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Why do people need a quest to motivate them to kill things?

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  • unbound55unbound55 Member UncommonPosts: 325

    And most of us have the opposite question...how can you find simple grinding to be entertaining?  Are you easily entertained with a simple stick?  Do you enjoy a book whose plot is no more than 10 pages long, but is contained in 200 pages of randomly selected words?

     

    Questing is not always done well, but it at least provides some degree of story.  Most people would not enjoy a movie that consisted of just meaningless fights without any context whatsoever (although I have no doubt you would find some who would enjoy such a movie).  This is why movies have plots and provide context for the meaningless fights :-) .

     

    For a small point, one of the issues usually true for games with lack of questing is that it mirrors pretty closely with the lack of overall content.  A game with minimal content becomes a story teller with a very short story...which leads to the question of why would you hang out with the story teller...there are better places you can go and spend your time.

     

    However, more importantly, your question is a straw man argument in the end.  People are not looking for something to motivate them...they are looking for something to entertain them.  Stories go well in that direction...mindless grinding does not for the majority.

     

    Notice the straw man in some my statements...I've implied that games such as FFXIV is nothing but mindless grinding.  Of course that isn't true, most games have at least some element of questing...but I'm hoping it will be a call for people such as yourself to stop trivializing the legitimate arguments many have put up about games such as FFXIV and against the lack of content in general.

  • fyerwallfyerwall Member UncommonPosts: 3,240

    Originally posted by BizkitNL

    Originally posted by fyerwall

    Who said it's not fun?

    Again, you can do that in a game that has quests as well, and many people do.

    Thing that you are ignoring is that not everyone will find what you find fun to be fun in a game. Quests allow for a change of scene. But as I said before, you don't have to do quests in a game if you don't want to.

    My question is, why do people hate the idea of quests?

    Because it's WoW's main drive, making it "easymode" somehow. As opposed to grinding making people suddenly be "hardcore".

    Atleast, That's the message I'm getting from a lot of people.

    Aye.

    The problem is it all comes down to certain people and their preferred method of character progression and keeping up with others. 

    The EQ style camp n' grind is fun for some people but not for everyone, or not for everyone all the time (because I will admit I liked grinding camps in EQ and still do it on occasion in other games). Same with questing, I like questing when I don't feel like dealing with finding a group.

    There is nothing hardcore or easymode about either method, because you are doing exactly the same thing no matter how you want to look at it. Just questing hides the fact by giving you a story driven bit of reason.

    There are 3 types of people in the world.
    1.) Those who make things happen
    2.) Those who watch things happen
    3.) And those who wonder "What the %#*& just happened?!"


  • xsolar7xxsolar7x Member Posts: 1

    Even Warcraft has grinds, but they put it in locations that actually make sense, and they are spread out enough that is doesn't seem tedious; and to top it off they at least attempt to tie it in with the lore of the zone. One of the biggest example is in the latest expansion, you notice in the zones where people are mostly not 80, you have quite a few quest that require you to kill X mob or kill X mob and get X number of drops. However once you get higher, you notice the grind quest begin to disappear and are replaced with much more interesting ones.

    Quest are good, and they make you feel like your character is advancing or a least doing something meaningful in the world.

    What's more fun?

    Doing a chain that first involves you escaping from iron dwarfs on the back of a wolf, followed up by killing a spy who drops a device, that lets you talk to an explorer who is trying to uncover the secrets of the zone. You then have to fly around the zone aiding the explorer via missions from the device you found earlier, keeping in mind that this chain leads you to other quest hubs and more lore to be uncovered.

    Oh, and along the way you begin another chain that ends with you helping a clan defeat an iron giant, which you have to kill while controlling a giant worm. Don't forget you also have another chain that involves you killing another giant with a hammer used by a major lore character. Also, don't forget at the climax of the main chain, where you have to help fight off dwarfs on the back of plane, while the previous mentioned explorer pilots you out of some sort of a frozen engine. And at the end of everything, you realize that a huge chunk of that zones lore has been leading up to it's raid and 5 man instances.

    Ok now, doing all that... or kill 300 rats? Killing 300 rats doesn't mean anything, who cares? Who cares about crafting for gear, for an instance whose build up consisted of you grinding for hours. In warcaft, I wanted to raid that instance because I wanted to see what happened. I also wanted to quest in the other zones, because I knew they would uncover more lore. It was fun, it was interesting. On a side note, it was also really cool that certain NPCs greet you differently if you helped them in the past.

    It's not about being easy. Wow isn't easy because of game mechanics, it's easy because Blizzard messed up with the numbers and it essentially allows players to blaze through many of those mechanics. FF isn't hard, it is tedious and punishes the player. Don't try to defend a stupid system. Grinding is in the past, the majority of people actually want meaningful content in the games they play now. Not kill 300 rats. But if you want to, go ahead; I'm just saying what most people expect in games now.

  • aesperusaesperus Member UncommonPosts: 5,135

    Originally posted by Silacoid

    Why do people insist that MMOs have to have endless amounts of quests to force players to kill xyz mob.  FF takes a different path.  The quests don't offer an xp reward in this game, so the complaint that there aren't enough of them is bogus.  You can invoke your guardian, but that is SE's version of rested xp and you can use all of it up with the current system.

     

    My question is why can't people be happy killing stuff without quests?  You'll find in FFXIV that you level quite quick if you just kill things.

     

    Is the reliance on quests a result of WoW?  Keep in mind Everquest, one of the most successful MMOs of all time had a quest system that was terrible, yet people still managed to kill things and have fun.

    Why do people need content to force them to enjoy pressing buttons on a keyboard? I guess it comes down to play style. Some players are just able to enjoy pressing keys for the simple thrill that they are. Others need an incentive like actual content to coerce them into enjoying using such a tool.

    FFXIV takes a different approach. It removes most of the content from the game for you, allowing players to enjoy the simple pleasures of clicking keys, discovering how to use the controls for the game, and trying to find out how to play the game while testing techniques on randomly spawned mobs in a barren landscape. The difficulty of such a deep game eludes most players, but once you have mastered skills like 'dealing with lag' or 'setting up your billing account' you will be pwning noobs left and right.

     

    Seriously people. At what point do you stop treating an incomplete game as a design element? I have never before seen an MMO get defended for not delivering basic content on such a large scale. Not finishing a game isn't a feature, it's a flaw.

    Why do people need quests? Answer: they don't necessarily, just content. Quests do help players ignore the grind they are essentially doing, but people enjoy quests because it adds a goal to a game. It adds plot progression, depth, etc. Just running around a field looking for rats to spawn isn't a finished game. It's a beta test.

  • bunnyhopperbunnyhopper Member CommonPosts: 2,751

    lol pve.

    "Come and have a look at what you could have won."

  • HeretiqueHeretique Member RarePosts: 1,536

    Originally posted by Wiezard

    Its funny how same people on this website who despise asian grinder for their mob grinding method of gameplay are ok with FFXIV because its Final Fantasy. once you are done with your daily battle leves what else is there to do if you don't like crafting? yes grind mobs just like you do in F2P asian games. After killing 1000 marmots and warf rats i gave up.

    THIS

    Surprised more people didn't catch up on what FF14 fanbois are saying. "It's ok to grind in FF".

    It's like I am taking crazy pills here.

  • DaxPierceDaxPierce Member Posts: 172

     Why do people need a quest to motivate them to kill things?

    because killing someone or something because someone told you or paid you too is much better then doing it for no reason or for free? :)

  • HeretiqueHeretique Member RarePosts: 1,536

    Originally posted by aesperus

    Originally posted by Silacoid

    Why do people insist that MMOs have to have endless amounts of quests to force players to kill xyz mob.  FF takes a different path.  The quests don't offer an xp reward in this game, so the complaint that there aren't enough of them is bogus.  You can invoke your guardian, but that is SE's version of rested xp and you can use all of it up with the current system.

     

    My question is why can't people be happy killing stuff without quests?  You'll find in FFXIV that you level quite quick if you just kill things.

     

    Is the reliance on quests a result of WoW?  Keep in mind Everquest, one of the most successful MMOs of all time had a quest system that was terrible, yet people still managed to kill things and have fun.

    Why do people need content to force them to enjoy pressing buttons on a keyboard? I guess it comes down to play style. Some players are just able to enjoy pressing keys for the simple thrill that they are. Others need an incentive like actual content to coerce them into enjoying using such a tool.

    FFXIV takes a different approach. It removes most of the content from the game for you, allowing players to enjoy the simple pleasures of clicking keys, discovering how to use the controls for the game, and trying to find out how to play the game while testing techniques on randomly spawned mobs in a barren landscape. The difficulty of such a deep game eludes most players, but once you have mastered skills like 'dealing with lag' or 'setting up your billing account' you will be pwning noobs left and right.

     

    Seriously people. At what point do you stop treating an incomplete game as a design element? I have never before seen an MMO get defended for not delivering basic content on such a large scale. Not finishing a game isn't a feature, it's a flaw.

    Why do people need quests? Answer: they don't necessarily, just content. Quests do help players ignore the grind they are essentially doing, but people enjoy quests because it adds a goal to a game. It adds plot progression, depth, etc. Just running around a field looking for rats to spawn isn't a finished game. It's a beta test.

    This too.

  • MintersMinters Member UncommonPosts: 55

    The thing that beats me are why many of you just think quests are only killing things?

    I have done quests were i find people and take them back home, quests were I go on a boat to an far away island. Quests were I heal people, Quests were I kill other players, Quests were I find a hidden tresure, quests were I spy on NPC´s, Quests when I set trapps. Quests were I run around trowing cakes at people. I have even saved animals insted of killing them.

    Thats why I like quests, If I have quests I can do other things then killing stuff, and from what I get from reading about FFXIV, I'm not going to find any of these fun things to do, I'm only going to kill stuff with no reason other then to lvl.

    (sorry if my spelling is bad)

    http://theultimatecombo.com/blog/
    Dual blog with 2 nerds:)

  • jaxsundanejaxsundane Member Posts: 2,776

    Originally posted by Minters

    The thing that beats me are why many of you just think quests are only killing things?

    I have done quests were i find people and take them back home, quests were I go on a boat to an far away island. Quests were I heal people, Quests were I kill other players, Quests were I find a hidden tresure, quests were I spy on NPC´s, Quests when I set trapps. Quests were I run around trowing cakes at people. I have even saved animals insted of killing them.

    Thats why I like quests, If I have quests I can do other things then killing stuff, and from what I get from reading about FFXIV, I'm not going to find any of these fun things to do, I'm only going to kill stuff with no reason other then to lvl.

    (sorry if my spelling is bad)

     This post actually reminded me of what Final Fantasy series of console games were like (atleast before they merged with Enix) the quests often varied and it was never really about how many of what you killed, and now the few people left to defend this game are basically saying that this game playing like a pve version of Darkfall is a good design decision?

    The only things I have so far heard about the game is grouping to level and crafting to create better gear for you and your friends to go out and kill more things, just not very Final Fantasy anymore.

    but yeah, to call this game Fantastic is like calling Twilight the Godfather of vampire movies....

  • newbinatornewbinator Member Posts: 780

    Originally posted by Silacoid

    Why do people insist that MMOs have to have endless amounts of quests to force players to kill xyz mob.  FF takes a different path.  The quests don't offer an xp reward in this game, so the complaint that there aren't enough of them is bogus.  You can invoke your guardian, but that is SE's version of rested xp and you can use all of it up with the current system.

     

    My question is why can't people be happy killing stuff without quests?  You'll find in FFXIV that you level quite quick if you just kill things.

     

    Is the reliance on quests a result of WoW?  Keep in mind Everquest, one of the most successful MMOs of all time had a quest system that was terrible, yet people still managed to kill things and have fun.

     Quests aren't just about killing things. Some of my favorite quests involve no killing at all. Crappy quest systems were tolerated in the early days of MMO's, but no longer.

     

    Sucky Questing = Sucky MMO

  • bunnyhopperbunnyhopper Member CommonPosts: 2,751

    Why do people need to look wapanese to motivate them to kill things?

    "Come and have a look at what you could have won."

  • farginwarfarginwar Member Posts: 134

    I don't need a quest to motivate me to kill things. I just need the voices in my head.

    image

    If you can't dazzle 'em with brilliance, riddle 'em with bullets

  • MintersMinters Member UncommonPosts: 55

    Originally posted by newbinator

    Originally posted by Silacoid

    Why do people insist that MMOs have to have endless amounts of quests to force players to kill xyz mob.  FF takes a different path.  The quests don't offer an xp reward in this game, so the complaint that there aren't enough of them is bogus.  You can invoke your guardian, but that is SE's version of rested xp and you can use all of it up with the current system.

     

    My question is why can't people be happy killing stuff without quests?  You'll find in FFXIV that you level quite quick if you just kill things.

     

    Is the reliance on quests a result of WoW?  Keep in mind Everquest, one of the most successful MMOs of all time had a quest system that was terrible, yet people still managed to kill things and have fun.

     Quests aren't just about killing things. Some of my favorite quests involve no killing at all. Crappy quest systems were tolerated in the early days of MMO's, but no longer.

     

    Sucky Questing = Sucky MMO

    image

    http://theultimatecombo.com/blog/
    Dual blog with 2 nerds:)

  • GTwanderGTwander Member UncommonPosts: 6,035

    Originally posted by Ashlar

     Most people can't think for themselves.

    Nuff said, but to stretch it out, I've seen a lot of people log into a game, piddle around for 20 minutes, then log out saying "this game is boring, there is nothing to do". On the other hand, when there is a shit-ton of quests that tell them to do things they could have done on their own, and far more efficiently, seeing as how they wouldn't have to return to base after a handful of measly kills - they then get the idea that the game has tons of content - when in fact, it's crap they could have done if they didn't have a bean counter attached to the kills themself.

    People are rats in a maze looking for cheese, only the cheese is impossible for them to find unless given google maps and GPS.

    Writer / Musician / Game Designer

    Now Playing: Skyrim, Wurm Online, Tropico 4
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  • eyeswideopeneyeswideopen Member Posts: 2,414

    For the same reason I don't run around in real life killing every chicken, duck, and turkey I see. Yet if I worked for the local poultry processing plant, I'd be killing them all day long for a reward ( paycheck). If there's no reason behind something, then doing it becomes pointless.

    -Letting Derek Smart work on your game is like letting Osama bin Laden work in the White House. Something will burn.-
    -And on the 8th day, man created God.-

  • mmoguy43mmoguy43 Member UncommonPosts: 2,770

    Grinding... pointless? Thats to say that you get absolutely nothing when killing them but you do if you turn a quest in. But really, you are grinding for experiance, money, mats and whatever might drop with some luck. But the quest reward of an item is a great thing... I'd never want to go back to always relying on my pitiful luck.

    I'm just thinkin if grind(killing repeatedly) itself wouldn't be so monotenous then maybe quests wouldn't be mandatory.

  • jezvinjezvin Member UncommonPosts: 804

    I just loled at that title.

    I got the impression the OP was saying that all people should be motivated to just kill anything or anyone by nature.

    -------------------------------------------------
    Achiever 20.00%, Explorer 86.67%, Killer 60.00%, Socializer 33.33%

    EKSA
    -------------------------------------------------

  • M1sf1tM1sf1t Member UncommonPosts: 1,583

    People want a mmoRPG to tell a story within the confines of what should be a socially driven game. You might as well play a single player diablo-esque game if you just like grinding mindlessly.

    Games I've played/tried out:WAR, LOTRO, Tabula Rasa, AoC, EQ1, EQ2, WoW, Vangaurd, FFXI, D&DO, Lineage 2, Saga Of Ryzom, EvE Online, DAoC, Guild Wars,Star Wars Galaxies, Hell Gate London, Auto Assault, Grando Espada ( AKA SoTNW ), Archlord, CoV/H, Star Trek Online, APB, Champions Online, FFXIV, Rift Online, GW2.

    Game(s) I Am Currently Playing:

    GW2 (+LoL and BF3)

  • lovebuglovebug Member UncommonPosts: 260

    well if theres no quest or any form or armour or weps to find whats the point of going killing mobs unless you like finding bits of cloth leather etc to camp at a call stone to craft its not for me :).

    i can understand crafting stuff being much better than loot, but in this game its just a crafers dream. for an adventure type player theres nothing here. thats my way of thinking anyway.

  • EdliEdli Member Posts: 941

    Originally posted by Silacoid

    Why do people need a quest to motivate them to kill things?

     

    Why would I want to kill things for no reason at all. Seriously why?

  • shadow9d9shadow9d9 Member UncommonPosts: 374

    Originally posted by Ashlar

    I haven't played the game, but I have been following some of the threads regarding it.  Most people can't think for themselves.  I really can't stand questing in a game so I usually just grind mobs, and do the occasional quest for a specific item that I want.  I never have understood how it can be boring and no content to just go out and kill bears, but yet when x npc says I need 10 bear hearts (that don't drop off every bear so you have to kill 3-4 times that many) makes killing the bears fun. 

    Amen!  It is hard to understand how people can complain about killing the same 2-3 mobs for the first 10 levels of 4 classes and then right up to 20 on the main.  Hell, I'd be ok if there were only one mob!

  • shadow9d9shadow9d9 Member UncommonPosts: 374

    Also, if the game had a HUGE world, like asheron's call or Eve, they could just explore and kill for fun.  In this game the world is TINY.

  • Birdy88Birdy88 Member Posts: 107

    Originally posted by Wiezard

    Its funny how same people on this website who despise asian grinder for their mob grinding method of gameplay are ok with FFXIV because its Final Fantasy. once you are done with your daily battle leves what else is there to do if you don't like crafting? yes grind mobs just like you do in F2P asian games. After killing 1000 marmots and warf rats i gave up.

    What did I do in Worold of Warcraft pre 60. 70 and 80? oh right... not only did I just grind mobs, but I had to walk between NPCs increasing travel times to be rewarded for less than I would of been for just staying there killing them.... oh and, clikced some boxes now and then to gain quest items... Whoa.... amazing. I guess that 10k exp i got for handing it in, when im already getting 500-800 exp a mosnter was so worth it.....

     

    Questing turned the "sandbox openworld" nature of MMOs into nothing.

  • GanksinatraGanksinatra Member UncommonPosts: 455

    People have no problem grinding mobs if there's a point past just getting xp. Since there are no loot drops, you are literally just grinding mobs for mats to grind professions to get the loot that should have just dropped. This wouldn't be a problem if they had an auction house or an auction chat channel worldwide, but as it stands, crafting is annoying, killing is slow and boring, and the ability to even control the simplest of things is annoying.

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