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Why no Guild halls or apprentice system in WoW

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  • EpicentEpicent Member UncommonPosts: 648

    Originally posted by lizardbones

     




    Originally posted by Epicent





    Originally posted by lizardbones

     








    Originally posted by Faelan










    Originally posted by lizardbones

     













     







    Of course it's the money talking. No money means no game. No money means no development. That doesn't mean they don't care, but they aren't going to ignore it and they certainly aren't going to do anything to shrink their playerbase. It doesn't mean they do care either...it's just one thing influencing their decisions. Blizzard could be of the opinion that taking people out of the cities would make the overall community of each server worse, not better. The needs of the many versus the needs of the few and such.

    But yeah, guild halls and player housing aren't happening any time soon. It's just not a "WoW" thing.

     






    as long as you confine the AH and transportation to the main cities and not guild halls this will not happen. you're theory that guild halls will take away from characters in cities is completely off base and flawed.



    Is not my theory. I'm just passing on what Blizzard said and why I can see they would think that. Your theory that their theory is off base and flawed is unproven. Plus you haven't written and designed a multi-million dollar MMORPG that's been increasing in subscriptions for six years like they did (on top of the best selling real time strategy game and the soon to come best selling dungeon crawler), so I'm more inclined to believe they have an idea of what they're talking about.



    None of that matters. Blizzard isn't doing it. They said they aren't doing it. It doesn't even matter why. It's their game, it's their over a hundred million dollars of income every year so they can do whatever they want and it will be as if they're cr@pping gold except it's real gold and not in game gold.

    link with proof of there statement? i somehow think you're going to be hardpressed to find one.

  • TheLizardbonesTheLizardbones Member CommonPosts: 10,910


    Originally posted by Epicent

    Originally posted by lizardbones
     


    Originally posted by Epicent



    Originally posted by lizardbones
     





    Originally posted by Faelan






    Originally posted by lizardbones
     






     





    Of course it's the money talking. No money means no game. No money means no development. That doesn't mean they don't care, but they aren't going to ignore it and they certainly aren't going to do anything to shrink their playerbase. It doesn't mean they do care either...it's just one thing influencing their decisions. Blizzard could be of the opinion that taking people out of the cities would make the overall community of each server worse, not better. The needs of the many versus the needs of the few and such.
    But yeah, guild halls and player housing aren't happening any time soon. It's just not a "WoW" thing.
     




    as long as you confine the AH and transportation to the main cities and not guild halls this will not happen. you're theory that guild halls will take away from characters in cities is completely off base and flawed.



    Is not my theory. I'm just passing on what Blizzard said and why I can see they would think that. Your theory that their theory is off base and flawed is unproven. Plus you haven't written and designed a multi-million dollar MMORPG that's been increasing in subscriptions for six years like they did (on top of the best selling real time strategy game and the soon to come best selling dungeon crawler), so I'm more inclined to believe they have an idea of what they're talking about.

    None of that matters. Blizzard isn't doing it. They said they aren't doing it. It doesn't even matter why. It's their game, it's their over a hundred million dollars of income every year so they can do whatever they want and it will be as if they're cr@pping gold except it's real gold and not in game gold.


    link with proof of there statement? i somehow think you're going to be hardpressed to find one.

    Feb. 17, 2010 - http://wow.joystiq.com/tag/guild-hall/

    This took like 20 seconds with Google.

    I can not remember winning or losing a single debate on the internet.

  • EpicentEpicent Member UncommonPosts: 648

    just dont have AH or FP or PORTS in GH's. said this already noob.

  • TheLizardbonesTheLizardbones Member CommonPosts: 10,910


    Originally posted by Epicent
    just dont have AH or FP or PORTS in GH's. said this already noob.

    Ah! The circular debate begins!

    I'm pretty sure Blizzard has already thought of this. For whatever reason they tossed it out as "not good enough". Again Blizzard => multimillion dollar MMORPG + multimillion dollar RTS + a soon to be released multimillion dollar Dungeon Crawler. You => forum post complaining about Blizzard. Point to Blizzard for having already proven they know what they're doing.

    Finally - Does not matter one little bit. Computer says, "No".

    I can not remember winning or losing a single debate on the internet.

  • toolaktoolak Member UncommonPosts: 154

    Guild halls waste server space, do you want more raid lag?

    The game is already so easy to level toons on, more it any easier with apprentice and you might as well let the game autopilot itself.

  • easternstormeasternstorm Member Posts: 76

    dont think you need an apprenticship in a game that a 5 year old could hit 80 in a month lol

    Hamster wheel anyone?

    image

  • andrzcieiandrzciei Member Posts: 39

    Originally posted by Faelan

    Originally posted by andrzciei


    Originally posted by Faelan



    Hmm... interesting point of view. I was not born with that herd mentality, so I missed the importance of that point. It's a good point, though I don't know if it makes the situation any better as such. Part of me feels it's even worse when viewed from that angle. I now see a connection between some of the changes they made in Cataclysm. The main cities are now busier than ever because people are being funneled there because of those changes. It gives the impression of a very healthy and active game. But has the quality of the community improved because of it? Does that truly mean that Blizzard cares about the community? I still can't help but get the feeling that it's the money talking rather than actual concern about the well-being of the community. Your point actually reinforces that feeling. Turn WoW into a Facebook like phenomena where quantity is the all important factor rather than quality and then keep them locked there because of the herd mentality. That's a winning recipe when you're dealing with something that is subsription based.

    *shrug*

    Either way, it's safe to say that player/guild housing ain't happening in WoW.

    Now that is unfair comments.

    Blizz delivers a game and people are voluntarily paying for it.  To those paying clients they are satisfied clients.  Blizz is not robbing them silly.  Does Blizz care about its clients, I bet my last dollar they do, but what is the scope of care?  Blizz do not care about the laundry of its clients, nor the cooking.  Blizz only care about providing enough fun for its clients through the game UI to keep the money coming.  That is all Blizz's moral, and that is its share.

    Calling them herd mentality implicitly suggest you are a much wiser observer, semi god attitude.  Why don't you see them as happy customers, who are buying a product you hesitate to open your wallet for?

     

    I'm not sure what you're trying to say here. It seems that you agree with me regarding the fact that it's the money that motivates Blizzard and their design decisions. It's just the way I so bluntly put it that somehow irks you. Fair enough. I'm sorry if I pushed some sensitive buttons there. I did however never suggest that Blizzard is robbing people silly, nor somehow forcing them to play the game. All I said is that Blizzard is really good at cashing in on human nature by giving a large group of people something that they want. Tons of companies do that every day. Tons of commercials use that fact to exploit us and manipulate us into buying stuff we don't really need, but enjoy anyway. They are no better or worse than most.

    As for the herd being happy playing WoW. You know what? I'm more jealous than anything else. I'd happily join the herd and chase the carrots if I could. Nothing wrong with herd mentality. It makes the world go around. Life would be utter chaos if everybody ran around like headless chickens doing their own thing. Unfortunately for me and dare I say a lot of other MMO veterans still holding on... I've seen too much, tried too much and spent too much time dreaming of what could be. The good old been there, done that T-shirt worn in multiple layers. WoW just can't deliver everything that I want anymore and those other companies who have tried, have all more or less failed. So I'm stuck jumping back'n'forth between the few decent MMOs depending on what fancies me at the moment. What saddens me is the fact that Blizzard could most likely pull it off given their vast resources. But they won't, because they know it's not a worthwhile investment given the playerbase they have targeted. It makes perfect sense and I would have done the same if I had been tasked with making maximum profit out of a well established and successful product. Yet at the same time it makes me feel just a tad bitter because I'm left out in the cold. So it's probably the stench of old, grumpy and jaded that you're smelling in my post rather than divine wisdom. Unfortunately image

    The "unfairness" I refer to herd mentality comment being thrown around, not calling you personally out.

    I understand that going around with people helps easing the loneliness online.  But calling them herd sounds like nerd.  Just a bit unpleasant, when the whole purpose of gaming is just relaxing and doing whatever comes to mind.  There is no pre-set course for a gaming for everyone, at least for me and the few I know.

    Yes, I agree with you about business, Blizz is here for our money.  It is not a charity.  It will do anything within the limits of law and their imagination to get to our purse.  You can call games addictive, you can call games fun, you can call them time killers, or void fillers.  Its just the same thing, after hours winddown.

    Specifically, I see no big deal with guild halls.  We have that in CoX.  It all boils down to being a quick zoning route.  Instanced guild halls or player hourses will only aggravate the already overused instanced.  SWG (pre-CU) type of housing is not going to work in WoW.  I am too tired nowadays to remember where each and every good gun seller built his or her out of nowhere in the wilderness.  gone where those days I enjoy running 20 minutes to starport, wait for a shuttle and run another 20 minutes to visit each supplier.

    I do not play WoW any more, I have no sensitive buttons, I hardly feel emotional reading anything.  Words I use refers to text you wrote, nothing sensitive, nothing emotional, nothing personal.

  • ParadoxyParadoxy Member Posts: 786

    Originally posted by easternstorm

    dont think you need an apprenticship in a game that a 5 year old could hit 80 in a month lol

    Hamster wheel anyone?

    Nice exaggeration there buddy, why not reduce the age to 1 and lets just get done with it? why are you being so generous?

    Who could have thought that WOW could bring super power like USA to its knees?


    Originally posted by Arcken

    To put it in a nutshell, our society is about to hit the fan, grades are dropping, obesity is going up,childhood the USA is going to lose its super power status before too long, but hey, as long as we have a cheap method to babysit our kids, all will be well no?
    Im picking on WoW btw because its the beast that made all of this possible

  • andrzcieiandrzciei Member Posts: 39

    Originally posted by Paradoxy

    Originally posted by easternstorm

    dont think you need an apprenticship in a game that a 5 year old could hit 80 in a month lol

    Hamster wheel anyone?

    Nice exaggeration there buddy, why not reduce the age to 1 and lets just get done with it? why are you being so generous?

    A game being easy to learn is a good thing.  I am amazed when my sister's 3 year old learn on his own how to move and jump, within an hour of toying with my tauren in org.

    Easy to pick up is a manifestation of intuitive UI.  Variety, fun and other game features will be the key factor determining how wide the game can appeal to.  Troll attitude of easternstorm aside, he does point out one of the greatest feat in WoW design.

  • EpicentEpicent Member UncommonPosts: 648

    Originally posted by lizardbones

     




    Originally posted by Epicent

    just dont have AH or FP or PORTS in GH's. said this already noob.




    Ah! The circular debate begins!

    I'm pretty sure Blizzard has already thought of this. For whatever reason they tossed it out as "not good enough". Again Blizzard => multimillion dollar MMORPG + multimillion dollar RTS + a soon to be released multimillion dollar Dungeon Crawler. You => forum post complaining about Blizzard. Point to Blizzard for having already proven they know what they're doing.

    Finally - Does not matter one little bit. Computer says, "No".

    if its worked in other mmo's, why wouldn't it work in wow? you still haven't answered the question with anything other than "blizzard said this." you haven't explained why other games can have a guild hall AND populated towns. why wouldnt warcraft be able too. you're a moron dude.

  • EpicentEpicent Member UncommonPosts: 648

    Originally posted by toolak

    Guild halls waste server space, do you want more raid lag?

    The game is already so easy to level toons on, more it any easier with apprentice and you might as well let the game autopilot itself.

    get a better computer nub. mine runs fine in raids. also, it is EXTREMELY idiotic to think that guild halls would effect raid fps or lag whatsoever.

  • Lathander81Lathander81 Member Posts: 611

    Originally posted by Faelan

    Originally posted by Lathander81

    Housing is really just fluff and takes away from the community.

    Yes, of course - because WoW has the best community ever seen in an MMO. Why the heck would I want to carefully decorate my own personal space with furniture and trophies from all the great adventures I've had, so that I can invite my friends over and do a little socializing RP, when I can experience the awesomeness of naked night elves dancing on top of the mailbox while someone spams DIRGE DIRGE DIRGE in trade chat before I teleport off to grind the next instance, so that I can get the gear that'll make me look like everybody else. Yes, I really don't want to miss out on that image

    I never said WOW had the best community...infact I think they cross server grouping has further encouraged a very cold and "work" type realationship. Where there are no drawbacks from being douch other than waiting to join another group.  Housing in the WOW universe would do more harm than good.

    Creating an environment for click-like behavior where people slink off to their homes and play with only their "friends" is not a MMO commmunity I would want to live in. There has to be a balance. Problably the best use of housing in my opionion was by FFXI were the furniture and items in your home held your gear and offered buffs. But only you could see it. It can be argued that FF (along with other MMOs of its time) had one of the best communities because the grouping was forced. This lead to people turning off their douchbag buttons and working together more often than not. There was also a sense of unity not found in many MMOs these days. Overall I think this leads to a better community.

    Today, you see soloing, ninjas, elitest mentality, hermits and just plain rudeness from a lot of the players. The reason being is that they can go solo or play with their friends that are like-minded and not have to deal with any repcussions progression wise.  Adding housing to a community like that will not add much value to the community experience.

  • devilPandadevilPanda Member Posts: 12

    Originally posted by Epicent

    I like WoW as much as the next guy. But the lack of a guild hall or apprentice system( where you can drop your level down to a buddies level to quest together) is appauling to me. As the industry leader it's apparant that they know what they are doing. But I can think of no valid objections to either of these features that could have easily been added into Cataclysm

    They don't have a guild hall because its really unnecessary, just like someone above said, it would HAVE to be instanced, and when its instanced, only certain people can get in, so then it still wouldn't matter, it'd be just as hard to find out what a guild has done as before... but then again, it isn't even THAT hard. Cause there IS th Armory. and why have an apprentice system when if you play already and you have a friend you can just do the Refer-a-Friend thing, where your refer your friend, and they join and you can make a new char and for every like 2 levels you get, your friend can get 1, and when you two play together on totally new chars, you get boosts to experience, as well as you both (or maybe the referrer) get a Zebra mount.

    Why have a house when only you can enter it, and if other people wanna enter, they need your invite? IMO that stuff is just unneeded clutter in a game anyway. If you want housing/ a guild hall, which really dont add anything to the game, go play some game with it. Theres no real need for them in WoW, and to push for it would just probably be one reason for WoW to fail, because it would lead to people wanting things they really don't need in the first place. Be happy with being able to go to the Armory site, or just checking someone elses achievements, that should be more than enough to tell what a guild or person has done/has.

  • AKASlaphappyAKASlaphappy Member UncommonPosts: 800

    Originally posted by lizardbones

     




    Originally posted by Epicent

    just dont have AH or FP or PORTS in GH's. said this already noob.




    Ah! The circular debate begins!

    I'm pretty sure Blizzard has already thought of this. For whatever reason they tossed it out as "not good enough". Again Blizzard => multimillion dollar MMORPG + multimillion dollar RTS + a soon to be released multimillion dollar Dungeon Crawler. You => forum post complaining about Blizzard. Point to Blizzard for having already proven they know what they're doing.

    Finally - Does not matter one little bit. Computer says, "No".

     


    I love it how you make it sound like Blizzard is the best gaming company ever. Sorry I just got a laugh out of reading your post. But following your logic, I can think of at least 8 games that have beat SC2 sales numbers, and are at least equal or greater then what Cata has done. So then by your logic shouldn’t Blizzard be listening to them, after all you say we should be listening to Blizzard because we have not made a game which has made millions? So then it would be: gaming companies that have had games that have sold better then blizzard<Blizzard<some game companies<forum dwellers.


     


    On a side note I love forums where people just make up stuff about companies they love and other stuff up about companies they do not like.  


     


    Merry Christmas

  • andrzcieiandrzciei Member Posts: 39

    Originally posted by Lathander81

    Originally posted by Faelan


    Originally posted by Lathander81

    Housing is really just fluff and takes away from the community.

    Yes, of course - because WoW has the best community ever seen in an MMO. Why the heck would I want to carefully decorate my own personal space with furniture and trophies from all the great adventures I've had, so that I can invite my friends over and do a little socializing RP, when I can experience the awesomeness of naked night elves dancing on top of the mailbox while someone spams DIRGE DIRGE DIRGE in trade chat before I teleport off to grind the next instance, so that I can get the gear that'll make me look like everybody else. Yes, I really don't want to miss out on that image

    I never said WOW had the best community...infact I think they cross server grouping has further encouraged a very cold and "work" type realationship. Where there are no drawbacks from being douch other than waiting to join another group.  Housing in the WOW universe would do more harm than good.

    Creating an environment for click-like behavior where people slink off to their homes and play with only their "friends" is not a MMO commmunity I would want to live in. There has to be a balance. Problably the best use of housing in my opionion was by FFXI were the furniture and items in your home held your gear and offered buffs. But only you could see it. It can be argued that FF (along with other MMOs of its time) had one of the best communities because the grouping was forced. This lead to people turning off their douchbag buttons and working together more often than not. There was also a sense of unity not found in many MMOs these days. Overall I think this leads to a better community.

    Today, you see soloing, ninjas, elitest mentality, hermits and just plain rudeness from a lot of the players. The reason being is that they can go solo or play with their friends that are like-minded and not have to deal with any repcussions progression wise.  Adding housing to a community like that will not add much value to the community experience.

    In the earliest days of EQ1, you cannot solo a grey, you cannot go to the planes without a wizard, you can do nothing without a whole bunch of people around.  That means everyone is nice to everyone else?  Are you serious?

    I have seen people raging over each other, fighting over 48 hour boss spawns.  I have seen raid / guilds train each other in the Planes of Fear or Hate, trying to get hold of a mob.  I have seen endless training in dungeons to kill everybody else so that their guild can go in and camp a certain boss.  I have seen endless ninja, trade bugging, exploitation of trade bugs, scamming in EC.  I have seen major guilds sharing all Planes and declaring those to be off limits to anyone else.

    Oh how warm EQ community must be.

    There must be a reason 90% of EQers fled EQ within the first year of WoW.  Not all those are stupid or weak hearted.

  • Lathander81Lathander81 Member Posts: 611

    Originally posted by andrzciei

    Originally posted by Lathander81


    Originally posted by Faelan


    Originally posted by Lathander81

    Housing is really just fluff and takes away from the community.

    Yes, of course - because WoW has the best community ever seen in an MMO. Why the heck would I want to carefully decorate my own personal space with furniture and trophies from all the great adventures I've had, so that I can invite my friends over and do a little socializing RP, when I can experience the awesomeness of naked night elves dancing on top of the mailbox while someone spams DIRGE DIRGE DIRGE in trade chat before I teleport off to grind the next instance, so that I can get the gear that'll make me look like everybody else. Yes, I really don't want to miss out on that image

    I never said WOW had the best community...infact I think they cross server grouping has further encouraged a very cold and "work" type realationship. Where there are no drawbacks from being douch other than waiting to join another group.  Housing in the WOW universe would do more harm than good.

    Creating an environment for click-like behavior where people slink off to their homes and play with only their "friends" is not a MMO commmunity I would want to live in. There has to be a balance. Problably the best use of housing in my opionion was by FFXI were the furniture and items in your home held your gear and offered buffs. But only you could see it. It can be argued that FF (along with other MMOs of its time) had one of the best communities because the grouping was forced. This lead to people turning off their douchbag buttons and working together more often than not. There was also a sense of unity not found in many MMOs these days. Overall I think this leads to a better community.

    Today, you see soloing, ninjas, elitest mentality, hermits and just plain rudeness from a lot of the players. The reason being is that they can go solo or play with their friends that are like-minded and not have to deal with any repcussions progression wise.  Adding housing to a community like that will not add much value to the community experience.

    In the earliest days of EQ1, you cannot solo a grey, you cannot go to the planes without a wizard, you can do nothing without a whole bunch of people around.  That means everyone is nice to everyone else?  Are you serious?

    I have seen people raging over each other, fighting over 48 hour boss spawns.  I have seen raid / guilds train each other in the Planes of Fear or Hate, trying to get hold of a mob.  I have seen endless training in dungeons to kill everybody else so that their guild can go in and camp a certain boss.  I have seen endless ninja, trade bugging, exploitation of trade bugs, scamming in EC.  I have seen major guilds sharing all Planes and declaring those to be off limits to anyone else.

    Oh how warm EQ community must be.

    There must be a reason 90% of EQers fled EQ within the first year of WoW.  Not all those are stupid or weak hearted.

    I never said everyone was nice to eachother. I said the community was "better" in my opinion anyway.  The are always the people who are just mean and not very caring. Its a balance we live in. You can't "change" people but I believe the system made alot of people nicer that what they would have been otherwise.

    Also poeple leaving a old game to play a new one is not a solid argument on this matter. Maybe they wanted to play a new game? People are more resilient than you think.  I would think that people who let other persons in the community stop them from playing they game they loved are a little weak hearted.

  • andrzcieiandrzciei Member Posts: 39

    Originally posted by Lathander81

    ....

    I never said everyone was nice to eachother. I said the community was "better" in my opinion anyway.  The are always the people who are just mean and not very caring. Its a balance we live in. You can't "change" people but I believe the system made alot of people nicer that what they would have been otherwise.

    Also poeple leaving a old game to play a new one is not a solid argument on this matter. Maybe they wanted to play a new game? People are more resilient than you think.  I would think that people who let other persons in the community stop them from playing they game they loved are a little weak hearted.

    I see what you mean.

    With WoW people are less dependent on each other, they tend to ignore most of the others and go on playing their own game.

    With EQ people need to stick together to beat off the other competitors, so they are close to each other as a bunch but might bully or be very rude to others they perceive as possible threat to their precious spawn/drop/zone.

    So there are unpleasant people in both games, and the way it was manifested differs from game to game, dependent on game design.

    We know EQ shrink to oblivion soon after WoW launched.  We do not know why.

  • ClyptsoClyptso Member Posts: 147

    Originally posted by toolak

    Guild halls waste server space, do you want more raid lag?

    The game is already so easy to level toons on, more it any easier with apprentice and you might as well let the game autopilot itself.

    How is guild halls a waste of space when they can put them on other servers. Alot instances are on seperate servers. WOW has all those subscribers so like they couldn't afford more servers.

  • ClyptsoClyptso Member Posts: 147

    Originally posted by devilPanda

    Originally posted by Epicent

    I like WoW as much as the next guy. But the lack of a guild hall or apprentice system( where you can drop your level down to a buddies level to quest together) is appauling to me. As the industry leader it's apparant that they know what they are doing. But I can think of no valid objections to either of these features that could have easily been added into Cataclysm

    They don't have a guild hall because its really unnecessary, just like someone above said, it would HAVE to be instanced, and when its instanced, only certain people can get in, so then it still wouldn't matter, it'd be just as hard to find out what a guild has done as before... but then again, it isn't even THAT hard. Cause there IS th Armory. and why have an apprentice system when if you play already and you have a friend you can just do the Refer-a-Friend thing, where your refer your friend, and they join and you can make a new char and for every like 2 levels you get, your friend can get 1, and when you two play together on totally new chars, you get boosts to experience, as well as you both (or maybe the referrer) get a Zebra mount.

    Why have a house when only you can enter it, and if other people wanna enter, they need your invite? IMO that stuff is just unneeded clutter in a game anyway. If you want housing/ a guild hall, which really dont add anything to the game, go play some game with it. Theres no real need for them in WoW, and to push for it would just probably be one reason for WoW to fail, because it would lead to people wanting things they really don't need in the first place. Be happy with being able to go to the Armory site, or just checking someone elses achievements, that should be more than enough to tell what a guild or person has done/has.

    Actually in Everquest 2 you set permissions to your guild hall and player housing. Can make them public where anyone can zone in or specific people. They have trophies of the raid mobs in EQ 2 which is cool that you can put on display but the guiild halls in EQ 2 at least are more than just for show. Can get vendors,craft areas, banks, AH,NPCs that gather resources for crafting and number of other addictions. They are more than just show ,they are a base of operation bascially for your guild.

  • andrzcieiandrzciei Member Posts: 39

    Originally posted by Clyptso

    Originally posted by toolak

    Guild halls waste server space, do you want more raid lag?

    The game is already so easy to level toons on, more it any easier with apprentice and you might as well let the game autopilot itself.

    How is guild halls a waste of space when they can put them on other servers. Alot instances are on seperate servers. WOW has all those subscribers so like they couldn't afford more servers.

    I think toolak has a misunderstanding about the reason for lags.  You are right, instances are actually ways to reduce lags, not cause of lags.

    That said, WoW already clearly indicated their design philosophy currently do not favour housing.  It is not a matter of money.  They decided against that option in their overall game design.

  • jpnzjpnz Member Posts: 3,529

    Gonna shamelessly steal a previous post.

    When the lead producer in a game that has Guild Halls (EQ2) says 'That's not good for the MMO.' I don't think it is wise to put that in.

    http://massively.joystiq.com/2010/09/28/eqiis-georgeson-talks-f2p-launch-page-two/

    Gdemami -
    Informing people about your thoughts and impressions is not a review, it's a blog.

  • Lathander81Lathander81 Member Posts: 611

    Honestly, the best investment WOW could add at this point is graphically. A six year old gaming engine coupled with generic character design is really starting to show. WOW has an amazing music and very creative world but it all feels really dated. Here is my list of suggestions that I think  would improve the game NOT in any order.

    1. Graphics

    2. Collision detection

    3. Better spell/melee animations

    4. A player driven and more rewarding crafting system

    5. Periodic invasions on towns and cities from threats in the near area.

    6. On Pvp servers smaller towns and bases should be able to fall into enemy hands. If a majority of them are taken then the main cities can be raided for loot and prestige of killing the cities king.

    7. Guild customizable banners for cloaks and mounts.

    8. Cover some of the bones on the undead lol

     

    Just few things I think could go well in WOW. But just my opinion anyway.

  • jpnzjpnz Member Posts: 3,529

    Originally posted by Lathander81

    Honestly, the best investment WOW could add at this point is graphically. A six year old gaming engine coupled with generic character design is really starting to show. WOW has an amazing music and very creative world but it all feels really dated. Here is my list of suggestions that I think  would improve the game NOT in any order.

    1. Graphics

    2. Collision detection

    3. Better spell/melee animations

    4. A player driven and more rewarding crafting system

    5. Periodic invasions on towns and cities from threats in the near area.

    6. On Pvp servers smaller towns and bases should be able to fall into enemy hands. If a majority of them are taken then the main cities can be raided for loot and prestige of killing the cities king.

    7. Guild customizable banners for cloaks and mounts.

    8. Cover some of the bones on the undead lol

     

    Just few things I think could go well in WOW. But just my opinion anyway.

    I'm going to disagree with the graphics portion as MMOs with really good graphics have not shown any consistant success.

    Heck the game that was the 'king' of graphics 'Crysis' didn't  do that well either.

    Think upping the tech requirements by a wide margin will harm/limit their potential playerbase (existing as well) with very little in return.

    They do raise the min requirements every time they release an exp though so they are upgrading the engine.

    Gdemami -
    Informing people about your thoughts and impressions is not a review, it's a blog.

  • Lathander81Lathander81 Member Posts: 611

    Originally posted by jpnz

    Originally posted by Lathander81

    Honestly, the best investment WOW could add at this point is graphically. A six year old gaming engine coupled with generic character design is really starting to show. WOW has an amazing music and very creative world but it all feels really dated. Here is my list of suggestions that I think  would improve the game NOT in any order.

    1. Graphics

    2. Collision detection

    3. Better spell/melee animations

    4. A player driven and more rewarding crafting system

    5. Periodic invasions on towns and cities from threats in the near area.

    6. On Pvp servers smaller towns and bases should be able to fall into enemy hands. If a majority of them are taken then the main cities can be raided for loot and prestige of killing the cities king.

    7. Guild customizable banners for cloaks and mounts.

    8. Cover some of the bones on the undead lol

     

    Just few things I think could go well in WOW. But just my opinion anyway.

    I'm going to disagree with the graphics portion as MMOs with really good graphics have not shown any consistant success.

    Heck the game that was the 'king' of graphics 'Crysis' didn't  do that well either.

    Think upping the tech requirements by a wide margin will harm/limit their potential playerbase (existing as well) with very little in return.

    They do raise the min requirements every time they release an exp though so they are upgrading the engine.

    Most changes are to the environments and not the character design which needs some help. Not that is a game breaker but it would be a nice update. I mean look at minecrafter...graphics mean nothing if not for solid game play which WOW has.

  • SiyahSiyah Member Posts: 131

    To all the "nay" sayers for Halls and Housing, using the "it is not needed" statement...

    - None of the professions in WoW are needed, unless they help with the core game mechanic for PvE/PvP (providing gear/buffs)

    - Travelling on gryphons from point to point is not needed (could do like GW with quick travel), unless it adds to the immersion factor

    - NPC locations like inns, blacksmith, ... are not needed (why need an anvil? might as well just craft right away), but it adds to the immersion factor

    - .......

    So why housing and guild halls? Because they would add a new dimension to the game which Blizz could turn into something beneficial to the people, adding to immersion AND mechanic.

    For instance:

    - Extra storage in personal house

    - New professions around "furniture making"

    - Decorate your own place and make it public or private for all or some to see (there is fun in this, or else ppl would not be doing the seasonal quests to look like santa and stuff, people DO love this kind of stuff)

    - Some furnitures adding buffs

    ---- log out on home bed = +10% rest XP

    ---- craft using house/hall anvil (...) = +10% chance to get 1 extra item or slight increase to item stats

    - Potential for in-house/in-hall mini social games

    I could go on, but simply put there is value in it so long Blizz integrates the concept into the game mechanic. Doing it just to have your own place HAS NO VALUE, but doing it so you get benefits from it (game or social) will ADD VALUE.

    There is no reason to be opposed to it, it would have fun for many, and if you dont use it then just dont buy the house or the guild hall.

    Cheers & merry Xmas to All.

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