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Do you have an idea for a completely original MMO?

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  • b.alexb.alex Member Posts: 47

    Originally posted by brennok

     

    The second idea is more of a modern day post apocalyptic/supernatural based game. It is somewhat inspired by books like Dies the Fire. One day most modern technology just stops working and the rules change. Things as new as electronics and even as old as gun powder just no longer work the way they should. As a result people are forced to go back to the way things were. People turn what they can into armor and weapons. Everyone is forced to live off the land. You would have a broad range of class and profession choices. You would even have a class and profession dedicated to making things the way they were or figuring out the new rules. This class would constantly be testing and tweaking old world tech to see if they can make advances. As individuals or groups discover new rules, it adds slowly to the world allowing crafters more options when making gear. This would also over time introduce magic into the game and other things like creatures previously thought to be myths or extinct.

     

     Oooh I really like this idea, It would be fascinating to re-learn everything we know about the world. flip the characteristics of all elements on their ear. Perhaps their could be a calculated pattern as to how exactly the world shifted which you could uncover, and then actually predict which elements will now do what. You would definately need some options for players to experiment and try new combinations and perhaps have an engine designed to react accordingly to what the player did. The results would be logical, however appear random. Id be at that for hours on end lol. using my deductive skills to find out why something happened, and if that happened, then this should happen probably, so I would try that, and then another thing... until it blows up in my face of course.

     

    yeah... respawn methods will probably need to be plentiful.

     

    Thanks for sharing, cool idea :D

  • b.alexb.alex Member Posts: 47

    Originally posted by boognish75

    letters vs numbers, 25 different classes, 25 letters, 25 numbers, can have a pvp server and a pve server , the game would not be graphics heavy due to eveything is a number or letter enabling a fair gaming experience for everyone.

     Perfect game balance!! but I have a feeling the content will probably be worse than cancer :(

     *edit* actually you better make it 26, there are 26 letters in the alphabet and some people would be pissed if you left out their favorite letter.

  • CeridithCeridith Member UncommonPosts: 2,980

    Originally posted by b.alex

    Originally posted by boognish75

    letters vs numbers, 25 different classes, 25 letters, 25 numbers, can have a pvp server and a pve server , the game would not be graphics heavy due to eveything is a number or letter enabling a fair gaming experience for everyone.

     Perfect game balance!! but I have a feeling the content will probably be worse than cancer :(

     *edit* actually you better make it 26, there are 26 letters in the alphabet and some people would be pissed if you left out their favorite letter.

    The 26th will be in the item mall for $29.99

  • TyphadoTyphado Member Posts: 177

    Originally posted by spades07

     






    1. All npc's belong to a faction, and all factions have goals, plans, needs, likes, dislikes and can take and lose space. All factions are controlled by an AI that will change the plans of their members based on whats happening in the world. All factions are joinable. Factions don't all have to have the same structure for example wild life factions may have many different groups that constantly attack/eat each other that would offer very few benefits to joining. You can be a member of multiple factions at once.

     

    3. All characters npc's and pc's are born, need food/water/sleep and can die (if pushed too hard ^). Would need to have a greatly accelerated life cycle (such as mitosis) so replacements are quick. Npc's will also have their own personal goals and move around in the world, similar to say Oblivion.

     

    4. No more static quests: quests would be based on the current needs of each of the factions and would be set by each of faction AI. Much more of the game however would come from taking up 'occupations' such as a front line soldier where you get paid for each kill and how much you participate in battles.



    thats interesting, essentially you're saying mmorpg- more rpg and with some ideas how that should be done.

    very much so

     

    The goal would be to make a virtual world as complete as possible. In part to help with the feel of the game and also to give as many possible ways to play the game as possible.

    Into the breach meatbags

  • WumiWumi Member UncommonPosts: 85

    Hm my idea would be to link 4 or 5 gamegenres;

    A MMORPG-segment as a base of the game where all the effects and changes are applied, where all upgrades, gear purchase and politics would happen, also where the community would be consisting of personal homes. And also be the last stand in a traditional MMObattleground for when a city is under siege (Aion-style)

    A FPS-segment as a combat grounds - with flying, sea and ground units (Battlefield-style)

    A SPACESIM-segment as a combatground - space units (EVE-style)

    All linked together to the outcome of one battle affects the other

    -All segments has skirmish modes but with the option to join important WORLD-battles

    Civilisationstyle the politicians and guardians could order troops around giving 2 or 3 options everytime for the FPS and FLIGHT to choose from. Adjudants or guardians would be the eye in the sky for the troops or even single trooper during battle (allways been a fan of having a guardian angel on my shoulder. Like in marines in Natural Selection)

    A conflict starts in space, a loss there leads to ground combat and eventually to a siege

    A loss in siege the battle ends between the politicians, to surrender and join the agressor, pay a tribute or be pillaged. Choises would ofc affect the trust of the community.

    All harvesting, crafting and trading in done in the MMO-segment. Development of weapons and technology for all the segments are all done here.

    On skirmish grounds XP, money and looting is done. All open PvP.

    Politicians is elected by votes of city community and would be responsible for events and upgrading the city to unlock new technologies using taxes and fees and when and where to go to war. Mayor is elected by the council and important issues selected by him is then put to a vote in the council. After each battle in WORLDbattles the council gets a vote of confidence for or against by all participating.

     

    ...cant stop spinning the ideas in my head...must..stop...argh

    Wumi - SWG - Bloodfin - Cancelled
    Wumi - WoW - Eu-Kazzak - Cancelled
    Bulldozer - Aion - Eu-Kahrun - Cancelled
    Wumi - Rift - EU-Riptalon - Cancelled

  • karter64karter64 Member UncommonPosts: 96

    Originally posted by Meowhead

    I always thought it'd be fun to design an MMO where different people see things in different ways.

    For example, some people could see ley lines and the flow of energy between things, while another might be able to see oh... Iunno, fairy spirits or something.

    ... and there would be all these different realities overlying each other, and maybe a single class that is totally blind to magic, some type of warrior class.  They'd be more resistant to magic, but would have to trust other people when they're telling them 'Nono, run over this totally imaginary bridge that's right here, trust me, it exists!'

    ... I thought of them as being called 'paradigms' rather than classes, and each paradigm can contribute differently to fights, by manipulating enemies and the world in different ways.  Perhaps a boss seems nearly unbeatable, but a paradigm or two could see that he's externally attached to some power source, and they could either divert the energy or destroy the power source.

    Of course, the game would require an unparalleled level of coordination between members in a group, so might bea bad idea.

    D:

    I really like your idea.

  • MisterSrMisterSr Member UncommonPosts: 928

    Indeed, but I am saving it for when I actually get into the industry. Plus the concept is about 20 pages long written out, and to summarize it would be bastardizing the idea. 

  • TyphadoTyphado Member Posts: 177

    Originally posted by MisterSr

    Indeed, but I am saving it for when I actually get into the industry. Plus the concept is about 20 pages long written out, and to summarize it would be bastardizing the idea. 

     

    learning to summarise is important. One day your gonna need to explain it to someone and telling them they need to read a 20 page document may not make them very happy. Doesn't have to explain everything "the devil's in the details" and by only giving a loose or partial explanation you can avoid giving your idea entirely away.

     

    Half the reason I come to this site is to bounce idea's around about the sort of mmo I'd like to build. Just take a small part of your idea try to wrap it up and bounce it off the forums to see if people like it, hate it or don't understand it properly. Getting feedback from people interested in mmo's or even working in the industry is extremely valuable, try to find some way to use that.

     

    The other reason I come here is to pick up good ideas, so I understand if you don't wanna put all your ideas out here.

    Into the breach meatbags

  • railmarkgrailmarkg Member UncommonPosts: 5

    well i posted one idea and i guess no one really liked it, ok no big deal.  but i have another idea here.  as i read these posts and here people talk about mmos,  it seems that all of the mmos that people talk about are of a lifelike scale. meaning being of a human or alien or whatever.  lets drop it down a notch and think smaller.  how about an mmo that used insects instead of people.  think about the numerous species of insects there are which would give people the opportunity to choose between different roles to play.  ok i know what you are thinking, insects really? 

     

    yes, for one if you think about how big the world is to an ant, it is pretty big.  a company could use this aspect or the idea from like the movie " Bug's Life " or other movies that were made from that aspect of it all, and create an mmo that i think people would enjoy to play.  i mean why does a good mmo have to involve humans or aliens or guns and swords.  atleast in lotro, you can play as a monster or a warg or even a spider. 

     

    with that being said, how about, for instance like dungeons and raids and pvp.  ok well every insect has a defense mechanism as well as a offense mechanism.  this is what you base your so called " avatar " on.  also all insects do have certain enemies as well.  for instance, an ants enemy would be an ant eater, or a little kids finger as he/she is trying to mash them, or raid, etc....  these are just examples. 

     

    but every insect is different, so why not make the dungeons and the raids, unique with the type of insect that is being played.  ok think about WoW, Rift, LOTRO, SW:TOR, and many others that involve the option of choosing a race.  ok now imagine if a company not only allowed you to choose a race, but depending on what kind of race you chose would depend on what dungeons or raids you can do.  now i mean have all dungeons and raids available for everyone, but why not have some unique dungeons and raids for what type of class you are playing.  and the only way to see them is to play that class.  and why does a dungeon have to involve members of different classes to complete. 

     

    i mean come on.  why cant a group of ants or insects, whatever, of the same class get together and infest a house or something like they do in real life.   BOOM you are in a dungeon with a group of people of the same class.  there are no tanks or healers or spell casters or rogues or anything of that nature.  just you and a dozen other insects trying to infest one thing using skill and the mechanism that they were given to survive in their world.

     

    now i know i am being a little ridiculous here, but why not.  lets talk about pvp.  now i pvp alot and i have noticed that it doesnt matter who you are or what class you played, everyone can be defeated by anyone that is playing at the moment.  now lets take that and expand with it,  how about you have a pvp  match between lets say like an ant and a wasp just for shits and giggles.  now an ant can not beat a wasp, so in reality, the wasp will win everytime right.  ok now imagine you have a hornet on your team and that is the only thing that can beat the wasp.  ok problem solved.  but now you say well what if you dont have a hornet on your team, you cant win.  ok now lets get into customization of your toon.  think about the game Spore.  they allowed you to create you toon in any form and fashion and even cross breed.  so why couldnt you have some hornet abilities in one of your teammates that could take down that wasp.  or better yet have certain things in the world that you could use to help you.  for instance, i dont know, say like you are being chased by a wasp and you run into like an aluminum can or something but the wasp is too big to fit and gets stuck.  ok now you have him down and a timer should come up that would allow the teammates of the wasp to rescue him if not he dies.  something like that.

     

    now this is all off of the top of my head, but i think you could take a nieighborhood or a park even and turn it into this full fledged mmo that would give people endless possiblilities and the desire to want to play.  remember what i said about having these uniques dungeons and raids based on your class.  well if you want to experience them, you would have to play every class or whatever.  but expansions would be like if the neighborhood was the main world, then like a park would be one, or a playground,  or whatever. 

     

    well this is just a thought.  maybe it would work and maybe it wouldnt.  who knowl

    Mark Gilliam

  • ComafComaf Member UncommonPosts: 1,150

    Originally posted by b.alex

    I`m curious to see what ideas the masses have. If you can describe in only a few sentences a completely original idea for an mmo that is like nothing else out there, post it here. Make it as abstract as you want!

     

    I`m making this post because almost all "original" ideas arent original, honestly. I`m hoping for some huge and outside the box stuff.

    The mmorpg genre has been run by sheep for over a decade, cmon, I know you guys have great ideas. Now where are they?

     

    Here are some slightly different games to get your immagination going.

    portal

    guild wars

    spore

    little big planet

     

    These are only slightly off the rocker, can you do better?

    *Only in reference to fantasy mmorpgs - sci fi could be a whole other set of discussions.

     

    Well, good news is that since the fantasy genre has gone in the toilet, you don't even need to be that "original."  Unless, of course, you are implying that original means something that has never before been done.  But let's be realistic.  Most everything has been done - all that's left are random crossovers...Sci Fi with Fantasy, for example, can be mixed ad naseum - but isn't that basically what Star Wars is? Sure, you could point to an author that you would like to see lending her or his talents to the mmorpg genre - but even with that, because it's been written and published - it's nothing original.

    1.

    *Pve can be fun again*

    No instancing + lots of xp for players in groups + freedom to grind down mobs, sit on ventrillo, chit chat with soda (or otherwise) in hand, and just bond between players.

    So how about this, let's say that original refers to something actually being fun.  I am sure a lot of fantasy gamers are tired of instanced battlegrounds.  So let's toss that out the door - God knows it's been overdone.  Secondly, even in Dark Age of Camelot - the creme de la creme of pvp, decide instanced dungeons would be great to help folks level up.  What ended up happening was the outside world all but vanished of players and everyone ran into their own personal dungeon tomb run.  So again, let's just toss instancing to the dogs.  Secondly, let's give XP bonuses to groups that are full.  You could quite literally add +10% xp to a group per player.  (Most games fall off the map after 6 months these days so don't get your chain undies in a bind over this...it's supposed to be grouping and fun right?) Secondly, build lots of spawn point mob spots.  Build some for those folks who really do enjoy taking an archer out all day alone (not everyone should be forced to group all of the time - just reward them when they do).  You can still offer quests.  Perhaps they can be specific gear quests - non instanced pve events...like "Defend the Town vs the Zombie horde!", or, something class specific.

     2.

    *PvP can be fun again*

    *again...No instancing.  For god's sakes, more factions - 2 has been done into the ground. Take the vanilla combat away.  Show variation on the battlefield.  Allow players to realize that they must engage different strategies based on the strengths and weaknesses of their particular culture.

    The most populated mmorpgs these days have 2 factions.  I think Dark Age did it right with three - granted, other than Secret World, no one has a clue as to why this third faction can matter. (a) it matters because no one is doing it - hence something new and exciting (b) it matters because when the uber guilds join the alleged more uber race or faction, the second faction will be in dire straights.  Add a third "wild card" faction and guess what, you can break stalemates in pvp all day long.  Uber faction coul dbe beating on less uber faction and STILL have to look over their shoulder, worried that faction three will arrive at any moment to trounce all their work and in effect sandwich them.   

    In regards to vanilla combat - ever watch the show, "Deadliest Warrior?"  Ever sit with your buddies and watch the "Ultimate Fighting Championship?"  There's a reason why it's exciting to see different sytles in the arena.  It's not fun to watch samurai vs samurai every single time, or paladin vs paladin - except Bob's is a giant cow and Timmy's has a slightly higher gear score (yawn).  I could see if it was a "Who is the best Samurai" fight. 

    But let's be realistic (more on that adjective in a bit), folks want to see if the horse lord mongels can beat the chinese prone loaded crossbow (they'd lay on their backs in hundreds of rows and fire these things between their feet - the sky literally could darken in a single ordered burst), they want to know if a Viking with a Dane-Axe could really take on an Ottoman who was dual weilding scimitars.  This is exciting, it's what makes Medieval Total War so fun to play - it why many of us played Age of Empires - because seing different empires pit their best tech against one another was a thrill to say the least - let's not forget the eternal struggles between the Protoss, Zerg, and the Terran (especialy for your three realm argument).

    Variation is fun.  The minute you put Bob's Aquilonian, Cimmerian, Stygian guild against Tammy's Stygian, Cimmerian, Aquilonian guild, many of us get sleepy (well at least I do).  As much fun as it is to see lore destroyed and watch priests of Mitra join with Priests of Set (tempest)...and slay each other, is when I get sleepy.  The minute I get into a BG and see paladins and shaman on both sides - the same darn pvp armor look (ok one mmo is going to change that soon...but otherwise)...I get sleepy.  Vanilla is boring, in short, vanilla is fail.  Younger gamers can whine all they want that Bob's faction has better mages, but you know what? Tough cookies.  Because there will be enough players that will learn to change a strategy to meet the needs of the enemy. 

    And don't point to mmorpgs that claim to be classless - that is even more lackluster than classes.  Why? Because developers really fail at doing a good job with variation.  Classless games tend to still have 1-2 flavor of the month mirrors.  Players log in and immediately spam if this classless spec is better than another.  It's all hogwash.  Variation comes in flavors that are stimulated by different cultural viewpoints of religion and politics.  It happens based on climate and altitude, geographical locations, and physical capabiliities.  This is why six foot six vikings liked the Dane - Axe, wore thick leather armor layered over ring mail, and why a five foot tall Japanese samurai preferred a much smaller sleeker blade, with light mobile armor which often times was made of wood (hence why Okinawans employed board breaking in their kara-te styles).. 

    3.

    Realism in Fantasy gaming:

    We are logging into a fantasy world for a sense of escapism that is somehow (and this is hard to do) tempered by reality. But ironically, if something seems horribly unrealistic (picking on Conan again but what developer made it ok to take a necromancer with all pets out and run through Cimmeria?  Did they ever read one Robert E. Howard novel?) they begin to lose interest.  Now granted, anime' grinders are filled with little girls in panties swinging massive 2-handed swords in shiny colorful circles.  They can have that along with their cash shops for all I care. 

    Someone once wrote that if you want fiction to seem real, then you had better make it as truthful as possible - and if you want reality to be worth reading about, you had best add as much fiction as you can or it will be boring (paraphrased). So here's an mmorpg combo for you:

    Medieval Total War and Elder Scrolls Oblivion

    Or you could just take it to the next level, and take from the endless volumes of fantasy lit the real world has.  Dark Age of Camelot had a setting that starting just after King Arthur's body was taken to Avalon Isle.  The vikings were in full throllte (so this is the 9th -11th century), and Hibernia neighbors Britain, both of which are at war, while the vikings raid both realms.

    So here we not only have recognizable lore, but lore based on what many of our ancestors lived with.  My family is Irish/Scotch/Scandinavian descent, so I literally have come from a history of family killing each other throughout the centuries (hopefully before they interpropagated lol).

    4.

    Finally, PvP can and is constantly dummed down to capture the flag type gaming.  No one cares who wins unless they are personally involved for a personal benefit to future gear and reputation.  Bob the level 3 mage will never care if Tammy's top ladder ranked 10 man pvp group is winning most of their "games." 

    Why not change that?  Would it really be that hard for a developer to grant benefits to a faction, realm, or race, because their faction, realm, or race has been victorius?  Course not, anything else is just lazyness and a hope that most gamers don't know any better.  In fact, the gaming genre is filled with such thinking - dum down the game to meet the needs of a dum audience - well I for one am tired of it. 

     

    That's my two cents - sorry for the lengthy post but hey, we are intelligent, are we not? Despite what the developers think of us.

    image
  • CryomatrixCryomatrix Member EpicPosts: 3,223

    Hmm my idea.

    1) Exploration MMO. Where the world is huge and you have to explore and you can control certain areas like you can control areas in EVE.

    2) These areas are in the "underdark" or through some high mountain chain or various islands that need crafted briges drills or whatever to reach.

    3) Once you get to these areas via exploration and/or engineering you have raids/dungeon/resource nodes available to you that differ.

    For example, go into the underdark, go exploring for 2 hours in the maze, find a conquierable area and find a special instance that your guild has control over and you can give access to other players. Hence, you make open PvP worth it.

    Cryomatrix

    Catch me streaming at twitch.tv/cryomatrix
    You can see my sci-fi/WW2 book recommendations. 
  • KelthiusKelthius Member UncommonPosts: 298

    Politician Online! Start out at as a lowly 5 year old in the Kindergarten of your (parents) choice. As you progress through school you can choose to follow the things you are taught, or fight against them.

    Will you start your political career in High School by becoming class president? Or maybe start taking drugs and become a criminal Anarchist?

    Gain support through both NPC Factions and the player base. Rank up from Mayor to Governor to Congress to President. Or take your rank by force and become the next great Dictator.

    Peace or War? Good or Evil? Big Government or Anarchy? THE CHOICE IS YOURS!

    image
  • GennerallGennerall Member Posts: 46

    This is an idea i've been mulling over for a while, and in all likelyhood, it may be impossible to pull off right now. Regardless, it goes a little something like this:

    Basically, it would be a game set in the future, or on an alien world. It would be based around assimilating the DNA/genes of other monsters, and other players into your own character, and this DNA would then serve to slightly alter your toons appearence, personality, abilities & skills. This would work in PvE by giving you the option to absorb the monsters you defeat into your own body, and rather than your character being defined by the old & typical skill points system, you would instead grow and develop by absorbing more and creatures. For example if you were to absorb a creature such as a goblin, your skin may take on a greenish complexion, or you would grow larger and more beastlike teeth, this change may also increase your ability to dodge physical attacks. As you advance through the game, and story, the number and type of creatures you could consume will increase, allowing for even more variation in the way the game is played.

    When it comes to pvp, I would go for a semi-hardcore style, with a few areas in the game dubbed as "lawless zones" where basically, you can attack anybody at anytime with no consequences, aside from the high-risk of entering the zones themselves. Upon defeating a rival player in one of these lawless zones, you would not only be able to loot some of what they were carrying, but you also be able to absorb them into your own being, you gaining their powers, and them being returned to the spawn point as an inferior being than before. 

    You could extend this system even further by giving everybody a unique randomly generated strand of DNA that nobody else would have after they have created their character, and therefore ensuring that there is diversity between characters, and that rather than people planning how their character will end up beforehand, they would see what DNA have, and then improvise and absorb more as they play through the game, eventually ending up with a character which would be unique to themselves, and nobody else.

    Like I said, it;s probably impossible, and i'm sure there are a huge amount of flaws/pitfalls in this idea of mine. But that's a general idea of what I was thinking. ^.^

  • Goatgod76Goatgod76 Member Posts: 1,214

    Originally posted by mmoguy43

    I have what I think is a great idea but the scope is far too unfeasably large and we don't have the technology for it yet.

     

    Something that would be original (I think) would be a MMO that's theme is about being underwater. Something like Bioshock+Water World+The Abyss+E.V.O maybe?

    I had this idea a few years ago. Along with a sandbox Wild West MMO idea. Would be something different to say the least. And no...no aquatic elf races.

     

    But it is troubling to see all the references in this thread comparing to console games. If it is just to give a slight idea of what you envision..ok. But remember...this is a different genre for a reason. Let's not make them all single player, linear, instant gratification types....we seem to have enough MMO's (If you want to call them that) like that already.

  • patient32patient32 Member UncommonPosts: 96

    What are you asking for man? An original mmo or just an original IP to apply typical mmo mechanics to? I've done posts about original mechanics but no one, except one guy, was interested.

    "It's like a finger pointing away to the moon... Don't concentrate on the finger or you'll miss all the heavenly glory" (Bruce Lee)

    (Insert your favourite mmo here): ......And behold, a pale horse.... And a million hellishly bad mmos followed with it.

  • terrantterrant Member Posts: 1,683

    Originally posted by Cor4x

    Originally posted by Dawngreeter

    You seem to be confusing originality with ingenuity.

    I'll bite and guess you were mumbling in my direction.

    Your statement was: "People who think they have a completely original idea for anything are usually not very educated people who read a book once but can't recall what it was about."

    So, according to you:

    There can be no original idea for anything; as everything has already been thought of.

    I imagine, the picayune argument will be you said "completely", but that is impossible to know; and is a moot argument.

    I'm guessing by your statement above that you believe ingenuity is possible without new ideas; however ingenuity involves ideas. Always. I'm thinking you're addlepated or just trolling.

    See, ingenuity covers a group of concepts (and concepts are ideas, donchaknow) ; all of them generally involve generating new ideas or permutations from thought.

    Bear in mind, you could possibly have an idea without ingenuity; but I'm betting you'd be hard pressed to prove that.

    Therefore: you can't really have ingenuity without ideas; and I'm  thinking ideas are going to be, at a basic level based on ingenuity at some level. The idea that no one can have a completely original thought is silly, and unknowable.

    While it would, I suppose, be possible to re-create an idea from something someone once read and forgot; it is likely the end result in that case is a natural progression as the idea writes itself from concept-templates.

    You REALLY need Plato and Hume.

    There really IS no such thing as an original idea. The most you can hope for is taking something olda and spining it in a creative way. And that's NOT a bad thing! 

  • AdamantineAdamantine Member RarePosts: 5,094

    Originally posted by z80paranoia

     




    Originally posted by jinxxed0

    A fun MMO?




     

    yesh

    Yeah, I also think thats a truely bad idea.

  • BadSpockBadSpock Member UncommonPosts: 7,979

    Do you have an idea for a completely original MMO?

    Yes.

    Short version:

    No progression-

    No skill progression. (i.e. Swordsmanship 1-100)

    No level progression.

    No gear progression.

    No content progression. (i.e. go from solo to small group to raid or from tier 1 to tier 2 etc.)

     

    The long version...

    Well, PM me lol it is a very, very long version.

    To sum it up I'll say a true sandbox MMO that is very much UNLIKE EvE or SWG or even UO or any other sandbox you may have played or seen.

    A sandbox with both developer created content AND immergant, player ushered content. Not player created, but player ushered content as in - players do stuff, the world reacts, players react to the world reacting, etc.

    "Sandbox" is no excused for not having any quality, developer created content.

    "Sandbox" is no excuse for tired, old, out-dated and poorly designed systems like FFA PvP and grind-heavy repetition.

    In order to create Adventure for players you have to create a dangerous world full of excitement and exploration and discovery, along with kick-ass top-notch violence / combat.

    Sandbox does mean options, customization, and choice.

    Sandbox does mean game play options for players of all play styles including solo and small/large group and non-combat.

    The rest.. well...

    You'd need 8-12 hours to get the whole picture.

  • StormwindStormwind Member Posts: 60

    End game is actually the start of a whole new game.  

    No more grinding out end game gear .. no more mindless repeat crawls thru the same dungeon a hundred times till you get the ONE piece of gear needed to complete the final set .. NOPE .. all gone ..

    You get to max level and complete the FINAL quest .. be it solo or with a party .. 

     

    Here is what it might look like... I am not the best writer,  but I will try to bring you along.

     

    The Big end boss goes down .. cheering and well wishes are exchanged .   and a Portal opens,  it blocks the passage out, there is no option to do anything but go see where the portal leads .. your game crashes, you end up thru the portal . you log out, you end up thru the portal ... it is just the Last thing in the game ..

     

    You Must Travel Through the portal ... no other option.

     

    { Fade to Black } 

     

    You see a small pin of light waving before your Blurred vision .. moving back and forth side to side ... Nothing is in focus,  The world looks sort of Blue like your under water but not .. the light stops moving and goes out .. You hear a voice say, " This one is still alive, " as it fades away into the distance.   A new voice much closer to you says in a comforting tone, " It is going to be alright, Your with US now, When you feel strong enough, try and stand up" ..

    The world starts to come into focus .. You can make out moving shapes now in the room with you .. soft voices still speaking to others like you .. but the shapes of those speaking are Insect shaped .. They have wings. and you can hear the soft hummmm as they use them to manuver in the room.

     

    * * Fade Out * * 

    It is all in focus now .. your sitting  in a most comfortale chair made entirely of living plant fibre .. The Insectoid creature smiles at you as She asks, " Are you feeling better ? Where are Your Wings ? "   You expain that where you come from people do not have wings and she Laughs and says " On this world if you have no wings you Die" .. 

     

    Your now taken to the character Generator,  where you begin your New world Transformation so that you can survive in this new world...

     

    Ok, I know it is a long post .. but it is One idea for a change to END GAME GRIND .. The game companies add new content to games all the time .. why not Make New content become The End Game .. Some of your stats and achievements would carry over .. like crafting skills possibly .. strength or intell .. The possiblilitys are endless ...

    The Totally new look and feel of the game starting from Level 1 all over again as it is a whole NEW world .. and yes your friends would have to catch up ..just like they would if your raiding content and they are not .. so at some point they get THRU the last quest as well and the

     

    NEW JOURNEY BEGINS ...

     

    End game is no longer just  the end - - -   but also - - - -   the Begining  of a whole new world.

    Look to the stars to know HE is with us. HE hung them as markers, of times and of seasons.

  • Goatgod76Goatgod76 Member Posts: 1,214

    Originally posted by Stormwind

    End game is actually the start of a whole new game.  

    No more grinding out end game gear .. no more mindless repeat crawls thru the same dungeon a hundred times till you get the ONE piece of gear needed to complete the final set .. NOPE .. all gone ..

    You get to max level and complete the FINAL quest .. be it solo or with a party .. 

     

    Here is what it might look like... I am not the best writer,  but I will try to bring you along.

     

    The Big end boss goes down .. cheering and well wishes are exchanged .   and a Portal opens,  it blocks the passage out, there is no option to do anything but go see where the portal leads .. your game crashes, you end up thru the portal . you log out, you end up thru the portal ... it is just the Last thing in the game ..

     

    You Must Travel Through the portal ... no other option.

     

    { Fade to Black } 

     

    You see a small pin of light waving before your Blurred vision .. moving back and forth side to side ... Nothing is in focus,  The world looks sort of Blue like your under water but not .. the light stops moving and goes out .. You hear a voice say, " This one is still alive, " as it fades away into the distance.   A new voice much closer to you says in a comforting tone, " It is going to be alright, Your with US now, When you feel strong enough, try and stand up" ..

    The world starts to come into focus .. You can make out moving shapes now in the room with you .. soft voices still speaking to others like you .. but the shapes of those speaking are Insect shaped .. They have wings. and you can hear the soft hummmm as they use them to manuver in the room.

     

    * * Fade Out * * 

    It is all in focus now .. your sitting  in a most comfortale chair made entirely of living plant fibre .. The Insectoid creature smiles at you as She asks, " Are you feeling better ? Where are Your Wings ? "   You expain that where you come from people do not have wings and she Laughs and says " On this world if you have no wings you Die" .. 

     

    Your now taken to the character Generator,  where you begin your New world Transformation so that you can survive in this new world...

     

    Ok, I know it is a long post .. but it is One idea for a change to END GAME GRIND .. The game companies add new content to games all the time .. why not Make New content become The End Game .. Some of your stats and achievements would carry over .. like crafting skills possibly .. strength or intell .. The possiblilitys are endless ...

    The Totally new look and feel of the game starting from Level 1 all over again as it is a whole NEW world .. and yes your friends would have to catch up ..just like they would if your raiding content and they are not .. so at some point they get THRU the last quest as well and the

     

    NEW JOURNEY BEGINS ...

     

    End game is no longer just  the end - - -   but also - - - -   the Begining  of a whole new world.

    That's nice and all...and I understand what you mean...but WHEN are newer players going to understand MMO's aren't meant to be about "end game" in the first place (As in endings). Endings are for console games. MMO's are about the journey, NOT the destination.

  • StormwindStormwind Member Posts: 60

    Well that is my point .. NO END game .. it is just a continuation of the journey.  

    Thanks for making that point for me more  clear.

    Look to the stars to know HE is with us. HE hung them as markers, of times and of seasons.

  • IsawaIsawa Member UncommonPosts: 1,051

    Originally posted by railmarkg

    well i posted one idea and i guess no one really liked it, ok no big deal.  but i have another idea here.  as i read these posts and here people talk about mmos,  it seems that all of the mmos that people talk about are of a lifelike scale. meaning being of a human or alien or whatever.  lets drop it down a notch and think smaller.  how about an mmo that used insects instead of people.  think about the numerous species of insects there are which would give people the opportunity to choose between different roles to play.  ok i know what you are thinking, insects really? 

    Read the entirety and it sounds like rather interesting gameplay. The world could be set in a single block or even a one large house with a nice yard. Would be SimAnt taken to a much higher level. There could be world events that just require to take cover and hide in fear like a human's boot stomping you. A wasp or bee could piss off a human and get them to leave though. I think having a huge menacing human appear whenever they want to dispose of some insects would be a blast. If you die, you're reborn in your colony, saving attributes from your pass insect life. You could have lone wolf spiders or players who like to work together for the benefit of all like ants.

  • laseritlaserit Member LegendaryPosts: 7,591

    My idea for an MMORPG

    hmm.....

    It would be a western sandbox:

    There would be 3 factions: The Spanish, The American's and The Outlaws. Native American's would be a non player faction that would reak havoc on the the towns and outpost's of the 3 factions.

    Certain resources, such as wood and things that grow etc. could be gathered from the country side. Where as resources such as metal, coal etc. would only be located in designated mine's and area's  that are faction controlled.

    Each faction has a resource bank and the price of resources is dependent on how much of that resource is in the bank. The amount of resources in the bank is determined by how many mine's etc. are controlled by the faction.

    Resources also have to be transported from the mine etc. by convoy to the nearest town. Npc's will transport them or player's can transport them if they so choose. The resources can be robbed in transport either from player or the non player faction.  When a resource is robbed the amount stolen is added to the thief's and deducted from the victim's resource bank causing inflation or deflation for the price of that resource.

    The faction's major cities are pre made, but every town or outpost must be player built. The closer a town is built to a resource, the shorter the distance it has to be transported, which in turns cuts the risk of robbery.

    Every town or outpost can be captured and taken over by an enemy faction, including the non player faction. Resource banks may also be robbed of a % of their deposit's, which would be one type of player made raid.

    I could right a book on this, so I will stop here as hopefully you can see the jist of my idea. 

    "Be water my friend" - Bruce Lee

  • PyrateLVPyrateLV Member CommonPosts: 1,096

    Originally posted by Goatgod76

    Originally posted by mmoguy43

    I have what I think is a great idea but the scope is far too unfeasably large and we don't have the technology for it yet.

     

    Something that would be original (I think) would be a MMO that's theme is about being underwater. Something like Bioshock+Water World+The Abyss+E.V.O maybe?

    I had this idea a few years ago. Along with a sandbox Wild West MMO idea. Would be something different to say the least. And no...no aquatic elf races.

     

    But it is troubling to see all the references in this thread comparing to console games. If it is just to give a slight idea of what you envision..ok. But remember...this is a different genre for a reason. Let's not make them all single player, linear, instant gratification types....we seem to have enough MMO's (If you want to call them that) like that already.

    great minds must think alike lol

    The 3 Themes Id like to see done in MMOs are:

      1- Aquatic/Underwater, 2- Wild West, and 3- Steampunk

    Tried: EQ2 - AC - EU - HZ - TR - MxO - TTO - WURM - SL - VG:SoH - PotBS - PS - AoC - WAR - DDO - SWTOR
    Played: UO - EQ1 - AO - DAoC - NC - CoH/CoV - SWG - WoW - EVE - AA - LotRO - DFO - STO - FE - MO - RIFT
    Playing: Skyrim
    Following: The Repopulation
    I want a Virtual World, not just a Game.
    ITS TOO HARD! - Matt Firor (ZeniMax)

  • UnsungTooUnsungToo Member Posts: 276

    "My Mountain"

    It's an economic hunting game.

    "My Mountain" is an individual mountain that can be purchased in-game by hunters where they can privately hunt, guide, live, and make a living.

    Players can eventually hunt their way to buying a "My Mountain" and build it from a simple hunting campsite to a full blown hunting lodge. Making an enormous fortune and earn the fame and respect of trying to become one of the best and reliable hunting lodges for hunting everything from rats to world record size trophies.

    Only players with permission from the mountain owner are allowed to hunt on someone elses mountain. (Finding the owner can be a task until he/she establishes a certain level of reknown)

    http://www.mmorpg.com/blogs/UnsungToo/022010/5746_MY-Mountain-MMO-Concept#comments

    Godspeed my fellow gamer

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