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GW2 without open world pvp

2

Comments

  • lethyslethys Member UncommonPosts: 585

    None of this matters as long as GvG with a ladder system is implemented, which there will probably be.

     

    Alliances are good too.  Mostly I care about the mix of PvE and PvP and being able to say my guild is better than your guild.

  • stayontargetstayontarget Member RarePosts: 6,519

    Originally posted by UOlover

    Originally posted by stayontarget

    There are a few games coming out with OWPVP.  So cost is not a factor and risk can be avoided by other means.

     It's real easy for a game to say it's coming out. It's slightly more difficult to not flop a year after release

    There have been ton's of pve games that have flopped...your point?

    Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...

  • cloud8521cloud8521 Member Posts: 878

    Originally posted by stayontarget

    Originally posted by UOlover


    Originally posted by stayontarget

    There are a few games coming out with OWPVP.  So cost is not a factor and risk can be avoided by other means.

     It's real easy for a game to say it's coming out. It's slightly more difficult to not flop a year after release

    There have been ton's of pve games that have flopped...your point?

    that ton usually were shallow PVE, compaired to the epicness that has been GW.

    from what ive been hearing it sounds like you never played GW1 or you never liked it. why are you even here if this is the case?

  • stayontargetstayontarget Member RarePosts: 6,519

    Originally posted by cloud8521

    Originally posted by stayontarget


    Originally posted by UOlover


    Originally posted by stayontarget

    There are a few games coming out with OWPVP.  So cost is not a factor and risk can be avoided by other means.

     It's real easy for a game to say it's coming out. It's slightly more difficult to not flop a year after release

    There have been ton's of pve games that have flopped...your point?

    that ton usually were shallow PVE, compaired to the epicness that has been GW.

    from what ive been hearing it sounds like you never played GW1 or you never liked it. why are you even here if this is the case?

    Tool....go back and read my posts....have I yet said that I dislike GW or GW2.  A little less selective reading would be nice.

    Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...

  • cloud8521cloud8521 Member Posts: 878

    Originally posted by stayontarget

    Originally posted by cloud8521


    Originally posted by stayontarget


    Originally posted by UOlover


    Originally posted by stayontarget

    There are a few games coming out with OWPVP.  So cost is not a factor and risk can be avoided by other means.

     It's real easy for a game to say it's coming out. It's slightly more difficult to not flop a year after release

    There have been ton's of pve games that have flopped...your point?

    that ton usually were shallow PVE, compaired to the epicness that has been GW.

    from what ive been hearing it sounds like you never played GW1 or you never liked it. why are you even here if this is the case?

    Tool....go back and read my posts....have I yet said that I dislike GW or GW2.  A little less selective reading would be nice.

    it was implyed by the negitivity brought with you.

     

    EDIT: also i did say if, i never said that you hated it for sure

  • UOloverUOlover Member UncommonPosts: 339

    Originally posted by stayontarget

    Originally posted by UOlover

    Originally posted by stayontarget

    There are a few games coming out with OWPVP.  So cost is not a factor and risk can be avoided by other means.

     It's real easy for a game to say it's coming out. It's slightly more difficult to not flop a year after release

    There have been ton's of pve games that have flopped...your point?

     Games flop for way many more reasons and way many more important reasons than pvp. You don't auto shoot yourself in the foot by having a pve game

  • cloud8521cloud8521 Member Posts: 878

    Originally posted by UOlover

    Originally posted by stayontarget


    Originally posted by UOlover


    Originally posted by stayontarget

    There are a few games coming out with OWPVP.  So cost is not a factor and risk can be avoided by other means.

     It's real easy for a game to say it's coming out. It's slightly more difficult to not flop a year after release

    There have been ton's of pve games that have flopped...your point?

     Games flop for way many more reasons and way many more important reasons than death penalty

    .... >.> wtong forum this is the case about PVP , not DP.

  • UOloverUOlover Member UncommonPosts: 339

    Originally posted by cloud8521

    Originally posted by UOlover

    Originally posted by stayontarget

    Originally posted by UOlover

    Originally posted by stayontarget

    There are a few games coming out with OWPVP.  So cost is not a factor and risk can be avoided by other means.

     It's real easy for a game to say it's coming out. It's slightly more difficult to not flop a year after release

    There have been ton's of pve games that have flopped...your point?

     Games flop for way many more reasons and way many more important reasons than death penalty

    .... >.> wtong forum this is the case about PVP , not DP.

     wrong thread right forum

  • ellobo29ellobo29 Member UncommonPosts: 423

    its better to think about guild wars like this.

     

    theres really 2 worlds in GW. the pvp world and the pve world.

    people who like the pvp world never really have to enter the pve world and interact with it. and same with the pve world people.

    but if ur a pve person who occasionaly likes a bit of pvp you can play around in the pvp world a bit and same with the pvp people.

    i ilke it. its diffrent way of doing things. you can choose what you want when u want it

  • cloud8521cloud8521 Member Posts: 878

    Originally posted by ellobo29

    its better to think about guild wars like this.

     

    theres really 2 worlds in GW. the pvp world and the pve world.

    people who like the pvp world never really have to enter the pve world and interact with it. and same with the pve world people.

    but if ur a pve person who occasionaly likes a bit of pvp you can play around in the pvp world a bit and same with the pvp people.

    i ilke it. its diffrent way of doing things. you can choose what you want when u want it

    well there are also PVP instances in the PVE flesh of the game. so it  does have more to do with it then just 2 wolds.

     

    also we still dont know if the 2 wolds thing applies to GW2 yet

  • djazzydjazzy Member Posts: 3,578

    Originally posted by ellobo29

    its better to think about guild wars like this.

     

    theres really 2 worlds in GW. the pvp world and the pve world.

    people who like the pvp world never really have to enter the pve world and interact with it. and same with the pve world people.

    but if ur a pve person who occasionaly likes a bit of pvp you can play around in the pvp world a bit and same with the pvp people.

    i ilke it. its diffrent way of doing things. you can choose what you want when u want it

     That certainly applies to GW. However, in GW2 they will a third dimension of The Mists, which is the world versus world area that people are talking about. There it combines the pve with the pvp. So really there will be 3 parts to the game, where a player could participate in all 3 or just 1 (or 2).

  • stayontargetstayontarget Member RarePosts: 6,519

    Originally posted by cloud8521

    Originally posted by stayontarget


    Originally posted by cloud8521


    Originally posted by stayontarget


    Originally posted by UOlover


    Originally posted by stayontarget

    There are a few games coming out with OWPVP.  So cost is not a factor and risk can be avoided by other means.

     It's real easy for a game to say it's coming out. It's slightly more difficult to not flop a year after release

    There have been ton's of pve games that have flopped...your point?

    that ton usually were shallow PVE, compaired to the epicness that has been GW.

    from what ive been hearing it sounds like you never played GW1 or you never liked it. why are you even here if this is the case?

    Tool....go back and read my posts....have I yet said that I dislike GW or GW2.  A little less selective reading would be nice.

    it was implyed by the negitivity brought with you.

     

    EDIT: also i did say if, i never said that you hated it for sure

    You see this is were we difer,  I feel that one should question and debate the direction of the Dev's. 

    Some tend to call that negitivity or other things...lol

    Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...

  • maskedweaselmaskedweasel Member LegendaryPosts: 12,197

    Originally posted by cloud8521

    Originally posted by stayontarget


    Originally posted by cloud8521


    Originally posted by stayontarget


    Originally posted by Wraithone

    The lack of open world PvP makes me much more interested in the game. I'm LONG past tired of FFA gankfests. Looking over ones shoulder all the time, gets tiring.  Others are welcome to their FFA full loot gankfests, but I want no part of those games.

    Meh.

    PvEers call it a gankfest.

    PvPers call it content.

    Too each his own.

    pvp has never been consitered content. otherwize everyone would think APB has loads of content.

     

    the  game is still focused on PVP, but PVE is the testing grounds and for fun.

    oh really !!  Maybe in your eye's but not in mine.

    Don't get me wrong, I love good pve if it's done right.

    But it being a testing ground is laughable at best.

    well good for you, but back here in reality GW1  is pretty much the same and it took off just fine.

     

    Thats hilarious, Prophecies was originally built around their PvP model,  their PvE content was shallow and quick to run through.  They based much of the longevity of their system around their Arena PvP.  Not to mention  PVP does count as content, because there are games that rely heavily on PvP, including many sandbox games like Darkfall.  Fallen Earth is another good example of a game that has plenty of PvP based content.  Global Agenda -- they didn't even have an open world until 3 weeks ago,  the majority of the content had been PvP skirmishes.  

     



  • IzkimarIzkimar Member UncommonPosts: 568

    Originally posted by twrule

    Originally posted by Palebane

    I thought it was World vs World PvP. Everyone on your server is on your team. And you fight against other servers' teams. I think I even heard they may have 3 servers/teams in the same area all fighting it out. 

    I haven't heard anything of this sort.  Could you link a source for that?

     http://gw2.univers-virtuels.net/article/2307/Interview-GW2-Univers-Virtuels.html     scroll down to pvp

  • cloud8521cloud8521 Member Posts: 878

    Originally posted by maskedweasel

    Originally posted by cloud8521


    Originally posted by stayontarget


    Originally posted by cloud8521


    Originally posted by stayontarget


    Originally posted by Wraithone

    The lack of open world PvP makes me much more interested in the game. I'm LONG past tired of FFA gankfests. Looking over ones shoulder all the time, gets tiring.  Others are welcome to their FFA full loot gankfests, but I want no part of those games.

    Meh.

    PvEers call it a gankfest.

    PvPers call it content.

    Too each his own.

    pvp has never been consitered content. otherwize everyone would think APB has loads of content.

     

    the  game is still focused on PVP, but PVE is the testing grounds and for fun.

    oh really !!  Maybe in your eye's but not in mine.

    Don't get me wrong, I love good pve if it's done right.

    But it being a testing ground is laughable at best.

    well good for you, but back here in reality GW1  is pretty much the same and it took off just fine.

     

    Thats hilarious, Prophecies was originally built around their PvP model,  their PvE content was shallow and quick to run through.  They based much of the longevity of their system around their Arena PvP.  Not to mention  PVP does count as content, because there are games that rely heavily on PvP, including many sandbox games like Darkfall.  Fallen Earth is another good example of a game that has plenty of PvP based content.  Global Agenda -- they didn't even have an open world until 3 weeks ago,  the majority of the content had been PvP skirmishes.  

     

    you know whats even more hilarious? i already said that was built as a pvp game. so why are you even saying this?

  • maskedweaselmaskedweasel Member LegendaryPosts: 12,197

    Originally posted by cloud8521

    Originally posted by maskedweasel


    Originally posted by cloud8521


    Originally posted by stayontarget


    Originally posted by cloud8521


    Originally posted by stayontarget


    Originally posted by Wraithone

    The lack of open world PvP makes me much more interested in the game. I'm LONG past tired of FFA gankfests. Looking over ones shoulder all the time, gets tiring.  Others are welcome to their FFA full loot gankfests, but I want no part of those games.

    Meh.

    PvEers call it a gankfest.

    PvPers call it content.

    Too each his own.

    pvp has never been consitered content. otherwize everyone would think APB has loads of content.

     

    the  game is still focused on PVP, but PVE is the testing grounds and for fun.

    oh really !!  Maybe in your eye's but not in mine.

    Don't get me wrong, I love good pve if it's done right.

    But it being a testing ground is laughable at best.

    well good for you, but back here in reality GW1  is pretty much the same and it took off just fine.

     

    Thats hilarious, Prophecies was originally built around their PvP model,  their PvE content was shallow and quick to run through.  They based much of the longevity of their system around their Arena PvP.  Not to mention  PVP does count as content, because there are games that rely heavily on PvP, including many sandbox games like Darkfall.  Fallen Earth is another good example of a game that has plenty of PvP based content.  Global Agenda -- they didn't even have an open world until 3 weeks ago,  the majority of the content had been PvP skirmishes.  

     

    you know whats even more hilarious? i already said that was built as a pvp game. so why are you even saying this?

    Because PvP is content.



  • cloud8521cloud8521 Member Posts: 878

    Originally posted by maskedweasel

    Originally posted by cloud8521


    Originally posted by maskedweasel


    Originally posted by cloud8521


    Originally posted by stayontarget


    Originally posted by cloud8521


    Originally posted by stayontarget


    Originally posted by Wraithone

    The lack of open world PvP makes me much more interested in the game. I'm LONG past tired of FFA gankfests. Looking over ones shoulder all the time, gets tiring.  Others are welcome to their FFA full loot gankfests, but I want no part of those games.

    Meh.

    PvEers call it a gankfest.

    PvPers call it content.

    Too each his own.

    pvp has never been consitered content. otherwize everyone would think APB has loads of content.

     

    the  game is still focused on PVP, but PVE is the testing grounds and for fun.

    oh really !!  Maybe in your eye's but not in mine.

    Don't get me wrong, I love good pve if it's done right.

    But it being a testing ground is laughable at best.

    well good for you, but back here in reality GW1  is pretty much the same and it took off just fine.

     

    Thats hilarious, Prophecies was originally built around their PvP model,  their PvE content was shallow and quick to run through.  They based much of the longevity of their system around their Arena PvP.  Not to mention  PVP does count as content, because there are games that rely heavily on PvP, including many sandbox games like Darkfall.  Fallen Earth is another good example of a game that has plenty of PvP based content.  Global Agenda -- they didn't even have an open world until 3 weeks ago,  the majority of the content had been PvP skirmishes.  

     

    you know whats even more hilarious? i already said that was built as a pvp game. so why are you even saying this?

    Because PvP is content.

    nol it is not. it is only a added gimic that would become annoying and in a game like this would not work out well.  atleast not open world pvp

  • IzkimarIzkimar Member UncommonPosts: 568

    Originally posted by cloud8521

    Originally posted by maskedweasel

    Originally posted by cloud8521

    Originally posted by maskedweasel

    Originally posted by cloud8521

    Originally posted by stayontarget

    Originally posted by cloud8521

    Originally posted by stayontarget

    Originally posted by Wraithone

    The lack of open world PvP makes me much more interested in the game. I'm LONG past tired of FFA gankfests. Looking over ones shoulder all the time, gets tiring.  Others are welcome to their FFA full loot gankfests, but I want no part of those games.

    Meh.

    PvEers call it a gankfest.

    PvPers call it content.

    Too each his own.

    pvp has never been consitered content. otherwize everyone would think APB has loads of content.

     

    the  game is still focused on PVP, but PVE is the testing grounds and for fun.

    oh really !!  Maybe in your eye's but not in mine.

    Don't get me wrong, I love good pve if it's done right.

    But it being a testing ground is laughable at best.

    well good for you, but back here in reality GW1  is pretty much the same and it took off just fine.

     

    Thats hilarious, Prophecies was originally built around their PvP model,  their PvE content was shallow and quick to run through.  They based much of the longevity of their system around their Arena PvP.  Not to mention  PVP does count as content, because there are games that rely heavily on PvP, including many sandbox games like Darkfall.  Fallen Earth is another good example of a game that has plenty of PvP based content.  Global Agenda -- they didn't even have an open world until 3 weeks ago,  the majority of the content had been PvP skirmishes.  

     

    you know whats even more hilarious? i already said that was built as a pvp game. so why are you even saying this?

    Because PvP is content.

    nol it is not. it is only a added gimic that would become annoying and in a game like this would not work out well.  atleast not open world pvp

     How is it not?  You have an open environment, where people can openly challenge each other, it's a form of content.  Albeit, it is player driven content in the world the devs provided for them...

  • Drezd1nDrezd1n Member Posts: 5

    Originally posted by WardTheGreat

    Originally posted by cloud8521


    Originally posted by maskedweasel


    Originally posted by cloud8521


    Originally posted by maskedweasel


    Originally posted by cloud8521


    Originally posted by stayontarget


    Originally posted by cloud8521


    Originally posted by stayontarget


    Originally posted by Wraithone

    The lack of open world PvP makes me much more interested in the game. I'm LONG past tired of FFA gankfests. Looking over ones shoulder all the time, gets tiring.  Others are welcome to their FFA full loot gankfests, but I want no part of those games.

    Meh.

    PvEers call it a gankfest.

    PvPers call it content.

    Too each his own.

    pvp has never been consitered content. otherwize everyone would think APB has loads of content.

     

    the  game is still focused on PVP, but PVE is the testing grounds and for fun.

    oh really !!  Maybe in your eye's but not in mine.

    Don't get me wrong, I love good pve if it's done right.

    But it being a testing ground is laughable at best.

    well good for you, but back here in reality GW1  is pretty much the same and it took off just fine.

     

    Thats hilarious, Prophecies was originally built around their PvP model,  their PvE content was shallow and quick to run through.  They based much of the longevity of their system around their Arena PvP.  Not to mention  PVP does count as content, because there are games that rely heavily on PvP, including many sandbox games like Darkfall.  Fallen Earth is another good example of a game that has plenty of PvP based content.  Global Agenda -- they didn't even have an open world until 3 weeks ago,  the majority of the content had been PvP skirmishes.  

     

    you know whats even more hilarious? i already said that was built as a pvp game. so why are you even saying this?

    Because PvP is content.

    nol it is not. it is only a added gimic that would become annoying and in a game like this would not work out well.  atleast not open world pvp

     How is it not?  You have an open environment, where people can openly challenge each other, it's a form of content.  Albeit, it is player driven content in the world the devs provided for them...

    I have to agree with Ward..pvp is part of content in a game. Its one of this biggest draws for a game to me on a personal level.  There have been games in the past that implemented zoned instances for pvp that literally destroyed world pvp that i left as a result.

    It doesnt mean you have to enjoy or want any part of it but it is an aspect of content...especially if it can effect your character...i.e. gear,factions, and so on.   but thats why several games host pvp AND pve servers..for those who enjoy the world pvp and those who dont

  • J0K3R_3DJ0K3R_3D Member Posts: 82

    Originally posted by WardTheGreat

    Hmm.. I never played GW, but I have been really excited for Guild Wars 2.  I was just reading around and I came to the realization that pvp will only happen in the mists..  Blahh..  While I realise a lot of more pve oriented players or people who like their food separated on a dish want their pvp on the side and their pve by itself, and are concerned about PK'ing while questing or enjoying the PvE immersion.  However, in my opinion in an open living world it just kills immersion to not have the ability to kill in the open zones.  Idk why but I just hate the limits to killing in certain areas, especially when its limited to instanced areas.  Yet, this is not a deal breaker for me just something that concerns me with how immersed I will be and how much I will enjoy the game.  I'm not saying I wanna run around lol'PK'ing people.  No, that's not me.  But I wanna have that sense that I'm in a persistent world and that I'm actually at war with opposing factions inside that world, not in an instanced area.  What are your thoughts on it? 

    IMO its more of a break in immersion to walk out of town and have random players running around just randomly killing anyone they see. While im fully aware there are all kinds of sick murderers out there in RL, its very very rare to ever run into a person just killing for the fun of it. Even during a war.

     

    So its either break that immersion or break the other where you arent allowed to randomly kill anyone you want. I prefer the one where people cannot get harrased. So, IMO, good job on GW2 if the OP is true.

  • NightAngellNightAngell Member Posts: 566

    They will have World vs World PVP that is in the real world, it will be server against server where anyone can come and go.

    World vs World, WvW, World PvP or Casual PvP, is a mode of Player versus Player combat which takes place in the Mists. Worlds, or servers, are randomly matched up against two other worlds. Those match-ups will be rotated every week to match worlds against those of similar strength. The combat is open and features many objectives and roles which players can do; "players may decide to fight alone against a supply caravan, join a single group and capture a mine or create a large alliance to assault one of the numerous fortress that could give an advantage in the zone." The battle is on a large scale, where hundreds of people can fight on each side in week-long battles.

    Each opposing world starts out with castles, mercenary camps, mines, lumber mills and villages. Separating the starting zones are neutral zones controlled by no one, also containing fortresses, mines, and villages.

    The resources gained from mines and lumber mills are used to rebuild walls, create siege engines, and generally defend the team's fortress.

    These territories and control points will confer benefits to the world that controls them; "maybe everyone gets increased energy regeneration or healing rate or enhanced loot drop rate." Players can gain experience and level their character in World PvP. Guilds will be able to take and hold keeps.[1]

    Players are free to come and go from the battle as they please and there is no limit to the number of players entering. Players enter with a character of any level and use skills they have available to that character. Characters can enter as a sidekick which will allow them to play as a higher level character.

    World PvP is intended as a casual form of PvP, designed to be a more relaxed bridging point between PvE and the tactics and pressure of structured PvP. It is hoped that players of any level or PvP experience can participate and be useful.

     

    http://wiki.guildwars2.com/wiki/Guild_Wars_2

  • Tina_In_AzTina_In_Az Member Posts: 6

    Let me know if you fins the DAOC replacement! I am still looking too - Midgard/Bors

  • bookworm438bookworm438 Member Posts: 647

    ArenaNet has stated somewhere that they feel PvP should always be voluntary. They feel that you shouldn't have to PvP if you don't want. If you want to enjoy PvP content, then you can without the worry of being ganked. As for WvWvW PvP, it is a form of PvP that pits 3 world, or servers, against one another. They have not stated whether or not it takes place in a similar map to tyria. My guess, since it takes place in the mists, is that there will be a large but separate map where the servers can compete. Then you'll have the structured PvP, which is similar to GvG in GW1. Everyone is brought up to par wth everyone else, thus creating PvP that is entirely based on skill. There will be no PKing.

  • PalebanePalebane Member RarePosts: 4,011

    Originally posted by NightAngell

    They will have World vs World PVP that is in the real world, it will be server against server where anyone can come and go.

    World vs World, WvW, World PvP or Casual PvP, is a mode of Player versus Player combat which takes place in the Mists. Worlds, or servers, are randomly matched up against two other worlds. Those match-ups will be rotated every week to match worlds against those of similar strength. The combat is open and features many objectives and roles which players can do; "players may decide to fight alone against a supply caravan, join a single group and capture a mine or create a large alliance to assault one of the numerous fortress that could give an advantage in the zone." The battle is on a large scale, where hundreds of people can fight on each side in week-long battles.

    Each opposing world starts out with castles, mercenary camps, mines, lumber mills and villages. Separating the starting zones are neutral zones controlled by no one, also containing fortresses, mines, and villages.

    The resources gained from mines and lumber mills are used to rebuild walls, create siege engines, and generally defend the team's fortress.

    These territories and control points will confer benefits to the world that controls them; "maybe everyone gets increased energy regeneration or healing rate or enhanced loot drop rate." Players can gain experience and level their character in World PvP. Guilds will be able to take and hold keeps.[1]

    Players are free to come and go from the battle as they please and there is no limit to the number of players entering. Players enter with a character of any level and use skills they have available to that character. Characters can enter as a sidekick which will allow them to play as a higher level character.

    World PvP is intended as a casual form of PvP, designed to be a more relaxed bridging point between PvE and the tactics and pressure of structured PvP. It is hoped that players of any level or PvP experience can participate and be useful.

     

    http://wiki.guildwars2.com/wiki/Guild_Wars_2

     That sounds really great to me. I could see it being more popular than the structured PvP. I'm both surprised and delighted they decided to make it the casual form of PvP.

    Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.

  • PalebanePalebane Member RarePosts: 4,011

    Originally posted by maskedweasel

     Fallen Earth is another good example of a game that has plenty of PvP based content.  

     Really? When did that happen? Last time I checked there was only one small area that you could PvP in, and it had no meaning whatsoever.

    Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.

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