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WAR40K desides to pursue the WoW clone path.

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  • killer092005killer092005 Member UncommonPosts: 26

    "I've spent lots of time in WoW. As a WoW fanatic, I'm going to go right to 40K as soon as it comes out. It's very friendly to the WoW player," Bilson says.

    and

    "They've got 14 million players! Gimme a million and I'm good! We're real good at a million, right?" We don't need everybody to migrate. We just need some of them -- and I'm full confident we're going to get them," he said.

     Now, I will be honest, this doesn't TECHNICALLY mean its a WoW clone, but when he is after the WoW players first, and THEN the War40k community, that is when people Troll and complain about it going to be a WoW clone, I am a Non-Biased, I will try the game and see how it is no matter what, but I posted those two quotes to show why the people think it will be a clone.

      Note: Yes I am a War40K person and Yes, I am a MMORPG Person, but its not the looks that count (Yes they may use the same controls and UI as WoW) What I look for is Gameplay, and until I've seen gameplay, I say we do not judge this game.

  • pdq2004pdq2004 Member UncommonPosts: 37

    Haha. Remember, you don't want to buy a Chev because it's a Ford clone. And don't get a Chrysler because it is a GM clone! Lmao. So many Einsteins and so few Advil. Geesh.

  • rainierusrainierus Member Posts: 2

    wondering why everytime a new game comes out its always "ahh fuck it its  WOW clone"????? ahmm have you stopped and considered that there are games far more older than WOW? so meaning WOW is a clone of [insert MMORPG game name here] ?????? isnt it ironic? what if i say WOW is a Ragnarok clone? LOLs hilarious.. and dont you ever stopped and think that the Warhammer 40k Franchise is older than Bliizzard or any games they made? LOLs

  • WarmakerWarmaker Member UncommonPosts: 2,246

    Originally posted by TheMaelstrom

    If you're really confident that your game has enough of "the hook" to keep players logging in, you'll say/do whatever you need to to drive box sales and have faith that the subs will come as a result of your hard work/innovation/story/game design, etc.

    Rely on good 'ol spin first and foremost, eh?

    Worry about box sales first and subs last?  Heheh, that worked out real well for some of the big name MMOs in the last few years.  STO started strong and now they've been greatly diminished.  WAR also started strong.  Lots of people at the start, but that bled off.

    But nothing beats AoC.  AoC easily had a s**tload of people at the beginning that it was ridiculous.  "Box sales" driven by the immense hype, previews, interviews, etc. leading to the release.  And they failed to live up to their end of the bargain, i.e. having even a half-decent MMORPG at launch.

    So many MMORPGs in recent years have been touted as the next big thing, or worse, the "WoW Killer."  Yet once players actually see for themselves what the REAL deal is, they'll leave.  Subscriptions will not stick.  Again, the titles I mentioned are a few examples that came readily in mind with big initial box sales but couldn't retain players due to a variety of reasons.

    "I have only two out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold." (First Lieutenant Clifton B. Cates, US Marine Corps, Soissons, 19 July 1918)

  • medmarijuanamedmarijuana Member Posts: 282

    I wander if the guys at Games Workshop ever get a lil annoyed when they hear one of their games being refered to as " the wow clone"  i find it to be quite funny considering all of WoW's ideas and success are off of the backs of GW from the late 80's to early 90s up until the time blizzard and GW parted ways and blizzard decided it was a good idea to STEAL thats right, STEAL , their game and change it around just enough so that it would not be enough to get them sued.

     

    That's right people Starcraft is a clone of warhammer 40k and so is warcraft a clone of warhammer... Ever wander how comes these games are so similiar.

     

    Look back to the 80's when GW first started coming out with this stuff. Blizzard even hires the GW team now, probably because they know they stole this whole work and want to give credit where it is due.

  • Loke666Loke666 Member EpicPosts: 21,441

    Originally posted by Warmaker

    Rely on good 'ol spin first and foremost, eh?

    Worry about box sales first and subs last?  Heheh, that worked out real well for some of the big name MMOs in the last few years.  STO started strong and now they've been greatly diminished.  WAR also started strong.  Lots of people at the start, but that bled off.

    But nothing beats AoC.  AoC easily had a s**tload of people at the beginning that it was ridiculous.  "Box sales" driven by the immense hype, previews, interviews, etc. leading to the release.  And they failed to live up to their end of the bargain, i.e. having even a half-decent MMORPG at launch.

    So many MMORPGs in recent years have been touted as the next big thing, or worse, the "WoW Killer."  Yet once players actually see for themselves what the REAL deal is, they'll leave.  Subscriptions will not stick.  Again, the titles I mentioned are a few examples that came readily in mind with big initial box sales but couldn't retain players due to a variety of reasons.

    WAR sold more than AoC actually and lost more players. But, yes. Subs is what brings the cash in the long run, box sales helps in the short term but you can only live on that so long.

    In well made games do however subscriptions last for years, problem is that games like WAR and AoC was so crappy at launch that it took AoC 1 1/2 year to be good enough to keep enough of the players while WAR still hasn't been able to do that. I have no doubt that some games in the future will be great at this (GW2 to mention one) but the more I hear about 40K the more I believe it will be just like WAR.

    To pull a game like 40K off you need to get the GW fans to play it. Stealing blatantly from Wow wont do that, Mythic have already proved that. A 40K game will need to be close to the original Warhammer mechanics or it will fail miserable, it will not take Wows players and if it can't get the IPs fans to buy it instead it will just be another failure.

  • medmarijuanamedmarijuana Member Posts: 282

    Originally posted by Skojax

    Sorry if this has been said and maybe is hasn't, but the guys who made WoW were orignally task to make a warhammer game for the people that own the rights to warhammer...now this was a long time ago and i am not sure of the time line but this is a fact and people that say warhammer is a ripoff of wow are completely wrong in fact is is WoW that has been ripping off from warhammer all along...welp the idea at least...

     

    The game warhammer has been out at least a decade before WoW was brought to market...

     Fucking EXACLTY get off the wow clone kick here, they probably feel like they deserve some of their players to begin with since blizzard took their idea and ran away with it. THIS IS FACT.  THe 2 companies worked together and blizzard was supposed to make a game for GW and they made warcraft, then decided to release on their own without GW, even though it was their idea to begin with and their game.

  • Damn, I was really hoping for an FPS mostly type game, maybe with some RTS/Turn based strategy elements, not another lame 3rd person WoW/EQ type MMO.  *Sigh* Looks like I'll have to lower my hopes on this one a bit, thought this was my by far most desire MMO I would like to see even before anyone ever decided to actually work on one.

     

    On the other hand, if they  are looking at staying small, maybe only looking to have 1 million subscriptions instead of becoming the new behomoth, that very well could mean they are more focused on keeping the game true to it's roots, instead of dumbing everything down and ripping out the soul of the universe in order to attain mass appeal and get as many people as possible, which gives me hope.

  • RavenRaven Member UncommonPosts: 2,005

    Originally posted by Ophiuchus

    Damn, I was really hoping for an FPS mostly type game, maybe with some RTS/Turn based strategy elements, not another lame 3rd person WoW/EQ type MMO.  *Sigh* Looks like I'll have to lower my hopes on this one a bit, thought this was my by far most desire MMO I would like to see even before anyone ever decided to actually work on one.

     

    On the other hand, if they  are looking at staying small, maybe only looking to have 1 million subscriptions instead of becoming the new behomoth, that very well could mean they are more focused on keeping the game true to it's roots, instead of dumbing everything down and ripping out the soul of the universe in order to attain mass appeal and get as many people as possible, which gives me hope.

    I just watched the trailer for the first time at it seems that there is an aim when they show the space marine gameplay, I am hoping they make it so we have to aim guns that would be wicked. That and the mix of regular theme park sounds good to me, I am not a big fan of Warhammer 40k in the first place so not too bothered about the IP but as it is, it would be something I would like to get into if they make it like that, maybe what WAR should have been but with guns :P

    I will be looking out for this one in the following years.

    image

  • GylfiGylfi Member UncommonPosts: 708

    Originally posted by dougmysticey

    Originally posted by Vulnero87


    Originally posted by Rockgod99

    Say goodnight.

    You guys just killed yourselves with that one interview.

    Welcome to the failed wow clone shelf next to Lotro, WAR, AoC & Aion.

    I guess we havent had enough wow clones totally fail with under 150k subs yet aye?

    Ummm please explain how those are WoW clones?  I bet everything your going to says is what every other MMO known to man has.

     Yeah, I would love to hear the explaination too. None of those games are WOW Clones. If anything, WOW is a WAR Pen and Paper clone that has evolved and a clone of EQ1. Gone down this road many times before on these forums but it never stops amusing me.

    WOW did not invent the current standards. Almost everthing in WOW was being done by other MMOs before it in one way or another.

    Wow and War? you're confusing lore and style with actual gameplay mechanics. Talking about these, WoW took something from DAOC, but WAR took everything off WoW.

    And since every developer admittedly takes inspiration from WoW, then it MUST have invented standards. Denying it is just idiotic.

    Also, before WoW, every MMO was unique, then WoW came and everybdy stopped making unique games. Waht does that tell you?

    Point is, a Warhammer40k MMO needed unique concepts... yes, a bit of FPS, of RTS, of wargaming, a pinch of sandbox... but no, we will get the usual themepark shit.

    It's a shame.

  • drbaltazardrbaltazar Member UncommonPosts: 7,856

    i read some book from warhammer 40k and if they retain the soul of the book it will become insanelly hard for that team to even try to be wowesque.warhammer 40 k is darker and i dont believe the cute bright color theme of wow would suit warhammer 40 k well.yep the exact work is darker !the mood in warhammer is darker the joke are darker!its like comparing an horror cartoon made for kids and an horror cartoon made for adult!im sorry but you get the idea!if they dont follow warhammer 40 k book soul and the publisher just wowise this franchise they might as well stop devlopping the game right now cause we dont want another wow

    and if nobody making games know what the mood of all century of warhammer 40k please read all the book from the first to the last !that will give you a good base on the proper mood and proper way warhammer 40 need to be

    god !warhammer 40 k storry couldnt be further from world of warcraft .

    i would compare 40k more with eve since 40 k is galactic story spawn over different era different galaxy all more insane then the

    other and its VERY DARK CHERRY RED  its hard to describe !wow is very cheerfull and kiddy compared to warhammer 40 k.

    if they just want another wow clone just ask blizzard for a licence gees and make another game like wow

    dont go scrap an epic story like warhammer 40 k into a clone of wow (a la warhammer)warhammer tried it and sorry but nope

    that isnt gona cut it!

  • Vagrant_ZeroVagrant_Zero Member Posts: 1,190


    Originally posted by Rockgod99
    Say goodnight.
    You guys just killed yourselves with that one interview.
    Welcome to the failed wow clone shelf next to Lotro, WAR, AoC & Aion.
    I guess we havent had enough wow clones totally fail with under 150k subs yet aye?

    Lotro has never been under a 150k subs. But keep plugging away, even a broken clock is right twice a day.

  • stayontargetstayontarget Member RarePosts: 6,519

    Correction: WAR40K desides to pursue the traditional mmo path.

    Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...

  • TrunksZTrunksZ Member Posts: 263

    Funny thing is that the same people that are complaining about MMO's being WoW clones are the same people complaining about the different MMO's, ungrateful b!tches.

  • JetrpgJetrpg Member UncommonPosts: 2,347

    Oh no, people who play standard ui mmorpgs will also understand war 40ks ui. Not like ff14 , terra, rift, etc etc ,etc are using the same ui system or anythign right?

    Heaven forbid , i want new stuff .

    Oh no , war 40k wants players, over a million. These people can you believe them... why can' they understand you be a good mmo to the anti wow crowd you must only have 300k subs max, otherwise, your bad and like wow.

    I mean did any of you read that? Or did the fact that he actually likes WoW make you all fanboy/hater rage.

    "Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine

  • skeaserskeaser Member RarePosts: 4,213

    I cried.

    Sig so that badges don't eat my posts.


  • gauge2k3gauge2k3 Member Posts: 442

    This is a mistake.  And I"m being unbiased.  Not because of hatred for casuals but because of the target audience for the IP.

    Warhammer 40k players are most definately above your average WoW player intelligence.  That kind of depth will only hold them for at most half a second before they feel like they are playing a hasbro kindergarden toy for toddlers.

    Everyone is trying to skim off WoW, and everyone is failing.  WoW has the market cornered for people who didn't play MMO's before it existed.  If you want 1 mil subs, make something for old schoolers.  You would get it easily, with room to spare.

  • JetrpgJetrpg Member UncommonPosts: 2,347

    Originally posted by Gylfi

    Wow and War? you're confusing lore and style with actual gameplay mechanics. Talking about these, WoW took something from DAOC, but WAR took everything off WoW.

    And since every developer admittedly takes inspiration from WoW, then it MUST have invented standards. Denying it is just idiotic.

    Also, before WoW, every MMO was unique, then WoW came and everybdy stopped making unique games. Waht does that tell you?

    Point is, a Warhammer40k MMO needed unique concepts... yes, a bit of FPS, of RTS, of wargaming, a pinch of sandbox... but no, we will get the usual themepark shit.

    It's a shame.

    Wow well your just wrong and so are your statements.

    Did the dev say he take insperation from wow? Im pretty sure he said if you can play wow you can play War40k. Making this statement .... well let just say that" Denying it is just idiotic. " But sure i bet they did take insperation from wow, hopefully if they are smart they will take insperation from a lot of games.

    Every game was 100% unique or just had some aspects that were before wow huh .... really?  I mean daoc and uo , even tho were very different games were not totaly unique. The truth is every game after WOW, that many very people call wow clones, have been unique in someway. Id say there are more unique mmos now than ever, in fact i know that just by playing them (doesn't mean they are good).

    People hate new stuff look at terra combat its not 100% unique but its rather fresh but there been quite a bit of hate directed at it. CO had many unique things its character dev was one of the best ever made (you play it much?) From what i have seen in WAr 40k is that  IT DOES HAVE FPS TARGETING RECTILES and enemies can Cover behind objects. If you were not just saying  Sh*t and watched the only released vid, maybe you would know this. 

    PS themepark works, hating on it is dumb, YOU SHOULD WANT THEMEPARK, its a great way to solo level and experience a game. What i think a lot of people miss is the open world mob exp grind. Here is a fix hope THQ makes both valid methods of leveling and experiencing the game. MORE is better. But more can be harmful if done wrong. ATM i can't tell you what WAR 40k looks like and obviously you have less insight into than i do; so lets agree to repost then when we have a better picture of the games different systems.

    "Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine

  • stayontargetstayontarget Member RarePosts: 6,519

    I hope it's going to be good, the more good games we get the better.   I need to see more from War40k before I can even comment about it.....So far I have only seen a few trailers and that's it.

     

    I'm willing to wait because it's Warhammer40k  image

    Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...

  • JetrpgJetrpg Member UncommonPosts: 2,347

    Originally posted by gauge2k3

    This is a mistake.  And I"m being unbiased.  Not because of hatred for casuals but because of the target audience for the IP.

    Warhammer 40k players are most definately above your average WoW player intelligence.  That kind of depth will only hold them for at most half a second before they feel like they are playing a hasbro kindergarden toy for toddlers.

    Everyone is trying to skim off WoW, and everyone is failing.  WoW has the market cornered for people who didn't play MMO's before it existed.  If you want 1 mil subs, make something for old schoolers.  You would get it easily, with room to spare.

    Wait wait so your thought process here is becuase people like a board game with the same setting/world that is  a better market to tap into than that acctual market the game will be in (which is an mmorpg market). No offense but this is not logical. Its not 100% untrue, but its less accurate than accurate. Like the FF14 thing people think that FF fans will be the main player base but its not true. FF11 fan maybe , but those people are also mmorpgs, which si the market you need to wory about. I promise you that WAr40k will be more similar to mmorpgs than war40k the the orginal game. WHY becuase thats obvious ones a board/minature game while the other is a mmorpg. Now you could make a mmo board game , but they are not. If they were then your statement would be correct/ logical.

    "Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine

  • gravenzgravenz Member Posts: 36

    I don't understand why everything gets labled a "WoW clone" when WoW itself takes bits and pieces of many other games to be what it is.

    Also, with WoW being so successful, if another game company can develop a game with bits and pieces of what made WoW good, wouldn't that be good for the game?

     

    I liked WoW. I quit playing because of the Activision buyout. I won't support Kotick if I can help it. I wouldn't mind a game by another developer that had similarities to WoW. Just so long as they don't lose sight of the game for the $$$.

  • popinjaypopinjay Member Posts: 6,539


    Originally posted by WarpHunter

    Where in the interview does he say dark millennium is going to be a wow clone? 
     



    ""I've spent lots of time in WoW. As a WoW fanatic, I'm going to go right to 40K as soon as it comes out. It's very friendly to the WoW player," Bilson says."


    You can read between the lines, can't you?

  • skeaserskeaser Member RarePosts: 4,213

    Originally posted by gravenz

    I don't understand why everything gets labled a "WoW clone" when WoW itself takes bits and pieces of many other games to be what it is.

    Also, with WoW being so successful, if another game company can develop a game with bits and pieces of what made WoW good, wouldn't that be good for the game?

     

    I liked WoW. I quit playing because of the Activision buyout. I won't support Kotick if I can help it. I wouldn't mind a game by another developer that had similarities to WoW. Just so long as they don't lose sight of the game for the $$$.

    But Bobby's a teddy bear....

    Sig so that badges don't eat my posts.


  • gauge2k3gauge2k3 Member Posts: 442

    Originally posted by Jetrpg

    Originally posted by gauge2k3

    This is a mistake.  And I"m being unbiased.  Not because of hatred for casuals but because of the target audience for the IP.

    Warhammer 40k players are most definately above your average WoW player intelligence.  That kind of depth will only hold them for at most half a second before they feel like they are playing a hasbro kindergarden toy for toddlers.

    Everyone is trying to skim off WoW, and everyone is failing.  WoW has the market cornered for people who didn't play MMO's before it existed.  If you want 1 mil subs, make something for old schoolers.  You would get it easily, with room to spare.

    Wait wait so your thought process here is becuase people like a board game with the same setting/world that is  a better market to tap into than that acctual market the game will be in (which is an mmorpg market). No offense but this is not logical. Its not 100% untrue, but its less accurate than accurate. Like the FF14 thing people think that FF fans will be the main player base but its not true. FF11 fan maybe , but those people are also mmorpgs, which si the market you need to wory about. I promise you that WAr40k will be more similar to mmorpgs than war40k the the orginal game. WHY becuase thats obvious ones a board/minature game while the other is a mmorpg. Now you could make a mmo board game , but they are not. If they were then your statement would be correct/ logical.

    The majority of WoW players were not MMORPG players before WoW.  They don't like MMORPG's, they like WoW.  I would think this would be fact by now with the failures of clones left and right.  So this is my reasoning, I'm sorry for not explaining it.

    I guess I should say a better target audience would be (insert post here).

    I do respect your opinion though and you are right.  People outside the target audience will play it, as has been for every MMO.  At least they are being honest about who their audience is upfront.

  • popinjaypopinjay Member Posts: 6,539


    Originally posted by gauge2k3

    Warhammer 40k players are most definately above your average WoW player intelligence. 



    Are you sure?


    Because half of them in this thread can't even see the writing on the wall from what that interview showed is the "target audience" for this upcoming game.

    The guy isn't targeting 1 million WAR40k fans AND 1 million WoW fans. He clearly is saying they want the WoW fannage.


    Apparently, what the "average WAR40K" fan isn't seeing is that target audience isn't them. They are the side market and too "demanding" as a company would see it.

    This game is going to be aimed at a WIDESPREAD audience with a shotgun blast, not a small niche audience with a sniper rifle. The guy practically spelled it out for them.


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