Despite its flaws the game is enjoyable. And if more people were to support the indie company that Star Vault is, I bet on the long run they could do something really great about MO. Eck, they "just" hired one brillant animations guy whose work is already giving more life to the world of Nave.
I dont do charity. But sure, whatever floats your boat. Personally, I would not deny that you can have good fun in MO, I am however getting irritated by fans denying obvious flaws of the game, stating it is the best game on the market, bug free, ect ect.
Despite its flaws the game is enjoyable. And if more people were to support the indie company that Star Vault is, I bet on the long run they could do something really great about MO. Eck, they "just" hired one brillant animations guy whose work is already giving more life to the world of Nave.
I dont do charity. But sure, whatever floats your boat. Personally, I would not deny that you can have good fun in MO, I am however getting irritated by fans denying obvious flaws of the game, stating it is the best game on the market, bug free, ect ect.
Not even the fanboys state the game is free from bugs. But the last patch was really good, fixed most of the issues that MO had. Me and many other have played MO for more than a year now and we still have fun in it. For me and many others, MO is the best MMO on the market, thats why we play it and it will only get better and better. We can soon expect more monsters in the world. We also see a huge potential in MO from here. MO is very special, got it's own unique atmosphere, but as always, some likes it and some not. Some might think it's bad and some the best MMO ever. If a normal person don't like a game, he just move on.
The posters on MO repeatedly claim that MO is bug free and that each patch is released without creating more bugs.
A look at the bug tracker kinda proves this is not the case. Patch notes state that XYZ are fixed, when they are clearly not (looking at you pet behaviour in particular).
You are quite entitled to think that MO is the best game on the market, but that is your opinion and others do not share it. In fact, most people don't as shown by it's incredibly low subscription base. You may also believe that SV will make it better and better, but others look at their track record and disagree.
The posters on MO repeatedly claim that MO is bug free and that each patch is released without creating more bugs.
A look at the bug tracker kinda proves this is not the case. Patch notes state that XYZ are fixed, when they are clearly not (looking at you pet behaviour in particular).
You are quite entitled to think that MO is the best game on the market, but that is your opinion and others do not share it. In fact, most people don't as shown by it's incredibly low subscription base. You may also believe that SV will make it better and better, but others look at their track record and disagree.
im a mortal online fan, I don't think that the game is bug free, that would be stupid, mortal online is a great game and i think it does deserve a chance if anyone is reading this post.
its different from other games and thats why i like it, it offers something different then your general mmo.
why do you say that mo fans say the game is bug free?
Now, Im not exactly a fan of MO, but I do think it deserves another look. There are some concepts in MO that I love and that you don't see in many games. I wouldn't play it in the current state, but, if the devs get their act together and finally begin to work on MO's flaws and shortcomings, they can convince me (and possibly others) to take a second look. It's on them to show us all that they have what it takes to make this a good MMO. I won't play a game on potential alone, but I won't deny that some concepts are interesting enough to keep a watch on this game.
It's not that different from other FFA PvP games. What is unique about it? What can I do in MO that I cannot do in another game?
Just read the MO forums to find posters saying the Epic patch fixed all the old bugs. If they admit bugs they state they are due to the Epic patch implementation and nothing to do with SV (great business move btw, blame your licensor for your problems when you owe them a ton of money). This is obviously rubbish, a short term "hotfix" that neutered pet abilities was introduced in January and they still can't fix it for eg. Plenty of other old bugs still around too.
It's not that different from other FFA PvP games. What is unique about it? What can I do in MO that I cannot do in another game?
Just read the MO forums to find posters saying the Epic patch fixed all the old bugs. If they admit bugs they state they are due to the Epic patch implementation and nothing to do with SV (great business move btw, blame your licensor for your problems when you owe them a ton of money). This is obviously rubbish, a short term "hotfix" that neutered pet abilities was introduced in January and they still can't fix it for eg. Plenty of other old bugs still around too.
whats your ploblem? you speak like we are the developers? why do you have hate related motives against us?
Didn't fans just say that they know there are bugs around?
Not going to answer about those features? Ok moving on ..
I have no "hate related" motives towards you at all. I do despise lying to customers though.
If you admit there are bugs, make sure to post in the next "Should I buy thread" and tell them these bugs. I would, but they banned me for doing exactly that.
Resubbed some days ago after a somewhat long break.
I don't care for what reasons some people seem to really hate MO to the point they want to see it die while they could just move along and play to / care about something else but ...
I'm having fun atm and that's pretty much the sole thing that matters.
Despite its flaws the game is enjoyable. And if more people were to support the indie company that Star Vault is, I bet on the long run they could do something really great about MO. Eck, they "just" hired one brillant animations guy whose work is already giving more life to the world of Nave.
LOL, I've had enough with the indie companies bullshit. Sure, I do support them, I've played and enjoyed many indie games but I'm paying to get an average or good game already (especially when sub is involved), not doing charity work. If the game was one time payment then maybe I would consider it, but paying a sub with the hope of potential is bs.
Question back: How many other FFA PvP games are there? With MO's realistic art direction and which are not 10 years old?
Heh, here come the qualifiers to the statement he made. Who cares about it's art direction? That has nothing to do with FFA PvP gameplay, and neither does age.
However - Darkfall, Dawntide, UO (it is stil getting new content), Eve, Terra, Xyson ... the list goes on.
PS. That art guy was hired months ago. They lost some members of the team and did damage control by having him make a post pretending he had just joined the company. The truth will out in a publicly traded company.
Resubbed some days ago after a somewhat long break.
I don't care for what reasons some people seem to really hate MO to the point they want to see it die while they could just move along and play to / care about something else but ...
I'm having fun atm and that's pretty much the sole thing that matters.
Despite its flaws the game is enjoyable. And if more people were to support the indie company that Star Vault is, I bet on the long run they could do something really great about MO. Eck, they "just" hired one brillant animations guy whose work is already giving more life to the world of Nave.
LOL, I've had enough with the indie companies bullshit. Sure, I do support them, I've played and enjoyed many indie games but I'm paying to get an average or good game already (especially when sub is involved), not doing charity work. If the game was one time payment then maybe I would consider it, but paying a sub with the hope of potential is bs.
Well, I can easily afford 14$ per month. I really don't feel robbed here.
MO is, I'll admit, in an average state, but there is nothing really game breaking about its bugs. At least nothing that could have been quickly fixed by their dedicated GM team. So far the game is enjoyable if you aren't expecting an easy ride like all the AAA games are offering nowadays.
I wouldn't recommend it to anyone that really can't be bothered by the amateurish state the game is currently in. But to those who really dont' mind + like to support a talented team (you gotta be talented to make a mmorpg 1) out of the Unreal Engine 2) with a very small team with almost no experience 3) without a lot of money), go for it, and if you think that the subscription fee isn't deserved for X reason, just put your account on the side, wait for some months, come back.
That's what I did, I took a 3 months break, came back, now I'm happy.
My main issue with the game was the poor optimisation. Now it's fixed (but can be even more improved).
Question back: How many other FFA PvP games are there? With MO's realistic art direction and which are not 10 years old?
Heh, here come the qualifiers to the statement he made. Who cares about it's art direction? That has nothing to do with FFA PvP gameplay, and neither does age.
However - Darkfall, Dawntide, UO (it is stil getting new content), Eve, Terra, Xyson ... the list goes on.
PS. That art guy was hired months ago. They lost some members of the team and did damage control by having him make a post pretending he had just joined the company. The truth will out in a publicly traded company.
Darkfall - 6 months on that one - too arcade for me.
Eve - 2 months on that one - too much like real life work. Perhaps wans't in the right Corporation.
Dawntide - Beta stuff - Will see, last time I checked it was promising but not really enjoyable.
Ultima Online - o/ - I dunno, kinda lost its magic now.
Face of Mankind - Months on that one too - Boring on the long run.
Tbh the sole FFA PVP MMO I really liked was Neocron 1. It's really sad that this game failed so hard. Well it's still alive, but with perhaps 16 players connected x)
Anyway, Mortal Online has its very own special style. I couldn't really explain why I like it, but I do. Probably because it's mixing all the ingredient I like in video games. However I'm not saying that I'm satisfied with the current product, but so far it's doing good (at least better than APB ).
Alot of negativity towards MO recently and usually by the same crowd. It hasnt been a smooth ride for any of the current MO player base but after the last few patches im now a believer. Seems like a few butt hurt players previously banned from the game are on a mission to discredit the game rather than simply stating their opinions they/he takes it abit to far. but without naming any names all i want to do is provide another side of MO to people interested.
So why does MO finally deserve a chance? well its almost in the state the game should have been in at release, so regardless of how long MO has been released players who are yet to experience MO will soon be able to play a game that is fit to be played and what a refreshing change MO is when compared to the more causal theme park mmos. Before the prevous few patches i was always on the fence about MO. i have been a long time player since early beta but to be honest open beta and release was a disaster and that is no secret, anyone who says otherwise isnt being honest.
But with these recent patches the game is stable, im able to play and not worry about bugs infact i havent client crashed or came across any game breaking bugs in months. But these last patches have seriously polished the game it now stands out graphically compared to even the big name companies and makes SWRTOR graphics look archaic. MO has some interesting features some found in other mmos and some unique to MO. im not going to list them but just visiting the site will reveal some of them. PVE is actually good in terms of how the ai act compared to other mmos, in MO the ai life resource drops and behaviour are done in scales per creature meaning variation, they run when hurt sometimes act cowardly or brave and sometimes if you chase one long enough will fight back when it cant run any longer. Head shots and location damage even work on the ai. The main problem with pve is all the creatures are pretty much mobile resource we are still waiting for the challenging mobs that are killed for fun as opposed to killing to gain money. PVP in mo is working great, lag is at a minimum flying palyers are gone and im quite happy with the balance.
What MO needs now are more players, but first it needs to make sure it can keep those players and that means the following..
Tutorial
Fledgling flag
Player vendors in towns
More PVE and More Dungeons
UO style inventory
Tooltips on Char creation
once all this is in, expect to see a media push for MO
I've never been banned from MO. I used to play and I ran a guild there. I have experience with their customer support and I know of how the game is developed.
This negativity you mentioned isn't from one crowd and it's far from recent. It's been around since open beta. They made people pay almost 100 USD to preorder the game. When it shipped they sent out empty boxes. They don't offer refunds for anything and actually argue with customers over email. They delete forum posts that ask for help or about problems in game. They censor everything they can get their hands on.
I could go on for several paragraphs about what I've seen them do to their customers including myself, but I think you get the point. People aren't always mad at Mortal Online, so much as their developers. Who are far too green for the job. And we're the ones paying money for nothing, so I think we have the right to be angry. Why on God's Green-Fucking-Earth should I pay to keep a company like this open?
Now, as of this typing you have 16 posts (almost all in this thread) and were recently registered, two days ago. My guess is you work for the developers and are trying to stem the tide of bad press this game has gotten? Do I need to remind you that there are reviews on a lot more websites than this and aren't just flame but actual reviews that say this game sucks just like its company?
Now, as of this typing you have 16 posts (almost all in this thread) and were recently registered, two days ago. My guess is you work for the developers and are trying to stem the tide of bad press this game has gotten? Do I need to remind you that there are reviews on a lot more websites than this and aren't just flame but actual reviews that say this game sucks just like its company?
You kinda fail at quoting :P
I can't claim he is not a dev, but just fyi, deathshroud been on MO forums for a while, I guess he just recentrly registered here.
I agree the game deserves a chance. Obviously MO has tons of problems, but these can be resolved if given enough time. The developers are a very small team with very limited resources, but their vision for the game is great. It is extremely difficult to produce a working MMORPG and they should be given the chance to work out the rough issues and eventually get the game to a good state.
MO does have its' own special style and does deserve a chance, but the one feature that I could not ignore and that constantly made me feel detached from my avatar and sensory of game-play is the first-person all the time. I lasted a long-time in DF with their hybrid situational first and third-person view, but I just couldnt handle being in first-person all the time.
Now, as of this typing you have 16 posts (almost all in this thread) and were recently registered, two days ago. My guess is you work for the developers and are trying to stem the tide of bad press this game has gotten? Do I need to remind you that there are reviews on a lot more websites than this and aren't just flame but actual reviews that say this game sucks just like its company?
You kinda fail at quoting :P I can't claim he is not a dev, but just fyi, deathshroud been on MO forums for a while, I guess he just recentrly registered here.
Oh, he sure is a dev:
But to those who really dont' mind + like to support a talented team (you gotta be talented to make a mmorpg 1) out of the Unreal Engine 2) with a very small team with almost no experience 3) without a lot of money), go for it
Talented team? Gimme a break bro, those fellas couldn't even make a patcher or write a description in a skill book.
MO for me still remains one of the most intriguing games on the market . . . albeit, not one I'll willing to pay for just yet . . . I played in the open beta for a while and liked a lot of what I experienced but the learning curve was simply too steep and the number of tools at one's disposal to ascend said curve far to few . . . so, I continue to watch its development in hopes of seeing a game emerge worthy of my hard earned coin . . . and I think it's heading in the right direction overall.
The game is now in a state that it should have been released in, and that sucks, but it's finally there! If there was a competitor on the market then I might recommend trying them out, but there just isn't. Darkfall is a horrible grind and even if you macro 24-7 for 6 months you will still get owned by someone who macro'd 24-7 for 2 years. EVE is probably the closest comparison as far as good design goes, but it just isn't very fun to play a spaceship, and it sucks that it takes 6 weeks minimum to be useful for much.
There is no full loot, full pvp, territory control game out right now that can compete with MO, so it wins by default. It does need a lot more content for people who want to do more than PvP all day though.
The state it should have been released in? It's a PvP game and the combat system doesn't work properly.
There are plenty of competitors on the market, Darkfall, Eve, Dawntide, Xyson, Terra etc. Just because you don't like them does not make them bad or not a competitor, or that people don't enjoy flying spaceships.
You are also incorrect in saying it takes 6 weeks to be useful in EVE. You can be useful in O.0 space ops within a week, in a combat system that actually works.
Finally, there are plenty of "full loot, full pvp, territory control games" out there. I just listed some of them. Saying MO is the only one is disingenuous at best as there are several to choose from - most of them actually work too unlike most of MO's features.
To me, the reason MO is still the game I'm most interested in is the overall concepts that are being realized, albeit slowly.
Over the last several years, MMO development has centered primarily around the "WoW-clone" - class-based, PvE themepark games. MO is one of the few that deviates from that norm, and has the vision of providing a real sandbox game experience.
Additionally, just about every MMO has had technical issues and a lack of content upon launch. Golden-hued nostalgic memories aside, even the "greats" from the past had plenty of problems and shortfalls at launch and for a while thereafter. Technical issues usually get fixed eventually, and baseline content gets added, so when that happens, we're left with the game as it was designed.
When the technical problems and content shortfalls of a WoW-clone are fixed, you're left with a functioning WoW-clone.
When the technical problems and content shortfalls of MO are fixed, we'll be left with a functioning sandbox MMO.
I want to play a sandbox game, and I get that with MO.
Contrary to the drum that a few continue to beat, MO has actually been getting more technically sound. It still needs more sandbox content, and given the size of SV, it'll be relatively slow going. But it's actually pretty good as it is right now, in my opinion, and will continue to get better as they add more to the game.
These are the reasons I continue to play the game.
Comments
In the end Mortal Online will get exactly what it deserves.
I win!!! LOL@U
I dont do charity. But sure, whatever floats your boat. Personally, I would not deny that you can have good fun in MO, I am however getting irritated by fans denying obvious flaws of the game, stating it is the best game on the market, bug free, ect ect.
Not even the fanboys state the game is free from bugs. But the last patch was really good, fixed most of the issues that MO had. Me and many other have played MO for more than a year now and we still have fun in it. For me and many others, MO is the best MMO on the market, thats why we play it and it will only get better and better. We can soon expect more monsters in the world. We also see a huge potential in MO from here. MO is very special, got it's own unique atmosphere, but as always, some likes it and some not. Some might think it's bad and some the best MMO ever. If a normal person don't like a game, he just move on.
The posters on MO repeatedly claim that MO is bug free and that each patch is released without creating more bugs.
A look at the bug tracker kinda proves this is not the case. Patch notes state that XYZ are fixed, when they are clearly not (looking at you pet behaviour in particular).
You are quite entitled to think that MO is the best game on the market, but that is your opinion and others do not share it. In fact, most people don't as shown by it's incredibly low subscription base. You may also believe that SV will make it better and better, but others look at their track record and disagree.
im a mortal online fan, I don't think that the game is bug free, that would be stupid, mortal online is a great game and i think it does deserve a chance if anyone is reading this post.
its different from other games and thats why i like it, it offers something different then your general mmo.
why do you say that mo fans say the game is bug free?
Now, Im not exactly a fan of MO, but I do think it deserves another look. There are some concepts in MO that I love and that you don't see in many games. I wouldn't play it in the current state, but, if the devs get their act together and finally begin to work on MO's flaws and shortcomings, they can convince me (and possibly others) to take a second look. It's on them to show us all that they have what it takes to make this a good MMO. I won't play a game on potential alone, but I won't deny that some concepts are interesting enough to keep a watch on this game.
It's not that different from other FFA PvP games. What is unique about it? What can I do in MO that I cannot do in another game?
Just read the MO forums to find posters saying the Epic patch fixed all the old bugs. If they admit bugs they state they are due to the Epic patch implementation and nothing to do with SV (great business move btw, blame your licensor for your problems when you owe them a ton of money). This is obviously rubbish, a short term "hotfix" that neutered pet abilities was introduced in January and they still can't fix it for eg. Plenty of other old bugs still around too.
whats your ploblem? you speak like we are the developers? why do you have hate related motives against us?
Didn't fans just say that they know there are bugs around?
Question back: How many other FFA PvP games are there? With MO's realistic art direction and which are not 10 years old?
Not going to answer about those features? Ok moving on ..
I have no "hate related" motives towards you at all. I do despise lying to customers though.
If you admit there are bugs, make sure to post in the next "Should I buy thread" and tell them these bugs. I would, but they banned me for doing exactly that.
LOL, I've had enough with the indie companies bullshit. Sure, I do support them, I've played and enjoyed many indie games but I'm paying to get an average or good game already (especially when sub is involved), not doing charity work. If the game was one time payment then maybe I would consider it, but paying a sub with the hope of potential is bs.
Heh, here come the qualifiers to the statement he made. Who cares about it's art direction? That has nothing to do with FFA PvP gameplay, and neither does age.
However - Darkfall, Dawntide, UO (it is stil getting new content), Eve, Terra, Xyson ... the list goes on.
PS. That art guy was hired months ago. They lost some members of the team and did damage control by having him make a post pretending he had just joined the company. The truth will out in a publicly traded company.
Well, I can easily afford 14$ per month. I really don't feel robbed here.
MO is, I'll admit, in an average state, but there is nothing really game breaking about its bugs. At least nothing that could have been quickly fixed by their dedicated GM team. So far the game is enjoyable if you aren't expecting an easy ride like all the AAA games are offering nowadays.
I wouldn't recommend it to anyone that really can't be bothered by the amateurish state the game is currently in. But to those who really dont' mind + like to support a talented team (you gotta be talented to make a mmorpg 1) out of the Unreal Engine 2) with a very small team with almost no experience 3) without a lot of money), go for it, and if you think that the subscription fee isn't deserved for X reason, just put your account on the side, wait for some months, come back.
That's what I did, I took a 3 months break, came back, now I'm happy.
My main issue with the game was the poor optimisation. Now it's fixed (but can be even more improved).
Darkfall - 6 months on that one - too arcade for me.
Eve - 2 months on that one - too much like real life work. Perhaps wans't in the right Corporation.
Dawntide - Beta stuff - Will see, last time I checked it was promising but not really enjoyable.
Ultima Online - o/ - I dunno, kinda lost its magic now.
Face of Mankind - Months on that one too - Boring on the long run.
Tbh the sole FFA PVP MMO I really liked was Neocron 1. It's really sad that this game failed so hard. Well it's still alive, but with perhaps 16 players connected x)
Anyway, Mortal Online has its very own special style. I couldn't really explain why I like it, but I do. Probably because it's mixing all the ingredient I like in video games. However I'm not saying that I'm satisfied with the current product, but so far it's doing good (at least better than APB ).
You kinda fail at quoting :P
I can't claim he is not a dev, but just fyi, deathshroud been on MO forums for a while, I guess he just recentrly registered here.
I agree the game deserves a chance. Obviously MO has tons of problems, but these can be resolved if given enough time. The developers are a very small team with very limited resources, but their vision for the game is great. It is extremely difficult to produce a working MMORPG and they should be given the chance to work out the rough issues and eventually get the game to a good state.
[Mod Edit]
MO does have its' own special style and does deserve a chance, but the one feature that I could not ignore and that constantly made me feel detached from my avatar and sensory of game-play is the first-person all the time. I lasted a long-time in DF with their hybrid situational first and third-person view, but I just couldnt handle being in first-person all the time.
MO for me still remains one of the most intriguing games on the market . . . albeit, not one I'll willing to pay for just yet . . . I played in the open beta for a while and liked a lot of what I experienced but the learning curve was simply too steep and the number of tools at one's disposal to ascend said curve far to few . . . so, I continue to watch its development in hopes of seeing a game emerge worthy of my hard earned coin . . . and I think it's heading in the right direction overall.
Their only experience in coding is making UE mods, which is possibly why MO feels like a large scale mod.
Both games got petty much same rough start as MO has right now.
EVE was almost canned back in 2003 but the staff worked for free for months just to make it playable.
If it's not broken, you are not innovating.
The game is now in a state that it should have been released in, and that sucks, but it's finally there! If there was a competitor on the market then I might recommend trying them out, but there just isn't. Darkfall is a horrible grind and even if you macro 24-7 for 6 months you will still get owned by someone who macro'd 24-7 for 2 years. EVE is probably the closest comparison as far as good design goes, but it just isn't very fun to play a spaceship, and it sucks that it takes 6 weeks minimum to be useful for much.
There is no full loot, full pvp, territory control game out right now that can compete with MO, so it wins by default. It does need a lot more content for people who want to do more than PvP all day though.
The state it should have been released in? It's a PvP game and the combat system doesn't work properly.
There are plenty of competitors on the market, Darkfall, Eve, Dawntide, Xyson, Terra etc. Just because you don't like them does not make them bad or not a competitor, or that people don't enjoy flying spaceships.
You are also incorrect in saying it takes 6 weeks to be useful in EVE. You can be useful in O.0 space ops within a week, in a combat system that actually works.
Finally, there are plenty of "full loot, full pvp, territory control games" out there. I just listed some of them. Saying MO is the only one is disingenuous at best as there are several to choose from - most of them actually work too unlike most of MO's features.
To me, the reason MO is still the game I'm most interested in is the overall concepts that are being realized, albeit slowly.
Over the last several years, MMO development has centered primarily around the "WoW-clone" - class-based, PvE themepark games. MO is one of the few that deviates from that norm, and has the vision of providing a real sandbox game experience.
Additionally, just about every MMO has had technical issues and a lack of content upon launch. Golden-hued nostalgic memories aside, even the "greats" from the past had plenty of problems and shortfalls at launch and for a while thereafter. Technical issues usually get fixed eventually, and baseline content gets added, so when that happens, we're left with the game as it was designed.
When the technical problems and content shortfalls of a WoW-clone are fixed, you're left with a functioning WoW-clone.
When the technical problems and content shortfalls of MO are fixed, we'll be left with a functioning sandbox MMO.
I want to play a sandbox game, and I get that with MO.
Contrary to the drum that a few continue to beat, MO has actually been getting more technically sound. It still needs more sandbox content, and given the size of SV, it'll be relatively slow going. But it's actually pretty good as it is right now, in my opinion, and will continue to get better as they add more to the game.
These are the reasons I continue to play the game.
Hell hath no fury like an MMORPG player scorned.