I agree that WoW is so far pretty short-lived (in comparison of the other huge-MMOs), but I'm not so sure about how much the expansion or future expansions may add.
EQ1 is still going strong, but that's only due to the 9 expansions they have on it now. More content, new abilities, higher levels... in general, much more to do.
I personally will be moving over to Gods and Heroes once it comes out late this year, so I believe that gives me enough time to get my fill of WoW.
--Ha, Pwned-- Pvp = godliness Playing: WoW Waiting on: Gods and Heroes
Well, the author was comparing WOW with COH and Planetside. Good comparisons, perhaps. But both games are still doing well - PS with 50k subs at last report, and COH with 120k or so.
So, WOW had 1.2 mil or so, at last count. If it loses proportionally the same as COH and PS before it stabilizes, we should see WOW stabilize around 800k-1 mil players. Which sounds pretty reasonable to me.
Originally posted by Owyn Well, the author was comparing WOW with COH and Planetside. Good comparisons, perhaps. But both games are still doing well - PS with 50k subs at last report, and COH with 120k or so. So, WOW had 1.2 mil or so, at last count. If it loses proportionally the same as COH and PS before it stabilizes, we should see WOW stabilize around 800k-1 mil players. Which sounds pretty reasonable to me. Also does NOT sound "doomed".
I think an excerpt from his conclusion raises a very fascinating point:
...A MMORPG cannot just be a game: When you start charging a subscription, youre promising it to be more than that...
I think this is very true, and I think it is an oft-misunderstood element. Part of what makes a RPG such a successful candidate for a MMOG is the depth of involvement in the avatar. It does become a job, and the pride of development is often the badge of honor for involvement in the game.
Part of the complaint the original author has is that WoW is build moreso around the "game" and less around the sense of "epic" (his terms) that we often associate with CRPGs. WoW is far more so a "game" than an "epic" (his assertion).
Back in the days of EverQuest (pre-Kunark) there was a a derogatory term used for this kind of "confused" player: EverQuaker. This was the player who came along to "smash and grab", social networking be damned. These players typically developed a poor reputation, and the endgame of EverQuest fell away from them...raiding guilds typically didn't want social misfits.
From my perspective, the greater diversity applied in the MMOG gamespace the better. We need more games that cater to the sense of "game" and more games that cater to the sense of "epic". There is a great deal of room all around, and most games that have come out nowadays seem to try to fall somewhere in the middle...and most fail.
Originally posted by hapwned EQ1 is still going strong, but that's only due to the 9 expansions they have on it now. More content, new abilities, higher levels... in general, much more to do.
EQdead is dying. They closed, are closing over 20 servers because of low populations.
"We feel gold selling and websites that promote it damage games like Vanguard and will do everything possible to combat it." Brad McQuaid Chairman & CEO, Sigil Games Online, Inc. Executive Producer, Vanguard: Saga of Heroes www.vanguardsoh
I read this piece earlier today and I want to stress that it's merely one man's opinion, as is my take on it. I think the guy goes a bit far in his prediction of a sharp falloff, but I do think WoW's growth is reaching its peak. The guy makes some very good points about the nature of the game. While I think he's a bit broad in his categorizations, I think he's right on about the nature of the casual friendly games.
I played EQ for over two years and my highest character was a 54 necro. Had I spent the same amount of time in WoW, I'd have at least 3 60s. After 2 years, EQ was still offering a great deal more gameplay. The same is true for DAoC and others. A hardcore WoWer can see it all in a couple of months.
I still think WoW's biggest enemy is not Guild Wars or Auto Assault, but Blizzard and their continued botching of customer sat and server issues. How many more Saturday evening emergency maintence downtimes will players stand for?
Originally posted by Koltrane I still think WoW's biggest enemy is not Guild Wars or Auto Assault, but Blizzard and their continued botching of customer sat and server issues. How many more Saturday evening emergency maintence downtimes will players stand for?
And how well can they maintain 96 unique realms? 96 instances!
WoW vs. CoH. If im not mistaken, I believe they aren't targeting the same type of players. They are 2 completely different games. Ive played both, and while I dont play wow anymore im not going to be a fanbot for CoH. I believe CoH lacks alot of high end content, which I do believe will change once CoV and issue #4 comes out.
Originally posted by Jorev Originally posted by hapwned EQ1 is still going strong, but that's only due to the 9 expansions they have on it now. More content, new abilities, higher levels... in general, much more to do. EQdead is dying. They closed, are closing over 20 servers because of low populations.
Lets see: Opened in 1999 By 2002 had arund 500k subscribers Today has about 400k subscribers.
I'd hardly call it "dead". They're closing servers because they've added so much content that they don't need as many servers. The game feels fairly empty most places you go because the servers are so BIG. EverQuest is a tremendously huge world now. There's no need for 50 some odd servers. It's a waste of hardware, support cycles, maintenance cycles etc. People log on a bit less but EQ isn't "dying" not even close yet. I suspect it will eventually die but it's probably got another few years left in it. And hey, even if it died today.... 7 (almost 8) years (including Beta) isn't bad at all.
Currently Playing: Dungeons and Dragons Online. Sig image Pending Still in: A couple Betas
Well WoW is boring as I said countless times, its just lack of updates that annoys me...but with better PvP games coming out...people who wanted PvP might move but I don't think WoW will fall just yet
WoW will not fall for a long time. They have pretty much already lost their hardcore following because of the solo orientation and the fact that it really is quite shallow. The game is entertaining for a month or so.. but then quickly loses its appeal for those of us who are more hardcore. The only thing that WoW has going for it in my opinion, is the fanbase from Warcraft (and Blizzard in general) and the PvP. However, the PvP advantage will soon be lost to games like Guild Wars who are entering the market with the established goal of creating good PvP encounters.
Sooner or later everyone gets tired of the same old stuff. I won't admit to how many keep raids I went on in DAoC with various toons before I got bored of it though. Let's just say I did it with all 3 realms.
If updates are not implemented soon, the game will get stale whether fanboys like it or not. You can already tell that the hardcore gamers are bored. Next will be the casual gamers and then finally the folks who are new to the genre- mmo newbies who came to the game due to the label. All mmos get stale without new things to experince. It is inevidible.
"Whoever controls the media controls the mind..-'Jim Morrison"
"When decorum is repression, the only dignity free men have is to speak out." ~Abbie Hoffman
I sure hope its not doomed coz Im really enjoying it!!
Im having more fun in WoW (2nd month - 28 Orc Hunter) than any MMO I have played since UO. Sure EQ2 was great (35 Ranger) but man it got old fast. No PvP and a crafting system made redundant by superior drops meant I lost interest quicker than I expected to.
So far in WoW Im trying to concentrate on reaching L40 then I want to start trying some PvP. At the moment Im just having fun soloing quests and the combat is entertaining enough that I just dont seem to be getting tired of it.
Personally If I had to bet Id say in 12 months WoW will probably be at least as big as it is now.... with the first expansion and Blizzards marketing power it could even grow.
+-+-+-+-+-+ "MMOs, for people that like think chatting is like a skill or something, rotflol" http://purepwnage.com
-+-+-+-+-+-+ "Far away across the field, the tolling of the iron bell, calls the faithful to their knees. To hear the softly spoken magic spell" Pink Floyd-Dark Side of the Moon
to me it was just another MMORPG, that combined everyone elses features. sure it was good it just didnt stand out.
wow will be short lived once imperator, dark and light, guildwars, and other such INNOVATIVE games come out. i feel these are as the artical says "casual friendly", and also they are a hardcores delight.
i think ultimately MMORPG's will end up like the world in .hack/sign. not in the virtual reality way, but in the idea that its something that can captivate 20 million players of all kinds. casual,hardcore,superhardcore,ELITE, demigod. all of those were the player types. and i think this is the direction MMORPG's are gonna take.
98% of the teenage population does or has tried smoking pot. If you''re one of the 2% who hasn''t, copy & paste this in your signature.
Originally posted by Vampyr wow will be short lived once imperator, dark and light, guildwars, and other such INNOVATIVE games come out.
Ehhhhhh.
Imperator is an interesting setting, mind you. But it sounds like an "EQ in space". Not even a "DAOC in space", since they ditched RvR.
Dark and Light is more or less DAOC with a bad graphics engine, from what I've heard to date. Maybe they can fix it between now and Nov, or maybe they will cancel. Hard to say.
Guildwars is innovative, but it's not a competitor for traditional MMOs. There's no fee to play; what many players will do is buy Guildwars and play there casually, for a break from their main games.
There are some other games in dev that look potentially innovative: Irth Online: too early to tell, but it seems to have some interesting concepts Alvin Maker Online (no idea what the game will actually be called: coming in Orson Scott Card's universe, from the makers of ATITD; these guys have never NOT been innovative Mourning and Darkfall: both promising the same things, both questionable about whether they can deliver; if they do, they'll be real innovators Vangard: maybe? again, hard to say, but it looks like it might have potential Roma Victor: historical style MMO, free to play, but with ingame purchases to buy items and such, among other interesting bits - some really strong ideas there Wurm Online: a Java based applet game, open alpha right now; this game has real potential, combining the best aspects of ATITD and Shadowbane; very rough right now though Adellion: if it ever sees release, promises some interesting ideas Atriarch: recently announced they are developing again, and hard at work on a world that is vastly different from other games
There are innovators out there, but the innovators don't tend to be the "WOW-killers". The games that will (slowly, over time) eat at WOW's subscription base are things like Imperator, MEO, D&DO, etc. Big ticket AAA games with lots of marketing dollars behind them. As it's been said already, the innovators are the little guys, not the big fish.
owyn are me and you looking at the same screenshots from dark and light????? the graphics are great.
not to mention its a 23,000 square miles, has no loading zones, and is different entirely in PvP from DAOC.
DAOC each keep didnt really affect each other, and geographically the warfare wasnt very tactical and i played for 2 years.
in Dark and light there are 10 kingdoms, then 4 blah blahs, in each kingdom, then 5 blah blahs in each kingdoms. so geography is actually in important, and linked to each other and you have to think which territory to attack tactically, because of where they are in relationship to each other. and its much more tactics and much much more realistic to medieval warefare.
i call that innovative in PvP, and the combat system i heard is awesome, and you can bury things so only you can find them and mark them on the map, not to mention flight.
i call this game innovative plesae check out the website.
I am bored with WoW at lvl 32, the horde vs aliance thing is cool, but it is basicly a PvE game with some PvP thrown in. A game where we follow a preset story. If they let people build & siege towns that would have been a great move, but I am looking into Mourning. You actualy matter in the game.
I think that WoW is a game that was over hyped to begin with, but the fact that Blizzard is behind this one with a title that already has a cult following is enough to influence the market to purchase the game on release. But WoW is the type of game you play for a month or so before calling it quits. All my friends would rave about it, but now that they've hit the level cap and done pretty much all there is to do, they've experienced what the true bulk of the game's content had to offer and it wasn't much. They didn't want to believe me when I told them this would happen, but they were inexperienced MMORPG players and sometimes no matter what advice you're given, you have to make a few mistakes to learn the lessons. It's not that WoW is a bad game, but for me certainly seems like an example of how dry the market was at the time of its release and still is, that such mediocrity was awarded such praise. There are a lot of good upcoming games, but those will be for 2006 and after. I myself am waiting for Dark and Light because it shows some true potential, however I'd prefer a chance to test it before buying it, I've actually considered just buying it anyways when it comes out because of the massive potential it shows but it too could turn out to be another dissapointment. It wouldn't be the first and sure as hell won't be the last.
"World of Warcraft has a million subscribers that love the product. That's good news for me. Why? Because people are coming into the space and they're starting to pay a subscription. When they get tired of World of Warcraft in six to 12 months, they'll be looking for something else and have had a good experience in this area and they'll look at my product" -- Robert Garriott
there is no perfect mmorpg people these days seem to expect way too damn much.Most people log in maybe 50% like it and stay loyal too the community while the other little mmorpg jumpers cant find a game because they so busy jumpin to every one they see.WoW is fun too a degree.the servers seem to be shapin up a tad bit.Matrix online well it actually got a good storyline happenin right now.
Whos Robert Garriot ? is that like Richard's brother or something ?
As for these "upcoming innovative" games, puuuuuleeeeeeease.
If I hear the words "innovative", "groundbreaking" or any of that hype much more Im gonna bust a valve. Every new MMO in development has been innovative and groundbreaking until release then "Oh my god its another EQ clone", who would have suspected ?
If all WoW has as competition is the current games and the upcoming set of over blown promises then I stand by my post even stronger.
+-+-+-+-+-+ "MMOs, for people that like think chatting is like a skill or something, rotflol" http://purepwnage.com
-+-+-+-+-+-+ "Far away across the field, the tolling of the iron bell, calls the faithful to their knees. To hear the softly spoken magic spell" Pink Floyd-Dark Side of the Moon
Comments
I agree that WoW is so far pretty short-lived (in comparison of the other huge-MMOs), but I'm not so sure about how much the expansion or future expansions may add.
EQ1 is still going strong, but that's only due to the 9 expansions they have on it now. More content, new abilities, higher levels... in general, much more to do.
I personally will be moving over to Gods and Heroes once it comes out late this year, so I believe that gives me enough time to get my fill of WoW.
--Ha, Pwned--
Pvp = godliness
Playing: WoW
Waiting on: Gods and Heroes
I'll stick with WoW untill a better PvP game comes out that i like.
do you know how to start playing the games?
its pissing me off tryuing to figure it out
Well, the author was comparing WOW with COH and Planetside. Good comparisons, perhaps. But both games are still doing well - PS with 50k subs at last report, and COH with 120k or so.
So, WOW had 1.2 mil or so, at last count. If it loses proportionally the same as COH and PS before it stabilizes, we should see WOW stabilize around 800k-1 mil players. Which sounds pretty reasonable to me.
Also does NOT sound "doomed".
Owyn
Commander, Defenders of Order
http://www.defendersoforder.com
Correction. Currently 1.5 million
See here... http://www.pcvsconsole.com/news.php?nid=2979&pl=pc
I think an excerpt from his conclusion raises a very fascinating point:
I think this is very true, and I think it is an oft-misunderstood element. Part of what makes a RPG such a successful candidate for a MMOG is the depth of involvement in the avatar. It does become a job, and the pride of development is often the badge of honor for involvement in the game.
Part of the complaint the original author has is that WoW is build moreso around the "game" and less around the sense of "epic" (his terms) that we often associate with CRPGs. WoW is far more so a "game" than an "epic" (his assertion).
Back in the days of EverQuest (pre-Kunark) there was a a derogatory term used for this kind of "confused" player: EverQuaker. This was the player who came along to "smash and grab", social networking be damned. These players typically developed a poor reputation, and the endgame of EverQuest fell away from them...raiding guilds typically didn't want social misfits.
From my perspective, the greater diversity applied in the MMOG gamespace the better. We need more games that cater to the sense of "game" and more games that cater to the sense of "epic". There is a great deal of room all around, and most games that have come out nowadays seem to try to fall somewhere in the middle...and most fail.
"We feel gold selling and websites that promote it damage games like Vanguard and will do everything possible to combat it."
Brad McQuaid
Chairman & CEO, Sigil Games Online, Inc.
Executive Producer, Vanguard: Saga of Heroes
www.vanguardsoh
I read this piece earlier today and I want to stress that it's merely one man's opinion, as is my take on it. I think the guy goes a bit far in his prediction of a sharp falloff, but I do think WoW's growth is reaching its peak. The guy makes some very good points about the nature of the game. While I think he's a bit broad in his categorizations, I think he's right on about the nature of the casual friendly games.
I played EQ for over two years and my highest character was a 54 necro. Had I spent the same amount of time in WoW, I'd have at least 3 60s. After 2 years, EQ was still offering a great deal more gameplay. The same is true for DAoC and others. A hardcore WoWer can see it all in a couple of months.
I still think WoW's biggest enemy is not Guild Wars or Auto Assault, but Blizzard and their continued botching of customer sat and server issues. How many more Saturday evening emergency maintence downtimes will players stand for?
-----
Old timer.
And how well can they maintain 96 unique realms? 96 instances!
WoW vs. CoH. If im not mistaken, I believe they aren't targeting the same type of players. They are 2 completely different games. Ive played both, and while I dont play wow anymore im not going to be a fanbot for CoH. I believe CoH lacks alot of high end content, which I do believe will change once CoV and issue #4 comes out.
Lets see:
Opened in 1999
By 2002 had arund 500k subscribers
Today has about 400k subscribers.
I'd hardly call it "dead". They're closing servers because they've added so much content that they don't need as many servers. The game feels fairly empty most places you go because the servers are so BIG. EverQuest is a tremendously huge world now. There's no need for 50 some odd servers. It's a waste of hardware, support cycles, maintenance cycles etc. People log on a bit less but EQ isn't "dying" not even close yet. I suspect it will eventually die but it's probably got another few years left in it. And hey, even if it died today.... 7 (almost 8) years (including Beta) isn't bad at all.
Currently Playing: Dungeons and Dragons Online.
Sig image Pending
Still in: A couple Betas
[quote]Originally posted by kmimmorpg
[b]I'm placing this in general discussion, because of his discussion of 3 categories of MMORPGs:
[url=http://www.grimwell.com/?action=fullnews&id=262][/b][/quote]
Here's a counter-argument to that article:
http://glideunderground.com/modules.php?op=modload&name=HTMLArticles&file=index&req=showcontent&id=91
---------------------------------------------
Killer 86%, Socializer 53%, Explorer 33%, Achiever 26%
---------------------------------------------
WoW will not fall for a long time. They have pretty much already lost their hardcore following because of the solo orientation and the fact that it really is quite shallow. The game is entertaining for a month or so.. but then quickly loses its appeal for those of us who are more hardcore. The only thing that WoW has going for it in my opinion, is the fanbase from Warcraft (and Blizzard in general) and the PvP. However, the PvP advantage will soon be lost to games like Guild Wars who are entering the market with the established goal of creating good PvP encounters.
Sooner or later everyone gets tired of the same old stuff. I won't admit to how many keep raids I went on in DAoC with various toons before I got bored of it though. Let's just say I did it with all 3 realms.
I miss DAoC
If updates are not implemented soon, the game will get stale whether fanboys like it or not. You can already tell that the hardcore gamers are bored. Next will be the casual gamers and then finally the folks who are new to the genre- mmo newbies who came to the game due to the label. All mmos get stale without new things to experince. It is inevidible.
"Whoever controls the media controls the mind..-'Jim Morrison"
"When decorum is repression, the only dignity free men have is to speak out." ~Abbie Hoffman
I sure hope its not doomed coz Im really enjoying it!!
Im having more fun in WoW (2nd month - 28 Orc Hunter) than any MMO I have played since UO. Sure EQ2 was great (35 Ranger) but man it got old fast. No PvP and a crafting system made redundant by superior drops meant I lost interest quicker than I expected to.
So far in WoW Im trying to concentrate on reaching L40 then I want to start trying some PvP. At the moment Im just having fun soloing quests and the combat is entertaining enough that I just dont seem to be getting tired of it.
Personally If I had to bet Id say in 12 months WoW will probably be at least as big as it is now.... with the first expansion and Blizzards marketing power it could even grow.
+-+-+-+-+-+
"MMOs, for people that like think chatting is like a skill or something, rotflol"
http://purepwnage.com
-+-+-+-+-+-+
"Far away across the field, the tolling of the iron bell, calls the faithful to their knees. To hear the softly spoken magic spell" Pink Floyd-Dark Side of the Moon
to me it was just another MMORPG, that combined everyone elses features. sure it was good it just didnt stand out.
wow will be short lived once imperator, dark and light, guildwars, and other such INNOVATIVE games come out. i feel these are as the artical says "casual friendly", and also they are a hardcores delight.
i think ultimately MMORPG's will end up like the world in .hack/sign. not in the virtual reality way, but in the idea that its something that can captivate 20 million players of all kinds. casual,hardcore,superhardcore,ELITE, demigod. all of those were the player types. and i think this is the direction MMORPG's are gonna take.
98% of the teenage population does or has tried smoking pot. If you''re one of the 2% who hasn''t, copy & paste this in your signature.
Imperator is an interesting setting, mind you. But it sounds like an "EQ in space". Not even a "DAOC in space", since they ditched RvR.
Dark and Light is more or less DAOC with a bad graphics engine, from what I've heard to date. Maybe they can fix it between now and Nov, or maybe they will cancel. Hard to say.
Guildwars is innovative, but it's not a competitor for traditional MMOs. There's no fee to play; what many players will do is buy Guildwars and play there casually, for a break from their main games.
There are some other games in dev that look potentially innovative:
Irth Online: too early to tell, but it seems to have some interesting concepts
Alvin Maker Online (no idea what the game will actually be called: coming in Orson Scott Card's universe, from the makers of ATITD; these guys have never NOT been innovative
Mourning and Darkfall: both promising the same things, both questionable about whether they can deliver; if they do, they'll be real innovators
Vangard: maybe? again, hard to say, but it looks like it might have potential
Roma Victor: historical style MMO, free to play, but with ingame purchases to buy items and such, among other interesting bits - some really strong ideas there
Wurm Online: a Java based applet game, open alpha right now; this game has real potential, combining the best aspects of ATITD and Shadowbane; very rough right now though
Adellion: if it ever sees release, promises some interesting ideas
Atriarch: recently announced they are developing again, and hard at work on a world that is vastly different from other games
There are innovators out there, but the innovators don't tend to be the "WOW-killers". The games that will (slowly, over time) eat at WOW's subscription base are things like Imperator, MEO, D&DO, etc. Big ticket AAA games with lots of marketing dollars behind them. As it's been said already, the innovators are the little guys, not the big fish.
Owyn
Commander, Defenders of Order
http://www.defendersoforder.com
owyn are me and you looking at the same screenshots from dark and light????? the graphics are great.
not to mention its a 23,000 square miles, has no loading zones, and is different entirely in PvP from DAOC.
DAOC each keep didnt really affect each other, and geographically the warfare wasnt very tactical and i played for 2 years.
in Dark and light there are 10 kingdoms, then 4 blah blahs, in each kingdom, then 5 blah blahs in each kingdoms. so geography is actually in important, and linked to each other and you have to think which territory to attack tactically, because of where they are in relationship to each other. and its much more tactics and much much more realistic to medieval warefare.
i call that innovative in PvP, and the combat system i heard is awesome, and you can bury things so only you can find them and mark them on the map, not to mention flight.
i call this game innovative plesae check out the website.
www.darkandlight.com
98% of the teenage population does or has tried smoking pot. If you''re one of the 2% who hasn''t, copy & paste this in your signature.
I am bored with WoW at lvl 32, the horde vs aliance thing is cool, but it is basicly a PvE game with some PvP thrown in. A game where we follow a preset story. If they let people build & siege towns that would have been a great move, but I am looking into Mourning. You actualy matter in the game.
I think that WoW is a game that was over hyped to begin with, but the fact that Blizzard is behind this one with a title that already has a cult following is enough to influence the market to purchase the game on release. But WoW is the type of game you play for a month or so before calling it quits. All my friends would rave about it, but now that they've hit the level cap and done pretty much all there is to do, they've experienced what the true bulk of the game's content had to offer and it wasn't much. They didn't want to believe me when I told them this would happen, but they were inexperienced MMORPG players and sometimes no matter what advice you're given, you have to make a few mistakes to learn the lessons. It's not that WoW is a bad game, but for me certainly seems like an example of how dry the market was at the time of its release and still is, that such mediocrity was awarded such praise. There are a lot of good upcoming games, but those will be for 2006 and after. I myself am waiting for Dark and Light because it shows some true potential, however I'd prefer a chance to test it before buying it, I've actually considered just buying it anyways when it comes out because of the massive potential it shows but it too could turn out to be another dissapointment. It wouldn't be the first and sure as hell won't be the last.
"World of Warcraft has a million subscribers that love the product. That's good news for me. Why? Because people are coming into the space and they're starting to pay a subscription. When they get tired of World of Warcraft in six to 12 months, they'll be looking for something else and have had a good experience in this area and they'll look at my product" -- Robert Garriott
Whos Robert Garriot ? is that like Richard's brother or something ?
As for these "upcoming innovative" games, puuuuuleeeeeeease.
If I hear the words "innovative", "groundbreaking" or any of that hype much more Im gonna bust a valve. Every new MMO in development has been innovative and groundbreaking until release then "Oh my god its another EQ clone", who would have suspected ?
If all WoW has as competition is the current games and the upcoming set of over blown promises then I stand by my post even stronger.
+-+-+-+-+-+
"MMOs, for people that like think chatting is like a skill or something, rotflol"
http://purepwnage.com
-+-+-+-+-+-+
"Far away across the field, the tolling of the iron bell, calls the faithful to their knees. To hear the softly spoken magic spell" Pink Floyd-Dark Side of the Moon