doesnt look too complicated, looks pretty much same as all crafting systems. Left corner shows automated production of all component items. Work table is the piece you are currently setting up to manufacture, and the inventory on top. Hopefully those item icons will have some depth to them eventually
Noting too exciting in this post, but it is good to see new info, and of course for fanboys this is like holy grail #1
Ok, I never post. But do those SS remind anyone of SWG crafting system?
Actually, it doesn't.
What is missing? Stats on the materials, more specifically, variable stats on the materials.
If anything, it looks more like FE's crafting. And the crafting in that game, while better than many, was not up to the level of SWG.
One of the reasons that crafting in SWG was so good, is that the stats on the final product were variable, and more to the point, some crafters could "craft" better than others. Such people tended to take a lot of time playing the "resources mini-game" and were rewarded by being able to put out "better" products.
When the final product always comes out the same, in appearance and stats, i.e. a sword is a sword is a sword, it makes all crafting, and by extention, crafters the same. And that, is a bad thing for people that like to craft as a playstyle.
PvP, PvE and other combat players usually have their ways of "excelling" at their playstyle, Crafters should have that same opportunity.
Originally posted by Burntvet Originally posted by Hajofkin Ok, I never post. But do those SS remind anyone of SWG crafting system?
Actually, it doesn't. What is missing? Stats on the materials, more specifically, variable stats on the materials. If anything, it looks more like FE's crafting. And the crafting in that game, while better than many, was not up to the level of SWG. One of the reasons that crafting in SWG was so good, is that the stats on the final product were variable, and more to the point, some crafters could "craft" better than others. Such people tended to take a lot of time playing the "resources mini-game" and were rewarded by being able to put out "better" products. When the final product always comes out the same, in appearance and stats, i.e. a sword is a sword is a sword, it makes all crafting, and by extention, crafters the same. And that, is a bad thing for people that like to craft as a playstyle. PvP, PvE and other combat players usually have their ways of "excelling" at their playstyle, Crafters should have that same opportunity.
You can produce better products, if you use better materials in Earthrise. But you have to make better materials yourself first, which are called compounds then. The biggest problem for a crafter will be the availability of materials tho, as the best materials are only found in territorial warfare, so you need to be part of a bigger guild and then you're going to craft items for your guuild-members and ot the others. There's no reason to make a name for yourself as a crafter.
Ok, I never post. But do those SS remind anyone of SWG crafting system?
Actually, it doesn't.
What is missing? Stats on the materials, more specifically, variable stats on the materials.
If anything, it looks more like FE's crafting. And the crafting in that game, while better than many, was not up to the level of SWG.
One of the reasons that crafting in SWG was so good, is that the stats on the final product were variable, and more to the point, some crafters could "craft" better than others. Such people tended to take a lot of time playing the "resources mini-game" and were rewarded by being able to put out "better" products.
When the final product always comes out the same, in appearance and stats, i.e. a sword is a sword is a sword, it makes all crafting, and by extention, crafters the same. And that, is a bad thing for people that like to craft as a playstyle.
PvP, PvE and other combat players usually have their ways of "excelling" at their playstyle, Crafters should have that same opportunity.
You can produce better products, if you use better materials in Earthrise. But you have to make better materials yourself first, which are called compounds then.
The biggest problem for a crafter will be the availability of materials tho, as the best materials are only found in territorial warfare, so you need to be part of a bigger guild and then you're going to craft items for your guuild-members and ot the others.
There's no reason to make a name for yourself as a crafter.
Unless of course, you enjoy crafting things for other people, running a shop, etc.etc and some people do. How about that for a reason? Increased player interdependency? Have a functioning IG economy? To do something besides pew pew? Any of that?
And none of what you said answers the core question, does the system allow for the "same" item to have different stats? Or allow for other customization, such as naming or "made by". Yes, I get that if you use titanium instead of steel in a recipe, you get sword mk1 instead of sword, but are all sword mk1's the same?
This to my mind was a failing in the crafting system FE uses, and one of the reasons the crafting system did not live up to the hype.
The comparison was made by another poster between the crafting in Earthrise and SWG. Original SWG had probably the best crafting system in any MMO so far, from the crafter's perspective, and nothing has come close to that since.
Originally posted by Burntvet Originally posted by jrs77
Originally posted by Burntvet
Originally posted by Hajofkin Ok, I never post. But do those SS remind anyone of SWG crafting system?
Actually, it doesn't. What is missing? Stats on the materials, more specifically, variable stats on the materials. If anything, it looks more like FE's crafting. And the crafting in that game, while better than many, was not up to the level of SWG. One of the reasons that crafting in SWG was so good, is that the stats on the final product were variable, and more to the point, some crafters could "craft" better than others. Such people tended to take a lot of time playing the "resources mini-game" and were rewarded by being able to put out "better" products. When the final product always comes out the same, in appearance and stats, i.e. a sword is a sword is a sword, it makes all crafting, and by extention, crafters the same. And that, is a bad thing for people that like to craft as a playstyle. PvP, PvE and other combat players usually have their ways of "excelling" at their playstyle, Crafters should have that same opportunity.
You can produce better products, if you use better materials in Earthrise. But you have to make better materials yourself first, which are called compounds then. The biggest problem for a crafter will be the availability of materials tho, as the best materials are only found in territorial warfare, so you need to be part of a bigger guild and then you're going to craft items for your guuild-members and ot the others. There's no reason to make a name for yourself as a crafter. Unless of course, you enjoy crafting things for other people, running a shop, etc.etc and some people do. How about that for a reason? Increased player interdependency? Have a functioning IG economy? To do something besides pew pew? Any of that? And none of what you said answers the core question, does the system allow for the "same" item to have different stats? Or allow for other customization, such as naming or "made by". Yes, I get that if you use titanium instead of steel in a recipe, you get sword mk1 instead of sword, but are all sword mk1's the same? This to my mind was a failing in the crafting system FE uses, and one of the reasons the crafting system did not live up to the hype. The comparison was made by another poster between the crafting in Earthrise and SWG. Original SWG had probably the best crafting system in any MMO so far, from the crafter's perspective, and nothing has come close to that since. And it looks like Earthrise wont, either.
The system allows for better quality, e.g. higher durability as far as we know. There's nothing been said about better stats tho. The only option to change the stats is by adding designs to the basic blueprints.
And with this knowledge, there's no point in making a name for yourself as a crafter, as all items are basically the same, if all the crafters use the same designs and materials in the process. Only durability will slightly differ.
In reality we don't really know. Although quality has been mostly tied into durability (each time durability is repaired the quality is decreased eventually resulting in an useless item - the lower the quality the faster it needs to be replaced) there has been mention of slight improvements to the crafted item also.
"The only notable exception is the item quality - depending on the quality of the components used while crafting, the final product might be of exceptional quality, which allows that item to break less often due to extended durability, as well as minor bonuses to its statistics. That's why crafters will aim to create better quality products that require less maintenance and provide superior results compared to standard, stock items that will undoubtedly be widely available on the market."http://forums.play-earthrise.com/index.php?topic=2056.msg31357#msg31357
EDIT: As a person who played SWG's crafting game a lot and a person who has been following Earthrise for a long time:
Do I think crafting in Earthrise will be equal or better than SWG? No.
Do I think it will be better than a majority of MMO's? Yes.
Do I think it will be fun? Yes.
That's about what I figured, SWG was the rare game that the crafting was good enough that people could be fully satisfied doing just that. Doesn't seem to be the case here, or, really an option as they have things laid out.
I might play a beta or trial to check it out, but I have learned my lesson about throwing down cash from the go for a MMO.
Too much hype leading up to a release, and too few games that live up to it.
EDIT: As a person who played SWG's crafting game a lot and a person who has been following Earthrise for a long time:
Do I think crafting in Earthrise will be equal or better than SWG? No.
Do I think it will be better than a majority of MMO's? Yes.
Do I think it will be fun? Yes.
That's about what I figured, SWG was the rare game that the crafting was good enough that people could be fully satisfied doing just that. Doesn't seem to be the case here, or, really an option as they have things laid out.
I might play a beta or trial to check it out, but I have learned my lesson about throwing down cash from the go for a MMO.
Too much hype leading up to a release, and too few games that live up to it.
I think its pretty much the same system. Better quality ingredients = weapons with better stats, in ER its +2 +1 etc. i remember in SWG you had to have better or extra ingredients to make better parts, but i guess in ER they just skip a step, or it could be pretty much the same.
Ok, I never post. But do those SS remind anyone of SWG crafting system?
Actually, it doesn't.
What is missing? Stats on the materials, more specifically, variable stats on the materials.
If anything, it looks more like FE's crafting. And the crafting in that game, while better than many, was not up to the level of SWG.
One of the reasons that crafting in SWG was so good, is that the stats on the final product were variable, and more to the point, some crafters could "craft" better than others. Such people tended to take a lot of time playing the "resources mini-game" and were rewarded by being able to put out "better" products.
When the final product always comes out the same, in appearance and stats, i.e. a sword is a sword is a sword, it makes all crafting, and by extention, crafters the same. And that, is a bad thing for people that like to craft as a playstyle.
PvP, PvE and other combat players usually have their ways of "excelling" at their playstyle, Crafters should have that same opportunity.
You can produce better products, if you use better materials in Earthrise. But you have to make better materials yourself first, which are called compounds then.
The biggest problem for a crafter will be the availability of materials tho, as the best materials are only found in territorial warfare, so you need to be part of a bigger guild and then you're going to craft items for your guuild-members and ot the others.
There's no reason to make a name for yourself as a crafter.
That one sentence right there blew my mind....how could you even muster up enough courage to utter such nonsense. This is why progression through combat is such a crutch for mmorpgs. Why can't rpgs be about crafters, shop owners and merchants. Do we always have to be swinging a laserblade, long sword or crowbar?
One of my favorite memories of SWG (pre-NGE) was this crafter who went by the name of Fish. My buddy and I still have fond memories of running out to his place to pick up the latest Fish blasters. I mean sure you could pick up a generic blaster from some joe shmoe crafter that knew nothing about the art of crafting. Or you could spend a few credits more to obtain a highly desired Fish crafted blaster. And believe me, he was sold out as quickly as he could make them.
Also his place showed the amount of credits he was hauling in. And not only did he craft the best blasters, he even delivered if you needed him to. No reason to make a name for yourself as a crafters....pffft...utter nonsense I tell ya!
"Small minds talk about people, average minds talk about events, great minds talk about ideas."
Originally posted by Hajofkin Ok, I never post. But do those SS remind anyone of SWG crafting system?
Actually, it doesn't. What is missing? Stats on the materials, more specifically, variable stats on the materials. If anything, it looks more like FE's crafting. And the crafting in that game, while better than many, was not up to the level of SWG. One of the reasons that crafting in SWG was so good, is that the stats on the final product were variable, and more to the point, some crafters could "craft" better than others. Such people tended to take a lot of time playing the "resources mini-game" and were rewarded by being able to put out "better" products. When the final product always comes out the same, in appearance and stats, i.e. a sword is a sword is a sword, it makes all crafting, and by extention, crafters the same. And that, is a bad thing for people that like to craft as a playstyle. PvP, PvE and other combat players usually have their ways of "excelling" at their playstyle, Crafters should have that same opportunity.
You can produce better products, if you use better materials in Earthrise. But you have to make better materials yourself first, which are called compounds then. The biggest problem for a crafter will be the availability of materials tho, as the best materials are only found in territorial warfare, so you need to be part of a bigger guild and then you're going to craft items for your guuild-members and ot the others. There's no reason to make a name for yourself as a crafter.
That one sentence right there blew my mind....how could you even muster up enough courage to utter such nonsense. This is why progression through combat is such a crutch for mmorpgs. Why can't rpgs be about crafters, shop owners and merchants. Do we always have to be swinging a laserblade, long sword or crowbar?
One of my favorite memories of SWG (pre-NGE) was this crafter who went by the name of Fish. My buddy and I still have fond memories of running out to his place to pick up the latest Fish blasters. I mean sure you could pick up a generic blaster from some joe shmoe crafter that knew nothing about the art of crafting. Or you could spend a few credits more to obtain a highly desired Fish crafted blaster. And believe me, he was sold out as quickly as he could make them.
Also his place showed the amount of credits he was hauling in. And not only did he craft the best blasters, he even delivered if you needed him to. No reason to make a name for yourself as a crafters....pffft...utter nonsense I tell ya!
The crafting-system in Earthrise is different tho and every item is going to be exactly the same, if you use the same materials and components, which are determined by the blueprints, no matter how good of a crafter you are. You have only a chance to influence the quality by using better materials, eg. durability of an item, but not the stats, and this is still the same for every crafter. If crafter A, B and C craft their items with the same materials and skill-levels, then all the items crafted are exactly the same.
That's why there's no reason in Earthrise to make a name for yoyurself.
Note: I'm only speaking about this in relation to Earthrise and it's systems, not general.
The only thing that counts in Earthrise, just like it is in EvE Online is the price of the item. High availability of rare ressources (conquered territories) makes it possible to produce items cheaper, while other crafters have to buy these materials from the market. So the crafters of a guild with the ressources in their territory will be able to sell the items at a lower price, and that's all that's of interest for the buyer. Nobody cares about the name of the crafter in this kind of system.
Ok, I never post. But do those SS remind anyone of SWG crafting system?
Actually, it doesn't.
What is missing? Stats on the materials, more specifically, variable stats on the materials.
If anything, it looks more like FE's crafting. And the crafting in that game, while better than many, was not up to the level of SWG.
One of the reasons that crafting in SWG was so good, is that the stats on the final product were variable, and more to the point, some crafters could "craft" better than others. Such people tended to take a lot of time playing the "resources mini-game" and were rewarded by being able to put out "better" products.
When the final product always comes out the same, in appearance and stats, i.e. a sword is a sword is a sword, it makes all crafting, and by extention, crafters the same. And that, is a bad thing for people that like to craft as a playstyle.
PvP, PvE and other combat players usually have their ways of "excelling" at their playstyle, Crafters should have that same opportunity.
You can produce better products, if you use better materials in Earthrise. But you have to make better materials yourself first, which are called compounds then.
The biggest problem for a crafter will be the availability of materials tho, as the best materials are only found in territorial warfare, so you need to be part of a bigger guild and then you're going to craft items for your guuild-members and ot the others.
There's no reason to make a name for yourself as a crafter.
That one sentence right there blew my mind....how could you even muster up enough courage to utter such nonsense. This is why progression through combat is such a crutch for mmorpgs. Why can't rpgs be about crafters, shop owners and merchants. Do we always have to be swinging a laserblade, long sword or crowbar?
One of my favorite memories of SWG (pre-NGE) was this crafter who went by the name of Fish. My buddy and I still have fond memories of running out to his place to pick up the latest Fish blasters. I mean sure you could pick up a generic blaster from some joe shmoe crafter that knew nothing about the art of crafting. Or you could spend a few credits more to obtain a highly desired Fish crafted blaster. And believe me, he was sold out as quickly as he could make them.
Also his place showed the amount of credits he was hauling in. And not only did he craft the best blasters, he even delivered if you needed him to. No reason to make a name for yourself as a crafters....pffft...utter nonsense I tell ya!
The crafting-system in Earthrise is different tho and every item is going to be exactly the same, if you use the same materials and components, which are determined by the blueprints, no matter how good of a crafter you are. You have only a chance to influence the quality by using better materials, eg. durability of an item, but not the stats, and this is still the same for every crafter.
If crafter A, B and C craft their items with the same materials and skill-levels, then all the items crafted are exactly the same.
That's why there's no reason in Earthrise to make a name for yoyurself.
No, this is not true at all... They have stated that there will not be two gears exactly alike. Their is a random factor to crafting you can use the exact same material and everything yet the stats will be different.
Also QOTW like this also goes against what you are saying:
Originally posted by Joker2240 Originally posted by jrs77
Originally posted by Ramonski7
Originally posted by jrs77
Originally posted by Burntvet
Originally posted by Hajofkin Ok, I never post. But do those SS remind anyone of SWG crafting system?
Actually, it doesn't. What is missing? Stats on the materials, more specifically, variable stats on the materials. If anything, it looks more like FE's crafting. And the crafting in that game, while better than many, was not up to the level of SWG. One of the reasons that crafting in SWG was so good, is that the stats on the final product were variable, and more to the point, some crafters could "craft" better than others. Such people tended to take a lot of time playing the "resources mini-game" and were rewarded by being able to put out "better" products. When the final product always comes out the same, in appearance and stats, i.e. a sword is a sword is a sword, it makes all crafting, and by extention, crafters the same. And that, is a bad thing for people that like to craft as a playstyle. PvP, PvE and other combat players usually have their ways of "excelling" at their playstyle, Crafters should have that same opportunity.
You can produce better products, if you use better materials in Earthrise. But you have to make better materials yourself first, which are called compounds then. The biggest problem for a crafter will be the availability of materials tho, as the best materials are only found in territorial warfare, so you need to be part of a bigger guild and then you're going to craft items for your guuild-members and ot the others. There's no reason to make a name for yourself as a crafter.
That one sentence right there blew my mind....how could you even muster up enough courage to utter such nonsense. This is why progression through combat is such a crutch for mmorpgs. Why can't rpgs be about crafters, shop owners and merchants. Do we always have to be swinging a laserblade, long sword or crowbar?
One of my favorite memories of SWG (pre-NGE) was this crafter who went by the name of Fish. My buddy and I still have fond memories of running out to his place to pick up the latest Fish blasters. I mean sure you could pick up a generic blaster from some joe shmoe crafter that knew nothing about the art of crafting. Or you could spend a few credits more to obtain a highly desired Fish crafted blaster. And believe me, he was sold out as quickly as he could make them.
Also his place showed the amount of credits he was hauling in. And not only did he craft the best blasters, he even delivered if you needed him to. No reason to make a name for yourself as a crafters....pffft...utter nonsense I tell ya!
The crafting-system in Earthrise is different tho and every item is going to be exactly the same, if you use the same materials and components, which are determined by the blueprints, no matter how good of a crafter you are. You have only a chance to influence the quality by using better materials, eg. durability of an item, but not the stats, and this is still the same for every crafter. If crafter A, B and C craft their items with the same materials and skill-levels, then all the items crafted are exactly the same. That's why there's no reason in Earthrise to make a name for yoyurself. No, this is not true at all... They have stated that there will not be two gears exactly alike. Their is a random factor to crafting you can use the exact same material and everything yet the stats will be different.
There was only ever talking about a possible chance to increase the quality (durability), but I wouldn't call that a stat tbh. And using two different sets of materials and components is not what we're talking about, but we're talking about different stats allthough all crafters use the same materials and components to begin with.
If I use gold instead of copper it's not exactly surprising, that I'll get better stats, like better conductivity.
Comments
My will power must be strong I will not get overlly excited for this game
My will power must be strong I will not get overlly excited for this game
My will power must be strong I will not get overlly excited for this game
My will power must be strong I will not get overlly excited for this game
My will power must be strong I will not get overlly excited for this game
My will power must be strong I will not get overlly excited for this game
My will power must be strong I will not get overlly excited for this game
My will power must be strong I will not get overlly excited for this game
My will power must be strong I will not get overlly excited for this game
I can do this... TR,WAR, DF, FE, MO, Xsyon all let downs... I NEED TO HOLD ON AND WAIT FOR A TRIAL!!!!!!!!!!!!
./grabs his meds...
Playing: Rift, LotRO
Waiting on: GW2, BP
Isn't it a tease! It looks really awesome and very deep crafting! I have a good feeling about crafting in this game.
That'll show the "they dont release any info" posters around this forum!
Looks great.
*takes dose of potion of resist fanboyism +5*
Looks like crafting will more involving than most other MMOs. I'll reserve judgement until I can see some video of the process.
Current: None
Played: WoW, CoX, SWG, LotRO, EVE, AoC, VG, CO, Ryzom, DF, WAR
Tried: Lineage2, Dofus, EQ2, CoS, FE, UO, Wurm, Wakfu
Future: The Repopulation, ArcheAge, Black Desert, EQN
thanks for sharing m8
lock up yo kids, lock up yo wife, even yo husband cuz they rapin everybody round here
*sorry for double posting*
Anyone knows if this game will really come out this year?
In the company's official website mashtead or something like that they say that the realease date is 2010 but no further info...
Any1?
lock up yo kids, lock up yo wife, even yo husband cuz they rapin everybody round here
Nope. Maybe this year, maybe next.
You should have typed that sentence 5 more times so we could read it diagonally too!
Ok, I never post. But do those SS remind anyone of SWG crafting system?
BINGO!
doesnt look too complicated, looks pretty much same as all crafting systems. Left corner shows automated production of all component items. Work table is the piece you are currently setting up to manufacture, and the inventory on top. Hopefully those item icons will have some depth to them eventually
Noting too exciting in this post, but it is good to see new info, and of course for fanboys this is like holy grail #1
well it is past the 30th so I posted the screenshot here on mmorpg! WOOT!
Actually, it doesn't.
What is missing? Stats on the materials, more specifically, variable stats on the materials.
If anything, it looks more like FE's crafting. And the crafting in that game, while better than many, was not up to the level of SWG.
One of the reasons that crafting in SWG was so good, is that the stats on the final product were variable, and more to the point, some crafters could "craft" better than others. Such people tended to take a lot of time playing the "resources mini-game" and were rewarded by being able to put out "better" products.
When the final product always comes out the same, in appearance and stats, i.e. a sword is a sword is a sword, it makes all crafting, and by extention, crafters the same. And that, is a bad thing for people that like to craft as a playstyle.
PvP, PvE and other combat players usually have their ways of "excelling" at their playstyle, Crafters should have that same opportunity.
What is missing? Stats on the materials, more specifically, variable stats on the materials.
If anything, it looks more like FE's crafting. And the crafting in that game, while better than many, was not up to the level of SWG.
One of the reasons that crafting in SWG was so good, is that the stats on the final product were variable, and more to the point, some crafters could "craft" better than others. Such people tended to take a lot of time playing the "resources mini-game" and were rewarded by being able to put out "better" products.
When the final product always comes out the same, in appearance and stats, i.e. a sword is a sword is a sword, it makes all crafting, and by extention, crafters the same. And that, is a bad thing for people that like to craft as a playstyle.
PvP, PvE and other combat players usually have their ways of "excelling" at their playstyle, Crafters should have that same opportunity.
You can produce better products, if you use better materials in Earthrise. But you have to make better materials yourself first, which are called compounds then.
The biggest problem for a crafter will be the availability of materials tho, as the best materials are only found in territorial warfare, so you need to be part of a bigger guild and then you're going to craft items for your guuild-members and ot the others.
There's no reason to make a name for yourself as a crafter.
Unless of course, you enjoy crafting things for other people, running a shop, etc.etc and some people do. How about that for a reason? Increased player interdependency? Have a functioning IG economy? To do something besides pew pew? Any of that?
And none of what you said answers the core question, does the system allow for the "same" item to have different stats? Or allow for other customization, such as naming or "made by". Yes, I get that if you use titanium instead of steel in a recipe, you get sword mk1 instead of sword, but are all sword mk1's the same?
This to my mind was a failing in the crafting system FE uses, and one of the reasons the crafting system did not live up to the hype.
The comparison was made by another poster between the crafting in Earthrise and SWG. Original SWG had probably the best crafting system in any MMO so far, from the crafter's perspective, and nothing has come close to that since.
And it looks like Earthrise wont, either.
Actually, it doesn't.
What is missing? Stats on the materials, more specifically, variable stats on the materials.
If anything, it looks more like FE's crafting. And the crafting in that game, while better than many, was not up to the level of SWG.
One of the reasons that crafting in SWG was so good, is that the stats on the final product were variable, and more to the point, some crafters could "craft" better than others. Such people tended to take a lot of time playing the "resources mini-game" and were rewarded by being able to put out "better" products.
When the final product always comes out the same, in appearance and stats, i.e. a sword is a sword is a sword, it makes all crafting, and by extention, crafters the same. And that, is a bad thing for people that like to craft as a playstyle.
PvP, PvE and other combat players usually have their ways of "excelling" at their playstyle, Crafters should have that same opportunity.
You can produce better products, if you use better materials in Earthrise. But you have to make better materials yourself first, which are called compounds then.
The biggest problem for a crafter will be the availability of materials tho, as the best materials are only found in territorial warfare, so you need to be part of a bigger guild and then you're going to craft items for your guuild-members and ot the others.
There's no reason to make a name for yourself as a crafter.
Unless of course, you enjoy crafting things for other people, running a shop, etc.etc and some people do. How about that for a reason? Increased player interdependency? Have a functioning IG economy? To do something besides pew pew? Any of that?
And none of what you said answers the core question, does the system allow for the "same" item to have different stats? Or allow for other customization, such as naming or "made by". Yes, I get that if you use titanium instead of steel in a recipe, you get sword mk1 instead of sword, but are all sword mk1's the same?
This to my mind was a failing in the crafting system FE uses, and one of the reasons the crafting system did not live up to the hype.
The comparison was made by another poster between the crafting in Earthrise and SWG. Original SWG had probably the best crafting system in any MMO so far, from the crafter's perspective, and nothing has come close to that since.
And it looks like Earthrise wont, either.
The system allows for better quality, e.g. higher durability as far as we know. There's nothing been said about better stats tho.
The only option to change the stats is by adding designs to the basic blueprints.
And with this knowledge, there's no point in making a name for yourself as a crafter, as all items are basically the same, if all the crafters use the same designs and materials in the process. Only durability will slightly differ.
In reality we don't really know. Although quality has been mostly tied into durability (each time durability is repaired the quality is decreased eventually resulting in an useless item - the lower the quality the faster it needs to be replaced) there has been mention of slight improvements to the crafted item also.
"The only notable exception is the item quality - depending on the quality of the components used while crafting, the final product might be of exceptional quality, which allows that item to break less often due to extended durability, as well as minor bonuses to its statistics. That's why crafters will aim to create better quality products that require less maintenance and provide superior results compared to standard, stock items that will undoubtedly be widely available on the market."http://forums.play-earthrise.com/index.php?topic=2056.msg31357#msg31357
"As the Quality of the rifle is above average value of 3, it receives tiny bonuses to certain properties such as damage and durability which makes it last longer than usual rifles in constant use." http://forums.play-earthrise.com/index.php?topic=5304.msg79340#msg79340
The truth is we don't know because we aren't playing it. We can only wait.
EDIT: As a person who played SWG's crafting game a lot and a person who has been following Earthrise for a long time:
Do I think crafting in Earthrise will be equal or better than SWG? No.
Do I think it will be better than a majority of MMO's? Yes.
Do I think it will be fun? Yes.
That's about what I figured, SWG was the rare game that the crafting was good enough that people could be fully satisfied doing just that. Doesn't seem to be the case here, or, really an option as they have things laid out.
I might play a beta or trial to check it out, but I have learned my lesson about throwing down cash from the go for a MMO.
Too much hype leading up to a release, and too few games that live up to it.
I bet will be this year.
I bet it will be next year. Though we will see in the coming months.
I think its pretty much the same system. Better quality ingredients = weapons with better stats, in ER its +2 +1 etc. i remember in SWG you had to have better or extra ingredients to make better parts, but i guess in ER they just skip a step, or it could be pretty much the same.
That one sentence right there blew my mind....how could you even muster up enough courage to utter such nonsense. This is why progression through combat is such a crutch for mmorpgs. Why can't rpgs be about crafters, shop owners and merchants. Do we always have to be swinging a laserblade, long sword or crowbar?
One of my favorite memories of SWG (pre-NGE) was this crafter who went by the name of Fish. My buddy and I still have fond memories of running out to his place to pick up the latest Fish blasters. I mean sure you could pick up a generic blaster from some joe shmoe crafter that knew nothing about the art of crafting. Or you could spend a few credits more to obtain a highly desired Fish crafted blaster. And believe me, he was sold out as quickly as he could make them.
Also his place showed the amount of credits he was hauling in. And not only did he craft the best blasters, he even delivered if you needed him to. No reason to make a name for yourself as a crafters....pffft...utter nonsense I tell ya!
"Small minds talk about people, average minds talk about events, great minds talk about ideas."
The crafting-system in Earthrise is different tho and every item is going to be exactly the same, if you use the same materials and components, which are determined by the blueprints, no matter how good of a crafter you are. You have only a chance to influence the quality by using better materials, eg. durability of an item, but not the stats, and this is still the same for every crafter.
If crafter A, B and C craft their items with the same materials and skill-levels, then all the items crafted are exactly the same.
That's why there's no reason in Earthrise to make a name for yoyurself.
Note: I'm only speaking about this in relation to Earthrise and it's systems, not general.
The only thing that counts in Earthrise, just like it is in EvE Online is the price of the item. High availability of rare ressources (conquered territories) makes it possible to produce items cheaper, while other crafters have to buy these materials from the market. So the crafters of a guild with the ressources in their territory will be able to sell the items at a lower price, and that's all that's of interest for the buyer.
Nobody cares about the name of the crafter in this kind of system.
No, this is not true at all... They have stated that there will not be two gears exactly alike. Their is a random factor to crafting you can use the exact same material and everything yet the stats will be different.
Also QOTW like this also goes against what you are saying:
http://forums.play-earthrise.com/index.php?topic=6055.0
http://forums.play-earthrise.com/index.php?topic=4471.0
http://forums.play-earthrise.com/index.php?topic=2056.0
http://forums.play-earthrise.com/index.php?topic=2197.0
Actually, it doesn't.
What is missing? Stats on the materials, more specifically, variable stats on the materials.
If anything, it looks more like FE's crafting. And the crafting in that game, while better than many, was not up to the level of SWG.
One of the reasons that crafting in SWG was so good, is that the stats on the final product were variable, and more to the point, some crafters could "craft" better than others. Such people tended to take a lot of time playing the "resources mini-game" and were rewarded by being able to put out "better" products.
When the final product always comes out the same, in appearance and stats, i.e. a sword is a sword is a sword, it makes all crafting, and by extention, crafters the same. And that, is a bad thing for people that like to craft as a playstyle.
PvP, PvE and other combat players usually have their ways of "excelling" at their playstyle, Crafters should have that same opportunity.
You can produce better products, if you use better materials in Earthrise. But you have to make better materials yourself first, which are called compounds then.
The biggest problem for a crafter will be the availability of materials tho, as the best materials are only found in territorial warfare, so you need to be part of a bigger guild and then you're going to craft items for your guuild-members and ot the others.
There's no reason to make a name for yourself as a crafter.
That one sentence right there blew my mind....how could you even muster up enough courage to utter such nonsense. This is why progression through combat is such a crutch for mmorpgs. Why can't rpgs be about crafters, shop owners and merchants. Do we always have to be swinging a laserblade, long sword or crowbar?
One of my favorite memories of SWG (pre-NGE) was this crafter who went by the name of Fish. My buddy and I still have fond memories of running out to his place to pick up the latest Fish blasters. I mean sure you could pick up a generic blaster from some joe shmoe crafter that knew nothing about the art of crafting. Or you could spend a few credits more to obtain a highly desired Fish crafted blaster. And believe me, he was sold out as quickly as he could make them.
Also his place showed the amount of credits he was hauling in. And not only did he craft the best blasters, he even delivered if you needed him to. No reason to make a name for yourself as a crafters....pffft...utter nonsense I tell ya!
The crafting-system in Earthrise is different tho and every item is going to be exactly the same, if you use the same materials and components, which are determined by the blueprints, no matter how good of a crafter you are. You have only a chance to influence the quality by using better materials, eg. durability of an item, but not the stats, and this is still the same for every crafter.
If crafter A, B and C craft their items with the same materials and skill-levels, then all the items crafted are exactly the same.
That's why there's no reason in Earthrise to make a name for yoyurself.
No, this is not true at all... They have stated that there will not be two gears exactly alike. Their is a random factor to crafting you can use the exact same material and everything yet the stats will be different.
There was only ever talking about a possible chance to increase the quality (durability), but I wouldn't call that a stat tbh.
And using two different sets of materials and components is not what we're talking about, but we're talking about different stats allthough all crafters use the same materials and components to begin with.
If I use gold instead of copper it's not exactly surprising, that I'll get better stats, like better conductivity.