think that you'll never encounter these types of quest in ToR? Really? OK. Cool. No I will not drink the same cool-aid. I stopped drinking it long ago. ^_^
You need to wise your opinion is just that so don't include me in the we. Some of the recent playtesting pointed out how the quest giving in TOR is pretty innovative , again I will let you go find the info you seem to be lacking to post objective views.
Using a basic example of gameplay to say all games are just boring is pretty pathetic and lazy. I guess you will never play an MMO again , unless you are a hypocrit.
Not sure you will be missed at all, I guess your new MMO is posting in these forumns don't think you are doing too well.
Bioware has demonstrated nothing, nothing innovative that fits in the realm of massively-multiplayer; nothing, unless one chooses to blindly claim innovation based on hope. "We" dont bank on hope.
And the lazy ones are those that do. That not only bank on hope, but developers that re-skin a tired and boring scenario system from WAR or a Battleground and redundantly shallow Raid system from WoW and call it innovative.
I doubt I'm wrong, and havent seen anything remotely qualifying of SWTOR being a mmorpg where masses of players playing in a dark vs light world are playing in such a world where masses of players are playing against masses of players in an open,free-form environment as opposed to being lead on a leash in pve centric, overly glorified single-player environment where we are playing-out single-player type quests of go here and do that against this npc.
You're right...BioWare will make boatloads and we'll be stuck with a crappy game that is just a rehash of all the things we found boring and unfun in previous games. Let BioWare prove me wrong.
I usually lurk these forums but some of this stuff is just crazy!
You say that "WE" found boring then you say its just your opinion. So are you speaking for youself are putting words into millions of other gamers mouths? Because clearly most people DON'T find this stuff boring just look at WoW.
Unless you have actually played the game you have no idea what it's about. The only information you have are the articles from those that have played it. Furthermore, the game is probably a year away and your worrying about agro range? really? yeah a successful company like Bioware that has given us some of the better games in recent memory (Baldur's gate 1 & 2, NWN, KOTOR, Mass effect) are going to just have mobs stand there, get killed and have no agro range...um...ok...because that makes total sense considering the talent they have working for them
Innovation doesn't sell, plain and simple. They aren't throwing millions and millions of dollars at this game to make it please the hardcore audiance. They want as many subscriptions as possible which means it has to have things the average or dare i say here *gulp*...casual fans...can pick up, understand and play. Looking for something different? Go play EVE, want hardcore? go play Darkfall because it sounds like this game isn't for you so just move along.
My opinion in context. You just took it out of context. Nice. As for the what we found boring. We as in a vast majority of gamers find fed-x and kill X-numer of x boring...do you think that you'll never encounter these types of quest in ToR? Really? OK. Cool. No I will not drink the same cool-aid. I stopped drinking it long ago. ^_^
You need to wise your opinion is just that so don't include me in the we. Some of the recent playtesting pointed out how the quest giving in TOR is pretty innovative , again I will let you go find the info you seem to be lacking to post objective views.
Using a basic example of gameplay to say all games are just boring is pretty pathetic and lazy. I guess you will never play an MMO again , unless you are a hypocrit.
Not sure you will be missed at all, I guess your new MMO is posting in these forumns don't think you are doing too well.
Oh and nobody here has to prove you wrong do they.
OK. You lost me. That was hard to follow. Anyway...I will just say this. I wil continue to voice my opinion on games. I do not care if you like what I say or not. I am not here to win a popularity contest. I just call it as I see it. This has never gone over big with people. They want ice cream topped with whipped cream and sprinkles all the time. Not going to happen with me. Sorry. So maybe you should just block me now. ^_^
"-Mobs stood still, a few patrolled around but they were pretty much all in groups and standing still waiting to be slaughtered."
I saw this in the vids of the demo play from E3 and it caught my attention and now this article confirms it, MOB's have little to no aggro range it seems. You can walk right up to a MOB and stand there and it'll do nothing until you attack it. ::yawn:: Watch some of the demo play and you'll see this occur. So much for immersion.
Wow, out of that WHOLE fing article of positive stuff you took the 1 negative?
Maybe the starting areas have low aggro so that new players have time to get acclimated? Maybe they have aggro turned off so that players dont die needlessly when experiencing the game at E3?
Face it you hate this game and only ever focus on the negatives.
Facts we have from e3:
Open world with seemless loading
Open world PvP
Instanced PvP
Personal Starships with mass effect 2 style galexy map
When I see something good I'll give kudos. Until that time...I can only give opinions on things I find questionable or down right bad. So far I am not impressed with this AAA game - in the least. I wish I felt different I really do, but sadly BioWare has given me nothing that allows me to say - kudos. I do not praise a game for half-arsed game mechanics or poor animation and artwork. Sorry if my opinion does not match yours. I expect better from BioWare. It isn't happening.
If only your opinion mattered.
Wouldn't playing one of the games you do like be a better practice than trolling boards for games you have no interest in?
You're right my opinion dosn't matter...neither does yours...maybe we should just never comment on an MMORPG ever again. For good or bad - right?
Well, actually, the only opinion that matters is my opinion. I'm sure you feel the same way. As I will ultimately be making the choice on whether I will buy the game or not, my opinion is all that counts - to me anyways.
Also, my opinion matters doubly well when I said you had lobster hands. Using an opinion to influence others is the pinnacle of the forum experience.
"-Mobs stood still, a few patrolled around but they were pretty much all in groups and standing still waiting to be slaughtered."
I saw this in the vids of the demo play from E3 and it caught my attention and now this article confirms it, MOB's have little to no aggro range it seems. You can walk right up to a MOB and stand there and it'll do nothing until you attack it. ::yawn:: Watch some of the demo play and you'll see this occur. So much for immersion.
Its a demo Madam Teala Lobster Hands, its very doubtful they wanted to make the game abnormally tough for new players that are just starting out. I don't think thats indicative of what the entire game will be like. In fact, in the instance we saw for the gameplay, at E3 with the team of 4, the aggro was much different.
Or hell, maybe they haven't decided on an appropriate aggro range yet (HEY! That mob aggro'd our player from across the map! Whoops!). But no, I'm sure by release, the mobs will continue to stand there like juicy target practice.
I think Teala's upset because TOR is just another MMO that isn't like the one she really wants, and since it'll be popular and successful, it hurts even more. Nothing new, some people have felt that way since TOR's announcement and will continue to feel that way unless BioWare erases the last few years' worth of work and turns TOR into something they dream about.
Usually when saying "Wow-esque" it's a bad thing, but not this time.
Drum, WoW is the MMO a non-MMO player knows about. Saying "it'll work like WoW" just means that it'll be familiar. It'll work like 98% of the MMOs out there, not WoW specifically. WoW = MMOs to the virgin MMO gamer, who BioWare is (smartly) targeting.
I think maybe I am dissapointed with ToR because I am seeing a game that is not pushing the envelope - instead it is rehashing and re-invisioning games we have all ready played. From my point of view after watching demo's of game play(the same ones all of you have seen) the combat looks forced and boring. A snoozefest. Static fighting? Really...you guys all like that. I see hardly any movement during combat....just figures standing and either shooting at one another or whacking with lightsabers. ::yawn:: The demo we saw of the JC healing. Not impressed. Boring. Seriously...it was laughable. Just my opinion. I would think they would have some kind of visual que for others to see that the JC was actually healing rather than just seeing her stand with her hand out.
Game world looks heavily instanced and zoned and small zones at that.
I am not impressed with the game. There is nothing that they have shown that makes me think this is nothing more than a single player game with MMO tacked on so far. Nothing. They can tell us their game is an MMO all they want...we see nothing though that says it is so far.
My world, How much more proof you need that TOR will be a very good mmorpg. Did you actually read the blog that was posted. The worlds are wide open. Even when going into a story instance there is no type of loading screen just a smooth transition. AI even though grouped up moved and spread when attacked. Combat was smooth and the graphics were top notch. The biggest of them all was that TOR doesn't play like WOW or SWG or any other mmo that he ever played. It was differant, it was unique and had it's own feeling.
Anyone can sit around and call the blogger a TOR fanboi or whatever, but he even said that he had got to a total disappointed frame of mind before he was lucky enough to actually play the game for himself, which now has changed back into a believer with actual gameplay expierence.
Being critical about certain aspects of the game is normal, but staying critical after information is being released that confirms things and continue to harp on what just was confirmed is pretty much trolling and unwarranted.
You're right...BioWare will make boatloads and we'll be stuck with a crappy game that is just a rehash of all the things we found boring and unfun in previous games. Let BioWare prove me wrong.
I usually lurk these forums but some of this stuff is just crazy!
You say that "WE" found boring then you say its just your opinion. So are you speaking for youself are putting words into millions of other gamers mouths? Because clearly most people DON'T find this stuff boring just look at WoW.
Unless you have actually played the game you have no idea what it's about. The only information you have are the articles from those that have played it. Furthermore, the game is probably a year away and your worrying about agro range? really? yeah a successful company like Bioware that has given us some of the better games in recent memory (Baldur's gate 1 & 2, NWN, KOTOR, Mass effect) are going to just have mobs stand there, get killed and have no agro range...um...ok...because that makes total sense considering the talent they have working for them
Innovation doesn't sell, plain and simple. They aren't throwing millions and millions of dollars at this game to make it please the hardcore audiance. They want as many subscriptions as possible which means it has to have things the average or dare i say here *gulp*...casual fans...can pick up, understand and play. Looking for something different? Go play EVE, want hardcore? go play Darkfall because it sounds like this game isn't for you so just move along.
My opinion in context. You just took it out of context. Nice. As for the what we found boring. We as in a vast majority of gamers find fed-x and kill X-numer of x boring...do you think that you'll never encounter these types of quest in ToR? Really? OK. Cool. No I will not drink the same cool-aid. I stopped drinking it long ago. ^_^
You need to wise your opinion is just that so don't include me in the we. Some of the recent playtesting pointed out how the quest giving in TOR is pretty innovative , again I will let you go find the info you seem to be lacking to post objective views.
Using a basic example of gameplay to say all games are just boring is pretty pathetic and lazy. I guess you will never play an MMO again , unless you are a hypocrit.
Not sure you will be missed at all, I guess your new MMO is posting in these forumns don't think you are doing too well.
Oh and nobody here has to prove you wrong do they.
OK. You lost me. That was hard to follow. Anyway...I will just say this. I wil continue to voice my opinion on games. I do not care if you like what I say or not. I am not here to win a popularity contest. I just call it as I see it. This has never gone over big with people. They want ice cream topped with whipped cream and sprinkles all the time. Not going to happen with me. Sorry. So maybe you should just block me now. ^_^
Who are you, some type of professional reviewer. " I will continue to voice my opinion on games" . Who cares what you say or how you feel. People like what they are seeing and hearing about TOR, so go away.
"-Mobs stood still, a few patrolled around but they were pretty much all in groups and standing still waiting to be slaughtered."
I saw this in the vids of the demo play from E3 and it caught my attention and now this article confirms it, MOB's have little to no aggro range it seems. You can walk right up to a MOB and stand there and it'll do nothing until you attack it. ::yawn:: Watch some of the demo play and you'll see this occur. So much for immersion.
Just thought i would add the full paragraph which also talks about the impressive AI, nice of you to convinientley try to mislead the readers here ... WELL DONE. The bits you missed highlighted in red
"Mobs stood still, a few patrolled around but they were pretty much all in groups and standing still waiting to be slaughtered. However when you DO engage them, they spring to life. The AI is very impressive for an MMO, with characters keeping their distance from you, and switching on the fly to their melee weapons when the time is right."
________________________________________________________ Sorcery must persist, the future is the Citadel
I know quite a few games that at low levels, the mobs are conned "yellow" and won't attack so that new players are not overwhelmed while learning the game.
I guess every new mmo should have mobs that kill you as you load into the game for the first time "Innovation" right? lol some people.
"-Mobs stood still, a few patrolled around but they were pretty much all in groups and standing still waiting to be slaughtered."
I saw this in the vids of the demo play from E3 and it caught my attention and now this article confirms it, MOB's have little to no aggro range it seems. You can walk right up to a MOB and stand there and it'll do nothing until you attack it. ::yawn:: Watch some of the demo play and you'll see this occur. So much for immersion.
Its a demo Madam Teala Lobster Hands, its very doubtful they wanted to make the game abnormally tough for new players that are just starting out. I don't think thats indicative of what the entire game will be like. In fact, in the instance we saw for the gameplay, at E3 with the team of 4, the aggro was much different.
Or hell, maybe they haven't decided on an appropriate aggro range yet (HEY! That mob aggro'd our player from across the map! Whoops!). But no, I'm sure by release, the mobs will continue to stand there like juicy target practice.
I think Teala's upset because TOR is just another MMO that isn't like the one she really wants, and since it'll be popular and successful, it hurts even more. Nothing new, some people have felt that way since TOR's announcement and will continue to feel that way unless BioWare erases the last few years' worth of work and turns TOR into something they dream about.
Usually when saying "Wow-esque" it's a bad thing, but not this time.
Drum, WoW is the MMO a non-MMO player knows about. Saying "it'll work like WoW" just means that it'll be familiar. It'll work like 98% of the MMOs out there, not WoW specifically. WoW = MMOs to the virgin MMO gamer, who BioWare is (smartly) targeting.
I think maybe I am dissapointed with ToR because I am seeing a game that is not pushing the envelope - instead it is rehashing and re-invisioning games we have all ready played. From my point of view after watching demo's of game play(the same ones all of you have seen) the combat looks forced and boring. A snoozefest. Static fighting? Really...you guys all like that. I see hardly any movement during combat....just figures standing and either shooting at one another or whacking with lightsabers. ::yawn:: The demo we saw of the JC healing. Not impressed. Boring. Seriously...it was laughable. Just my opinion. I would think they would have some kind of visual que for others to see that the JC was actually healing rather than just seeing her stand with her hand out.
Game world looks heavily instanced and zoned and small zones at that.
I am not impressed with the game. There is nothing that they have shown that makes me think this is nothing more than a single player game with MMO tacked on so far. Nothing. They can tell us their game is an MMO all they want...we see nothing though that says it is so far.
You want innovation and for devs to push the envelope? play in a different genre of videogame.
Why? Other game designers are trying to push the envelope and create better games and BioWare is taking us backwards.
If you saw pre-beta footage of some of those "innovative" games that looked like crap, I bet you wouldn't criticize them as harshly. You wouldn't pick out the negative in an article full of positives.
Just saying. Maybe you would, and I'd love to be proven wrong. But it seems like smaller developers get a free pass from some people because they're "trying to do something different", while big companies get hammered for "doing the same crap over and over." Who is making the money, I wonder?
You're right...BioWare will make boatloads and we'll be stuck with a crappy game that is just a rehash of all the things we found boring and unfun in previous games. Let BioWare prove me wrong.
I usually lurk these forums but some of this stuff is just crazy!
You say that "WE" found boring then you say its just your opinion. So are you speaking for youself are putting words into millions of other gamers mouths? Because clearly most people DON'T find this stuff boring just look at WoW.
Unless you have actually played the game you have no idea what it's about. The only information you have are the articles from those that have played it. Furthermore, the game is probably a year away and your worrying about agro range? really? yeah a successful company like Bioware that has given us some of the better games in recent memory (Baldur's gate 1 & 2, NWN, KOTOR, Mass effect) are going to just have mobs stand there, get killed and have no agro range...um...ok...because that makes total sense considering the talent they have working for them
Innovation doesn't sell, plain and simple. They aren't throwing millions and millions of dollars at this game to make it please the hardcore audiance. They want as many subscriptions as possible which means it has to have things the average or dare i say here *gulp*...casual fans...can pick up, understand and play. Looking for something different? Go play EVE, want hardcore? go play Darkfall because it sounds like this game isn't for you so just move along.
My opinion in context. You just took it out of context. Nice. As for the what we found boring. We as in a vast majority of gamers find fed-x and kill X-numer of x boring...do you think that you'll never encounter these types of quest in ToR? Really? OK. Cool. No I will not drink the same cool-aid. I stopped drinking it long ago. ^_^
The context what you said was pretty clear. And the "vast majority" of those who play MMO's play WoW, LOTRO, etc.. who have exactly what you say people don't want which is kill x of x number. So I still don't understand the "vast majority" you are fighting for.
And if you want to somehow act like you are better than everyone else by saying you "won't drink the cool-aid" you can get over yourself because no one here is either, there are realities to a business and truth's in the MMO game market. WoW and games like it bring the vast majority of players to the table and are what game makers strive for. They have minor tweaks here and there but for the most part they try and make it the most accessable to the most people. So what cool aid are you not drinking again?
"-Mobs stood still, a few patrolled around but they were pretty much all in groups and standing still waiting to be slaughtered."
I saw this in the vids of the demo play from E3 and it caught my attention and now this article confirms it, MOB's have little to no aggro range it seems. You can walk right up to a MOB and stand there and it'll do nothing until you attack it. ::yawn:: Watch some of the demo play and you'll see this occur. So much for immersion.
Its a demo Madam Teala Lobster Hands, its very doubtful they wanted to make the game abnormally tough for new players that are just starting out. I don't think thats indicative of what the entire game will be like. In fact, in the instance we saw for the gameplay, at E3 with the team of 4, the aggro was much different.
Or hell, maybe they haven't decided on an appropriate aggro range yet (HEY! That mob aggro'd our player from across the map! Whoops!). But no, I'm sure by release, the mobs will continue to stand there like juicy target practice.
I think Teala's upset because TOR is just another MMO that isn't like the one she really wants, and since it'll be popular and successful, it hurts even more. Nothing new, some people have felt that way since TOR's announcement and will continue to feel that way unless BioWare erases the last few years' worth of work and turns TOR into something they dream about.
Usually when saying "Wow-esque" it's a bad thing, but not this time.
Drum, WoW is the MMO a non-MMO player knows about. Saying "it'll work like WoW" just means that it'll be familiar. It'll work like 98% of the MMOs out there, not WoW specifically. WoW = MMOs to the virgin MMO gamer, who BioWare is (smartly) targeting.
I think maybe I am dissapointed with ToR because I am seeing a game that is not pushing the envelope - instead it is rehashing and re-invisioning games we have all ready played. From my point of view after watching demo's of game play(the same ones all of you have seen) the combat looks forced and boring. A snoozefest. Static fighting? Really...you guys all like that. I see hardly any movement during combat....just figures standing and either shooting at one another or whacking with lightsabers. ::yawn:: The demo we saw of the JC healing. Not impressed. Boring. Seriously...it was laughable. Just my opinion. I would think they would have some kind of visual que for others to see that the JC was actually healing rather than just seeing her stand with her hand out.
Game world looks heavily instanced and zoned and small zones at that.
I am not impressed with the game. There is nothing that they have shown that makes me think this is nothing more than a single player game with MMO tacked on so far. Nothing. They can tell us their game is an MMO all they want...we see nothing though that says it is so far.
My world, How much more proof you need that TOR will be a very good mmorpg. Did you actually read the blog that was posted. The worlds are wide open. Even when going into a story instance there is no type of loading screen just a smooth transition. AI even though grouped up moved and spread when attacked. Combat was smooth and the graphics were top notch. The biggest of them all was that TOR doesn't play like WOW or SWG or any other mmo that he ever played. It was differant, it was unique and had it's own feeling.
Anyone can sit around and call the blogger a TOR fanboi or whatever, but he even said that he had got to a total disappointed frame of mind before he was lucky enough to actually play the game for himself, which now has changed back into a believer with actual gameplay expierence.
Being critical about certain aspects of the game is normal, but staying critical after information is being released that confirms things and continue to harp on what just was confirmed is pretty much trolling and unwarranted.
So what has been confirmed? Seriously. Zone sizes? When? Where? Ca nwe see a video of a player traveling across a zone? What about going from building to the outside? Is it seamless? When entering your ship - do you zone in or enter via a loading ramp? We know ships are in the game. OK good. Then we find out that they are stagnate. Just a base of operations. Instanced. No space travel in them. Just look at a map and choose a destination. OK cool. Will there at least be cutscenes of us leaving the docking port, landing pad and entering space and then warping ot the new planet and watching the sequence in reverse to land? How about that combat! According to BioWare it is innovative and exciting. What I have seen so far is stagnate fights where players either stand in one place and blast something or a Jedi gets close and just whacks away. No dynamic movement anywhere in combat - just static and stagnate. Oh and has anyone seen any of the PvP they said we'd see? Can we at least see more than 4 people in the game at once - just once?
Jesus I can go on. BioWare tells us tidbits and shows us scraps...nothing solid of substantial. We're just as much in the dark about the game as we ever were. We still have nothing that shows us what makes this game an MMORPG. Just BioWare giving us lip service.
So no. Until we actually see some of this and actually know the gamew is more than a single player co-op game with MMO tacked on - then all I can do is call it as I see it.
"-Mobs stood still, a few patrolled around but they were pretty much all in groups and standing still waiting to be slaughtered."
I saw this in the vids of the demo play from E3 and it caught my attention and now this article confirms it, MOB's have little to no aggro range it seems. You can walk right up to a MOB and stand there and it'll do nothing until you attack it. ::yawn:: Watch some of the demo play and you'll see this occur. So much for immersion.
Right after that quote the Op says the mobs are very intelligent.
It wont be hard for bioware to make the Npcs spring to life once a player comes into aggro range.
Seriously did you go out of your way to find the one negative comment?
The entire article was positive except for that lol.
No I saw more. Zoning caught my attention. I bet you do not seamlessly enter buildings or ships in this game. I bet you 100% you zone into them like you might do in AoC. Any takers?
I use to think so actually until I read alittle more up on it. How can you be 100% sure it'll be like AOC, with just spoofy graphics and a bunch of loading screens if you've never got the chance to actually play it? Again it's coming out next year, so if it's got this much info now, just think about ALL THAT TIME they have to change/improve on their game. I mean alot can happen in that span of time. So simmer down and have a margarita or something....
people get WAAAYY to worked up on what devs promise. Are they going to say "hey buy this game is a pos!!!" or are they going to tell you their game is awesome? of course every company is going too. Honestly I don't play funcom games because of AOC. *Shiver* that game was the worst hype of them all. No offense players, but not digging it. This article actually gave me hope that we'll have room to you know...actually breath and SOCIALIZE for once you know?
Any roleplayers out there know where I'm getting at.
[size=8]PLAYED: TSO, SWG, WOW, EQ2, Vanguard, FFXII, AOC, AION, Guild Wars, Second Life
"-Mobs stood still, a few patrolled around but they were pretty much all in groups and standing still waiting to be slaughtered."
I saw this in the vids of the demo play from E3 and it caught my attention and now this article confirms it, MOB's have little to no aggro range it seems. You can walk right up to a MOB and stand there and it'll do nothing until you attack it. ::yawn:: Watch some of the demo play and you'll see this occur. So much for immersion.
Its a demo Madam Teala Lobster Hands, its very doubtful they wanted to make the game abnormally tough for new players that are just starting out. I don't think thats indicative of what the entire game will be like. In fact, in the instance we saw for the gameplay, at E3 with the team of 4, the aggro was much different.
Or hell, maybe they haven't decided on an appropriate aggro range yet (HEY! That mob aggro'd our player from across the map! Whoops!). But no, I'm sure by release, the mobs will continue to stand there like juicy target practice.
I think Teala's upset because TOR is just another MMO that isn't like the one she really wants, and since it'll be popular and successful, it hurts even more. Nothing new, some people have felt that way since TOR's announcement and will continue to feel that way unless BioWare erases the last few years' worth of work and turns TOR into something they dream about.
Usually when saying "Wow-esque" it's a bad thing, but not this time.
Drum, WoW is the MMO a non-MMO player knows about. Saying "it'll work like WoW" just means that it'll be familiar. It'll work like 98% of the MMOs out there, not WoW specifically. WoW = MMOs to the virgin MMO gamer, who BioWare is (smartly) targeting.
I think maybe I am dissapointed with ToR because I am seeing a game that is not pushing the envelope - instead it is rehashing and re-invisioning games we have all ready played. From my point of view after watching demo's of game play(the same ones all of you have seen) the combat looks forced and boring. A snoozefest. Static fighting? Really...you guys all like that. I see hardly any movement during combat....just figures standing and either shooting at one another or whacking with lightsabers. ::yawn:: The demo we saw of the JC healing. Not impressed. Boring. Seriously...it was laughable. Just my opinion. I would think they would have some kind of visual que for others to see that the JC was actually healing rather than just seeing her stand with her hand out.
Game world looks heavily instanced and zoned and small zones at that.
I am not impressed with the game. There is nothing that they have shown that makes me think this is nothing more than a single player game with MMO tacked on so far. Nothing. They can tell us their game is an MMO all they want...we see nothing though that says it is so far.
My world, How much more proof you need that TOR will be a very good mmorpg. Did you actually read the blog that was posted. The worlds are wide open. Even when going into a story instance there is no type of loading screen just a smooth transition. AI even though grouped up moved and spread when attacked. Combat was smooth and the graphics were top notch. The biggest of them all was that TOR doesn't play like WOW or SWG or any other mmo that he ever played. It was differant, it was unique and had it's own feeling.
Anyone can sit around and call the blogger a TOR fanboi or whatever, but he even said that he had got to a total disappointed frame of mind before he was lucky enough to actually play the game for himself, which now has changed back into a believer with actual gameplay expierence.
Being critical about certain aspects of the game is normal, but staying critical after information is being released that confirms things and continue to harp on what just was confirmed is pretty much trolling and unwarranted.
So what has been confirmed? Seriously. Zone sizes? When? Where? Ca nwe see a video of a player traveling across a zone? What about going from building to the outside? Is it seamless? When entering your ship - do you zone in or enter via a loading ramp? We know ships are in the game. OK good. Then we find out that they are stagnate. Just a base of operations. Instanced. No space travel in them. Just look at a map and choose a destination. OK cool. Will there at least be cutscenes of us leaving the docking port, landing pad and entering space and then warping ot the new planet and watching the sequence in reverse to land? How about that combat! According to BioWare it is innovative and exciting. What I have seen so far is stagnate fights where players either stand in one place and blast something or a Jedi gets close and just whacks away. No dynamic movement anywhere in combat - just static and stagnate. Oh and has anyone seen any of the PvP they said we'd see? Can we at least see more than 4 people in the game at once - just once?
Jesus I can go on. BioWare tells us tidbits and shows us scraps...nothing solid of substantial. We're just as much in the dark about the game as we ever were. We still have nothing that shows us what makes this game an MMORPG. Just BioWare giving us lip service.
So no. Until we actually see some of this and actually know the gamew is more than a single player co-op game with MMO tacked on - then all I can do is call it as I see it.
Its amazing how many new games coming out are all single player co-op games with MMOs tacked on. GW2, no massive grouping shown. FFXIV no massive grouping shown. The Secret World, no massive grouping shown. DCUO no massive grouping shown. TERA, no massive grouping shown.
And how many games that released in the past that were nothing more than Single player co-op games with MMO tacked on a year from release. AOC, didn't show massive grouping. WAR, didn't show massive grouping. AION, nope, just area, UI and some game systems shown.
Either you complain about them all a year from launch or you complain about none of them. Anything in between is called being a hypocrite.
Either way you should continue to go on with what you perceive as problems with this game. No one is forcing you to like it, or to play it for that matter, but yet you can't help but force yourself to post about it.
Teala speaks out everything im feeling about this game. Thank you Teala, for being the only one other than me who sees the truth behind the curtains of fanboys.
"-Mobs stood still, a few patrolled around but they were pretty much all in groups and standing still waiting to be slaughtered."
I saw this in the vids of the demo play from E3 and it caught my attention and now this article confirms it, MOB's have little to no aggro range it seems. You can walk right up to a MOB and stand there and it'll do nothing until you attack it. ::yawn:: Watch some of the demo play and you'll see this occur. So much for immersion.
Its a demo Madam Teala Lobster Hands, its very doubtful they wanted to make the game abnormally tough for new players that are just starting out. I don't think thats indicative of what the entire game will be like. In fact, in the instance we saw for the gameplay, at E3 with the team of 4, the aggro was much different.
Or hell, maybe they haven't decided on an appropriate aggro range yet (HEY! That mob aggro'd our player from across the map! Whoops!). But no, I'm sure by release, the mobs will continue to stand there like juicy target practice.
I think Teala's upset because TOR is just another MMO that isn't like the one she really wants, and since it'll be popular and successful, it hurts even more. Nothing new, some people have felt that way since TOR's announcement and will continue to feel that way unless BioWare erases the last few years' worth of work and turns TOR into something they dream about.
Usually when saying "Wow-esque" it's a bad thing, but not this time.
Drum, WoW is the MMO a non-MMO player knows about. Saying "it'll work like WoW" just means that it'll be familiar. It'll work like 98% of the MMOs out there, not WoW specifically. WoW = MMOs to the virgin MMO gamer, who BioWare is (smartly) targeting.
I think maybe I am dissapointed with ToR because I am seeing a game that is not pushing the envelope - instead it is rehashing and re-invisioning games we have all ready played. From my point of view after watching demo's of game play(the same ones all of you have seen) the combat looks forced and boring. A snoozefest. Static fighting? Really...you guys all like that. I see hardly any movement during combat....just figures standing and either shooting at one another or whacking with lightsabers. ::yawn:: The demo we saw of the JC healing. Not impressed. Boring. Seriously...it was laughable. Just my opinion. I would think they would have some kind of visual que for others to see that the JC was actually healing rather than just seeing her stand with her hand out.
Game world looks heavily instanced and zoned and small zones at that.
I am not impressed with the game. There is nothing that they have shown that makes me think this is nothing more than a single player game with MMO tacked on so far. Nothing. They can tell us their game is an MMO all they want...we see nothing though that says it is so far.
My world, How much more proof you need that TOR will be a very good mmorpg. Did you actually read the blog that was posted. The worlds are wide open. Even when going into a story instance there is no type of loading screen just a smooth transition. AI even though grouped up moved and spread when attacked. Combat was smooth and the graphics were top notch. The biggest of them all was that TOR doesn't play like WOW or SWG or any other mmo that he ever played. It was differant, it was unique and had it's own feeling.
Anyone can sit around and call the blogger a TOR fanboi or whatever, but he even said that he had got to a total disappointed frame of mind before he was lucky enough to actually play the game for himself, which now has changed back into a believer with actual gameplay expierence.
Being critical about certain aspects of the game is normal, but staying critical after information is being released that confirms things and continue to harp on what just was confirmed is pretty much trolling and unwarranted.
So what has been confirmed? Seriously. Zone sizes? When? Where? Ca nwe see a video of a player traveling across a zone? What about going from building to the outside? Is it seamless? When entering your ship - do you zone in or enter via a loading ramp? We know ships are in the game. OK good. Then we find out that they are stagnate. Just a base of operations. Instanced. No space travel in them. Just look at a map and choose a destination. OK cool. Will there at least be cutscenes of us leaving the docking port, landing pad and entering space and then warping ot the new planet and watching the sequence in reverse to land? How about that combat! According to BioWare it is innovative and exciting. What I have seen so far is stagnate fights where players either stand in one place and blast something or a Jedi gets close and just whacks away. No dynamic movement anywhere in combat - just static and stagnate. Oh and has anyone seen any of the PvP they said we'd see? Can we at least see more than 4 people in the game at once - just once?
Jesus I can go on. BioWare tells us tidbits and shows us scraps...nothing solid of substantial. We're just as much in the dark about the game as we ever were. We still have nothing that shows us what makes this game an MMORPG. Just BioWare giving us lip service.
So no. Until we actually see some of this and actually know the gamew is more than a single player co-op game with MMO tacked on - then all I can do is call it as I see it.
Its amazing how many new games coming out are all single player co-op games with MMOs tacked on. GW2, no massive grouping shown. FFXIV no massive grouping shown. The Secret World, no massive grouping shown. DCUO no massive grouping shown. TERA, no massive grouping shown.
And how many games that released in the past that were nothing more than Single player co-op games with MMO tacked on a year from release. AOC, didn't show massive grouping. WAR, didn't show massive grouping. AION, nope, just area, UI and some game systems shown.
Either you complain about them all a year from launch or you complain about none of them. Anything in between is called being a hypocrite.
Either way you should continue to go on with what you perceive as problems with this game. No one is forcing you to like it, or to play it for that matter, but yet you can't help but force yourself to post about it.
Ask youself this. If Blizzard was the one making this mmo would people be whining like they are now or would they be puckering up and in there lies the real answer as to why this is all happening.
So what has been confirmed? Seriously. Zone sizes? When? Where? Ca nwe see a video of a player traveling across a zone? What about going from building to the outside? Is it seamless? When entering your ship - do you zone in or enter via a loading ramp?
If you had actually pay attention during the Videos , most of the stuff you complain about has already been shown. If you look at the Trooper/Smugler Video you will see them pass through a light green forcefield when entering the Base to kill the Rhodian. The Force Field is the entrence to an Instance. Its also noticeable in the Inquisitor Video when she enters the room to talk to the fat guy. The transition from outside to an instanced environment is Seamless , without any loading screen.
When going outside , she fights those Groups of mobs and at one point she caught aggro from quite some distance away , which lead to her DEATH. If the mob is a Ranged one and doesnt posses any Melee abilities is starts circling around and trying to find cover ... in what MMO out now , does a Mob do any of those things I ask you ?!?
Teala speaks out everything im feeling about this game. Thank you Teala, for being the only one other than me who sees the truth behind the curtains of fanboys.
No, Teala and you aren't the only folks who think there's no substance behind this offering, but I've learned arguing with fans before there's some real concrete evidence to be somewhat pointless.
They'll continue to support the game blindly until real evidence of a game's shortcomings comes to light.
I prefer the skeptical approach, I'll believe a developer's claims when I can experience them for myself.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
"-Mobs stood still, a few patrolled around but they were pretty much all in groups and standing still waiting to be slaughtered."
I saw this in the vids of the demo play from E3 and it caught my attention and now this article confirms it, MOB's have little to no aggro range it seems. You can walk right up to a MOB and stand there and it'll do nothing until you attack it. ::yawn:: Watch some of the demo play and you'll see this occur. So much for immersion.
Its a demo Madam Teala Lobster Hands, its very doubtful they wanted to make the game abnormally tough for new players that are just starting out. I don't think thats indicative of what the entire game will be like. In fact, in the instance we saw for the gameplay, at E3 with the team of 4, the aggro was much different.
Or hell, maybe they haven't decided on an appropriate aggro range yet (HEY! That mob aggro'd our player from across the map! Whoops!). But no, I'm sure by release, the mobs will continue to stand there like juicy target practice.
I think Teala's upset because TOR is just another MMO that isn't like the one she really wants, and since it'll be popular and successful, it hurts even more. Nothing new, some people have felt that way since TOR's announcement and will continue to feel that way unless BioWare erases the last few years' worth of work and turns TOR into something they dream about.
Usually when saying "Wow-esque" it's a bad thing, but not this time.
Drum, WoW is the MMO a non-MMO player knows about. Saying "it'll work like WoW" just means that it'll be familiar. It'll work like 98% of the MMOs out there, not WoW specifically. WoW = MMOs to the virgin MMO gamer, who BioWare is (smartly) targeting.
I think maybe I am dissapointed with ToR because I am seeing a game that is not pushing the envelope - instead it is rehashing and re-invisioning games we have all ready played. From my point of view after watching demo's of game play(the same ones all of you have seen) the combat looks forced and boring. A snoozefest. Static fighting? Really...you guys all like that. I see hardly any movement during combat....just figures standing and either shooting at one another or whacking with lightsabers. ::yawn:: The demo we saw of the JC healing. Not impressed. Boring. Seriously...it was laughable. Just my opinion. I would think they would have some kind of visual que for others to see that the JC was actually healing rather than just seeing her stand with her hand out.
Game world looks heavily instanced and zoned and small zones at that.
I am not impressed with the game. There is nothing that they have shown that makes me think this is nothing more than a single player game with MMO tacked on so far. Nothing. They can tell us their game is an MMO all they want...we see nothing though that says it is so far.
My world, How much more proof you need that TOR will be a very good mmorpg. Did you actually read the blog that was posted. The worlds are wide open. Even when going into a story instance there is no type of loading screen just a smooth transition. AI even though grouped up moved and spread when attacked. Combat was smooth and the graphics were top notch. The biggest of them all was that TOR doesn't play like WOW or SWG or any other mmo that he ever played. It was differant, it was unique and had it's own feeling.
Anyone can sit around and call the blogger a TOR fanboi or whatever, but he even said that he had got to a total disappointed frame of mind before he was lucky enough to actually play the game for himself, which now has changed back into a believer with actual gameplay expierence.
Being critical about certain aspects of the game is normal, but staying critical after information is being released that confirms things and continue to harp on what just was confirmed is pretty much trolling and unwarranted.
So what has been confirmed? Seriously. Zone sizes? When? Where? Ca nwe see a video of a player traveling across a zone? What about going from building to the outside? Is it seamless? When entering your ship - do you zone in or enter via a loading ramp? We know ships are in the game. OK good. Then we find out that they are stagnate. Just a base of operations. Instanced. No space travel in them. Just look at a map and choose a destination. OK cool. Will there at least be cutscenes of us leaving the docking port, landing pad and entering space and then warping ot the new planet and watching the sequence in reverse to land? How about that combat! According to BioWare it is innovative and exciting. What I have seen so far is stagnate fights where players either stand in one place and blast something or a Jedi gets close and just whacks away. No dynamic movement anywhere in combat - just static and stagnate. Oh and has anyone seen any of the PvP they said we'd see? Can we at least see more than 4 people in the game at once - just once?
Jesus I can go on. BioWare tells us tidbits and shows us scraps...nothing solid of substantial. We're just as much in the dark about the game as we ever were. We still have nothing that shows us what makes this game an MMORPG. Just BioWare giving us lip service.
So no. Until we actually see some of this and actually know the gamew is more than a single player co-op game with MMO tacked on - then all I can do is call it as I see it.
Its amazing how many new games coming out are all single player co-op games with MMOs tacked on. GW2, no massive grouping shown. FFXIV no massive grouping shown. The Secret World, no massive grouping shown. DCUO no massive grouping shown. TERA, no massive grouping shown.
And how many games that released in the past that were nothing more than Single player co-op games with MMO tacked on a year from release. AOC, didn't show massive grouping. WAR, didn't show massive grouping. AION, nope, just area, UI and some game systems shown.
Either you complain about them all a year from launch or you complain about none of them. Anything in between is called being a hypocrite.
Either way you should continue to go on with what you perceive as problems with this game. No one is forcing you to like it, or to play it for that matter, but yet you can't help but force yourself to post about it.
Ask youself this. If Blizzard was the one making this mmo would people be whining like they are now or would they be puckering up and in there lies the real answer as to why this is all happening.
I think its more than that, its the fact that this game has already become incredibly popular, and its seen in every facet of the reviews, previews and demos shown across all sites covering E3, even on G4. People can't stand that a game they dislike has become popular, its the same thing we see with the players that dislike WoW on these forums.
I don't care what these people like or dislike, I think its funny how people make their predictions like they're some sort of new age entertainment Nostradamus. Its a running gag on these forums, people always want to be "1st" to know better than anyone else. The worst part about it, is with all they claim to know about the future, they can't see or hear what the developers have stated right in front of them.
You don't need to be proved wrong because you don't matter.
Millions of people will pay and play TOR, give your 15 bucks a month to someone else.
Ah here we go. The attitude that brought down STO. If you're not with us then your my enemy.
Everyone is entitled to an opinion. just because one doesn't agree with you doesn't mean they are wrong. By the same token you don't matter any more than anyone else does at this point since you are just one more person on a forum discussing a game.
"-Mobs stood still, a few patrolled around but they were pretty much all in groups and standing still waiting to be slaughtered."
I saw this in the vids of the demo play from E3 and it caught my attention and now this article confirms it, MOB's have little to no aggro range it seems. You can walk right up to a MOB and stand there and it'll do nothing until you attack it. ::yawn:: Watch some of the demo play and you'll see this occur. So much for immersion.
Its a demo Madam Teala Lobster Hands, its very doubtful they wanted to make the game abnormally tough for new players that are just starting out. I don't think thats indicative of what the entire game will be like. In fact, in the instance we saw for the gameplay, at E3 with the team of 4, the aggro was much different.
Or hell, maybe they haven't decided on an appropriate aggro range yet (HEY! That mob aggro'd our player from across the map! Whoops!). But no, I'm sure by release, the mobs will continue to stand there like juicy target practice.
I think Teala's upset because TOR is just another MMO that isn't like the one she really wants, and since it'll be popular and successful, it hurts even more. Nothing new, some people have felt that way since TOR's announcement and will continue to feel that way unless BioWare erases the last few years' worth of work and turns TOR into something they dream about.
Usually when saying "Wow-esque" it's a bad thing, but not this time.
Drum, WoW is the MMO a non-MMO player knows about. Saying "it'll work like WoW" just means that it'll be familiar. It'll work like 98% of the MMOs out there, not WoW specifically. WoW = MMOs to the virgin MMO gamer, who BioWare is (smartly) targeting.
I think maybe I am dissapointed with ToR because I am seeing a game that is not pushing the envelope - instead it is rehashing and re-invisioning games we have all ready played. From my point of view after watching demo's of game play(the same ones all of you have seen) the combat looks forced and boring. A snoozefest. Static fighting? Really...you guys all like that. I see hardly any movement during combat....just figures standing and either shooting at one another or whacking with lightsabers. ::yawn:: The demo we saw of the JC healing. Not impressed. Boring. Seriously...it was laughable. Just my opinion. I would think they would have some kind of visual que for others to see that the JC was actually healing rather than just seeing her stand with her hand out.
Game world looks heavily instanced and zoned and small zones at that.
I am not impressed with the game. There is nothing that they have shown that makes me think this is nothing more than a single player game with MMO tacked on so far. Nothing. They can tell us their game is an MMO all they want...we see nothing though that says it is so far.
My world, How much more proof you need that TOR will be a very good mmorpg. Did you actually read the blog that was posted. The worlds are wide open. Even when going into a story instance there is no type of loading screen just a smooth transition. AI even though grouped up moved and spread when attacked. Combat was smooth and the graphics were top notch. The biggest of them all was that TOR doesn't play like WOW or SWG or any other mmo that he ever played. It was differant, it was unique and had it's own feeling.
Anyone can sit around and call the blogger a TOR fanboi or whatever, but he even said that he had got to a total disappointed frame of mind before he was lucky enough to actually play the game for himself, which now has changed back into a believer with actual gameplay expierence.
Being critical about certain aspects of the game is normal, but staying critical after information is being released that confirms things and continue to harp on what just was confirmed is pretty much trolling and unwarranted.
So what has been confirmed? Seriously. Zone sizes? When? Where? Ca nwe see a video of a player traveling across a zone? What about going from building to the outside? Is it seamless? When entering your ship - do you zone in or enter via a loading ramp? We know ships are in the game. OK good. Then we find out that they are stagnate. Just a base of operations. Instanced. No space travel in them. Just look at a map and choose a destination. OK cool. Will there at least be cutscenes of us leaving the docking port, landing pad and entering space and then warping ot the new planet and watching the sequence in reverse to land? How about that combat! According to BioWare it is innovative and exciting. What I have seen so far is stagnate fights where players either stand in one place and blast something or a Jedi gets close and just whacks away. No dynamic movement anywhere in combat - just static and stagnate. Oh and has anyone seen any of the PvP they said we'd see? Can we at least see more than 4 people in the game at once - just once?
Jesus I can go on. BioWare tells us tidbits and shows us scraps...nothing solid of substantial. We're just as much in the dark about the game as we ever were. We still have nothing that shows us what makes this game an MMORPG. Just BioWare giving us lip service.
So no. Until we actually see some of this and actually know the gamew is more than a single player co-op game with MMO tacked on - then all I can do is call it as I see it.
It was confirmed not only by the devs but by the blogger who actually played the game. I guess though you didn't click the link and actually read what was said. You don't take what BioWare is stating as a fact and you don't believe what a person who has actually tested the game says. So there's no winning with you, your loss.
Teala speaks out everything im feeling about this game. Thank you Teala, for being the only one other than me who sees the truth behind the curtains of fanboys.
No, Teala and you aren't the only folks who think there's no substance behind this offering, but I've learned arguing with fans before there's some real concrete evidence to be somewhat pointless.
They'll continue to support the game blindly until real evidence of a game's shortcomings comes to light.
I prefer the skeptical approach, I'll believe a developer's claims when I can experience them for myself.
It's not even devs this time. It's a blogger who played the game. But that's not good enough, eh? I completely understand. We all should try it for ourselves before we believe any claims. Problem is, people like Teala and demonic will (most likely) not do that and continue to criticize after launch.
Perhaps they'll move on to other upcoming themeparks once the TOR hype dies down again.
"-Mobs stood still, a few patrolled around but they were pretty much all in groups and standing still waiting to be slaughtered."
I saw this in the vids of the demo play from E3 and it caught my attention and now this article confirms it, MOB's have little to no aggro range it seems. You can walk right up to a MOB and stand there and it'll do nothing until you attack it. ::yawn:: Watch some of the demo play and you'll see this occur. So much for immersion.
I'm having a hard time understanding how someone who has been around mmo's since atleast 04 would judge something like computer AI at such an early stage in the game. It doesn't take a rocket scientist to know that that could quite literally be something put in much closer to alpha/beta/release.
but yeah, to call this game Fantastic is like calling Twilight the Godfather of vampire movies....
Online KTOR or MMO , either way people will enjoy or not enjoy this game for what it is.... a game. Will ToR just be an enhanced WoW clone maybe, will it just be an online version of their popular series Knights of the Old Republic also maybe, Will it have its own uniqueness that will set it apart from both of these possibilities surely it will, it is whether or not that these unique features will impresses and immerse its "target audience", and other members of the MMO community, and yes sadly they are in the business to make money, but it doesn't necessarily mean it will be a bad game nor does spending lots of money going to make it a great game. From what Ive seen it looks like a run of the mill MMO similar to the ones released in the past 5-10 years, and yes i would like to see more coming from Bioware but it doesn't mean that there isn't more... but do not confuse this with hope as more of an uncontrolled curiosity. That being said i will try this game for better or for worse. As for innovation i have a few things to say.
I ask who wouldn't want to see a new game out that is completely different from the rest, but the question is what is that game and are the coding and logical resources available to make such a game, for instance suppose one wanted to make a game with a story that is also player driven. Say they wanted a world that changed as the player set out on their journeys in it, and not only that but with player input and interaction the story evolved and changed even if on a small scale such as in quest line options that gave you millions of path combinations that did not intersect at any point, which in turn determined how you can interact with the game at the end etc.. etc.. etc.. Perhaps you could have semi scripted quest that evolve as you progress trough them and make choices in theme where the end result of said quest is almost limitless. Anyway what i am saying is in any scenario where player, story and the world in which the player is a part of interact, evolve and change simultaneously and limitlessly there would be extensive amounts of code and logical thought processes involved that the human condition at this point could hardly understand, hell we can barley keep pace with the every changing world we live in much less try to predict how our actions will shape not only the lives of those around us but those around them and so on and so forth. The web of networking a single action can spin is so vast to the human mind could not even being to comprehend it, so much so that even trying to describe such a things would be deemed pointless and typically ridiculed. So to make a game highly responsive to interaction is a very unlikely scenario, there will always be defined limits in any game you play regardless of if you can see them are not.
It is equally unlikely that one will find a completely open world which also has a great story, sorry to say but all stories have closed end and thus certain parts of the would would have to be closed if not those ends are untied and another story begins until it is closed again but in this case the story and world would be dynamic but the world change would only occur after a story change thus becoming bigger (more 'open) or smaller (more closed) based on story changes, sure you would be able to explore the world but its limit would be met when one tries to interact with the world on a level that is not programed for it be interacted with, thus you cant build a house wherever you want in game to do a restriction placed in the world making it at least in some instance "closed" to such options. I could drone on but it would be pointless
My point in these boring ramblings is that innovation has limits mainly because peoples imaginations done mesh well at all times but also because well even our world isn't as open as it appears, we have limits to where we can go or what we can do, whether they or social, economic, personal, etc.. as openness isn't just seamlessness but also it is without bounds or limits. So that being said some innovative and reasonable steps to a different game or MMO game would be to give players choices and paths they can walk and not just a simple go here or go there but choices that have meaning and consequence, thus if you choose a certain path things become both accessible and restricted to you but in a larger sense than just simple if you join one side the other hates you, such as a spy or interloper between many factions or whatever the case may be the possibilities only limited to the technology and development put into them. A developer might have to create multiple end game content due to the choices made in game that limit what a player can do or where they can go . This is just a vague example, but the point is that innovation is complex especially extensive innovation , there are many factors to consider, much code to be written, and much effort in containing the many loop holes that can arise with such types of designs, so there is no wonder why many companies will not push the envelope too hard if at all, one because its safe and two it is a lot of work.
But hey i could be wrong, some people consider innovation adding manual aim to an MMORPG that is not an FPS, but like a few other posters have said things like this are not innovative they are simply a form of redesigning, and taking things that already exsist in games and just changing the plateau on which they are used. in a world with so much true innovation is hard to find, video games in general haven't evolved or become highly innovative in years almost since the advent of the game. Games have built of the basic mechanics of the old atari console games and continue to do so the only things that change are graphics and the way those mechanics are used and tweaked in the end you still have the basics and that will never change at least not until people change their perceptions of the world around them and even then it is unlikely.
In closing i have no idea why i went off on this strange tangent or if its even coherent either way enjoy the craziness and the small side step from the good game bad game argument.
We go trough life with many yet there is a time we must walk our path alone.
"-Mobs stood still, a few patrolled around but they were pretty much all in groups and standing still waiting to be slaughtered."
I saw this in the vids of the demo play from E3 and it caught my attention and now this article confirms it, MOB's have little to no aggro range it seems. You can walk right up to a MOB and stand there and it'll do nothing until you attack it. ::yawn:: Watch some of the demo play and you'll see this occur. So much for immersion.
Its a demo Madam Teala Lobster Hands, its very doubtful they wanted to make the game abnormally tough for new players that are just starting out. I don't think thats indicative of what the entire game will be like. In fact, in the instance we saw for the gameplay, at E3 with the team of 4, the aggro was much different.
Or hell, maybe they haven't decided on an appropriate aggro range yet (HEY! That mob aggro'd our player from across the map! Whoops!). But no, I'm sure by release, the mobs will continue to stand there like juicy target practice.
I think Teala's upset because TOR is just another MMO that isn't like the one she really wants, and since it'll be popular and successful, it hurts even more. Nothing new, some people have felt that way since TOR's announcement and will continue to feel that way unless BioWare erases the last few years' worth of work and turns TOR into something they dream about.
Usually when saying "Wow-esque" it's a bad thing, but not this time.
Drum, WoW is the MMO a non-MMO player knows about. Saying "it'll work like WoW" just means that it'll be familiar. It'll work like 98% of the MMOs out there, not WoW specifically. WoW = MMOs to the virgin MMO gamer, who BioWare is (smartly) targeting.
I think maybe I am dissapointed with ToR because I am seeing a game that is not pushing the envelope - instead it is rehashing and re-invisioning games we have all ready played. From my point of view after watching demo's of game play(the same ones all of you have seen) the combat looks forced and boring. A snoozefest. Static fighting? Really...you guys all like that. I see hardly any movement during combat....just figures standing and either shooting at one another or whacking with lightsabers. ::yawn:: The demo we saw of the JC healing. Not impressed. Boring. Seriously...it was laughable. Just my opinion. I would think they would have some kind of visual que for others to see that the JC was actually healing rather than just seeing her stand with her hand out.
Game world looks heavily instanced and zoned and small zones at that.
I am not impressed with the game. There is nothing that they have shown that makes me think this is nothing more than a single player game with MMO tacked on so far. Nothing. They can tell us their game is an MMO all they want...we see nothing though that says it is so far.
YOU see nothing though that says it is so far. Sounds much better that way and what's the point of even responding since two different people have pegged you already and you as much as admitted the game isn't for you so why troll? Maybe the one poster is right and you long for some type of SWG2 well I personally don't recall much in SWG that hadn't been done before either maybe they did it better than some others but they certainly did not invent anything there.
Truthfully to me your last post really makes it sound like video games just may not be your thing anymore you use lines like "From my point of view after watching demo's of game play(the same ones all of you have seen) the combat looks forced and boring. A snoozefest. Static fighting? Really...you guys all like that. I see hardly any movement during combat....just figures standing and either shooting at one another or whacking with lightsabers. ::yawn:: The demo we saw of the JC healing.". But please tell me what is there out there untried? The style of gameplay isn't for you if you love either Bioware games or Star Wars as much as I do for that I'm sorry but I agree trolling really isn't needed.
but yeah, to call this game Fantastic is like calling Twilight the Godfather of vampire movies....
Comments
You're right my opinion dosn't matter...neither does yours...maybe we should just never comment on an MMORPG ever again. For good or bad - right?
You need to wise your opinion is just that so don't include me in the we. Some of the recent playtesting pointed out how the quest giving in TOR is pretty innovative , again I will let you go find the info you seem to be lacking to post objective views.
Using a basic example of gameplay to say all games are just boring is pretty pathetic and lazy. I guess you will never play an MMO again , unless you are a hypocrit.
Not sure you will be missed at all, I guess your new MMO is posting in these forumns don't think you are doing too well.
Oh and nobody here has to prove you wrong do they.
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Sorcery must persist, the future is the Citadel
Bioware has demonstrated nothing, nothing innovative that fits in the realm of massively-multiplayer; nothing, unless one chooses to blindly claim innovation based on hope. "We" dont bank on hope.
And the lazy ones are those that do. That not only bank on hope, but developers that re-skin a tired and boring scenario system from WAR or a Battleground and redundantly shallow Raid system from WoW and call it innovative.
I doubt I'm wrong, and havent seen anything remotely qualifying of SWTOR being a mmorpg where masses of players playing in a dark vs light world are playing in such a world where masses of players are playing against masses of players in an open,free-form environment as opposed to being lead on a leash in pve centric, overly glorified single-player environment where we are playing-out single-player type quests of go here and do that against this npc.
OK. You lost me. That was hard to follow. Anyway...I will just say this. I wil continue to voice my opinion on games. I do not care if you like what I say or not. I am not here to win a popularity contest. I just call it as I see it. This has never gone over big with people. They want ice cream topped with whipped cream and sprinkles all the time. Not going to happen with me. Sorry. So maybe you should just block me now. ^_^
Well, actually, the only opinion that matters is my opinion. I'm sure you feel the same way. As I will ultimately be making the choice on whether I will buy the game or not, my opinion is all that counts - to me anyways.
Also, my opinion matters doubly well when I said you had lobster hands. Using an opinion to influence others is the pinnacle of the forum experience.
My world, How much more proof you need that TOR will be a very good mmorpg. Did you actually read the blog that was posted. The worlds are wide open. Even when going into a story instance there is no type of loading screen just a smooth transition. AI even though grouped up moved and spread when attacked. Combat was smooth and the graphics were top notch. The biggest of them all was that TOR doesn't play like WOW or SWG or any other mmo that he ever played. It was differant, it was unique and had it's own feeling.
Anyone can sit around and call the blogger a TOR fanboi or whatever, but he even said that he had got to a total disappointed frame of mind before he was lucky enough to actually play the game for himself, which now has changed back into a believer with actual gameplay expierence.
Being critical about certain aspects of the game is normal, but staying critical after information is being released that confirms things and continue to harp on what just was confirmed is pretty much trolling and unwarranted.
Who are you, some type of professional reviewer. " I will continue to voice my opinion on games" . Who cares what you say or how you feel. People like what they are seeing and hearing about TOR, so go away.
Just thought i would add the full paragraph which also talks about the impressive AI, nice of you to convinientley try to mislead the readers here ... WELL DONE. The bits you missed highlighted in red
"Mobs stood still, a few patrolled around but they were pretty much all in groups and standing still waiting to be slaughtered. However when you DO engage them, they spring to life. The AI is very impressive for an MMO, with characters keeping their distance from you, and switching on the fly to their melee weapons when the time is right."
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Sorcery must persist, the future is the Citadel
Cool stuff.
We knew it wasn't a sandbox from the getgo.
About the mobs not attacking.
I know quite a few games that at low levels, the mobs are conned "yellow" and won't attack so that new players are not overwhelmed while learning the game.
I guess every new mmo should have mobs that kill you as you load into the game for the first time "Innovation" right? lol some people.
The context what you said was pretty clear. And the "vast majority" of those who play MMO's play WoW, LOTRO, etc.. who have exactly what you say people don't want which is kill x of x number. So I still don't understand the "vast majority" you are fighting for.
And if you want to somehow act like you are better than everyone else by saying you "won't drink the cool-aid" you can get over yourself because no one here is either, there are realities to a business and truth's in the MMO game market. WoW and games like it bring the vast majority of players to the table and are what game makers strive for. They have minor tweaks here and there but for the most part they try and make it the most accessable to the most people. So what cool aid are you not drinking again?
So what has been confirmed? Seriously. Zone sizes? When? Where? Ca nwe see a video of a player traveling across a zone? What about going from building to the outside? Is it seamless? When entering your ship - do you zone in or enter via a loading ramp? We know ships are in the game. OK good. Then we find out that they are stagnate. Just a base of operations. Instanced. No space travel in them. Just look at a map and choose a destination. OK cool. Will there at least be cutscenes of us leaving the docking port, landing pad and entering space and then warping ot the new planet and watching the sequence in reverse to land? How about that combat! According to BioWare it is innovative and exciting. What I have seen so far is stagnate fights where players either stand in one place and blast something or a Jedi gets close and just whacks away. No dynamic movement anywhere in combat - just static and stagnate. Oh and has anyone seen any of the PvP they said we'd see? Can we at least see more than 4 people in the game at once - just once?
Jesus I can go on. BioWare tells us tidbits and shows us scraps...nothing solid of substantial. We're just as much in the dark about the game as we ever were. We still have nothing that shows us what makes this game an MMORPG. Just BioWare giving us lip service.
So no. Until we actually see some of this and actually know the gamew is more than a single player co-op game with MMO tacked on - then all I can do is call it as I see it.
I use to think so actually until I read alittle more up on it. How can you be 100% sure it'll be like AOC, with just spoofy graphics and a bunch of loading screens if you've never got the chance to actually play it? Again it's coming out next year, so if it's got this much info now, just think about ALL THAT TIME they have to change/improve on their game. I mean alot can happen in that span of time. So simmer down and have a margarita or something....
people get WAAAYY to worked up on what devs promise. Are they going to say "hey buy this game is a pos!!!" or are they going to tell you their game is awesome? of course every company is going too. Honestly I don't play funcom games because of AOC. *Shiver* that game was the worst hype of them all. No offense players, but not digging it. This article actually gave me hope that we'll have room to you know...actually breath and SOCIALIZE for once you know?
Any roleplayers out there know where I'm getting at.
[size=8]PLAYED: TSO, SWG, WOW, EQ2, Vanguard, FFXII, AOC, AION, Guild Wars, Second Life
Waiting: SWTOR, FFXIV
Its amazing how many new games coming out are all single player co-op games with MMOs tacked on. GW2, no massive grouping shown. FFXIV no massive grouping shown. The Secret World, no massive grouping shown. DCUO no massive grouping shown. TERA, no massive grouping shown.
And how many games that released in the past that were nothing more than Single player co-op games with MMO tacked on a year from release. AOC, didn't show massive grouping. WAR, didn't show massive grouping. AION, nope, just area, UI and some game systems shown.
Either you complain about them all a year from launch or you complain about none of them. Anything in between is called being a hypocrite.
Either way you should continue to go on with what you perceive as problems with this game. No one is forcing you to like it, or to play it for that matter, but yet you can't help but force yourself to post about it.
Teala speaks out everything im feeling about this game. Thank you Teala, for being the only one other than me who sees the truth behind the curtains of fanboys.
SWTOR is a dissapointment but at least the fanbois are entertaining.
Watch them switch from defending SWTOR to defending WoW, too funny
I care about your gaming 'problems' and teenage anxieties, just not today.
Ask youself this. If Blizzard was the one making this mmo would people be whining like they are now or would they be puckering up and in there lies the real answer as to why this is all happening.
If you had actually pay attention during the Videos , most of the stuff you complain about has already been shown. If you look at the Trooper/Smugler Video you will see them pass through a light green forcefield when entering the Base to kill the Rhodian. The Force Field is the entrence to an Instance. Its also noticeable in the Inquisitor Video when she enters the room to talk to the fat guy. The transition from outside to an instanced environment is Seamless , without any loading screen.
When going outside , she fights those Groups of mobs and at one point she caught aggro from quite some distance away , which lead to her DEATH. If the mob is a Ranged one and doesnt posses any Melee abilities is starts circling around and trying to find cover ... in what MMO out now , does a Mob do any of those things I ask you ?!?
No, Teala and you aren't the only folks who think there's no substance behind this offering, but I've learned arguing with fans before there's some real concrete evidence to be somewhat pointless.
They'll continue to support the game blindly until real evidence of a game's shortcomings comes to light.
I prefer the skeptical approach, I'll believe a developer's claims when I can experience them for myself.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I think its more than that, its the fact that this game has already become incredibly popular, and its seen in every facet of the reviews, previews and demos shown across all sites covering E3, even on G4. People can't stand that a game they dislike has become popular, its the same thing we see with the players that dislike WoW on these forums.
I don't care what these people like or dislike, I think its funny how people make their predictions like they're some sort of new age entertainment Nostradamus. Its a running gag on these forums, people always want to be "1st" to know better than anyone else. The worst part about it, is with all they claim to know about the future, they can't see or hear what the developers have stated right in front of them.
Ah here we go. The attitude that brought down STO. If you're not with us then your my enemy.
Everyone is entitled to an opinion. just because one doesn't agree with you doesn't mean they are wrong. By the same token you don't matter any more than anyone else does at this point since you are just one more person on a forum discussing a game.
It was confirmed not only by the devs but by the blogger who actually played the game. I guess though you didn't click the link and actually read what was said. You don't take what BioWare is stating as a fact and you don't believe what a person who has actually tested the game says. So there's no winning with you, your loss.
It's not even devs this time. It's a blogger who played the game. But that's not good enough, eh? I completely understand. We all should try it for ourselves before we believe any claims. Problem is, people like Teala and demonic will (most likely) not do that and continue to criticize after launch.
Perhaps they'll move on to other upcoming themeparks once the TOR hype dies down again.
I'm having a hard time understanding how someone who has been around mmo's since atleast 04 would judge something like computer AI at such an early stage in the game. It doesn't take a rocket scientist to know that that could quite literally be something put in much closer to alpha/beta/release.
but yeah, to call this game Fantastic is like calling Twilight the Godfather of vampire movies....
Online KTOR or MMO , either way people will enjoy or not enjoy this game for what it is.... a game. Will ToR just be an enhanced WoW clone maybe, will it just be an online version of their popular series Knights of the Old Republic also maybe, Will it have its own uniqueness that will set it apart from both of these possibilities surely it will, it is whether or not that these unique features will impresses and immerse its "target audience", and other members of the MMO community, and yes sadly they are in the business to make money, but it doesn't necessarily mean it will be a bad game nor does spending lots of money going to make it a great game. From what Ive seen it looks like a run of the mill MMO similar to the ones released in the past 5-10 years, and yes i would like to see more coming from Bioware but it doesn't mean that there isn't more... but do not confuse this with hope as more of an uncontrolled curiosity. That being said i will try this game for better or for worse. As for innovation i have a few things to say.
I ask who wouldn't want to see a new game out that is completely different from the rest, but the question is what is that game and are the coding and logical resources available to make such a game, for instance suppose one wanted to make a game with a story that is also player driven. Say they wanted a world that changed as the player set out on their journeys in it, and not only that but with player input and interaction the story evolved and changed even if on a small scale such as in quest line options that gave you millions of path combinations that did not intersect at any point, which in turn determined how you can interact with the game at the end etc.. etc.. etc.. Perhaps you could have semi scripted quest that evolve as you progress trough them and make choices in theme where the end result of said quest is almost limitless. Anyway what i am saying is in any scenario where player, story and the world in which the player is a part of interact, evolve and change simultaneously and limitlessly there would be extensive amounts of code and logical thought processes involved that the human condition at this point could hardly understand, hell we can barley keep pace with the every changing world we live in much less try to predict how our actions will shape not only the lives of those around us but those around them and so on and so forth. The web of networking a single action can spin is so vast to the human mind could not even being to comprehend it, so much so that even trying to describe such a things would be deemed pointless and typically ridiculed. So to make a game highly responsive to interaction is a very unlikely scenario, there will always be defined limits in any game you play regardless of if you can see them are not.
It is equally unlikely that one will find a completely open world which also has a great story, sorry to say but all stories have closed end and thus certain parts of the would would have to be closed if not those ends are untied and another story begins until it is closed again but in this case the story and world would be dynamic but the world change would only occur after a story change thus becoming bigger (more 'open) or smaller (more closed) based on story changes, sure you would be able to explore the world but its limit would be met when one tries to interact with the world on a level that is not programed for it be interacted with, thus you cant build a house wherever you want in game to do a restriction placed in the world making it at least in some instance "closed" to such options. I could drone on but it would be pointless
My point in these boring ramblings is that innovation has limits mainly because peoples imaginations done mesh well at all times but also because well even our world isn't as open as it appears, we have limits to where we can go or what we can do, whether they or social, economic, personal, etc.. as openness isn't just seamlessness but also it is without bounds or limits. So that being said some innovative and reasonable steps to a different game or MMO game would be to give players choices and paths they can walk and not just a simple go here or go there but choices that have meaning and consequence, thus if you choose a certain path things become both accessible and restricted to you but in a larger sense than just simple if you join one side the other hates you, such as a spy or interloper between many factions or whatever the case may be the possibilities only limited to the technology and development put into them. A developer might have to create multiple end game content due to the choices made in game that limit what a player can do or where they can go . This is just a vague example, but the point is that innovation is complex especially extensive innovation , there are many factors to consider, much code to be written, and much effort in containing the many loop holes that can arise with such types of designs, so there is no wonder why many companies will not push the envelope too hard if at all, one because its safe and two it is a lot of work.
But hey i could be wrong, some people consider innovation adding manual aim to an MMORPG that is not an FPS, but like a few other posters have said things like this are not innovative they are simply a form of redesigning, and taking things that already exsist in games and just changing the plateau on which they are used. in a world with so much true innovation is hard to find, video games in general haven't evolved or become highly innovative in years almost since the advent of the game. Games have built of the basic mechanics of the old atari console games and continue to do so the only things that change are graphics and the way those mechanics are used and tweaked in the end you still have the basics and that will never change at least not until people change their perceptions of the world around them and even then it is unlikely.
In closing i have no idea why i went off on this strange tangent or if its even coherent either way enjoy the craziness and the small side step from the good game bad game argument.
We go trough life with many yet there is a time we must walk our path alone.
YOU see nothing though that says it is so far. Sounds much better that way and what's the point of even responding since two different people have pegged you already and you as much as admitted the game isn't for you so why troll? Maybe the one poster is right and you long for some type of SWG2 well I personally don't recall much in SWG that hadn't been done before either maybe they did it better than some others but they certainly did not invent anything there.
Truthfully to me your last post really makes it sound like video games just may not be your thing anymore you use lines like "From my point of view after watching demo's of game play(the same ones all of you have seen) the combat looks forced and boring. A snoozefest. Static fighting? Really...you guys all like that. I see hardly any movement during combat....just figures standing and either shooting at one another or whacking with lightsabers. ::yawn:: The demo we saw of the JC healing.". But please tell me what is there out there untried? The style of gameplay isn't for you if you love either Bioware games or Star Wars as much as I do for that I'm sorry but I agree trolling really isn't needed.
but yeah, to call this game Fantastic is like calling Twilight the Godfather of vampire movies....