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Man the game world is small!

MiffyMiffy Member Posts: 244

http://www.ffxivcore.com/index.php?app=core&module=attach&section=attach&attach_rel_module=post&attach_id=5058

You can see that all really within a couple hours, I saw most of the top right zone within 30 mins. Sad thing is once you've done the main quest, there is nothing left to do but grind, the game doesn't even have PVP to make up for the lack of quests.

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Comments

  • MiffyMiffy Member Posts: 244

    Fixed

  • ProfRedProfRed Member UncommonPosts: 3,495

    It's beta my friend.  FFXI launched with like 7-8 zones total and had 2-3 times that within a year and continued to grow.  SE is good about putting out a solid polished game and constantly building on it.  Still it's pretty big for launch...

  • Masta22Masta22 Member Posts: 298

    Btw the beta client doesn't include everything that will be in the retail client.

    Also I guess that is bigger than it actually looks.

  • MiffyMiffy Member Posts: 244

    Yeh but the problem is they're all corridors and really small and restrictive. There is only one zone that is open and even that is annoying because of all the invisible walls, the game needs jump so we can negotiate the terrain better. Even frigging map feels like Kash on SWG.

    The dev's said the open beta pretty much has everything in it that the final game will have, minus a few things.

  • Thomas2006Thomas2006 Member RarePosts: 1,152

    Originally posted by Miffy

    Yeh but the problem is they're all corridors and really small and restrictive. There is only one zone that is open and even that is annoying because of all the invisible walls, the game needs jump so we can negotiate the terrain better. Even frigging map feels like Kash on SWG.

    The dev's said the open beta pretty much has everything in it that the final game will have, minus a few things.

     

    Actually the Dev's have stated the exact opposite of that. A good portion of the story content and 90% of the crafting items are not in the OB. There are several areas on the map that are NOT open yet to players.

    The Lead Producer has stated several times in interviews that what we see in CB and in OB is not everything that will be in the game at launch.


  • Originally posted by Thomas2006

    Originally posted by Miffy

    Yeh but the problem is they're all corridors and really small and restrictive. There is only one zone that is open and even that is annoying because of all the invisible walls, the game needs jump so we can negotiate the terrain better. Even frigging map feels like Kash on SWG.

    The dev's said the open beta pretty much has everything in it that the final game will have, minus a few things.

     

    Actually the Dev's have stated the exact opposite of that. A good portion of the story content and 90% of the crafting items are not in the OB. There are several areas on the map that are NOT open yet to players.

    The Lead Producer has stated several times in interviews that what we see in CB and in OB is not everything that will be in the game at launch.

    +1...cosigner here Lol 

  • MiffyMiffy Member Posts: 244

    Originally posted by Thomas2006

    Originally posted by Miffy

    Yeh but the problem is they're all corridors and really small and restrictive. There is only one zone that is open and even that is annoying because of all the invisible walls, the game needs jump so we can negotiate the terrain better. Even frigging map feels like Kash on SWG.

    The dev's said the open beta pretty much has everything in it that the final game will have, minus a few things.

     

    Actually the Dev's have stated the exact opposite of that. A good portion of the story content and 90% of the crafting items are not in the OB. There are several areas on the map that are NOT open yet to players.

    The Lead Producer has stated several times in interviews that what we see in CB and in OB is not everything that will be in the game at launch.

    Not what I read, all the zones on that map are what's at launch... tiny. Obviously some story parts aren't in and that but frigging the story isn't even good.

  • aesperusaesperus Member UncommonPosts: 5,135

    Where did you read that Miffy?

    I think you do have a very good point, the maps look like they were designed using starcraft's level designer. Very constrained & grid-pattern. Kind of dissapointing.

    I know the dev's have promised that 90% of the game isn't in beta atm (which I find VERY hard to believe), so i guess atm it's hard to get decent info. So far we have the beta to go off of, so if you believe the devs are being truthful, then there's a lot of potential untapped, however going from experience that's usually not a good bet.

  • mmjarecmmjarec Member Posts: 65

    it seems really uninspired.

  • cyress8cyress8 Member Posts: 832


    Originally posted by mmjarec
    it seems really uninspired.

    Yeah, also while running through the areas, it feels like you are running in the same spot. The scenery really does not change unless you move to another climate. Even then it feels the same all the time.

    BOOYAKA!

  • Greymantle4Greymantle4 Member UncommonPosts: 809

    Originally posted by cyress8

     




    Originally posted by mmjarec

    it seems really uninspired.






    Yeah, also while running through the areas, it feels like you are running in the same spot. The scenery really does not change unless you move to another climate. Even then it feels the same all the time.

     

     I noticed that myself. It looks like they just copied a lot of the landscape in a small area and pasted it a few times to make up the zone with a few minor exceptions.

  • MikehaMikeha Member EpicPosts: 9,196

    Originally posted by cyress8

     




    Originally posted by mmjarec

    it seems really uninspired.






    Yeah, also while running through the areas, it feels like you are running in the same spot. The scenery really does not change unless you move to another climate. Even then it feels the same all the time.

     

     I just got done playing the game and felt the same way.

  • seems super linear and yes uninspired.  When i think of an mmo I think of open areas like WOW.  WOW hoenstly had a really good design in azeroth.   not to get offtopic though.  damn  im very dissapointed but imma need more evidence.

  • aesperusaesperus Member UncommonPosts: 5,135

    Originally posted by xsarkaix

    seems super linear and yes uninspired.  When i think of an mmo I think of open areas like WOW.  WOW hoenstly had a really good design in azeroth.   not to get offtopic though.  damn  im very dissapointed but imma need more evidence.

    Hell, ignore WoW. Compare FFXIV as it is now, to FFXI. There's a huge difference in the look and feel of the zones between the two. FFXI did have  some constrained areas, but it also had some wide-open ones as well. I think the zones in FFXIV are physically larger than most of the ones in FFXI, but at the same time they seem less open, and less interesting.

  • KaocanKaocan Member UncommonPosts: 1,270

    Originally posted by Miffy

    http://www.ffxivcore.com/index.php?app=core&module=attach§ion=attach&attach_rel_module=post&attach_id=5058

    You can see that all really within a couple hours, I saw most of the top right zone within 30 mins. Sad thing is once you've done the main quest, there is nothing left to do but grind, the game doesn't even have PVP to make up for the lack of quests.

     Thanks for the maps, but your exaggerating very, very much when you say you can see it all in a couple of hours. Yesterday I decided to test this myself, straight run from Limsa to the camp at the farthest northern section of that zone, only stopping to get my map bearings, is over 90 minutes. And thats without stopping to check out whats around or anything, a point A to point Z run. And that is one of the smaller starting zones on your world map you have here. To fully see it all, well just a side to side run would take you 4-5 hours and that still misses everything in between or off to the sides of your path.

    Now to keep that in perspective to all those who are guessing on it, I can make a lvl 1 tuaran in Thunderbluff and run him to Gadget in under 90 minutes. And thats without having to rez-walk it. So point A to Point Z comparison FFXIV to WoW - Limsa top to bottom = approx a third of Kalimdor - if you compare walk time as the form of measurment. And also, before you say FFXIV is all closed in canyons and WoW is all open, really...you have multiple paths you can take from the Barrens to Thousand Needles, or from Thousand Needles to umm ANYWHERE? No you are fenced in by zone walls all over the place there too, you just get to move where-ever inside those walls.

    (DISCLAIMER - The use of the word YOU in the above post is not directed at any one person in particular, but towards those who fall into the category itself - there is no personal attack here, neither intentional nor implied.)

  • KaocanKaocan Member UncommonPosts: 1,270

    Originally posted by Mannish

    Originally posted by cyress8

     




    Originally posted by mmjarec

    it seems really uninspired.






    Yeah, also while running through the areas, it feels like you are running in the same spot. The scenery really does not change unless you move to another climate. Even then it feels the same all the time.

     

     I just got done playing the game and felt the same way.

     You sure your playing FFXIV? Hahaha seriously though, lets say you live in ohh I dunno Miami, just exactly how far do you have to drive to see a different climate? It doesnt have to be Miami either, pick anyplace on the planet and tell me how much terrain change your going to see in an area you can walk accross in 2 hours. Going to be those smooth changes like Elwynn Forest into the Red Mountains huh? or bvetter yet into Stranglethorn. I can walk a character in WoW from Temperate Forest into lush Jungle in under an hour, turn around and in under an hour hit snowcapped..wait..completely covered in snow Tundra. Please, lets be realistic here while your trying to bash a game. Inspired?? Maybe FFXIV is ispired by the real world and WoW is inspired by a dream. Stop living in a dream and expecting everythign to be ponies and rainbows.

    (DISCLAIMER - The use of the word YOU in the above post is not directed at any one person in particular, but towards those who fall into the category itself - there is no personal attack here, neither intentional nor implied.)

  • swampthing11swampthing11 Member Posts: 62

    Originally posted by Thomas2006

    Originally posted by Miffy

    Yeh but the problem is they're all corridors and really small and restrictive. There is only one zone that is open and even that is annoying because of all the invisible walls, the game needs jump so we can negotiate the terrain better. Even frigging map feels like Kash on SWG.

    The dev's said the open beta pretty much has everything in it that the final game will have, minus a few things.

     

    Actually the Dev's have stated the exact opposite of that. A good portion of the story content and 90% of the crafting items are not in the OB. There are several areas on the map that are NOT open yet to players.

    The Lead Producer has stated several times in interviews that what we see in CB and in OB is not everything that will be in the game at launch.

     

     

    You have a link to that quote?  I see players saying that in EVERY beta and it's ALWAYS false.  At this stage in the game what you see is almost always what you get at launch.  Unless you can find a link where a dev states that, it's BS.

  • Josh007CLJosh007CL Member CommonPosts: 38

    I finally see a thread about this. The restriction in this game has turned me away from FFXIV. The world is too small and restrictive it doesn't feel like real exploring.

  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    Is there any way to still obtain a beta key for this, or are they all gone?

    I'm starting to get curious, and usually when there's this much emotion and extreme statements spouted as there seems to be around this game, there's a large dose of untruths or subjectivity in the mix.

    Btw, Kalimdor in WoW when you could travel it in a straight line from its north tip to its south tip would measure a crossing time of about 45 minutes total, the same for Eastern Kingdoms from north tip to south tip. Just saying.

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

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  • stayontargetstayontarget Member RarePosts: 6,519

    I have been watching a livestream of the game for a few hours and sadly it seems like it's mostly narrow walkways throughout the map.  the sound got repetitive and annoying also so I had to turn that down inorder to watch it.

    Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...

  • ElirionElirion Member Posts: 160

    Originally posted by swampthing11

    Originally posted by Thomas2006

    Originally posted by Miffy

    Yeh but the problem is they're all corridors and really small and restrictive. There is only one zone that is open and even that is annoying because of all the invisible walls, the game needs jump so we can negotiate the terrain better. Even frigging map feels like Kash on SWG.

    The dev's said the open beta pretty much has everything in it that the final game will have, minus a few things.

     

    Actually the Dev's have stated the exact opposite of that. A good portion of the story content and 90% of the crafting items are not in the OB. There are several areas on the map that are NOT open yet to players.

    The Lead Producer has stated several times in interviews that what we see in CB and in OB is not everything that will be in the game at launch.

     

     

    You have a link to that quote?  I see players saying that in EVERY beta and it's ALWAYS false.  At this stage in the game what you see is almost always what you get at launch.  Unless you can find a link where a dev states that, it's BS.

     Unless you can find a link where a dev states your point then it's BS.  Works both ways.  It's very obvious, when running around the beta, that there are lots of areas that are not in yet.  Try it out.

  • cyress8cyress8 Member Posts: 832


    Originally posted by Elirion

    Originally posted by swampthing11

    Originally posted by Thomas2006

    Originally posted by Miffy
    Yeh but the problem is they're all corridors and really small and restrictive. There is only one zone that is open and even that is annoying because of all the invisible walls, the game needs jump so we can negotiate the terrain better. Even frigging map feels like Kash on SWG.
    The dev's said the open beta pretty much has everything in it that the final game will have, minus a few things.
     
    Actually the Dev's have stated the exact opposite of that. A good portion of the story content and 90% of the crafting items are not in the OB. There are several areas on the map that are NOT open yet to players.
    The Lead Producer has stated several times in interviews that what we see in CB and in OB is not everything that will be in the game at launch.


     
     
    You have a link to that quote?  I see players saying that in EVERY beta and it's ALWAYS false.  At this stage in the game what you see is almost always what you get at launch.  Unless you can find a link where a dev states that, it's BS.


     Unless you can find a link where a dev states your point then it's BS.  Works both ways.  It's very obvious, when running around the beta, that there are lots of areas that are not in yet.  Try it out.


    Yep, it does work both ways and becomes a moot point. However, given the track record for pretty much every mmo created, his BS somewhat tips the scale towards his favor. (Until a dev states otherwise.)

    BOOYAKA!

  • LienhartLienhart Member UncommonPosts: 662

    Originally posted by Thomas2006

    Originally posted by Miffy

    Yeh but the problem is they're all corridors and really small and restrictive. There is only one zone that is open and even that is annoying because of all the invisible walls, the game needs jump so we can negotiate the terrain better. Even frigging map feels like Kash on SWG.

    The dev's said the open beta pretty much has everything in it that the final game will have, minus a few things.

     

    Actually the Dev's have stated the exact opposite of that. A good portion of the story content and 90% of the crafting items are not in the OB. There are several areas on the map that are NOT open yet to players.

    The Lead Producer has stated several times in interviews that what we see in CB and in OB is not everything that will be in the game at launch.

    So they want us to blindly buy the game at launch?

    I'll wait for reviews.

    I live to go faster...or die trying.
  • fyerwallfyerwall Member UncommonPosts: 3,240

    Originally posted by Elirion

    Originally posted by swampthing11

    Originally posted by Thomas2006

    Originally posted by Miffy

    Yeh but the problem is they're all corridors and really small and restrictive. There is only one zone that is open and even that is annoying because of all the invisible walls, the game needs jump so we can negotiate the terrain better. Even frigging map feels like Kash on SWG.

    The dev's said the open beta pretty much has everything in it that the final game will have, minus a few things.

     

    Actually the Dev's have stated the exact opposite of that. A good portion of the story content and 90% of the crafting items are not in the OB. There are several areas on the map that are NOT open yet to players.

    The Lead Producer has stated several times in interviews that what we see in CB and in OB is not everything that will be in the game at launch.

     

     

    You have a link to that quote?  I see players saying that in EVERY beta and it's ALWAYS false.  At this stage in the game what you see is almost always what you get at launch.  Unless you can find a link where a dev states that, it's BS.

     Unless you can find a link where a dev states your point then it's BS.  Works both ways.  It's very obvious, when running around the beta, that there are lots of areas that are not in yet.  Try it out.

     Thing is, will they be added in at launch? Or will they take the familiar route of "Sometime after launch" which could be next month or next expansion?

    Thats what people like Swamp is trying to point out. Just because the devs say that it isnt being shown in OB doesnt always mean that it will be in at launch. In almost every MMO beta I have been in (which is almost every MMO beta since UO) its always the same thing. And most times said content/areas are only given to us with the first expansion.

    There are 3 types of people in the world.
    1.) Those who make things happen
    2.) Those who watch things happen
    3.) And those who wonder "What the %#*& just happened?!"



  • Originally posted by cyphers

    Is there any way to still obtain a beta key for this, or are they all gone?

    I'm starting to get curious, and usually when there's this much emotion and extreme statements spouted as there seems to be around this game, there's a large dose of untruths or subjectivity in the mix.

    Btw, Kalimdor in WoW when you could travel it in a straight line from its north tip to its south tip would measure a crossing time of about 45 minutes total, the same for Eastern Kingdoms from north tip to south tip. Just saying.

    On a 100% mount maybe.  But running would take double that.  Now with the flying mounts its going to be more like 20 mins though lol

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