All there negative comments are so funny to read when everyone knows this game is the next AAA multi million dollar game and will be up there wiht wow sales or surpasing them. Then u say I will play guild wwars 2 or rifts lol.
You guys can say what you want but guild wars 2 to has already been ruined because there is not dedticated class system which means it will be a easy casual game having the no tank or heealer dps trinity makes guild wars 2 fail before it's even launched for these so called hardcore players that think swtor is going to be casual and rifts is to far off to wait for.
If you want pvp in an open world, then set it up yourself. You're in an open area for MMO's sake! And it's an RPG on TOP of that. So, how about maybe taking your guild and placing it against a guild of the opposing faction, or maybe even multiple guilds versus multiple guilds. Now, that might incur some seriously annoying lag, but you know what?? It's open world at least! So make something of it. Stop being lazy when you play a MMORPG.
I'm not asking you to go LARPing with me through the woods or anything. Personally, I get a good laugh out of LARPing, but that's not the point... Hold on... Oh yeah! So, you set it up with an opposing faction guild, or start a war with a certain guild altogether! It's a friggin' MMO people! Can I get an amen? Do what you want! The only thing this game is lacking is the right initiative.
Now, I know what you're thinking. I don't have any scenarios. I'm out of them. Well, I have just the thing. I'll make a little "template" for you to follow.
MMORPG OPEN WAR SCENARIOS:
Scenario 1: ___YOUR GUILD NAME HERE____ was mixin it up all thug-like at the club the other night. Fine honeys everwhere. But then OPPOSING FACTION GUILD NAME HERE walks in, and is like, "YO! WE DON'T LIKE YO KIND IN HEHR!!!" Bam, fight breaks out! Cause nobody likes when people say that! That's just mean, nasty, killin' words!
Originally posted by RoosterNash If you want pvp in an open world, then set it up yourself. You're in an open area for MMO's sake! And it's an RPG on TOP of that. So, how about maybe taking your guild and placing it against a guild of the opposing faction, or maybe even multiple guilds versus multiple guilds. Now, that might incur some seriously annoying lag, but you know what?? It's open world at least! So make something of it. Stop being lazy when you play a MMORPG. I'm not asking you to go LARPing with me through the woods or anything. Personally, I get a good laugh out of LARPing, but that's not the point... Hold on... Oh yeah! So, you set it up with an opposing faction guild, or start a war with a certain guild altogether! It's a friggin' MMO people! Can I get an amen? Do what you want! The only thing this game is lacking is the right initiative. Now, I know what you're thinking. I don't have any scenarios. I'm out of them. Well, I have just the thing. I'll make a little "template" for you to follow.
MMORPG OPEN WAR SCENARIOS: Scenario 1: ___YOUR GUILD NAME HERE____ was mixin it up all thug-like at the club the other night. Fine honeys everwhere. But then OPPOSING FACTION GUILD NAME HERE walks in, and is like, "YO! WE DON'T LIKE YO KIND IN HEHR!!!" Bam, fight breaks out! Cause nobody likes when people say that! That's just mean, nasty, killin' words! Scenario 2: (TO BE CONTINUED...)
hehe yeah its kind of ridiculous. There is a complete lack of motivation or imagination in mmorpg gamers these days. Its not enough that there is pvp in the game, devs gotta create the scenarios for these infants and provide ample rewards so they can feel like they accomplished something. And god forbid a player comes up with your own background and storyline. Nope, here comes anet and bioware to the rescue giving all the stunted kiddies their very own epic storyline! All you gotta do is follow the trail of crumbs and you too can have purpose and meaning in our glorfied beat em up hehe. Of course im going way over the top, but you have to admit; the direction these games and gamers are going wih mmorpgs is pretty far from its origins.
so my recommendation to you: expect the most simple-minded, easy, instantly- gratifying, instant-action, features you can think of, so when more information on the game is released, instead of being disappointed, you'll feel a pleasing sense of having been proven right.
I always see this instant gratification, easy, simple minded BS. Coming from the same people mostly. I doubt somebody like you could even figure out how to play a game like WoW properly.
Btw the game you hold in such high regard was just as easy as these so called simple-minded games you're talking about.
Get AFK doc/ent buffs on coronet, grind boxes in Squall Caves, master chosen combat proffession(s). Re-buff, group with about 9 people and an AT-ST that you station in your hous, head to dantooine, everybody grabs missions, splits up and does their own thing. Getting the increased credit reward (AT-ST increasing it far more then a player) that you SOLOED, never to say a word to anybody. Hey, but the crafting was different, and you could clutter planets with poorly placed soon to be abandoned buildings.
Difficult....pfft, I was pulling in between 3m-5m credits a day in SWG from just a few hours of mission after two months. And had a house stocked with some of the best Composite sets, from one of the best crafters on my server, at that time (Scylla, RIP). Should probably mention I'd sometimes hit Tatooine to solo farm Krayt Dragons for pearls, which also gave me some extra money. A feared creature in SW, soloed by some dude that could spin really fast with streaming ribbons (TKM). Yeah bro, that game was hardcore, remember the people that would grind boxes using macros while asleep? So pro.
Game was about as intant gratification, easy and simple minded as they come. But you can keep thinking the opposite, who knows maybe you was just really bad at SWG?
Before you try to make excuses or give me a what you think is a witty, one liner. This was Pre-Cu, by your logic SWG was everything you described this game to be.
If you want pvp in an open world, then set it up yourself. You're in an open area for MMO's sake! And it's an RPG on TOP of that. So, how about maybe taking your guild and placing it against a guild of the opposing faction, or maybe even multiple guilds versus multiple guilds. Now, that might incur some seriously annoying lag, but you know what?? It's open world at least! So make something of it. Stop being lazy when you play a MMORPG.
I'm not asking you to go LARPing with me through the woods or anything. Personally, I get a good laugh out of LARPing, but that's not the point... Hold on... Oh yeah! So, you set it up with an opposing faction guild, or start a war with a certain guild altogether! It's a friggin' MMO people! Can I get an amen? Do what you want! The only thing this game is lacking is the right initiative.
Now, I know what you're thinking. I don't have any scenarios. I'm out of them. Well, I have just the thing. I'll make a little "template" for you to follow.
MMORPG OPEN WAR SCENARIOS:
Scenario 1: ___YOUR GUILD NAME HERE____ was mixin it up all thug-like at the club the other night. Fine honeys everwhere. But then OPPOSING FACTION GUILD NAME HERE walks in, and is like, "YO! WE DON'T LIKE YO KIND IN HEHR!!!" Bam, fight breaks out! Cause nobody likes when people say that! That's just mean, nasty, killin' words!
Scenario 2: (TO BE CONTINUED...)
I guess they want the game to do it for them....oh wait, isn't that instant gratification of some sort. Oh damn. What hypocrites.
Its not enough that there is pvp in the game, devs gotta create the scenarios for these infants and provide ample rewards so they can feel like they accomplished something. And god forbid a player comes up with your own background and storyline. Nope, here comes anet and bioware to the rescue giving all the stunted kiddies their very own epic storyline! All you gotta do is follow the trail of crumbs and you too can have purpose and meaning in our glorfied beat em up hehe.
Of course im going way over the top, but you have to admit; the direction these games and gamers are going wih mmorpgs is pretty far from its origins.
You're so far off that it isn't even funny anymore.
See, people like you - with this I mean people using the same argument as you do here - seem to suffer from the affliction that I'd like to call 'booleanism': it's either 0 or 1, this or that.
According to these binary thinkers, or let's call them booleanists from here on, read something like 'PvP Warzones' and without further research or deliberation their mind switches to a conclusion, namely the exclusion of other features in a binary 'it must be this or that' kind of thinking.
Booleanists read 'there is storytelling integrated in that MMORPG', and their mind flash switches to the conclusion "oh, this must mean that the game is a singleplayer game/linear/no open worlds or leveling"
Booleanists read 'there are 8vs8 PvP warzones in that game', and hop, their mind speed rushed to the conclusion "oh, this means of course there is no open world PvP at all".
In their mindset there's no room for thinking that there might be more options, it's either this or that, never both or more. While it should be obvious that researching a bit more and taking a step back and thinking further about it, that the presence of PvP minigames and battlegrounds have hardly ever excluded open world PvP, both are present in quite a number of MMORPG's. Also the storytelling via a revamping of the quest mechanics, that's just one feature of an MMORPG, the questing, while an MMORPG has a lot of other features that each got their own attention.
Inclusion of PvP minigames/battlegrounds/War zones doesn't exclude the presence of open world PvP.
Inclusion of story enhanced, revamped quest mechanics doesn't exclude players being able to 'create their own stories' or follow their own paths.
Thinking that it does is a lack of imagination and ignoring the examples of the past.
The ease with which predictions are made on these forums: Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
Originally posted by RoosterNash If you want pvp in an open world, then set it up yourself. You're in an open area for MMO's sake! And it's an RPG on TOP of that. So, how about maybe taking your guild and placing it against a guild of the opposing faction, or maybe even multiple guilds versus multiple guilds. Now, that might incur some seriously annoying lag, but you know what?? It's open world at least! So make something of it. Stop being lazy when you play a MMORPG. I'm not asking you to go LARPing with me through the woods or anything. Personally, I get a good laugh out of LARPing, but that's not the point... Hold on... Oh yeah! So, you set it up with an opposing faction guild, or start a war with a certain guild altogether! It's a friggin' MMO people! Can I get an amen? Do what you want! The only thing this game is lacking is the right initiative. Now, I know what you're thinking. I don't have any scenarios. I'm out of them. Well, I have just the thing. I'll make a little "template" for you to follow.
MMORPG OPEN WAR SCENARIOS: Scenario 1: ___YOUR GUILD NAME HERE____ was mixin it up all thug-like at the club the other night. Fine honeys everwhere. But then OPPOSING FACTION GUILD NAME HERE walks in, and is like, "YO! WE DON'T LIKE YO KIND IN HEHR!!!" Bam, fight breaks out! Cause nobody likes when people say that! That's just mean, nasty, killin' words! Scenario 2: (TO BE CONTINUED...)
Here's the problem with this Rooster. See there are 2 types of MMO gamers in this world:
1. Hardcore gamers that are either rich, college students that don't give a shit, or unemployed people that play all day every day as much as they can.
2. People that have jobs 9-5 or whatever, come home, eat dinner, help kids with homework, have sex with the wifey and then hop on the computer and play their MMO. These are the kind of people that don't have a great deal of time to play except on weekends but even then the wife and kids want to go shopping or the park.
I expect there are more people in option 2 then option 1 in this world. So what happens is, since they don't have a great deal of time they don't want to have to CREATE their PVP solution if that makes sense. They want to have it ready for them so when they logon at 9pm (after kids go to bed) they can get some good playtime in before they have to go to bed for work the next day.
Make sense?
Now on the other hand there are alot of people that are so used to being spoonfed content with all the hand-holding (and I blame WoW for this) that it doesn't matter if they have time to play all day...they still want the content ready-to-eat in just 30 seconds.
You never had your hand held through EQ1. You worked hard for your reward. It wasn't until WoW came that the game not only ran on a IBM 486, but spoonfed you everything. It kinda ruined the MMO industry. Well maybe not ruined, but it dumbed it down so people expect easy mode now. (Sorry not trying to get off topic and turn this into a WoW-bash thread)
If you want pvp in an open world, then set it up yourself. You're in an open area for MMO's sake! And it's an RPG on TOP of that. So, how about maybe taking your guild and placing it against a guild of the opposing faction, or maybe even multiple guilds versus multiple guilds. Now, that might incur some seriously annoying lag, but you know what?? It's open world at least! So make something of it. Stop being lazy when you play a MMORPG.
I'm not asking you to go LARPing with me through the woods or anything. Personally, I get a good laugh out of LARPing, but that's not the point... Hold on... Oh yeah! So, you set it up with an opposing faction guild, or start a war with a certain guild altogether! It's a friggin' MMO people! Can I get an amen? Do what you want! The only thing this game is lacking is the right initiative.
Now, I know what you're thinking. I don't have any scenarios. I'm out of them. Well, I have just the thing. I'll make a little "template" for you to follow.
MMORPG OPEN WAR SCENARIOS:
Scenario 1: ___YOUR GUILD NAME HERE____ was mixin it up all thug-like at the club the other night. Fine honeys everwhere. But then OPPOSING FACTION GUILD NAME HERE walks in, and is like, "YO! WE DON'T LIKE YO KIND IN HEHR!!!" Bam, fight breaks out! Cause nobody likes when people say that! That's just mean, nasty, killin' words!
Scenario 2: (TO BE CONTINUED...)
Here's the problem with this Rooster. See there are 2 types of MMO gamers in this world:
1. Hardcore gamers that are either rich, college students that don't give a shit, or unemployed people that play all day every day as much as they can.
2. People that have jobs 9-5 or whatever, come home, eat dinner, help kids with homework, have sex with the wifey and then hop on the computer and play their MMO. These are the kind of people that don't have a great deal of time to play except on weekends but even then the wife and kids want to go shopping or the park.
I expect there are more people in option 2 then option 1 in this world. So what happens is, since they don't have a great deal of time they don't want to have to CREATE their PVP solution if that makes sense. They want to have it ready for them so when they logon at 9pm (after kids go to bed) they can get some good playtime in before they have to go to bed for work the next day.
Make sense?
Now on the other hand there are alot of people that are so used to being spoonfed content with all the hand-holding (and I blame WoW for this) that it doesn't matter if they have time to play all day...they still want the content ready-to-eat in just 30 seconds.
You never had your hand held through EQ1. You worked hard for your reward. It wasn't until WoW came that the game not only ran on a IBM 486, but spoonfed you everything. It kinda ruined the MMO industry. Well maybe not ruined, but it dumbed it down so people expect easy mode now. (Sorry not trying to get off topic and turn this into a WoW-bash thread)
It's sad, but true these days.
Sorry to get off topic but: Whats wrong with choice and options? Oh and by the way you work hard in WoW as well. I am assuming you downed the lich king on hard mode and downed all the bosses in Ulduar? This leads me to believe you have no idea about WOW. Just because it is purple and has epic written on it doesn't mean its the best (hint:look at the item level). I am sorry but EQ1 was more annoying than hard. Having to camp for spawns. Whoo Hoo sign me up.
Here's the problem with this Rooster. See there are 2 types of MMO gamers in this world:
1. Hardcore gamers that are either rich, college students that don't give a shit, or unemployed people that play all day every day as much as they can.
2. People that have jobs 9-5 or whatever, come home, eat dinner, help kids with homework, have sex with the wifey and then hop on the computer and play their MMO. These are the kind of people that don't have a great deal of time to play except on weekends but even then the wife and kids want to go shopping or the park.
I expect there are more people in option 2 then option 1 in this world. So what happens is, since they don't have a great deal of time they don't want to have to CREATE their PVP solution if that makes sense. They want to have it ready for them so when they logon at 9pm (after kids go to bed) they can get some good playtime in before they have to go to bed for work the next day.
.....
I kinda cut your post a bit to point out how untrue what you say is.
If there was more people in the second category then the first the world wouldn't be in such piss poor crisis state right now...Alas the situation is a bit different.
I'm myself in the third category you failed to mention. I work 6-2 or 2-10 or 10 to 6 mostly 7 days a week and most holidays depending on how my boss feels that week. I have no wife, girlfriend or time to get them. The free time i have i spend amogst other things playing an MMO. And i completely disagree with you... Wolrd pvp did not and will not consume more time then instanced pvp. Its completely independant of the of your time.
I played WoW a long time ago before the whole Arena or battlefield crap. And guess what... When i wanted pvp i went to the enemy teritory and started a rucuss. Nowadays you stand in lines waiting to spam another 2 minute instanced PvP fight againt people that do it the whole day long that do it for a living.... And get prizes for it. Like the Arena. No way to even compete... Fun?
Most of the time the arena/ battleground queue takes longer then finding an enemy i the world without instanced PvP would. I know.. i played in both. Also.. the free world PvP is unscripted... You don't fight a set number of people in the set time with set gear... And many times you fight for nothing just your sides "pride":)
If anything.. World pvp is more fun... More time effieicient.. and more constructive for the community.
I've been uplinked and downloaded, I've been inputted and outsourced. I know the upside of downsizing, I know the downside of upgrading.
I'm a high-tech low-life. A cutting-edge, state-of-the-art, bi-coastal multi-tasker, and I can give you a gigabyte in a nanosecond.
I'm new-wave, but I'm old-school; and my inner child is outward-bound.
I'm a hot-wired, heat-seeking, warm-hearted cool customer; voice-activated and bio-degradable.
Yes really. And i love the idea. I am done with 100 vs 100 huge fights in Warhammer Online. It is not fun or exciting. just lag and zerg fest.
Who could have thought that WOW could bring super power like USA to its knees?
Originally posted by Arcken
To put it in a nutshell, our society is about to hit the fan, grades are dropping, obesity is going up,childhood the USA is going to lose its super power status before too long, but hey, as long as we have a cheap method to babysit our kids, all will be well no? Im picking on WoW btw because its the beast that made all of this possible
Originally posted by Nazgol Originally posted by joejccva
Originally posted by RoosterNash If you want pvp in an open world, then set it up yourself. You're in an open area for MMO's sake! And it's an RPG on TOP of that. So, how about maybe taking your guild and placing it against a guild of the opposing faction, or maybe even multiple guilds versus multiple guilds. Now, that might incur some seriously annoying lag, but you know what?? It's open world at least! So make something of it. Stop being lazy when you play a MMORPG. I'm not asking you to go LARPing with me through the woods or anything. Personally, I get a good laugh out of LARPing, but that's not the point... Hold on... Oh yeah! So, you set it up with an opposing faction guild, or start a war with a certain guild altogether! It's a friggin' MMO people! Can I get an amen? Do what you want! The only thing this game is lacking is the right initiative. Now, I know what you're thinking. I don't have any scenarios. I'm out of them. Well, I have just the thing. I'll make a little "template" for you to follow.
MMORPG OPEN WAR SCENARIOS: Scenario 1: ___YOUR GUILD NAME HERE____ was mixin it up all thug-like at the club the other night. Fine honeys everwhere. But then OPPOSING FACTION GUILD NAME HERE walks in, and is like, "YO! WE DON'T LIKE YO KIND IN HEHR!!!" Bam, fight breaks out! Cause nobody likes when people say that! That's just mean, nasty, killin' words! Scenario 2: (TO BE CONTINUED...)
Here's the problem with this Rooster. See there are 2 types of MMO gamers in this world: 1. Hardcore gamers that are either rich, college students that don't give a shit, or unemployed people that play all day every day as much as they can. 2. People that have jobs 9-5 or whatever, come home, eat dinner, help kids with homework, have sex with the wifey and then hop on the computer and play their MMO. These are the kind of people that don't have a great deal of time to play except on weekends but even then the wife and kids want to go shopping or the park. I expect there are more people in option 2 then option 1 in this world. So what happens is, since they don't have a great deal of time they don't want to have to CREATE their PVP solution if that makes sense. They want to have it ready for them so when they logon at 9pm (after kids go to bed) they can get some good playtime in before they have to go to bed for work the next day. Make sense? Now on the other hand there are alot of people that are so used to being spoonfed content with all the hand-holding (and I blame WoW for this) that it doesn't matter if they have time to play all day...they still want the content ready-to-eat in just 30 seconds. You never had your hand held through EQ1. You worked hard for your reward. It wasn't until WoW came that the game not only ran on a IBM 486, but spoonfed you everything. It kinda ruined the MMO industry. Well maybe not ruined, but it dumbed it down so people expect easy mode now. (Sorry not trying to get off topic and turn this into a WoW-bash thread) It's sad, but true these days. Sorry to get off topic but: Whats wrong with choice and options? Oh and by the way you work hard in WoW as well. I am assuming you downed the lich king on hard mode and downed all the bosses in Ulduar? This leads me to believe you have no idea about WOW. Just because it is purple and has epic written on it doesn't mean its the best (hint:look at the item level). I am sorry but EQ1 was more annoying than hard. Having to camp for spawns. Whoo Hoo sign me up.
We have a difference of opinion. I thoroughly enjoyed EQ1, in fact other than SWG Pre-CU it was probably one of the best MMOs I've played.
Here's the problem with this Rooster. See there are 2 types of MMO gamers in this world:
1. Hardcore gamers that are either rich, college students that don't give a shit, or unemployed people that play all day every day as much as they can.
2. People that have jobs 9-5 or whatever, come home, eat dinner, help kids with homework, have sex with the wifey and then hop on the computer and play their MMO. These are the kind of people that don't have a great deal of time to play except on weekends but even then the wife and kids want to go shopping or the park.
I expect there are more people in option 2 then option 1 in this world. So what happens is, since they don't have a great deal of time they don't want to have to CREATE their PVP solution if that makes sense. They want to have it ready for them so when they logon at 9pm (after kids go to bed) they can get some good playtime in before they have to go to bed for work the next day.
.....
I kinda cut your post a bit to point out how untrue what you say is.
If there was more people in the second category then the first the world wouldn't be in such piss poor crisis state right now...Alas the situation is a bit different.
I'm myself in the third category you failed to mention. I work 6-2 or 2-10 or 10 to 6 mostly 7 days a week and most holidays depending on how my boss feels that week. I have no wife, girlfriend or time to get them. The free time i have i spend amogst other things playing an MMO. And i completely disagree with you... Wolrd pvp did not and will not consume more time then instanced pvp. Its completely independant of the of your time.
I played WoW a long time ago before the whole Arena or battlefield crap. And guess what... When i wanted pvp i went to the enemy teritory and started a rucuss. Nowadays you stand in lines waiting to spam another 2 minute instanced PvP fight againt people that do it the whole day long that do it for a living.... And get prizes for it. Like the Arena. No way to even compete... Fun?
Most of the time the arena/ battleground queue takes longer then finding an enemy i the world without instanced PvP would. I know.. i played in both. Also.. the free world PvP is unscripted... You don't fight a set number of people in the set time with set gear... And many times you fight for nothing just your sides "pride":)
If anything.. World pvp is more fun... More time effieicient.. and more constructive for the community.
Sigh, another preson who has no idea. Arena gear is not that much better than Honor gear and only gives you a slight advantage. And if you want arena gear all you have to do is 10 arena matches a week to get it, you don't even have to win them. Also PvP quests give you arena points as well. As far as open world pvp, All I have to do is go to crossroads and it is pretty much there anytime I want it.
If you want pvp in an open world, then set it up yourself. You're in an open area for MMO's sake! And it's an RPG on TOP of that. So, how about maybe taking your guild and placing it against a guild of the opposing faction, or maybe even multiple guilds versus multiple guilds. Now, that might incur some seriously annoying lag, but you know what?? It's open world at least! So make something of it. Stop being lazy when you play a MMORPG.
I'm not asking you to go LARPing with me through the woods or anything. Personally, I get a good laugh out of LARPing, but that's not the point... Hold on... Oh yeah! So, you set it up with an opposing faction guild, or start a war with a certain guild altogether! It's a friggin' MMO people! Can I get an amen? Do what you want! The only thing this game is lacking is the right initiative.
Now, I know what you're thinking. I don't have any scenarios. I'm out of them. Well, I have just the thing. I'll make a little "template" for you to follow.
MMORPG OPEN WAR SCENARIOS:
Scenario 1: ___YOUR GUILD NAME HERE____ was mixin it up all thug-like at the club the other night. Fine honeys everwhere. But then OPPOSING FACTION GUILD NAME HERE walks in, and is like, "YO! WE DON'T LIKE YO KIND IN HEHR!!!" Bam, fight breaks out! Cause nobody likes when people say that! That's just mean, nasty, killin' words!
Scenario 2: (TO BE CONTINUED...)
Here's the problem with this Rooster. See there are 2 types of MMO gamers in this world:
1. Hardcore gamers that are either rich, college students that don't give a shit, or unemployed people that play all day every day as much as they can.
2. People that have jobs 9-5 or whatever, come home, eat dinner, help kids with homework, have sex with the wifey and then hop on the computer and play their MMO. These are the kind of people that don't have a great deal of time to play except on weekends but even then the wife and kids want to go shopping or the park.
I expect there are more people in option 2 then option 1 in this world. So what happens is, since they don't have a great deal of time they don't want to have to CREATE their PVP solution if that makes sense. They want to have it ready for them so when they logon at 9pm (after kids go to bed) they can get some good playtime in before they have to go to bed for work the next day.
Make sense?
Now on the other hand there are alot of people that are so used to being spoonfed content with all the hand-holding (and I blame WoW for this) that it doesn't matter if they have time to play all day...they still want the content ready-to-eat in just 30 seconds.
You never had your hand held through EQ1. You worked hard for your reward. It wasn't until WoW came that the game not only ran on a IBM 486, but spoonfed you everything. It kinda ruined the MMO industry. Well maybe not ruined, but it dumbed it down so people expect easy mode now. (Sorry not trying to get off topic and turn this into a WoW-bash thread)
It's sad, but true these days.
Sorry to get off topic but: Whats wrong with choice and options? Oh and by the way you work hard in WoW as well. I am assuming you downed the lich king on hard mode and downed all the bosses in Ulduar? This leads me to believe you have no idea about WOW. Just because it is purple and has epic written on it doesn't mean its the best (hint:look at the item level). I am sorry but EQ1 was more annoying than hard. Having to camp for spawns. Whoo Hoo sign me up.
We have a difference of opinion. I thoroughly enjoyed EQ1, in fact other than SWG Pre-CU it was probably one of the best MMOs I've played.
Don't get me wrong, I liked EQ2 and other than WOW and some Muds I have played throughout the years it was great. But you can't say it did not have issues. I wake up in sweats still to this day with visions of Blackborrow trains.
Don't get me wrong, I liked EQ2 and other than WOW and some Muds I have played throughout the years it was great. But you can't say it did not have issues. I wake up in sweats still to this day with visions of Blackborrow trains.
Those gnolls in Antonica ought to be the most annoying mobs I ever encountered...
"Splitpaw Warrior has spotted you!" .... OH SHI-
Feel free to use my referral link for SW:TOR if you want to test out the game. You'll get some special unlocks!
Originally posted by kujii Your version of SWTOR would be one giant open world lag fest.
Please tell me you have something more to contribute to this discussion than this. Your statement was valid 5-10 years ago, not now in a well developed MMO because of world balancing. (You know how you can click the little option where you can change to "Zone 1" "Zone 2" "Zone 3", etc.)
Lag isn't really an issue except MAYBE in the first week of release.
Joe, you retard, they already said they weren't stopping at 8v8, they also said there will be open world PVP
Did you make this same kind of post, b****ing about how Warhammer online won't have open world pvp just because they announced their scenario systems first?
I bet you felt pretty retarded that day didn't you? Well, prepare for that feeling again
This conversation between you and me will not end well as I'm not going to give you every detail but I will say this. The fact that the game is linear (Bioware has a habit of making linear games) and not sandbox. Hell it's not even SLIGHTLY sandbox, plus the non-open ended world PVP is enough for me to walk away and not look back. I want to be able to walk ANYWHERE I want to, not be limited to a certain path going from quest A to quest B or location A to location B. (not sure if you understand what I mean here)
Will this be your 1st Bioware game? Dude...name ANY game that offers more choices to the story than Bioware. There are none that I can think of. I sure as hell didn't think Dragon Age or Mass Effect 2 were "linear". I got to chose WHEN and IF I did the missions as well as HOW I replied, which impacted the ENTIRE game.
Also...you obviously haven't taken the time to google any of the leaked videos from beta play, but they clearly dispel the notion that you have a "certain path from A to B"...thank GOD! Because that was my BIGGEST fear as well.
And finally...there will be BOTH instanced AND OPEN WORLD PvP. Some people like objective based PvP, others prefer (or claim to prefer) "open world". I love open world PvP, but I also know ZONE PvP is by far the most popular type (safety in numbers).
Regarding innovation, sure, I give you that MMORPG development has been pretty stale in the period 2006-2010 compared with the period before. However, the period 2011-2012 shows enough of that with games like GW2, TERA, Rift, TSW, Firefall, and WoD, and personally I find the deepened storytelling quest mechanics that BW is implementing in SW:TOR an innovation in itself as well. Sure, if you're a sandbox lover, then you'll only find WoD of the upcoming MMO games to your liking. But that doesn't mean that there isn't enough innovation to be found in the other upcoming MMORPG games, even if those games and innovations aren't to your liking.
I agree with what you are saying, but it really seems people want a quantum leap, or a revolution that throws off all the current trappings of MMO's. No trinity, no raid, more sandbox, less themepark, skill based and so on and so on. I think what we are seeing is evolution.
All Bioware is doing, is taking a successful formula, adding a few pieces, and making it all their own. People point to WoW-clones, but in reality, a big thing WoW did, was take the best parts of other MMO's, polish them, adapt them, and make them their own. The innovations came down the road. It seems to me, that's kind of the path that Bioware is looking at, even with an 8 x 8 warzone. Less gamey, better connection to their story say?
Bioware is just evolving the genre for the mainstream. I know it isnt what the niche market wants, but shouldnt it be a good thing if it drives money to the genre, so more companies can take chances on making niche games that hit a certain market segment?
Regarding innovation, sure, I give you that MMORPG development has been pretty stale in the period 2006-2010 compared with the period before. However, the period 2011-2012 shows enough of that with games like GW2, TERA, Rift, TSW, Firefall, and WoD, and personally I find the deepened storytelling quest mechanics that BW is implementing in SW:TOR an innovation in itself as well.
Sure, if you're a sandbox lover, then you'll only find WoD of the upcoming MMO games to your liking. But that doesn't mean that there isn't enough innovation to be found in the other upcoming MMORPG games, even if those games and innovations aren't to your liking.
I agree with what you are saying, but it really seems people want a quantum leap, or a revolution that throws off all the current trappings of MMO's. No trinity, no raid, more sandbox, less themepark, skill based and so on and so on. I think what we are seeing is evolution.
All Bioware is doing, is taking a successful formula, adding a few pieces, and making it all their own. People point to WoW-clones, but in reality, a big thing WoW did, was take the best parts of other MMO's, polish them, adapt them, and make them their own. The innovations came down the road. It seems to me, that's kind of the path that Bioware is looking at, even with an 8 x 8 warzone. Less gamey, better connection to their story say?
Bioware is just evolving the genre for the mainstream. I know it isnt what the niche market wants, but shouldnt it be a good thing if it drives money to the genre, so more companies can take chances on making niche games that hit a certain market segment?
Can you blame them? hell i would play safe too if i am investing 200 mill into a project this huge. I don't care if i have seen it all before or done it all before in some other MMO as long as its full of quality content and fun. This is a mainstream MMO not an indie project to please few thousand sandbox elites.
Bioware never tried to hide that so if anyone is crying rivers here can only blame themselves.
Who could have thought that WOW could bring super power like USA to its knees?
Originally posted by Arcken
To put it in a nutshell, our society is about to hit the fan, grades are dropping, obesity is going up,childhood the USA is going to lose its super power status before too long, but hey, as long as we have a cheap method to babysit our kids, all will be well no? Im picking on WoW btw because its the beast that made all of this possible
Comments
All there negative comments are so funny to read when everyone knows this game is the next AAA multi million dollar game and will be up there wiht wow sales or surpasing them. Then u say I will play guild wwars 2 or rifts lol.
You guys can say what you want but guild wars 2 to has already been ruined because there is not dedticated class system which means it will be a easy casual game having the no tank or heealer dps trinity makes guild wars 2 fail before it's even launched for these so called hardcore players that think swtor is going to be casual and rifts is to far off to wait for.
Gw2 and swtor seem to attract a lotta "crazies". Makes me wary of playing either.
If you want pvp in an open world, then set it up yourself. You're in an open area for MMO's sake! And it's an RPG on TOP of that. So, how about maybe taking your guild and placing it against a guild of the opposing faction, or maybe even multiple guilds versus multiple guilds. Now, that might incur some seriously annoying lag, but you know what?? It's open world at least! So make something of it. Stop being lazy when you play a MMORPG.
I'm not asking you to go LARPing with me through the woods or anything. Personally, I get a good laugh out of LARPing, but that's not the point... Hold on... Oh yeah! So, you set it up with an opposing faction guild, or start a war with a certain guild altogether! It's a friggin' MMO people! Can I get an amen? Do what you want! The only thing this game is lacking is the right initiative.
Now, I know what you're thinking. I don't have any scenarios. I'm out of them. Well, I have just the thing. I'll make a little "template" for you to follow.
MMORPG OPEN WAR SCENARIOS:
Scenario 1: ___YOUR GUILD NAME HERE____ was mixin it up all thug-like at the club the other night. Fine honeys everwhere. But then OPPOSING FACTION GUILD NAME HERE walks in, and is like, "YO! WE DON'T LIKE YO KIND IN HEHR!!!" Bam, fight breaks out! Cause nobody likes when people say that! That's just mean, nasty, killin' words!
Scenario 2: (TO BE CONTINUED...)
THE Rooster Nash
Of course im going way over the top, but you have to admit; the direction these games and gamers are going wih mmorpgs is pretty far from its origins.
I always see this instant gratification, easy, simple minded BS. Coming from the same people mostly. I doubt somebody like you could even figure out how to play a game like WoW properly.
Btw the game you hold in such high regard was just as easy as these so called simple-minded games you're talking about.
Get AFK doc/ent buffs on coronet, grind boxes in Squall Caves, master chosen combat proffession(s). Re-buff, group with about 9 people and an AT-ST that you station in your hous, head to dantooine, everybody grabs missions, splits up and does their own thing. Getting the increased credit reward (AT-ST increasing it far more then a player) that you SOLOED, never to say a word to anybody. Hey, but the crafting was different, and you could clutter planets with poorly placed soon to be abandoned buildings.
Difficult....pfft, I was pulling in between 3m-5m credits a day in SWG from just a few hours of mission after two months. And had a house stocked with some of the best Composite sets, from one of the best crafters on my server, at that time (Scylla, RIP). Should probably mention I'd sometimes hit Tatooine to solo farm Krayt Dragons for pearls, which also gave me some extra money. A feared creature in SW, soloed by some dude that could spin really fast with streaming ribbons (TKM). Yeah bro, that game was hardcore, remember the people that would grind boxes using macros while asleep? So pro.
Game was about as intant gratification, easy and simple minded as they come. But you can keep thinking the opposite, who knows maybe you was just really bad at SWG?
Before you try to make excuses or give me a what you think is a witty, one liner. This was Pre-Cu, by your logic SWG was everything you described this game to be.
I guess they want the game to do it for them....oh wait, isn't that instant gratification of some sort. Oh damn. What hypocrites.
You're so far off that it isn't even funny anymore.
See, people like you - with this I mean people using the same argument as you do here - seem to suffer from the affliction that I'd like to call 'booleanism': it's either 0 or 1, this or that.
According to these binary thinkers, or let's call them booleanists from here on, read something like 'PvP Warzones' and without further research or deliberation their mind switches to a conclusion, namely the exclusion of other features in a binary 'it must be this or that' kind of thinking.
Booleanists read 'there is storytelling integrated in that MMORPG', and their mind flash switches to the conclusion "oh, this must mean that the game is a singleplayer game/linear/no open worlds or leveling"
Booleanists read 'there are 8vs8 PvP warzones in that game', and hop, their mind speed rushed to the conclusion "oh, this means of course there is no open world PvP at all".
In their mindset there's no room for thinking that there might be more options, it's either this or that, never both or more. While it should be obvious that researching a bit more and taking a step back and thinking further about it, that the presence of PvP minigames and battlegrounds have hardly ever excluded open world PvP, both are present in quite a number of MMORPG's. Also the storytelling via a revamping of the quest mechanics, that's just one feature of an MMORPG, the questing, while an MMORPG has a lot of other features that each got their own attention.
Inclusion of PvP minigames/battlegrounds/War zones doesn't exclude the presence of open world PvP.
Inclusion of story enhanced, revamped quest mechanics doesn't exclude players being able to 'create their own stories' or follow their own paths.
Thinking that it does is a lack of imagination and ignoring the examples of the past.
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
No, Mists wil be persistent (problem here is that people mix ''instanced'' with ''zoned'') and non capped. Just like in DaoC...
There will be open world PvP, there will be instances.
This has been known for close to a year now.
Feel free to use my referral link for SW:TOR if you want to test out the game. You'll get some special unlocks!
Here's the problem with this Rooster. See there are 2 types of MMO gamers in this world:
1. Hardcore gamers that are either rich, college students that don't give a shit, or unemployed people that play all day every day as much as they can.
2. People that have jobs 9-5 or whatever, come home, eat dinner, help kids with homework, have sex with the wifey and then hop on the computer and play their MMO. These are the kind of people that don't have a great deal of time to play except on weekends but even then the wife and kids want to go shopping or the park.
I expect there are more people in option 2 then option 1 in this world. So what happens is, since they don't have a great deal of time they don't want to have to CREATE their PVP solution if that makes sense. They want to have it ready for them so when they logon at 9pm (after kids go to bed) they can get some good playtime in before they have to go to bed for work the next day.
Make sense?
Now on the other hand there are alot of people that are so used to being spoonfed content with all the hand-holding (and I blame WoW for this) that it doesn't matter if they have time to play all day...they still want the content ready-to-eat in just 30 seconds.
You never had your hand held through EQ1. You worked hard for your reward. It wasn't until WoW came that the game not only ran on a IBM 486, but spoonfed you everything. It kinda ruined the MMO industry. Well maybe not ruined, but it dumbed it down so people expect easy mode now. (Sorry not trying to get off topic and turn this into a WoW-bash thread)
It's sad, but true these days.
Sorry to get off topic but: Whats wrong with choice and options? Oh and by the way you work hard in WoW as well. I am assuming you downed the lich king on hard mode and downed all the bosses in Ulduar? This leads me to believe you have no idea about WOW. Just because it is purple and has epic written on it doesn't mean its the best (hint:look at the item level). I am sorry but EQ1 was more annoying than hard. Having to camp for spawns. Whoo Hoo sign me up.
In Bioware we trust!
I kinda cut your post a bit to point out how untrue what you say is.
If there was more people in the second category then the first the world wouldn't be in such piss poor crisis state right now...Alas the situation is a bit different.
I'm myself in the third category you failed to mention. I work 6-2 or 2-10 or 10 to 6 mostly 7 days a week and most holidays depending on how my boss feels that week. I have no wife, girlfriend or time to get them. The free time i have i spend amogst other things playing an MMO. And i completely disagree with you... Wolrd pvp did not and will not consume more time then instanced pvp. Its completely independant of the of your time.
I played WoW a long time ago before the whole Arena or battlefield crap. And guess what... When i wanted pvp i went to the enemy teritory and started a rucuss. Nowadays you stand in lines waiting to spam another 2 minute instanced PvP fight againt people that do it the whole day long that do it for a living.... And get prizes for it. Like the Arena. No way to even compete... Fun?
Most of the time the arena/ battleground queue takes longer then finding an enemy i the world without instanced PvP would. I know.. i played in both. Also.. the free world PvP is unscripted... You don't fight a set number of people in the set time with set gear... And many times you fight for nothing just your sides "pride":)
If anything.. World pvp is more fun... More time effieicient.. and more constructive for the community.
I've been uplinked and downloaded, I've been inputted and outsourced. I know the upside of downsizing, I know the downside of upgrading.
I'm a high-tech low-life. A cutting-edge, state-of-the-art, bi-coastal multi-tasker, and I can give you a gigabyte in a nanosecond.
I'm new-wave, but I'm old-school; and my inner child is outward-bound.
I'm a hot-wired, heat-seeking, warm-hearted cool customer; voice-activated and bio-degradable.
RIP George Carlin.
Yes really. And i love the idea. I am done with 100 vs 100 huge fights in Warhammer Online. It is not fun or exciting. just lag and zerg fest.
Who could have thought that WOW could bring super power like USA to its knees?
Originally posted by Arcken
To put it in a nutshell, our society is about to hit the fan, grades are dropping, obesity is going up,childhood the USA is going to lose its super power status before too long, but hey, as long as we have a cheap method to babysit our kids, all will be well no?
Im picking on WoW btw because its the beast that made all of this possible
Here's the problem with this Rooster. See there are 2 types of MMO gamers in this world:
1. Hardcore gamers that are either rich, college students that don't give a shit, or unemployed people that play all day every day as much as they can.
2. People that have jobs 9-5 or whatever, come home, eat dinner, help kids with homework, have sex with the wifey and then hop on the computer and play their MMO. These are the kind of people that don't have a great deal of time to play except on weekends but even then the wife and kids want to go shopping or the park.
I expect there are more people in option 2 then option 1 in this world. So what happens is, since they don't have a great deal of time they don't want to have to CREATE their PVP solution if that makes sense. They want to have it ready for them so when they logon at 9pm (after kids go to bed) they can get some good playtime in before they have to go to bed for work the next day.
Make sense?
Now on the other hand there are alot of people that are so used to being spoonfed content with all the hand-holding (and I blame WoW for this) that it doesn't matter if they have time to play all day...they still want the content ready-to-eat in just 30 seconds.
You never had your hand held through EQ1. You worked hard for your reward. It wasn't until WoW came that the game not only ran on a IBM 486, but spoonfed you everything. It kinda ruined the MMO industry. Well maybe not ruined, but it dumbed it down so people expect easy mode now. (Sorry not trying to get off topic and turn this into a WoW-bash thread)
It's sad, but true these days.
Sorry to get off topic but: Whats wrong with choice and options? Oh and by the way you work hard in WoW as well. I am assuming you downed the lich king on hard mode and downed all the bosses in Ulduar? This leads me to believe you have no idea about WOW. Just because it is purple and has epic written on it doesn't mean its the best (hint:look at the item level). I am sorry but EQ1 was more annoying than hard. Having to camp for spawns. Whoo Hoo sign me up.
We have a difference of opinion. I thoroughly enjoyed EQ1, in fact other than SWG Pre-CU it was probably one of the best MMOs I've played.
Sigh, another preson who has no idea. Arena gear is not that much better than Honor gear and only gives you a slight advantage. And if you want arena gear all you have to do is 10 arena matches a week to get it, you don't even have to win them. Also PvP quests give you arena points as well. As far as open world pvp, All I have to do is go to crossroads and it is pretty much there anytime I want it.
In Bioware we trust!
Don't get me wrong, I liked EQ2 and other than WOW and some Muds I have played throughout the years it was great. But you can't say it did not have issues. I wake up in sweats still to this day with visions of Blackborrow trains.
In Bioware we trust!
Your version of SWTOR would be one giant open world lag fest.
Those gnolls in Antonica ought to be the most annoying mobs I ever encountered...
"Splitpaw Warrior has spotted you!" .... OH SHI-
Feel free to use my referral link for SW:TOR if you want to test out the game. You'll get some special unlocks!
Please tell me you have something more to contribute to this discussion than this. Your statement was valid 5-10 years ago, not now in a well developed MMO because of world balancing. (You know how you can click the little option where you can change to "Zone 1" "Zone 2" "Zone 3", etc.)
Lag isn't really an issue except MAYBE in the first week of release.
I sort of fail to see the issue here. SWTOR never was announced as a big PVP game. And this is just about ONE Warzone. Give them some time!
People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert
Joe, you retard, they already said they weren't stopping at 8v8, they also said there will be open world PVP
Did you make this same kind of post, b****ing about how Warhammer online won't have open world pvp just because they announced their scenario systems first?
I bet you felt pretty retarded that day didn't you? Well, prepare for that feeling again
Wow... Elikal is the voice of reason here. Hath hell frozen over?
Will this be your 1st Bioware game? Dude...name ANY game that offers more choices to the story than Bioware. There are none that I can think of. I sure as hell didn't think Dragon Age or Mass Effect 2 were "linear". I got to chose WHEN and IF I did the missions as well as HOW I replied, which impacted the ENTIRE game.
Also...you obviously haven't taken the time to google any of the leaked videos from beta play, but they clearly dispel the notion that you have a "certain path from A to B"...thank GOD! Because that was my BIGGEST fear as well.
And finally...there will be BOTH instanced AND OPEN WORLD PvP. Some people like objective based PvP, others prefer (or claim to prefer) "open world". I love open world PvP, but I also know ZONE PvP is by far the most popular type (safety in numbers).
I agree with what you are saying, but it really seems people want a quantum leap, or a revolution that throws off all the current trappings of MMO's. No trinity, no raid, more sandbox, less themepark, skill based and so on and so on. I think what we are seeing is evolution.
All Bioware is doing, is taking a successful formula, adding a few pieces, and making it all their own. People point to WoW-clones, but in reality, a big thing WoW did, was take the best parts of other MMO's, polish them, adapt them, and make them their own. The innovations came down the road. It seems to me, that's kind of the path that Bioware is looking at, even with an 8 x 8 warzone. Less gamey, better connection to their story say?
Bioware is just evolving the genre for the mainstream. I know it isnt what the niche market wants, but shouldnt it be a good thing if it drives money to the genre, so more companies can take chances on making niche games that hit a certain market segment?
Can you blame them? hell i would play safe too if i am investing 200 mill into a project this huge. I don't care if i have seen it all before or done it all before in some other MMO as long as its full of quality content and fun. This is a mainstream MMO not an indie project to please few thousand sandbox elites.
Bioware never tried to hide that so if anyone is crying rivers here can only blame themselves.
Who could have thought that WOW could bring super power like USA to its knees?
Originally posted by Arcken
To put it in a nutshell, our society is about to hit the fan, grades are dropping, obesity is going up,childhood the USA is going to lose its super power status before too long, but hey, as long as we have a cheap method to babysit our kids, all will be well no?
Im picking on WoW btw because its the beast that made all of this possible