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Sell me SW:TOR

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  • donoakdonoak Member UncommonPosts: 37

    If you truly want more info try darthhater.com, they seem to have the most accurate and uptodate info on the game.

  • DeeweDeewe Member UncommonPosts: 1,980

    Originally posted by cyphers

    Originally posted by Deewe


    Gotcha, I thought you were saying my assumptions are wrong. Eh? Ah yes, some were wrong and not conform the dev info released and video material and playtester reporters available, some I disagree with, and some were personal taste and preference.  Plain untruths can be corrected by quoting or posting the right info, but regarding taste and preference, well, each one's taste is different.  

    Ok tet's play, which ones? Because so far apart vague words I'm still expecting you

     

    As reference, among other things I was a mayor, city planner and house decorator in SWG at a time. That being said while housing had some interesting elements in TOR it was a bit too much free for all placement. Cities lacked the ability to level the ground, add grass, pavement textures to make neat cities. Cities walls would have been welcome too. LotRo system while interesting: being able to decorate the exterior, is flawed. Almost all neighborhood are empty. The perfect solution is to have instanced housing in NPC cities. It will cater all the players in the social hubs still providing housing and never ending as ghost cities or weird cities layouts.

    I think SWG is one of the few examples where player housing really worked, because of the way player cities worked, but in most MMO's it's a bland feature with little meaning: like in LotrO. I experienced player housing in EQ2, where it was in the NPC cities with an instanced player house. It was a nice-to-have, but also didn't give me that feel of having something special. I didn't use it that much, even when trading/selling stuff. The SW:TOR player ship so far sounds like it'll be a feature that'll find more active use than player houses in most MMO's. Besides, in the movies Han Solo did go into battle with his 'home'.

    Were you a mayor, a city planner, a house decorator? I can tell you SWG system needed tons of improvements. I already pointed some but as you are playing the death ear, let me add prevent players to drop houses anywhere, prevent players to spoil the world with house names like SOE sucks or worse/

    They said WAR zones will be mostly as in WoW so you can expect instanced PvP. What we don't know for now is if there will be open PvP. Now for the PvE  instances, there will be much more than in any regular MMO but AoC.

     As playtesters have confirmed, the world will feel far more organic in its open-worldness than other MMO's, basically because the story instances and persistent open world areas transition seamlessly, no loading screens at all, you just walk through an open-door into a story-instanced room back and forth as easy as if it was a normal room. WoW doesn't have that, LotrO and EQ2 neither, and even GW2 has no seamless transitioning but has loading screens and wait times.

    As for open world PvP, that is also confirmed that you have Warzones and next to that open world PvP.

    Link?

    My take is there will be open PvP. But for the record and for now, in his latest interview 08/20/2010 /Sean Dahlberg stated there are big zones but no planetary PvP (yet). It's still on the drawing board.

    These are two of your arguments where reality has exposed them to be untrue and reality to be  different, as confirmed repeatedly in BW statements and/or player reports. When posters start to do that, blatantly ignoring the repeated statements of devs and playtesters in favor of their own beliefs, that's when it's not ignorance or being wrongly or uninformed anymore, and that's when I usually start to frown and to get suspicious of a poster's motives. Generally speaking; I'm not saying that I'm that level of suspicious yet here.

    Maybe because a laser rifle looks more like a ranged weapon than a bow. Still I do hate AoC ranger point blank shots, it kills the immersion. So far we didn't get any info about range (dis)advantage depending on the equippped weapon. In fact we know very few of the game play ;)

     Laser rifle, bow, a warlock shooting fireballs at pointblank range while an opponent is hacking in to him with a broadsword while the warlock's wearing flimsy unprotective clothes, it can all look strange. Besides, it was the new playtesters walking up close to touching distance to the mobs and standing there while shooting, maybe not the most sensible thing to do when you don't want to die a lot. For the rest, we'll have to see when we learn more of the game play. 

    Read Elikal post: "how almost all NPCs/mobs seemed glued to the floor, even when in combat, they just stand there and shoot. They don't try to stafe, seek cover or react in any way to the attack, other than just attack back".

    So I insist: ranged combat looked weird and I'm going to add is killing the immersion feeling.

     

  • artemisentr4artemisentr4 Member UncommonPosts: 1,431

    I am a little late with this post and most don't care, but a great place foe all the current known and confirmed info is here: http://www.swtor.com/community/showthread.php?t=188836 on the main site.

    As far as why I as a BW fan will be playing this game. It is because I have played just about every BW game they have made. Baldar's Gate is still my favorite game from back in the day. I have always wanted a BW RPG to be made into a MMO. This will be it and I will play it regardless. Will it be the best game ever? I doubt it will come even close as far as subs to WoW so no it will not. No game will ever reach that number again. There are way too many choices now with many launching in the future. But I know for a fact I will have what I wanted. An actual BW level RPG in an MMO setting. Make up your own mind OP as to what will be fun for you. Don't let others tell you what is fun for you.

    “How many people long for that "past, simpler, and better world," I wonder, without ever recognizing the truth that perhaps it was they who were simpler and better, and not the world about them?”
    R.A.Salvatore

  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    Instead of making textwalls of re-re-re-requotes, I thought I'd lift the relevant parts from your post:

    Were you a mayor, a city planner, a house decorator? I can tell you SWG system needed tons of improvements. I already pointed some but as you are playing the death ear, let me add prevent players to drop houses anywhere, prevent players to spoil the world with house names like SOE sucks or worse/

    I have no idea what you're trying to say here. If I combine this statement with  your former statement, are you saying that player housing sucks in general in MMO's?

    Because I've already given my opinion towards player housing in several MMO's in relation to my stance towards player ship in SW:TOR.

     

    Link?

    My take is there will be open PvP. But for the record and for now, in his latest interview 08/20/2010 /Sean Dahlberg stated there are big zones but no planetary PvP (yet). It's still on the drawing board.

    ? Well, that's a change from your former comment of PvP being instanced. But that's what I'm saying too: outside of Warzones there'll be open world PvP. Not in all areas like a Darkfall or AoC but in some areas like you see in WoW, areas in the open world that will be tagged as PvP. Nothing known yet if there'll be PvE - PvP server differences.

     

    Read Elikal post: "how almost all NPCs/mobs seemed glued to the floor, even when in combat, they just stand there and shoot. They don't try to stafe, seek cover or react in any way to the attack, other than just attack back".

    So I insist: ranged combat looked weird and I'm going to add is killing the immersion feeling.

     

    Elikal, with all respect, has shown a (fairly onesidedly) negative stance towards SW:TOR, so although it's of course his opinion of what he saw it isn't exactly 'the final verdict and judgement' regarding SW:TOR gameplay, it's a bit like reading the review of a young adult fantasy book of someone who hates young adult books.

    Elikal's comments is just one opinion, there are opinions of people who have played SW:TOR for a longer period of time that said this:

    we thought “Hey... lets go into Fa’anthra’s temple and see if we can take down a big fat Hutt!” We got there and knew it wasn’t going to be a walk in the park, and we would have to work together to make it through the level 7 characters with our lower level characters. The NPC’s at the entrance and inside seemed to be amped up a bit. They were taking cover which forced me to flush them out with the flamethrower while Samm focused on sniping from a distance and weakening the tougher tank type enemies"

    Of course, about this you'll probably gonna say that playtesters saying positive things about their gameplay experiences were biased, so I suggest we just let this point rest and wait for more extensive beta gameplay. Suffice to say though that mob behaviour like ducking for cover, getting help and moving to protect their allies or moving away from them when they got 'sticky grenade'd has been observed and reported, only smarter mob behaviour wasn't consistent for all the mobs (yet).

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    Originally posted by artemisentr4

    I am a little late with this post and most don't care, but a great place foe all the current known and confirmed info is here: http://www.swtor.com/community/showthread.php?t=188836 on the main site.

    Ah yes, a very good, informative site, kudos to the makers of that long listing.

     

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • DeeweDeewe Member UncommonPosts: 1,980

    Originally posted by cyphers

    Instead of making textwalls of re-re-re-requotes, I thought I'd lift the relevant parts from your post:

    *snip*

    Well we are going nowhere here, you don't read my posts and I'm getting fed up of trying to explain them to you.

     

    Have a nice day/evening and... see you in game ;)

  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    Sure mate, no problem, I was indeed starting to have problem seeing in the last posts what point you were still making image

     

    @OP and regarding a former point: open world PvP (in appropriate areas) outside of Warzones has been mentioned in the last Gamescom.

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • FreddyNoNoseFreddyNoNose Member Posts: 1,558

    Originally posted by lightblade

    I admit that I haven't read much on SW:TOR.  I figured the place that I can get a good sense of the game is to just ask :P.  So can all you SW:TOR fanbois out there give me a quick overview of what's good about SW:TOR?  Kind of like the kind of introduction you'll find on the game's box?

    I only want to hear about positive things.  If you're going to relate to other games, that's fine, but please only positive comments about them.

     Give me $100.00 and I will consider playing the part.  Other than that, it's not my f-ing job to sell you on the game.

  • sly220sly220 Member UncommonPosts: 607

    Originally posted by FreddyNoNose

    Originally posted by lightblade

    I admit that I haven't read much on SW:TOR.  I figured the place that I can get a good sense of the game is to just ask :P.  So can all you SW:TOR fanbois out there give me a quick overview of what's good about SW:TOR?  Kind of like the kind of introduction you'll find on the game's box?

    I only want to hear about positive things.  If you're going to relate to other games, that's fine, but please only positive comments about them.

     Give me $100.00 and I will consider playing the part.  Other than that, it's not my f-ing job to sell you on the game.

      Really Im with you Freddy why do people constantly ask others to sell them on a game that obviously thier interested in? Pull out your pocket book and pre-order the thing or maybe take a little time and read some articles..... I’m not selling you on shit if you’re that lazy I wouldn’t want you in a game im playing.

    image

  • popinjaypopinjay Member Posts: 6,539

    Looks good thus far...

    They already have eight classes with two trees for each class.

    That is a lot of diversity and the game is shaping up nicely this far out from their releases, the space combat looks very interesting as well.

    I must say, I've always been a FFXI fan and am waiting for FFXIV, but following SWTOR has been quite enjoyable thus far and I am actually getting more excited about this than FFXIV.

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