Oh! Dragonlance is one of my favorite fantasy setting ever. Too bad it seems to be so strongly overshadows by Forgotten Realms.
I sure would love being a Wizard of High Sorcerery, a Dragon Rider, or a Knight of Solamnia.
It has a pretty rich background with great heroes like Humaand Sturm Brightblade and villians like Fistandantilus and Lord Soth. The Dragons in Dragonlance were larger than life too with pretty epic personalities like Beryl and Khellendros.
But, of course with Forgotten Realms being the go to realm of D&D any other major MMOs will probably be based on it.
Have a zepplin base, air combat, rescue missions, races. Great universe with lots to do. Single player game was great and it would translate easily to an mmo.
I think that a Dragon Quest/Warrior MMO would be pretty nice. I think between all the Dragon Quest and Dragon Warrior games that there could be plenty of lore to make one cohesive world.
However, it never had the kind of popularity that Final Fantasy did and I don't think Final Fantasy has been a block busting mmo, so I doubt we'll see Dragon Quest/Warrior.
I would love to see a true Zombie Survival MMO: Create bunkers, hideouts. Craft makeshift weapons and armour. Eat, drink. Find new unique places. Take over land, all whilst surviving the zombie apocalypse. Fallen Earth doesn't really have any of the REALLY unique features I'd love to see, or just zombies for that matter.
It's a good game, but where is the True, the One, Zombie MMO?
I would love to see a true Zombie Survival MMO: Create bunkers, hideouts. Craft makeshift weapons and armour. Eat, drink. Find new unique places. Take over land, all whilst surviving the zombie apocalypse. Fallen Earth doesn't really have any of the REALLY unique features I'd love to see, or just zombies for that matter.
It's a good game, but where is the True, the One, Zombie MMO?
Bethesda's working on an Elder Scrolls MMO, but given the state of general MMO players nowadays, I doubt I'd play it, because I'd hate to stand around in Anvil and have someone run up to me like "duel me fagit" and ruin wat's been an instrumental place in my gaming history.
Babylon 5. Great IP but unfourtunately not big enough to become an MMORPG...
...not to mention that Vorlons and Shadows left out galaxy and most of the known races live somewhat in peace...
Though I'd love to see a B5 MMORPG the way LotRo was done. I think it'll be a great system if you're playing it as bystander and follow the story as it comes ;-)
I have a top 3. They are not listed in any particular order though.
Mechwarrior- a massive open world that when you finally get the chance to step into a mech it goes into simulator mode. However you dont start with a Mech... and Mechs when destroyed are perma destroyed unless you have the rescources to loot and repair.
Shadowrun- Deep stories with a VERY VERY deep and involved Faction/Reputation system. That actually matters, Choices in game that can impact your Reputation. IE I go on a run to steal some bio tech and find out what its going to be used for and decide to destroy it instead of turning it over to my Employer. Which then causes me to be hunted by 2 sides. The ones I stole from and the ones I double crossed.
and
WARMACHINE (Iron Kingdoms) Steampowered Robot controlled by Warcasters.... I would love to see this in an MMORPG/RTS hybrid mode. Where as you level you gain leadership points which allows you to grow your own personal battlegroup. When they die they are dead though. You have to have a way to replenish your troops. As a Warcaster you would go on quests or such to unlock the ability to bring in different Warjacks (the robots) or units, and use them in your battlegroups. Complete with Territory control
- Star Wars (yeah, still waiting for a real Star Wars MMO, which is impossible to be done as the IP has reached a state of complexity in which any attempt will fail unless it uses a ridiculous budget and time)
From these only Fairy Tail seems to be closer to the current MMO status quo (aka WoW clone), while being able to feature some PvP through Dark Guilds and politics through the fight to be in the Council and ruling Magnolia.
The others seem to be very far from being possible. The mechanics would be too different, bringing in too much risk especially with harsh mechanics that would need to be done (and technical difficulties to bring those alive at a MMO scale):
- Angel Beats! would pretty much feature world resets once in a with someone becoming "God" (or not).
- Shadow Raiders goes along the same lines, you'd be born in one of many planets which would eventually perish to the Beast Planet, your character included, permanently. Unless very further in the game as you attempt to travel to reach other planets, and people eventually start finding the way to make the planets themselves travel.
- Star Wars. We all know the infinite possibilities of complexity in this game, ranging from local tribes in the Outer Rim or just living some mundane life in Coruscant/Tatooine/Random Planet to galactic wars. And it's a sandbox.
I have a top 3. They are not listed in any particular order though.
Mechwarrior- a massive open world that when you finally get the chance to step into a mech it goes into simulator mode. However you dont start with a Mech... and Mechs when destroyed are perma destroyed unless you have the rescources to loot and repair.
Shadowrun- Deep stories with a VERY VERY deep and involved Faction/Reputation system. That actually matters, Choices in game that can impact your Reputation. IE I go on a run to steal some bio tech and find out what its going to be used for and decide to destroy it instead of turning it over to my Employer. Which then causes me to be hunted by 2 sides. The ones I stole from and the ones I double crossed.
and
WARMACHINE (Iron Kingdoms) Steampowered Robot controlled by Warcasters.... I would love to see this in an MMORPG/RTS hybrid mode. Where as you level you gain leadership points which allows you to grow your own personal battlegroup. When they die they are dead though. You have to have a way to replenish your troops. As a Warcaster you would go on quests or such to unlock the ability to bring in different Warjacks (the robots) or units, and use them in your battlegroups. Complete with Territory control
All three of those are good choices.
I'd especially like to see a Warmachine MMO, I really like the steampunk sort of genre. I've yet to see a really good mech based MMO. The thing is that it just isn't popular enough to make it MMO status I think.
As for mechwarrior that was another great mech based game. But, I haven't seen a Mechwarrior game in quite a few years now. It's probably an IP that just isn't popular enough either these days.
Shadowrun seems to be popular with the MMORPG.com crowd. I'd love to see this high-tech fantasy game brought into a MMO as well, but it seems that time has left Shadowrun in the dust. It's too bad.
Three great IPs I'd love to see, but probably never will.
Star wars MMO set during the first 3 movies not made by SOE or bioware. It would still have Lucasarts screwing it up, unfortunately.
1) Firefly - hell yeah, true sandbox with a skill based advancement system akin to SWG pre NGE. Have skill sets so players could become smugglers, fences, bounty hunters, mercenaries, etc. Disagree with making Reavers playable, they should be used to mess with players (i.e. have them come dropping in on settlements at random intervals, forcing players to fight them off if they happen to be present when an "incursion" happens).
2) Wheel of Time - so many class/story arcs possible here if this game is done right they would have material to last decades.
3) Forgotten Realms
4)Farscape - would be awesome
5) Mech Warrior - mercenary companies take the place of guilds, loot is in the form of schematics, upgrades, or even burned out shells of mechs that the company would have to rebuild, etc. Avatars would be people, not the mechs, which would allow for two separate game concepts - MMOFPS when in the mech, starship/MMORPG when out of the mech. No actual mech warrior class/profession (if you own a mech, you're a mech warrior, plain and simple). The trainable professions would be things like mechanic, thief, fighter, fence, etc. Would almost have to be an all up, no holds barred sandbox/pvp game imo.
6) World of Darkness - I have heard this is in development by CCP/White Wolf, but haven't heard of anything in a while about it. This would be the ultimate sandbox/pvp game, if handled properly, imo. Wouldn't be a WoW killer (totally different audience), but has so much potential to be a great MMO
Babylon 5. Great IP but unfourtunately not big enough to become an MMORPG...
...not to mention that Vorlons and Shadows left out galaxy and most of the known races live somewhat in peace...
Though I'd love to see a B5 MMORPG the way LotRo was done. I think it'll be a great system if you're playing it as bystander and follow the story as it comes ;-)
An MMORPG could take place before that happened. There a player could play as a Narn rebel, Centauri opressor, Human Clark supporter or rebel, as a PSI corp member, Minbari warror or priest and so on.
The point of MMORPG, imo, is not to follow a story but rather live in the word and the Babylon 5 world is defininetely interesting enough for that.
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
Comments
Oh! Dragonlance is one of my favorite fantasy setting ever. Too bad it seems to be so strongly overshadows by Forgotten Realms.
I sure would love being a Wizard of High Sorcerery, a Dragon Rider, or a Knight of Solamnia.
It has a pretty rich background with great heroes like Humaand Sturm Brightblade and villians like Fistandantilus and Lord Soth. The Dragons in Dragonlance were larger than life too with pretty epic personalities like Beryl and Khellendros.
But, of course with Forgotten Realms being the go to realm of D&D any other major MMOs will probably be based on it.
Crimson Skies
Have a zepplin base, air combat, rescue missions, races. Great universe with lots to do. Single player game was great and it would translate easily to an mmo.
I think that a Dragon Quest/Warrior MMO would be pretty nice. I think between all the Dragon Quest and Dragon Warrior games that there could be plenty of lore to make one cohesive world.
However, it never had the kind of popularity that Final Fantasy did and I don't think Final Fantasy has been a block busting mmo, so I doubt we'll see Dragon Quest/Warrior.
I would love to see a true Zombie Survival MMO: Create bunkers, hideouts. Craft makeshift weapons and armour. Eat, drink. Find new unique places. Take over land, all whilst surviving the zombie apocalypse. Fallen Earth doesn't really have any of the REALLY unique features I'd love to see, or just zombies for that matter.
It's a good game, but where is the True, the One, Zombie MMO?
-StapledPuppet
Undead Labs is working on that game as we speak.
That's been in the works for three years now.
Yep, I just remembered, googled it and seen the progress they've made since last time I checked. It's going to be awesome!
The reason I'd love to be a game developer is to do what they are doing, creating a brilliant blend of all the greatest elements found in every game.
Thanks for your reply though
-StapledPuppet
Bethesda's working on an Elder Scrolls MMO, but given the state of general MMO players nowadays, I doubt I'd play it, because I'd hate to stand around in Anvil and have someone run up to me like "duel me fagit" and ruin wat's been an instrumental place in my gaming history.
Only if Mortiis is a class!
Babylon 5. Great IP but unfourtunately not big enough to become an MMORPG...
My gaming blog
...not to mention that Vorlons and Shadows left out galaxy and most of the known races live somewhat in peace...
Though I'd love to see a B5 MMORPG the way LotRo was done. I think it'll be a great system if you're playing it as bystander and follow the story as it comes ;-)
I have a top 3. They are not listed in any particular order though.
Mechwarrior- a massive open world that when you finally get the chance to step into a mech it goes into simulator mode. However you dont start with a Mech... and Mechs when destroyed are perma destroyed unless you have the rescources to loot and repair.
Shadowrun- Deep stories with a VERY VERY deep and involved Faction/Reputation system. That actually matters, Choices in game that can impact your Reputation. IE I go on a run to steal some bio tech and find out what its going to be used for and decide to destroy it instead of turning it over to my Employer. Which then causes me to be hunted by 2 sides. The ones I stole from and the ones I double crossed.
and
WARMACHINE (Iron Kingdoms) Steampowered Robot controlled by Warcasters.... I would love to see this in an MMORPG/RTS hybrid mode. Where as you level you gain leadership points which allows you to grow your own personal battlegroup. When they die they are dead though. You have to have a way to replenish your troops. As a Warcaster you would go on quests or such to unlock the ability to bring in different Warjacks (the robots) or units, and use them in your battlegroups. Complete with Territory control
Dunno Aquanox as TSR setting, but a well done Spelljammer, I'd play forever I think. Best pen-n-paper setting EVER!
Shadowrun & Warhammer ( I don't accept the recent warhammer game)
- Fairy Tail
- Angel Beats!
- Shadow Raiders
- Star Wars (yeah, still waiting for a real Star Wars MMO, which is impossible to be done as the IP has reached a state of complexity in which any attempt will fail unless it uses a ridiculous budget and time)
From these only Fairy Tail seems to be closer to the current MMO status quo (aka WoW clone), while being able to feature some PvP through Dark Guilds and politics through the fight to be in the Council and ruling Magnolia.
The others seem to be very far from being possible. The mechanics would be too different, bringing in too much risk especially with harsh mechanics that would need to be done (and technical difficulties to bring those alive at a MMO scale):
- Angel Beats! would pretty much feature world resets once in a with someone becoming "God" (or not).
- Shadow Raiders goes along the same lines, you'd be born in one of many planets which would eventually perish to the Beast Planet, your character included, permanently. Unless very further in the game as you attempt to travel to reach other planets, and people eventually start finding the way to make the planets themselves travel.
- Star Wars. We all know the infinite possibilities of complexity in this game, ranging from local tribes in the Outer Rim or just living some mundane life in Coruscant/Tatooine/Random Planet to galactic wars. And it's a sandbox.
All three of those are good choices.
I'd especially like to see a Warmachine MMO, I really like the steampunk sort of genre. I've yet to see a really good mech based MMO. The thing is that it just isn't popular enough to make it MMO status I think.
As for mechwarrior that was another great mech based game. But, I haven't seen a Mechwarrior game in quite a few years now. It's probably an IP that just isn't popular enough either these days.
Shadowrun seems to be popular with the MMORPG.com crowd. I'd love to see this high-tech fantasy game brought into a MMO as well, but it seems that time has left Shadowrun in the dust. It's too bad.
Three great IPs I'd love to see, but probably never will.
Star wars MMO set during the first 3 movies not made by SOE or bioware. It would still have Lucasarts screwing it up, unfortunately.
1) Firefly - hell yeah, true sandbox with a skill based advancement system akin to SWG pre NGE. Have skill sets so players could become smugglers, fences, bounty hunters, mercenaries, etc. Disagree with making Reavers playable, they should be used to mess with players (i.e. have them come dropping in on settlements at random intervals, forcing players to fight them off if they happen to be present when an "incursion" happens).
2) Wheel of Time - so many class/story arcs possible here if this game is done right they would have material to last decades.
3) Forgotten Realms
4)Farscape - would be awesome
5) Mech Warrior - mercenary companies take the place of guilds, loot is in the form of schematics, upgrades, or even burned out shells of mechs that the company would have to rebuild, etc. Avatars would be people, not the mechs, which would allow for two separate game concepts - MMOFPS when in the mech, starship/MMORPG when out of the mech. No actual mech warrior class/profession (if you own a mech, you're a mech warrior, plain and simple). The trainable professions would be things like mechanic, thief, fighter, fence, etc. Would almost have to be an all up, no holds barred sandbox/pvp game imo.
6) World of Darkness - I have heard this is in development by CCP/White Wolf, but haven't heard of anything in a while about it. This would be the ultimate sandbox/pvp game, if handled properly, imo. Wouldn't be a WoW killer (totally different audience), but has so much potential to be a great MMO
거북이는 목을 내밀 때 안 움직입니다
1. Wheel of time.
2. Firefly or Farscape a good space mmo.
Those would be my choices. Heck maybe even a Stargate with Stargate:Atlantis included.
Time to get away from the cookie cutters that are out to only make money and not listen to the fan's.
.hack
i will win the lottery n make this.
Firefly would be an awesome IP for an MMO
Wheel of Time is in the works, but I hope Red Eagle Games can pull through on it
I'm a sucker and want a Harry Potter based MMO, but pvping against 8 year olds does not sound appealing
An MMORPG could take place before that happened. There a player could play as a Narn rebel, Centauri opressor, Human Clark supporter or rebel, as a PSI corp member, Minbari warror or priest and so on.
The point of MMORPG, imo, is not to follow a story but rather live in the word and the Babylon 5 world is defininetely interesting enough for that.
My gaming blog
The one I'd make based on my NWN server/game I made.
I think the problem with an IP based on a book or movie is that part of the attraction are the characters and how they interact with the world.
incorporating those characters in a way that feels natural and meaningful can be an issue.
Like in LOTRO (and I think this wasn't the way to go) when you are sent to speak with Aragorn at the prancing pony.
So I go to the prancing pony, I find out his room, I go there and ...
He's holding court to several other players.
Might have been better if it was an instance where it was just you (or yoru party) and Aragorn.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
I think a good game could be made from the Larry Niven novels "Integral Trees series".
http://en.wikipedia.org/wiki/The_Integral_Trees
....the environment in those books are amazing.
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...