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Which game do you think will be more successful? GW2, or ToR?

124

Comments

  • KruulKruul Member UncommonPosts: 482

    TOR but I liked KOTOR so my opinion is biased

  • astoriaastoria Member UncommonPosts: 1,677

    GW2. Depends how you define success though.

    -  I think Arenanet is managing their money better. and will have more for expansions soon after launch.

    - I think GW2 is more focused on on-going cooperative fun than a one or 10 off story.

    What this boils down to is long-term playability which in turn boils down to people spending money and the devs recouping their investments.

     

    "Never met a pack of humans that were any different. Look at the idiots that get elected every couple of years. You really consider those guys more mature than us? The only difference between us and them is, when they gank some noobs and take their stuff, the noobs actually die." - Madimorga

  • tomatoostomatoos Member Posts: 16

    GW2.

    Why? Because it's free 2 play.

  • kainazzokainazzo Member UncommonPosts: 46

    Originally posted by tomatoos

    GW2.

    Why? Because it's free 2 play.

    Except that it's not free 2 play.

  • Seifer25Seifer25 Member Posts: 61

    I think both of them will be very successful.

    Gw2 is free and can always be played as a second game while u pay subscription for tor or sth else.

    Sw is a scifi game and it will be very successful as it 's going to lure a lot sci fi players and sw fans.

  • Jimmy562Jimmy562 Member UncommonPosts: 1,158

    Originally posted by Bunshi

    For some reason, even if Star Wars is an extremly well known brand, I dont see the gameplay of Star Wars the Old Republic appeal so much for the general public ( just my opinion) .

    I have to say that Guild Wars will be more successfull because there is so subscription, gorgeous graphics and true innovations. Only time will tell

    No no no. No subscription just means you can play it along side another MMO. Gorgeous graphics? They are good but TERA has gorgeous graphics and they are far superior to GW2's. True Innovations, well we will have to see about that at launch.

    They will both be succsessful but in their own ways. TOR may attract more simple because it is adopting a system people are fairly comfy with. Both will do very well and hopefully get developers on the right track for new MMO's.

  • NightAngellNightAngell Member Posts: 566

    Originally posted by Seifer25

    I think both of them will be very successful.

    Gw2 is free and can always be played as a second game while u pay subscription for tor or sth else.

    Sw is a scifi game and it will be very successful as it 's going to lure a lot sci fi players and sw fans.

    GW2 is NOT free to play, when will people actually understand this.

     

    You cannot play GW2 if you don't buy the game ,their is no FREE download at all. GW2 is BTP ,meaning you buy the game and have ALL the content available to you. Their will be cosmetic items in the cash shop but these will not give you any advantage in the game.

     

    GW2 is not PAY TO WIN.

  • tomatoostomatoos Member Posts: 16

    Originally posted by kainazzo

    Originally posted by tomatoos

    GW2.

    Why? Because it's free 2 play.

    Except that it's not free 2 play.

    Yes it is?

  • MisterSrMisterSr Member UncommonPosts: 928

    Originally posted by tomatoos

    Originally posted by kainazzo


    Originally posted by tomatoos

    GW2.

    Why? Because it's free 2 play.

    Except that it's not free 2 play.

    Yes it is?

    No it's not, it's B2P; that would be the correct name for it's business model. 

  • jfk35824jfk35824 Member Posts: 81

    I hope both games do well.  I was a fan of star wars until episode 3, but that doesnt mean i dont want their games to do well for other fans. I loved the "Dark Forces" games.

    I am a fan of GW2, and expect it to do well, but "better" than some other game? I don't care really...As long as GW2 does well enough that the company can stick to the B2P/expansions/no sub model, that's enough for me.

    Nine pages of posts about this? Really? *shrug*

  • just1opinionjust1opinion Member UncommonPosts: 4,641

    Originally posted by Luthor_X

    Neither if you're expecting the next WoW killer.

     

    Wrong thread.  The "WoW Killer or Not A Wow Killer" thread is ------> thataway.

     

    No one said anything about  "WoW Killer."  A game doesn't have to even come remotely CLOSE to WoW's sub numbers to not only succeed, but succeed BLISSFULLY.  WoW is a freak show.  It's like the 2 headed lady in a carnival....intriguing, one of a kind, and pretty gross.

    President of The Marvelously Meowhead Fan Club

  • brostynbrostyn Member, Newbie CommonPosts: 3,092

    I'm gonna say the both do extremely well.

  • eye_meye_m Member UncommonPosts: 3,317

    Voted GW2

    A-net is focusing on changing the way that mmo's are done. They are making things new and improved.

    Bioware doesn't seem to have any of that.

     

    When it comes to success in a bloated market, something truly new and different should be the more likely candidate.

     

    Oh yeah, and GW2 looks fricken awesome and TOR is  just the latest in a long line of mediocre junk games that hardly ever fail to disappoint.

    All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.

    I get banned in the forums for games I love, so lets see if I do better in the forums for games I hate.

    I enjoy the serenity of not caring what your opinion is.

    I don't hate much, but I hate Apple© with a passion. If Steve Jobs was alive, I would punch him in the face.

  • NovusodNovusod Member UncommonPosts: 912

    Both are extremely overhyped and bet in the end both are seen as disapointments from both the fans and the producers.

  • SlyLoKSlyLoK Member RarePosts: 2,698

    I think GW2 will probably be popular.. AFAIK its going to be free to play online after buying the game and that is always popular especially with a full MMO and not a hub based game like GW1.

  • KorususKorusus Member UncommonPosts: 831

    Um, none of the above.  Guild Wars was extremely popular without cutting into WoW's playerbase because the two weren't in competition anymore than WoW was in competition with any other non-sub PC game.  In fact one could argue, GW's lack of a sub fee is what allowed it to be so successful, had it been a sub MMO it would have been crushed under WoW's heel the same as the rest.  Guild Wars 2 will be extremely popular without cutting into TOR or WoW.  And since BioWare will be bringing in a whole new audience that hasn't played MMOs previously, that won't cut into WoW or GW2 numbers.  MMOs are in their infancy, the audience is multiplying every year.  WoW's playerbase has plataeued since 2008 and yet the industry continues to grow.  Games like TOR and GW2 try to push the envelope in making these games entertaining for people other than us insane grinder types.

     

    Don't kid yourself, no one only played GW at the expense of not playing WoW.  No one in their right mind will only play GW2 at the expense of not playing TOR. 

    Just admit it...you played WoW...we all did at some point.  And as much as the haters hate on TOR, they're going to be there playing it too.  Suckers.

    ----------
    Life sucks, buy a helmet.

  • NailzzzNailzzz Member UncommonPosts: 515

    Originally posted by Korusus

    Um, none of the above.  Guild Wars was extremely popular without cutting into WoW's playerbase because the two weren't in competition anymore than WoW was in competition with any other non-sub PC game.  In fact one could argue, GW's lack of a sub fee is what allowed it to be so successful, had it been a sub MMO it would have been crushed under WoW's heel the same as the rest.  Guild Wars 2 will be extremely popular without cutting into TOR or WoW.  And since BioWare will be bringing in a whole new audience that hasn't played MMOs previously, that won't cut into WoW or GW2 numbers.  MMOs are in their infancy, the audience is multiplying every year.  WoW's playerbase has plataeued since 2008 and yet the industry continues to grow.  Games like TOR and GW2 try to push the envelope in making these games entertaining for people other than us insane grinder types.

     

    Don't kid yourself, no one only played GW at the expense of not playing WoW.  No one in their right mind will only play GW2 at the expense of not playing TOR. 

    Just admit it...you played WoW...we all did at some point.  And as much as the haters hate on TOR, they're going to be there playing it too.  Suckers.

          I can admit to being in a possible minority, but i think going so far as to announce that i dont exist is a bit far. Nothing about WoW was apealing to me. I just couldnt get past the fact that is was just more of the same that i had already played prior to WoW with all the same problems i was tired of in most mmo's. I also couldnt understand how anyone can play such a cartoon and take it seriously. I was even a huge fan of blizzard at the time, but i just couldnt bring myself to play it. GW on the other hand made a game that i found i enjoyed far more than any other and was actually innovating to get rid of the problems i had with most mmo's so i prefered it to the exclusion of other mmo's. But again i understand im in the minority here, but im pretty sure i exist.

  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    Originally posted by Nailzzz

    But again i understand im in the minority here, but im pretty sure i exist.

    You only think you exist, but in reality there is no spoon.

     

    image

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • KorususKorusus Member UncommonPosts: 831

    Originally posted by Nailzzz

    Originally posted by Korusus

    Um, none of the above.  Guild Wars was extremely popular without cutting into WoW's playerbase because the two weren't in competition anymore than WoW was in competition with any other non-sub PC game.  In fact one could argue, GW's lack of a sub fee is what allowed it to be so successful, had it been a sub MMO it would have been crushed under WoW's heel the same as the rest.  Guild Wars 2 will be extremely popular without cutting into TOR or WoW.  And since BioWare will be bringing in a whole new audience that hasn't played MMOs previously, that won't cut into WoW or GW2 numbers.  MMOs are in their infancy, the audience is multiplying every year.  WoW's playerbase has plataeued since 2008 and yet the industry continues to grow.  Games like TOR and GW2 try to push the envelope in making these games entertaining for people other than us insane grinder types.

     

    Don't kid yourself, no one only played GW at the expense of not playing WoW.  No one in their right mind will only play GW2 at the expense of not playing TOR. 

    Just admit it...you played WoW...we all did at some point.  And as much as the haters hate on TOR, they're going to be there playing it too.  Suckers.

          I can admit to being in a possible minority, but i think going so far as to announce that i dont exist is a bit far. Nothing about WoW was apealing to me. I just couldnt get past the fact that is was just more of the same that i had already played prior to WoW with all the same problems i was tired of in most mmo's. I also couldnt understand how anyone can play such a cartoon and take it seriously. I was even a huge fan of blizzard at the time, but i just couldnt bring myself to play it. GW on the other hand made a game that i found i enjoyed far more than any other and was actually innovating to get rid of the problems i had with most mmo's so i prefered it to the exclusion of other mmo's. But again i understand im in the minority here, but im pretty sure i exist.

    Well I was using hyperbole to make a point.  I think if we had the ability to take Guild Wars' 6 million copies sold and truly dissect them, the majority at some point played another MMO, probably extensively, probably WoW.  It's actually ingenius since it probably wouldn't have sold 6 million units if it really were competing with WoW for subs (seriously, that would severely cut into WoW's market share statistically speaking).

    I didn't mean to imply you didn't exist, I'm uhh sorry about that, clearly you exist... even if it's only in my imagination >.>

    ----------
    Life sucks, buy a helmet.

  • RoyalkinRoyalkin Member UncommonPosts: 267

    SWTOR will probably earn a large portion of its original expenditure back on box sales, but I don't think its subscription numbers will either reach or sustain wow levels. It will have a huge launch, solely based on the IP, but I think it will quickly settle out somewhere around 1 - 2 million subs. People will discover that it's not really that innovative, taking pretty much the same model WOW capitalized on.

    GW2 on the other hand, with its box only pricing model I think will be far more successful than SWTOR. While TOR could be considered innovative on the basis of story, GW2 wins out by being more innovative with its features, specifically dynamic events. For a bit of perspective, GW had acquired just shy of 1.5 million activated US & EU accounts by May 2006, roughly one year after release (1).

    The big money these days is betting on which of these will be the WOW Killer. Honestly, I don't think either have the formula to knock WOW off its throne. They might come close though.

    Although, I'm no game industry analyst, and this is pure speculation. Who really knows?

     

    (1) http://www.cesspit.net/drupal/storeroom/misc/q12006-coh-gw.gif

  • ThomasN7ThomasN7 87.18.7.148Member CommonPosts: 6,690

    Well I actually would have said TOR but after seeing how space combat is and how they are focusing more on story than gameplay elements I would have to say GW2 will be more successful. GW2 will have story too but GW2 combat and pvp will be far superior.

    30
  • jusagamfrekjusagamfrek Member Posts: 56

    At the outset, I was more excited for TOR, but the more I see the "game" the more that excitement is quelled.  The cinematic trailers are well done, but they do not a great game make, and the more I see of the actual gameplay, the less enthusiastic I become.  GW2 on the other hand, has trudged the opposite path.  I was not all that excited about it in the beginning, but the more I see, the more I like.  I'll end up buying both, but I have a feeling GW2 will spend more time on my rig even if it delivers on half the features it espouses.

  • konamankonaman Member Posts: 6
    TOR will probably do very well initially but ultimately will fail as a long term MMO, due to content. GW2 will be a very solid, polished MMO in comparison to what MMO fans are use to, and will perform better over a longer time frame.
  • kainazzokainazzo Member UncommonPosts: 46

    Originally posted by tomatoos

    Originally posted by kainazzo


    Originally posted by tomatoos

    GW2.

    Why? Because it's free 2 play.

    Except that it's not free 2 play.

    Yes it is?

    Are you purposefully being dense?  Guild Wars costs money.  How are you ever going to argue against that?

  • RobsolfRobsolf Member RarePosts: 4,607

    It's apples to oranges... a sub game to a sub free game.  If GW2 sells 2 million copies and SWTOR sells 1 million copies, but 500k play SWTOR for the next 5 years, which is more successful?

    But I agree, your friend is likely gonna be wrong.  I don't think GW2 will flop by any stretch of the imagination.

    I voted for SWTOR, in terms of overall success.  Bioware's name will sell lots of boxes.  Hard to say how many subs they'll keep and for how long, but we'll see.

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