Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Ok, I give in. The game is not right. I quit!

13»

Comments

  • SelpharesSelphares Member Posts: 430

    Originally posted by holdenhamlet

    If they put in a decent lfg tool and I could party whenever I wanted to on leves on the patch tomorrow, I'd probably be right back in the game.  I liked FFXI so I can hang with a grind, just not by myself.

    Is it that hard for people tehse days to do some social inetractions to get into groups? I am currently in 3-4 Linkshells and I have honestly more of a problem to find to many people for a leve instead of a lacking into it.

    I understand that leveling alone and doing leves alone is boring but it was at least for me not that hard to find one or two good Linkshells where I could socialise and get nice along during the quests.

    On which Server do you play, if it is Besaid I will just knock you out and take along, evena s I am still angry about some of your arguments. Ok only problem could be the timezone maybe. Well aside of that if you just not like to play anymore not force you to do it and move on, it is normally better for the own health. :)

  • holdenhamletholdenhamlet Member EpicPosts: 3,772

    Originally posted by Selphares

    Originally posted by holdenhamlet

    If they put in a decent lfg tool and I could party whenever I wanted to on leves on the patch tomorrow, I'd probably be right back in the game.  I liked FFXI so I can hang with a grind, just not by myself.

    Is it that hard for people tehse days to do some social inetractions to get into groups? I am currently in 3-4 Linkshells and I have honestly more of a problem to find to many people for a leve instead of a lacking into it.

    I understand that leveling alone and doing leves alone is boring but it was at least for me not that hard to find one or two good Linkshells where I could socialise and get nice along during the quests.

    On which Server do you play, if it is Besaid I will just knock you out and take along, evena s I am still angry about some of your arguments. Ok only problem could be the timezone maybe. Well aside of that if you just not like to play anymore not force you to do it and move on, it is normally better for the own health. :)

    I'm actually considering starting a new melee character on Besaid and maybe giving the game another go.  It depends how much changes with the patch tomorrow.  Selbina is pretty quiet and apparently has a lot of JP players so getting a group with them is difficult.  Plus role-players are generally pretty cool.  Besaid was my first choice but when I got in it seemed laggier than Selbina, but maybe it was just really conjested the second day of CE headstart.  Plus maybe I'd be happier not running around looking for little sparkly things in sandstorms for weaving and getting zero skillups because solo mage is messed up currently.

    I'm in 2 linkshells and the only groups I've gotten have been from my one linkshell.  The other I created just for crafting to try to coordinate crafters and exchange mats, but that sort of died off (maybe just from me not playing that often).

    I have run around /shouting for more linkshells but have gotten no response.  I'm a very social person in game so that's not the problem.

    Still though, I don't think we should have to rely on linkshells for groups, although really the only thing the current lfg tool is useful for is that.  It eliminates the chances of meeting new people and significantly lowers the pool of people that you might be able to party with.  There's just no reason not to just port over the FFXI lfg tool, but like a bunch of other things, I'm having trouble deciphering the reason SE is doing the things they're doing.

  • SelpharesSelphares Member Posts: 430

    My impression this far is that the game rises and falls partly strongly if you have the right people around or not. At Least on besaid seem to be way more english speaking people that sure helps a lot. I am curious about the market changes as well.

    Currently my main problems with the games are the market and the lack with inventory and a bit that it is tougher to level as a caster on the other hand parties are always thankful to have one special when he/she does heal to my dislike. :P

    If you maybe give Besaid once a try send me a IM around here and I send you my name.

  • MysteryBMysteryB Member UncommonPosts: 355

    I think the game needs alot, it has potential but they have pissed off so many subscribers with all the crap I think the game is doomed in the end. The ps3 version could be a revival if they fix everything that needs fixed, thats if the game makes it to that release.

     

    If you want an opinion, I am not a troll but from personal experience I can tell you DC Universe is shaping up to be an awesome game. The combat is very fast, but unlike a combat done in any other MMO. I would look into trying it out.

    Mystery Bounty

  • VryheidVryheid Member UncommonPosts: 469

    I hit the wall about a week ago. I call it MMO burnout, there's only so many lost promises and mindless grinding and running around I can tolerate. The crafting system is a mess, I should not have to spend four hours collecting parts for a rare staff only to find that I fail the synthesis even though I am well above the recommended crafting level. I was planning on taking advantage of all the features that were missing in Beta, but they still haven't been implemented, making me feel like this is just a continuation of Beta with a screwed up economy. The game itself needs an immense amount of work to be rendered enjoyable. 

  • NshtielNshtiel Member Posts: 26

    Originally posted by Birdy88

    compelling content is reading walls of text about a hog that eats grass over and over and over again? A quest or two about a hog eating grass is "Walls of Text." Of course it's not very compelling, you're in a newbie zone; you're not saving the world yet. Humble beginnings; it's only the beginning of deeper content.

    questing on WoW was a means of grinding, Nice observation; the last horse finally crosses the finish line. You make it sound like quest grinding is a bad thing, that exploring a zone and doing tasks in exchange for money from NPC's is WORSE than sitting camped at one spot killing every critter that patrols by so you can vendor Bear Asses and Marmot Spleens after staring at the same 3 trees on a hill for 5 hours.

    I cant prove what im saying but im willing to bet More stuff I pulled out of my butt,  just like Dr. Phil. Just throw it against the wall and see if it sticks I guess!

    that other than a few major story lines (hell even those) a good 90% of the population didnt bother reading any of it? why? because its just as un-inspiring to shove walls of texts for mindless little stories as it is to say "theres a dungeon with random mobs in go look". I thought it was because people who play WoW are neanderthals that just want their carrot, and according to other MMO fans WoW players can't read anyway. Oh wait, now it's because the stories suck. Game stories have always been mediocre. If your excuse is that WoW has a crappy story and it should be held up to the writing quality of F. Scott Fitzgerald or Hemingway, then you might want to ask why you like ANY video game story. That's what you are doing. Video game stories are Twilight quality crap teen novels in terms of fictional media, ergo that means SE did the right thing by making quests start with crystals asking you to kill Ladybugs and collect their genitals. What does a crystal do with Ladybug genitals!? Who cares? Seriously, if we can't write up a good story, why bother writing up one at all? IT'S GOING TO SUCK AND NOBODY WILL READ IT ANYWAY JUST LIKE WHAT HAPPENED IN WOW HUR HUR SAVE PAYROLL DON'T HIRE LORE DEVELOPERS CRYSTALS WILL DO THE JOB!

    I hope they re-release FFVII and there's a bug where all the game's dialogue is nonexistent. It's a great story we all remember so well that we'll just fill in with our fantastical memory blurred delusions of how great a story it really was! (Because after a decade or so of life-experience, you'll find it doesn't stand up to the test of time like a great story does)

    It's utterly amazing that in order to make something you like look better by comparison you have to point out the flaws of things other people like. Oh yeah, Amber was a really hot ginger your freshman year, and you wanted to go out with her really bad. Wait, she's going out with James? What a skank...I never really liked her anyway. I guess whatever helps you get through the day.

    tl;dr Tearing down WoW or any other MMO with hyperbole and half-truths isn't going to make the problems existent in your MMO of choice magically disappear, and it sure doesn't help get anyone to empathize or agree with your argument when they know you're full of it. This applies to FFXIV trolls too, they're just on the opposite side of the argument.

    "The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents." -H.P. Lovecraft, "The Call of Cthulhu"

  • laseritlaserit Member LegendaryPosts: 7,591

    Originally posted by Kaocan

    Originally posted by Zookz1

    Ok look, I was there in WoW Beta, I was there at WoW launch, I was there for the entire time until abotu 6 months ago when the commnuity finally out-wieghed the fun factor and I left. Your content, the one pair of metal shoulders, the one pair of leather shoulders, the one pair of cloth shoulders, this is what you had at launch. They added in the basics, and I mean basics and added more as time went by. If you were truely there you would know this. And yes Blizzard talked to thier customers up front, mostly the entire first month was 'We appologize for..." and gave us credits for game time lost.

    Your problem with FFXIV is the same most people have, you just dont know. You dont know what they are planning, you dont know how everything works, you dont know what the stats mean, what the ranks means, what the....you get the idea. If they told you all the little details you could tweak and twink and you'ld be all happy and glowing. But you dont, and thats why you dont like this game, because you can't give yourself an edge and figure out how to compete against everyone else. No sense of accomplishement for you, at least not one you can measure and prove.

     

    That's where you're simply wrong. WoW had something like 1500+ unique quests, two raids, and a bunch of dungeons to explore. If you were really around since beta, you'd know that.

     

    It seems rather arrogant to make such an assumption about a player you know nothing about.

    NO no really, there was only one set of shoulders for each type at launch. Really. Those 1500+ unique quests, every one of them, yes every one of them as go kill X, collect Y. The BRD quest lines didnt get added until about the second month. The first ones of those didnt even work until they patched them a week later. Yup, thats right. And oh sure I know they all had thier story behind them, can you remember any one of those awesome unique stories? Those stories on the same quests you must have done 30-40 times already, do you actually remember any one of them? How about we try this, simple one too, was the name of the pig in Ellwyn Forest? Come on I know you know that one. You had to do what in that one? Oh yeah, you had to go kill something and come back didnt you. But why did you have to kill that pig? Yup, thats content for ya there. I think that one quest counted for maybe 1.5 hours total of my 5+ years of playing that game.

    Oh and raid, yeah those are dungeons man, they just changed the number of people allowed to go in them. The only real raids in WoW are the ones outside the instances, you know like in the plaguelands, with your relics, you know that one right?  Thats a raid. But they didnt have that one in launch did they? Wait, what were those raid you say were there at launch? You wouldnt' be refering to something like Molten Core now would you? The farmland of old? The place 90% of all guilds logged into and played OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER for oh almost years. Thats content there too yeah.

    I know its progression right, moved into Black Wing did ya, or did ya just hold out with the MC runs until Silithus got created. Yeah I know the zone was always there, not anything even close to what it is now, used to be just an open wasteland with random mobs scatter in it. No, it got created long after launch. That musta been some of your content there too. So yeah, I was around since Beta and I do know that. Seriously, dont try and hype up WoW to me, I've run my own raiding guilds there on several servers, been there done that. And one thing we dont need is someone trying to hype it up beyond what the reality was. WoW launch was not all roses and icecream. It had issues, massive issues at launch. It got better, just like every other game does after launch. Dont try and play it any other way, because thats just the way it is and the way it was.

     

    I guess the difference is that,  Wow was fun

    "Be water my friend" - Bruce Lee

  • lynxielynxie Member Posts: 103

    Originally posted by eyeswideopen

    Originally posted by Kaocan


    Originally posted by eyeswideopen


    Originally posted by geldonyetich




    • Or like how there's airship docks that aren't being used.  I'm not upset that we can't use them [...]

    The developers put that in there for a future expansion option.  I wouldn't hold it against them for having foresight.

    I will.

    It's a dumbass move to have non-working content right in front of people to act as a glowing reminder that there is a lot missing in this supposedly release ready mmorpg.

    So when WoW released and you weren't allowed to get a mount until you hit level 40, and nobody hit 40 for the first 2 months at least, that was just cool right? I mean you could see it sure, but you couldnt' have it. How do you know the Airships aren't there rigth now, but you need to finish your level 40 story chain quest before you can use them? You dont do you? You'ld rather just claim the game is unfinished because you dont know what is there or isnt there, what is planned or isnt planned. Thats smart.

    Because as you say, in WoW you KNEW you could get on and ride at level 40. That means the content was there, or else Blizzard would have said "Mounts aren't in yet.". But that's the difference between Blizzard and SE. Not only did Blizzard have a HELL of a lot more content alive, well, and WORKING in  WoW at release ( and this was their FIRST mmorpg ) than FXIV has, but they also talked, and still talk, to their damn customers.

    It's a hell of a difference knowing something works and you just don't meet the requirement, than it is to see something and all you know is it doesn't work.

     

    I guess that is a bit the point I have. I don't need any content, I played Ultima Online for 3 years, it had no quests (at least I never done one, so maybe they are in it, but I never saw them, expect the stupid escort lady thing.)

    It had no group based things, as a warrior you had a weapon and you attacked a mob, no skills just click mob wait till it die. Maybe heal yourself with bandages or if you had magery with a spell.

    It had player  vendors (much like retainers) and you had look through the world to get your items, NPC really sold junk.

    But the community knew how to make a good store and the ones who didn't you never came back to.

     

    AH wasn't there.

     

    But it did had PvP and open PvP (which I didn't play much, just my husband loved this kind of stuff)

    Items had no stupid stats (I really dislike it from todays MMORPGs, it is all about gear) The only thing you had was that some items had a few charges of a magical spell.

     

    The old UO is still the best MMORPG I ever played, old, 2d, and no quests and stuff, but it was great in a simple way.

    But it changed too much, so I will never return to it.

    The rest is just a bonus to me, and FFXIV has many bonus points for me.

     

    If this was a RPG, then I would rate it different, but for me an MMORPG is about the player creating the stories and fun, the devolper just have to give the player a world some mobs and some crafters that can create equipment. More really isn't needed, the rest depends on the players.

    But that's how I see it.

    image

  • laseritlaserit Member LegendaryPosts: 7,591

    Originally posted by lynxie

    Originally posted by eyeswideopen

    Originally posted by Kaocan

    Originally posted by eyeswideopen

    Originally posted by geldonyetich


    • Or like how there's airship docks that aren't being used.  I'm not upset that we can't use them [...]

    The developers put that in there for a future expansion option.  I wouldn't hold it against them for having foresight.

    I will.

    It's a dumbass move to have non-working content right in front of people to act as a glowing reminder that there is a lot missing in this supposedly release ready mmorpg.

    So when WoW released and you weren't allowed to get a mount until you hit level 40, and nobody hit 40 for the first 2 months at least, that was just cool right? I mean you could see it sure, but you couldnt' have it. How do you know the Airships aren't there rigth now, but you need to finish your level 40 story chain quest before you can use them? You dont do you? You'ld rather just claim the game is unfinished because you dont know what is there or isnt there, what is planned or isnt planned. Thats smart.

    Because as you say, in WoW you KNEW you could get on and ride at level 40. That means the content was there, or else Blizzard would have said "Mounts aren't in yet.". But that's the difference between Blizzard and SE. Not only did Blizzard have a HELL of a lot more content alive, well, and WORKING in  WoW at release ( and this was their FIRST mmorpg ) than FXIV has, but they also talked, and still talk, to their damn customers.

    It's a hell of a difference knowing something works and you just don't meet the requirement, than it is to see something and all you know is it doesn't work.

     

    I guess that is a bit the point I have. I don't need any content, I played Ultima Online for 3 years, it had no quests (at least I never done one, so maybe they are in it, but I never saw them, expect the stupid escort lady thing.)

    It had no group based things, as a warrior you had a weapon and you attacked a mob, no skills just click mob wait till it die. Maybe heal yourself with bandages or if you had magery with a spell.

    It had player  vendors (much like retainers) and you had look through the world to get your items, NPC really sold junk.

    But the community knew how to make a good store and the ones who didn't you never came back to.

     

    AH wasn't there.

     

    But it did had PvP and open PvP (which I didn't play much, just my husband loved this kind of stuff)

    Items had no stupid stats (I really dislike it from todays MMORPGs, it is all about gear) The only thing you had was that some items had a few charges of a magical spell.

     

    The old UO is still the best MMORPG I ever played, old, 2d, and no quests and stuff, but it was great in a simple way.

    But it changed too much, so I will never return to it.

    The rest is just a bonus to me, and FFXIV has many bonus points for me.

     

    If this was a RPG, then I would rate it different, but for me an MMORPG is about the player creating the stories and fun, the devolper just have to give the player a world some mobs and some crafters that can create equipment. More really isn't needed, the rest depends on the players.

    But that's how I see it.

     UO was also my first MMORPG. I remember how bad the launch was image  I remember wandering through the wilderness  for 1/2-3/4 of an hour at a time, just to find something to kill. If you were lucky you got to kill a couple bears an hour. But the game improved. I'll never forget some of the rp'ing I experianced playing UO best I've ever had the pleasure of being a part of.

    "Be water my friend" - Bruce Lee

  • AnubisanAnubisan Member UncommonPosts: 1,798

    I haven't even tried this game since I thought it looked really bad while it was in development. Now I'm glad I didn't waste my time and/or money on it. Sounds like a terrible game...

  • BenthonBenthon Member Posts: 2,069

    Originally posted by Kaocan

    NO no really, there was only one set of shoulders for each type at launch. Really. Those 1500+ unique quests, every one of them, yes every one of them as go kill X, collect Y. The BRD quest lines didnt get added until about the second month. The first ones of those didnt even work until they patched them a week later. Yup, thats right. And oh sure I know they all had thier story behind them, can you remember any one of those awesome unique stories? Those stories on the same quests you must have done 30-40 times already, do you actually remember any one of them? How about we try this, simple one too, was the name of the pig in Ellwyn Forest? Come on I know you know that one. You had to do what in that one? Oh yeah, you had to go kill something and come back didnt you. But why did you have to kill that pig? Yup, thats content for ya there. I think that one quest counted for maybe 1.5 hours total of my 5+ years of playing that game.

    Oh and raid, yeah those are dungeons man, they just changed the number of people allowed to go in them. The only real raids in WoW are the ones outside the instances, you know like in the plaguelands, with your relics, you know that one right?  Thats a raid. But they didnt have that one in launch did they? Wait, what were those raid you say were there at launch? You wouldnt' be refering to something like Molten Core now would you? The farmland of old? The place 90% of all guilds logged into and played OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER for oh almost years. Thats content there too yeah.

    I know its progression right, moved into Black Wing did ya, or did ya just hold out with the MC runs until Silithus got created. Yeah I know the zone was always there, not anything even close to what it is now, used to be just an open wasteland with random mobs scatter in it. No, it got created long after launch. That musta been some of your content there too. So yeah, I was around since Beta and I do know that. Seriously, dont try and hype up WoW to me, I've run my own raiding guilds there on several servers, been there done that. And one thing we dont need is someone trying to hype it up beyond what the reality was. WoW launch was not all roses and icecream. It had issues, massive issues at launch. It got better, just like every other game does after launch. Dont try and play it any other way, because thats just the way it is and the way it was.

     Sorry...

    First Paragraph: NO, no, really. There were plenty of storylines behind a lot of the quests. The best of them being the Defias Brotherhood in Westfall. Once you got to near the end you wanted to kill VanCleef so bad. Same with the Loch Modan ogres (pre-revamp). Stitches in Duskwood, the mage line that carried every single quest to the end in Redridge. I'm sorry, but you're just plain lying. I was there, I was the first 60 Hunter on Perenolde, after 3 1/2 weeks of playing.

    More areas: Un'Goro, with Linken's quest line and the "Land of the Lost" references. Stranglethorn with the goblin corp invasion. Blasted Lands with surveying the Dark Portal's effects on the region.

    These "mindless" kill X and collect Y quests actually sometimes had an interesting story or theme, a final villian or bad guy you had to kill that was causing all these problems. Not to mention the slew of dungeons inbetween level 1-60.

     

    And besides. This is 2010. FFXIV is competing with WoW (on a polish level) as WoW is today, not as WoW was 6 years ago. Gamers don't accept trash that eventually gets better anymore.

     

    P.S. Pig was Princess. And the farm was the MacClure farm. Billy MacClure sent you into the mines to kill kobolds and retrieve some of his stuff.

    image

     

    EDIT: Before you say "Lolura WoW fag that relies on the easiness and non-hardcore of the game".

    image

     

     

    He who keeps his cool best wins.

  • fyerwallfyerwall Member UncommonPosts: 3,240

    Originally posted by Benthon

    Originally posted by Kaocan

    NO no really, there was only one set of shoulders for each type at launch. Really. Those 1500+ unique quests, every one of them, yes every one of them as go kill X, collect Y. The BRD quest lines didnt get added until about the second month. The first ones of those didnt even work until they patched them a week later. Yup, thats right. And oh sure I know they all had thier story behind them, can you remember any one of those awesome unique stories? Those stories on the same quests you must have done 30-40 times already, do you actually remember any one of them? How about we try this, simple one too, was the name of the pig in Ellwyn Forest? Come on I know you know that one. You had to do what in that one? Oh yeah, you had to go kill something and come back didnt you. But why did you have to kill that pig? Yup, thats content for ya there. I think that one quest counted for maybe 1.5 hours total of my 5+ years of playing that game.

    Oh and raid, yeah those are dungeons man, they just changed the number of people allowed to go in them. The only real raids in WoW are the ones outside the instances, you know like in the plaguelands, with your relics, you know that one right?  Thats a raid. But they didnt have that one in launch did they? Wait, what were those raid you say were there at launch? You wouldnt' be refering to something like Molten Core now would you? The farmland of old? The place 90% of all guilds logged into and played OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER for oh almost years. Thats content there too yeah.

    I know its progression right, moved into Black Wing did ya, or did ya just hold out with the MC runs until Silithus got created. Yeah I know the zone was always there, not anything even close to what it is now, used to be just an open wasteland with random mobs scatter in it. No, it got created long after launch. That musta been some of your content there too. So yeah, I was around since Beta and I do know that. Seriously, dont try and hype up WoW to me, I've run my own raiding guilds there on several servers, been there done that. And one thing we dont need is someone trying to hype it up beyond what the reality was. WoW launch was not all roses and icecream. It had issues, massive issues at launch. It got better, just like every other game does after launch. Dont try and play it any other way, because thats just the way it is and the way it was.

     Sorry...

    First Paragraph: NO, no, really. There were plenty of storylines behind a lot of the quests. The best of them being the Defias Brotherhood in Westfall. Once you got to near the end you wanted to kill VanCleef so bad. Same with the Loch Modan ogres (pre-revamp). Stitches in Duskwood, the mage line that carried every single quest to the end in Redridge. I'm sorry, but you're just plain lying. I was there, I was the first 60 Hunter on Perenolde, after 3 1/2 weeks of playing.

    More areas: Un'Goro, with Linken's quest line and the "Land of the Lost" references. Stranglethorn with the goblin corp invasion. Blasted Lands with surveying the Dark Portal's effects on the region.

    These "mindless" kill X and collect Y quests actually sometimes had an interesting story or theme, a final villian or bad guy you had to kill that was causing all these problems. Not to mention the slew of dungeons inbetween level 1-60.

     

    And besides. This is 2010. FFXIV is competing with WoW (on a polish level) as WoW is today, not as WoW was 6 years ago. Gamers don't accept trash that eventually gets better anymore.

     

    P.S. Pig was Princess. And the farm was the MacClure farm. Billy MacClure sent you into the mines to kill kobolds and retrieve some of his stuff.

    image

    There was also the Lost Diplomat quest line that was my personal favorite, the searching for clues and what not made it fun (at least to me).

    There are 3 types of people in the world.
    1.) Those who make things happen
    2.) Those who watch things happen
    3.) And those who wonder "What the %#*& just happened?!"


  • FieryBalrogFieryBalrog Member Posts: 16

    There was a lot more than just "kill X of Y" quests for WoW at launch. That was the majority, but many of the quests were quite memorable. Like the druid aquatic form quest where you had to dive off the continental shelf into the deep ocean, or the quest where you had to kill the murlocs underwater near Auberdine (soo aggravating, lol). The whole questline to figure out the mystery of the Silithus. Or the quest where you had to poison human test subjects as an undead. The worgen questline in Silverpine. Or all the Dark Iron questlines in Searing Gorge. Or the quest to awaken the earth princess in Arathi highlands. 

    Also there were over 15 dungeons, 2 raids, world PvP, 39 zones (vs what, 5? lol) and the outdoor terrain wasn't even copy pasted all over the place (building interiors were, like any RPG, and caves were also; apart from that, not really anything). And there were actual storylines behind the quests and the world was enormously varied to explore. 

  • Scripture1Scripture1 Member UncommonPosts: 421

    Originally posted by holdenhamlet

    Anyway, even as a casual player, these issues have caught up to me and I just have no motivation to log in.

    This sums up the way I felt and the reason I cancelled my pre-order. I am just sooooo happy I had enough time to experience this before spending money on it.

    I feel your pain man, I was so looking forward to this game after enjoying XI for so long.

    image
  • BeansnBreadBeansnBread Member EpicPosts: 7,254

    Oh lordy. Holden quit. I did not see this coming. I thought he was a superfan that could not be budged. It makes me respect holden more in a way.


  • Originally posted by fyerwall

    Originally posted by Benthon


    Originally posted by Kaocan

    NO no really, there was only one set of shoulders for each type at launch. Really. Those 1500+ unique quests, every one of them, yes every one of them as go kill X, collect Y. The BRD quest lines didnt get added until about the second month. The first ones of those didnt even work until they patched them a week later. Yup, thats right. And oh sure I know they all had thier story behind them, can you remember any one of those awesome unique stories? Those stories on the same quests you must have done 30-40 times already, do you actually remember any one of them? How about we try this, simple one too, was the name of the pig in Ellwyn Forest? Come on I know you know that one. You had to do what in that one? Oh yeah, you had to go kill something and come back didnt you. But why did you have to kill that pig? Yup, thats content for ya there. I think that one quest counted for maybe 1.5 hours total of my 5+ years of playing that game.

    Oh and raid, yeah those are dungeons man, they just changed the number of people allowed to go in them. The only real raids in WoW are the ones outside the instances, you know like in the plaguelands, with your relics, you know that one right?  Thats a raid. But they didnt have that one in launch did they? Wait, what were those raid you say were there at launch? You wouldnt' be refering to something like Molten Core now would you? The farmland of old? The place 90% of all guilds logged into and played OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER for oh almost years. Thats content there too yeah.

    I know its progression right, moved into Black Wing did ya, or did ya just hold out with the MC runs until Silithus got created. Yeah I know the zone was always there, not anything even close to what it is now, used to be just an open wasteland with random mobs scatter in it. No, it got created long after launch. That musta been some of your content there too. So yeah, I was around since Beta and I do know that. Seriously, dont try and hype up WoW to me, I've run my own raiding guilds there on several servers, been there done that. And one thing we dont need is someone trying to hype it up beyond what the reality was. WoW launch was not all roses and icecream. It had issues, massive issues at launch. It got better, just like every other game does after launch. Dont try and play it any other way, because thats just the way it is and the way it was.

     Sorry...

    First Paragraph: NO, no, really. There were plenty of storylines behind a lot of the quests. The best of them being the Defias Brotherhood in Westfall. Once you got to near the end you wanted to kill VanCleef so bad. Same with the Loch Modan ogres (pre-revamp). Stitches in Duskwood, the mage line that carried every single quest to the end in Redridge. I'm sorry, but you're just plain lying. I was there, I was the first 60 Hunter on Perenolde, after 3 1/2 weeks of playing.

    More areas: Un'Goro, with Linken's quest line and the "Land of the Lost" references. Stranglethorn with the goblin corp invasion. Blasted Lands with surveying the Dark Portal's effects on the region.

    These "mindless" kill X and collect Y quests actually sometimes had an interesting story or theme, a final villian or bad guy you had to kill that was causing all these problems. Not to mention the slew of dungeons inbetween level 1-60.

     

    And besides. This is 2010. FFXIV is competing with WoW (on a polish level) as WoW is today, not as WoW was 6 years ago. Gamers don't accept trash that eventually gets better anymore.

     

    P.S. Pig was Princess. And the farm was the MacClure farm. Billy MacClure sent you into the mines to kill kobolds and retrieve some of his stuff.

    image

    There was also the Lost Diplomat quest line that was my personal favorite, the searching for clues and what not made it fun (at least to me).

    Mechanical yeti ruled.

  • DLangleyDLangley Member Posts: 1,407

    This thread has gone too far off topic. Locked.

This discussion has been closed.