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1. I know a lot of people say that story telling from text is OK, but then they also admit that voice over would be better.
2. Both games have their own player base.
3. Since FFXIV screwed up, I think more people will know about the up coming MMOs. (I had no idea of existance of any other MMO other then FFXIV, I had assumed that I'd be playing XIV 4-7 hours a day, just like I played FFXI. After I realized how terrible XIV is, I wanted to find out if there were any up coming MMOs).
4. The depth of story telling SWTOR and GW2 have, I have not seen in any other MMO, ofcourse Voiced over. I don't count story telling by text, might as well read a novel.
Rift doesn't have its own player base neither does Tera, plus I think Rift cloned WoW, and other than a little change of fighting style in Tera its a copy of WoW too. DCUO has a good player base, but from the reviews....
Guild Wars 2's 50 minutes game play video:
http://n4g.com/news/592585/guild-wars-2-50-minutes-of-pure-gameplay
Everything We Know about GW2:
http://www.mmorpg.com/discussion2.cfm/thread/287180/page/1
Comments
Guild Wars 2 will survive (They have sucessfully faked sympathy by saying they care about the quality of their game, plus it looks like they know what they are doing).
The star wars one will probably survive.
I doubt Rift will do as well as the above 2 and I can't really talka bout Tera ;p.
I'm sure they will all survive.
Lets face it, its all down to personal choice. For me, Rift and GW2 are the ones i'm keeping my eye on... however SWTOR & Tera don't really interest me.
You state a negative of Rift and Tera is that they have no player base, but look at the latest FF MMO... that had a player base from its previous title and failed miserably.
Playing: Nothing
Played: EQ1, EQ2, VG:SoH, WoW, AoC, LoTRO, Aion, L2, DF, WAR.
Favourites: EQ1, VG:SoH, Original WoW.
Waiting: Pantheon: ROTF
Tera has some Lineage2 fans following, include myself, also RIFTs and gw2 are in my sight, my hard choice will be gw2/RIFT or gw2/Tera.
For me SW can sufocate with the force, bioware blinds me no more
now: GW2 (11 80s).
Dark Souls 2.
future: Mount&Blade 2 BannerLord.
"Bro, do your even fractal?"
Recommends: Guild Wars 2, Dark Souls, Mount&Blade: Warband, Kingdoms of Amalur: Reckoning.
Im looking forward to Rift, am lukewarm about Swtor, GW@ and dont care an iota about Tera
Gaming since Avalon Hill was making board games.
Played SWG, EVE, Fallen Earth, LOTRO, Rift, Vanguard, WoW, SWTOR, TSW, Tera
Tried Aoc, Aion, EQII, RoM, Vindictus, Darkfail, DDO, GW, PotBS
Rift may have "Cloned WoW" but it's doing exactly what WoW did, taking elements that work, polishing them up and improving while throwing a few ideas of your own in there.
How many MMO's fail because it was a WoW clone? From my experience they fail due to lack of content and horribly bugged gameplay. Honeslty a WoW clone with Rift's graphics and setting? I'd take that.
I think GW2, TOR, Rift and Tera will all do well.
GTFO, you got no idea what you are talking about ToR is more of a WoW clone than TERA, and playerbase means nothing just look at FF14, if game sux nothing can save it.
Oh and btw from all the games you listed above TERA probably has least similariites with WoW ( apart form DCUO, maybe)
They'll all survive I'm sure, Tera seems to be the weakest of the three as far as adding anything new to the genre but it is a damn good looking game, if it offers enough of what we've come to expect from MMORPGS it will have its audience. Rift looks likely to have a stable launch and it's share of fans in need of something extra on top of 'another MMO clone'.
SW:TOR will create its own audience of Bioware and Star wars fans and will do enough to appease the MMO crowd to draw a fair few of us in, I suspect it will be a grower.
GW2 has the brilliant advantage of being B2P and is trying hard to move the genre forward, it will attract a large chunk of the market if they live up to the hype and of course the no-subscription model means it won't take you away from a sub based game, I find it hard to see how it can fail.
2. Neither game has a player base because neither game is released and their betas are tiny at the moment. GW2 is nothing at all like GW. Not visually, not architecturally, and not mechanically. GW2 will succeed or fail on its own merits, not that of its predecesor.
4. You have no idea what the depth of story telling is in either game because you have played neither. You're speculating based on marketing. How accurate do you think that is?
5?. Right now Rift has a bigger player base than any other game you mentioned. There were a TON of people in that beta and most of them had positive things to say about it.
Okay, you're confusing "player base" with "fan base".
Have you even read about the features in Tera or did you just see a few screenshots/videos and reach some speculative conclusions on that one to?
Yep, I agree to that. The definition for success for GW2 is different than for those other upcoming, P2P MMO's.
Because you don't have to choose, unlike those others GW2 isn't in direct head-to-head competition with those other MMO's like WoW, but subtler, more sideways.
GW2 is like the mistress lover you can keep next to your gf or wife, all the while thinking that you can have the best of both worlds, until after a while some come at the realisation 'fuck, I love her so much more than my gf/wife, I want to spend my time solely with her.'
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
That is your problem right there.
Making snap judgements without any knowledge / research on your part.
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
I agree that GW2 and SW:TOR will succeed, but I think Rift and Tera have a good chance as well.
I hope to be playing GW2 and World of Darkness as my two MMO's, other stuff will just be played waiting for them.
All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.
I get banned in the forums for games I love, so lets see if I do better in the forums for games I hate.
I enjoy the serenity of not caring what your opinion is.
I don't hate much, but I hate Apple© with a passion. If Steve Jobs was alive, I would punch him in the face.
Hehe another keyboard prophet thread.
This one! Represtents full essence of GW2 place on the market. Can't see how it fails.
Well RIFT doesn't look to be taking any chances and is hoping a spit shine and polish will grab the attention of people looking for a scenery change more than anything else.
TERA's looking for the something different crowd. That's a tough crowd to make happy but chances are some will stick around, I mean people hate on AoC and WAR but they've kept a population that came around to check out the 'new' thing.
I agree with your points on TOR and GW2. Guild Wars has a built in audience and they're hoping with an improvement on technology they'll grab some new people, which will be easy the disenfrancised are an easy group to impress with a good combo of old and new. Star Wars, enough said. BioWare and Star Wars both have fans from outside of the general MMO sphere and that'll put a lot of numbers under their belt. I know people who hated the idea of online games but loved Star Wars and played SWG with mixed results. A more satisfying experience and there's probably a good 100k subscriptions from that alone.
2011 looks way better than 2010 did anyway, but we'll see.
A game is known as "survived" till it gets shutdown so all of them will survive.
Judging them simple based on expectations TOR will have the biggest task. We know that EA doesn[object Window]t care about quality (ask Mythic) but on the same side are very high on unrealistic predictions such as [object Window]1.000.000 to break even, 10 years life time[object Window] stuff like this is putting so much pressure on the devs it isn[object Window]t fair. This alone should be enough but they[object Window]re also heavily on the [object Window]easymode[object Window] train which means Wowclone (cruel graphics, poor character editor and half assed crafting...) forgetting, that people are looking for something different. Fanboys can deny some facts all they want, but right now TOR is looking like a scifi WoW with lightsabres.
I bet my house even Blizzard wouldn[object Window]t release a game with this crappy graphics in 2010.
GW 2 will do well but you can[object Window]t compare it with Tera, Tor and Rift because its not a P2P game, it will be B2P. Tera despite having Frogster as *** Publisher (sitll can[object Window]t believe it) will do fine, it has some huge Anime/Mange fanbase and is looking marvelous.
Rift could very well turn out as the rough diamond, it does have potential and is made by guys who know what they are doing.
We need a MMORPG Cataclysm asap, finish the dark age of MMORPGS now!
"Everything you're bitching about is wrong. People don't have the time to invest in corpse runs, impossible zones, or long winded quests. Sometimes, they just want to pop on and play."
"Then maybe MMORPGs aren't for you."
Unless your wife is Star Wars: TOR. Well IMO :P.
On topic I will most certainly be buying and playing Rift and SWTOR. Will have to wait until beta to decide on GW2 but it looks fun (and I liked the first).
Playing: Tera, BF3, ME3
Waiting on: Guild Wars 2
I dont think ive seen so much wrong in a persons post, opinion or not. Heres the rundown:
1. What?
2. Everything has its own playerbase/fanbase along with people that just MMO hop to find their mmo.
3. FFXIV was incomplete, they are not charging players and after the first patchfix the game is only going to get better.
4. Again, what?
5. Your very welcome to "think" what you want, that is an opinion. The problem with your post is you need to gather adequite information about said game(s) BEFORE you opinion all over the place. Each game has a fanbase and every mmo is a "WoW clone" to the ingnorant idiots like yourself who dont realize there were mmos before WoW. Rift is bringing the meaning of the genre "MMO" back from its roots for a modern day players. Did you even watch a TERA video? Did you know combat is realtime hack n slash with melee/ranged/spell aiming recticles? How is that anything like WoW?
It won't fail, it just won't have as big of an impact as some people are lead to believe because it will follow the same trend as the first GW game did.
GW2 will sell a lot of boxes and the game will be on a lot of gamers harddrives (just like GW is). Most will play it and like it, some will hate it and some will will play it and there fav P2P mmo. GW really did not make Arenanet the talk of the town as far as mmo companies go, but it made enough money for them to expand the game with added expansion boxes. GW2 will follow the same trend that GW did for them. It will be a success because it does not have to compete for sub numbers.
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
OK, I gotta ask and I just picked this post but I've seen the same a lot of times the last couple of weeks: what's this [object window] crap that some people keep having in their posts?
It's freaking annoying.
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
Seems like comma's don't show up for them (or is bugged) for some reason.
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
It's never seen punctuation in an internet forum before. It can't handle it.
"Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true you know it, and they know it." -Jeff Strain, co-founder of ArenaNet, 2007
Success is determined by how much revenue you generate versus how much money you spent on development.
So these games can have wildly differnt amounts of sales, subs, cash shop purchases, and still be a success or failure, depending on how much was spent on development.
TOR needs the most, because I think it was the most expensive to develop.
TOR could get double the numbers or triple the numbers of one of the others and still fail.
I wonder what type of browser thay are using or does it effect all browsers ?
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
WoW supposedly thrives yet things like APB and other ideas and games like SWG, matrix online wich are way way better than WoW, die.
I know we have a habit for settling for mediocre entertainment be it movies, music or games but sometimes it gets silly lol
But that has little to do with the fan. The players care little about how much money a company makes as long as it's fun. That is what defines if a game is fail or not.
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...