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A tad concerned... Dev interview.

fiontarfiontar Member UncommonPosts: 3,682

Well, I'm a little concerned now. There is a brief interview with the Devs from gamescon here:

http://www.ffxivcore.com/topic/11066-gamescom-2010-coverage/

It seems that while there will be general tweaks to somewhat improve things people are complaining about, there are some issues that won't be addressed for launch.


  1. Tutorials. Expect some improvement to starting player guidance, but they are leaving it up to Fansites to post guides on how to play the game.

  2. Auction Houses. Not for launch. Better ability to search the retainer vendors for goods you need? Not for launch.

  3. End Game. Most content at launch for casual players. Hardcore and end game content to be added later.

  4. Mana Regeneration. Maybe some tweaking for launch, but they want players to be limited by mana and mana management. (Similar to DDO, your mana pool does not regenerate on it's own, in or out of combat).

  5. UI lag. Working on it, expect solid improvements with tweaks, fixes and removal of debugging code.

  6. Mouse Support. They understand the Software mouse has bad performance, but while looking into possible hardware mouse in the future, no plans yet to add it to the game. Definitely not for launch.

  7. 48 Hour Guildleve cooldown. It will stay. They have no plans to change it, at all. If you want more Guildleves, share them with others and have them share theirs with you. (The arguement that 48 hours is fine for casuals is horrible, IMO. 24 hour cooldown would make more sense for the person who plays an hour or so a day).

  8. Graphics performance issues. Expect some improvements with tweaks and removal of debugging code. Still have issues? It must be you and your hardware...

Seems to me that while some of the biggest issues and complaints may get addressed in some ways before launch, a lot of big issues will not be addressed. I'm still leaning towards playing, but I'm expecting a rocky launch for the game, based on what I see in game and what the devs have to say in this interview.

Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated
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Comments

  • SuperXero89SuperXero89 Member UncommonPosts: 2,551

    The endgame stuff is ok, as power gamers tend to get what they deserve in that regard, but the rest of this has me facepalming.

  • ghaleonx128ghaleonx128 Member Posts: 145

    Originally posted by SuperXero89

    The endgame stuff is ok, as power gamers tend to get what they deserve in that regard, but the rest of this has me facepalming.

    Get what they deserve in that regard? What are you talking about? If players get to the endgame and there is nothing, expect an AoC scenario to unfold. 

     

    So you can do questleves with other people and not have them count against the 8 you can do?  That doesn't sound too bad, and would encourage more grouping I suppose. 

  • NekrataalNekrataal Member Posts: 557

    Sweet! I am actually very happy about  number six. lol

    That alone should weed out some of the retards that shouldn't even touch this game in the first place.

    Hip hip hurray! :)

  • svannsvann Member RarePosts: 2,230

    Originally posted by Nekrataal

    Sweet! I am actually very happy about  number six. lol

    That alone should weed out some of the retards that shouldn't even touch this game in the first place.

    Hip hip hurray! :)

    "You dont have to be a dick about it"

    Jon Stewart

  • ElectriceyeElectriceye Member UncommonPosts: 1,171

    Just a few points:

    Tutorials are fine as they are, introductory leves are more than enough to teach you what stuff are about. They teach you how to play the game, how to optimize your game time however is up to you. Personally I don't want the game to hold my hand, I'd rather figure out some things on my own sometimes.

     

    Concerning the infamous "end game", I think people are going to be overwhelmed with stuff to do, there's a lot to learn. It'll take at least a month to simply get the hang of how everything works and is related as it's a FF game first of all, and an MMO second. Lots of people are going to have to either adapt or quit.

    If the so-called hardcore content is a month or 2 late, who cares? That's not what's important, WoW had one instance as endgame content and people stuck with it 'cause it was a great game. Focusing on the game play, mechanics, and feel of the game > end game content. As long as it's a good game people will stick with it.

     

    As of now there's no reason to have mana regen as the mana available is sufficient for most guild leves and even while grinding there's always an atheryte relatively close by, in addition to potions and mana regen abilities. You gotta be aware of your mana reserves and not spam spells lavishly without thought though, and I don't mind it in the least.

     

    Guildleve cooldown is fine as it is. People with an hour of game play per day can easily fill that hour with guildleves. There will be considerably more guildleves than currently, you don't really need to do the same guildleve every day.

    image

  • BloodaxesBloodaxes Member EpicPosts: 4,662

    Good thing I have read the actual thread, you edited the interview to make it sound like they won't do anything while infact they will eventually.


  • hekimohekimo Member Posts: 85

    Originally posted by bloodaxes

    Good thing I have read the actual thread, you edited the interview to make it sound like they won't do anything while infact they will eventually.

    Bad thing you have not read the actual OP. he was just saying stuff wont be available for launch

  • BloodaxesBloodaxes Member EpicPosts: 4,662

    Originally posted by hekimo

    Originally posted by bloodaxes

    Good thing I have read the actual thread, you edited the interview to make it sound like they won't do anything while infact they will eventually.

    Bad thing you have not read the actual OP. he was just saying stuff wont be available for launch

    I did and for example for point 7:

    "But the 48 hours cooldown is going to stay?



    Yes that is the current plan. In the future we might adjust it but we want to make it in such a way that the 48 hours cooldown makes sense, so currently we're focusing on adjusting it in that way."


  • ChexxChexx Member Posts: 41

    Originally posted by hekimo

    Originally posted by bloodaxes

    Good thing I have read the actual thread, you edited the interview to make it sound like they won't do anything while infact they will eventually.

    Bad thing you have not read the actual OP. he was just saying stuff wont be available for launch

    Yeah i read the interview and then came here and saw the post good percent of the actual interview was cut out and modified.

  • hekimohekimo Member Posts: 85

    Originally posted by bloodaxes

    Originally posted by hekimo


    Originally posted by bloodaxes

    Good thing I have read the actual thread, you edited the interview to make it sound like they won't do anything while infact they will eventually.

    Bad thing you have not read the actual OP. he was just saying stuff wont be available for launch

    I did and for example for point 7:

    "But the 48 hours cooldown is going to stay?



    Yes that is the current plan. In the future we
    might adjust it but we want to make it in such a way that the 48 hours cooldown makes sense, so currently we're focusing on adjusting it in that way."

    You said its "infact" that they will adjust it....here ill underline the "might" for you, they have no plans of changing it, i dont see what is wrong with the op

  • SinistradSinistrad Member Posts: 67

    Originally posted by SuperXero89

    The endgame stuff is ok, as power gamers tend to get what they deserve in that regard, but the rest of this has me facepalming.

    Limited mana worked extremely well for DDO. As long as the game is properly designed with this in mind, that should not be a problem. I agree about the /facepalm on some of the other stuff, though.

  • BloodaxesBloodaxes Member EpicPosts: 4,662

    So:

    "so currently we're focusing on adjusting it in that way"

    So now that doesn't mean they WILL change some things on it?

    In the thread they say they are adjusting the leves to be more rewarding for people that group among other things just saying.

    [Edit]


  • seraphis79seraphis79 Member UncommonPosts: 312

    Originally posted by fiontar

    Well, I'm a little concerned now. There is a brief interview with the Devs from gamescon here:

    http://www.ffxivcore.com/topic/11066-gamescom-2010-coverage/

    It seems that while there will be general tweaks to somewhat improve things people are complaining about, there are some issues that won't be addressed for launch.


    1. Tutorials. Expect some improvement to starting player guidance, but they are leaving it up to Fansites to post guides on how to play the game.

    2. Auction Houses. Not for launch. Better ability to search the retainer vendors for goods you need? Not for launch.

    3. End Game. Most content at launch for casual players. Hardcore and end game content to be added later.

    4. Mana Regeneration. Maybe some tweaking for launch, but they want players to be limited by mana and mana management. (Similar to DDO, your mana pool does not regenerate on it's own, in or out of combat).

    5. UI lag. Working on it, expect solid improvements with tweaks, fixes and removal of debugging code.

    6. Mouse Support. They understand the Software mouse has bad performance, but while looking into possible hardware mouse in the future, no plans yet to add it to the game. Definitely not for launch.

    7. 48 Hour Guildleve cooldown. It will stay. They have no plans to change it, at all. If you want more Guildleves, share them with others and have them share theirs with you. (The arguement that 48 hours is fine for casuals is horrible, IMO. 24 hour cooldown would make more sense for the person who plays an hour or so a day).

    8. Graphics performance issues. Expect some improvements with tweaks and removal of debugging code. Still have issues? It must be you and your hardware...

    Seems to me that while some of the biggest issues and complaints may get addressed in some ways before launch, a lot of big issues will not be addressed. I'm still leaning towards playing, but I'm expecting a rocky launch for the game, based on what I see in game and what the devs have to say in this interview.

    #1. Good!  I don't want my hand to be held any more than it really has to be.  Just hand me a manual and I'll do the rest. 

    #2.  Good!  I would be happy if they kept it this way.  I have the Auction House/Broker systems.  I like the more personal feeling of a Bazaar system.

    #3.  Not too much of a concern for me because it will keep me from wanting to rush to max level. 

    #4.  Again, something I like.  It keeps players from spamming spells and making them use their brains a bit more than they are used to.

    #5 Good to hear they are working on it at least lol.

    #6. Not something I was too happy about hearing either.  I actually prefer a mouse and keyboard approach.

    #7. I'm hoping this will encourage more group play where groups grind out mobs rather than running all over the place mindlessly quest grinding.

    #8. I hope they get these worked out.  I find it hard to believe it's all the users and their hardware.

  • JinaarJinaar Member UncommonPosts: 46

    Originally posted by Nekrataal

    Sweet! I am actually very happy about  number six. lol

    That alone should weed out some of the retards that shouldn't even touch this game in the first place.

    Hip hip hurray! :)

    You're happy that SE is so short sited, that they are completely ignoring even the most basic pc control elements that were standard a decade ago, and are making a sub standard mmo as far as pc mmos go, to cater to their target audience, the console gamers? 

    If SE had any business sense, they would have made the pc and ps3 version seperately, with different controls and ui, and have pc and ps3 exclusive servers, instead of trying to force a combat and control system thats deliberately clunky, layered and slow on a pc, so it can be played on the controller.

    It's not often you see a company invest so much money into a game and then deliberately annoy a large segment of mmo players, if I was a SE investor I'd be pretty damn pissed right now, since the company seems to be run by stubborn, short sited and arrogant fools that think they can strong arm people into playing the game their way, ignoring all feedback and industry standard controls/ui, and pretty much giving people the finger when they point out the games obvious and glaring flaws.

    This kind of crap might have worked when FF11 was released, but it's not gonna work today, especially with games like rift/swtor/GW2 on the horizon, it would have saved the SE devs alot of time if they just started flushing stacks of cash down the toilet than to try to release this game on a pc in its current state.

  • NekrataalNekrataal Member Posts: 557

    Originally posted by Jinaar

    Originally posted by Nekrataal

    Sweet! I am actually very happy about  number six. lol

    That alone should weed out some of the retards that shouldn't even touch this game in the first place.

    Hip hip hurray! :)

    You're happy that SE is so short sited, that they are completely ignoring even the most basic pc control elements that were standard a decade ago, and are making a sub standard mmo as far as pc mmos go, to cater to their target audience, the console gamers?  No, they are doing it their way & you don't like it that's all. oh, & their target is FFXI & FF fan in general... not just console btw. You don't like it, don't play it. Simple...

    If SE had any business sense, they would have made the pc and ps3 version seperately, with different controls and ui, and have pc and ps3 exclusive servers, instead of trying to force a combat and control system thats deliberately clunky, layered and slow on a pc, so it can be played on the controller. Again, you( & other like you ) not liking it =/= clunky. Fact.  SE said that the slownest should be fixed with a few more tweak & removal of testing software. 

    It's not often you see a company invest so much money into a game and then deliberately annoy a large segment of mmo players, if I was a SE investor I'd be pretty damn pissed right now, since the company seems to be run by stubborn, short sited and arrogant fools that think they can strong arm people into playing the game their way, ignoring all feedback and industry standard controls/ui, and pretty much giving people the finger when they point out the games obvious and glaring flaws. Maybe investors thrust SE to make a game that will have as much success as FFXI for years to come... there's your money. jeez... They don't want millions of players, just a loyal fan following that will keep bringing in money for more than a few months. If you wonder what they are doing, look at FFXI & you'll have your answer.

    This kind of crap might have worked when FF11 was released, but it's not gonna work today, especially with games like rift/swtor/GW2 on the horizon, it would have saved the SE devs alot of time if they just started flushing stacks of cash down the toilet than to try to release this game on a pc in its current state. They aren't aiming for the same crowd. SE is going to watch the upcoming titles you mention battleling it out for the mainstream market & fail. All the while laughing to the bank  due to FFXIV doing pretty well in its niche. Thats what you fail to understand.

     That's your opinion & nothing else bud...

  • stayontargetstayontarget Member RarePosts: 6,519

    Tutorials. Expect some improvement to starting player guidance, but they are leaving it up to Fansites to post guides on how to play the game.

     

    Is it so hard to just add a better one in game ?

    Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...

  • JanicentJanicent Member Posts: 6

    Sounds to me, through various posts like these, many of the OP's and responders complaining about these subjects have probably never touched FFXI.

     

    If you haven't you can't speak on what FFXIV should be. IMO after playing XI for years, XIV has changes to a good system in XI that will make it great in XIV.

  • NekrataalNekrataal Member Posts: 557

    Originally posted by stayontarget

    Tutorials. Expect some improvement to starting player guidance, but they are leaving it up to Fansites to post guides on how to play the game.

     

    Is it so hard to just add a better one in game ?

     Is it so hard not having everything pre-chewed for you? Try, fail, learn, try again.  what an innovative concept!

    There's a manual too in case you didn't know. Looks like some people might have a problem with actually reading stuff  too... oh well.

  • MartinmasMartinmas Member UncommonPosts: 239

    Mouse Support. They understand the Software mouse has bad performance, but while looking into possible hardware mouse in the future, no plans yet to add it to the game.

     

       That is the only one that bugs me. I am not in the Beta so I do not know how choppy the performance is but having a sluggish mouse will affect my enjoyment of the game.

     

  • CymdaiCymdai Member UncommonPosts: 1,043

    This got a lot of buzz on GameFAQS too.

    My general thoughts on the subject are this:

    1) RMT was a game-breaking issue in FFXI. I think they're simply trying the bazaar system out to see if it helps them spot botters quicker and easier than they were able to with the AH in FFXI.

    2) The "surplus" system needs to go, period. I'm perfectly alright with only allowing so many guildleves at a time, but telling a player that they can't actually gain experience after they've completed their guildleves? Ridiculous.

    3) SE is probably not worried too much with negative publicity. This game is going live in a month, for better or worse. I think they've probably already committed to any decisions that have been made by now, and are going to stick with them until release. If they find out they were wrong, they'll start making the necessary adjustments then, but it's crunch time, and there's probably not enough time or manpower available to start changing their inds at this point in the game.

    Waiting for something fresh to arrive on the MMO scene...

  • svannsvann Member RarePosts: 2,230

    Originally posted by Cymdai

    This got a lot of buzz on GameFAQS too.

    My general thoughts on the subject are this:

    1) RMT was a game-breaking issue in FFXI. I think they're simply trying the bazaar system out to see if it helps them spot botters quicker and easier than they were able to with the AH in FFXI.

    2) The "surplus" system needs to go, period. I'm perfectly alright with only allowing so many guildleves at a time, but telling a player that they can't actually gain experience after they've completed their guildleves? Ridiculous.

     

    Im pretty sure leves dont give xp they give items and cash.  You likely get xp from killing stuff while doing leves but you will still get that as well after the leve is finished.

  • soglosoglo Member Posts: 18

    Originally posted by Martinmas

    Mouse Support. They understand the Software mouse has bad performance, but while looking into possible hardware mouse in the future, no plans yet to add it to the game.

     

       That is the only one that bugs me. I am not in the Beta so I do not know how choppy the performance is but having a sluggish mouse will affect my enjoyment of the game.

     

    A sluggish mouse will ensure that I simply find another game to play.

  • soglosoglo Member Posts: 18

    Originally posted by Janicent

    Sounds to me, through various posts like these, many of the OP's and responders complaining about these subjects have probably never touched FFXI.

     

    If you haven't you can't speak on what FFXIV should be. IMO after playing XI for years, XIV has changes to a good system in XI that will make it great in XIV.

    Translation: FFXI sucked SOOOOOO bad, you guys have no idea!  Anything they have done could not possibly make it worse, so be happy for any improvement you can get! 

  • maskedtearsmaskedtears Member UncommonPosts: 345

    This may be 'fangirly' of me but I'm really not concerned. FFXIV is a game I want to play therefore I have no problem not using a mouse to play it. I already looked at some parts of the manual and the keyboard set-up seems completely reasonable and it seems that they've placed everything in places that I would of placed them... Plus I'm sure I'll adjust. It's like going from automatic to stick. Or learning how to roller-blade. They wouldn't be special or fun if it were the same. 

    But I think it's because in the past they've done things in a way I liked and can appreciate so I know regardless I can adjust to get what I want out of the game. Makes it feel new. :D

    You wanted my time, so I played you. You wanted my money, I forked it over. You wanted my soul, I gave it willingly. Not to complain... but when do I get my end of the deal? And no, I don't want your flippin' carrot. If you can't do that give me back my youth and keep the change. Why don't you try chasing your own damn carrot for a change? I'll gladly hold the stick.

  • FlawSGIFlawSGI Member UncommonPosts: 1,379

     Was a fan of FFXI  and was the first mmorpg that I actually put time and effort into. That being said I moved onto better games. Those games being just about anythign i played. Looking back I do appreciate that everythig wasn't spoon fed to me but at the cost of the enormouse time sink that was FF then umm... no. Realizing how much time and effort was put into the couple years I played between work and school and I see that I didnt't really get anywhere and I dont feel I got my moneys worth.

     I was, however, looking forward to FFIV since a few of my major probs with 11 were being adressed. Seems like they replaced them with other things to timesink the hell outta me.  Reading up on whatever I can get just keeps putting this one further back on my "To Try" list. I know, iknow. No big loss to the fans that know more about my opinion than me. Just my 2 cents.

    RIP Jimmy "The Rev" Sullivan and Paul Gray.

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