I have been on plenty of teams with IS-3's and up only to have our asses handed to us due to bad tactics. This isn't a FPS.
It's about tactics not just the best tank. Yet more people who can't hit the 'uber' button on the keyboard so they suggest "stay away", it's the player base like yourself that is ruining games.
What tactics do you use when your tank can't even damage the enemy tanks?
Hide in a bush?
Rush in and get slaughtered?
And to your comments about it being free and beta well that excuses everything.
I guess if you're afraid the best bet would be to stay away.
Yes I'm afraid... very afraid of crappy games so I'm staying away.
in-fact i wish you would stay away it make the game all the more better only beacuse you shot at a tank that had more armor then your penetration mabye you should learn this trick in the game it's called being useful if you carn't hurt it then do summing else like scout or keep the tank focused on you while the others that can hit it....well HIT IT
im sorry you have no right to bitch you knew the tank was bigger then you yet you still attcked it WHY????
like attacking a dragon with a pencil .....not gonna work yet i think your the type of retard that would actually (IF DRAGONS WAS REAL) attck it with a pencil
I'm glad to see that you are sorry and I play WoT to attack and kill other tanks NOT to spend the entire 15 minutes of a game hiding in a bush.
If the devs were able to balance the tiers properly we wouldn't have this problem but as it is right now it just plain sucks for every new player.
You are sitting in your tier 7+ tank telling me to shut up not realizing that you didn't have to go up against tier 7+ tanks in your tier 3 when you were at that point in the game.
im in a panzer 3 and Never attack IS-3's or anything instead i scout and kill the arty's (LIKE A SCOUT SHOULD) also anti-scout is another thing there plenty in the games to kill ive never been in a match where theres not a tank thats the same tier or that im able to kill mostly other panzer 3's or 4's
also i didn't say hide in a bush i said why don't you be helpful and scout or try to annoy them with your speed
OH and you said you was tier 3 well tier 3 are mostly plqaced in there own little group with T-28's and sometimes KV's and tier 3 even get put in the Tier 1-2 battles i bet you not complaining when your put against MS-1's and panzer 2's are you???
Bullshit I have actually played as a BT-7 (tier 3 russian light tank) going up against Tigers and KV-1s just because the stupid devs thinks that the BT-7 is such a great tank just because it can do 68 kilometers per hour or something on a dirt road.
so have i and in-fact BT-7 isn't tier 3 it's tier 4 i also have a T-44 i used my soft-wipe exp to get there (again) but ive also played from the start to the panzer 3 you want a game that easy i don't i want it hard and challangein so i can have fun
BT-7 is in fact a tier 3 tank.
There were no tier 7+ tanks when you were a tier 3 so try and understand this once and for all.
Aw fuck it you people are too darn stupid to argue with.
Enjoy your game until the server gets turned off due to people not interested in paying money (except for a very small number of idiot fan-boys) for such shite.
already heard about the 14 year old gms that run this game, now there are balancing issues that go unanswered aswell?
There was a previous post saying that the GM's were all given GM control on a first come first serve basis. That the gm's were immature... Not sure I want to play this game, but I am intrigued by it. Tanks does sound kind of fun, tbh.
Track that IS-7 with any tank in the game and your arty (you DID protect them from the enemy scout tanks right?) will be able to assist you and finish them off.
uhh.. what friendly artillery tanks? everyone says they are overpowered and thus leave them for theirselves...
EXCUSE ME!!! BUT WE CANT EXACTLY SHOOT RECONS GOING 64Kmph!!! at point blank!
games great, lack of players with brains and tactics but great none the less, me and my friends (3 of us mind you) took down two IS-3's with tactics alone, granted i ran out of ammunition but jesus christ they did their job getitng him tracked and i would lob a few shells over the city walls at them..
the game takes tactics, nothing more nothing less... its people who dont understand that, that ruin games like these that have potential... still pissed you need gold to set up a platoon though (note, platoon = group of 3 players not a guild) so in otherwords, if they dont fix that i wont be around this game much to play since it doesnt like having friends to play with unless youve got good timing with on the count of 3 and praying to god you get on the same team.
the game takes tactics, nothing more nothing less... its people who dont understand that, that ruin games like these that have potential... still pissed you need gold to set up a platoon though (note, platoon = group of 3 players not a guild) so in otherwords, if they dont fix that i wont be around this game much to play since it doesnt like having friends to play with unless youve got good timing with on the count of 3 and praying to god you get on the same team.
Fix what exactly? You need at least one premium account out of 3 so to make a platoon of 3. That's one monthly subscription for 3 players, three times cheaper than most MMORPGs. They'll not change it. They need to make money, you know, they're not a charity.
now there are balancing issues that go unanswered aswell?
Balancing issues in a tank battle ?
I'm sure there was balance in the field of battle during WW2....lolz
US, Russia, UK, France all got pwned by the german tanks & artty. They did not start to catch up till later in the campaign.
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
The reasoning is that currently the game is consisting of unbalanced playerbase. There are mostly players with lots of XP and very few new players.
The state of the playerbase is unnatural thus balancing system cannot work well.
People playing on RU servers say that the game is fine there, both versions use same balancing mechanics.
After all, it is a beta and such issues are expected.
I wonder what the Russians are doing because this dosen't seem to make sense to me. After the game has been released for a while, like a year maybe, you will have a core of hard core players in high tier pown mobiles and the occasional new player getting dozered constantly-it will slowly become just like it is now in the American market. It will be just like Darkfall with a group of max players hounding the new accounts out of the game. Rinse and repeat. Mark my words, years from now we will be seeing threads on here about how grindy and boring WoT is. Besides, how interesting can the game that is so limited be in the long run...especially when you are getting raped every match.
The game is simply to limited in scope to thrive in the competitive American market. Now, if it had huge multi kilometer persistant world battlefields with objectives to take and hold so that historical speed, range, ammo and maintenance was an issue; coupled with combined arms like deployable infantry for the assault guns and an actual reason to have mobile medium tanks in the game to do blitzing then it might have staying power but now it is just a repeatitve shooter with major balance issues. If it falls into MMORPG's definition it has to be a pretty lose definition.
US, Russia, UK, France all got pwned by the german tanks & artty. They did not start to catch up till later in the campaign.
Ah...not entirely correct. Actually German tanks and guns at the outset of the war were inferior to their allied counter parts. Both France and Russia had heavy tanks capable of defeating German armor. As the Germans captured this equipment, especially the guns, they integrated them into the armor divisions.
The primary reason the Germans did so well was that:
1. They had a much better understanding of how tanks should be used in theory and experience from the Spanish Civil war. So, while everyone else was trying to figure out how tanks fit into infantry divisions the Germans were putting tanks into their own stand alone divisions to take advantage of the tanks unique qualities. It wasn't until later that everyone else figured this out.
2. The Germans took training and practice very seriously. Everyone else washed and waxed thier tanks and tried not to get them too dirty. This coupled with the lessons learned in the Spanish Civil war gave the Germans the ability to fight circles, quite literally, around their opponents on the battlefield and defeat much larger and better equipped armys at the out set of the war. Comparatively, France had a very well equipped and large army in 1940 that it had no idea how to use properly in modern warfare of the time.
Arty needs a balance. Asides from that the way the game selects people it's trying to start games constaly with a small BETA player-base. The game does not have a release population so complaining about match making at this point is a sign you don't need to be in BETA. Yes it sucks to be the only III tank with a bunch of fatties and arty raining down, but it's five minutes of your life. If you can't grasp how popualtion works in a game like this I really am at loss what to tell you without sounding like a complete asshat.
I find the game pretty balanced, actually. They usually only have about 3-4 heavy tanks on each side (not over half the team like some people are claiming). Then you have your SPG's, which are usually 3 or 4, unless they're the bigger SPG's, then you get a smaller number. Medium tanks are the mainstay of the matches. Usually over half the team are in mediums, and a couple lights to scout with.
If you're in a light, you can kill other lights and SPG's. If you're in a medium, you can kill lights, other mediums, and hurt heavies. In heavies, you can kill mediums, SPG's and TD's easily, but lights tend to go a bit fast for your turret rotation to keep up. As a heavy you're supposed to be used as a spearhead. You're not this unstoppable killing machine. Hell, I pilot a Tiger II most of the time, and I can't tell you how much I get swarmed by mediums and SPG's. When the enemy sees a heavy rolling down the lane, they're usually the primary target.
IMO, every tank has its use. It's the EVE Online concept: Whether you pilot a frigate or a titan, every ship has it's niche. The only reason people are complaining is because they don't understand what their tanks are supposed to be doing, and fail horribly as a light smashes into the grill of a heavy. That's not a balance issue. That's a common sense issue.
I still don't see a real role for the medium tanks that lights or heavies can't do better. Traditionally the medium tank was used to get "good" fire power to a spot on a very large battlefield quickly, be cost effective to produce and provide tank divisions with a "flexable" tank. These roles do not really exist or are not needed currently. A team of heavies with lights for scouting/support is just as effective and capable, even more so, than a mixed team with mediums, IMO. If I remember correctly the Germans had what 60 some odd Tigers on the entire eastern front and only part of those actually operational? Everything that makes a heavy tank a disadvantage in war is pretty much evaporated once the heavy actually gets in the fight with full fuel and ammo like the scenarios are in WoT.
This is such a joke it is unbelievable. The medium tier tanks are matched up with tank that are 3 to 5 times their hit capablitiies and really only can take one hit from the bigger tanks. The medium tank guns can do very little damage to a tank that is even the next tier up. If you sit still to get a good shot on a big tank then the SPGs just blow you up using their unrealistic Satellite tracking system that can even allow them to lead moving tanks for a hit. The game is about as arcade as they come. Serious wargammers will avoid this game and once again some dev teams spends thousands of dollars and misses the mark.
This game is very shallow. It is just a nicely made arcade: no missions, no campaigns, no tactical and strategical build-in options (all is based on self-organization of players). The game is good for 2-3 moths but not for years. Clan wars and historical battles, new tank trees and maps will not rescue the situation (according to developers they will be performed on the same maps and in the same playing mode as random battles we see now). Sad, but that’s my conclusion after playing WoT for nearly 5 months (ca. 3000 battles) with all vehicle types (LT, MT, HT, TD, artillery). Unfortunately, I am not able to notice any changes for good in numerous interviews and forum posts of WoT developers.
I have been on plenty of teams with IS-3's and up only to have our asses handed to us due to bad tactics. This isn't a FPS.
It's about tactics not just the best tank. Yet more people who can't hit the 'uber' button on the keyboard so they suggest "stay away", it's the player base like yourself that is ruining games.
This post made the least amount of sense as i have ever seen in a post in my LIFE !.
It's free meaning what? it can be as crap as ever?
It's Beta,meaning what ?Beta means it needs feedback and improvement does it not?That is what the OP is stating, that there is problems that need fixing,that is what BETA is for..geesh.Sounds like a total botched up development team.I assume they banned the OP's thread because feedback/suggestions are not posted in that part of the site,yet they locked the developers corner,tells me they are just a dev team to stay VERY far away from,i hate disorganized dev teams.
You contradict yourself,you talk tactics and not uber but yet the game is flawed because UBER DOES own lesser tanks,btw FPS "IS" about tactics,ever play Unreal Tournament?Everyone has access to the exact same health/weapons/armour it is all about tactics.Having a better tank than someone else is not about tactics,it is actually a game i wouldn't play,this is why PVP fails in all MMORPG's,because it becomes about time=reward and better gear/stats =auto win.
Problem is that there is a very large group of childish gamers that play games they know they can gain an upper hand in ,either by cheating[millions do it]or by using RMT,or by powerleveling services or by spending more time than others,going for the time=reward stats.
Never forget 3 mile Island and never trust a government official or company spokesman.
They should rename this World of SPGs. This is a Tank game where the mobile Artillery has the highest kill ratio of any weapon set. Typically there is 9 to 10 SPGs in the game vesus 15 tanks. The funneh part is the SPGs all exit with 3 to 6 kills and all the tanks with 1 or 0
They should rename this World of SPGs. This is a Tank game where the mobile Artillery has the highest kill ratio of any weapon set. Typically there is 9 to 10 SPGs in the game vesus 15 tanks. The funneh part is the SPGs all exit with 3 to 6 kills and all the tanks with 1 or 0
The term World of Artilery has been coined by many...see my other posts. As many have already said; it is a simplistic and shallow attempt by a company from another regional market to cash in on something that has already paid out, sailed over the horizon and is beginning to decline into half assed, Mortal Online/STO/Champions/ect, half hearted fail products. Instead of making a true mmorpg with all the traditional bells and whisels they throw together a project incorporating the bare minimum aspects to get it called a mmorpg and try to strong arm as much cash out of us as possible before they epicly fail.
The game play you see today will be the exact gameplay you will see a few months after release when all the hardcore peps are using tier 7/8/9 and the occational new player with their medium tank will be raped until he rage quits the game. Mark my words.
This game is a matching service. By the same features Bad Company 2 is an mmorpg. I wonder when the light tank speed haks will start.
Originally posted by StyijThis game is a matching service. By the same features Bad Company 2 is an mmorpg. I wonder when the light tank speed haks will start.
you are correct, it's not currently an MMO, its CS with tanks. when Clan Wars comes out there will be a persistent world map to fight over. yes, it will still be instanced battles; pvp in many MMOs -- WoW, Guild Wars, etc -- is no different. whether it's going to be an enjoyable game at release, I will withhold judgement until then. I've enjoyed much of it so far, but without Clan Wars it's getting somewhat repetitious, so that's really what I personally am waiting for (testing supposed to start this month on Russian test server).
They should rename this World of SPGs. This is a Tank game where the mobile Artillery has the highest kill ratio of any weapon set. Typically there is 9 to 10 SPGs in the game vesus 15 tanks. The funneh part is the SPGs all exit with 3 to 6 kills and all the tanks with 1 or 0
The term World of Artilery has been coined by many...see my other posts When I play light I call SPGs prey. As many have already said; it is a simplistic and shallow attempt by a company from another regional market to cash in on something that has already paid out, sailed over the horizon and is beginning to decline into half assed, Mortal Online/STO/Champions/ect, half hearted fail products. yadayadayada I cant play so I attack the game instead Instead of making a true mmorpg with all the traditional bells and whisels like elves and forest dragons? they throw together a project incorporating the bare minimum aspects to get it called a mmorpg and try to strong arm as much cash out of us as possible before they epicly fail. So if you make an untraditional game, its an epic fail?
The game play you see today will be the exact gameplay you will see a few months yes, more or less if your not happy with it choose another game after release when all the hardcore peps are using tier 7/8/9 no, the best farmers are at 5-6 besides there will be new tech-trees and the occational new player with their medium tank will be raped until he rage quits the game."Occational new player", a newbie always gets raped no matter what game you play, also the game restricts you from playing with too high tier Mark my words. Marked as a failure to play properly
This game is a matching service. By the same features Bad Company 2 is an mmorpg. I wonder when the light tank speed haks will start. Why get caught up by the genre, does it even mean anything.. all I care about is wether or not Im entertained when playing and that I am. Still going strong over 1500 battles behind me
This game has lame matchups. People think that it is just because of the numbers but I doubt it. There are enough players to have a games anytime of the day. You are in a room with tanks that are so much heavier than you are that you can do nothing to them expect lose badly. Their guns can explode you in just one near miss. The match systems puts Tier III tanks in with Tier IX and TIer X. There is nothing to do but wait. Those heaviy tank players say go scout but in reality they just want you to go get blown up determining where the enemy is so they can turn toward them. They hope you kill their only enemy the SPGs which can only use their Satellite GPS fireing system if someone spots and holds a spot on a tank which is impossible with ligghts because you can see half the distance of he heavies. It is really an unbalaced shootem up. There is no reason to rank up your crew cause it offers little advantage or mm of armor and power of guns.
In real the heavies would have been leading the charge but this game has somehow reversed the reality of tank battle.
I decided to download this last month and give it a try. If you are looking for a serious tank simulation, this isnt it. If you are looking for a fun little PvP game with constant action, this one is pretty dang fun. It is still in beta so expect balancing issues and changes to come as they collect more data. I've had it install about 5 weeks now and I'm pretty sure they have patched something every week. They just added the US tanks so expect even more balance issues.
I keep hearing people reference artillary as being too OP, but on numerous occassions, I've seen a single light tank take out groups of arties.
I keep hearing people reference artillary as being too OP, but on numerous occassions, I've seen a single light tank take out groups of arties.
You have not achieved secret cloaking device and periscope optics with polish yet. Light tanks taking out light Artllery happens but for the most part the opposite factors outwiegh your single advantage. Having found secret optics and cloaking device level in a medium tank it is possible to move within spotting range of a group of heavies. Heavies who by they way have a reverse role from the real tank battles. In this game they hide and wait afraid of the artillery and other tanks. In real the heavy tanks are in the lead with lighters in the rear or flanks. The damage and spg mechanics in this game reverses this role
But back to the real story. Having achieve secret cloaking camo and special vision periscope the medium tank sits not moving to achieve super extra visual makes spots of heavies moving to look around or better position hiding around a rock for cover. Their little red dot radar machine not seeing the specially cloaked medium visual. Suddenly the overhead radar red dot lights up on the artillery player hundreds of meters to the rear in a cloaking bush. He puts his overhead satellite gunsight on the enemy hulk now showing up and fires his one shot kill with accuracies not even achieved in the current world. This must be Star Trek Tanks online I am sure... or at least Wizards and Tanks.
PS
That game ended in a 15 to 2 total death of the enemy ratio. They never understood why they lost I am sure. The SPG players having 7 of those kills without anyone ever moving.
I have enough XP to be able to play all types of tanks - heavy, medium, SPG, TD. I have just reached US tier 7 medium tank so I also have fresh experience(again) how it is to play on light/medium tanks. I wasn't killed by arties much and if so, getting hit by an arty was my own fault only for not being agile and careful enough.
The issue is, typical noob strategy is to camp and that is when you get hit by an arty. Working as intended.
What 'sucks' the most about the game is dumb team mates who either all rush for flag(more or less stupidly) or camp but that isn't as much a problem of game mechanics.
The deal with SPGs is that now, with "teleportation" removed, light and medium tanks are almost useless as it became easy to hit a moving target, thus with almost no light or medium tanks playing, SPGs are free to do whatever they want...
But yea, I wish heavies were the "SPG proof" tanks rather than mediums or lights, reduce their health to that of medium and WoT might become a fun game.
p.s. russian RED championship leaders were using like 8 US t32 hvy tanks 4 su-14 hvy SPGs and 1-2 leopards... talk about balance... p.p.s. 2angriff try tank destoyer, these are even better at hiding. p.p.p.s. right the top tier are spgs and heavies (it looks like the game is centered around heavies being able to pwn stuff), with light tanks as suicide scouts and medium tanks as cannon fodder for heavies and their long barreled camping friends. tank destroyers... well they are made to entertain heavies as they might get bored of shooting mediums and other heavies... the best all around tactic is to camp in woods (yelling at tank destroyers and mediums to scout while doing their gay business behind a tree) with spgs and heavies. So unless ur happy with the current situation, its best to wait for clanwars and devs to finally start fixing the balance...
The problem with the game and hopefully the devs realize it is that there is very little reason to rank up your crews or gather those things that cost allot of experience other than the heavies tank with the biggest gun you can get. I have spent the last few weeks playing with nothing heavier than a PZIII and PZIIIIV. I have ranked up my crew and filled all but one of the mountable slot things with as much money as it takes to buy two heavies. The race in this game is to the heaviest thing possible. '
Having a camo thing mounted helps and having binocs giving a medium tank a 25 percent boost form 360 m range but that does not even let you see two tiers above you where tanks have ranges of 460 m as a basic. It is completely reversed in this game. In real the heavies were the point units and the lighter tanks stayed on the flanks or rear and spotted with binocs for movement then told the heavies where it was but you cant do that in this game.
The other thing is this now you see them now you dont stuff. Looking right at a guy see him clear as day. He stops in the open and poof he dissappears. That is just crazy Romulen Cloaking device.
Comments
BT-7 is in fact a tier 3 tank.
There were no tier 7+ tanks when you were a tier 3 so try and understand this once and for all.
Aw fuck it you people are too darn stupid to argue with.
Enjoy your game until the server gets turned off due to people not interested in paying money (except for a very small number of idiot fan-boys) for such shite.
already heard about the 14 year old gms that run this game, now there are balancing issues that go unanswered aswell?
There was a previous post saying that the GM's were all given GM control on a first come first serve basis. That the gm's were immature... Not sure I want to play this game, but I am intrigued by it. Tanks does sound kind of fun, tbh.
"When it comes to GW2 any game is fair game"
uhh.. what friendly artillery tanks? everyone says they are overpowered and thus leave them for theirselves...
EXCUSE ME!!! BUT WE CANT EXACTLY SHOOT RECONS GOING 64Kmph!!! at point blank!
games great, lack of players with brains and tactics but great none the less, me and my friends (3 of us mind you) took down two IS-3's with tactics alone, granted i ran out of ammunition but jesus christ they did their job getitng him tracked and i would lob a few shells over the city walls at them..
the game takes tactics, nothing more nothing less... its people who dont understand that, that ruin games like these that have potential... still pissed you need gold to set up a platoon though (note, platoon = group of 3 players not a guild) so in otherwords, if they dont fix that i wont be around this game much to play since it doesnt like having friends to play with unless youve got good timing with on the count of 3 and praying to god you get on the same team.
Fix what exactly? You need at least one premium account out of 3 so to make a platoon of 3. That's one monthly subscription for 3 players, three times cheaper than most MMORPGs. They'll not change it. They need to make money, you know, they're not a charity.
Balancing issues in a tank battle ?
I'm sure there was balance in the field of battle during WW2....lolz
US, Russia, UK, France all got pwned by the german tanks & artty. They did not start to catch up till later in the campaign.
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
I wonder what the Russians are doing because this dosen't seem to make sense to me. After the game has been released for a while, like a year maybe, you will have a core of hard core players in high tier pown mobiles and the occasional new player getting dozered constantly-it will slowly become just like it is now in the American market. It will be just like Darkfall with a group of max players hounding the new accounts out of the game. Rinse and repeat. Mark my words, years from now we will be seeing threads on here about how grindy and boring WoT is. Besides, how interesting can the game that is so limited be in the long run...especially when you are getting raped every match.
The game is simply to limited in scope to thrive in the competitive American market. Now, if it had huge multi kilometer persistant world battlefields with objectives to take and hold so that historical speed, range, ammo and maintenance was an issue; coupled with combined arms like deployable infantry for the assault guns and an actual reason to have mobile medium tanks in the game to do blitzing then it might have staying power but now it is just a repeatitve shooter with major balance issues. If it falls into MMORPG's definition it has to be a pretty lose definition.
Ah...not entirely correct. Actually German tanks and guns at the outset of the war were inferior to their allied counter parts. Both France and Russia had heavy tanks capable of defeating German armor. As the Germans captured this equipment, especially the guns, they integrated them into the armor divisions.
The primary reason the Germans did so well was that:
1. They had a much better understanding of how tanks should be used in theory and experience from the Spanish Civil war. So, while everyone else was trying to figure out how tanks fit into infantry divisions the Germans were putting tanks into their own stand alone divisions to take advantage of the tanks unique qualities. It wasn't until later that everyone else figured this out.
2. The Germans took training and practice very seriously. Everyone else washed and waxed thier tanks and tried not to get them too dirty. This coupled with the lessons learned in the Spanish Civil war gave the Germans the ability to fight circles, quite literally, around their opponents on the battlefield and defeat much larger and better equipped armys at the out set of the war. Comparatively, France had a very well equipped and large army in 1940 that it had no idea how to use properly in modern warfare of the time.
Arty needs a balance. Asides from that the way the game selects people it's trying to start games constaly with a small BETA player-base. The game does not have a release population so complaining about match making at this point is a sign you don't need to be in BETA. Yes it sucks to be the only III tank with a bunch of fatties and arty raining down, but it's five minutes of your life. If you can't grasp how popualtion works in a game like this I really am at loss what to tell you without sounding like a complete asshat.
BETA.
Also; BETA.
I find the game pretty balanced, actually. They usually only have about 3-4 heavy tanks on each side (not over half the team like some people are claiming). Then you have your SPG's, which are usually 3 or 4, unless they're the bigger SPG's, then you get a smaller number. Medium tanks are the mainstay of the matches. Usually over half the team are in mediums, and a couple lights to scout with.
If you're in a light, you can kill other lights and SPG's. If you're in a medium, you can kill lights, other mediums, and hurt heavies. In heavies, you can kill mediums, SPG's and TD's easily, but lights tend to go a bit fast for your turret rotation to keep up. As a heavy you're supposed to be used as a spearhead. You're not this unstoppable killing machine. Hell, I pilot a Tiger II most of the time, and I can't tell you how much I get swarmed by mediums and SPG's. When the enemy sees a heavy rolling down the lane, they're usually the primary target.
IMO, every tank has its use. It's the EVE Online concept: Whether you pilot a frigate or a titan, every ship has it's niche. The only reason people are complaining is because they don't understand what their tanks are supposed to be doing, and fail horribly as a light smashes into the grill of a heavy. That's not a balance issue. That's a common sense issue.
This isn't Call of Duty, kids.
I still don't see a real role for the medium tanks that lights or heavies can't do better. Traditionally the medium tank was used to get "good" fire power to a spot on a very large battlefield quickly, be cost effective to produce and provide tank divisions with a "flexable" tank. These roles do not really exist or are not needed currently. A team of heavies with lights for scouting/support is just as effective and capable, even more so, than a mixed team with mediums, IMO. If I remember correctly the Germans had what 60 some odd Tigers on the entire eastern front and only part of those actually operational? Everything that makes a heavy tank a disadvantage in war is pretty much evaporated once the heavy actually gets in the fight with full fuel and ammo like the scenarios are in WoT.
This is such a joke it is unbelievable. The medium tier tanks are matched up with tank that are 3 to 5 times their hit capablitiies and really only can take one hit from the bigger tanks. The medium tank guns can do very little damage to a tank that is even the next tier up. If you sit still to get a good shot on a big tank then the SPGs just blow you up using their unrealistic Satellite tracking system that can even allow them to lead moving tanks for a hit. The game is about as arcade as they come. Serious wargammers will avoid this game and once again some dev teams spends thousands of dollars and misses the mark.
This game is very shallow. It is just a nicely made arcade: no missions, no campaigns, no tactical and strategical build-in options (all is based on self-organization of players). The game is good for 2-3 moths but not for years. Clan wars and historical battles, new tank trees and maps will not rescue the situation (according to developers they will be performed on the same maps and in the same playing mode as random battles we see now). Sad, but that’s my conclusion after playing WoT for nearly 5 months (ca. 3000 battles) with all vehicle types (LT, MT, HT, TD, artillery). Unfortunately, I am not able to notice any changes for good in numerous interviews and forum posts of WoT developers.
This post made the least amount of sense as i have ever seen in a post in my LIFE !.
It's free meaning what? it can be as crap as ever?
It's Beta,meaning what ?Beta means it needs feedback and improvement does it not?That is what the OP is stating, that there is problems that need fixing,that is what BETA is for..geesh.Sounds like a total botched up development team.I assume they banned the OP's thread because feedback/suggestions are not posted in that part of the site,yet they locked the developers corner,tells me they are just a dev team to stay VERY far away from,i hate disorganized dev teams.
You contradict yourself,you talk tactics and not uber but yet the game is flawed because UBER DOES own lesser tanks,btw FPS "IS" about tactics,ever play Unreal Tournament?Everyone has access to the exact same health/weapons/armour it is all about tactics.Having a better tank than someone else is not about tactics,it is actually a game i wouldn't play,this is why PVP fails in all MMORPG's,because it becomes about time=reward and better gear/stats =auto win.
Problem is that there is a very large group of childish gamers that play games they know they can gain an upper hand in ,either by cheating[millions do it]or by using RMT,or by powerleveling services or by spending more time than others,going for the time=reward stats.
Never forget 3 mile Island and never trust a government official or company spokesman.
They should rename this World of SPGs. This is a Tank game where the mobile Artillery has the highest kill ratio of any weapon set. Typically there is 9 to 10 SPGs in the game vesus 15 tanks. The funneh part is the SPGs all exit with 3 to 6 kills and all the tanks with 1 or 0
The term World of Artilery has been coined by many...see my other posts. As many have already said; it is a simplistic and shallow attempt by a company from another regional market to cash in on something that has already paid out, sailed over the horizon and is beginning to decline into half assed, Mortal Online/STO/Champions/ect, half hearted fail products. Instead of making a true mmorpg with all the traditional bells and whisels they throw together a project incorporating the bare minimum aspects to get it called a mmorpg and try to strong arm as much cash out of us as possible before they epicly fail.
The game play you see today will be the exact gameplay you will see a few months after release when all the hardcore peps are using tier 7/8/9 and the occational new player with their medium tank will be raped until he rage quits the game. Mark my words.
This game is a matching service. By the same features Bad Company 2 is an mmorpg. I wonder when the light tank speed haks will start.
you are correct, it's not currently an MMO, its CS with tanks. when Clan Wars comes out there will be a persistent world map to fight over. yes, it will still be instanced battles; pvp in many MMOs -- WoW, Guild Wars, etc -- is no different. whether it's going to be an enjoyable game at release, I will withhold judgement until then. I've enjoyed much of it so far, but without Clan Wars it's getting somewhat repetitious, so that's really what I personally am waiting for (testing supposed to start this month on Russian test server).
This game has lame matchups. People think that it is just because of the numbers but I doubt it. There are enough players to have a games anytime of the day. You are in a room with tanks that are so much heavier than you are that you can do nothing to them expect lose badly. Their guns can explode you in just one near miss. The match systems puts Tier III tanks in with Tier IX and TIer X. There is nothing to do but wait. Those heaviy tank players say go scout but in reality they just want you to go get blown up determining where the enemy is so they can turn toward them. They hope you kill their only enemy the SPGs which can only use their Satellite GPS fireing system if someone spots and holds a spot on a tank which is impossible with ligghts because you can see half the distance of he heavies. It is really an unbalaced shootem up. There is no reason to rank up your crew cause it offers little advantage or mm of armor and power of guns.
In real the heavies would have been leading the charge but this game has somehow reversed the reality of tank battle.
I decided to download this last month and give it a try. If you are looking for a serious tank simulation, this isnt it. If you are looking for a fun little PvP game with constant action, this one is pretty dang fun. It is still in beta so expect balancing issues and changes to come as they collect more data. I've had it install about 5 weeks now and I'm pretty sure they have patched something every week. They just added the US tanks so expect even more balance issues.
I keep hearing people reference artillary as being too OP, but on numerous occassions, I've seen a single light tank take out groups of arties.
Still here and still playing, having an awesome time with my old tanks and the US tanks now!
You have not achieved secret cloaking device and periscope optics with polish yet. Light tanks taking out light Artllery happens but for the most part the opposite factors outwiegh your single advantage. Having found secret optics and cloaking device level in a medium tank it is possible to move within spotting range of a group of heavies. Heavies who by they way have a reverse role from the real tank battles. In this game they hide and wait afraid of the artillery and other tanks. In real the heavy tanks are in the lead with lighters in the rear or flanks. The damage and spg mechanics in this game reverses this role
But back to the real story. Having achieve secret cloaking camo and special vision periscope the medium tank sits not moving to achieve super extra visual makes spots of heavies moving to look around or better position hiding around a rock for cover. Their little red dot radar machine not seeing the specially cloaked medium visual. Suddenly the overhead radar red dot lights up on the artillery player hundreds of meters to the rear in a cloaking bush. He puts his overhead satellite gunsight on the enemy hulk now showing up and fires his one shot kill with accuracies not even achieved in the current world. This must be Star Trek Tanks online I am sure... or at least Wizards and Tanks.
PS
That game ended in a 15 to 2 total death of the enemy ratio. They never understood why they lost I am sure. The SPG players having 7 of those kills without anyone ever moving.
People still whining about SPGs?
I have enough XP to be able to play all types of tanks - heavy, medium, SPG, TD. I have just reached US tier 7 medium tank so I also have fresh experience(again) how it is to play on light/medium tanks. I wasn't killed by arties much and if so, getting hit by an arty was my own fault only for not being agile and careful enough.
The issue is, typical noob strategy is to camp and that is when you get hit by an arty. Working as intended.
What 'sucks' the most about the game is dumb team mates who either all rush for flag(more or less stupidly) or camp but that isn't as much a problem of game mechanics.
The deal with SPGs is that now, with "teleportation" removed, light and medium tanks are almost useless as it became easy to hit a moving target, thus with almost no light or medium tanks playing, SPGs are free to do whatever they want...
But yea, I wish heavies were the "SPG proof" tanks rather than mediums or lights, reduce their health to that of medium and WoT might become a fun game.
p.s. russian RED championship leaders were using like 8 US t32 hvy tanks 4 su-14 hvy SPGs and 1-2 leopards... talk about balance...
p.p.s. 2angriff try tank destoyer, these are even better at hiding.
p.p.p.s. right the top tier are spgs and heavies (it looks like the game is centered around heavies being able to pwn stuff), with light tanks as suicide scouts and medium tanks as cannon fodder for heavies and their long barreled camping friends. tank destroyers... well they are made to entertain heavies as they might get bored of shooting mediums and other heavies... the best all around tactic is to camp in woods (yelling at tank destroyers and mediums to scout while doing their gay business behind a tree) with spgs and heavies. So unless ur happy with the current situation, its best to wait for clanwars and devs to finally start fixing the balance...
IZI MODO?! Ha-ha-ha!
I just started playing the beta, and think its pretty fun.
I self identify as a monkey.
The problem with the game and hopefully the devs realize it is that there is very little reason to rank up your crews or gather those things that cost allot of experience other than the heavies tank with the biggest gun you can get. I have spent the last few weeks playing with nothing heavier than a PZIII and PZIIIIV. I have ranked up my crew and filled all but one of the mountable slot things with as much money as it takes to buy two heavies. The race in this game is to the heaviest thing possible. '
Having a camo thing mounted helps and having binocs giving a medium tank a 25 percent boost form 360 m range but that does not even let you see two tiers above you where tanks have ranges of 460 m as a basic. It is completely reversed in this game. In real the heavies were the point units and the lighter tanks stayed on the flanks or rear and spotted with binocs for movement then told the heavies where it was but you cant do that in this game.
The other thing is this now you see them now you dont stuff. Looking right at a guy see him clear as day. He stops in the open and poof he dissappears. That is just crazy Romulen Cloaking device.