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Why do people need a quest to motivate them to kill things?

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  • KroxMalonKroxMalon Member UncommonPosts: 608

    BooHoo cry me  a river seems to be the best answer to threads and thread replys  lately.

  • TazlorTazlor Member UncommonPosts: 864

    Originally posted by Zookz1

    So basically you're telling us we should go do the Korean grind? Thanks, but I'll have to pass.

    this

  • SeikninkuruSeikninkuru Member Posts: 24

    Answer:  Most of the plebs who play MMORPGs think they are some unique snowflake and that the "farm they save or the items they have gathered for Uncle Jim"  have not been done thousands of times before(and thousands of times in the future).  You've accomplished nothing by saving that farm, because it can't be saved.

  • BeansnBreadBeansnBread Member EpicPosts: 7,254

    Originally posted by Seikninkuru

    Answer:  Most of the plebs who play MMORPGs think they are some unique snowflake and that the "farm they save or the items they have gathered for Uncle Jim"  have not been done thousands of times before(and thousands of times in the future).  You've accomplished nothing by saving that farm, because it can't be saved.

    LIES!

  • beartoebeartoe Member Posts: 62

    eve has lots of grind .. complex, ores, lvl 4 missions, rats in 0.0 .. everything you need to grind to get your isk.

  • JimmydeanJimmydean Member UncommonPosts: 1,290

    I really enjoy quests in old school MMORPGs. Like the Epic Questlines in EQ1, or the raid zone key quests. Those were fun.

    I like quests to have a meaning besides just xp/random green item. I think WoW took questing to a level that it should never have been taken to.

    Leveling up in oldschool MMOs was fun because even though you were grinding, you were always looking for that next Named to spawn, or crawling deeper in a dungeon. Best of all, you always had 5 other people with you to keep you company. You could set up camp at the same spot for a week straight, and have multiple different game experiences due to the players who fought along side of you.

    I always thought this is why MMORPGs were so special. But apparently the majority of people just want to go gather 5 wolf pelts for Farmer John, just because he offers you a few gold to do it.

  • dreamscaperdreamscaper Member UncommonPosts: 1,592

    I think the bette question to ask people about question  is if they would still bother with them if the quests offered no money/xp/gear on completion.

     

    From what I'm reading, it seems the main motivating factor is the sense of purpose it gives them when going for that next carrot in the distance.

    <3

  • theartisttheartist Member Posts: 553

    Originally posted by dreamscaper

    I think the bette question to ask people about question  is if they would still bother with them if the quests offered no money/xp/gear on completion.

     

    From what I'm reading, it seems the main motivating factor is the sense of purpose it gives them when going for that next carrot in the distance.

    Well, let's take Dungeons & Dragons for example.

    The MMO or table top, doens't matter - most table to RPGs.

    Rarely is there a reward for finishing a quest or a campaign in and of itself, but along the way there's enemies to fight and loot to find with a bit of treasture to hunt for along the way. The reward is having the quest to move through the goodies of progression.

    A MMO could go that route.

    Simple as "DEFEND THE KINGDOM" and along the way the 'experience' of an adventure is reward in and of itself.

    Quest hubs have gotten old and not too many games have tried to experiment away from them.

    FFXIV sort of did, but this way isn't good either. You get a timed mission to gather x amount of y or kill x amount of y and... There you go. Or you can just go skill up in combat.

    NOW in Final Fantasy Tactics I skilled up in mindless grind battles for literally hundreds of hours (still do since I got on the PSP) but I had a reason to. Class progression and the battles felt important.

    It does not feel important, steady, or even meaningful in Final Fantasy XIV. It just feels incomplete.

  • wizyear2099wizyear2099 Member UncommonPosts: 310

    Originally posted by dreamscaper

    I think the bette question to ask people about question  is if they would still bother with them if the quests offered no money/xp/gear on completion.

     

    From what I'm reading, it seems the main motivating factor is the sense of purpose it gives them when going for that next carrot in the distance.

    yea lol. people want an item when they do a quest, or something. sometimes you do get items, guild marks, faction points, or random chest during the quest which have items or just gil. Every quest gives out money in ff14 even if it gives you those rewards also. People do like this stuff but I can get that stuff killing mobs sometimes or buying with gil. I can also get stuff within my linkshell because we have a crafter of each area. The reward system an rare item drops should come in the next patches of this game. can't wait to see that :) recipes etc. this stuff people do like in games. more the better !

  • SkuddSkudd Member Posts: 129

    I find it quite amusing that Square, arguably the best storytellers in the business, the guys who gave you games like Chrono Trigger, FF 7, 9 and Tactics spend 5 years giving you an empty game thats a grinder and you guys are fine with it.

     

     

     

    "It is my opinion, that my opinions are always right"

  • DhaemanDhaeman Member Posts: 531

    Quests make repetitive activities seem slightly less repetitive. Neither is really all that fun as a zombie could play just as well as I do. If and when you get to high level content in FF14 combat should be interesting enough on it's own to warrant not needing quests but I've never believed in doing what feels like work for a 100+ hours to get to something fun. Quests are just a nice distraction and without that it's pretty easy to see the boring activity you're wasting time on.

  • Loke666Loke666 Member EpicPosts: 21,441

    Originally posted by Skudd

    I find it quite amusing that Square, arguably the best storytellers in the business, the guys who gave you games like Chrono Trigger, FF 7, 9 and Tactics spend 5 years giving you an empty game thats a grinder and you guys are fine with it.

    Well, not all of the FF is as good as VII, they have given us a lot of crap too.

    But the fact is that hiding the grind behind some often really stupid quest does not make it more boring.

    Take the idiot books from EQ2. You get the quest to kill 20 animals to see if they have eaten any pages of the book, then you get a page and go on to next 20 different creatures and finally you can puzzle the book together after killing a 100 hawks, deer, crabs, bugs and other small animals. Dumbest thing I heard and even if I get a book like that I wouldn't want to read it after that.

    The fact is that 95% of all quest are poorly written, stupid, pointless, a waste of time or all of above. There are some quests that are not, the heroic well written quests that really matters. They are great but just skip the crappy ones that tell you to do menial tasks.

    No one needs to tell me to grind, I can do that fine with or without a quest and it is about equally boring. That the king ask me to save his daughter who have been kidnapped by an evil wizard who wants to take over the world is another thing.

    Any quest that is fine enough for the heroes of any acceptable fantasy book is fine but do you really see Conan or even Frodo killing 20 rats for some farmer? And even if they did, would you actually read that boring junk?

    Quests should either be interesting, fun or not at all.

    I am beginning to think that ANET is on the right way with replacing quests with dynamic events instead, it might take away the worst of the grind.

  • just2duhjust2duh Member Posts: 1,290

     Well, just to give my opinion on the OP's question (not sure why it's labeled under FF, seems pretty general to me).

     Quests make doing repetitive tasks such as killing the same mobs more bareble, especially so when it can sometimes take a week(s) in some games to earn 1 level after a certain point, and just having smaller goals(quests) gives you something to go for that is within your near immediate reach, as appossed to just flatout doing the same thing for a week+ straight. 

     Quests just help to keep you from getting discouraged and giving the game up entirely.

  • LasastardLasastard Member Posts: 604

    Having no quests means basically that you are watching a movie without plot. 

    You know, I could live without much questing in DAoC, because the point of the game was RvR and killing mobs was merely a way to get there. But a game that revolves around killing mobs should perhaps try to wrap that into some sort of story, give it context, otherwise it becomes meaningless and ultimately boring (to me). Character advancement as the sole purpose of playing a game means nothing to me...

     

    /edit: maybe I need to qualify the above statement. I didn't mean that quests are necessary per se - in a sandboxy game I can live without quests, but then again, FXIV is not a sandbox, is it. 

  • tharkthark Member UncommonPosts: 1,188

    You do NOT need a quest to motivate gameplay...A good world with rich lore motivates exploration.

    But poor gameplay makes the game NOT fun !! Tedious and odd design choices does.

    On the other hand if you got a fun and action filled game that makes you on the edge at all times, well, then you would need less story and less lore but keep in mind thou, this is a game that shall last for atleast a month up to several years !!!

    And if the gameplay is (like in most MMO's) poor. well then there is a world left that can be fun.

    A combination of these 2 is a GREAT game, then there follows a few other elements but IMO these are the 2 at the top.

    If BOTH of these key elements are missing you have a problem, but if one is there, and the other is missing it may work(old EQ or Tabula Rasa) , maybe that is the result of Final Fantasy XIV .

    I praise innovation in gamedesign, but If I would make my own dream game NO ONE would play it. How stupid is that ?

    Edited for spelling

  • sephiroth112sephiroth112 Member UncommonPosts: 55

    Originally posted by thark

    You do NOT nead a quest to motivate gameplay...A good world with rich lore motivates exploration.

    But poor gameplay makes the game NOT fun !! Tedious and odd design choices.

    On the other hand if you got a fun and action filled game that makes you on the edge at all times, well then you would nead less story and less lore, keep in mind thou, this is a game that shall last for atleast a month to several years !!!

    And if the gameplay is (like in most MMO's) poor. well then there is a world left that can be fun.

    A combination of these 2 is a GREAT game, then there follows a few other elements but IMO these are the 2 at the top.

    If BOTH of these key elements are missing you have a problem, but if one is there, and the other is missing it may work(old EQ or Tabula Rasa) , maybe that is the result of Final Fantasy XIV .

    I praise innovation in gamedesign, but If I would make my own dream game NO ONE would play it. How stupid is that ?

     

     

     i think you are another people that want another wow clon, Where the good gameplay for you are uses addons and bots for got max lvl in one week

     

    ffxiv is different the change comes i'm sure that ffxiv in the future could have same great content like ffxi

    ffxi have more challenge and big endgame that wow

  • tharkthark Member UncommonPosts: 1,188


    Originally posted by sephiroth112


    Originally posted by thark
    You do NOT nead a quest to motivate gameplay...A good world with rich lore motivates exploration.
    But poor gameplay makes the game NOT fun !! Tedious and odd design choices.
    On the other hand if you got a fun and action filled game that makes you on the edge at all times, well then you would nead less story and less lore, keep in mind thou, this is a game that shall last for atleast a month to several years !!!
    And if the gameplay is (like in most MMO's) poor. well then there is a world left that can be fun.
    A combination of these 2 is a GREAT game, then there follows a few other it get'selements but IMO these are the 2 at the top.
    If BOTH of these key elements are missing you have a problem, but if one is there, and the other is missing it may work(old EQ or Tabula Rasa) , maybe that is the result of Final Fantasy XIV .
    I praise innovation in gamedesign, but If I would make my own dream game NO ONE would play it. How stupid is that ?
     
     

     i think you are another people that want another wow clon, Where the good gameplay for you are uses addons and bots for got max lvl in one week
     
    ffxiv is different the change comes i'm sure that ffxiv in the future could have same great content like ffxi
    ffxi have more challenge and big endgame that wow


    Hmm.. Did you actually read the post or ..

    You are as wrong as AS it gets..
    Re - read the first sentence ..Please..

    Bots..lol Where on earth did I mention "bots" ?

    I have never ever played WoW and I have never used a "bot" in my entire life

  • SovrathSovrath Member LegendaryPosts: 32,936

    Originally posted by Seikninkuru

    Answer:  Most of the plebs who play MMORPGs think they are some unique snowflake and that the "farm they save or the items they have gathered for Uncle Jim"  have not been done thousands of times before(and thousands of times in the future).  You've accomplished nothing by saving that farm, because it can't be saved.

    As opposed to the monsters that magically appear over and over again yet players still show up to clear them out only to have them show up over and over and over and over...

    I mean, if you want to put it in that context then that blade has two edges.

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  • ShiymmasShiymmas Member UncommonPosts: 587

    Originally posted by thark

    Originally posted by sephiroth112

     i think you are another people that want another wow clon, Where the good gameplay for you are uses addons and bots for got max lvl in one week

     

    ffxiv is different the change comes i'm sure that ffxiv in the future could have same great content like ffxi

    ffxi have more challenge and big endgame that wow

    Hmm.. Did you actually read the post or ..

    You are as wrong as AS it gets..

    Re - read the first sentence ..Please..

    Bots..lol Where on earth did I mention "bots" ?

    I have never ever played WoW and I have never used a "bot" in my entire life

    Oh man, that's just too funny.  I've seen some folks misinterpret certain things legitimately, but this one....

    ...reminds me of a certain scene from The Waterboy.  Although, sephiroth does deserve the benefit of the doubt.  Being from Mexico (in his profile) I'd assume English is his second language, so I could see where he could've just misunderstood.


    Originally posted by Sovrath

    Originally posted by Seikninkuru

    Answer:  Most of the plebs who play MMORPGs think they are some unique snowflake and that the "farm they save or the items they have gathered for Uncle Jim"  have not been done thousands of times before(and thousands of times in the future).  You've accomplished nothing by saving that farm, because it can't be saved.

    As opposed to the monsters that magically appear over and over again yet players still show up to clear them out only to have them show up over and over and over and over...

    I mean, if you want to put it in that context then that blade has two edges.

    A good +1 for you.

     

    As for the topic, people have this problem with FFXIV because - in spite of FFXI's reliance on setting up camp and 'grinding' mobs for experience - it had some very rich questing underneath, many of them quite long and memorable years later.  Also, the quests you knew you had ahead of you could even be a motivating factor to go out and level up.  In FFXIV, it would seem the only real quest is the main story for now, and killing rats, squirrels, ladybugs, or whatever little creatures there are isn't very appealing for many, for whatever reason.  It could be the combat system, the loot you get from it, or any number of things I suppose.

    Either way, good quests are fun, engrossing, and add all the more to your involvement and immersion with the game.  All the better if they have rewards!  It's not always about gaining experience or being told to kill things, either.  One of my favorite questlines in FFXI was the simple little sub-job quest you get at level 15 (iirc).  Sure, I probably got some experience from it, but far more appealing to me was the ability to gain a subjob at the end, and the quest was fairly long to me at the time and took a team, as well as some travel, to complete.  I'd even get excited when my teammates got their items for the quest, and not just because it meant we were that much closer to moving on to the next part.  Sure, there were better quests later, but that one still stands out as really exciting due to unlocking subs.

    "The power of accurate observation is commonly called cynicism by those who have not got it."
    George Bernard Shaw


    “What is a cynic? A man who knows the price of everything and the value of nothing.”
    Oscar Wilde

  • FieryBalrogFieryBalrog Member Posts: 16

    Originally posted by GTwander

    Originally posted by Ashlar

     Most people can't think for themselves.

    Nuff said, but to stretch it out, I've seen a lot of people log into a game, piddle around for 20 minutes, then log out saying "this game is boring, there is nothing to do". On the other hand, when there is a shit-ton of quests that tell them to do things they could have done on their own, and far more efficiently, seeing as how they wouldn't have to return to base after a handful of measly kills - they then get the idea that the game has tons of content - when in fact, it's crap they could have done if they didn't have a bean counter attached to the kills themself.

    People are rats in a maze looking for cheese, only the cheese is impossible for them to find unless given google maps and GPS.

    I love how FF fanboys act superior while playing an RPG with levels, experience and gear, all of which are "cheese" for the "rats". In fact, that's pretty much all you have here. Oh, while they use google and fan sites to cheat on learning the mechanics of the game instead of figuring it out for themselves. 

    While questing introduces actual story and lore elements (aka not just cheese) and involves fun game mechanics if designed properly, not only kill X of Y, but other things too. 

    Watching weeabooss try to defend this sinking ship is an exercise in hilarity. 

  • DaxPierceDaxPierce Member Posts: 172

    I don't understand why people are having a problem understanding that having a quest (A direction) in a fantasy genre is un necessary. Not only do quests offer rewards, but they offer storyline/lore, and a chance to be part of a dialogue in your fantasy world. Sure I can go kill Bumble Beetles til my eyes bleed to death and it could be profitable. In the end, I still feel like I am just running around slaughtering animals using a UI that makes me want to throw myself into traffic.

    Running around killing things < Running around killing things for a reason and getting rewarded for it.

    Seems like a no brainer motivation too me.

  • FieryBalrogFieryBalrog Member Posts: 16

    There is no "sandbox" here. Do people have any idea what that term even means in the context of MMOs? Hint: It doesn't mean "awesome and hardcore because our shitty game has no content!" A game like Second Life is the ultimate sandbox because its entirely driven by player-created content and interaction, involves very little carrot-stick mechanics (that means levels, experience points, and leves, Final Fantasy fans) and you have little direction or goal except the ones you create for yourself. Eve is a great example of a sandbox game too, not quite as much as SL, but it has a huge amount of purely player driven content. If any of you followed the story of Goonsquad v BoB you would know just how ridiculously epic and intriguing it can be just to read about. 

    Sorry boys, grinding on dodos and doing your "daily" leves ain't a sandbox. 

  • BizkitNLBizkitNL Member RarePosts: 2,546

    Originally posted by sephiroth112

    Originally posted by thark

    You do NOT nead a quest to motivate gameplay...A good world with rich lore motivates exploration.

    But poor gameplay makes the game NOT fun !! Tedious and odd design choices.

    On the other hand if you got a fun and action filled game that makes you on the edge at all times, well then you would nead less story and less lore, keep in mind thou, this is a game that shall last for atleast a month to several years !!!

    And if the gameplay is (like in most MMO's) poor. well then there is a world left that can be fun.

    A combination of these 2 is a GREAT game, then there follows a few other elements but IMO these are the 2 at the top.

    If BOTH of these key elements are missing you have a problem, but if one is there, and the other is missing it may work(old EQ or Tabula Rasa) , maybe that is the result of Final Fantasy XIV .

    I praise innovation in gamedesign, but If I would make my own dream game NO ONE would play it. How stupid is that ?

     

     

     i think you are another people that want another wow clon, Where the good gameplay for you are uses addons and bots for got max lvl in one week

     

    ffxiv is different the change comes i'm sure that ffxiv in the future could have same great content like ffxi

    ffxi have more challenge and big endgame that wow

    He just took a piss at ffxiv! Quick, let's make silly replies of him being a WoW player and how WoW is for easymode noobs!

    Fail.

    10
  • sultharsulthar Member Posts: 298

    Quest is a must in a RPG, not only because it give a reward but also because it gives a reason to grind, being part of a story. Grinding for grinding is dull, but when hate to investigate about some people being robbed, well it keeps me in the game. I do agree that kill 10 rats quests arent really satisfying and should be replaced by something more imaginative. I say if you take out Quests you better play something else that a RPG.

  • wizyear2099wizyear2099 Member UncommonPosts: 310

    Originally posted by sulthar

    Quest is a must in a RPG, not only because it give a reward but also because it gives a reason to grind, being part of a story. Grinding for grinding is dull, but when hate to investigate about some people being robbed, well it keeps me in the game. I do agree that kill 10 rats quests arent really satisfying and should be replaced by something more imaginative. I say if you take out Quests you better play something else that a RPG.

    thats what the main story line is for but they are adding more stuff like this soon.

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