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Mortal Online makes Darkfall look like a complete top A+ quality game...

ariargentoariargento Member Posts: 15

... so guys, honestly, unless you wanna spend 50€ for an Unreal Engine bad programmed skin mod with some menus and numbers on it, stay away from this crap.



Yes, I also red a lot of MO fanboys opinions and decided to give it a try. Guys, don't do it, you'll regret. It's not a game. It doesn't feel like a game. NONE of it's gameplay mechanics work properly. Combat is laggy (2 second delay between my "click" and the attack animation). Fanboys will tell you: "that's because you are a WoWer, Mortal Online is for skilled players, everything is hard to do it because in purpose so kids don't play this". No. That's not true. NOTHING from Mortal Online is hard, it's just broken. Controls sucks, combat sucks, crafting sucks, interface sucks, world interaction sucks, trading and NPC sucks. Everything sucks.

And compared to Darkfall, graphics suck so bad. ¿Inmersive? Same feeling that you get from any other game while playing it in FPV. Shadows bugged, OOM crashes every 10 minutes (I have a GTX280 with a Q9550 and 6GB of RAM, so don't tell me to lower the graphics, fanboys).



You are warned. If you buy it, you'll remember this post, and what I said on it. I repeat, this is not a game. Don't make the mistake I did.

 

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Comments

  • funkmastaDfunkmastaD Member UncommonPosts: 647

    Originally posted by ariargento

     

    And compared to Darkfall, graphics suck so bad. ¿Inmersive? Same feeling that you get from any other game while playing it in FPV. Shadows bugged, OOM crashes every 10 minutes (I have a GTX280 with a Q9550 and 6GB of RAM, so don't tell me to lower the graphics, fanboys).



     

    lower your graphics.  Maybe, just maybe, your rig isn't all-powerful.

     

     

  • ariargentoariargento Member Posts: 15

    Originally posted by funkmastaD

    Originally posted by ariargento

     

    And compared to Darkfall, graphics suck so bad. ¿Inmersive? Same feeling that you get from any other game while playing it in FPV. Shadows bugged, OOM crashes every 10 minutes (I have a GTX280 with a Q9550 and 6GB of RAM, so don't tell me to lower the graphics, fanboys).



     

    lower your graphics.  Maybe, just maybe, your rig isn't all-powerful.

     

     

     

    A rig that can handle Crysis on max settings at 1680x1050 or Unreal Tournament 3 (same engine) with 16X AA Multisampling using nHancer shouldn't be able to handle Mortal Online and get +100 FPS from it? Are you kidding me?

  • jonrd463jonrd463 Member UncommonPosts: 607

    Gonna have to agree here. I know all about the design intentions, and on paper they look great. Grief-preventing PK system that seperates true hardcore players from the whaaaa-baby newbie killers? Sounds good. Crafting system capable of churning out millions of different items? Niiiice. Unreal 3 engine? Good graphics potential.

     

    But that's all it is-- intention and potential. The execution is clunky, sloppy, frustrating, and extremely off-putting. If Star Vault is able to wrestle a playable game out of this mess in a year's time, I may give it a second look. As of now, it's a no-go. I do take one exception and that's the graphical comparison with Darkfall. MO's graphics, while imperfect in their own right are imho better than Darkfall's. Of course, this means nothing when the game is simply unplayable.

    "You'll never win an argument with an idiot because he is too stupid to recognize his own defeat." ~Anonymous

  • artemisentr4artemisentr4 Member UncommonPosts: 1,431
    Originally posted by ariargento


    Originally posted by funkmastaD


    Originally posted by ariargento


     
    And compared to Darkfall, graphics suck so bad. ¿Inmersive? Same feeling that you get from any other game while playing it in FPV. Shadows bugged, OOM crashes every 10 minutes (I have a GTX280 with a Q9550 and 6GB of RAM, so don't tell me to lower the graphics, fanboys).



     

    lower your graphics.  Maybe, just maybe, your rig isn't all-powerful.

     

     

     

    A rig that can handle Crysis on max settings at 1680x1050 or Unreal Tournament 3 (same engine) with 16X AA Multisampling using nHancer shouldn't be able to handle Mortal Online and get +100 FPS from it? Are you kidding me?

    The game looked very good and I had no lag at all at max res and settings. But my card would start to fry after about 10 minutes. I ended up having to decrease the settings to save my card. I had mo issues with combat or lag. No delays when attacking. But the game is nonwhere near ready. I will not re-sub after my free 30 days. I like the skill system and flagging system as well as crafting. But nothing else is worth playing for me. The MO players that have been there awhile like it, but I will pass.

    “How many people long for that "past, simpler, and better world," I wonder, without ever recognizing the truth that perhaps it was they who were simpler and better, and not the world about them?”
    R.A.Salvatore

  • jusomdudejusomdude Member RarePosts: 2,706

    MO is kind of craptastic right now. There's no system to legitimately PvP, if you want to PvP you have to become a murderer or hunter reds. And I agree, the combat seems clunky/laggy etc.

     

    Also, having no in-game map is highly annoying, it's not immersive, it's just annoying. Being lost is in no way, shape, or form, fun.

     

    However DF isn't all that either. but I like it's combat more than MO.

     

    One thing that MO did right though is the ease of skill gain, where DF fails.

    MO still needs quite a bit of work before it's a worthwhile game.

  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,705

    Originally posted by artemisentr4

     

     I will not re-sub after my free 30 days.

     And THAT my friend is the only thing that matters.  Will enough people chose to resub to keep the game afloat?  No one can answer that yet. 

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • bartoni33bartoni33 Member RarePosts: 2,044

    Originally posted by ariargento

    Originally posted by funkmastaD


    Originally posted by ariargento

     

    And compared to Darkfall, graphics suck so bad. ¿Inmersive? Same feeling that you get from any other game while playing it in FPV. Shadows bugged, OOM crashes every 10 minutes (I have a GTX280 with a Q9550 and 6GB of RAM, so don't tell me to lower the graphics, fanboys).



     

    lower your graphics.  Maybe, just maybe, your rig isn't all-powerful.

     

     

     

    A rig that can handle Crysis on max settings at 1680x1050 or Unreal Tournament 3 (same engine) with 16X AA Multisampling using nHancer shouldn't be able to handle Mortal Online and get +100 FPS from it? Are you kidding me?

    Not an expert on game design or anything but their is a BIGGG difference between the two Top-Notch, High-Quality games made by Industry Leaders that you mentioned and MO, who is not any of those things.

    It's pretty obvious to anyone that has played this game (that is being honest) that it lacks alot in the Quality and Performance department. Just maybe because of the less than stellar product they designed and released that you might not be able to run it All-Out like you should be able to.

    I'm not defending this game in any way, just trying to give you some advice since your stuck with what you payed for.

    BTW I'm in the process of trying to get this game on the cheap so I can try it out. I did the same thing when Darkfall came out and actually enjoyed it for about 5 months before it got to political for my tastes.

    Bartoni's Law definition: As an Internet discussion grows volatile, the probability of a comparison involving Donald Trump approaches 1.


  • AdelbertAdelbert Member Posts: 42
    +1

    There is no way someone can enjoy MO. A game may have bad gameplay decisions, but they MUST work if you are selling that for 50 bucks. You may like it or you may not, but it must work. Darkfall, WoW, Everquest, Warhammer, AoC or any other MMO have their gameplay style. You can love it or hate it, but they work.

    There are good gameplay and mechanic concepts and decisions in MO. But none of theme work. So yeah, as MT said, it doesnt feel like a game. And yeah, "no map = fun"? Lol...
  • funkmastaDfunkmastaD Member UncommonPosts: 647

    Originally posted by Adelbert

    +1 There is no way someone can enjoy MO. A game may have bad gameplay decisions, but they MUST work if you are selling that for 50 bucks. You may like it or you may not, but it must work. Darkfall, WoW, Everquest, Warhammer, AoC or any other MMO have their gameplay style. You can love it or hate it, but they work. There are good gameplay and mechanic concepts and decisions in MO. But none of theme work. So yeah, as MT said, it doesnt feel like a game. And yeah, "no map = fun"? Lol...

    Uh, if MO doesn't work what have I been playing the last few weeks?

  • jonrd463jonrd463 Member UncommonPosts: 607

    Originally posted by funkmastaD

    Originally posted by Adelbert

    +1 There is no way someone can enjoy MO. A game may have bad gameplay decisions, but they MUST work if you are selling that for 50 bucks. You may like it or you may not, but it must work. Darkfall, WoW, Everquest, Warhammer, AoC or any other MMO have their gameplay style. You can love it or hate it, but they work. There are good gameplay and mechanic concepts and decisions in MO. But none of theme work. So yeah, as MT said, it doesnt feel like a game. And yeah, "no map = fun"? Lol...

    Uh, if MO doesn't work what have I been playing the last few weeks?

    I'm honestly curious, so please don't take this as an attempt to be a troll or anything. Could you describe a typical gameplay session for us? Because for me, it goes something like this:

    1. Log in.

    2. Look around a little bit.

    3. Kill a couple of weasels.

    4. Head to nearest city to sell off bones and fur.

    5. CTD before reaching said city due to an error caused by the game looking for textures on a developer's computer instead of mine*

    *For those having rendering exceptions or OOM errors, look at the error message. It's looking for files at C:usersByggareBob...etc. Unless that just so happens to be your Windows login too, it's not going to find anything there. That's sloppy coding. Period. All file references should be to the local installation of the game, and this should have been passed through some sort of Quality Assurance before the game was launched.

    "You'll never win an argument with an idiot because he is too stupid to recognize his own defeat." ~Anonymous

  • CharlizdCharlizd Member UncommonPosts: 923

    yup i agree the game as it is atm is in a mess, i hope they get there act together cause it is pretty much tearing our guild apart at the seems because of there half assed attempt of making a game

    Andrew "Charlizd" Phippen | Lead World Builder | The Saga of Lucimia MMORPG
  • movindudemovindude Member UncommonPosts: 127

    You have been playing a game that's in it's Alpha stage. In 6 months it MIGHT be in it's

    Beta stage. I bought the game and I'm having a hard time believing anyone can put games out in this condition. Lucky for them there are plenty of us desperate to get out of WOW or whatever game you have been playing to spend money on this kinda crap.

  • funkmastaDfunkmastaD Member UncommonPosts: 647

    Originally posted by jonrd463

    Originally posted by funkmastaD


    Originally posted by Adelbert

    +1 There is no way someone can enjoy MO. A game may have bad gameplay decisions, but they MUST work if you are selling that for 50 bucks. You may like it or you may not, but it must work. Darkfall, WoW, Everquest, Warhammer, AoC or any other MMO have their gameplay style. You can love it or hate it, but they work. There are good gameplay and mechanic concepts and decisions in MO. But none of theme work. So yeah, as MT said, it doesnt feel like a game. And yeah, "no map = fun"? Lol...

    Uh, if MO doesn't work what have I been playing the last few weeks?

    I'm honestly curious, so please don't take this as an attempt to be a troll or anything. Could you describe a typical gameplay session for us? Because for me, it goes something like this:

    1. Log in.

    2. Look around a little bit.

    3. Kill a couple of weasels.

    4. Head to nearest city to sell off bones and fur.

    5. CTD before reaching said city due to an error caused by the game looking for textures on a developer's computer instead of mine*

    *For those having rendering exceptions or OOM errors, look at the error message. It's looking for files at C:usersByggareBob...etc. Unless that just so happens to be your Windows login too, it's not going to find anything there. That's sloppy coding. Period. All file references should be to the local installation of the game, and this should have been passed through some sort of Quality Assurance before the game was launched.

     

    Huh, I've never seen that message, and I used to have the OOM error a lot (back for the couple patches where graphics settings weren't being saved so reset to max every time).  I honestly don't know the part you're talking about... my OOM errors were fixed 100% by setting the graphics options lower, but who knows.  About your other question (and this probably just me):

     

    1. Log In (hopefully :p )

    2. Try to sell whatever stuff I have in the bank for whatever city I find myself in.  (I try not to sell to NPC vendors until I at least try to sell the mats to player first.  (Not much market for low-level mats obviously, but I never have problems selling horses, incisium, metals, etc)

    3. While doing that, hang out near the banks and see what other players are selling, and if I think I can sell them elsewhere I buy them.

    4. Decide what town I wanna go to next (typically by looking at what stuff I'm selling, and where I think I could most easily sell them... sometimes I just feel like going to a specific town for no real reason)

    5. Pack up my stuff, grab my favorite horse, and start travelling.

     

    I know that sounds boring to a lot of people , but I always liked playing a trader.  I like the chill atmosphere of hanging out in towns (even back when thievery was in), and there's usually at least one detour for each trip I take.

    Of course I also toss in some mob-killing for money, or PvP for fun and profit on occasion, but that's more a 'sidetrack' than anything.

  • DAS1337DAS1337 Member UncommonPosts: 2,610

    Originally posted by ariargento

    ... so guys, honestly, unless you wanna spend 50€ for an Unreal Engine bad programmed skin mod with some menus and numbers on it, stay away from this crap.



    Yes, I also red a lot of MO fanboys opinions and decided to give it a try. Guys, don't do it, you'll regret. It's not a game. It doesn't feel like a game. NONE of it's gameplay mechanics work properly. Combat is laggy (2 second delay between my "click" and the attack animation). Fanboys will tell you: "that's because you are a WoWer, Mortal Online is for skilled players, everything is hard to do it because in purpose so kids don't play this". No. That's not true. NOTHING from Mortal Online is hard, it's just broken. Controls sucks, combat sucks, crafting sucks, interface sucks, world interaction sucks, trading and NPC sucks. Everything sucks.

    And compared to Darkfall, graphics suck so bad. ¿Inmersive? Same feeling that you get from any other game while playing it in FPV. Shadows bugged, OOM crashes every 10 minutes (I have a GTX280 with a Q9550 and 6GB of RAM, so don't tell me to lower the graphics, fanboys).



    You are warned. If you buy it, you'll remember this post, and what I said on it. I repeat, this is not a game. Don't make the mistake I did.

     

    Instead of saying everything sucks, please explain why it sucks.  All you're doing is throwing around opinion without any reason to back it.  SV claimed themselves that release would be buggy.  All of the 'fanboys' on these forums told you it was buggy.  No one kept any secrets from you and certainly no one told you to spend fifty bucks to purchase the game.  You have yourself to blame, sorry bud. 

     

    My opinions are quite different.  I think alot of the systems in MO are way better than DF.  I think DF's AI and combat is more polished, but I don't like DF's way of throwing you in and out of 1st and 3rd person.  DF ignores economy, harvesting, crafting, socializing, and exploration to focus on combat.  I'm not surprised it's better.  Mortal Online is trying to do everything.

     

    It is a game.  What else could it be?  A rock?  Yeah I'm being sarcastic.  That's what happens when people don't explain themselves and just throw out generalized statements with no thought behind it.

  • KruxKrux Member Posts: 274

    Originally posted by osmunda

    Since Darkfall is apparently the standard people are comparing to... lets take a look at the Darkfall forums 2 weeks after release.......   http://www.mmorpg.com/discussion2.cfm/forum/454/page/107 (if you aren't logged in)  http://www.mmorpg.com/discussion2.cfm/forum/454/page/140(if you are)

     


    http://www.mmorpg.com/discussion2.cfm/thread/228000/game-isnt-too-crazy.html   PM me if you wanna buy the account for retail price, game just isnt what I thought it would be

    http://www.mmorpg.com/discussion2.cfm/thread/228107/What-you-NEED-to-know.html   People either love, or hate this game. I believe these people can be summed up mostly by those who spent a few hours playing, and those who did not.  Seriously, when u first log in, its TERRIBLE. Some reasons for this. -Steep learning curve -NO DIRECTION  -Harsh environment (even ur own racial buddies attack you) -Interface (its a bit uncomfy at first) -Lack of NPC mobs (their AI is close to bad and youll get annoyed chasing goblins trust me)

    http://www.mmorpg.com/discussion2.cfm/thread/228347/Need-some-help.html  Well since the Darkfall forums are horrid and offer to actual help maybe someone here can help.  My problem lies in when I log on and click my character I get the big words "QUeueing....." and I see Queuing in the small black space then 5 minutes later I get kicked to the log in box with the message "No response from Login server (#4)". So this this is an issue on my end or there's and what can I do to fix it?

    http://www.mmorpg.com/discussion2.cfm/thread/228287/My-Honest-review-of-Darkfall.html

    http://www.mmorpg.com/discussion2.cfm/thread/228191/And-its-March-11-and-still-the-same-beta-webpage.html

    http://www.mmorpg.com/discussion2.cfm/thread/228242/Just-bought-the-game-hours-of-queue-normal.html

    When Darkfall was 2 weeks old people were still camping the online store trying to see if the game was available and the many of the people who did have accounts were queued for hours to log in. Mortal online's problems are nothing comparatively.

    Now that Darkfall is turning into a themepark full of entitlement gaming, within 6-months, they'll gravitate to MO.

  • DAS1337DAS1337 Member UncommonPosts: 2,610

    Originally posted by osmunda

    Since Darkfall is apparently the standard people are comparing to... lets take a look at the Darkfall forums 2 weeks after release.......   http://www.mmorpg.com/discussion2.cfm/forum/454/page/107 (if you aren't logged in)  http://www.mmorpg.com/discussion2.cfm/forum/454/page/140(if you are)

     


    http://www.mmorpg.com/discussion2.cfm/thread/228000/game-isnt-too-crazy.html   PM me if you wanna buy the account for retail price, game just isnt what I thought it would be

    http://www.mmorpg.com/discussion2.cfm/thread/228107/What-you-NEED-to-know.html   People either love, or hate this game. I believe these people can be summed up mostly by those who spent a few hours playing, and those who did not.  Seriously, when u first log in, its TERRIBLE. Some reasons for this. -Steep learning curve -NO DIRECTION  -Harsh environment (even ur own racial buddies attack you) -Interface (its a bit uncomfy at first) -Lack of NPC mobs (their AI is close to bad and youll get annoyed chasing goblins trust me)

    http://www.mmorpg.com/discussion2.cfm/thread/228347/Need-some-help.html  Well since the Darkfall forums are horrid and offer to actual help maybe someone here can help.  My problem lies in when I log on and click my character I get the big words "QUeueing....." and I see Queuing in the small black space then 5 minutes later I get kicked to the log in box with the message "No response from Login server (#4)". So this this is an issue on my end or there's and what can I do to fix it?

    http://www.mmorpg.com/discussion2.cfm/thread/228287/My-Honest-review-of-Darkfall.html

    http://www.mmorpg.com/discussion2.cfm/thread/228191/And-its-March-11-and-still-the-same-beta-webpage.html

    http://www.mmorpg.com/discussion2.cfm/thread/228242/Just-bought-the-game-hours-of-queue-normal.html

    When Darkfall was 2 weeks old people were still camping the online store trying to see if the game was available and the many of the people who did have accounts were queued for hours to log in. Mortal online's problems are nothing comparatively.

    +1 for being smart.

     

    Which is why I'm going to help them with my money.  Darkfall was the same way(I remember too) that MO is currently and Darkfall has design issues out the wazoo even to this day.  Every system they have in place counteracts the other.  They have no real alignment system, no real protection for new players except for a 24 hours invulnerability aura(which is stupid IMO) and it's rampant with murdering Aholes.  It's a game for the wolves, and that's why they are strugging to survive.  If MO can right the ship and create a game with moderately similar polish(or better), I will have a game to play for years.

  • bingo69bingo69 Member UncommonPosts: 195

    So far, I'm a block A player, The game has it up and down, thats for sure. As for comparing MO to darkfall, the only thing comparable is how eocnomy got fucked up at start and how they didnt wipe the server for it.

     

    Now, for people saying 2-3sec delay between attack, I have barely ever saw that. IF it happen, it mean the server going to crash and reboot.

    The thing that suck in MO is barely all about unbalanced weapon and magic and Creature control failing in pvp. That's about it so far.

     

    Of course, it's not the best game out of the market yet but if they pull what they want to do with it, they might really create it and I hope they pull it off because the MMO market is failing desperatly.

     

     

    So far, MO launch was a little mroe smooth then DF one, the server were more stable and there were no desync issue. Noq of course, server are crashing tbut they got the auto reboot working so server reset itself when it happen.

  • Agricola1Agricola1 Member UncommonPosts: 4,977

    I think his issue with the slow attack isn't lag but it's just the fact that when you start your noob char has a very slow swing until you get your dex up. Once dexterity is high your swing is nice and fast. Bad graphics compared to DFO? I think not myself. DFO has more than a year of post launch development and 10 years of pre launch development and it performed alot worse at launch than MO does now.

    DFO is full of borked mechanics, this is the problem. A skill and stat system that doesn't have realistic caps leading to masses of players doing afk swimming and macroing. My friend got on the top 20 kill list for DFO as a noob by swimming around the edge of the map each night killing AFK swimmers. A pointless alignment system where every one is an arsehole because it just doesn't pay to interact with other players. Rampant nut cupping causing all sieges to be 20 second washouts ect, I could go on but I still say DFO is better than any theme park based faggotry POS excuse for an MMORPG!

    "Of all tyrannies, a tyranny sincerely exercised for the good of its victims may be the most oppressive. It would be better to live under robber barons than under omnipotent moral busybodies. The robber baron's cruelty may sometimes sleep, his cupidity may at some point be satiated; but those who torment us for our own good will torment us without end for they do so with the approval of their own conscience"

    CS Lewis

  • SeytanSeytan Member Posts: 653

    Originally posted by ariargento

    ... so guys, honestly, unless you wanna spend 50€ for an Unreal Engine bad programmed skin mod with some menus and numbers on it, stay away from this crap.



    Yes, I also red a lot of MO fanboys opinions and decided to give it a try. Guys, don't do it, you'll regret. It's not a game. It doesn't feel like a game. NONE of it's gameplay mechanics work properly. Combat is laggy (2 second delay between my "click" and the attack animation). Fanboys will tell you: "that's because you are a WoWer, Mortal Online is for skilled players, everything is hard to do it because in purpose so kids don't play this". No. That's not true. NOTHING from Mortal Online is hard, it's just broken. Controls sucks, combat sucks, crafting sucks, interface sucks, world interaction sucks, trading and NPC sucks. Everything sucks.

    And compared to Darkfall, graphics suck so bad. ¿Inmersive? Same feeling that you get from any other game while playing it in FPV. Shadows bugged, OOM crashes every 10 minutes (I have a GTX280 with a Q9550 and 6GB of RAM, so don't tell me to lower the graphics, fanboys).



    You are warned. If you buy it, you'll remember this post, and what I said on it. I repeat, this is not a game. Don't make the mistake I did.

     

     Funny thing about your post is I saw precisely the same type of comments about DFO as well. Ironic and delicious as well. At any rate I will give MO a spin just as I did DFO against my better judgement I might add.

  • TorgrimTorgrim Member CommonPosts: 2,088

    Originally posted by Slapshot1188

    Originally posted by artemisentr4


     

     I will not re-sub after my free 30 days.

     And THAT my friend is the only thing that matters.  Will enough people chose to resub to keep the game afloat?  No one can answer that yet. 

    Why do YOU care?

    If it's not broken, you are not innovating.

  • AdelbertAdelbert Member Posts: 42

    Originally posted by jonrd463

    Originally posted by funkmastaD

    Originally posted by Adelbert

    +1 There is no way someone can enjoy MO. A game may have bad gameplay decisions, but they MUST work if you are selling that for 50 bucks. You may like it or you may not, but it must work. Darkfall, WoW, Everquest, Warhammer, AoC or any other MMO have their gameplay style. You can love it or hate it, but they work. There are good gameplay and mechanic concepts and decisions in MO. But none of theme work. So yeah, as MT said, it doesnt feel like a game. And yeah, "no map = fun"? Lol...

    Uh, if MO doesn't work what have I been playing the last few weeks?

    I'm honestly curious, so please don't take this as an attempt to be a troll or anything. Could you describe a typical gameplay session for us? Because for me, it goes something like this:

    1. Log in.

    2. Look around a little bit.

    3. Kill a couple of weasels.

    4. Head to nearest city to sell off bones and fur.

    5. CTD before reaching said city due to an error caused by the game looking for textures on a developer's computer instead of mine*

    *For those having rendering exceptions or OOM errors, look at the error message. It's looking for files at C:usersByggareBob...etc. Unless that just so happens to be your Windows login too, it's not going to find anything there. That's sloppy coding. Period. All file references should be to the local installation of the game, and this should have been passed through some sort of Quality Assurance before the game was launched.

     Ok, I'll be honest with you:

    1. Log in. Server down. Log in. Server down. 1 hour later, I could log in.

    2. Look around a little bit. Nothing to see, just emptyness and bad use of Unreal Engine technology. Cool weather system tho.

    3. Try to kill a boar for 5 minutes, dealing with bugged mobs, bugged combat, bugged controls, and bugged loot (I can't believe an MMORPG would be released with loot system bugged, unbelivable).

    4. See how my client freezes everytime I turn my camera around fast.

    5. After not having fun killing wild animals for 5 minutes, I go to the nearest city (Meduli? don't remember).

    6. See how everyones sheathes their weapon as they get close to me. Try to talk to people, interact with them, or fuck, at least know their name or which of them are players and which of them are NPC's. It's just not possible. UI is bad.

    7. Freeze for 1 min when I enter the city. Yes, 1 minute.

    8. Try to get to an NPC and talk to him. He was selling me books. To sell the stuff I got from killing animals, I had to deal with that stupid "buy gold from the NPC until it equals the amount of money your stuff is worth it". He gave me 3s coins. Cool books (taming) cost 500s. And there are dozens of books. Fuck that grind.

    9. See how finally, after 15 minutes, and after exploring the city a bit, my client crashes. Out of memory error.

    10. After doing that 2-3 times, I just uninstalled the game. And I'm going today to my bank to get a refund.

     

    Yes, I've been honest describing my gameplay session. And no, I didn't trolled.

     

    PD: Between some of those points, you can add: "5.1. Server down. Try to log in. Server down. Try to log in. Server down. A after a few minutes/hours, server up, I get back to the game."

  • DiekfooDiekfoo Member Posts: 583

    DF have been out for over a year and MO is just released and yet many people playing MO thinks MO is already much more fun to play than DF, even thou MO got some bugs. Personally I think DF is really boring compared to MO. There are lots I don't like in DF and lots I like in MO. I haven't have this fun in any MMO then last 6 years.

    Performance ingame for me is really great even thou I got a 3,5 year old computer.

  • Rockgod99Rockgod99 Member Posts: 4,640

    To be fair AV did have 6-8 years development time with DF and DF has been out over a year already.

    You would think it would be a higher quality product than MO, At least for now.

    image

    Playing: Rift, LotRO
    Waiting on: GW2, BP

  • dreldrel Member Posts: 918

    none of the comments above surprize me about MO.

  • Rockgod99Rockgod99 Member Posts: 4,640

    I find it funny that were debating between two horrible games.

    Its like looking at two pieces of dog shit and trying to choose the one that smells less like shit.

    Both games completely miss the mark, whats the mark? A 3D UO...

    image

    Playing: Rift, LotRO
    Waiting on: GW2, BP

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