Maybe so. But WoW wasn't finished on day 1 of release . It wasn't even finished 6 months after release . Yet here we are - yet again - expecting a NEW MMO to be absolutely perfect ( even during beta stages ) . That isn't going to happen . Not with Rift nor with any other upcoming MMO.
We?
Pretty clear from my post I don't expect anything of the sort. Never did from any MMO.
I think people get too wrapped up in the promotional videos (like this one for Rift) and take it way too much to heart.
I dont understand why people say the quest in WoW are extremely well done. I'm seeing this all over the place now adays.
When i first leveled in WoW 4-5 yeras ago it was go kill 10 boars or rapters over and over again. I had no problem with this, and actually enjoyed it. But thats certainly not a well written quest.
I'm not sure how long you played, but when I played it the quests were not only good imo, but they linked things with popular culture of the day.
The game had a full blown lore content already developed 4-5 years ago, but wasn't so 'mmo serious' that they couldn't poke fun at things in our everyday life. There aren't many games like that because most MMOs are "seriuz biznezz", with players acting like it.
Just about every quest you got started and ended about 10 whole quests later as a quest chain, not just "kill 10 boars". If you got that then you probably were clicking and not reading. Just reading the objectives then go and killing 10 boars is boring as hell, but it seems you quested that way.
Most of the ones I've seen had quite a few twists in them, and none of them required all day to do, which is just the right amount of time for people's attention spans.
Just sounds like you were doing "clicky clicky, go killy".
Me neither. And i can't understand why WOW quests are hyped so much. I still think that FFXI had some of the best quests in MMO genre.
Played FFXI for 3.5 years here, 4 maxed to 75 and two maxed crafters.
My favorite mmo ever made to this day.
But honestly, the biggest difference between FFXI quests and WoW quests were that 95% of WoW quests required actual reading (to get the lore) whereas quite a few of quests in FFXI were CGI/cutscene related which made them appear much deeper than they really were. The visual cutscenes enhanced the questing by a great deal and made it extremely enjoyable.
Heck, half the time the movies did all the "reading" for you when you found out who people were as they got revealed in movies.. there wasn't anywhere as much actual reading quests in FFXI as WoW. A lot of what people remember from FFXI are the scenes from movies to this day, not reading the actual questline.
Honestly, most of the "quests" in FFXI were not even easily doable if you remember correctly due to lack of explanation.
Most of them required you to go look them up on a site someplace that got translated from some Japanese site because not enough clues were given. Very few people did the quests in FFXI straight on their own. In WoW, they were so easy that was all done for you.. you just had to read the questline for the story (which people ignored).
Aside from that, most of the people grinding mobs anyways because there simply weren't enough quests in the game period. Hours and hours and hours of no reading. Anything. And it wasn't like you had a choice either. Wow gives you quests from level 1 to level 85 now.. that's pretty deep no matter which way you slice it, even if people hate the game itself.
People comparing a movie vs a book always think a book is flatter. That's why they make children's books in movies and color, because it stimulates them more and they retain more of the memory.
I never expected anything more from this game than just "Stereotypical MMO with interesting Rift and PvP systems." But the MMO community is SO desperate for something that doesn't emulate the formula set down by EQ and refined by WoW. We've been burned so many times in this respect...from WAR, to AoC, to Champions and Star Trek, to Darkfall and Mortal, and to now Aion and FFXIV more recently. The thing is, it's either one of two problems. Either it's a game claiming to be way more than it is, or it's a game that we think is going to be way more than it is and isn't.
My point is, that if you haven't lowered your expectations at this point, you're an idiot. What part of being burned by all these games hasn't made you stop and think "Hmm, maybe all these shiny new MMO's aren't what they're hyped up to be?" Fool me once, shame on me, fool me twice and I say STILL shame on me.
If you hate it. You are probably burned on genre as a whole (I know i am)
Well said, I agree. It takes alot of effort me to play an MMORPG for more than a week. I find myself enjoying RTS and FPS games that last 45 min or less.
I didn't have any expectations when I joined Rift Beta; the first Beta left me with a feeling of utter boredom, been there, done that.
Then the second beta revealed some things that could potentially be interesting; zone-wide dynamic events and stuff. This was admittedly a positive surprise.
Sure it feels like WoW in many aspects, from the UI to the color coding for items, but this is actually a good thing. If they can keep the working things from WoW and add a little something that brings unpredictability to the gameplay (like the dynamic events do), it could be a fun game.
Looking forward to seeing how the 'unpredictability' factor can be expanded in other gameplay areas other than combat; they did say something back in the day about travelling merchants selling random items and all. This could be interesting. Hopefully, crafting can have some unpredictable factors too.
Then the second beta revealed some things that could potentially be interesting; zone-wide dynamic events and stuff. This was admittedly a positive surprise.
This is the truth. The second beta was almost like I was playing an entirely different game. Surprisingly, Trion has been listening to it's player's feedback. We said leveling was too quick to 20, they lowered quest experience a substantial amount. We said the rifts felt dull, uninspired and just a side thought, instead of the epic scaling invasions we expected. Boy, did they ever deliver. Sometimes a bit too much and too often. But we wrote about that as well. They will find the balance.
Now, if they can focus more on the Rifting and give us more incentive to actually multi-soul (as of right now, there is absolutely no reason to put points into the other soul unless its in it's own role), we might see a game getting excited over. Will it always be a mix of WoW, LotRO and Warhammer? Of course. This game doesn't reinvent the wheel.
What can we expect so far? We can expect Trion to continue to hear what we're saying and try to fine tune it into a game we can have fun in. Will it keep our attention once the hyped "innovative" games come out end of next year (GW2, Tera, etc.)? Well, for the sake of the MMO genre, I certainly hope not.
Comments
We?
Pretty clear from my post I don't expect anything of the sort. Never did from any MMO.
I think people get too wrapped up in the promotional videos (like this one for Rift) and take it way too much to heart.
Trion promises about Rift video
"TO MICHAEL!"
I'm not sure how long you played, but when I played it the quests were not only good imo, but they linked things with popular culture of the day.
The game had a full blown lore content already developed 4-5 years ago, but wasn't so 'mmo serious' that they couldn't poke fun at things in our everyday life. There aren't many games like that because most MMOs are "seriuz biznezz", with players acting like it.
Just about every quest you got started and ended about 10 whole quests later as a quest chain, not just "kill 10 boars". If you got that then you probably were clicking and not reading. Just reading the objectives then go and killing 10 boars is boring as hell, but it seems you quested that way.
Most of the ones I've seen had quite a few twists in them, and none of them required all day to do, which is just the right amount of time for people's attention spans.
Just sounds like you were doing "clicky clicky, go killy".
"TO MICHAEL!"
Played FFXI for 3.5 years here, 4 maxed to 75 and two maxed crafters.
My favorite mmo ever made to this day.
But honestly, the biggest difference between FFXI quests and WoW quests were that 95% of WoW quests required actual reading (to get the lore) whereas quite a few of quests in FFXI were CGI/cutscene related which made them appear much deeper than they really were. The visual cutscenes enhanced the questing by a great deal and made it extremely enjoyable.
Heck, half the time the movies did all the "reading" for you when you found out who people were as they got revealed in movies.. there wasn't anywhere as much actual reading quests in FFXI as WoW. A lot of what people remember from FFXI are the scenes from movies to this day, not reading the actual questline.
Honestly, most of the "quests" in FFXI were not even easily doable if you remember correctly due to lack of explanation.
Most of them required you to go look them up on a site someplace that got translated from some Japanese site because not enough clues were given. Very few people did the quests in FFXI straight on their own. In WoW, they were so easy that was all done for you.. you just had to read the questline for the story (which people ignored).
Aside from that, most of the people grinding mobs anyways because there simply weren't enough quests in the game period. Hours and hours and hours of no reading. Anything. And it wasn't like you had a choice either. Wow gives you quests from level 1 to level 85 now.. that's pretty deep no matter which way you slice it, even if people hate the game itself.
People comparing a movie vs a book always think a book is flatter. That's why they make children's books in movies and color, because it stimulates them more and they retain more of the memory.
"TO MICHAEL!"
I never expected anything more from this game than just "Stereotypical MMO with interesting Rift and PvP systems." But the MMO community is SO desperate for something that doesn't emulate the formula set down by EQ and refined by WoW. We've been burned so many times in this respect...from WAR, to AoC, to Champions and Star Trek, to Darkfall and Mortal, and to now Aion and FFXIV more recently. The thing is, it's either one of two problems. Either it's a game claiming to be way more than it is, or it's a game that we think is going to be way more than it is and isn't.
My point is, that if you haven't lowered your expectations at this point, you're an idiot. What part of being burned by all these games hasn't made you stop and think "Hmm, maybe all these shiny new MMO's aren't what they're hyped up to be?" Fool me once, shame on me, fool me twice and I say STILL shame on me.
Well said, I agree. It takes alot of effort me to play an MMORPG for more than a week. I find myself enjoying RTS and FPS games that last 45 min or less.
I didn't have any expectations when I joined Rift Beta; the first Beta left me with a feeling of utter boredom, been there, done that.
Then the second beta revealed some things that could potentially be interesting; zone-wide dynamic events and stuff. This was admittedly a positive surprise.
Sure it feels like WoW in many aspects, from the UI to the color coding for items, but this is actually a good thing. If they can keep the working things from WoW and add a little something that brings unpredictability to the gameplay (like the dynamic events do), it could be a fun game.
Looking forward to seeing how the 'unpredictability' factor can be expanded in other gameplay areas other than combat; they did say something back in the day about travelling merchants selling random items and all. This could be interesting. Hopefully, crafting can have some unpredictable factors too.
I've seen a few posts saying EQ and DAoC are WoW clones.... i mean..come on
imo the new players are ruined because their first mmo was WoW... so everything they see is a wow clone and it will be hard to move to another mmo...
to sum up my experience with the Rift beta's:
looks nice, plodding along
plodding along, that looks cool
quest after quest after quest, no immersion whatsoever
plodding along...........
so, not really fun.
This is the truth. The second beta was almost like I was playing an entirely different game. Surprisingly, Trion has been listening to it's player's feedback. We said leveling was too quick to 20, they lowered quest experience a substantial amount. We said the rifts felt dull, uninspired and just a side thought, instead of the epic scaling invasions we expected. Boy, did they ever deliver. Sometimes a bit too much and too often. But we wrote about that as well. They will find the balance.
Now, if they can focus more on the Rifting and give us more incentive to actually multi-soul (as of right now, there is absolutely no reason to put points into the other soul unless its in it's own role), we might see a game getting excited over. Will it always be a mix of WoW, LotRO and Warhammer? Of course. This game doesn't reinvent the wheel.
What can we expect so far? We can expect Trion to continue to hear what we're saying and try to fine tune it into a game we can have fun in. Will it keep our attention once the hyped "innovative" games come out end of next year (GW2, Tera, etc.)? Well, for the sake of the MMO genre, I certainly hope not.