GS: How will Guild Wars 2's player-versus-player competitive play embrace the concept of being "massively multiplayer"? Will there be new PVP modes?
EF: We have two types of PVP in the game. The first is a small, team-based competitive style which places everyone on equal footing. Our second type, or "world vs. world," is a massive game type that takes place between multiple worlds (or servers, as other games call them). WVW features battles with hundreds of players, keep sieges, resource gathering, and a lot of map-wide strategy. We haven't released a ton of details on PVP yet because we're still very much working on it. Our basic policy is to not talk about things until they're in the game and we've had a chance to iterate on them. You can expect to hear more about PVP in the coming months.
GS: Finally, is there anything else you'd like to add about the game?
The DE kinda reminds me of the Tabula Rasa random, but scripted, alien attacks to the bases, which would screw you hard time if you happen to lose to the aliens.
Which is GREAT, loved that kind of dynamic feeling, sometimes I had to turn in some quests and BAM the fort had been taken over by the aliens and I had to gather some ppl to fight back and retake it.
Wow, I don't know why it hasn't been mentioned yet about how Dynamic Events are different than PQs... are you all ignoring the fact that if you fail a PQ - it resets... if you fail a DE, the penalties outweigh a simple restart timer?
I am not going to continue with the pattern of telling people how if the centaurs stave off the players, they will in turn attack the neighboring colonies and buildings. I will however say that the Quest > Public Quest > Dynamic Event is extremely accurate. There are properties of a public quest that are present in normal quests too... like the Centaur Raid in the barrens of WoW... but you don't see me saying "Oh lawdy lawd that is a public quest".
Fact: Dynamic Events persist beyond the completion of what would normally be a public quest. Even if the only thing you do is eat watermelon or buy fish...
People think it's fun to pretend your a monster. Me I spend my life pretending I'm not. - Dexter Morgan
How Balance will the Dodging be in PvP. Since unlike Darkfall, you can aim the attack.
But you can cast while moving and dodge.
One balancing mechanism is that the rolling dodge action that will actually get you out of the way of an attack consumes a bit of energy. Sure, you can dodge over and over again, but it's not free, and eventually you will run out of energy even if all you're doing is dodging.
They might avoid some confusion by renaming the 'Energy' bar to something like 'Stamina' instead, since that is a bit closer to what it actually represents. Energy is now a 'Slow Deplete, Slow Replenish' resource. Anything you do aside from walking around depletes your Energy. This includes dodging and the 'Auto Attack,' since there really is no true 'Auto Attack' in the traditional sense; instead, you can select any skill on your bar to repeat automatically, and the default is usually the cheapest, most spammable skill on your main hand weapon.
A full Energy bar is supposed to support you for your entire gaming session, provided that you pace yourself intelligently and use your skills and actions strategically. Throwing yourself at mobs much higher than you will obviously make you deplete energy faster as you spam your attacks and use your elite whenever it isn't on cooldown to get out of bad situations. Likewise, PVP situations that push you hard will also deplete your Energy faster than normal. This Energy as 'Stamina' regime might also force players to consider their approach to fortress seiges in the World vs. World zones, as battles of attrition become much more viable.
Seriously, an open world without mount - is just cruel.
Feeling a bit lazy?
Play a Norn and turn into a Wold or bear. I really only see humans and possibly Asuras using mounts so adding them would unbalance the game somewhat. They could of course raise the running speed for the rest but that would mess things up even worse.
Mounts is one of the things that could easily be added later, there are other things ANET can focus on instead of fluff like that.
Mounted knights are really cool but to have any real use you need lances and pikes, it is a lot to add to the game. Mounts like in some games that you can't even fight when you ride is useless and unrealistic, I rather have non that that.
Seriously, an open world without mount - is just cruel.
Feeling a bit lazy?
Play a Norn and turn into a Wold or bear. I really only see humans and possibly Asuras using mounts so adding them would unbalance the game somewhat. They could of course raise the running speed for the rest but that would mess things up even worse.
Mounts is one of the things that could easily be added later, there are other things ANET can focus on instead of fluff like that.
Mounted knights are really cool but to have any real use you need lances and pikes, it is a lot to add to the game. Mounts like in some games that you can't even fight when you ride is useless and unrealistic, I rather have non that that.
Can't you just "quick travel" to major locations anyway?
Seriously, an open world without mount - is just cruel.
Feeling a bit lazy?
Play a Norn and turn into a Wold or bear. I really only see humans and possibly Asuras using mounts so adding them would unbalance the game somewhat. They could of course raise the running speed for the rest but that would mess things up even worse.
Mounts is one of the things that could easily be added later, there are other things ANET can focus on instead of fluff like that.
Mounted knights are really cool but to have any real use you need lances and pikes, it is a lot to add to the game. Mounts like in some games that you can't even fight when you ride is useless and unrealistic, I rather have non that that.
I agree, there are other things that would be way more important to add in later after the game is released. Either way, the only reason games like WoW made mounts so desirable is because you'd be running at the speed of a turtle to get to your next quest destination while players on epic mounts would shoot past you at lightning speed. This made you want a mount, simple as that. However, if everyone has to actually travel and journey on foot, then it won't seem that bad. Some players won't even notice, especially those new to the MMO community.
"Everyone dies. It is how one lives that matters." Artemis Entreri (R.A. Salvatore)
"P.S. MAKE NO DEALS WITH THE WOLF." -Durzo Blint-
"But, there is one they fear.
In their tongue, he is Dovahkiin -- Dragonborn!" -Game of the Century-
I don't see anything special about the game. I truly don't see what all the hype is about. The Vo looks like old scrolling game vo's the combat animations do look great but that is just fluf in my opinion and the dynamic events don't look all that special to me just a bunch of mobs in a field may be different mobs sometimes but still jsut a bunch of mobs in a field looks a lot like warhammer PQ's and nobody ever did those.
I dunno i'm keeping an eye on the game but so far i'm not very impressed with anything I have seen i was much more excited about the game before they started actually showing gameplay footage.
The char models look great and the world is very detailed but i'm not a fan of the art style.
But like i said i'm gonna keep an eye on the game no sub fee and GW1 was a nice diversion once in a while from my normal mmo's. But i'm not seeing anything that looks so exciting and innovating in it.
I don't see anything special about the game. I truly don't see what all the hype is about. The Vo looks like old scrolling game vo's the combat animations do look great but that is just fluf in my opinion and the dynamic events don't look all that special to me just a bunch of mobs in a field may be different mobs sometimes but still jsut a bunch of mobs in a field looks a lot like warhammer PQ's and nobody ever did those.
I dunno i'm keeping an eye on the game but so far i'm not very impressed with anything I have seen i was much more excited about the game before they started actually showing gameplay footage.
The char models look great and the world is very detailed but i'm not a fan of the art style.
But like i said i'm gonna keep an eye on the game no sub fee and GW1 was a nice diversion once in a while from my normal mmo's. But i'm not seeing anything that looks so exciting and innovating in it.
i don't mean to be offensive here,honest,but a bunch of mobs in a field? Well,that's usually fair common in MMO's in general. What would surprise you positively?
I don't see anything special about the game. I truly don't see what all the hype is about. The Vo looks like old scrolling game vo's the combat animations do look great but that is just fluf in my opinion and the dynamic events don't look all that special to me just a bunch of mobs in a field may be different mobs sometimes but still jsut a bunch of mobs in a field looks a lot like warhammer PQ's and nobody ever did those.
I dunno i'm keeping an eye on the game but so far i'm not very impressed with anything I have seen i was much more excited about the game before they started actually showing gameplay footage.
The char models look great and the world is very detailed but i'm not a fan of the art style.
But like i said i'm gonna keep an eye on the game no sub fee and GW1 was a nice diversion once in a while from my normal mmo's. But i'm not seeing anything that looks so exciting and innovating in it.
The Dynamic Event and PQ are different. In PQ when you fail an event, it resets. In the Dynamic Event, if you succeed it follows another event, if you fail, it cascades into a different event. The chain of events are played out in a long period of time (during this time the environment has been impacted as a consequence). The mobs have a bottomline objective, whatever that is, they are playing it out and you see them in action. They don't stand still when an event says that they are suppose to do something.
Playing now: Cities: Skyline / Ori and the Blind Forest / Banished
I don't see anything special about the game. I truly don't see what all the hype is about. The Vo looks like old scrolling game vo's the combat animations do look great but that is just fluf in my opinion and the dynamic events don't look all that special to me just a bunch of mobs in a field may be different mobs sometimes but still jsut a bunch of mobs in a field looks a lot like warhammer PQ's and nobody ever did those.
I dunno i'm keeping an eye on the game but so far i'm not very impressed with anything I have seen i was much more excited about the game before they started actually showing gameplay footage.
The char models look great and the world is very detailed but i'm not a fan of the art style.
But like i said i'm gonna keep an eye on the game no sub fee and GW1 was a nice diversion once in a while from my normal mmo's. But i'm not seeing anything that looks so exciting and innovating in it.
The Dynamic Event and PQ are different. In PQ when you fail an event, it resets. In the Dynamic Event, if you succeed it follows another event, if you fail, it cascades into a different event. The chain of events are played out in a long period of time. The mobs have a bottomline objective, whatever that is, they are playing it out and you see them in action. They don't stand still when an event says that they are suppose to do something.
Wel hopefully they will actually show that happening in the near future so we can see it happen. Just saying it sounded a lot cooler when i read about it. Seeing it didn't seem as great as when i read about it. I will probably buy the game any way and hope it is a lot of fun and i'm wrong but seeign the videos out of gamescon i'm way less hyped about the game than i was before the videos.
I don't see anything special about the game. I truly don't see what all the hype is about. The Vo looks like old scrolling game vo's the combat animations do look great but that is just fluf in my opinion and the dynamic events don't look all that special to me just a bunch of mobs in a field may be different mobs sometimes but still jsut a bunch of mobs in a field looks a lot like warhammer PQ's and nobody ever did those.
I dunno i'm keeping an eye on the game but so far i'm not very impressed with anything I have seen i was much more excited about the game before they started actually showing gameplay footage.
The char models look great and the world is very detailed but i'm not a fan of the art style.
But like i said i'm gonna keep an eye on the game no sub fee and GW1 was a nice diversion once in a while from my normal mmo's. But i'm not seeing anything that looks so exciting and innovating in it.
Well, there are several big differences between PQs and dynamic quests. For one thing if you botch up a PQ everything is the same. It makes that the place you visited before can be completely different because some people failed to stop a bunch of bandits from plundering and burning a town.
Secondly the item system is very different, you can actually upgrade your gear as you level.
70+ people can fight huge bosses outside in the open world and you can just join in instead of raids.
People can't steal your loot and xp.
And most important is the fact that the AI is very different from other MMOs, you can't tank monsters and there are no healers. That delivers a very different combat from most of the other MMOs.
I would say those things are innovative, if you find them exiting or not is another matter.
I'm curious as to what you were expecting to see? I mean, you had to have some expectation in order for those expectations to have not been met, so how did you expect things to look, based on what you've read and heard about GW2, that did not happen in the Gamescom videos?
I'm curious as to what you were expecting to see? I mean, you had to have some expectation in order for those expectations to have not been met, so how did you expect things to look, based on what you've read and heard about GW2, that did not happen in the Gamescom videos?
I'm thinking it may be mostly not seeing the dynamic events being completed or failed and not actually seeing the reward for fighting off one or the negative side of not defeating one. Just showing them made them look static i guess. And to answer someone elses question i'm not to sure how i feel about no healer or tanks. I was never a dps player though i do see they have cc and support so those roles my be good enough for me.
I'm not trying to bash the game just stating my hype was higher before i saw the gameplay. The DE's are not the only thing that brought down my hype the combat as a whole did. And i guess i didn't see this superior AI people are claiming. I will probably watch all the videos again to try and see what others are seeing. Because the majority of people think it looks great and i'm left with somewhat of a meh feeling about it.
though my favorite line is we don't want to start you off with having to go collect 5 wolf hides or things like that than the next sentence is we want you to go collect 3 villagers and send them to the inn. kinda ate his words in like 3 seconds of talking.
I'm curious as to what you were expecting to see? I mean, you had to have some expectation in order for those expectations to have not been met, so how did you expect things to look, based on what you've read and heard about GW2, that did not happen in the Gamescom videos?
I'm thinking it may be mostly not seeing the dynamic events being completed or failed and not actually seeing the reward for fighting off one or the negative side of not defeating one. Just showing them made them look static i guess. And to answer someone elses question i'm not to sure how i feel about no healer or tanks. I was never a dps player though i do see they have cc and support so those roles my be good enough for me.
The demo presentation is somewhat incomplete because the presenters in all of the demos, if not some, would have moved on to a different area and participate in that ongoing event. It isn't your fault for not seeing it. I have not seen the consequences of their actions from having completed/failed the event either. If they only stayed behind and looked around or interacted with the npcs and environment we might have noticed the changes.
Example, it might be in that demo...In the human starting area, there was a water fountain spewing out green water. After eliminating the source of the problem, if the character stayed a little longer to look around, we could have seen the water return to normal.
Playing now: Cities: Skyline / Ori and the Blind Forest / Banished
though my favorite line is we don't want to start you off with having to go collect 5 wolf hides or things like that than the next sentence is we want you to go collect 3 villagers and send them to the inn. kinda ate his words in like 3 seconds of talking.
The statements in the written and video manifestos were always about not being told "we're being attacked by [enemy]! Please kill 10 [enemy]!" and then finding [enemy] standing around nearby, not attacking anyone at all, and you having to kill 10 of them and return, as though they were ever a threat in the first place, or as if killing 10 eradicates that threat.
In the demo, the centaurs are attacking even as you rescue villagers, and they all have to be destroyed because they keep on coming and attacking.
Don't get me wrong, I do see how one can come to your point of view because you are "still" clicking on "x of y" items or people, but it's the delivery and the circumstances that ArenaNet always said was different, not that you would never have to interact with anything, or multiple things, again.
though my favorite line is we don't want to start you off with having to go collect 5 wolf hides or things like that than the next sentence is we want you to go collect 3 villagers and send them to the inn. kinda ate his words in like 3 seconds of talking.
The statements in the written and video manifestos were always about not being told "we're being attacked by [enemy]! Please kill 10 [enemy]!" and then finding [enemy] standing around nearby, not attacking anyone at all, and you having to kill 10 of them and return, as though they were ever a threat in the first place, or as if killing 10 eradicates that threat.
In the demo, the centaurs are attacking even as you rescue villagers, and they all have to be destroyed because they keep on coming and attacking.
Don't get me wrong, I do see how one can come to your point of view because you are "still" clicking on "x of y" items or people, but it's the delivery and the circumstances that ArenaNet always said was different, not that you would never have to interact with anything, or multiple things, again.
watching more videos again the combat is more intriguing to me now. I do hope this game delivers what so many of you seem to think it is going to but i guess i heard all the same things about AoC's combat system and that the active blocking and having to swing your sword in certain directions how much more active combat will be and it really ended up feeling no different than combat in Eq2 or Lotro.
Game looks great so far! I have concerns whether they will be able to sustain the same pace felt in the first few levels of the demo though.
Also hoping the game won't be too easy? Warhammer's Public Quest bosses felt a little vanilla. Fairly easy, and handily defeated by the zerg. Would love to see some Event bosses that required some thought and tactics to bring down.
Hey, a little reservation is a good thing! Even if people who played the demo personally have good or bad impressions (and I have heard pretty much universally good things from the hands-on reports), nobody can say for sure what it will feel like in each of our own grubby little hands.
Although I liked AoC's combat, thought it was different enough from EQ/EQ2/WoW/LotR to be interesting .
Although I liked AoC's combat, thought it was different enough from EQ/EQ2/WoW/LotR to be interesting .
At the risk of being offtopic, I greatly enjoyed AoC's combat. Well their melee combat anyhow. It's what keeps me going back to that game from time to time.
Comments
Question was asked about PvP 2 weeks ago.
GS: How will Guild Wars 2's player-versus-player competitive play embrace the concept of being "massively multiplayer"? Will there be new PVP modes?
EF: We have two types of PVP in the game. The first is a small, team-based competitive style which places everyone on equal footing. Our second type, or "world vs. world," is a massive game type that takes place between multiple worlds (or servers, as other games call them). WVW features battles with hundreds of players, keep sieges, resource gathering, and a lot of map-wide strategy. We haven't released a ton of details on PVP yet because we're still very much working on it. Our basic policy is to not talk about things until they're in the game and we've had a chance to iterate on them. You can expect to hear more about PVP in the coming months.
GS: Finally, is there anything else you'd like to add about the game?
http://www.gamespot.com/pc/rpg/guildwars2/news.html?sid=6273004&mode=previews
Playing now: Cities: Skyline / Ori and the Blind Forest / Banished
Holy Stuff! That was awesome! Loved the art, the animation, the smoothness, and in general the basic idea behind alot of their concepts.
Very much anticipating the release of this title.
-tal
The DE kinda reminds me of the Tabula Rasa random, but scripted, alien attacks to the bases, which would screw you hard time if you happen to lose to the aliens.
Which is GREAT, loved that kind of dynamic feeling, sometimes I had to turn in some quests and BAM the fort had been taken over by the aliens and I had to gather some ppl to fight back and retake it.
WOOWWWWWWWWWWWWWWWWWWWWWWW.
Game looks PRETTY awesome.
WTB Dolyak and Devourer mounts pls.
Seriously, an open world without mount - is just cruel.
Ready for GW2!!!
Wow, I don't know why it hasn't been mentioned yet about how Dynamic Events are different than PQs... are you all ignoring the fact that if you fail a PQ - it resets... if you fail a DE, the penalties outweigh a simple restart timer?
I am not going to continue with the pattern of telling people how if the centaurs stave off the players, they will in turn attack the neighboring colonies and buildings. I will however say that the Quest > Public Quest > Dynamic Event is extremely accurate. There are properties of a public quest that are present in normal quests too... like the Centaur Raid in the barrens of WoW... but you don't see me saying "Oh lawdy lawd that is a public quest".
Fact: Dynamic Events persist beyond the completion of what would normally be a public quest. Even if the only thing you do is eat watermelon or buy fish...
People think it's fun to pretend your a monster. Me I spend my life pretending I'm not. - Dexter Morgan
One balancing mechanism is that the rolling dodge action that will actually get you out of the way of an attack consumes a bit of energy. Sure, you can dodge over and over again, but it's not free, and eventually you will run out of energy even if all you're doing is dodging.
They might avoid some confusion by renaming the 'Energy' bar to something like 'Stamina' instead, since that is a bit closer to what it actually represents. Energy is now a 'Slow Deplete, Slow Replenish' resource. Anything you do aside from walking around depletes your Energy. This includes dodging and the 'Auto Attack,' since there really is no true 'Auto Attack' in the traditional sense; instead, you can select any skill on your bar to repeat automatically, and the default is usually the cheapest, most spammable skill on your main hand weapon.
A full Energy bar is supposed to support you for your entire gaming session, provided that you pace yourself intelligently and use your skills and actions strategically. Throwing yourself at mobs much higher than you will obviously make you deplete energy faster as you spam your attacks and use your elite whenever it isn't on cooldown to get out of bad situations. Likewise, PVP situations that push you hard will also deplete your Energy faster than normal. This Energy as 'Stamina' regime might also force players to consider their approach to fortress seiges in the World vs. World zones, as battles of attrition become much more viable.
Feeling a bit lazy?
Play a Norn and turn into a Wold or bear. I really only see humans and possibly Asuras using mounts so adding them would unbalance the game somewhat. They could of course raise the running speed for the rest but that would mess things up even worse.
Mounts is one of the things that could easily be added later, there are other things ANET can focus on instead of fluff like that.
Mounted knights are really cool but to have any real use you need lances and pikes, it is a lot to add to the game. Mounts like in some games that you can't even fight when you ride is useless and unrealistic, I rather have non that that.
Can't you just "quick travel" to major locations anyway?
I agree, there are other things that would be way more important to add in later after the game is released. Either way, the only reason games like WoW made mounts so desirable is because you'd be running at the speed of a turtle to get to your next quest destination while players on epic mounts would shoot past you at lightning speed. This made you want a mount, simple as that. However, if everyone has to actually travel and journey on foot, then it won't seem that bad. Some players won't even notice, especially those new to the MMO community.
"Everyone dies. It is how one lives that matters."
Artemis Entreri (R.A. Salvatore)
"P.S. MAKE NO DEALS WITH THE WOLF." -Durzo Blint-
"But, there is one they fear.
In their tongue, he is Dovahkiin -- Dragonborn!" -Game of the Century-
Just a couple more things you can read about that was at Gamescom. Dont worry, they have GW2 in them.
1. http://gamescom.gamespot.com/story/6274171/gran-turismo-5-speeds-off-with-gamescoms-top-prize <--- Gamescom
awards (GW2 got one!!!) <--- Just a sneak peak.
2. http://gamescom.gamespot.com/story/6274252/guild-wars-2-updated-impressions <---- Guild Wars 2 Updated
Impressions
I don't see anything special about the game. I truly don't see what all the hype is about. The Vo looks like old scrolling game vo's the combat animations do look great but that is just fluf in my opinion and the dynamic events don't look all that special to me just a bunch of mobs in a field may be different mobs sometimes but still jsut a bunch of mobs in a field looks a lot like warhammer PQ's and nobody ever did those.
I dunno i'm keeping an eye on the game but so far i'm not very impressed with anything I have seen i was much more excited about the game before they started actually showing gameplay footage.
The char models look great and the world is very detailed but i'm not a fan of the art style.
But like i said i'm gonna keep an eye on the game no sub fee and GW1 was a nice diversion once in a while from my normal mmo's. But i'm not seeing anything that looks so exciting and innovating in it.
i don't mean to be offensive here,honest,but a bunch of mobs in a field? Well,that's usually fair common in MMO's in general. What would surprise you positively?
=/
The Dynamic Event and PQ are different. In PQ when you fail an event, it resets. In the Dynamic Event, if you succeed it follows another event, if you fail, it cascades into a different event. The chain of events are played out in a long period of time (during this time the environment has been impacted as a consequence). The mobs have a bottomline objective, whatever that is, they are playing it out and you see them in action. They don't stand still when an event says that they are suppose to do something.
Playing now: Cities: Skyline / Ori and the Blind Forest / Banished
Wel hopefully they will actually show that happening in the near future so we can see it happen. Just saying it sounded a lot cooler when i read about it. Seeing it didn't seem as great as when i read about it. I will probably buy the game any way and hope it is a lot of fun and i'm wrong but seeign the videos out of gamescon i'm way less hyped about the game than i was before the videos.
Well, there are several big differences between PQs and dynamic quests. For one thing if you botch up a PQ everything is the same. It makes that the place you visited before can be completely different because some people failed to stop a bunch of bandits from plundering and burning a town.
Secondly the item system is very different, you can actually upgrade your gear as you level.
70+ people can fight huge bosses outside in the open world and you can just join in instead of raids.
People can't steal your loot and xp.
And most important is the fact that the AI is very different from other MMOs, you can't tank monsters and there are no healers. That delivers a very different combat from most of the other MMOs.
I would say those things are innovative, if you find them exiting or not is another matter.
I'm curious as to what you were expecting to see? I mean, you had to have some expectation in order for those expectations to have not been met, so how did you expect things to look, based on what you've read and heard about GW2, that did not happen in the Gamescom videos?
I'm thinking it may be mostly not seeing the dynamic events being completed or failed and not actually seeing the reward for fighting off one or the negative side of not defeating one. Just showing them made them look static i guess. And to answer someone elses question i'm not to sure how i feel about no healer or tanks. I was never a dps player though i do see they have cc and support so those roles my be good enough for me.
I'm not trying to bash the game just stating my hype was higher before i saw the gameplay. The DE's are not the only thing that brought down my hype the combat as a whole did. And i guess i didn't see this superior AI people are claiming. I will probably watch all the videos again to try and see what others are seeing. Because the majority of people think it looks great and i'm left with somewhat of a meh feeling about it.
though my favorite line is we don't want to start you off with having to go collect 5 wolf hides or things like that than the next sentence is we want you to go collect 3 villagers and send them to the inn. kinda ate his words in like 3 seconds of talking.
The demo presentation is somewhat incomplete because the presenters in all of the demos, if not some, would have moved on to a different area and participate in that ongoing event. It isn't your fault for not seeing it. I have not seen the consequences of their actions from having completed/failed the event either. If they only stayed behind and looked around or interacted with the npcs and environment we might have noticed the changes.
Example, it might be in that demo...In the human starting area, there was a water fountain spewing out green water. After eliminating the source of the problem, if the character stayed a little longer to look around, we could have seen the water return to normal.
Playing now: Cities: Skyline / Ori and the Blind Forest / Banished
The statements in the written and video manifestos were always about not being told "we're being attacked by [enemy]! Please kill 10 [enemy]!" and then finding [enemy] standing around nearby, not attacking anyone at all, and you having to kill 10 of them and return, as though they were ever a threat in the first place, or as if killing 10 eradicates that threat.
In the demo, the centaurs are attacking even as you rescue villagers, and they all have to be destroyed because they keep on coming and attacking.
Don't get me wrong, I do see how one can come to your point of view because you are "still" clicking on "x of y" items or people, but it's the delivery and the circumstances that ArenaNet always said was different, not that you would never have to interact with anything, or multiple things, again.
watching more videos again the combat is more intriguing to me now. I do hope this game delivers what so many of you seem to think it is going to but i guess i heard all the same things about AoC's combat system and that the active blocking and having to swing your sword in certain directions how much more active combat will be and it really ended up feeling no different than combat in Eq2 or Lotro.
Game looks great so far! I have concerns whether they will be able to sustain the same pace felt in the first few levels of the demo though.
Also hoping the game won't be too easy? Warhammer's Public Quest bosses felt a little vanilla. Fairly easy, and handily defeated by the zerg. Would love to see some Event bosses that required some thought and tactics to bring down.
Hey, a little reservation is a good thing! Even if people who played the demo personally have good or bad impressions (and I have heard pretty much universally good things from the hands-on reports), nobody can say for sure what it will feel like in each of our own grubby little hands.
Although I liked AoC's combat, thought it was different enough from EQ/EQ2/WoW/LotR to be interesting .
This guy is a terrible speaker and doesn't make me excited about the game at all.
At the risk of being offtopic, I greatly enjoyed AoC's combat. Well their melee combat anyhow. It's what keeps me going back to that game from time to time.