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Beta = Release

To all those that said there is no "miracle patch" and that "beta = release"...............

 

You've just been pimpd slapped by SE.

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Comments

  • RalsarRalsar Member UncommonPosts: 305

    I love this game and even I said that.  I am so happy to be wrong :)

  • tearsinraintearsinrain Member Posts: 73

    Anyone who thought that beta=release was just drinking the Kool-Aid made by the troll family that live under the bridge.

    Just placed my pre-order for the CE version a few hours ago, and looking forward to playing this game. 

  • Hrayr2148Hrayr2148 Member Posts: 649

    Maybe the trolls who wrote reviews and gave numerical scores to the beta should go back to the drawing board.

  • Miles-ProwerMiles-Prower Member Posts: 1,106

    I'm still in the "Wait and see" boat. Mortal Online claimed to have a Miracle Patch too, but all they got was a delayed release. Honestly, anything is liable to change.

     

    ~Miles "Tails" Prower out! Catch me if you can!

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    Come Join us at www.globalequestria.com - Meet other fans of My Little Pony: Friendship is Magic!
  • RaxeonRaxeon Member UncommonPosts: 2,288

    Originally posted by Hrayr2148

    To all those that said there is no "miracle patch" and that "beta = release"...............

     

    You've just been pimpd slapped by SE.

     lmao

  • geldonyetichgeldonyetich Member Posts: 1,340

    It'd help grind your point home if you included one of the links that confirms this:

    http://jp.finalfantasyxiv.com/event/prelive/report_en.html

  • vanderghastvanderghast Member UncommonPosts: 326

    Originally posted by Hrayr2148

    To all those that said there is no "miracle patch" and that "beta = release"...............

     

    You've just been pimpd slapped by SE.

     

     

    Really?  this patch adds more content OTHER than the mind numbing guild leves?  It fixes the copy paste terrain?  It adds in that 6gb of content everyone said was missing?

     

    I hardly think fixing the horrid UI lag and turning down the guild leve timer qualifies as a pimp slap.

  • Hrayr2148Hrayr2148 Member Posts: 649

    Originally posted by vanderghast

    Originally posted by Hrayr2148

    To all those that said there is no "miracle patch" and that "beta = release"...............

     

    You've just been pimpd slapped by SE.

     

     

    Really?  this patch adds more content OTHER than the mind numbing guild leves?  It fixes the copy paste terrain?  It adds in that 6gb of content everyone said was missing?

     

    I hardly think fixing the horrid UI lag and turning down the guild leve timer qualifies as a pimp slap.

    Oh it sooooo does!

     

    The type of slap that leaves a fiery red mark of all five fingers across a trolls face....   Touche SE!  Touche!

  • VikingGamerVikingGamer Member UncommonPosts: 1,350

    Originally posted by vanderghast

    Originally posted by Hrayr2148

    To all those that said there is no "miracle patch" and that "beta = release"...............

     

    You've just been pimpd slapped by SE.

     

     

    Really?  this patch adds more content OTHER than the mind numbing guild leves?  It fixes the copy paste terrain?  It adds in that 6gb of content everyone said was missing?

     

    I hardly think fixing the horrid UI lag and turning down the guild leve timer qualifies as a pimp slap.

    For real, I was wondering that too. I also heard that wont be any lazor guns and I am begining to suspect that there wont be a hooker dressed up like a cat in my CE box.  I guess we can't have everything we hoped for.

    All die, so die well.

  • dreamscaperdreamscaper Member UncommonPosts: 1,592

    Here's what we know so far is going to be different.

     

    ~*~*~*~*~*~*~*~*~*~*~

     



    Guildleve availability/cooldown

     




    Right now, there is a 2 day cooldown for guildleves. This is not enough for a single person, but the aim was that people would share guildleves to extend this time. This is why we have the leve-link and the bonus rewards for higher difficulty selection, to make it more rewarding and better exp/skill gains to play in a party. However, the time was just too long, and we heard many complaints of this nature, so we will shorten it. With that, we can see the problem with having to travel via teleport more frequently, so we are currently tweaking an anima regen increase.

     

     

     


    Upcoming guildleve introduction

     




    We will be adding not just normal guildleves, but a wide variety of types of guildleves. First, there will be higher level guildleves. Among those, many will have more variance in the rules/goals as well as being able to fight with more varied monsters in many more target areas. In particular, we heard many comments of "I want to fight more and more NMs!" so we want to respond to that quickly. Also, the faction leves that were in the Open Beta are designed to be a somewhat "different taste" from regular leves, with hidden starting conditions or npcs. The rewards for these are fairly good, so please try them out! Finally, we are going to be steadily adding more and more leves that encourage coordination between all the classes including gathering/crafting/magic/war. Please look forward to it!

     

     


    Notorious Monsters




    Soon, there will be NM's even in the world of FFXIV. These will look very different from most of the other normal monsters. We're planning to introduce NM's that are so huge they make a Malboro look small. The tranquil era is about to end! We're going to torment adventurers with these powered up, aesthetically varied NM's which we've prepared "episodes" for.

     

     

     


    Damaging monster body parts:

    There are monsters which have different body parts that can be damaged. Using a specific weapon skill while standing in a specified position can lead to cutting a monster's body part off. For example, you can cut Malboro's vines or a horn/tail if the enemy has one. In addition to changing the monster's appearance, those actions can have the following effects:

    - Weakening the monster

     


    - Preventing monsters from using specific skills

    - Acquiring materials from cut/damaged body parts


     

     

     


    Other: By combining a particular race's equipment etc with city-state it's unavoidable that a certain degree of being tied down will occur, so this time we are not thinking of doing that. [I'm a little unclear here but I think this means they want to avoid certain races being tied to certain city-states]

    Scenario's are balanced, basically, completely soloable or depending on the situation doable with a small number of people. "For the most part, soloable"

     

     


    City-states' Guilds: Not all guilds are in every city-state

    By passing a certain condition, "class quests" will become available at guilds. Class quests are of course related directly to the class itself, but at the same time are a way to truly learn the details of each city-state. Please enjoy the story revealed in these quests, in addition to the quest rewards themselves.

     

    When you complete a quest, you will receive Guild Tokens [marks?]. We are planning to add more and more things to exchange tokens for.

     

     


    Balances to enmity in party battle:

     

     


    In beta, they made adjustments to enmity based on magic and abilities, but they have plans for more. These changes, however, will probably take a while to implement. They plan on adjusting the enmity according to contents, equipment, abilities, monsters, and so on. These changes will be made continuously after service begins based on how things are going.

     

     

     


    Mana Regeneration:

     

     


    In FFXIV, management of your MP use is supposed to be an important part of strategy. They’d also like magic to have explosive power in fewer hits, and not just be used to spam enemies with light damage attacks. To promote this, they’d like to continue to balance the recovery methods used for MP, including the abilities and aetherite, as well as adding new methods later on.

     

     

     


    Usefulness of Battle Regimen

    Battle regimen serve a double purpose: to expand the strategy of party play, and to reduce the difficulty/rigidness in forming parties. They are not just for doing extra damage, there are lots of various effects. For example:

     

     


    - Phys Resistance Debuff

     


    Normal melee attack -> Normal melee attack (ex. slash -> punch [these are basic DoW abilities])

     

     

     


    - Magic Resistance Debuff

     


    Normal melee attack -> Normal magical attack (ex. slash -> spirit dart)

     

     

     


    - Cast speed down + MP consumption up

     


    Normal melee attack -> Magic (ex. slash -> Fire)

     

     

     


    - TP gain reduction + TP consumption up

     


    Normal melee attack -> Weapon skill (ex. Slash -> Red Lotus)

     

     

     


    - Action aptitude up (Using a different class ability on the current class grants the same effect as when used on the other class)

     


    Same class magic -> Magic

     


    Same class Weapon skill -> Weapon skill (ex. Trunksplitter -> Brandish)

     

     

     


    - Damage up

     


    Various class WS -> WS -> Magic

     


    Various class magic -> Magic -> WS (ex. Blizzard -> Scourge -> Puncture)

     

     

     


    For example, if it's difficult to continue dealing physical damage, use Phys resistance debuff. If it's a casting monster, use cast time debuff + MP consumption increase etc.

     

     

     


    Negotiations:


     

     

     


    Negotiations are another way of obtaining loot (other than battles). By choosing the right conversation subject with a NPC, player can engage in negotiations and receive items in exchange for items wanted by the NPC. If player does exceptionally well, it's possible to get some free stuff as an extra.

     

     

     


    Ishgard:

     

     

     


    Ishgard's people have long been at war with man-eating dragons, and thus have not taken on Adventurers. In this city, there are already several quests appearing for the "Dragon Slayers" [faction?] who are at war with the dragons.


     

     

     


    Guildleves in the Beta:

     

     


    We sincerely apologize to our open beta testers for the client errors that would occur more frequently during guildleves in the beta. In the release version, we are dealing with these diligently.

     

     

     


    Retainer:


     

     


    Right now, when you buy something from a retainer, there is an unnecessarily long delay. On release, we plan to make this a lot more smooth. We would like to make improvements to make commerce even easier for everyone.

     

     

     


    Relationship Crafting/Gathering & PC Status:

     

     


    PC's physical level & attributes will have an effect on crafting and gathering. There are hints in the game as to what does what, so please search for it.

     

     

     


    Crafting

     

     

     


    Physical: Closely related to the tool being used and will particularly affect quality

     


    Attributes: related to "Godsend" [I think these are the extra result/HQ result] probability & "attribute stability" [?]


     

     

     


    Gathering

     

     


    Physical: Affects difficulty in obtaining items in the "gather" phase as well as the number of items obtained

     


    [translator note].. this is a literal translation of "physical" and "attribute" I wasn't sure here if they're talking about skill level or what, but judging from the use of katakana for Physical, I must assume it means physical level, even though that sounds odd to have an effect here.


     

     

     


    Market:


     

     

     


    We don't want crafters and gatherers to simply "put up" their items on the market and that's it. We want them to also act as salesmen and learn to play the market intelligently. For this purpose, we will begin with focus on the Bazaar market system. On that note, in order to be able to tell "What's for sale?" etc, we are planning to adjust policy and add functionality to improve the user friendliness.


     

     

     


    Retrying guildleves:


     

     

     


    The best way to level is with guildleves, that is, even without the guardian's favor, you will earn way more exp and skill points per each kill. For this reason, we wanted to prevent abusive use of leves by killing all the monsters but failing right at the end and then retrying on the spot. However, if you visit the NPC that gave you the leve, you can retry it.


     

     

     


    There will be hardware mouse support!


     

     

     


    We believe that the item selection interface should be very responsive, and by release we will have introduced a MUCH improved version. After release we will continue improving this.

     

     

     


    The FFXIV development team acknowledged that there's issues with the mouse and user interface and apologized about it. Hardware Mouse + UI improvements will be a major focus for them.

     

     

     


    There will be package discount pricing on the subscription (Japan-3months, NA/EU 3/6 months)


     

     

     


    Due to game balance consideration, the level cap on release will be 50

     

     

     


    We will change it so you do not lose disabled abilities when changing class any more. [assume this means they won't leave the ability bar, they will probably just gray]

     

     

     


    Physical stat distribution will affect both crafting and gathering classes as much as it does everyone else.

     

     

     


    There aren't any "open world" NMs outside of guildleves.

     

     

     


    New hairstyles will be added, as well as the ability to change hairstyle in game after you make your character.

     

     

     


    Crafters will be able to cooperate in large-scale projects (boats, cannons, wedding cakes! YUM) so more fun for you and your company!

     

     

     


    There will be guildleves where crafters and adventurers have to cooperate.

     

     

     


    The guildleve issue will be fixed so they cooldown will be significantly decreased from 48 hours.

     

     

     


    Anima regeneration will have to be raised since you'll have to travel more for more frequent guildleves.

     

     

     


    The faction leves have you fight different beastman tribes and such.

    ~*~*~*~*~*~*~*~*~*~*~

    Given SE's track record of near zero communication about stuff like this, I would be very surprised if these were the only improvements we see at release.

    <3

  • WSIMikeWSIMike Member Posts: 5,564
    Originally posted by Miles-Prower

    I'm still in the "Wait and see" boat. Mortal Online claimed to have a Miracle Patch too, but all they got was a delayed release. Honestly, anything is liable to change.
     
    ~Miles "Tails" Prower out! Catch me if you can!

     

    Honestly, the whole "Miracle Patch" thing is a ridiculous concept anyway, because it has no specific meaning, is often conceived largely on speculation and so, can be used to apply to anything. It's a troll's swiss-army knife. It's a movable goal-post with motorized wheels.

    SE could cover every single thing people have been expecting all along, and someone will still come along and say "Well, your Miracle Patch didn't add "x, y and z, all of which it requires to make it a complete MMO. So, it's just launched broken and unfinished like every other MMO that promised a Miracle Patch".


    To be frank... It's a BS argument that really needs to be put to rest, IMO.

    FFXIV will launch with what it's intended to launch with. It will meet some people's expectations fully. It'll meet others' expectations only partially. It won't meet others' expectations at all. SE can not accomodate the whims of every player out there who sets up an image of "What FFXIV should be at launch" in their own mind. They certainly cannot be held to such expectations.

    They've noted all along that what we've seen throughout Beta does not represent the full game and that more would be in at launch. If nothing else, these latest patch notes proves that out, and then some. And they don't even touch on the extended storyline.... both for individual cities, and for the overall storyline of the game.

    I mean, I'm pretty sure it's safe to assume the air-combat, the huge dragon that destroys that ship, and the various summon-like creatures that emerge from the explosion and rocket off have some bearing on the storyline... I'd even wager they have a very significant part to play in the storyline... as does the Leviathan that leaps over the ship in the Limsa Lominsa intro...

    To me, it would be naive to think that what we've seen in beta is even close to being all there is to the game.

    "If you just step away for a sec you will clearly see all the pot holes in the road,
    and the cash shop selling asphalt..."
    - Mimzel on F2P/Cash Shops

    image

  • geldonyetichgeldonyetich Member Posts: 1,340

    It's not really that surprising to anyone who has paid attention to Final Fantasy XIV that there's going to be a lot of changes in release.  They've pretty much been saying that they're holding back a massive amount of content from Open Beta for months.  These Square-Enix guys are prima donnas amongst game designers, they don't like to tip their hand early, and justly so seeing how they've been pushing the envelope of CGIs and JRPG mechanics for decades.

  • theinhibitortheinhibitor Member Posts: 48

    The "miracle patch" is an extremely ironic name giving that it does this:

    http://www.ff14news.com/

    "There are a few exciting pieces we want to mention here:


    • Hardware mouse support will be added for release.

    • Guildleve cooldown will be lowered from its current 48 hours. Anima regeneration will be increased because of the cooldown change.

    • Phystical attributes (str, int, mnd, vit, pie, dex) affect both crafting and gathering professions.

    • Notorious Monsters (NMs) are in FFXIV, but currently only accessible via guildleves.

    • The level cap for physical and skills is 50.

    • More hair styles will be available when creating your character for release. You’ll also be able to change your hair in-game."

     


    If these are the EXCITING things the patch has to offer....GG. There is no hope for you. You'd obviously buy this game if SE took a shit in the box.

    /theinhibitor/

  • VikingGamerVikingGamer Member UncommonPosts: 1,350

    Originally posted by WSIMike

    Honestly, the whole "Miracle Patch" thing is a ridiculous concept anyway, because it has no specific meaning, is often conceived largely on speculation and so, can be used to apply to anything. It's a troll's swiss-army knife.

     

    SE could cover every single thing people have been expecting all along, and someone will still come along and say "Well, your Miracle Patch didn't add "x, y and z, all of which it requires to make it a complete MMO. So, it's just launched broken and unfinished like every other MMO that promised a Miracle Patch".

     

    To be frank... It's a BS argument that really needs to be put to rest, IMO.

     

    FFXIV will launch with what it's intended to launch with. It will meet some people's expectations fully. It'll meet others' expectations only partially. It won't meet others' expectations at all. SE can not accomodate the whims of every player out there who sets up an image of "What FFXIV should be at launch" in their own mind. They certainly cannot be held to such expectations.

    This is what I was actually trying to say but I had a seizure of snarkiness.

    All die, so die well.

  • WSIMikeWSIMike Member Posts: 5,564
    Originally posted by theinhibitor

    The "miracle patch" is an extremely ironic name giving that it does this:
    http://www.ff14news.com/
    "There are a few exciting pieces we want to mention here:


    Hardware mouse support will be added for release.

    Guildleve cooldown will be lowered from its current 48 hours. Anima regeneration will be increased because of the cooldown change.

    Phystical attributes (str, int, mnd, vit, pie, dex) affect both crafting and gathering professions.

    Notorious Monsters (NMs) are in FFXIV, but currently only accessible via guildleves.

    The level cap for physical and skills is 50.

    More hair styles will be available when creating your character for release. You’ll also be able to change your hair in-game."


     

    If these are the EXCITING things the patch has to offer....GG. There is no hope for you. You'd obviously buy this game if SE took a shit in the box.

     

    Are we to assume that the extended list of other changes and additions they listed merely slipped your attention? Or are you being willfully dishonest by leaving out most of it?

    "If you just step away for a sec you will clearly see all the pot holes in the road,
    and the cash shop selling asphalt..."
    - Mimzel on F2P/Cash Shops

    image

  • UldahUldah Member Posts: 162

    Originally posted by theinhibitor




     


    If these are the EXCITING things the patch has to offer....GG. There is no hope for you. You'd obviously buy this game if SE took a shit in the box.

    Thanks for telling people they must do what you think is correct. Also called puting your opinion down other people throats.

    Why is it so hard to understand not everyone share your opinion to the point of having to make such a nasty argument as the one quoted?

  • theinhibitortheinhibitor Member Posts: 48

    Originally posted by WSIMike

    Originally posted by theinhibitor

    The "miracle patch" is an extremely ironic name giving that it does this:

    http://www.ff14news.com/

    "There are a few exciting pieces we want to mention here:


    • Hardware mouse support will be added for release.

    • Guildleve cooldown will be lowered from its current 48 hours. Anima regeneration will be increased because of the cooldown change.

    • Phystical attributes (str, int, mnd, vit, pie, dex) affect both crafting and gathering professions.

    • Notorious Monsters (NMs) are in FFXIV, but currently only accessible via guildleves.

    • The level cap for physical and skills is 50.

    • More hair styles will be available when creating your character for release. You’ll also be able to change your hair in-game."

     


    If these are the EXCITING things the patch has to offer....GG. There is no hope for you. You'd obviously buy this game if SE took a shit in the box.

     

    Are we to assume that the extended list of other changes and additions they listed merely slipped your attention? Or are you being willfully dishonest by leaving out most of it?

    Well apparently you didnt follow the link I posted. I listed exactly what they listed: "the few and exciting pieces". Are u being willfully ignorant to make my post look incomplete and foolish? apparently. 

    /theinhibitor/

  • svannsvann Member RarePosts: 2,230

    The way I see it is that there were enough cancels that they took notice.  Grats to those that made a difference!

  • WSIMikeWSIMike Member Posts: 5,564
    Originally posted by theinhibitor


    Originally posted by WSIMike


    Originally posted by theinhibitor

    The "miracle patch" is an extremely ironic name giving that it does this:
    http://www.ff14news.com/
    "There are a few exciting pieces we want to mention here:


    Hardware mouse support will be added for release.

    Guildleve cooldown will be lowered from its current 48 hours. Anima regeneration will be increased because of the cooldown change.

    Phystical attributes (str, int, mnd, vit, pie, dex) affect both crafting and gathering professions.

    Notorious Monsters (NMs) are in FFXIV, but currently only accessible via guildleves.

    The level cap for physical and skills is 50.

    More hair styles will be available when creating your character for release. You’ll also be able to change your hair in-game."


     

    If these are the EXCITING things the patch has to offer....GG. There is no hope for you. You'd obviously buy this game if SE took a shit in the box.

     

    Are we to assume that the extended list of other changes and additions they listed merely slipped your attention? Or are you being willfully dishonest by leaving out most of it?

    Well apparently you didnt follow the link I posted. I listed exactly what they listed: "the few and exciting pieces". Are u being willfully ignorant to make my post look incomplete and foolish? apparently. 

     

    Well considering right at the bottom of the update they say: "Check out FFXIVCore’s article for more information from the event", and that they specifically state they listed those as "a few exciting pieces we want to mention here", it would seem clear to me that they're offering a thumbnail of the information, and not the whole picture.

    So, yes, if your intention was to provide your list as all that launch will bring to the game, you were being intellectually dishonest... or lazy at best.

    If you were really interested in seeing the full list of changes so you could, you know, make a more well-informed remark about them, I would think you would have followed the link to see all of the updates... But then that wouldn't have served your purposes very well, would it?

    Of course not.

    If you're going to point me back to a link you provided to "prove a point", at least make sure you've covered it thoroughly yourself first, mkay?



    "If you just step away for a sec you will clearly see all the pot holes in the road,
    and the cash shop selling asphalt..."
    - Mimzel on F2P/Cash Shops

    image

  • jvxmtgjvxmtg Member Posts: 371

    Originally posted by theinhibitor

    The "miracle patch" is an extremely ironic name giving that it does this:

    http://www.ff14news.com/

    "There are a few exciting pieces we want to mention here:


    • Hardware mouse support will be added for release.

    • Guildleve cooldown will be lowered from its current 48 hours. Anima regeneration will be increased because of the cooldown change.

    • Phystical attributes (str, int, mnd, vit, pie, dex) affect both crafting and gathering professions.

    • Notorious Monsters (NMs) are in FFXIV, but currently only accessible via guildleves.

    • The level cap for physical and skills is 50.

    • More hair styles will be available when creating your character for release. You’ll also be able to change your hair in-game."

     


    If these are the EXCITING things the patch has to offer....GG. There is no hope for you. You'd obviously buy this game if SE took a shit in the box.

     Guild Leve CD lowered?! What about us who only login every other day? Isn't FFXIV is trying to cater to casual players?

     

    Anyways, joking aside. The whole leve system in poorly implemented in my opinion. You continue to go back and forth to get the leve, initiate it, complete it. It gets really boring really fast. And doing it with party doesn't really make it any better.

     

    Some player likes this play style, I certainly don't. The map is purposely made bigger to lengthen travel time, in other words, to lengthen the wasted play time.

     

    The game is beautiful as I expected coming from SquareEnix, the animation and designs are great. But the business decisions are leaking into the game and stinking up the game with greed.


    Ready for GW2!!!
    image
  • grapevinegrapevine Member UncommonPosts: 1,927

    Originally posted by Hrayr2148

    To all those that said there is no "miracle patch" and that "beta = release"...............

     

    You've just been pimpd slapped by SE.

     

    Apart from its not a miracle patch.  It addresses some of the issues people have reported, but very few of them.  It is a step in the right direction, but claiming its a miracle patch is over reacting.

     

    What theinhibitor posted are the highlights.  While an improvement, they aren't ground breaking or dramatically changing the mechanics of the game.  For example leve's are still grinding and not quests.  Just some will now have tougher mobs to beat on (i.e. NMs).  Even then they clearly state soon, which does not neccesserly mean at launch, and they seem more interested in them being "huge" than interesting and challanging (although we'll have to wait an see).  There is still no sign of open world content, other than grinding.  Everything is still to be locked to the individual (or the group they are in).  It would have be great if they could have informed us of what their intent for end game is, and when to expect it, instead of just tweaks and minor additions.  Apart from these tweaks to mechanics and minor additions, the game is going to play exactly the same as it does now.  They still have a long way to go to turn the game around for many.

     

    I get a sence some over zealous people saw the comment on hardware mouse and thought "oh great, now everyone will love the game".  Its still a grinder.  They need to drop the leve system and put in some real quests instead of being half hearted about it, or at least be honest and state they've built a grinder with a central story arc.

     

    Every MMO has a launch day patch, and FF XIV won't be any different.  Its also ironic that people are now trying to use this as evidence of them listening, when only a month ago SE were (openly) stating other priorities, even though they acknowledged the issues.  Nope, they paniced due to the responce.   Likewise what's happened all of a sudden to "its not beta, its just a stress test", dispite several of us stating its a full beta so expect some tweaking and minor additions before launch, just nothing that's going to greatly change the game.  That occurs, and all of a sudden its a miracle patch.  It looks like some people have low expectations.

  • theinhibitortheinhibitor Member Posts: 48

    Originally posted by WSIMike

    Originally posted by theinhibitor

    Originally posted by WSIMike


    Originally posted by theinhibitor

    The "miracle patch" is an extremely ironic name giving that it does this:

    http://www.ff14news.com/

    "There are a few exciting pieces we want to mention here:


    • Hardware mouse support will be added for release.

    • Guildleve cooldown will be lowered from its current 48 hours. Anima regeneration will be increased because of the cooldown change.

    • Phystical attributes (str, int, mnd, vit, pie, dex) affect both crafting and gathering professions.

    • Notorious Monsters (NMs) are in FFXIV, but currently only accessible via guildleves.

    • The level cap for physical and skills is 50.

    • More hair styles will be available when creating your character for release. You’ll also be able to change your hair in-game."

     


    If these are the EXCITING things the patch has to offer....GG. There is no hope for you. You'd obviously buy this game if SE took a shit in the box.

     

    Are we to assume that the extended list of other changes and additions they listed merely slipped your attention? Or are you being willfully dishonest by leaving out most of it?

    Well apparently you didnt follow the link I posted. I listed exactly what they listed: "the few and exciting pieces". Are u being willfully ignorant to make my post look incomplete and foolish? apparently. 

     

    Well considering right at the bottom of the update they say: "Check out FFXIVCore’s article for more information from the event", and that they specifically state they listed those as "a few exciting pieces we want to mention here", it would seem clear to me that they're offering a thumbnail of the information, and not the whole picture.

     

    So, yes, if your intention was to provide your list as all that launch will bring to the game, you were being intellectually dishonest.

     

    If you were really interested in seeing the full list of changes so you could, you know, make a more well-informed remark about them, I would think you would have followed the link to see all of the updates... But then that wouldn't have served your purposes very well, would it?

     

    Of course not.

     

    If you're going to point me back to a link you provided to "prove a point", at least make sure you've covered it thoroughly yourself first, mkay?

     

    Considering that I posted the link and quoted the front headlines AND included the line "few and exciting" (as to point out that the list is merely the FEW AND EXCITING things the patch has to offer), id say u have dyslexia. how many times do i have to point this out?

    Make sure you travel to the links and read my post twice (because once wasnt enough for you) before making accusations, mkay?

    /theinhibitor/

  • WSIMikeWSIMike Member Posts: 5,564
    Originally posted by jvxmtg


    Originally posted by theinhibitor

    The "miracle patch" is an extremely ironic name giving that it does this:
    http://www.ff14news.com/
    "There are a few exciting pieces we want to mention here:


    Hardware mouse support will be added for release.

    Guildleve cooldown will be lowered from its current 48 hours. Anima regeneration will be increased because of the cooldown change.

    Phystical attributes (str, int, mnd, vit, pie, dex) affect both crafting and gathering professions.

    Notorious Monsters (NMs) are in FFXIV, but currently only accessible via guildleves.

    The level cap for physical and skills is 50.

    More hair styles will be available when creating your character for release. You’ll also be able to change your hair in-game."


     

    If these are the EXCITING things the patch has to offer....GG. There is no hope for you. You'd obviously buy this game if SE took a shit in the box.

     Guild Leve CD lowered?! What about us who only login every other day? Isn't FFXIV is trying to cater to casual players?

     

    Anyways, joking aside. The whole leve system in poorly implemented in my opinion. You continue to go back and forth to get the leve, initiate it, complete it. It gets really boring really fast. And doing it with party doesn't really make it any better.

     

    Some player likes this play style, I certainly don't. The map is purposely made bigger to lengthen travel time, in other words, to lengthen the wasted play time.

     

    The game is beautiful as I expected coming from SquareEnix, the animation and designs are great. But the business decisions are leaking into the game and stinking up the game with greed.

     

    You accept a set of leve quests. You go out to the appropriate Aetheryte Crystal, either by running if you haven't been there yet, or teleporting straight to it.

    You start the leve-quest... You go to the objective location and complete the requirements. An Aetheryte node spawns that allows you to teleport directly back to the Crystal to start another one.

    The leves in Beta had a 30 minute time limit, I finished most of them in around 10 minutes, except for a few tougher ones which took me about 15. With a group, they go even faster.

    What's this massive amount of time you're referring to?

    You mean having to run out to unlock a new Aetheryte crystal,or node for the first time? Is that any different than having to unlock flight-paths in a game like WoW?

    "If you just step away for a sec you will clearly see all the pot holes in the road,
    and the cash shop selling asphalt..."
    - Mimzel on F2P/Cash Shops

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  • mmjarecmmjarec Member Posts: 65

    Any game that promises this much will fail either way,

     

    they DO impliment it and its completely untested and buggy due to the mass amount of data being implimented. FAIL

     

    they DONT impliment anything like they said and instead is a small patch of nothingness that doesnt matter. FAIL.

     

    they DONT impliment anything at all and laugh at all you wasting your money for beleving them.

     

    this content should be in game more than a few weeks prior to launch, its just asking for failure. its just too much to put in too quickly.  If you cant see the fail coming then you are blind.

  • EvilGeekEvilGeek Member UncommonPosts: 1,258

    Let's not get excited and claim this is a miracle patch and all will be in on release, they often refer to the fact that the work will be on going, best not to raise expectation and have yet more people posting dissapointments come release and it's not all there on the day, we've seen enough of that. It's definitely a game with potential that's for sure, I'll be keeping a very close eye on developments.

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